Really wishing older sorcerer subclasses would've gotten expanded spell lists. My 1st character was a draconic sorcerer and the limited number of spells known has driven me crazy
We actually made custom spell lists on our dnd server for older sorcerer subs. Its just not fair to allow new options with such an advantage while those already using older subs got shafted.
Since they've said they have no intention of updating older subclasses, it's up to us to homebrew. I highly recommend Nerd Immersion's fixing the sorcerer part 3 for this.
The hardest part about updating past ones is the draconic because of all the different types. You can just go here are some extra fire spells because they may be blue instead of red etc. and making a list for each sounds like too much. But I do agree it should be available for all sorcerer subclasses.
@@steveme6664 dude, look at what they did with the Genie warlock: one spell for each type and one spell that is common among them all (like Dragon's Breath). It's much easier than you make it out to be: picking one spell per level for the dragon of each damage type.
Take a look into Nerd Immersion's "Fixing Subclass" series. They've got some great suggestions on fixing the older Sorcerer subclasses and adding in some spells known lists. I gave my cousin this very adjustment to the Divine Soul he's playing and it's working out great for him. Although he does forget some of the spells he has access too a lot, lol.
Honestly, they should really rewrite all the other sorcerers. The idea that you get a bonus spell list that you can play around with a bit is so good. I want a world where Draconic sorcerers can pick any evocation spell, I want Wild Magic sorcerers to be able to swap a spell and ROLL A DICE to potentially get random ass spells from any class. I want storm sorcerers to get call lightning!
@@override367 I agree... this makes sense for all Charisma casters. It really helps differentiate them, too. There are a number of cases where I really wonder what WotC was thinking, too, such as not giving Hexblades Steel Wind Strike, which really feels super iconic for them. This would also help differentiate Bards. Magical Secrets could be a College of Lore thing with the other colleges getting an extra list of known that reinforce their themes. The College of Lore would then get Magical Secrets, representing their propensity for learning lore. College of Swords with Shield, Steel Wind Strike, Armor of Agathys, etc., makes them better at swording and feels a lot more thematic than many on the standard bard list.
@@override367 They won't. They want people spending money on new content, and updating old books which everyone has already bought doesn't sell new content. They assume that if players are unhappy with it, they'll homebrew or suffer.
Although I will say being a wizard has a LOT of negatives. Low hit points, a basically useless saving throw proficiency, the weakness of a lot of the class features, and the cost in money and time to get new spells. Because of this their power is in the number of spells they can learn and such. Giving other classes a bunch of cool new powers. Tbf I’m a bit biased against wizard but that’s just my opinion
@@antuanlemon484 as in most things, if your dm is a dick about your class, you are going to have less fun. Look at Monks, Fighters, and Warlocks - if your DM has few or no short rests, those classes feel pretty garbage.
The Psionic Sorcery ability allows you to stack the Subtle spell effect with other metamagic. For instance, you could use psionic sorcery to cast suggestion and either twin it or add heightened on it.
It’s actually a bit better than Subtle, as it eliminates non-consumed Material components required which Subtle requires you still have, but it does cost more Sorcery points on a scale of Twin Spell. It may have a bigger price price tag, but it is truly better.
And also you might not have subtle spell. With only 2-3 metamagic option for most of the campaign, I honestly rarely take subtle spell unless it's a really political campaign where suggestion at the right time can be crucial
@@fpteamkvitka6223 totally agree, I always want all the metamagic options for niche cases. That could be a good subclass feature extra metamagic options, ie transmute spell on draconic to enable it to make all elemental spells appropriate to its draconic type.
@@michaelschmitz1834 Yeah my point was really just that you can stack them. Without this ability you can't use subtle and twin in the same casting but with this you can.
@@JakeLovesSteak You want to piss off your DM? Play any race with flying (by itself pisses off a lot of GMs), and then use the Lightning Lure cantrip. You know, that one that NO ONE ever takes... well, it now becomes a cantrip that also causes fall damage and/or tosses people off a cliff if you angle it right... and you can do it an unlimited amount of times. Whee
I feel like you guys kinda undervalued psionic sorcery. It has a subtle spell component but you can combine it with other metamagic like quickened or twinned unlike subtle.Also sacrificing lower spell slots as bonus to cast spells like synaptic static constantly is very powerful for combat not to mention you can't counterspell those because of how counterspelling works and you basically lose nothing for it .Also being able to cast divination spells like scrying more than couple of times really feels like you are a psychic character for rping as well.
My playgroup likes doing a lot of PvP sessions and the first time I brought a Aberrant Mind Sorcerer to the table and started dropping “Subtle” Synaptic Statics (unable to be Counterspelled) they were terrified
Yeah, psionic Sorcery is great, I personally think one of the best Sorcery features. You can cast a 3rd level spell either with a 3rd level spell slot, or 3 Sorcery points. If you used Sorcery points you can just convert a 3rd level slot between combat to regain the Sorcery points. This has given you subtle spell plus (no mat component and could add an additional metamagic) for free as long as you make sure you have your Sorcery points maxed between combats. To me that's so good.
@@jiminkpen9750 Oh it's even better then that. Since you get sorcery points equal to level from melting a spell slot, and this allows you to cast a spell using sorcery points equal to level, you can turn lower level spell slots into casting of higher level spells at no penalty. The amount of flexibility you get from this is absurd.
One little thing about the 6th level Abarrent Feature. It is not like a free subtle spell, it does more. Subtle spell only removes somatic and verbal componenets not material. So if you would cast a spell that has material components, be they normal, costly or consumed, you still need to touch them/a focus to cast a spell. And iirc in XGE it says someone can still perceive you casting if you have a spell that only has an M component. The abarrent feature on the other hand removes _all_ components unless they are consumed. So nor need for a docus or even costly components as long as they are not consumed.
You are absolutely right, but it's not as useful as you might imagine infortunately. I did a deep analysis of the aberrant mind spell list for my personal use and infortunately very few useful spells are actively improved by using psionic over subtle. The good thing is, it might get better along the way, with new spells being released.
While this is true it is next to irrelevant. You can use a small crystal orb as a focus so putting your hand in your pocket or using it under a table will accomplish the same thing. A wizard holding a staff is the expected sight. Unless there is some visual indicator on the focus when casting the spells it is impossible to tell. The rare instance that this will come into play is measured in less than once per campaign.
The free subtle is fine, but your kind of missing the point of Psionic Sorcery. Flexible casting normally wastes power as it takes more points then the slot is worth. This feature lets you use Spell Blending straight out of Pathfinder so its very powerful. Now you can cast a third level spell with just a 2nd and 1st slot.
@@larstollefsen1236 This is the great part of the feature, but due to the nature of the spell list, it's not as good as one might think. There is very few spells outside of synaptic static I would use several times a day. Again great on paper, but as a caster you usually have better things to do than spam this spell. Especially when you take into account that it's a level 5 spell, the conversion rate might be great, it's still 5 sorcery point, which is a lot.
9:00 you missing the key point. A level 3 spell costs 5 sorcery points for other sorcerers to create a slot for. A level 3 spell costs 3 sorcery points for a psionic sorcerer. That's... insane.
All of the spells cast with Psyonic sorcery give a profit of 1-2 sorcery points if you convert the slot you need to points, essentially giving more sorcery points for casting a spell with psyonic sorcery instead of Normal slots, this pays for more metamagic or spell slots giving substantially more millage for this subclass
@@DDCRExposed They are great but unfortunately none of them are in the books and some of the DM's out there outright refuse any kind of homebrew leaving anyone who plays a Sorcerer in the dust with previous subclasses or forcing them into the new subclasses
Congratulations on a successful campaign! I backed at the $125 level and am very excited for the maps and DM screen! I remember being one of the many early commenters asking for a campaign module on your RUclips videos, and it is incredible to see it actually happen! You guys are the best ❤️
We all need to put immense pressure on WotC to release these spell lists for the other classes and addressing them. Give Sorcerers the love they need on 5e!!
I also wouldn't mind them making some tweeks to the more notoriously underpowered subclasses found in the PHB and Sword Coast like they did with BM Ranger. I'd loved to see an improved Berserker Barbarian, Purple Dragon Knight Fighter, 4 Elements Monk, and maybe a few of the other "C" ranked archetypes that could use a bit of a boost here or there. It's not an exaggeration to say that the a subclass picked from Xanathar's or Tasha's is likely to be a bit stronger then one from the PHB (with a few exceptions). Though it might cause some confusion amongst newer players over which "version" of the class is the correct one, so I know WotC isn't going to do this, at least not for a while, but the Tasha's class updates haven't caused much confusion, so it could work.
I wouldn't quite give the extent of spell additions that these classes have (I think they over balanced it a bit) but an additional 9 spells over the 20 levels would be greatly appreciated. EDIT: Probably the way that I would set it up is have a list of 3 spells for each spell level and the player can pick 1.
Yeah. The discount compared to general spell slot creation on its own is a fairly big deal, and you're getting the subtle+ component on it. You aren't as beholden to maximizing your metamagic use, which along with the extra spells know, leaves you in a great position to be a more diverse caster than other sorcerers can be.
Subtle spell cancels out verbal/somatic components but the psionic spell casting basically allows you to cast it "At will" without any material, verbal, or somatic components which is why (in my opinion) its way better than subtle spell
At around 5:30 when they start talking about the expanded spell list and how the Sorcerer will now have more added spells. The channel, Nerd Immersion has a great "fixing" series talking about just this problem and I recommend it to anyone playing or looking to play a Sorcerer. I currently have my cousin using the expanded spell list fix from the video I mentioned for the Divine Soul and it's been a great fix and addition.
I would love to see that type of video! Their speculation at the end of the video for spells for each sorcerer subclass made me dream so much of what those spell lists would look like and I would love to see them.
Playing one now, it's the first time every part of the subclass feels like exactly what I want/need for my character at each level. Most of the time I'd want to give up more niche features for just one more spell known or spell slot or whatever, not this time. The Psionic Spells work so well with the other features, especially the way I use them. The main issue is that almost all my go-to spells require concentration, but even that is a thematic, fun constraint to work with (in contrast to resource management that usually constrains casters the most). I switched out the tentacley spells for flavor reasons so I'm not a heavy hitter but I only let combat happen when I want to see some outside-brains.
I would recomend replacing their bound spells for other enchantment spells. I personally picked up hold person and suggestion for lvl 2 and hold monster and modify memory for lvl 5 another good spell to pick up is synaptic static and tashas mind whip.
And this spell can be upcasted to ad more targets, so you can save the twinned metamagic for something like heightened for one of the targets or extended for just to be a prick.
@@cesargeney5268 Twinned is very worth it on a 2nd level spell. Forget upcasting it :) Edit: I realize after rereading the spell that you can effectively "twin" it with one SP by upcasting it. Two points gets three targets so its crazy powerful.
I could see playing a Mountain Dwarf Clockwork Soul, and flavoring as an Artificer feel to what they do. The idea of picking up Armor of Agathys on a sorcerer also makes me want to be reckless and close to melee with a d10 two hander!
I love Armor of Agathys. It can make for a great gambit move against the right foes, especially multi-attack foes with weaker attacks. Are there better things to do? Probably. But it's fun and feels really cool in the clutch.
26:50 THANK YOU! The Battlemaster bullshit was such a slap in the face. At the very least, if they felt the 10 spells was needed for the Tasha's sorcerers, they could have given a "half list" to each of the others, with 1 spell iconic to the subclass per level.
One could be good without bringing the other down, Battle master is a fantastic class and it should help others realize that fighters are actually greatly different based on playstyle.
@@CheefChaos It was reheated reddit commentary from 5 years ago. If you bought the book, your $$ paid for catfood served up as a quality meal, and you are trying to justify it... wut?
@@CheefChaos The Battle-Master "guides" didn't have any new information that players couldn't have gotten elsewhere, and they also had dumb things like recommending the Weapon Master feat, for a Fighter. It's redundant and actually has bad advice in it. The book would actually be better off with them removed entirely as it just wastes space.
The big thing they missed about bastion of Law is that it REDUCES the damage. More so than temporary hitpoints, this means a really big hit that could break your concentration gets reduced, which also reduces the concentration DC. Temporary hit points just don't do that, and that's what makes Bastion of Law busted for casters. They super undervalued it.
This sub class allowed me to make a mindflayer PC without having to homebrew anything, just reflavoring. Favorite character I’ve ever played in anything hands down. Was hilarious.
I feel clockwork v. Aberrant is gonna be dependent on your campaign. Aberrant for exploration and social, clockwork for high combat. Clockwork also synergies well if you have another control caster, especially a wizard. Also, the ability to give out a potentially insane amount of HP is clutch as hell if your main DPS gets ganged up on or your cleric goes down
Monty doing the "Not today, Devil!" bit with the Clockwork Soul has inspired me to design a one that basically speaks with a 1920s Mid-Atlantic radio announcer voice. "Golly gee, boys and girls, with one seems like quite a bad egg! Take that, Devil!"
I think they didn't understood the 6th level feature of the aberrant mind. You're getting subtle spell for free. For example, to cast a 3rd level spell subtly, you spend a 3rd-level slot and 1 sorcery point, a 3rd-level slot can be converted into 3 sorcery points, so you're expending the equivalent of 4 sorcery points. With this feature, you spend only 3 points. Plus, you don't have to spend ONE of your TWO metamagics
I kind of agree with the guys I'd still take subtle though, just because it's so thematic. One of the benefits of playing 'strong' classes is you can dive further into the flavor of it all without compromising your effectiveness. So for instance, I like the idea of eschewing all elemental damage spells with the Aberrant Mind, making Chill Touch your attack cantrip and building out with stuff like Suggestion, Tasha's Mind Whip, Hypnotic Pattern.
@@BrummieRoader nice idea. It would really enhance a game to see it played that way. I fear many players will lack that artful restraint and simply exploit it to play an overpowered caster.
22:49 so, uh... Clockwork Cavalcade doesnt say "one of" the effects... it says that it "creates the following effects" and then lists them... so it heals 100hp, repairs stuff, and cancels all lvl 6 and lower effects.. not choosing just one of them. as for playing them.. i wabt to play a clockwork soul artificer (either armorer or artillarist) warforged.. i think that'd be for RP
For those who want to get a good overview of the Aberrant Mind there is a channel called Secret Door that does a walkthrough from levels 1-20. Really breaks down the mechanics with good roll play ideas and strategies.
Updated tier list (regarding both The Dungeon Dudes and the users): S TIER - Path of the Totem Warrior (Barbarian) - College of Lore (Bard) - Life Domain (Cleric) - Circle of the Moon (Druid) - Battle Master (Fighter) - Echo Knight (Fighter) - Gloom Stalker Conclave (Ranger) - Divine Soul (Sorcerer) - *Aberrant Mind (Sorcerer)* - *Clockwork Soul (Sorcerer)* - The Hexblade (Warlock) - School of Divination (Wizard) A+ TIER - Armorer (Artificer) - Path of the Zealot (Barbarian) - Forge Domain (Cleric) - Tempest Domain (Cleric) - Oath of Vengeance (Paladin) - Arcane Trickster (Rogue) - Swashbuckler (Rogue) - The Fiend (Warlock) - Chronurgy Magic (Wizard) - Bladesinging (Wizard) A TIER - Artillerist (Artificer) - Battle Smith (Artificer) - Path of the Ancestral Guardian (Barbarian) - College of Eloquence (Bard) - Grave Domain (Cleric) - Light Domain (Cleric) - Circle of the Shepherd (Druid) - Eldritch Knight (Fighter) - Way of the Open Hand (Monk) - Way of Shadow (Monk) - Oath of the Ancients (Paladin) - Oath of Conquest (Paladin) - Oathbreaker (Paladin) - Beast Master Conclave (TCE) (Ranger) - Horizon Walker Conclave (Ranger) - Scout (Rogue) - Shadow Magic (Sorcerer) - School of Abjuration (Wizard) - School of Enchantment (Wizard) - Order of Scribes (Wizard) B+ TIER - Cavalier (Fighter) - Way of the Kensei (Monk) - Oath of Devotion (Paladin) - Oath of Redemption (Paladin) - Draconic Bloodline (Sorcerer) - Wild Magic (Sorcerer) - The Archfey (Warlock) - The Celestial (Warlock) - School of Evocation (Wizard) - School of Illusion (Wizard) - School of Necromancy (Wizard) B TIER - Alchemist (Artificer) - Path of the Storm Herald (Barbarian) - College of Glamour (Bard) - College of Valor (Bard) - Nature Domain (Cleric) - Order Domain (Cleric) - Trickery Domain (Cleric) - War Domain (Cleric) - Circle of the Land (Druid) - Circle of Dreams (Druid) - Champion (Fighter) - Samurai (Fighter) - Way of the Long Death (Monk) - Oath of Glory (Paladin) - Hunter Conclave (Ranger) - Assassin (Rogue) - Thief (Rogue) - Mastermind (Rogue) - The Great Old One (Warlock) - School of Conjuration (Wizard) C+ TIER - College of Swords (Bard) - College of Whispers (Bard) - Arcana Domain (Cleric) - Death Domain (Cleric) - Knowledge Domain (Cleric) - Circle of Spores (Druid) - Arcane Archer (Fighter) - Way of the Drunken Master (Monk) - Oath of the Crown (Paladin) - Monster Slayer Conclave (Ranger) - Inquisitive (Rogue) - Storm Sorcery (Sorcerer) - School of Transmutation (Wizard) - War Magic (Wizard) - Graviturgy Magic (Wizard) C TIER - Path of the Berserker (Barbarian) - Path of the Battlerager (Barbarian) - Way of the Sun Soul (Monk) D+ TIER - The Undying (Warlock) D TIER - Banneret/Purple Dragon Knight (Fighter) - Way of the Four Elements (Monk) - Beast Master Conclave (PHB) (Ranger)
@@grahamvink5163 Aha! I couldn't see a pattern, but that makes a lot of sense. So, post-Artificer, they might be going reverse alphabetical order minus subclasses with Richten additions. So perhaps Rogue is next...
One thing that can be done by an aberrant mind at level 9. If you swap one of your 5th level psionic spells for scrying you can do it without the need for a 1000gp component. Provided you cast it with sorcery points instead of a spell slot.
Oh man I can't wait for the Tasha's rankings for Warlocks. I mixed an Abberant Mind sorcerer with a Fathomless Warlock and had their patron be a leviathan who had actually granted them their sorcerer powers in the first place, unknowingly to them. It was a Simic Hybrid build as well for maximum tentacles
I think the Aberrant Mind benefited in popularity from the psionics UA preview along with flavor. But I'm glad you addressed the difference between ranks with the spell list. I definitely think it would even out more of they all did. I really like the idea of the divine soul and cleric domains, because I'd you flip cleric in on top of wizard and warlock that's so solid. Maybe too good. For draconic I really like the idea of one base spell and one per color (or elemental type to simplify), similar to the genie but I really want to see the gem dragons added to that table.
10:20 "Squeeze through areas no larger than an inch wide" That is great to hear I've always wanted to squeeze through a mousehole, at the cost of being able to pass through a common door.
this video was super helpful. currently building a Hexblood Sorcerer with Aberrant Mind. It's so much fun figuring out all the ways I can play with the character
I'd like to bring up that With psyonic sorcery you actually get a massive discount, with ps it's 1 point per slot level. Whereas the points to slots table prices the equivalent slots mutch higher, with 1st giving 2 , 2nd giving 3, 3rd giving 5 4th giving 6 and 5th using 7 this means if you cast the spell by converting the equivalent slot to sp then you come out with 1-2 extra sorcery points for half your spells massively increasing milage and meaning most metamajic that can be used is paid for by the cheaper spell, which can be done because you gain subtle spell without using metamajic, on the spell, so that sixth level ability for me sound's amazing, definitely more than is given credit
Just a small correction at 22:40. You get ALL of the effects at once from Clockwork Cavalcade. You also spend *7 sorcery points* to use it again. Clockwork Cavalcade 18th-level Clockwork Soul feature You summon spirits of order to expunge disorder around you. As an action, you summon the spirits in a 30-foot cube originating from you. The spirits look like Modrons or other constructs of your choice. *The spirits are intangible and invulnerable, and they create the following effects within the cube before vanishing:* The spirits restore up to 100 hit points, divided as you choose among any number of creatures of your choice in the cube. Any damaged objects entirely in the cube are repaired instantly. Every spell of 6th level or lower ends on creatures and objects of your choice in the cube. Once you use this action, you can't use it again until you finish a long rest, unless you spend 7 sorcery points to use it again.
The 6th lvl abberant mind feature is actually really good. You can convert spell slots into sorcerery points equal to the level of the spell (so a 5th lvl spell turns into 5 sorcerery points as a BA). So you want to cast suggestion that is subtle spelled? You could do one of the two options: A.) cast a second level and a subtle spell only using your action. This uses a second level spell and 1 SP (which is equal to using your BA to convert that spell into 2 SP and spend 1 SP for subtle). Or B.) Use your BA to convert a 2nd level slot into 2 SP then use those 2 SP to cast suggestion. So, ultimately, for the cost of a BA you are actually getting to cast that spell as a subtle spell for free.
And it gets better as the spell slots get higher. A 5th level spell costs 7 points to make, and one to use subtle spell. Whereas you can instead just use those 5 points to cast it with subtle spell, saving three points in the process
@@AlexanderBaird yeah, of course that makes sense! But our point is that you won’t even really be eating into your sorcery point pool. Say your a 10th level sorcerer with 10 max SP. You’ve already used 5 today and want to cast a dominate person. This ability allows you to straight convert your 5th level spell slot into 5 SP as a BA (bringing you to max) and then cast the spell using said 5 SP. Then letting you cast it with subtle spell for free.
@@parkerbrantley4356 this is true but you get 7 sorcery points from turning a fifth level spell into sorcery points, so you burn a 5th level into 7 SP, cast it with psyonic sorcery for five, including subtle which is 1 sp so yes you exchange one fith level for the spell you were going to cast using the slot, you burned into sp, subtle spell, and two sorcery points, meaning you got out of spending a sp like you said but also gain two so on top of that
I had put together an expanded spell list for the other classes but had only given them 1 per level. I haven’t run into any issues running them and I was thrilled to see them add them for these two options in Tasha’s. I think you guys brought up an outstanding point in a better use for those 2 pages dedicated to battle master builds. Great video as always!
When Monty was talking about the Clockwork Soul and the Moebius strip of order-becomes-chaos, and then Kelly talking about controlling Fate, I was absolutely bouncing with delight. My first thought with that subclass, after the obvious clockmaker, was a *gambler*. Because of that first feature, Restore Balance. Stripping away advantage and disadvantage, and stripping everything back to the pure dice roll. Imposing order, making it so that all other things become equal, so that chaos, raw chance, can express itself most purely. Exactly what you said. I loved it for a gambler who really believes in luck and chance, because with the Clockwork Soul there’s no stacking the deck or shaving the dice. Well, not until later, Trance of Order probably does count as shaving the dice just a little bit. But until that point, it’s just the roll. The perfect platonic gamble. It’s such a fantastic theme and interaction of ideals. (And there's maybe an interesting character arc there, building from Restore Balance up to Trance of Order later, from believing in raw luck to allowing yourself to nudge the scales just a little bit more ... it's weird because it almost reads as loosening morals in step with tightening law, which could be an interesting thing to play with) I *do* still love Aberrant Mind just a little bit more, because Lovecraftian, but the bit of me that loves the gamblers in westerns really really likes the Clockwork Soul too.
No lie, would love to see you guys do videos on giving all other sorcerers expanded spell list, and actually doing one shots on them. Storm Sorcerer was my dream caster in flavor, and I know you could fix it.
Would love to see sorcerer spell lists from you guys. Interestingly Tasha's fey and shadow touched feats have helped sorcerers greatly by giving them a way to expand their spell lists. For my shadow sorcerer I took Shadow Touched (twin cause fear is a fantastic cheap debuff), and I feel like mirroring this feat in the shadow sorcerer spell list (enchantment and necromancy) would be an excellent approach for that subclass in particular. Maybe reduce the additional options to one additional option at 3rd level (e.g. invisibility) as they already receive darkness at that level and they can't swap that spell out without losing a class feature.
Not sure if you guys picked up on it, but the whole "cast using sorc points" also means you can apply metamagic to that spell as well. Meaning its Subtle Spell + Another Metamagic effect (which is normally not legal) Also, if it has no components it cant be countered. So, uncounterable Illusion/Enchantment spell with disadvantage on their save, or some such, is achievable!
Seriously guys, I'd been looking forward to this one and just commented on that in the part 2 video this morning. Thanks for making this, I'm in love with the aberrant mind.
For the aberrant mind “Subtle Spell” you seem to be forgetting that you can covert spell slots into sorcery points, which makes the ability much better. You can spend 1 sorcery point to cast a spell “subtle”, and then convert a first level spell slot into 1 sorcery point as your bonus action. If you do this you really only spent the spell slot because you got the sorcery point back. This also works with any level of spell (up to 5th of course)
Patiently waiting for a video on your take for what spells the older Sorcerer subclasses should get. Also, do you think that all of the subclasses should get an ability similar to the aberrant minds 6th level feature with different meta magics?
I say "thumbs up" on the video recommendation, but "no" on the 6th-level addition as unnecessary power creep. If you look at Clockwork Soul, for example, it didn't get such a thing at 6th.
Loved the discussion of the convergence of order and chaos. This can be seen vividly in 20th century art music: John Cage used the I Ching to generate entire pieces of music aleatorically (total chaos), while serialists like Pierre Boulez sought to unify pieces through whereby every parameter of a given piece (pitch, rhythm, articulation, dynamics, etc) was controlled by the same numerical construct. The end result? The impression is uncannily similar! (Compare Cage, Music of Changes and Boulez, Structures, for instance). Something cosmic about that.
Not sure if anyone noticed yet, but they misrepresented the Clockwork Cavalcade. Kelly said it provides 1 of 3 effects, while in actuality it's all 3 simultaneously. And the amount of sorcery points you spend to use it again would be 7, not 5
New DnD player here, currently prepping my first spellcaster ever for an oncoming campaign, i would have never noticed the value of the extended spell-list that these new subclasses bring to the Sorcerer if it wasn't for this video (and seeing as there is no one with high-charisma character in the party i might as well make a Clockwork Sorcerer to fill in that space and have plenty of spell-slots to test out Spellcasting for the first time ever, thank you SO MUCH for tthe awesome content!)
At our table we added one rule That fixed the sorcerer for our group. 4 spells to start, 2 every level the sorcerer gains one normally. This bumped up the 15 spells known to 30 spells known opened up a lot more options and a lot more fun . And the class is no longer pigeonholed to being blaster only!
I’d love to hear Kelly’s thoughts on aberrant mind plus fathomless warlock multi class. I just imagine the thing in the sorcerers head is a byproduct of a lovecraftian horror. Who you make a pact with later on.
17 Clockwork Soul multiclassed with 3 levels of Echo Knight; -you get to fight in the melee without fear of getting hit, -still use gwm (with Trance of Order so you’re negating that -5 basically) -and attack twice equal to your con modifier, -you get more battlefield control as well as movement, -and now you can cast hefty spells as a bonus action (like haste), -and more survivability with heavy armor and the “oh shit” second wind to maybe stay up juuust long enough as well as that action surge. It’s, in my mind, fantastic.
Recently In a campaign I joined, I started playing an Ilithid Aberant mind sorcerer (with permission from my dm of course) and he is one of my favourite characters I have played so far. He is the sassiest squid shop owner in the entirety of spelljammer
Edit: I'm wrong here. I saw sorcerer level 9 and thought spell level 9. This feature tops out at 5th level as the comments mention. You need a higher grade than S for Abberant. The "exchange sorcery points for spells", is not only at a discount, but is not limited to the max 5th level spell. At the most ridiculous, that is two additional 9th level spells, cast subtlety. Add on the extra spell list to grab those ridiculous spells from other spell lists and it's straight stupid.
I'm currently playing an Aberrant Mind/Fathomless Warlock Multiclass and I honestly feel the difference between this Sorcerer subclass and the previous ones. I have so many options for mind/tentacle shenanigans that I would of never had before and it's hilarious fun!
@@lordmimir3099 Right now, More Sorcerer Levels over Warlock. More spell slots, more sorcery points, and the Warlock Slots can be used for sorcery points or to upcast lower level spells due to how Pact Magic works
@@lordmimir3099 Well so far I am level 5, and the spread so far is Sorcerer 3/Warlock 2. I have planned it out so that he eventually goes 14 Sorcerer/Warlock 6
I did a Clockwork Soul Sorcerer inspired by Doctor Fate and I can't wait to play it each week :). All of my spells and effets like Bastion of Law are flavored to be Ankhs instead of Modrons or Clocks
Another feature of the psionic sorcery class feature is that it does not require a bonus action unlike flexible casting. This means you can still cast mind sliver, then quicken a disabling spell like dominate person or hold monster all without expending a slot and just a word. Bonus points if you subtle spell the cantrip.
Couple notes: A couple notes on the 6th level abilities: Rather than casting a spell and using subtle metamagic (for a third level spell this might mean a 3rd level slot, and 1 sorcery point) you can use psionic sorcery, spend 3 sorcery points, and then convert that 3rd level slot into 3 sorcery points. You are overall up in resources by 1 sorcery point. It's actually just more efficient. The 6th level Clockwork Soul ability, Bastion of Law, has some applications because Clockwork Soul can get Armor of Agathys on their spell list, and then if they reduce the incoming damage you can keep the AoA spell active and keep dealing damage with it. And yeah, 1st-10th level is definitely the high point of these classes. Probably stronger than a wizard at these levels, but weaker at 13th+ level.
Just made a sorlock - lunar - once it hits 6th level - new moon focus will give 1 free sorcerer point per spell on all my blasting spells!!! The altimate blaster with free meta magic on every casting! Twin (can+1st level spells) - distance + transmute - all 3 are great options for FireBolt! Not to mention the effect on Fire Ball or MMM!
One point about using the Aberrant Mind's Psionic Sorcery ability, yes it's not a good "trade" so to speak, but when you consider that you can convert a spell slot to a number of sorcery points equal to its level, that means that you could (for instanct) cast Suggestion using this feature, and then turn a second level spell slot into sorcery points, effectively meaning that the cost of the spell was as normal, a second level spell slot, but it didn't cost anything to use subtle spell. It also makes it more efficient when you want to throw out more high level spells, converting one second and one third level spell slot for another casting of Synaptic Static is significantly better than expending two second level and one third level.
A lot of DMs are going to be adding expanded lists to the other Sorcerer subclasses at their tables; I know I will be. The question is how long it'll take the "official" game to catch up, if it ever does.
A good basis for Draconic Bloodline sorcerer spell lists might be the spells each dragon type got in past editions. I mainly know 3.5, but in that each type of dragon had a list of spells it learned as it got stronger, and they were good for rounding out the dragon's themes without just being "here is your list of colour-coded attack spells". For instance, brass dragons get Talk to Animals from an early age because they will try to start a conversation with anything. Blue dragons as desert dwellers get some illusion spells and Create/Destroy Water.
I was thinking about doing a sorcerer that later wants to focus down on learning more about the arcane, multiclassing into a Wizard for more spells, BUT NOW I learned about the Aberrant mind.
Kelly's hand and wrist accessory game is on point. Yes, it is approaching Jonny Depp levels of accessorizing, but I love the rainbow banded smartwatch counterspelled by leather and turquoise. Well done sir! COMMENT CHALLENGE: Monty rolls up his sleeves to reveal _____________
One thing they missed that is also great about the Clockwork Soul level 10 feature. Minimum of ten on an ability check roll means Counterspell automatically works on spells of 5th level and lower.
One thing with the clockwork cavalcade is the wording cause it doesn't specify you have to pick one of the effects, it says and i quote "CLOCKWORK CAVALCADE 18th-level Clockwork Soul feature You summon spirits of order to expunge disorder around you. As an action, you summon the spirits in a 30-foot cube originating from you. The spirits look like modrons or other constructs of your choice. The spirits are intangible and invulnerable, and they create the following effects within the cube before vanishing: • The spirits restore up to 100 hit points, divided as you choose among any number of creatures of your choice in the cube. • Any damaged objects entirely in the cube are re- paired instantly. • Every spell of 6th level or lower ends on creatures and objects of your choice in the cube. Once you use this action, you can't use it again un- til you finish a long rest, unless you spend 7 sorcery points to use it again." so it gives you all of them, if im not being dumb. So quite fuckin good if ya ask me.
The "Expanded Spell Lists" were called "Bloodline Spells" in earlier editions. Their removal from 5th Edition was shortsighted and crippling to the sorcerer. That is why I homebrewed bloodline spells back into 5e over a year ago.
I feel like between the t-shirt and the watch he was trying to use some kind subliminal message about the classes covered... although the subtle nature of this was lost when they just told us what they were going to talk about XD
Currently playing a hobgoblin clockwork soul, 5th level and totally love using restore balance on my net attacks. I hardly see nets used in games, so I immediately took net proficiency with my hobgoblin. Also between Aid, Armour of Agathys, shield spell and light armour, I occasionally trash talk my paladin as I tank and use a booming blade quicken dissonant whisper/thunder wave combo. It's such a fun sub class
The official release of Tasha's did do something good in favour of the other Sorcerer subclasses; it gives a clean method of homebrewing them up to similar levels of contending with other spellcasters. I checked online for similar ideas and added my own. From it, I have easy-made innate spell tables for all Sorcerer subclasses. It's a simple and effective solution for anyone that feels Sorcerers are distinctly lacking before Tasha's.
You know what, I put you guys in the S-tier
What a perfect phrase for Valentine's Day :)
You get a A+ Ranking for this comment.
♥
When the boys get put in S-tier :0
RUclips really agrees. Searching for anything d&d, Dudes are always top of the list.
New Expanded Spell Lists for all the Sorcerer subclasses needs to be it's own video. Your ideas are really good.
Upvote the comment PLEASE so that we get the lists from Kelly and Monty
Maybe someone can also suggest it on discord
Love this idea
Indeed. I would love to see the expanded spell lists for the other subclasses. :)
I'm for it
Really wishing older sorcerer subclasses would've gotten expanded spell lists. My 1st character was a draconic sorcerer and the limited number of spells known has driven me crazy
We actually made custom spell lists on our dnd server for older sorcerer subs. Its just not fair to allow new options with such an advantage while those already using older subs got shafted.
Since they've said they have no intention of updating older subclasses, it's up to us to homebrew. I highly recommend Nerd Immersion's fixing the sorcerer part 3 for this.
The hardest part about updating past ones is the draconic because of all the different types. You can just go here are some extra fire spells because they may be blue instead of red etc. and making a list for each sounds like too much. But I do agree it should be available for all sorcerer subclasses.
@@steveme6664 dude, look at what they did with the Genie warlock: one spell for each type and one spell that is common among them all (like Dragon's Breath). It's much easier than you make it out to be: picking one spell per level for the dragon of each damage type.
Take a look into Nerd Immersion's "Fixing Subclass" series. They've got some great suggestions on fixing the older Sorcerer subclasses and adding in some spells known lists. I gave my cousin this very adjustment to the Divine Soul he's playing and it's working out great for him. Although he does forget some of the spells he has access too a lot, lol.
Before even watching this, I'm guessing these will both be S-tier, due primarily to their expanded spell list and spells-know.
Honestly, they should really rewrite all the other sorcerers. The idea that you get a bonus spell list that you can play around with a bit is so good. I want a world where Draconic sorcerers can pick any evocation spell, I want Wild Magic sorcerers to be able to swap a spell and ROLL A DICE to potentially get random ass spells from any class. I want storm sorcerers to get call lightning!
@@override367 I agree... this makes sense for all Charisma casters. It really helps differentiate them, too. There are a number of cases where I really wonder what WotC was thinking, too, such as not giving Hexblades Steel Wind Strike, which really feels super iconic for them.
This would also help differentiate Bards. Magical Secrets could be a College of Lore thing with the other colleges getting an extra list of known that reinforce their themes. The College of Lore would then get Magical Secrets, representing their propensity for learning lore.
College of Swords with Shield, Steel Wind Strike, Armor of Agathys, etc., makes them better at swording and feels a lot more thematic than many on the standard bard list.
@@override367 They won't. They want people spending money on new content, and updating old books which everyone has already bought doesn't sell new content. They assume that if players are unhappy with it, they'll homebrew or suffer.
Although I will say being a wizard has a LOT of negatives. Low hit points, a basically useless saving throw proficiency, the weakness of a lot of the class features, and the cost in money and time to get new spells. Because of this their power is in the number of spells they can learn and such. Giving other classes a bunch of cool new powers. Tbf I’m a bit biased against wizard but that’s just my opinion
@@antuanlemon484 as in most things, if your dm is a dick about your class, you are going to have less fun. Look at Monks, Fighters, and Warlocks - if your DM has few or no short rests, those classes feel pretty garbage.
The Psionic Sorcery ability allows you to stack the Subtle spell effect with other metamagic. For instance, you could use psionic sorcery to cast suggestion and either twin it or add heightened on it.
It’s actually a bit better than Subtle, as it eliminates non-consumed Material components required which Subtle requires you still have, but it does cost more Sorcery points on a scale of Twin Spell. It may have a bigger price price tag, but it is truly better.
@@michaelschmitz1834 the price tag is just a bonus action, its amazing (imho)
And also you might not have subtle spell. With only 2-3 metamagic option for most of the campaign, I honestly rarely take subtle spell unless it's a really political campaign where suggestion at the right time can be crucial
@@fpteamkvitka6223 totally agree, I always want all the metamagic options for niche cases.
That could be a good subclass feature extra metamagic options, ie transmute spell on draconic to enable it to make all elemental spells appropriate to its draconic type.
@@michaelschmitz1834 Yeah my point was really just that you can stack them. Without this ability you can't use subtle and twin in the same casting but with this you can.
I wish they would go back and add in a few extra spells for previous Sorcerer subclasses.
Take a look into Nerd Immersion's "Fixing Subclass" series. They have a bunch of great suggestions for the Sorcerer.
If you are hovering over a chasm and use warping implosion, there is nothing preventing you from pulling anybody within 30ft of you off a cliff.
That totally works with the Revelation in the Flesh ability too since you get a good flight speed!
What it lacks in damage it makes up for in situations like that for sure
How to piss off your DM... 😂
@@JakeLovesSteak You want to piss off your DM? Play any race with flying (by itself pisses off a lot of GMs), and then use the Lightning Lure cantrip. You know, that one that NO ONE ever takes... well, it now becomes a cantrip that also causes fall damage and/or tosses people off a cliff if you angle it right... and you can do it an unlimited amount of times. Whee
@@Shichiaikan god damn what a devilish plan. how evil can you be to do that?
will winged tieflings work?
I would love for the other sorcerer subclasses to get expanded spell lists. That would be great
Take a look into Nerd Immersion's "Fixing Subclass" series. They have a bunch of great suggestions for the Sorcerer.
I hope it happens
I feel like you guys kinda undervalued psionic sorcery. It has a subtle spell component but you can combine it with other metamagic like quickened or twinned unlike subtle.Also sacrificing lower spell slots as bonus to cast spells like synaptic static constantly is very powerful for combat not to mention you can't counterspell those because of how counterspelling works and you basically lose nothing for it .Also being able to cast divination spells like scrying more than couple of times really feels like you are a psychic character for rping as well.
My playgroup likes doing a lot of PvP sessions and the first time I brought a Aberrant Mind Sorcerer to the table and started dropping “Subtle” Synaptic Statics (unable to be Counterspelled) they were terrified
And the sinergy of trading sorcery points to spells by psionic is cheaper then the standard option
Yeah, psionic Sorcery is great, I personally think one of the best Sorcery features.
You can cast a 3rd level spell either with a 3rd level spell slot, or 3 Sorcery points. If you used Sorcery points you can just convert a 3rd level slot between combat to regain the Sorcery points. This has given you subtle spell plus (no mat component and could add an additional metamagic) for free as long as you make sure you have your Sorcery points maxed between combats. To me that's so good.
@@jiminkpen9750 Oh it's even better then that. Since you get sorcery points equal to level from melting a spell slot, and this allows you to cast a spell using sorcery points equal to level, you can turn lower level spell slots into casting of higher level spells at no penalty. The amount of flexibility you get from this is absurd.
This guy gets it
One little thing about the 6th level Abarrent Feature. It is not like a free subtle spell, it does more. Subtle spell only removes somatic and verbal componenets not material. So if you would cast a spell that has material components, be they normal, costly or consumed, you still need to touch them/a focus to cast a spell. And iirc in XGE it says someone can still perceive you casting if you have a spell that only has an M component.
The abarrent feature on the other hand removes _all_ components unless they are consumed. So nor need for a docus or even costly components as long as they are not consumed.
You are absolutely right, but it's not as useful as you might imagine infortunately. I did a deep analysis of the aberrant mind spell list for my personal use and infortunately very few useful spells are actively improved by using psionic over subtle. The good thing is, it might get better along the way, with new spells being released.
While this is true it is next to irrelevant. You can use a small crystal orb as a focus so putting your hand in your pocket or using it under a table will accomplish the same thing. A wizard holding a staff is the expected sight. Unless there is some visual indicator on the focus when casting the spells it is impossible to tell. The rare instance that this will come into play is measured in less than once per campaign.
The free subtle is fine, but your kind of missing the point of Psionic Sorcery. Flexible casting normally wastes power as it takes more points then the slot is worth. This feature lets you use Spell Blending straight out of Pathfinder so its very powerful. Now you can cast a third level spell with just a 2nd and 1st slot.
@@maltava4534 Xanathar is pretty adamant, you use a focus, the casting is perceivable. You can house rule it, but by raw, it doesn't work.
@@larstollefsen1236 This is the great part of the feature, but due to the nature of the spell list, it's not as good as one might think. There is very few spells outside of synaptic static I would use several times a day. Again great on paper, but as a caster you usually have better things to do than spam this spell. Especially when you take into account that it's a level 5 spell, the conversion rate might be great, it's still 5 sorcery point, which is a lot.
9:00 you missing the key point. A level 3 spell costs 5 sorcery points for other sorcerers to create a slot for. A level 3 spell costs 3 sorcery points for a psionic sorcerer. That's... insane.
All of the spells cast with Psyonic sorcery give a profit of 1-2 sorcery points if you convert the slot you need to points, essentially giving more sorcery points for casting a spell with psyonic sorcery instead of Normal slots, this pays for more metamagic or spell slots giving substantially more millage for this subclass
Exactly. Psionic sorc is game changing.
They did mention that.
War Caster and Harness Divine Power from the Paladin could get useful here for the spells and Metamagics + Cantrips combos
They completely missed the point of this ability and it's a shame because it's OP
They need to revisit the other sorcerer subclasses to add expanded spell lists to each
Take a look into Nerd Immersion's "Fixing Subclass" series. They have a bunch of great suggestions for the Sorcerer.
@@DDCRExposed They are great but unfortunately none of them are in the books and some of the DM's out there outright refuse any kind of homebrew leaving anyone who plays a Sorcerer in the dust with previous subclasses or forcing them into the new subclasses
Congratulations on a successful campaign! I backed at the $125 level and am very excited for the maps and DM screen! I remember being one of the many early commenters asking for a campaign module on your RUclips videos, and it is incredible to see it actually happen! You guys are the best ❤️
We all need to put immense pressure on WotC to release these spell lists for the other classes and addressing them. Give Sorcerers the love they need on 5e!!
I also wouldn't mind them making some tweeks to the more notoriously underpowered subclasses found in the PHB and Sword Coast like they did with BM Ranger.
I'd loved to see an improved Berserker Barbarian, Purple Dragon Knight Fighter, 4 Elements Monk, and maybe a few of the other "C" ranked archetypes that could use a bit of a boost here or there.
It's not an exaggeration to say that the a subclass picked from Xanathar's or Tasha's is likely to be a bit stronger then one from the PHB (with a few exceptions). Though it might cause some confusion amongst newer players over which "version" of the class is the correct one, so I know WotC isn't going to do this, at least not for a while, but the Tasha's class updates haven't caused much confusion, so it could work.
I wouldn't quite give the extent of spell additions that these classes have (I think they over balanced it a bit) but an additional 9 spells over the 20 levels would be greatly appreciated.
EDIT: Probably the way that I would set it up is have a list of 3 spells for each spell level and the player can pick 1.
Also, add more elemental spells that aren't fire.
@@WinterPains i agree with this sentiment whole heartedly
The way I look at psionic spell casting is discount for sorcery point spell slot, subtle spell effect, and an additional meta magic option.
Yeah. The discount compared to general spell slot creation on its own is a fairly big deal, and you're getting the subtle+ component on it. You aren't as beholden to maximizing your metamagic use, which along with the extra spells know, leaves you in a great position to be a more diverse caster than other sorcerers can be.
Subtle spell cancels out verbal/somatic components but the psionic spell casting basically allows you to cast it "At will" without any material, verbal, or somatic components which is why (in my opinion) its way better than subtle spell
At around 5:30 when they start talking about the expanded spell list and how the Sorcerer will now have more added spells. The channel, Nerd Immersion has a great "fixing" series talking about just this problem and I recommend it to anyone playing or looking to play a Sorcerer.
I currently have my cousin using the expanded spell list fix from the video I mentioned for the Divine Soul and it's been a great fix and addition.
i would like a video of a Spelllist for each Sorcerer Subclass you would come up with.
Go check out the Nerd Immersion RUclips channel. He does this in a vid
@@nathanblakley sure I will look for it
I would love to see that type of video! Their speculation at the end of the video for spells for each sorcerer subclass made me dream so much of what those spell lists would look like and I would love to see them.
Will be starting to play an Aberrant Mind Sorcerer in a week, and I'm really glad to see this!
Oh I love it. I plan to multiclass it potentially into grave cleric in the future. It is soooo flavorful
Playing one now, it's the first time every part of the subclass feels like exactly what I want/need for my character at each level. Most of the time I'd want to give up more niche features for just one more spell known or spell slot or whatever, not this time. The Psionic Spells work so well with the other features, especially the way I use them. The main issue is that almost all my go-to spells require concentration, but even that is a thematic, fun constraint to work with (in contrast to resource management that usually constrains casters the most). I switched out the tentacley spells for flavor reasons so I'm not a heavy hitter but I only let combat happen when I want to see some outside-brains.
I'm also starting a campaign playing a clockwork soul warforged. Will be awesome!
I would recomend replacing their bound spells for other enchantment spells. I personally picked up hold person and suggestion for lvl 2 and hold monster and modify memory for lvl 5 another good spell to pick up is synaptic static and tashas mind whip.
Just saying, Tasha's Mind whip can be swapped in, and it's amazing for SP spend
And this spell can be upcasted to ad more targets, so you can save the twinned metamagic for something like heightened for one of the targets or extended for just to be a prick.
@@cesargeney5268 Twinned is very worth it on a 2nd level spell. Forget upcasting it :)
Edit: I realize after rereading the spell that you can effectively "twin" it with one SP by upcasting it. Two points gets three targets so its crazy powerful.
I could see playing a Mountain Dwarf Clockwork Soul, and flavoring as an Artificer feel to what they do. The idea of picking up Armor of Agathys on a sorcerer also makes me want to be reckless and close to melee with a d10 two hander!
I love Armor of Agathys. It can make for a great gambit move against the right foes, especially multi-attack foes with weaker attacks. Are there better things to do? Probably. But it's fun and feels really cool in the clutch.
And you can put all your 1 lvl spells in shield, mage armor, armor of agathys and resist element and you have a pretty tough sorcerer
LMAO.....why not just say you watched Treantmonk's video?!?
Suggestion: Make a list os spells for the other socerer subclasess. I will love to see what you guys can make of it!
26:50 THANK YOU! The Battlemaster bullshit was such a slap in the face. At the very least, if they felt the 10 spells was needed for the Tasha's sorcerers, they could have given a "half list" to each of the others, with 1 spell iconic to the subclass per level.
One could be good without bringing the other down, Battle master is a fantastic class and it should help others realize that fighters are actually greatly different based on playstyle.
@@CheefChaos It was reheated reddit commentary from 5 years ago. If you bought the book, your $$ paid for catfood served up as a quality meal, and you are trying to justify it... wut?
@@CheefChaos The Battle-Master "guides" didn't have any new information that players couldn't have gotten elsewhere, and they also had dumb things like recommending the Weapon Master feat, for a Fighter. It's redundant and actually has bad advice in it. The book would actually be better off with them removed entirely as it just wastes space.
Treantmonk had a great idea to pair the clockwork damage reduction ward with a high level armor of Agathys. Such a strong combo.
Bastion of Law would be amazing to use with Armor of Agathys to extend the bonus hit points you get which will increase the damage you do to an enemy.
Yep. I don’t think they mentioned it but that’s the real top tier spell clockwork gets if it switches it in with its expanded spell list
The big thing they missed about bastion of Law is that it REDUCES the damage. More so than temporary hitpoints, this means a really big hit that could break your concentration gets reduced, which also reduces the concentration DC. Temporary hit points just don't do that, and that's what makes Bastion of Law busted for casters. They super undervalued it.
Lets’s go!! I just started playing an Aberrant Mind Sorcerer in a friend’s game, loving it so far
This sub class allowed me to make a mindflayer PC without having to homebrew anything, just reflavoring.
Favorite character I’ve ever played in anything hands down. Was hilarious.
I feel clockwork v. Aberrant is gonna be dependent on your campaign. Aberrant for exploration and social, clockwork for high combat. Clockwork also synergies well if you have another control caster, especially a wizard.
Also, the ability to give out a potentially insane amount of HP is clutch as hell if your main DPS gets ganged up on or your cleric goes down
next time i play a cleric you two are gonna be my gods
Monty doing the "Not today, Devil!" bit with the Clockwork Soul has inspired me to design a one that basically speaks with a 1920s Mid-Atlantic radio announcer voice. "Golly gee, boys and girls, with one seems like quite a bad egg! Take that, Devil!"
I think they didn't understood the 6th level feature of the aberrant mind. You're getting subtle spell for free. For example, to cast a 3rd level spell subtly, you spend a 3rd-level slot and 1 sorcery point, a 3rd-level slot can be converted into 3 sorcery points, so you're expending the equivalent of 4 sorcery points. With this feature, you spend only 3 points. Plus, you don't have to spend ONE of your TWO metamagics
I agree, that ability is incredible and really makes you feel like a psychic caster
3rd level slots are actually 5 sorcery points. So a subtle 3rd level usually costs 6. It's a half price that you can put a second metamagic on.
I kind of agree with the guys I'd still take subtle though, just because it's so thematic. One of the benefits of playing 'strong' classes is you can dive further into the flavor of it all without compromising your effectiveness. So for instance, I like the idea of eschewing all elemental damage spells with the Aberrant Mind, making Chill Touch your attack cantrip and building out with stuff like Suggestion, Tasha's Mind Whip, Hypnotic Pattern.
@@BrummieRoader nice idea. It would really enhance a game to see it played that way. I fear many players will lack that artful restraint and simply exploit it to play an overpowered caster.
No a third level spell slot gives 5 sorcery points so it's way better you get the subtle spell for free plus two sorcery points
Joining in the chorus to beg WotC for expanded Sorcerer Spell lists. Hell, Divine Souls could even pick a cleric domain to populate theirs.
perfect shirt for covering the aberrant mind kelly.
22:49 so, uh... Clockwork Cavalcade doesnt say "one of" the effects... it says that it "creates the following effects" and then lists them... so it heals 100hp, repairs stuff, and cancels all lvl 6 and lower effects.. not choosing just one of them.
as for playing them.. i wabt to play a clockwork soul artificer (either armorer or artillarist) warforged.. i think that'd be for RP
Yes, thank you! I'm surprised I didn't see more comments about this serious error.
Would love to see a video with your possible homebrew expanded spell lists for the older sub classes!
For those who want to get a good overview of the Aberrant Mind there is a channel called Secret Door that does a walkthrough from levels 1-20. Really breaks down the mechanics with good roll play ideas and strategies.
I've been waiting for this for MONTHS. Thank you dudes!
>Kelly refers to Abberant Mind as "chaos counterpart" of Clockwork Soul
Wild Magic: *Am I a joke to you?*
Clockwork Cavalcade is even better than you thought, all of the effects occur, not just one.
Updated tier list (regarding both The Dungeon Dudes and the users):
S TIER
- Path of the Totem Warrior (Barbarian)
- College of Lore (Bard)
- Life Domain (Cleric)
- Circle of the Moon (Druid)
- Battle Master (Fighter)
- Echo Knight (Fighter)
- Gloom Stalker Conclave (Ranger)
- Divine Soul (Sorcerer)
- *Aberrant Mind (Sorcerer)*
- *Clockwork Soul (Sorcerer)*
- The Hexblade (Warlock)
- School of Divination (Wizard)
A+ TIER
- Armorer (Artificer)
- Path of the Zealot (Barbarian)
- Forge Domain (Cleric)
- Tempest Domain (Cleric)
- Oath of Vengeance (Paladin)
- Arcane Trickster (Rogue)
- Swashbuckler (Rogue)
- The Fiend (Warlock)
- Chronurgy Magic (Wizard)
- Bladesinging (Wizard)
A TIER
- Artillerist (Artificer)
- Battle Smith (Artificer)
- Path of the Ancestral Guardian (Barbarian)
- College of Eloquence (Bard)
- Grave Domain (Cleric)
- Light Domain (Cleric)
- Circle of the Shepherd (Druid)
- Eldritch Knight (Fighter)
- Way of the Open Hand (Monk)
- Way of Shadow (Monk)
- Oath of the Ancients (Paladin)
- Oath of Conquest (Paladin)
- Oathbreaker (Paladin)
- Beast Master Conclave (TCE) (Ranger)
- Horizon Walker Conclave (Ranger)
- Scout (Rogue)
- Shadow Magic (Sorcerer)
- School of Abjuration (Wizard)
- School of Enchantment (Wizard)
- Order of Scribes (Wizard)
B+ TIER
- Cavalier (Fighter)
- Way of the Kensei (Monk)
- Oath of Devotion (Paladin)
- Oath of Redemption (Paladin)
- Draconic Bloodline (Sorcerer)
- Wild Magic (Sorcerer)
- The Archfey (Warlock)
- The Celestial (Warlock)
- School of Evocation (Wizard)
- School of Illusion (Wizard)
- School of Necromancy (Wizard)
B TIER
- Alchemist (Artificer)
- Path of the Storm Herald (Barbarian)
- College of Glamour (Bard)
- College of Valor (Bard)
- Nature Domain (Cleric)
- Order Domain (Cleric)
- Trickery Domain (Cleric)
- War Domain (Cleric)
- Circle of the Land (Druid)
- Circle of Dreams (Druid)
- Champion (Fighter)
- Samurai (Fighter)
- Way of the Long Death (Monk)
- Oath of Glory (Paladin)
- Hunter Conclave (Ranger)
- Assassin (Rogue)
- Thief (Rogue)
- Mastermind (Rogue)
- The Great Old One (Warlock)
- School of Conjuration (Wizard)
C+ TIER
- College of Swords (Bard)
- College of Whispers (Bard)
- Arcana Domain (Cleric)
- Death Domain (Cleric)
- Knowledge Domain (Cleric)
- Circle of Spores (Druid)
- Arcane Archer (Fighter)
- Way of the Drunken Master (Monk)
- Oath of the Crown (Paladin)
- Monster Slayer Conclave (Ranger)
- Inquisitive (Rogue)
- Storm Sorcery (Sorcerer)
- School of Transmutation (Wizard)
- War Magic (Wizard)
- Graviturgy Magic (Wizard)
C TIER
- Path of the Berserker (Barbarian)
- Path of the Battlerager (Barbarian)
- Way of the Sun Soul (Monk)
D+ TIER
- The Undying (Warlock)
D TIER
- Banneret/Purple Dragon Knight (Fighter)
- Way of the Four Elements (Monk)
- Beast Master Conclave (PHB) (Ranger)
When will the warlock subclasses ranking come out? I'm looking forward to that one for sure!
They are probably holding off for Warlock and Bard because Van Richten added subclasses for those two
@@grahamvink5163 Aha! I couldn't see a pattern, but that makes a lot of sense. So, post-Artificer, they might be going reverse alphabetical order minus subclasses with Richten additions. So perhaps Rogue is next...
They already did both classes, actually! Granted, they are slightly now with Tasha's outdated (Especially the bard list), but they have done them.
@@zakstorm5171 Yes, I assumed OP was talking about the updates with Tasha's additions.
Cancelling magic resistance never occurred to me, that's so awesome!
One thing that can be done by an aberrant mind at level 9. If you swap one of your 5th level psionic spells for scrying you can do it without the need for a 1000gp component. Provided you cast it with sorcery points instead of a spell slot.
The ability does specify that you need the consumed components, unfortunately
@@johnstarinieri7360 scrying does not consume the components though. Thus it still works.
Hope yall working on that expanded list for other sorcerers subclasses video so we can all play test them
Take a look into Nerd Immersion's "Fixing Subclass" series. They have a bunch of great suggestions for the Sorcerer that include expanded spell lists.
Oh man I can't wait for the Tasha's rankings for Warlocks. I mixed an Abberant Mind sorcerer with a Fathomless Warlock and had their patron be a leviathan who had actually granted them their sorcerer powers in the first place, unknowingly to them. It was a Simic Hybrid build as well for maximum tentacles
I've been wanting to make a Clockwork Sorcerer & I was literally just waiting for this video to come out 😂
I've made extra spell lists for a few of the subclasses, maybe all of them? The idea of having Divine Soul just pick a domain is really clever though
I think the Aberrant Mind benefited in popularity from the psionics UA preview along with flavor. But I'm glad you addressed the difference between ranks with the spell list. I definitely think it would even out more of they all did. I really like the idea of the divine soul and cleric domains, because I'd you flip cleric in on top of wizard and warlock that's so solid. Maybe too good.
For draconic I really like the idea of one base spell and one per color (or elemental type to simplify), similar to the genie but I really want to see the gem dragons added to that table.
10:20
"Squeeze through areas no larger than an inch wide"
That is great to hear I've always wanted to squeeze through a mousehole, at the cost of being able to pass through a common door.
this video was super helpful. currently building a Hexblood Sorcerer with Aberrant Mind. It's so much fun figuring out all the ways I can play with the character
I'd like to bring up that With psyonic sorcery you actually get a massive discount, with ps it's 1 point per slot level. Whereas the points to slots table prices the equivalent slots mutch higher, with 1st giving 2 , 2nd giving 3, 3rd giving 5 4th giving 6 and 5th using 7 this means if you cast the spell by converting the equivalent slot to sp then you come out with 1-2 extra sorcery points for half your spells massively increasing milage and meaning most metamajic that can be used is paid for by the cheaper spell, which can be done because you gain subtle spell without using metamajic, on the spell, so that sixth level ability for me sound's amazing, definitely more than is given credit
Monty's discussion on Order vs. Chaos really put me in mind of L.E. Modesitt Jr's series The Saga of Recluse.
Just a small correction at 22:40. You get ALL of the effects at once from Clockwork Cavalcade. You also spend *7 sorcery points* to use it again.
Clockwork Cavalcade
18th-level Clockwork Soul feature
You summon spirits of order to expunge disorder around you. As an action, you summon the spirits in a 30-foot cube originating from you. The spirits look like Modrons or other constructs of your choice. *The spirits are intangible and invulnerable, and they create the following effects within the cube before vanishing:*
The spirits restore up to 100 hit points, divided as you choose among any number of creatures of your choice in the cube.
Any damaged objects entirely in the cube are repaired instantly.
Every spell of 6th level or lower ends on creatures and objects of your choice in the cube.
Once you use this action, you can't use it again until you finish a long rest, unless you spend 7 sorcery points to use it again.
The 6th lvl abberant mind feature is actually really good. You can convert spell slots into sorcerery points equal to the level of the spell (so a 5th lvl spell turns into 5 sorcerery points as a BA).
So you want to cast suggestion that is subtle spelled? You could do one of the two options:
A.) cast a second level and a subtle spell only using your action. This uses a second level spell and 1 SP (which is equal to using your BA to convert that spell into 2 SP and spend 1 SP for subtle).
Or
B.) Use your BA to convert a 2nd level slot into 2 SP then use those 2 SP to cast suggestion.
So, ultimately, for the cost of a BA you are actually getting to cast that spell as a subtle spell for free.
I was coming down here to say the same thing. Glad someone else noticed this
And it gets better as the spell slots get higher. A 5th level spell costs 7 points to make, and one to use subtle spell. Whereas you can instead just use those 5 points to cast it with subtle spell, saving three points in the process
@@AlexanderBaird yeah, of course that makes sense! But our point is that you won’t even really be eating into your sorcery point pool. Say your a 10th level sorcerer with 10 max SP.
You’ve already used 5 today and want to cast a dominate person.
This ability allows you to straight convert your 5th level spell slot into 5 SP as a BA (bringing you to max) and then cast the spell using said 5 SP. Then letting you cast it with subtle spell for free.
To be fair, they never said it was a bad feature. All they said was "don't rely on this instead of getting Subtle Spell".
@@parkerbrantley4356 this is true but you get 7 sorcery points from turning a fifth level spell into sorcery points, so you burn a 5th level into 7 SP, cast it with psyonic sorcery for five, including subtle which is 1 sp so yes you exchange one fith level for the spell you were going to cast using the slot, you burned into sp, subtle spell, and two sorcery points, meaning you got out of spending a sp like you said but also gain two so on top of that
I’ve not played D&D since 1987 but I love your videos . Good luck with your kick starter.
I had put together an expanded spell list for the other classes but had only given them 1 per level. I haven’t run into any issues running them and I was thrilled to see them add them for these two options in Tasha’s. I think you guys brought up an outstanding point in a better use for those 2 pages dedicated to battle master builds. Great video as always!
When Monty was talking about the Clockwork Soul and the Moebius strip of order-becomes-chaos, and then Kelly talking about controlling Fate, I was absolutely bouncing with delight. My first thought with that subclass, after the obvious clockmaker, was a *gambler*. Because of that first feature, Restore Balance. Stripping away advantage and disadvantage, and stripping everything back to the pure dice roll. Imposing order, making it so that all other things become equal, so that chaos, raw chance, can express itself most purely. Exactly what you said. I loved it for a gambler who really believes in luck and chance, because with the Clockwork Soul there’s no stacking the deck or shaving the dice. Well, not until later, Trance of Order probably does count as shaving the dice just a little bit. But until that point, it’s just the roll. The perfect platonic gamble. It’s such a fantastic theme and interaction of ideals. (And there's maybe an interesting character arc there, building from Restore Balance up to Trance of Order later, from believing in raw luck to allowing yourself to nudge the scales just a little bit more ... it's weird because it almost reads as loosening morals in step with tightening law, which could be an interesting thing to play with)
I *do* still love Aberrant Mind just a little bit more, because Lovecraftian, but the bit of me that loves the gamblers in westerns really really likes the Clockwork Soul too.
No lie, would love to see you guys do videos on giving all other sorcerers expanded spell list, and actually doing one shots on them. Storm Sorcerer was my dream caster in flavor, and I know you could fix it.
Would love to see sorcerer spell lists from you guys. Interestingly Tasha's fey and shadow touched feats have helped sorcerers greatly by giving them a way to expand their spell lists. For my shadow sorcerer I took Shadow Touched (twin cause fear is a fantastic cheap debuff), and I feel like mirroring this feat in the shadow sorcerer spell list (enchantment and necromancy) would be an excellent approach for that subclass in particular. Maybe reduce the additional options to one additional option at 3rd level (e.g. invisibility) as they already receive darkness at that level and they can't swap that spell out without losing a class feature.
Okay, I'm now waiting for the Dungeon Dudes to homebrew the other sub-classes. ☺
Not sure if you guys picked up on it, but the whole "cast using sorc points" also means you can apply metamagic to that spell as well. Meaning its Subtle Spell + Another Metamagic effect (which is normally not legal)
Also, if it has no components it cant be countered. So, uncounterable Illusion/Enchantment spell with disadvantage on their save, or some such, is achievable!
Going into a campaign playing a sorc. I don't know much about them but I know I can rely on these dudes to have my back when I question it
Seriously guys, I'd been looking forward to this one and just commented on that in the part 2 video this morning. Thanks for making this, I'm in love with the aberrant mind.
Both are S-tier, absolute power-creep (Commenting before watching the vid)
For the aberrant mind “Subtle Spell” you seem to be forgetting that you can covert spell slots into sorcery points, which makes the ability much better.
You can spend 1 sorcery point to cast a spell “subtle”, and then convert a first level spell slot into 1 sorcery point as your bonus action. If you do this you really only spent the spell slot because you got the sorcery point back. This also works with any level of spell (up to 5th of course)
Clockwork: He who controls the dice, controls the universe
Patiently waiting for a video on your take for what spells the older Sorcerer subclasses should get. Also, do you think that all of the subclasses should get an ability similar to the aberrant minds 6th level feature with different meta magics?
I say "thumbs up" on the video recommendation, but "no" on the 6th-level addition as unnecessary power creep. If you look at Clockwork Soul, for example, it didn't get such a thing at 6th.
@@bigdream_dreambig i wish it would have. I'm not a fan.
Loved the discussion of the convergence of order and chaos. This can be seen vividly in 20th century art music: John Cage used the I Ching to generate entire pieces of music aleatorically (total chaos), while serialists like Pierre Boulez sought to unify pieces through whereby every parameter of a given piece (pitch, rhythm, articulation, dynamics, etc) was controlled by the same numerical construct. The end result? The impression is uncannily similar! (Compare Cage, Music of Changes and Boulez, Structures, for instance). Something cosmic about that.
Not sure if anyone noticed yet, but they misrepresented the Clockwork Cavalcade. Kelly said it provides 1 of 3 effects, while in actuality it's all 3 simultaneously. And the amount of sorcery points you spend to use it again would be 7, not 5
my guess is they altered it in their own game thinking it was too strong and just forgot how it was originally written
I'd love to see a video of y'all making a expanded spell lost for all old subclasses.
I homebrewed that for my player, he was a shadow sorc
Can agree, used the Restore Balance to cancel the disadvantage our paladin had to an attack. It is absolutely clutch.
CONGRATULATIONS ON THE KICKSTARTER SUCCESS!!!!
New DnD player here, currently prepping my first spellcaster ever for an oncoming campaign, i would have never noticed the value of the extended spell-list that these new subclasses bring to the Sorcerer if it wasn't for this video (and seeing as there is no one with high-charisma character in the party i might as well make a Clockwork Sorcerer to fill in that space and have plenty of spell-slots to test out Spellcasting for the first time ever, thank you SO MUCH for tthe awesome content!)
This video trully changed my mind about sorcerers, the expanded spell list is definitely game changer
At our table we added one rule That fixed the sorcerer for our group. 4 spells to start, 2 every level the sorcerer gains one normally. This bumped up the 15 spells known to 30 spells known opened up a lot more options and a lot more fun . And the class is no longer pigeonholed to being blaster only!
That was great! I'm going to the Kickstarter right now! I've been watching you guys for a good a while now it's time to pony up. You deserve it.
I’d love to hear Kelly’s thoughts on aberrant mind plus fathomless warlock multi class. I just imagine the thing in the sorcerers head is a byproduct of a lovecraftian horror. Who you make a pact with later on.
17 Clockwork Soul multiclassed with 3 levels of Echo Knight;
-you get to fight in the melee without fear of getting hit,
-still use gwm (with Trance of Order so you’re negating that -5 basically)
-and attack twice equal to your con modifier,
-you get more battlefield control as well as movement,
-and now you can cast hefty spells as a bonus action (like haste),
-and more survivability with heavy armor and the “oh shit” second wind to maybe stay up juuust long enough as well as that action surge.
It’s, in my mind, fantastic.
Recently In a campaign I joined, I started playing an Ilithid Aberant mind sorcerer (with permission from my dm of course) and he is one of my favourite characters I have played so far. He is the sassiest squid shop owner in the entirety of spelljammer
Edit: I'm wrong here. I saw sorcerer level 9 and thought spell level 9. This feature tops out at 5th level as the comments mention.
You need a higher grade than S for Abberant. The "exchange sorcery points for spells", is not only at a discount, but is not limited to the max 5th level spell. At the most ridiculous, that is two additional 9th level spells, cast subtlety. Add on the extra spell list to grab those ridiculous spells from other spell lists and it's straight stupid.
The 6th level ability IS limited to spells known from the 1st level ability: "Psionic Spells" which is limited to 5th level spells.
Isn’t the exchange sorcery points for spell slots ability only limited to that expanded spell list so it would only be up to 5th level spells?
@@lnfamousy you're correct. I misread sorcerer level as spell level.
@@tko-bx4bd yep, you're right.
Congratulations on the Kickstarter!
You guys deserve it!
I'm currently playing an Aberrant Mind/Fathomless Warlock Multiclass and I honestly feel the difference between this Sorcerer subclass and the previous ones. I have so many options for mind/tentacle shenanigans that I would of never had before and it's hilarious fun!
I was thinking of doing this build so it’s great to hear it’s a blast. How did you split the levels between the classes if you don’t mind me asking?
@@lordmimir3099 Right now, More Sorcerer Levels over Warlock. More spell slots, more sorcery points, and the Warlock Slots can be used for sorcery points or to upcast lower level spells due to how Pact Magic works
@@Dragongamz1 when did you take your Warlock levels and how many?
@@lordmimir3099 Well so far I am level 5, and the spread so far is Sorcerer 3/Warlock 2. I have planned it out so that he eventually goes 14 Sorcerer/Warlock 6
I did a Clockwork Soul Sorcerer inspired by Doctor Fate and I can't wait to play it each week :). All of my spells and effets like Bastion of Law are flavored to be Ankhs instead of Modrons or Clocks
Okay, Clockwork Soul also sounds frickin' great :D Good stuff, Dudes!
Another feature of the psionic sorcery class feature is that it does not require a bonus action unlike flexible casting. This means you can still cast mind sliver, then quicken a disabling spell like dominate person or hold monster all without expending a slot and just a word. Bonus points if you subtle spell the cantrip.
Glad you readdressed the Divine Soul. I really like your ideas for revising the other sorcerers.
Couple notes:
A couple notes on the 6th level abilities:
Rather than casting a spell and using subtle metamagic (for a third level spell this might mean a 3rd level slot, and 1 sorcery point) you can use psionic sorcery, spend 3 sorcery points, and then convert that 3rd level slot into 3 sorcery points. You are overall up in resources by 1 sorcery point. It's actually just more efficient.
The 6th level Clockwork Soul ability, Bastion of Law, has some applications because Clockwork Soul can get Armor of Agathys on their spell list, and then if they reduce the incoming damage you can keep the AoA spell active and keep dealing damage with it.
And yeah, 1st-10th level is definitely the high point of these classes. Probably stronger than a wizard at these levels, but weaker at 13th+ level.
I'm playing a clockwork soul in a long term campaign, and man the stories I could tell about this class :))
Just made a sorlock - lunar - once it hits 6th level - new moon focus will give 1 free sorcerer point per spell on all my blasting spells!!! The altimate blaster with free meta magic on every casting! Twin (can+1st level spells) - distance + transmute - all 3 are great options for FireBolt! Not to mention the effect on Fire Ball or MMM!
One point about using the Aberrant Mind's Psionic Sorcery ability, yes it's not a good "trade" so to speak, but when you consider that you can convert a spell slot to a number of sorcery points equal to its level, that means that you could (for instanct) cast Suggestion using this feature, and then turn a second level spell slot into sorcery points, effectively meaning that the cost of the spell was as normal, a second level spell slot, but it didn't cost anything to use subtle spell.
It also makes it more efficient when you want to throw out more high level spells, converting one second and one third level spell slot for another casting of Synaptic Static is significantly better than expending two second level and one third level.
A lot of DMs are going to be adding expanded lists to the other Sorcerer subclasses at their tables; I know I will be. The question is how long it'll take the "official" game to catch up, if it ever does.
A good basis for Draconic Bloodline sorcerer spell lists might be the spells each dragon type got in past editions. I mainly know 3.5, but in that each type of dragon had a list of spells it learned as it got stronger, and they were good for rounding out the dragon's themes without just being "here is your list of colour-coded attack spells". For instance, brass dragons get Talk to Animals from an early age because they will try to start a conversation with anything. Blue dragons as desert dwellers get some illusion spells and Create/Destroy Water.
I was thinking about doing a sorcerer that later wants to focus down on learning more about the arcane, multiclassing into a Wizard for more spells, BUT NOW I learned about the Aberrant mind.
Kelly's hand and wrist accessory game is on point. Yes, it is approaching Jonny Depp levels of accessorizing, but I love the rainbow banded smartwatch counterspelled by leather and turquoise. Well done sir!
COMMENT CHALLENGE: Monty rolls up his sleeves to reveal _____________
One thing they missed that is also great about the Clockwork Soul level 10 feature. Minimum of ten on an ability check roll means Counterspell automatically works on spells of 5th level and lower.
One thing with the clockwork cavalcade is the wording cause it doesn't specify you have to pick one of the effects, it says and i quote
"CLOCKWORK CAVALCADE
18th-level Clockwork Soul feature
You summon spirits of order to expunge disorder
around you. As an action, you summon the spirits in
a 30-foot cube originating from you. The spirits look
like modrons or other constructs of your choice.
The spirits are intangible and invulnerable, and they
create the following effects within the cube before
vanishing:
• The spirits restore up to 100 hit points, divided
as you choose among any number of creatures of
your choice in the cube.
• Any damaged objects entirely in the cube are re-
paired instantly.
• Every spell of 6th level or lower ends on creatures
and objects of your choice in the cube.
Once you use this action, you can't use it again un-
til you finish a long rest, unless you spend 7 sorcery
points to use it again."
so it gives you all of them, if im not being dumb. So quite fuckin good if ya ask me.
The "Expanded Spell Lists" were called "Bloodline Spells" in earlier editions. Their removal from 5th Edition was shortsighted and crippling to the sorcerer.
That is why I homebrewed bloodline spells back into 5e over a year ago.
All aboard the Kelly's Awesome Tshirt Hype Train!
I feel like between the t-shirt and the watch he was trying to use some kind subliminal message about the classes covered... although the subtle nature of this was lost when they just told us what they were going to talk about XD
Remember when wild mages used to have Nahal's Reckless Dweomer
Well…..now I need a video about the unofficial spell lists for the pre-Tasha’s sorcerer subclasses…….
Currently playing a hobgoblin clockwork soul, 5th level and totally love using restore balance on my net attacks. I hardly see nets used in games, so I immediately took net proficiency with my hobgoblin.
Also between Aid, Armour of Agathys, shield spell and light armour, I occasionally trash talk my paladin as I tank and use a booming blade quicken dissonant whisper/thunder wave combo. It's such a fun sub class
The official release of Tasha's did do something good in favour of the other Sorcerer subclasses; it gives a clean method of homebrewing them up to similar levels of contending with other spellcasters. I checked online for similar ideas and added my own. From it, I have easy-made innate spell tables for all Sorcerer subclasses. It's a simple and effective solution for anyone that feels Sorcerers are distinctly lacking before Tasha's.