Explaining Dedede's Devious Hitboxes (Smash Ultimate)

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  • Опубликовано: 30 ноя 2024

Комментарии • 810

  • @neog8029
    @neog8029 5 лет назад +1722

    "Why would you ever use Up-B offensively?"
    Allow my to introduce you to our lord and savior, Girthquake.

    • @exaltedb
      @exaltedb 5 лет назад +32

      Neo G and to a lesser extent, Khonjin

    • @MildlyOCD
      @MildlyOCD 5 лет назад +39

      Grayfruit is a really close second.

    • @sp3ctre5ive8
      @sp3ctre5ive8 5 лет назад +10

      Neo G and his only begotten son. Grappling Hook.

    • @Sheep_Guy
      @Sheep_Guy 5 лет назад +31

      I main dedede and that is a pretty good move giving that it can ground opponents and is a good recovery and is hard to punish because of the stars

    • @anexplosion5436
      @anexplosion5436 5 лет назад +44

      Its amazing how many people don't realise the stars have a hitbox.

  • @Zastralord
    @Zastralord 5 лет назад +983

    If this was about Smash 4 Dedede, it would've been one depressing video.

    • @bluekirby_64
      @bluekirby_64 5 лет назад +304

      You mean Dededepressing.

    • @masahirosakurai64
      @masahirosakurai64 5 лет назад +11

      @@bluekirby_64 ye

    • @suitrBJ
      @suitrBJ 5 лет назад +6

      And density as well

    • @SirBobbo64
      @SirBobbo64 5 лет назад +11

      @@bluekirby_64 FUCK YOU BEAT ME TO IT

    • @gleen9843
      @gleen9843 5 лет назад +51

      Thankfully, Dedede is one of the better characters in this game, as oppose to him being a contender for being the worst character in Smash 4
      I miss Brawl King Dedede tho!

  • @milokiss8276
    @milokiss8276 5 лет назад +331

    Dedede's jab as a pokemon.
    Base: De.
    S.1: Dede.
    S. 2: Dedede.
    Mega: King Dedede.

  • @ReitheOffbeatOtaku
    @ReitheOffbeatOtaku 5 лет назад +233

    You know, it's pretty fitting to start the individual character hitbox videos with the one voiced by Sakurai.

    • @teedeegremlin
      @teedeegremlin 5 лет назад +10

      Rei The Bookish Bohemian oh yeah sakurai DID voice dedede

    • @PKmaster12
      @PKmaster12 5 лет назад +3

      DeDeDe is Sakurai’s child

    • @gameman3981
      @gameman3981 5 лет назад

      @@PKmaster12 Actually it's Kirby but i understand you.

  • @arvinprativadi3051
    @arvinprativadi3051 5 лет назад +259

    Explaining Ganon's hitbox: You can't, that F-smash has too big of a hitbox to explain with the modern relativity theorem.

    • @theStridingRebel
      @theStridingRebel 5 лет назад +15

      And that fuckin up tilt hitbox

    • @andrewsavage6983
      @andrewsavage6983 5 лет назад +5

      Also has a blindspot if you didnt know. Sometimes it even whiffs in the Z-axis.

    • @andrewsavage6983
      @andrewsavage6983 5 лет назад +15

      @@theStridingRebel If you get hit by ganons up tilt then you should probably throw your switch on the freeway. A 60 frame start-up move with no super armor is bound to have a giant hitbox.

    • @theStridingRebel
      @theStridingRebel 5 лет назад +1

      @@andrewsavage6983 jokes on you pal, I don't own a switch

    • @Azari64
      @Azari64 5 лет назад

      Also, what even is nair's hitbox? I've seen it hit in some pretty stupid ways

  • @PascalTyranitar
    @PascalTyranitar 5 лет назад +161

    I'm curious about Wolf's hitboxes. I know they're, let's just say, generous, but I want to see just how generous.

    • @espeongames7172
      @espeongames7172 5 лет назад +7

      Pork Fried Riceballs EVERYTHING IS MASSIVE

    • @magmivire
      @magmivire 5 лет назад +22

      Nair beats Samus' up smash in my experience. It's dumb.

    • @matthewmorrison3745
      @matthewmorrison3745 5 лет назад +1

      @@magmivire his fucking nair beats samus upsmash? Are you serious?

    • @royarkes7539
      @royarkes7539 5 лет назад +7

      Generous enough to fill a goodwill.

    • @PascalTyranitar
      @PascalTyranitar 5 лет назад +5

      His up-tilt also hits opponents on the Smashville platform, something Snake's up-tilt usually cannot do.

  • @chasedownall6492
    @chasedownall6492 5 лет назад +647

    At full volume, it's strangely quiet.... Is it just me?

    • @Telogor
      @Telogor 5 лет назад +82

      No. I'm over half volume on my headphones, which would be destroying my eardrums on a video with normal volume.

    • @ethansumner688
      @ethansumner688 5 лет назад +13

      Yeah, me too

    • @Kobrah_
      @Kobrah_ 5 лет назад +17

      You can barely hear music in the background

    • @kachosuffer7
      @kachosuffer7 5 лет назад +11

      guys, r/wooosh is old, stop

    • @thesophisticatedbaby8594
      @thesophisticatedbaby8594 5 лет назад +24

      Wait there's music in the background?

  • @PikminAnd
    @PikminAnd 5 лет назад +247

    Do Piranha Plant.
    Show the world how desperately those hitboxes need fixed (especially its aerials).

    • @NovaSolarsis835
      @NovaSolarsis835 5 лет назад +19

      To show the hitbox that up air doesn’t have.

    • @HaydenH
      @HaydenH 5 лет назад +5

      That sounds fun

    • @krystof5271
      @krystof5271 5 лет назад +1

      @@HaydenH ty

    • @N12015
      @N12015 4 года назад

      @@NovaSolarsis835 The problem with the plant is he doesn't deform his body while attacking, giving it poor range. Combined with a mediocre frame data, poor movility and bad angles, and you have the perfect formula for a low tier. Specially that F-Air, that move is just terrible, and his Up-air and D-air aren't much better.

    • @dylanmerleking2651
      @dylanmerleking2651 4 года назад

      Footstool attack exists? I didn’t know that.

  • @Zapdos_777
    @Zapdos_777 5 лет назад +273

    Mii sword fighter has some questionable hit boxes

    • @Obsidian8R
      @Obsidian8R 5 лет назад +20

      in both games too, too small in smash 4 and too big in ultimate

    • @Zapdos_777
      @Zapdos_777 5 лет назад +1

      I just want see back air

    • @Obsidian8R
      @Obsidian8R 5 лет назад +27

      sm4sh: hitbox looks huge but was very small
      Ultimate: hitbox looks tiny but is actually unreasonably disjointed

    • @thenuggernaut9084
      @thenuggernaut9084 5 лет назад +17

      I HATE THAT SPINNY SHIT WHERE HE GOES 100 LIGHTYEARS BUT NOT OFF OF LEDGES AND MY BROTHER SPAMS IT WAY TOO MUCH BUT LIKE IT'S ACTUALLY A VIABLE STRATEGY AND I HATE thank you for coming to my Ted talk

    • @Electroudon06
      @Electroudon06 5 лет назад

      @@thenuggernaut9084 what move are you talking about?

  • @jakeroo123
    @jakeroo123 5 лет назад +62

    I'd actually like to see Luigi's hitboxes. One thing I've wondered for some time is just how big the windbox on Luigi Cyclone actually is. And Super Jump Punch seems weird sometimes. Sometimes the sweetspot misses when Luigi's literally right on top of his opponent, and sometimes it hits when it really seems like it shouldn't.

    • @Mark-iy2zl
      @Mark-iy2zl 5 лет назад +4

      luigi's hitboxes are as big as the entire stage, so he can win without doing absolutely nothing

    • @AverageHandle_
      @AverageHandle_ 4 года назад

      jakeroo123 his up b sweetspot is tiny I think and doesn’t match the animation

  • @Chmmr
    @Chmmr 5 лет назад +122

    can we compare Cloud or Bayo's hitboxes to their S4 counterparts?
    If you'd rather do a new character, I'd like to see Incineroar

  • @Portersona69420
    @Portersona69420 5 лет назад +49

    I guess you could say its...
    *DEDEDEVIOUS!!!*

    • @wahoo812
      @wahoo812 4 года назад

      get out of here

  • @aclonymous
    @aclonymous 5 лет назад +53

    the Gordo does have a circle hitbox in the middle btw.

    • @gamrage
      @gamrage 5 лет назад +4

      I don't think that's a hitbox. It probably is the active value that determines if the Gordo gets knocked back.

    • @ARAGHOSTA
      @ARAGHOSTA 5 лет назад +5

      @@gamrage it's a hitbox, it's been confirmed months ago by Meshima

  • @TheJetHammer
    @TheJetHammer 5 лет назад +3

    His Forward tilt is pretty great. In some situations, if you read the opponent roll dodging behind DDD, once their roll completes you can usually hit them with the hitbox that is inside his body which catches opponents off guard.
    I am pretty happy Ultimate gave DDD a Back air that can be angled pretty offensively. While I'm still a fan of Brawls Down tilt (he sticks his foot out to poke the opponent in front of him), the new Down tilt helps him close gaps. A fair trade off.
    Thanks for also putting a line in the hitbox bubble, I've seen a couple of hitbox viewers that don't always show knock back associated with that hitbox.

    • @greyscaleadaven
      @greyscaleadaven 5 лет назад

      Honestly as a Dedede main, the only thing I use down tilt for is taunting at the end of a match because of how bad it is. I'd prefer it if they either made the hitbox more realistic and reasonable to use, or changed the animation entirely because it's just not a usable move unless you're playing against some noob or your little cousin.

    • @dustymcwari4468
      @dustymcwari4468 4 года назад

      I wonder how other roll attacks like Donkey Kong’s and Banjo’s are

  • @karen5851
    @karen5851 5 лет назад +19

    “The triple D” *looks how many d’s are on king dedede

  • @Kiteminu
    @Kiteminu 5 лет назад +78

    How about the too big for Smash dragon with weirdly small hitboxes?

    • @BravePvP
      @BravePvP 5 лет назад +7

      @@TalkingEthan you sure about that? His up smash doesn't hit 60% of the cast if they're grounded.

    • @epicbruh8655
      @epicbruh8655 5 лет назад +5

      Surprised his attacks don't hit the whole stage

    • @epicbruh8655
      @epicbruh8655 5 лет назад

      @Gabriel Mota he's so small. He's 2 kirbys tall

    • @epicbruh8655
      @epicbruh8655 5 лет назад +1

      He deseves height buffs, weight buffs (the fact that p.plant is heavier than him and he's like the same weight as samus) and even more dmg buffs

    • @teedeegremlin
      @teedeegremlin 5 лет назад

      AaW1Cat basically just get ridley to his smash 4 size

  • @LaterXavier-TX
    @LaterXavier-TX 5 лет назад +37

    Donkey Kong hitboxes would be very interesting to see.

    • @LARAUJO_0
      @LARAUJO_0 5 лет назад +14

      The interesting part is that they get bigger, faster, and stronger over time

    • @kingsucc13
      @kingsucc13 5 лет назад +13

      @@LARAUJO_0 just like his dong

    • @moss7910
      @moss7910 5 лет назад +8

      LARAUJO he got bigger, faster, and stronger too. Because he’s the first membah of the DK crew

    • @waitwhat5131
      @waitwhat5131 5 лет назад +2

      I swear I hit a Ridley with side b and it didn’t even touch him

    • @calebvonmeding7757
      @calebvonmeding7757 5 лет назад +1

      His expanding Dong, it fires in spurts, if it shoots yah, it's gonna hurt!

  • @jamiesadf5829
    @jamiesadf5829 5 лет назад +1

    There is actually a bonus to the windboxes on dedede's forward smash. If the opponent is caught off guard and doesnt land a hit, it will pull them to the ground as the hammer swings down, and it causes them to get slammed by the final huge hitbox, pretty much front and center. I never knew why it did that, but now I do. I think it is intentional.

  • @LightningCayo
    @LightningCayo 5 лет назад +44

    Dedede, that’s the name you should know
    Dedede, he’s the star of the show
    And Sonic hitbox vid when?

    • @bluekirby_64
      @bluekirby_64 5 лет назад +9

      You'll holler and hoot, he'll give Kirby the boot
      Dedede is the one

    • @Edgeperor
      @Edgeperor 5 лет назад +2

      If this continues into the entire song I’m going to commit creeper boom

    • @antumus3989
      @antumus3989 5 лет назад +1

      @@Edgeperor creeper, aww man

  • @doswallo
    @doswallo 5 лет назад +1

    The 0% hitbox on fsmash is meant to drag players down into the weak hitbox of the move. It doesn’t work when the opponent is able to hit you out of the move or is on a platform above Dedede, however, so I would much rather have a standard hitbox.

  • @MrItstheandrew
    @MrItstheandrew 5 лет назад +1

    Snake. His hitboxes are way to generous and I need to see those big fat hitboxes with my own eyes

  • @succccccccccccccccc2328
    @succccccccccccccccc2328 5 лет назад +17

    People wanted smash 4 dedede's hitboxes because those are broken

  • @xirom-moksum
    @xirom-moksum 5 лет назад +105

    Could you cover Puff or Pac Man? Those two have really weird hitboxes.

    • @owenmcgovern8140
      @owenmcgovern8140 5 лет назад +12

      Moksum do puff

    • @xirom-moksum
      @xirom-moksum 5 лет назад +5

      @@owenmcgovern8140 jigglypuff. It's called differently in different languages if you don't know it. It's the pink ball pokemon.

    • @yhenestik
      @yhenestik 5 лет назад

      What's with me and maining characters with weird hotboxes?

    • @lightbrand_
      @lightbrand_ 5 лет назад +2

      Puff has really normal hitboxes wtf

    • @mr.cookiex2241
      @mr.cookiex2241 5 лет назад

      Yeah, pls Pac man

  • @charKT-7461
    @charKT-7461 4 года назад +2

    "Most up-B's are not supposed to be used offensively"
    OOS up-B's: Am I a joke to you?

  • @eelpastetm3454
    @eelpastetm3454 5 лет назад +1

    In my experience, the weird hit-boxes on DeDeDe’s forward smash act to slam the target into the ground where they are then hit by the full blunt of the actual hit box. I could be wrong about which hit-boxes are doing this but I know I’ve done it several times in the past.

  • @rabiroden
    @rabiroden 5 лет назад +1

    Dedede's been my "main" since Brawl, which is odd since I usually prefer smaller faster characters in games. Maybe he's just more lenient with sloppy play lol. I wasn't expecting him to be so highly requested but happy to see a vid on him.

  • @enchilordo8562
    @enchilordo8562 5 лет назад +2

    I think that for his forward smash, the two hit boxes on the handle are used for when an opponent is more above you rather than on the ground in front of you. This way, if Dededes hammer is at its highest and someone is near the top of the hammer, it will pull them down into the forward smash, but just as a sour spot.

  • @MAJJASTAK
    @MAJJASTAK 5 лет назад +2

    10:15 actually it's meant to put a smashing effect and extend the window of the attack, meaning if the opponent is in the air and close dedede will first bring them to the floor and that connects with the hit afterwards

  • @YotsuYoYo
    @YotsuYoYo 5 лет назад +6

    7:56 I can’t stop thinking about this part
    Dedede gets countered
    The counter hits Dedede and the Gordo
    Then the Gordo hits Dedede twice

    • @gaburaisuknakrack4620
      @gaburaisuknakrack4620 5 лет назад +1

      and now we know *why!* the gordo has three separate hitboxes, and dedede got hit by the first gordo spike, then the second because of the angle he was launched at! so cool

    • @peluquin98
      @peluquin98 3 года назад

      Sometimes a reflected gordo hits you multiple times and thats how you give free 40% to an opponent.
      For some reason is easier to hit olimar multiple times with a single gordo.

  • @retrosquid4438
    @retrosquid4438 5 лет назад +3

    Gordos are like a 50/50 chance for me.
    They either hit the opponent and shoo them off the edge of the platform for me to recover back, or they easily get reflected and I get like 20% damage. It’s a risk but it has it’s advantages.

    • @charKT-7461
      @charKT-7461 4 года назад

      I'd recommend _not_ using Gordo's against swordies at all because it's stupidly easy for them to deflect it unharmed.

  • @JunkoEnoshimadie
    @JunkoEnoshimadie 5 лет назад +2

    His standing grab is honestly farther than most i love it

  • @mikesharpmni4264
    @mikesharpmni4264 5 лет назад +1

    ike's hitboxes are so mind boggling that they deserve a video. I literally tell everyone who complains about the hitboxes "Don't act like Ike has ever had accurate hitboxes".

    • @greyscaleadaven
      @greyscaleadaven 5 лет назад

      I want his old up air back.... It was better and had literally the same frame data, damage, and knockback but instead of giving him back that lingering hitbox that caught airdodges so well, Nintendo appeals to the AD HD crack cocaine kids and now our game is all about offense and nothing else means anything. It bugs me so much that it's not there, like I would probably main him if the up air got changed back because of how it kind of represented how slow can also be good. Ike is a cool boy.

    • @mikesharpmni4264
      @mikesharpmni4264 5 лет назад +1

      @@greyscaleadaven his old up air would be barely useful in this game for one reason: directional airdodging. it was great for smash 4 and brawl, but doesn't hold up for ultimate.

  • @DodacLA
    @DodacLA 5 лет назад +1

    Can we just talk about the interaction at 7:57 were DDD just casually eats 55% and is hit by his gordo twice.

    • @trashcant4678
      @trashcant4678 5 лет назад

      Dodaca he gets hit by the gordo 3 times actually

    • @DodacLA
      @DodacLA 5 лет назад +1

      @@trashcant4678 I believe the first hit is not the Gordo but actually Jokers counter that also hits Gordo.

    • @trashcant4678
      @trashcant4678 5 лет назад

      Dodaca Oh yeah actually you are right, I'm really sorry for trying to correct you like that.

    • @DodacLA
      @DodacLA 5 лет назад

      @@trashcant4678 No it's fine, that was actually my first bet as well before i took a closer look. XD

  • @kingoftheseas9991
    @kingoftheseas9991 5 лет назад +3

    I will definitely say Dedede’s gordo hitbox in ultimate is a blessing

    • @charKT-7461
      @charKT-7461 4 года назад

      And a curse, seeing as disjointed hitboxes make it stupidly easy to reflect.

  • @TheLobsterCopter5000
    @TheLobsterCopter5000 4 года назад +1

    Those hitboxes on Dedede's forward smash are controlled by a flag below the hitboxes which effectively overrides the properties of the hitbox, so they can have literally any knockback values and it wouldn't matter

  • @loganmiller7827
    @loganmiller7827 4 года назад +1

    In game announcer: pronounces King Dedede
    ESAM: I'm gonna pretend I didn't hear that

  • @thomasw8481
    @thomasw8481 5 лет назад +10

    Yeah dedede! Maybe a piranha plant hitbox video? His aerials (especially fair and uair) are really janky

  • @smallmantella2415
    @smallmantella2415 5 лет назад

    I'm glad you're back to making these videos I love them, keep it up man

  • @purplewarrior12
    @purplewarrior12 5 лет назад +1

    Those forward smash hitboxes, I think, are intended. If the opponent connects with them, it launches them toward the ground setting up for Dedede's hammer to slam into them. They pretty much simulate the hammer dragging oppenents to the ground.

  • @greyscaleadaven
    @greyscaleadaven 5 лет назад +2

    Poor Dedede. He's so big and special. Why did they have to nerf him? Those hitboxes on the gordo now look so minimal compared to how they functioned before. Big sad.

  • @silas3951
    @silas3951 5 лет назад +2

    Huh looking throught that code i was pretty surprised at windboxes using the same code for an attack. I think it is just a regular attack but with most properties stripped from it such as flinching, doing damage, being counterable ect. Dedede uses an "average" speed of pushing and when it touches the main hitbox the sucked fighter changes face model to their hurt face, spins the model around removes their collision and changes their state to being sucked by dedede which shrinks cetain parts of a model so their hidden inside of dedede. This may be entirely wrong thought so idk, smash has really confusing coding

  • @filippomassagrande5317
    @filippomassagrande5317 5 лет назад +2

    Discussing Dedede's devious damage boxes

  • @VioliztX
    @VioliztX 5 лет назад +3

    Fun fact. Dedede has invisibility around his head when using Up-Tilt.

    • @DoctorPunch66
      @DoctorPunch66 5 лет назад +3

      Invincibility* and it’s head and back arm. Very useful, I’m glad someone mentioned it.

  • @Degenerate8
    @Degenerate8 4 года назад +2

    Actually, the wierd wind-boxes on DDD’s f-smash are there to let the sweet spot (the base of the hammer when it hits the ground) connect better, so they are meent this way.

  • @MeRu_Artifex
    @MeRu_Artifex 5 лет назад +2

    palutena's aerial multihits dont always work. its rare but you can still inexplicably fall out

  • @pichualexstraza6689
    @pichualexstraza6689 5 лет назад

    Very well made analysis of his moveset and his hotboxes, can't wait to see the others.

  • @kingdedede4916
    @kingdedede4916 3 года назад +1

    King Dedede is the best heavyweight in smash, here is why:
    King Dedede can spike at 0
    King Dedede can do up to 50% in 1 hit
    King Dedede has good Recovery
    King Dedede has a good projectile
    King Dedede Is the One
    King Dedede is a Super Star Warrior
    King Dedede is gonna Clobber dat dair Kirby
    King Dedede can taunt online
    King Dedede has best crouch
    King Dedede has Boss themes
    King Dedede has lots of funny memes

  • @ZEL1579
    @ZEL1579 5 лет назад +9

    Please do King k rool, belly armor and all because that shit is crazy bad and I want to see the wacky hitboxes that he has on f tilt

  • @sunitihukeri473
    @sunitihukeri473 5 лет назад +6

    I hope that in the future, you do a Mr Game and Watch hitbox analysis. I honestly think those hitboxes are really weird, janky and outright broken. For example, down smash.

  • @jinezawa7089
    @jinezawa7089 5 лет назад +2

    You could do Roy. He has weird stuff like almost no sweetspot on the front hit of up tilt while still having a bunch of different hitboxes, jab's almost complete inability to sweetspot prone opponents, or the fact that nair has normal instead of set knockback on the first hit, but the launching (aka second) hit treats every character's weight as 100 like finishing touch (unpaid intern again)

    • @Blittsplitt5
      @Blittsplitt5 5 лет назад

      I guess that's why I can never get Roy neutral air combos...

  • @waynemidnight7454
    @waynemidnight7454 5 лет назад

    About F Smash and Inhale. For Inhale, I think all of those hitboxes help to make the inhale hit opponents above or below Dedede, and pull them in at the proper angle. Like a pulling a character downward and inward, as opposed to always being pulled in the exact same way. Another one effects projectiles, which Dedede inhales.
    For F Smash, the hitboxes on his arm help with whiffing the move. They send the opponent downward, and slightly away like a wind box, and into where the hammer will hit. They work on certain items too, which leads to jank sometimes...

  • @chazington1073
    @chazington1073 5 лет назад

    On team battles go Dedede and your teammate goes villager. Villager plants a tree while Dedede is inhaling villager cuts it down. Then carnage. Pure carnage

  • @jberrethful
    @jberrethful 4 года назад +1

    Mmmmm! Daddy Rekzuis, tell me about those hitboxes one more time!

  • @m5g
    @m5g 5 лет назад +3

    I’ve heard that Dr. Mario has some very different hitboxes. Some vary from Mario’s

  • @jazzboi_9026
    @jazzboi_9026 5 лет назад +1

    I've always wondered how Ness's yo-yo hitboxes worked.

  • @ThatCho
    @ThatCho 5 лет назад +1

    We honestly need Pac Man next. Like, I need an in-depth analysis on his Side B hitbox alone.

  • @thebananamelon5065
    @thebananamelon5065 5 лет назад +1

    King Dedese actually had the second strongest smash attack in the game
    Number one is Lucario with full aura and rage
    Number two is, of course, Ganondorf

  • @thegigabytes_
    @thegigabytes_ 5 лет назад +1

    bowser's big hitboxes lets go

  • @Denizu
    @Denizu 5 лет назад

    Glad to see this series back, keep up the good content!

  • @Stardust_TF2
    @Stardust_TF2 5 лет назад

    The point of the two weird hitboxes on f smash are to pull the opponent down into the second hit of f smash when the hammer impacts with the ground, to make it seem as if the hammer swing is dragging them down as he swings it and then smashes them into the ground. Thats why they snap down quickly.

  • @N12015
    @N12015 4 года назад

    The sakurai angle has changed (again) in ultimate. Now it sends both aerial opponents at 38°, as well as grounded opponents with a knockback greater than 88. I'm gotta admit, i love that the angle is consistent once more like it was on Smash 64 and Melee.

  • @lightbrand_
    @lightbrand_ 5 лет назад +2

    I think Wario, Wolf and maybe Palutena really deserve their video...

  • @TylerTheGH0ST
    @TylerTheGH0ST 5 лет назад

    Me seeing this video actually makes me better at facing dedede and playing him so thank you so much

  • @borealssb1384
    @borealssb1384 5 лет назад

    This series is very interesting and helpfuö for understanding spacing. I'd love to see Snake's hitboxes (to laugh about) and Bayo's hitboxes (to cry about) next.

  • @patrickthehenchman2679
    @patrickthehenchman2679 5 лет назад +2

    You missed out on the pun of the title being "Dedede's Dededevious Hitboxes"

  • @zeckemyro7031
    @zeckemyro7031 5 лет назад +2

    Dedede's DAir cannot spike grounded opponents. That's why there are 2 hitboxes overlapping. One's for aerial clods, the other's for grounded clods. The Sourspot can hit both.

    • @eonstar
      @eonstar 5 лет назад

      Is that a su reference?

    • @zeckemyro7031
      @zeckemyro7031 5 лет назад

      @@eonstar clods? It started that way but now it's in my vocabulary for real soooooo

    • @eonstar
      @eonstar 5 лет назад

      @@zeckemyro7031 Okay, but I think using it in such a fashion really just looks more like a SU reference than anything.

  • @overlordx19964
    @overlordx19964 5 лет назад +7

    I'm wondering a lot about Sonic's hitboxes with how inconsistent they can be and what could be the reason

    • @marzipancutter8144
      @marzipancutter8144 5 лет назад +7

      It is to match the inconsistent quality of Sonic games.

    • @overlordx19964
      @overlordx19964 5 лет назад +2

      @@marzipancutter8144 For every time I see this comment, I should be owed a quarter lol, but he should be consistent considering the last two Smash games he was fine

    • @charKT-7461
      @charKT-7461 4 года назад +1

      @@overlordx19964 I'm guessing the reason for his inconsistencies is due to some errors with the autolink angles being placed weirdly or something. I rarely ever play as Sonic, but when I do, I don't get any problems usually.

    • @overlordx19964
      @overlordx19964 4 года назад

      @@charKT-7461 It's more his autolink angles are kind of odd like up air 1 having next to no kb but a lot of hitstun and spin charge seeming to drag people down so they can tech at higher percents or they don't get hit by the jump from spin charge

  • @Voyager_of_Mist
    @Voyager_of_Mist 5 лет назад

    The point of the handle hitboxes at the beginning of his f-smash is to snap the opponent to the ground so that they get hit by the strongest hit box at the end of the animation. Very useful, but also very inconsistent.

  • @Liggliluff
    @Liggliluff 2 года назад +1

    (8:40) If the hitboxes were made longer, thinner and if they copied those two and rotated them 45°, it would look very accurate

  • @AaronRotenberg
    @AaronRotenberg 5 лет назад +12

    I had no idea you could get hit by Dedede's fsmash and take zero damage. Great QA, Nintendo. 😑

  • @flamingoodness4923
    @flamingoodness4923 5 лет назад

    The reason why there’s a wind box on the side smash is because it’s meant to push opponents towards the sweet spot. That way, the move hits more consistently

  • @HyperTurtle32
    @HyperTurtle32 5 лет назад

    Honestly my favorite part of this video is just seeing Dedede's goofy animations in slow motion

  • @ryanteo3137
    @ryanteo3137 5 лет назад +2

    Greninja’s dair and up tilt. Dair hitbox seems so dam tiny and up tilt whiffs opponents unless ur waaaay up close. Heck it can whiff if u stand still after running into someone and use it.

  • @accountan0nymous284
    @accountan0nymous284 4 года назад +1

    Mii swordie has some neat stuff.. aand by neat i mean justifiably powerful. Anything where you press up, tornado and hero spin have all got some spunk to em

  • @EeleyeDD
    @EeleyeDD 5 лет назад +1

    As interesting as this is, without hurtbox data it's hard to see how effective these hitboxes are as disjoints or otherwise how safe they are.

  • @maragazh9993
    @maragazh9993 5 лет назад

    not many people mention duck hunt, but i have seen some very strange interactions involving duck hunt: side B almost always shield pokes, the can has a "shot" hitbox that can cause the can to go through the enemy, down air NEVER hits both hits, and the ducks seemingly massive beak on bair and fair

  • @Bogmire_is_me
    @Bogmire_is_me 5 лет назад +1

    I think Luigi is in need of one of these videos lol. Some of his hitboxes just don’t make much sense

  • @mirandatagliamonte9754
    @mirandatagliamonte9754 5 лет назад +2

    It’s a good thing his enemy is Kirby, who has the squishiest hit box ever. (Do Kirby next!)

  • @Cosmic_God_Particals
    @Cosmic_God_Particals 5 лет назад +6

    Please do one on all of Snake's Hitboxes.

  • @monster25man
    @monster25man 5 лет назад

    OH SHIT I'M IN THE VIDEO!
    I'M FAMOUS :D
    thanks man! what an honor to be featured! I've never had that happen before

  • @ThirtyTimesK
    @ThirtyTimesK 5 лет назад +3

    I would really like to see a Mega Man hit box video. He has some very unique moves. (And I personally think he's the best character)

    • @ekene4886
      @ekene4886 5 лет назад +1

      But he isnt the best character in the Game?

    • @DonWippo1
      @DonWippo1 5 лет назад +2

      Not best by tier, but best by heart.

  • @unrealistic_battalions8537
    @unrealistic_battalions8537 5 лет назад

    The blue hit box for deedeedees neutral B is the time where you are screwed and can’t get out. It sort of lifts you up.

  • @koulam
    @koulam 5 лет назад

    For the Dair weird Sakurai angle: Dair doesnt spike grounded opponents, but sends them at the sakurai angle

  • @andrewlee511
    @andrewlee511 4 года назад

    The reason there is no damage on the handle hit boxes is so the move hits on the bottom more consistently

  • @rinktheredlink9317
    @rinktheredlink9317 5 лет назад +2

    Im honor of links sword getting bigger, please do him! And make sure to talk about his ridiculous up b!

  • @ToxicPea
    @ToxicPea 5 лет назад +2

    Could they have not forward aerial sweep around D3 like in the Kirby games? ALSO HAMMER TWIRL DOWN AIR PLS.

  • @aaronchaska
    @aaronchaska 5 лет назад

    The "windbox" on Fsmash is to plant the other character on the ground to get hit by the big nasty sweetspot

  • @skunkooo
    @skunkooo 5 лет назад +2

    i would honestly really like to see zero suit samus's hitboxes, they just seem so odd, especially forward air

  • @qwertystop
    @qwertystop 5 лет назад

    The "instantly snap to the ground" thing on the weird F-smash hitboxes actually sounds potentially useful for catching someone out of the air into the rest of the move? Maybe it doesn't work out that way in practice but it sounds not-impossible that it's intended to reduce weird whiffs.

  • @T4N7
    @T4N7 4 года назад +1

    ima have to test his down tilt, this video makes it look like they fixed it from smash 4 where thin characters that were touching u were too close to get hit by it n just got pushed instead

  • @OMalleyTheMaggot
    @OMalleyTheMaggot 5 лет назад

    As a Dedede main I hit people with UpB all the time.
    If you hold down when you use it you will fly past the ledge and instantly land with a very powerful hitbox. It's excellent for punishing people ledgeguarding you.

  • @timothyhigglesworth9841
    @timothyhigglesworth9841 5 лет назад +1

    z axis on dsmash is good for if they roll into it

  • @jimboslim
    @jimboslim 5 лет назад

    Apart from one of my favorite Kirby songs being muffled in the video, this was a nice return to hitboxes.
    Now I'm curious about Luigi and Lucas. I've had some funky experiences with both.

  • @ideallyinvy
    @ideallyinvy 5 лет назад

    Looking forward to future videos in the series as we finish more characters!

  • @drazgul1
    @drazgul1 5 лет назад +1

    Weird question. So Mewtwo's tail lives in the Z axis for most of the time, running, idle, etc.
    I wonder if moves like down smash from DDD can actually hit it when the move has active hitboxes on that axis?
    Told ya it would be weird.

  • @hexagonalsquare9985
    @hexagonalsquare9985 3 года назад

    Up-B can be used out of a Gordo tilted upwards for a flashy, awesome suicide KO.

  • @lilfroag4048
    @lilfroag4048 5 лет назад

    Inkling and DK pls. These videos from an outside like dont seem like much help for gameplay but they absolutely help me ALOT when looked deep down. Thank you for the info. Keep it up!

  • @crownlessking6436
    @crownlessking6436 5 лет назад +1

    There was no explanation on How gordo can hit multiple times

  • @ItzDimentio2007
    @ItzDimentio2007 3 года назад +1

    Every hitbox in a nustell

  • @curryweek
    @curryweek 5 лет назад

    That part about janky multi-hit airels is annoyingly true. Someday Samus will be able to use down throw into fair on super lightweights consistently, and it will be a glorious day.