Explaining Kazuya's Killer Hitboxes (Smash Ultimate)

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  • Опубликовано: 9 июл 2021
  • The second to last DLC character is here! It’s Kazuya from Tekken. With him being from a more traditional fighting game, he comes with the usual ups and downs. Though this time around they decided to give him just a little extra, and when i say that I mean a lot of extra. Join me today as we take a look at the many hitboxes Kazuya has!
    I stream now! You can follow me here: / rekzius
    Zeckemyro:
    / zeckemyro
    My Twitter:
    / rekzius
    Discord:
    / discord
  • ИгрыИгры

Комментарии • 548

  • @RellekEarth
    @RellekEarth 3 года назад +415

    "His side taunt does A BIT of damage"
    Bro, it does 21%! That's more than 80% of moves in smash!

  • @xpload
    @xpload 3 года назад +649

    "Jab hitboxes are quite underwhelming in this game"
    - Pre-Kazuya Rekzius

  • @snowob
    @snowob 3 года назад +191

    19:07 that looks so fucking silly, he's just *laying down angrily* but he has a hitbox

  • @cirdanelensar1608
    @cirdanelensar1608 3 года назад +742

    Next DLC will just be an intangible box, which just has one move that's a disjointed hitbox.

    • @juanrodriguez9971
      @juanrodriguez9971 3 года назад +78

      A disjointed one with super armor that can go through aerial shields.

    • @bobsmith93
      @bobsmith93 3 года назад +41

      And the move is a shield breaker that breaks shields in one hit, but only hits aerial opponents

    • @aidenzorn8322
      @aidenzorn8322 3 года назад +16

      It’s The Duane from rivals of aether workshop

    • @ethanmedeiros9715
      @ethanmedeiros9715 3 года назад +4

      OMEGA TOM HANKS FOR SMASH

    • @pearcyjackson280
      @pearcyjackson280 3 года назад +2

      Didnt I hear this in WhyDo's vid?

  • @magenta5785
    @magenta5785 3 года назад +677

    Looking forward to seeing all this intangibility

    • @xolotltolox7626
      @xolotltolox7626 3 года назад +40

      Sakurai really added another Swordie with all that intangibilty

    • @atruepanda1782
      @atruepanda1782 3 года назад +37

      @@xolotltolox7626 He's just a swordie who's arms and legs turn into swords

    • @Creepo_J
      @Creepo_J 3 года назад +15

      @@atruepanda1782
      Terry used to be my favorite sword character

    • @Creepo_J
      @Creepo_J 3 года назад +3

      And armor :>

    • @h2dfives799
      @h2dfives799 3 года назад

      There's less of him not there then actually is

  • @Sabagegah
    @Sabagegah 3 года назад +32

    1% of the hitboxes: meh
    9% of the hitboxes: ok that’s neat
    90% of the hitboxes: WHY

  • @AzaelBC
    @AzaelBC 3 года назад +243

    "You can't shield on the air" I hope Sakurai is setting that up for the final DLC

    • @emerald6489
      @emerald6489 3 года назад +23

      Fear

    • @Gnarfledarf
      @Gnarfledarf 3 года назад +13

      Bell Kirby final DLC character confirmed?😳

    • @jomaq9233
      @jomaq9233 3 года назад +10

      No… aerial grabs

    • @jordanguelbert7754
      @jordanguelbert7754 3 года назад +21

      @@jomaq9233 Ah, so a guilty gear character.

    • @jomaq9233
      @jomaq9233 3 года назад +15

      @@jordanguelbert7754
      -ridiculous gimmick
      -another anime swordsman
      -another traditional fighting game character
      Strangely enough, the salt would be lovely🤤

  • @FoxMcCloud3173
    @FoxMcCloud3173 3 года назад +203

    I like how kazuya’s limbs and sometimes his entire body just twist all over the place in most of his moves

    • @boxbox0000
      @boxbox0000 3 года назад +35

      most of kazuya's moves all came from the first tekken, all the models had little polygons so that meant proportions weren't really a concern, of course that didn't helped them when they were trying to make those moves work with the more advanced 3d models.

    • @DrBodyshot
      @DrBodyshot 3 года назад +89

      @@boxbox0000 It's actually because the animations aren't meant to be seen in slow motion. In the same way that smear frames helps 2d animation *FEEL* quicker and more snappy when they're applied, Tekken characters have a lot of moves that break their models to achieve a similar affect. Even the newer characters do that sometimes

    • @lancecoleman6684
      @lancecoleman6684 3 года назад +18

      That’s actually how tekken itself is animated

    • @boxbox0000
      @boxbox0000 3 года назад +19

      @@DrBodyshot kinda weird considering they just made slow mo a thing in tekken 7

    • @FoxMcCloud3173
      @FoxMcCloud3173 3 года назад +8

      They ripped some animations straight from the tekken games, that’s why

  • @slyuq
    @slyuq 2 года назад +10

    Kazuya is basically Gannondorf with a projectile, speed, a comeback mechanic, and 4-hit 0-deaths.
    Very balanced.

    • @shaghilathar3588
      @shaghilathar3588 Год назад +1

      Yep, proves that if Ganon was actually good people would have complained anyway

  • @ReitheOffbeatOtaku
    @ReitheOffbeatOtaku 3 года назад +61

    "The move has three hitboxes, one for grounded [opponents], one for aerial, and one to look cool."
    I don't know why this sentence is so funny to me.

  • @MildlyOCD
    @MildlyOCD 3 года назад +21

    This is kind of what I've been saying for Kazuya: it's not the damage or the combos or the tough guy that makes him busted; no, it's the sheer amount of moves with invulnerability.
    It makes moves that would normally be pretty unsafe to just throw out extremely disjointed.

    • @genzo454
      @genzo454 3 года назад +1

      *intangibility, not invulnerability

  • @TheLobsterCopter5000
    @TheLobsterCopter5000 3 года назад +88

    The ignore ground shield thing isn't actually redundant. Shields can still be hit by air only attacks, so this flag makes sure grounded opponents won't be hit a frame early if they're holding up their shield.

  • @AshenDust_
    @AshenDust_ 3 года назад +39

    7:37 Kazuya just snapped his spine

    • @flamingpaper7751
      @flamingpaper7751 3 года назад +9

      Just like the Tekken animation. Look at Ryu/Ken's light DTilt, and it looks like their leg should be broken, but that's just how their crouching LK looks in SF2

    • @taistealai5523
      @taistealai5523 3 года назад +3

      Just like tekken

    • @jordanguelbert7754
      @jordanguelbert7754 3 года назад

      It may be the iron fist tournament. But every other part of them is rubber.

  • @nixuniverse5240
    @nixuniverse5240 3 года назад +236

    Quick correction, his Side B does give you the crumple even if they're in the tripped animation.

    • @flamingpaper7751
      @flamingpaper7751 3 года назад +31

      Crumpling is kind of a weird mechanic. Could honestly use its own video if you go into all the details

    • @thelastgogeta
      @thelastgogeta 3 года назад +8

      Same goes for Sing I believe which even works on Jab Lock. It is kinda cool that tripped and jab lock count as a standing state.

    • @flamingpaper7751
      @flamingpaper7751 3 года назад +9

      @@thelastgogeta That makes Sing Skewer a true doubles infinite

    • @zichithefox4781
      @zichithefox4781 2 года назад +2

      @@flamingpaper7751 Oh my lord.

    • @Aid1043
      @Aid1043 2 года назад +2

      @@flamingpaper7751 I'm pretty sure they specifically went out of their way one patch to remove the infinite (I think it was something about extending the time between consecutive skewers, it was a while ago so I can't quite remember what)

  • @mamodokod4613
    @mamodokod4613 3 года назад +132

    I'm not surprised Kazuya has the strongest reflector cuz it's the hardest to use. No way you're reflecting anything without a crazy hard read or it's a wicked slow projectile. You have to do the whole input after reacting to a projectile, no way.

    • @ihopeyouandicanbefriends
      @ihopeyouandicanbefriends 3 года назад +54

      on top of that you're doing a double tap forward input *towards* the projectile coming at you, literally giving yourself less time to get the move out depending on how fast your thumb is

    • @ken7007
      @ken7007 3 года назад +2

      I don't see it

    • @sir.hopper
      @sir.hopper 3 года назад +23

      It's a killer Byleth check in they're spamming their bow. Since the arrows have only two charge lengths they are stupid easy to read. And since the attack is practically a one-frame hitbox it's literally impossible for Byleth to do anything about it.
      Another good use is against Snake and his remote missiles, although I guess that would fall under the category of 'wicked slow'

    • @simeonellinger2064
      @simeonellinger2064 3 года назад +14

      Yup.
      Half the time you'll be dashing into projectiles instead, especially at close range.

    • @senounatsuru6453
      @senounatsuru6453 3 года назад +10

      Or if you kick sephiroth's scintilla/peach's toad. It just friggin murders them.

  • @enething4877
    @enething4877 3 года назад +92

    Getting ready to see a lot of blue hurtboxes

  • @theraltsguy
    @theraltsguy 3 года назад +200

    With his down tilt(not crouch jab) you can actually cancel the move with shield button from coming out and hitting so you can abuse the invincibility and forward twirl and grab or just do another move.

    • @Creepo_J
      @Creepo_J 3 года назад +20

      Optimal taunt

    • @rouge-ish324
      @rouge-ish324 3 года назад +6

      Why does Kazuya have Balrog's kkb

    • @tyrenace6597
      @tyrenace6597 3 года назад +6

      The twirl is invincible? How come the twirl doesn't light up blue in training mode? He only lights up when the arm is coming out for me.

    • @theraltsguy
      @theraltsguy 3 года назад

      @@rouge-ish324 Its funny

    • @theraltsguy
      @theraltsguy 3 года назад

      @@tyrenace6597 Not 100% sure on that, Ive been using the trick a bit mostly to setup a grab or uptilt

  • @ellie8272
    @ellie8272 3 года назад +97

    8:18 "doesn't combo into kills at 60"
    Oh it sure does buddy

    • @elijahdarden1275
      @elijahdarden1275 3 года назад +2

      Guaranteed

    • @lexinrussell4995
      @lexinrussell4995 3 года назад +7

      Same thing I thought

    • @ellie8272
      @ellie8272 3 года назад +14

      @@elijahdarden1275 up tilt 1 combos into ewgf and ewfg can combo into kills at pretty much any percent

    • @bruhm0ment6000
      @bruhm0ment6000 3 года назад

      @@ellie8272 Haven't get hit by any of that period.

    • @cerdi_99
      @cerdi_99 3 года назад

      @@bruhm0ment6000 it's been 2 weeks XD

  • @nicocchi
    @nicocchi 3 года назад +56

    The one day I decided to check Ultimate's frame data website because this video didn't exist yet, and it releases a couple hours later.
    By the way, I decided to check because of Kazuya's forward tilt being apparently ridiculously fast in comparison to Ganondorf's, and still so strong. In the end, it's not, hitboxes come out 2 frames slower.
    However, the animation is very different: Ganondorf has his leg up by frame 2 (hitboxes come out frame 10) while Kazuya winds up his attack almost entirely without lifting his leg: he only lifts it on frame 11, one frame before the hitboxes come out.
    This is what makes it FEEL ridiculously fast, despite being actually slower.
    Both moves are too fast for human reaction time, but Kazuya's animated in a way that makes it a lot more stealthy and deadly if you wanted to have any hope of reacting to it.
    By the way, Ganondorf's is stronger. On Training mode, from the spawn, Mario crosses the battlefield/fd lines at around 130%, while for Kazuya is at 145%
    But then again, Ganondorf's jab doesn't deal like 50% damage so yeet

    • @markercrayon457
      @markercrayon457 3 года назад +6

      Kazuya jab does a consistent 18% because anyone with fingers will be able to escape 10 hit combo (just like in tekken) so they do a simmilar amount of damage with jab (Gannon does 15ish)

    • @nicocchi
      @nicocchi 3 года назад +2

      @@markercrayon457 yeah full combo tends to whiff a lot, in practice you won't really pull off the thing, but, I mean, you encounter very special and unique players online. The Smash 4 Little Macs haven't gone away, just taken on a different form.

    • @cerdi_99
      @cerdi_99 3 года назад

      for the strenght comparison keep in mind the angles, i think kazuya's sends the opponent at an even lower angle than ganon's

  • @mithreal1291
    @mithreal1291 3 года назад +28

    A couple other things cause this character just has soooo much to him:
    - Kazuya's standing down tilt is able to be canceled with shield during startup.
    - Crouch dash is able to turn into a "crouch walk" by running and immediately hitting down on the c-stick with tilt stick on.
    - If you use electric wind god fist on someone's shield, they are forcibly pushed out of it, I think this isn't found anywhere else in the game

    • @Pbergloff
      @Pbergloff 3 года назад

      What do you mean by forcibly pushed out? It goes though shield?

    • @kombattortoise103
      @kombattortoise103 3 года назад +7

      Electric wind god fist will apply horizontal knock-back to shielding opponents. Kind of like a wind box. I don’t know if the shield is forced to drop but electric wind god fist is guaranteed safe on shield.

    • @eukarya_
      @eukarya_ 3 года назад

      Doesn't heavy Ryu's f-tilt do something similar to shields?

    • @ihopeyouandicanbefriends
      @ihopeyouandicanbefriends 3 года назад +1

      @@eukarya_ no that just pops ur shield, EWGF doesn't break your shield but you're pushed back and forced out of shield

    • @eukarya_
      @eukarya_ 3 года назад +1

      @@ihopeyouandicanbefriends That's what I meant, it isn't a shield breaker but it ignores shields which the same thing Kazuya does with this attack.

  • @kronoxot
    @kronoxot 2 года назад +27

    TILTS
    3:12 10 Hit-Combo/Flash Punch Combo (Jab 1)
    3:23 10 Hit-Combo/Flash Punch Combo (Jab 2)
    3:27 10 Hit-Combo/Flash Punch Combo (Laucher)
    4:13 10 Hit-Combo (Jab 3)
    4:28 10 Hit-Combo (Jab 4)
    4:38 10 Hit-Combo (Jab 5)
    4:51 10 Hit-Combo (Jab 6)
    5:03 10 Hit-Combo (Jab 7)
    5:11 10 Hit-Combo (Jab 8)
    5:16 10 Hit-Combo (Jab 9)
    5:29 10 Hit-Combo (Jab 10)
    6:10 Oni Front Kick (F-Tilt)
    7:23 Roundhouse to Triple Spin Kicks (Up F-Tilt)
    8:07 Twin Pistons (Up Tilt)
    8:46 Jump Side Kick (Up Back Tilt)
    9:13 Flash Tornado (Back Tilt)
    9:44 Stature Smash (Back Down Tilt) Trips
    10:02 Nejiri Uraken (Down Tilt)
    10:18 Tsunami Kick (Down F-Tilt) Shield breaks
    CROUCH ATTACKS
    11:22 Crouch Jab (Jab)
    12:00 Crouch Spin Kick (Back Tilt)
    12:15 Tombstone Crusher (F-Tilt)
    12:40 Demon God Fist (Jab while rising) Crumbles
    13:17 Leaping Side Kick (Dash Attack)
    13:46 Left Splits Kick (Dash Attack v2.0) Reflects
    GRABS
    14:20 Sternum Smash (Grab)
    14:43 Gates of Hell (Command Input Grab)
    COMMAND INPUTS
    15:02 Crouch Dash (Command Input)
    15:20 Wind God Fist (Command Input)
    15:57 Electric Wind God Fist (Command Input) Stuns in place
    16:10 Dragon Uppercut (Command Input)
    16:37 Spinning Demon to Left Hock (Command Input)
    AERIALS
    17:11 Jumping Knuckle (N-Air)
    17:28 Searing Edge (F-Air)
    17:40 Jumping Sobat (Back Air)
    18:21 Rising Toe Kick (Up Air)
    18:46 Demon Scissors (Down Air)
    SPECIALS
    19:20 Devil Wings (Up B)
    19:36 Devil Fist (Side B) Crumbles
    20:02 Heaven's Door (Down B)
    21:01 Devil Blaster (Neutral B)
    20:42 Rage Drive (Command Input)
    SMASH ATTACKS
    21:20 Devil Twister (Up Smash)
    22:02 Glorious Demon God Fist (F-Smash)
    22:32 Lion Slayer (Down Smash)
    TAUNT
    23:21 Demon's Wrath (Side Taunt)

    • @Phun-Bun
      @Phun-Bun 2 года назад

      Kazuya is just a dumb character, it's a good thing

    • @lazyryan3766
      @lazyryan3766 Год назад +1

      Thats a long comment

    • @DanixMRs
      @DanixMRs Год назад +1

      Im liking this just for the dedication of writing everything

  • @yeast7244
    @yeast7244 3 года назад +20

    Plot twist the last dlc character is from strive and can shield in the air so kazyua has the hard counter

  • @LARAUJO_0
    @LARAUJO_0 3 года назад +15

    It's amazing how Kazuya's normals are the least normal thing about him

  • @HeavyShores
    @HeavyShores 3 года назад +7

    Not a lot of people know this but if you end a combo with electric wind god fist, you can continue the combo with electric wind god fist

  • @gabcard2767
    @gabcard2767 3 года назад +9

    "Sakurai how many effects should we give Kazuya?"
    "Yes"

  • @ElyParrot
    @ElyParrot 3 года назад +21

    I love that Bandai Namco just took the vast majority of his animations straight from Tekken 7, meaning that we get to experience the majesty that is his back-breaking Spinning Roundhouse at 7:17. It's so funny to look at in slow motion lol

    • @lunarkomet
      @lunarkomet 3 года назад +1

      That's some Luffy level moves lol

  • @Fightzpike
    @Fightzpike 3 года назад +26

    8:25 kazuya can actually combo first hit of twin pistons into electric lol, then it really becomes scary

    • @saam7737
      @saam7737 2 года назад

      Came to find this comment, i was like "ooh boy someone doesn't know quite how crazy this character is yet."

  • @damienalvarez2957
    @damienalvarez2957 Год назад +3

    Surprised you didn’t mention that Left Splits Kick will instantly kill any Sephiroth that tries to counter it.

  • @SerenadeURA
    @SerenadeURA 3 года назад +6

    18:08 if the white hitbox is the sour one and you only get it at the very tip of the move's distance, the game isn't punishing you for "perfect spacing", it's punishing you for poorly spacing the move. Not everyone is Marth, achieving the legendary concept of [perfect spacing] by hitting the extreme ends of their hitboxes.

  • @megaman7424
    @megaman7424 3 года назад +110

    I love how they kept all the model breaking animations that help the Tekken animation looks good in Smash. Goes to show that Sakurai is more of a fighting game fan that the average player.

    • @CloutmasterPhluphyy
      @CloutmasterPhluphyy 3 года назад +4

      Ok so I'm not the only one thinking his model was acting a bit sus on some of these
      Like i was really out here thinking he was buff only for the models to have noodle arms lmaoo

    • @megaman7424
      @megaman7424 3 года назад +38

      @@CloutmasterPhluphyy That's actually intentional. In Tekken, they have a lot of model breaking so they makes attacks feel more powerful and sell the velocity of each hit. It does look a bit weirder in Smash but if you watch Tekken, you barely notice it.

    • @ken7007
      @ken7007 3 года назад +2

      Naw just reusing assets

    • @megaman7424
      @megaman7424 3 года назад +12

      @@ken7007
      They still kept said animation. I never said they made new ones.

    • @Kono_Dio-Da
      @Kono_Dio-Da 3 года назад +20

      @@ken7007 Reusing assets isn't a bad thing. Its good to save on time and budget.

  • @mr.pibbeds9848
    @mr.pibbeds9848 3 года назад +15

    Ryu, Ken, and Kazuya. All three of these characters have a move that is a karate chop and all three of these characters can break Shields with their karate chop. For Ryu and Ken it is their down throw but for kazuya it is his down smash because kazuya needs to be better than everyone

  • @HowdyItsMarc
    @HowdyItsMarc 3 года назад +9

    1:53 this may be a balance attempt but I think this might just be a Tekken thing because in tekken jumps take forever compared to other games

  • @christopherr8441
    @christopherr8441 3 года назад +34

    His 10-hit combo reminds me of making an unnecessarily complicated redstone machine in Minecraft then realizing there is a simpler way to do it and not removing all of the original parts. Edit: all of his moves.

    • @syrelian
      @syrelian 3 года назад +5

      Yup, welcome to Tekken, the Mishima Ten Hit is a classic, its also kinda terrible because anyone with a brain can just escape it, just like this one where you can SDI out of it in a flash

  • @brandonwest4141
    @brandonwest4141 3 года назад +34

    Kazuya: *releases*
    Rekzius: Why do I hear boss music?

    • @King_Luigi
      @King_Luigi 3 года назад +5

      (looks around) "...oh, wait, no."
      "That's just Sephiroth floating in the sky again."

    • @ShinyMew76
      @ShinyMew76 3 года назад +2

      *Garchomp proceeds to plays the piano aggressively*

    • @halyoalex8942
      @halyoalex8942 3 года назад +4

      @@King_Luigi I was just thinking about replying with "Why do I hear One Winged Angel again? Sepiroth was 2 fighters ago"

  • @wittynickame4870
    @wittynickame4870 3 года назад +199

    Ah yes Kazuya, the living embodiment of intangibility.

    • @megabuster3940
      @megabuster3940 3 года назад +2

      He's like the John Cena of hitboxes
      you can't see any

    • @brain_tonic
      @brain_tonic 3 года назад +1

      Can’t touch this naaah nanana

    • @wittynickame4870
      @wittynickame4870 3 года назад +1

      @@adomali87yearsago.71 I thought he was intangible?

    • @bruhm0ment6000
      @bruhm0ment6000 3 года назад +5

      Actually it's arsene

    • @adomali87yearsago.71
      @adomali87yearsago.71 3 года назад

      @@wittynickame4870 Watch the video,
      Intangible means you completely get rid of the hitbox that comes into contact with an intangible hitbox
      Hero uses snooze
      Palutena uses backair
      The snooze won’t hit Palutena (intangibility on bair)
      Invincibility is when it just fazes through, as though there is no hitbox at all
      Hero uses snooze
      Dk uses ftilt
      Dk is hit by snooze (invincibility on ftilt)

  • @MatthewSauceda
    @MatthewSauceda 3 года назад +27

    I remember my friend had a fully charged down smash with Marth and if he hit me it would have tippered and killed me at 131% but since I was kazuya I was going a dash attack my legs were intangible so I won. He was at 160%.

  • @FrenzyLight
    @FrenzyLight 3 года назад +57

    Rekzius, you make so so so useful content!

  • @debornmc
    @debornmc 3 года назад +5

    A few things you missed:
    -If Electric Wind God Fist (EWGF) hits a shield, it pushes the opponent out of their shield, however it wont deal any damage. It can still break shields though. I think this is the only move in the game that does this?
    -Down tilt has a lot of hitstun growth but barely any knockback growth, meaning you can follow up with more moves as your opponent's damage builds up. Pretty unique mechanic as well.

    • @lillooseleaf9292
      @lillooseleaf9292 3 года назад +1

      Reason it gets them out of their shields is because in tekken you are +5 frames on block meaning you just broke their defense and you can create a mix-up vortex on your enemy. Great attention to detail.

  • @ItsZorroDood
    @ItsZorroDood 3 года назад +5

    There's no way Kazuya's gigantic feet fit into the shoes of his alt costume.

  • @xxblackkzoruaxx5971
    @xxblackkzoruaxx5971 3 года назад +19

    "the cherry on top of this already cherry filled cake"

  • @notarealspy4090
    @notarealspy4090 3 года назад +4

    Round and round the super armor we go
    where it stops?
    Kazuya knows

  • @averagegh0st555
    @averagegh0st555 3 года назад +12

    I’ve found previously that using down air while falling through a platform can allow you to spike opponents beneath you and land on the platform somewhat easily. It’s nowhere near as good as the spike on nair but if you miss the timing it’s a somewhat safe option if your opponent is below you.

  • @boodabear5575
    @boodabear5575 3 года назад +19

    I find his reflector to be a bit hard to get out and land in the moment compared to other reflectors so I guess the extra damage is a bit warranted but it’s still insane, lol.

  • @broom2839
    @broom2839 3 года назад +7

    Does anybody else think it's odd that Kazuya has passive armor when Ridley and Ganondorf, two characters known for being nigh unkillable and impervious to most forms of damage don't?

    • @mathunit1
      @mathunit1 3 года назад +3

      That just means Kazuya is more invincible since he jumps into volcanos before. :P

  • @DatKooby
    @DatKooby 3 года назад +12

    Jeez, all these animations makes it look like he's breaking all his joints just to fight!

    • @taistealai5523
      @taistealai5523 3 года назад +8

      Just like his original games

    • @syrelian
      @syrelian 3 года назад +2

      Thats just accurate to his actual anims in Tekken, some of those are notoriously stupid looking for how much twisting happens

    • @theexaltedlt8222
      @theexaltedlt8222 3 года назад

      @@syrelian it's to convey power

  • @WarrenValion
    @WarrenValion 3 года назад +18

    I would love to see a list of the highest shield damage bonus moves

  • @chenklazer2069
    @chenklazer2069 3 года назад +11

    23:12
    I like to think that Demon's Taunt was put in as a hard reference to the fact that every character in Tekken has a shit ton of moves yet you'll only be using about 25% of their entire moveset.

    • @lunarkomet
      @lunarkomet 3 года назад

      More complexity doesn't always equate to deeper gameplay, this should be apparent to anyone and yet...

    • @chenklazer2069
      @chenklazer2069 3 года назад

      @@lunarkomet it works woth kazuya tho?

    • @lillooseleaf9292
      @lillooseleaf9292 3 года назад

      @@lunarkomet ??? Tekken has the deepest gameplay I hav ever seen, i could compare it to chess honestly. Try tekken for even a year or two and you still wouldn't have a full grasp on the games fundamentals.

  • @buelerus9970
    @buelerus9970 3 года назад +6

    19:54 If someone is tripped, you can still hit the Sweet Spot of Side B and stun the opponent with that without them getting launched away. Thats how the Pseudo Infinite works (I mean Side B in Down Back Tilt and repeated as often as the opponent doesnt want to do anything)

  • @muby102
    @muby102 3 года назад +29

    His down tilt (df1+2 in tekken) can also be cancelled just like in tekken to create mixups

    • @bigmeaty9000
      @bigmeaty9000 3 года назад +2

      that's a rad attention to detail

    • @Guitar-Dog
      @Guitar-Dog 3 года назад +6

      D1+2 in Tekken BTW

  • @Yaliso
    @Yaliso 3 года назад +16

    There’s also Kazuya’s Kooky Hitboxes, Kazuya’s Krazy Hitboxes and Kazuya’s Kinky Hitboxes, as potential titles.

    • @ashmyoshi3912
      @ashmyoshi3912 3 года назад

      Kinky? Interesting word choice

    • @Yaliso
      @Yaliso 3 года назад +1

      @@ashmyoshi3912 There’s also Kingly, King-size, and Kissable hitboxes.

    • @ashmyoshi3912
      @ashmyoshi3912 3 года назад

      @@Yaliso true true

    • @toafloast1883
      @toafloast1883 3 года назад +3

      Kazuya's Kinematic Kit

  • @Baset_
    @Baset_ 3 года назад +2

    He probably has so many moves because he's from Tekken. Characters in that game sometimes get over 100 moves, Kazuya himself has 78.

    • @Baset_
      @Baset_ 3 года назад +1

      Bear in mind though alot of these moves are super situational. So you only need to remember like half of these.

  • @zichithefox4781
    @zichithefox4781 3 года назад +2

    Hit confirm, the character.
    I mean 3 moves that crumple, one that crumples but has not use other than the hit that comes after, and one that stuns. Combined with his ability to break shield, and his sheer amount of intangibility, armored command grab, comeback mechanic.
    The only things that keep him from being absolutely broken is how slow his moves are and how hard he is to play well.

  • @goon5665
    @goon5665 3 года назад +6

    16:41 pause frame is great

    • @ballisticboo7808
      @ballisticboo7808 2 года назад +1

      this man's spine is a pool noodle

    • @goon5665
      @goon5665 2 года назад

      @@ballisticboo7808 heg

  • @misspogies5622
    @misspogies5622 2 года назад +3

    Despite a character literally having to many moves to use smash terminology people will still refuse to call "upper back tilt" 7A

  • @mikaela5938
    @mikaela5938 3 года назад +5

    aside from just loving all the attention to detail with bringing Kazuya's moves to ssb, he feels like what Little Mac should be if Mac wasn't horribly designed for a game like this

  • @supremechaosbeing2696
    @supremechaosbeing2696 3 года назад +7

    17:46 roy mains: I see no difference!

  • @ghostraptor1741
    @ghostraptor1741 3 года назад +4

    I actually want to se the hit boxes for final smashes

  • @jcplays5831
    @jcplays5831 2 года назад +4

    Fun fact: Kazuya collects sneakers

  • @MayBeSomething
    @MayBeSomething 3 года назад +4

    Hello, I am here to request Zelda's Zany Hitboxes. Thank you for making all of these videos!

  • @spaghettiwarrior1573
    @spaghettiwarrior1573 2 года назад +1

    Dare I say this character has THE CRAZIEST hitboxes of ANY character in Ultimate

  • @GMKGoji01
    @GMKGoji01 3 года назад +2

    I'm trying to figure out the exact movements of Kazuya's 10-hit combo. Correct me if I make a mistake.
    Jab 1: Left punch
    Jab 2: Another left punch
    Jab 3: Right punch
    Jab 4: High backfist
    Jab 5: Straight left kick
    Jab 6: Axe kick
    Jab 7: Low right kick
    Jab 8: Low left kick?
    Jab 9: A punch to the gut
    Jab 10: Spinning uppercut
    Did I get them right?

  • @Mepphy99
    @Mepphy99 3 года назад +3

    They wanted the hitbox to match the effect on his limbs
    Ganondorf : why do you hate me Sakurai Sama?

  • @millionshadesofdarkness2165
    @millionshadesofdarkness2165 3 года назад +11

    Dlc tier is a real phenomenon

  • @slapstick2199
    @slapstick2199 3 года назад

    I’ve been frantically checking this channel weekly waiting for this lmao

  • @diedforsomemilk7774
    @diedforsomemilk7774 3 года назад +6

    I've been waiting for this!

  • @OwOraTheWitch
    @OwOraTheWitch 3 года назад +1

    6:00 into the video... And we've only seen the hotboxes for... One move... Yeah Kazuya is a bit much.

  • @waffles_ns
    @waffles_ns 3 года назад +2

    i wish you brought up that you can shield to cancel his downtilt before the hitbox comes out, so that more people would know its a thing you can do

  • @Randallroks
    @Randallroks 3 года назад

    The one video I was looking forward to and it did not disappoint.

  • @Liggliluff
    @Liggliluff 3 года назад +2

    This is what I'm here for. Enjoying every upload.

  • @albinandersson1371
    @albinandersson1371 3 года назад +4

    Doesn't it just feel like they did their very best to make a new definitive best character in the game? (like Meta Knight and Bayonetta). Only time will tell how good he is in practice.

  • @LegethDrn
    @LegethDrn 3 года назад +2

    As a heavyweight main, Kazuya’s release makes me live in constant fear when I play online.

  • @rainawareness1495
    @rainawareness1495 2 года назад

    Haha, I loved the little code comment arrow spinning towards its destination!

  • @comical7478
    @comical7478 3 года назад

    CORRIN OR ROY HITBOXES PLEEEAASSEEE, and thank you for all the work you do!

  • @LealFireball
    @LealFireball 3 года назад +1

    Aerial unblockable hitboxes might sound like it makes no sense but it actually makes it so the hitbox goes through air counter moves and air moves with armor.

  • @Trockenmatt
    @Trockenmatt 3 года назад +1

    I love how Kazuya's taunt does more damage than most of Sheik's kit lmao

  • @diamond556
    @diamond556 3 года назад +2

    I'm pretty sure i'm not the only one that wants sonic to get covered next
    His hitboxes are so weird
    And that fsmash holy lord

  • @soldierstride554
    @soldierstride554 3 года назад +1

    I think the point of the large amounts of strange intangibility is to emulate dodging in Tekken. Since in Tekken, you can dodge left and right(or clockwise and counter-clockwise). It's still a bit weird Smash wise though.

  • @SkeleXon
    @SkeleXon 3 года назад +2

    Admit it: We all waited for this video to be made as soon as Kazuya was released.

  • @marcusferro7588
    @marcusferro7588 3 года назад +6

    So this is why kazuya CPU’s are so op, they’re intangible all the time

  • @somebody_somewhere
    @somebody_somewhere 2 года назад +1

    I love how it took 4 months for people to realize Kazuya’s down air spikes too

  • @flamingpaper7751
    @flamingpaper7751 3 года назад +1

    I would suggest you do a video or Ryu and Ken, but that might be a lengthy video since while they have tons of unique moves that could warrant 2 videos, they have lots of moves that are identical (some have very minor functional differences that don't even need to exist, like how Ken's PTilt causes several more frames of hitstun but has identical frame data and damage otherwise, or how Ken's Jab 3 is bigger for literally no reason), and thus should stay together.

  • @grfrjiglstan
    @grfrjiglstan 3 года назад +1

    Bandai Namco: Well, Kazuya has an awful lot of moves. Which ones do you want to incorporate into Smash?
    Sakurai: ...what do you mean, "which ones?"

    • @nassoltd
      @nassoltd 3 года назад +1

      he still has like 80 moves not in lol

    • @genzo454
      @genzo454 3 года назад

      Well, he has 80 moves in Tekken 7, so he actually is missing a ton of moves (just not any of his key moves, they all made it in)

  • @striketh2000
    @striketh2000 Год назад

    Nintendo: So, how many moves would you like this new smash character to have?
    Sakurai: Yes

  • @carlos41519
    @carlos41519 3 года назад +1

    Btw, up tilt 1 combos into another up tilt 1, i havent been able to do it consistently but it does work(even on the counter)

  • @loadingname4947
    @loadingname4947 3 года назад

    Fun fact: look closely at dragon uppercut. Even closer. Specifically frame 1 of the hitbox. Notice how the big red circle goes below his foot a tiny bit? **That move hits the ledge. It can two-frame**

  • @123jolak
    @123jolak 3 года назад +1

    14:08
    Those dudes need to remake the strongest single hit in super smash brothers using this reflector

  • @jiwas4419
    @jiwas4419 3 года назад +1

    i love how two thirds of this video is just his grounded normals

  • @shamardaniel4819
    @shamardaniel4819 2 года назад +3

    You seemed to miss the part where you mention how freaking broken he is.

  • @higuy2617
    @higuy2617 3 года назад +1

    10:46 it would be cool if this is foreshadowing that the last DLC character can shield in the air, making this property useful.

    • @narwhalguy3829
      @narwhalguy3829 3 года назад +1

      Why would they do that? Maybe a character that can stand in the air or something. I don’t really see it. The last character is definitely going to be crazy though

  • @flamethefurry3516
    @flamethefurry3516 Год назад

    Even though he doesn't fit my playstyle, Kazuya is easily my favorite design for a dlc character. I suck at him, but I appreciate how unique he is

  • @soulcyclone360
    @soulcyclone360 3 года назад +6

    Could the next character be someone known for "shielding" in mid air.

  • @BruceLee-sr4dj
    @BruceLee-sr4dj 3 года назад +1

    very useful kazuya video

  • @ahmadzahraniAAZ
    @ahmadzahraniAAZ 3 года назад +36

    Try tekken, you'll have fun with 0 to death combos

    • @bigdog421
      @bigdog421 3 года назад +4

      Its hilarious whenever i get one or my friends get the combo on me

    • @AshenDust_
      @AshenDust_ 3 года назад

      That doesn’t sound fun. Whoever gets hit first loses

    • @starter497
      @starter497 3 года назад +15

      @@AshenDust_ death combos are not common. Outside of Akuma and other 2D characters, you wont see a 0-death in a match. Also in tekken though combos are true, in general at a top level you wont be landing combo starters often.

    • @AshenDust_
      @AshenDust_ 3 года назад +1

      @@starter497 is Akuma banned or something? Why doesn’t everyone play him if he can consistently get 0-Deaths.

    • @stoopid9853
      @stoopid9853 3 года назад +12

      @@AshenDust_ thing is, he can't, he has really specific setups and requirements in order to do it and even then the execution is very hard, even for pro players.

  • @antisocial_dumbass
    @antisocial_dumbass Год назад +1

    8:19 actually, it kinda does combo into his kill move at 60% if you factor in rage drive

  • @ericverrett4397
    @ericverrett4397 2 года назад +1

    "its borderline....not okay,.". Ya, you could say that.

  • @Rat_the_Renegade
    @Rat_the_Renegade 3 года назад +2

    Now I'm curious. Of his down forward tilt has hotboxes that ignore shield but only on aerial opponents could he hit Pit and Dark Pit out of their down B if they use it in the air? Since it does act like a shield against melee attacks.
    Also fun fact. Kazuya's sweet spot forward smash is the strongest forward smash in the game barely beating out Ganondorf's.

  • @kidkruschev
    @kidkruschev 2 года назад +1

    His reflect is my biggest complaint
    That’s a lie, my other complaint is that to get someone to a high percent all he has to do is hit you with 3-4 moves

    • @shaghilathar3588
      @shaghilathar3588 Год назад

      Heard of Ganon before? And his reflect is the most situational and difficult to use in the game

  • @wolfmann1999
    @wolfmann1999 3 года назад

    Can't wait for the hour long Kirby Hitbox showcase after the final dlc character is out

  • @drmario2024
    @drmario2024 2 года назад +1

    Anyone notice he can turn into a Twizzler

  • @Postie1994
    @Postie1994 3 года назад +3

    Kazuya is what Little Mac could have been.