Explaining Ganondorf’s Gruesome Hitboxes (Smash Ultimate)

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  • Опубликовано: 16 ноя 2020
  • Today we are taking a look at a quite beloved character, it’s ganondorf! While he has never been a particularly competitively threatening character, he certainly is one of those standout characters of smash. He may be slow, but hits very hard. And hitboxes that hit hard, are usually pretty fun. So why don’t we find out.
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Комментарии • 662

  • @xpload
    @xpload 3 года назад +1282

    I like to think Ganon's jab is just a strong high-five

    • @theganondorky7238
      @theganondorky7238 3 года назад +53

      He just high fives you with an electric buzzer, but you know, more painful

    • @dainsrover5757
      @dainsrover5757 3 года назад +16

      Now I wanna break my arm by giving him a High Five.

    • @cullenhutchison6528
      @cullenhutchison6528 3 года назад +24

      It's not even a high-five, it's like a...forward-five.

    • @paper-boat4326
      @paper-boat4326 3 года назад +9

      It’s the gumball high five

    • @goon5665
      @goon5665 3 года назад +10

      When you have a ganon ditto.
      "Hey high five bro".
      Ganon jab trades
      Yoooooooo

  • @iceypumpkinhead
    @iceypumpkinhead 3 года назад +400

    Gannon is a good example of "when you fight the boss vs when you unlock it as a playable character"

    • @exzyyd392
      @exzyyd392 3 года назад +8

      @@Chad_Eldridge Literally any fighting game

  • @TheLobsterCopter5000
    @TheLobsterCopter5000 3 года назад +767

    "Today's hitboxes were made by Zeckemyro"
    - He's gonna talk about the forward smash blindspot, isn't he?

    • @cjlite0210
      @cjlite0210 3 года назад +50

      That's a shame, bit maybe they could make it so for the single frame where Ganon actually starts swinging, there could be a hitbox where the blindspot is to cover that glaring flaw with the DORIYAH!

    • @Liggliluff
      @Liggliluff 3 года назад +6

      They could make the hitboxes into long hitboxes (like the down smash), so it covers the distance the hitboxes move.

    • @purpledefaultpfp6233
      @purpledefaultpfp6233 3 года назад

      @@Liggliluff they might want to make it so the farther you are from the "first" hit box the less damage it does or something

    • @gumisharks5127
      @gumisharks5127 3 года назад

      Or just use up smash when someones more above you, if not one of Ganondorf's airials.

    • @brandondennis7527
      @brandondennis7527 2 года назад +1

      Not to mention the up smash hitbox blindspot.

  • @petery6432
    @petery6432 3 года назад +620

    Poor Ike. He's been swinging a giant sword in an arc for over a decade, and it only gets recognized when evil uses it.

    • @yaldabaoth4807
      @yaldabaoth4807 3 года назад +49

      And Cloud's Down Smash too. Even when Ganon tries to separate from a character, it's only to get close to another one

    • @YounesLayachi
      @YounesLayachi 3 года назад +56

      @@yaldabaoth4807 smash has too many characters, inevitably some moves are gonna be similar. All traditional sword fighters have the same down smash (link, Y link, T link, marth, roy, ike, lucina, chrom, and hero)
      Many brawlers have the same down smash too (mario, luigi, drmario, samus, piranha plant) and more if we include other spins which aren't kicks.
      All 3 new heavies introduced in ultimate have the exact same body slam down smash (ridley, krool, incineroar)
      While it's good to have original moves for diversity, the most important aspect is for the moves to work well within a character's kit

    • @thelavaslug5465
      @thelavaslug5465 3 года назад +15

      @@YounesLayachi Sure, but (most) of those at least have unique animations, and (most) of those actually make sense for the character. Why is Ganon swinging a sword that he has NEVER used in an actual game?!

    • @PoopieMcSkroochiehahaha
      @PoopieMcSkroochiehahaha 3 года назад +1

      At least he has his sword finally

    • @thelavaslug5465
      @thelavaslug5465 3 года назад +6

      @@Chad_Eldridge I know that, I never said he's never used a sword. I'm just saying he's never used THAT sword in an actual game.

  • @grfrjiglstan
    @grfrjiglstan 3 года назад +372

    "You'll never land up-tilt as Ganondorf."
    _Me, who consistently gets hit by up-tilt online:_ "Uh...heh, of course."

    • @tohitarmorclass0846
      @tohitarmorclass0846 3 года назад +9

      @Strange Kitten In my entire carrier I've only ever landed that twice. Feels good when it happens tho lol

    • @minishark7630
      @minishark7630 3 года назад +7

      Lmao first time I ever played with my friend I broke his shield with that, you can imagine the laughter

    • @donniedorko3336
      @donniedorko3336 3 года назад +18

      Right??? I always tell people Ganon's tier is whatever you can convince your opponent it is.

    • @dazedigital
      @dazedigital 3 года назад +8

      I’ve landed up-tilt quite a bit, although most of them are either mis-inputs or my opponent didn’t deserve to go out like that

    • @KaitouKaiju
      @KaitouKaiju 3 года назад +3

      He didn't even mention that it shield breaks

  • @clasy5678
    @clasy5678 3 года назад +64

    12:07
    lmfaoooooo Imagine parrying a warlock punch just to ftilt and run away💀💀💀

  • @gerg905
    @gerg905 3 года назад +216

    One small misconception about Ganondorf's Neutral B. The aerial version IS more powerful, but Ganondorf can't be touching the ground when the hitbox comes out or else the grounded version will come out instead. This means that it's nearly impossible to get the aerial version of Warlock Punch because he has to be falling for almost a straight second before the move lands and he doesn't have that kind of vertical mobility.
    Edit: gonna correct this before someone tries to "well actually" me. Yes, I know Warlock Punch takes 70/80 frames to come out, but if you're trying to land the aerial version, you're probably not gonna wait until you start falling to start Warlock Punch, hence, almost a straight second.

    • @Veemo590
      @Veemo590 3 года назад +21

      only off stage or with a bunny hood is it realistically possible

    • @tapatorta
      @tapatorta 3 года назад +3

      @@Veemo590 Or the tanuki ears

    • @marzipancutter8144
      @marzipancutter8144 3 года назад +2

      You can hit it off of the top Battlefield Platform if your timings right, I think. Note that the backwards aerial version takes a bit longer to come out, so this only counts for the forward aerial version.

    • @illegalmemedealer3549
      @illegalmemedealer3549 3 года назад +11

      Actually, Kirby can pull it off!

    • @jmurray1110
      @jmurray1110 2 года назад +1

      Or the jet pack
      Also I think a turn around Ariel warlock punch can kill Mario at 0 from center stage
      Or at least really low

  • @gyozalizard7804
    @gyozalizard7804 3 года назад +39

    Anyone else get peeved when he goes over a move, then proceeds to show footage of everything except said move.

  • @firelifeblizzard8782
    @firelifeblizzard8782 3 года назад +203

    First 30 seconds is Rekzius getting destroyed by the world's hypest Zelda. A CPU

  • @vegetavsluigi
    @vegetavsluigi 3 года назад +178

    Easily one of the worst characters in Ultimate, with very noticeable flaws and exploitable weaknesses, but I’ll be damned if I said he didn’t provide some sauce when he gets going. In the right hands, Ganondorf takes down armies single-handedly, and that’s why he’s my beloved main.

    • @theprince8720
      @theprince8720 3 года назад +19

      Oh no im at 90 and havent got a hit
      (Side B into grab d-throw nair spam f smash till 1 hits) I got the stock

    • @bb010g
      @bb010g 3 года назад +24

      i just main him because i don't know how to stop

    • @Bloyster_Sauce
      @Bloyster_Sauce 3 года назад +16

      Ganons sauce is toxic when ingested or when it comes into contact with the skin. this is proven in BotW, as seen by the painful goopy stuff all over hyrule.

    • @YEs69th420
      @YEs69th420 3 года назад +13

      He sure doesn't feel like one of the worst, I'm fucking addicted to him

    • @ashmyoshi3912
      @ashmyoshi3912 3 года назад

      Ganon is to slow for me as a sonic main but ganon doesn't mainly camp which is the only reason why I play him cause camping half a match isn't fun and playing falcon doesn't make sense to me

  • @ASA-ux7cg
    @ASA-ux7cg 3 года назад +308

    I know some of his hitboxes aren’t intimidating but damn that D-Air looks scary.

    • @YallGonMakeMe245
      @YallGonMakeMe245 3 года назад +12

      Nair

    • @sarougeau
      @sarougeau 3 года назад +9

      If you play a character with a tether recovery you are way too familiar with it.

    • @chrisshen7555
      @chrisshen7555 3 года назад +8

      Both of bait and fair are scary for tether recoveries. This is coming from a Ganon main.

    • @Mr.Fire9906
      @Mr.Fire9906 3 года назад +12

      I landed a down air on a Diddy kong at 3 percent and he died

    • @Mr.Fire9906
      @Mr.Fire9906 3 года назад

      Except pichu that grab will be hella hard to land on it

  • @Moss_Dude
    @Moss_Dude 3 года назад +221

    Fun fact: until Byleth, Ganon had the strongest down air in the game.
    More specifically the most killpower.

    • @SeriousStriker
      @SeriousStriker 3 года назад +5

      I think Steve's down air is also incredibly strong, though it doesn't spike so it kills later despite doing more knockback.

    • @Moss_Dude
      @Moss_Dude 3 года назад +27

      @@SeriousStriker If the opponent is grounded I think Byleth's _might_ still be stronger.

    • @YounesLayachi
      @YounesLayachi 3 года назад +2

      Buffs have joined the chat

    • @OPLord
      @OPLord 3 года назад +27

      Byleth did take the crown of the strongest spike in the game

    • @sauceman5337
      @sauceman5337 3 года назад +2

      @@OPLord what about ganon down b or greninja counter down?

  • @monimoniiii
    @monimoniiii 3 года назад +134

    "every character deserves a recovery"
    Little mac mains: *crying internally*

    • @ZakStrife9
      @ZakStrife9 3 года назад +3

      Jigglypuff: Yeah..

    • @kokakadoo9101
      @kokakadoo9101 3 года назад +2

      Wait people main little mac?

    • @qwormuli77
      @qwormuli77 3 года назад +8

      "every character deserves a recovery"
      Ganon mains: A what?

    • @StoryTeller796
      @StoryTeller796 3 года назад

      Well, I have said it once, and I'll say it again. Someone at Duke Of Dorks has improved him by making his neutral special into a teleporting counter that has him do the three hit jab. Meaning that if he gets hit by a projectile, he will teleport to the opponent and hit them with that three hit jab. This is an actually good recovery that fits the character. You can check the rest of the concept out by going to the description of the Peasants Perspective and it will be easily identifiable by because it has Little mac on it's thumbnail.

    • @qwormuli77
      @qwormuli77 3 года назад +1

      @@StoryTeller796 Why does a boxer teleport?

  • @DarkMagicX2
    @DarkMagicX2 3 года назад +35

    "But, maybe one day we'll see a change of winds."
    I covet that wind, I suppose.

    • @gabrielkrows488
      @gabrielkrows488 3 года назад +4

      I dont know how this doesnt have infinite likes

  • @Sun_Downer
    @Sun_Downer 3 года назад +66

    You forgot the part where he loses his super armor during neutral B for 2 and 4 frames for normal and reversed just before the hit boxes come out.

    • @TaranAlvein
      @TaranAlvein 3 года назад +3

      You guys were getting super-armor?
      In all seriousness, I've almost never had the super-armor work, no matter when I've been hit during the move. I just never use it, since it's so inconsistent.

  • @Hc2p3n4t4rp
    @Hc2p3n4t4rp 3 года назад +44

    I tough you were gonna say "It hits like a massive blade being swung by the phisical manifestation of a Truck"

  • @DrMcSpankus
    @DrMcSpankus 3 года назад +101

    This man's vocabulary must be 90% comprised of adjectives

  • @TheAAJYu
    @TheAAJYu 3 года назад +64

    One other thing about up-smash: despite it looking like it should, it can’t hit certain crouching opponents on the back hit.

    • @TaranAlvein
      @TaranAlvein 3 года назад +4

      It also can't hit small or medium-sized characters landing directly at your feet. On multiple occasions, I've read the air-dodge and positioned myself to hit the other guy with an up-smash as soon as their I-frames wore off, only for the attack to whiff because they were inside the attack's hit range. It's disgraceful. Even Mario was able to get in safely against it!
      No, I take that back. The true disgrace is how tiny that Wizard Kick is. Surely they could give it a little more size!

  • @Greenomb
    @Greenomb 3 года назад +86

    I kinda wish, they would've swapped out his current up-tilt with a weaker version of his smash 4 up-smash because that move was just a lot of fun to spam.

    • @PrettyKoolCrocodile
      @PrettyKoolCrocodile 3 года назад +15

      Agreed, his Up Tilt is borderline USELESS in neutral, not reliable as a out-of-shield option, takes way too long to use and only useful for being ballsy and going for a ledgetrap/2-frame/shield punish read or making it a lingering hitbox against external hurtboxes on recoveries like Villager's Up B. I'd want a redesign, believe me but its extremely doubtful as so far the balancing team only adds, removes or moves hitboxes/knockback as well as their frame data, they never redesigned an animation to make new hitboxes and frame data for it. Redesigning G&W's FSmash animation doesn't count as no hitboxes and frame data was altered. Misinputing the move when you think you have a normal Up Tilt as a decent OOS often makes you die due to players will catch you vulnerable while charging it and likely punish a mistake to gimp your stock.

    • @YallGonMakeMe245
      @YallGonMakeMe245 3 года назад +27

      Yeah a weaker smash 4 ganon up smash for an up tilt is a damn good idea

    • @YounesLayachi
      @YounesLayachi 3 года назад +6

      Agree, but make it a 2 step move where the 2nd step (like snake ftilt) is the current explosion. Getting hit by both steps should also be impossible (1st launchs up and doesn't hit shields)

    • @Luigiofthegods
      @Luigiofthegods 3 года назад +5

      @@YounesLayachi Damn, I thought I was the only one with this idea. The cheering shampoo bottles lied to me

    • @dustymcwari4468
      @dustymcwari4468 3 года назад +6

      I’m so glad I’m not the only one, his exploding axe kick thing is so damn awful, especially when you do it accidentally, he using a weaker Smash 4 Up Smash as Up Tilt would feel more proper, especially when all his tilts are forceful straight kicks like that very Up Smash, and would add another move that’s legit only Ganondorf does (the current Up Tilt is just a modified version of Captain Falcon’s), and would be such a very great faster anti-air option, and perhaps a bait tool as well

  • @traskforge
    @traskforge 3 года назад +19

    "Is it still a punch if you do it with an open palm" my mother would say no

  • @berkpwn
    @berkpwn 3 года назад +50

    Ganon’s animations are sooooooo clean.

  • @electricenergy116
    @electricenergy116 3 года назад +24

    Fun fact: buffering a fair out of a fast fall short hop makes it so the particle effects of the punch come out, but the hit box doesn’t come out

    • @PrettyKoolCrocodile
      @PrettyKoolCrocodile 3 года назад +4

      The exact same happened to me with BAir! I parried a Wario dash attacking, attempted to punish it with a short hop BAir and the said thing happened to me and I ate a Down Smash for a "failed" attempt

    • @AverageHandle_
      @AverageHandle_ 3 года назад +6

      Yeah I find that really weird

    • @rainbowstar6488
      @rainbowstar6488 3 года назад +5

      I hate that lol

  • @badfish321
    @badfish321 3 года назад +138

    Ridley's Ridiculous Hitboxes?
    or
    Ridley's Hitboxes are TOO BIG?!

    • @seabassjames8222
      @seabassjames8222 3 года назад +15

      Ridley's Ridiculous Hitboxes are TOO BIG?!

    • @badfish321
      @badfish321 3 года назад +2

      @@seabassjames8222 Hell yeah! XD

    • @zachselsley6312
      @zachselsley6312 3 года назад +2

      @@seabassjames8222 Both. Both is good.

    • @wahoo812
      @wahoo812 3 года назад +1

      ridley fucking dies from being the size of the terminal montage universe

    • @orangeslash1667
      @orangeslash1667 Год назад

      @Roger Loe It's a reference to the Xenomorths from Alien.

  • @nikc101
    @nikc101 3 года назад +23

    On paper, Ganon has decent hitboxes, but a lot of moves don’t seem to fulfill their purpose or have some giant flaw.
    You can fall out of Nair1/2, blindspots at the beginning and end of Up smash.
    I do wish Bair and Fair had unique effects so we can get away with making the hitboxes bigger

  • @charKT-7461
    @charKT-7461 3 года назад +24

    Important note: The damage on Warlock Punch only increases if it is hit _while_ airborne. Activating in the air but hitting it on the ground won't increase its damage.

    • @100000reproducciones
      @100000reproducciones 3 года назад

      Reversing it on the ground will increase the damage

    • @ShawFujikawa
      @ShawFujikawa 3 года назад +1

      But it _will_ remove the super armour from the move, which is... kiiinda annoying.

    • @AlgunPersona
      @AlgunPersona 3 года назад

      But when you hit someone with a reverse-aerial warlock punch as they try to go for ledge . . . that's just the best feeling there is

    • @charKT-7461
      @charKT-7461 3 года назад

      @@100000reproducciones, yes, and that stacks with aerial contact.

  • @davishall
    @davishall 3 года назад +18

    7:46 "Every character needs a recovery" while fighting jigglypuff.

    • @TwilightFlower9
      @TwilightFlower9 3 года назад +5

      Jigglypuff has a recovery, it's called 6 fucking jumps

    • @lordhelix1705
      @lordhelix1705 3 года назад +1

      And upward pound

  • @Sun_Downer
    @Sun_Downer 3 года назад +42

    God i know those up tilt wind boxes need to be 3 to 4x stronger and it needs to be reduced down to at least 50 frames if not more.

    • @YounesLayachi
      @YounesLayachi 3 года назад +5

      Just make it a 2 step move like snake f tilt, with the 1st step being a fire multihit on his upward extended foot

    • @emeraldmann1329
      @emeraldmann1329 3 года назад +6

      @@YounesLayachi honestly that'd be pretty cool, like mixing his up tilt with last games up smash

    • @Mepphy99
      @Mepphy99 3 года назад +4

      Frame 14 but with less knockback

    • @Fin0fLenster
      @Fin0fLenster 3 года назад

      Considering how weak the move kind of is it would still most likely be abysmal if it hit on frame 30.

  • @LinikoAndrord
    @LinikoAndrord 3 года назад +11

    I remember seeing Ganondorf's Neutral Air back before Smash Ultimate came out. I was promptly scared of what the game would be like due to how it looked like it had no landing lag whatsoever. Of course now it pretty much feels like landing lag doesn't exist anymore on every character that isn't Hero or Snake.

  • @peterlynch9929
    @peterlynch9929 3 года назад +41

    Real missed opportunity to bring up the fact of tech-checking. For those who don't know if you get grabbed by Ganon's (and Falcon's) up-b while he's recovering, if you tech the hit, most characters will be able to hit Ganon and kill him before he can even act because the endlag of the up-b grab is so long. It is honestly one of the most unfortunate (hopefully) unintentional mechanic in the game.

    • @harmless9336
      @harmless9336 3 года назад +2

      The other side of the coin is that if you play with newbies that never tech his recovery is near unchallengeable because they will get stage spiked every time

    • @insertusername8806
      @insertusername8806 3 года назад +4

      Peter Lynch I thought that was called rock-crocking. Did I miss something?

    • @thomasr.6669
      @thomasr.6669 3 года назад +4

      @@insertusername8806 It’s been changed to “tech checking” so it makes more sense to people. And it’s kinda true. Challenge their Up-B’s offstage and get caught, it’s pretty easy to prepare a tech if you are decent at reacting. Basically the same as a vibe check lol.

    • @insertusername8806
      @insertusername8806 3 года назад +2

      Thomas R. Oh, that makes sense. Thank you!

    • @peterlynch9929
      @peterlynch9929 3 года назад +2

      @@harmless9336 Well, if the opponent misses the tech every time, the reduction in endlag to up-b won't change anything for the opponent. They die whether Ganon takes 2 frames to act out of up-b or 10 years

  • @purplebearmom78
    @purplebearmom78 3 года назад +11

    Ganon may suck, but in my opinion he is one of the most fun characters to play.

    • @barrazellbub2534
      @barrazellbub2534 3 года назад

      Mained him since smash 4. Never dropping him as my main until doomguy comes around, then he’ll be my secondary

  • @yt_MLM3
    @yt_MLM3 3 года назад +11

    I think i might be the only one that wants a corrin hitbox analysis

    • @nathanturoff3496
      @nathanturoff3496 3 года назад +4

      Correct

    • @GoDzJtFr
      @GoDzJtFr 3 года назад +2

      Honestly I want it too just to see visual confirmation of how awful they are

    • @hypotheticaltapeworm
      @hypotheticaltapeworm 3 года назад +4

      Me but with Marth

    • @yt_MLM3
      @yt_MLM3 3 года назад

      @@GoDzJtFr I KNOW RIGHT

    • @yt_MLM3
      @yt_MLM3 3 года назад +1

      @@hypotheticaltapeworm to be honest marth compared to lucina in one episode would be interesting so i'm about it

  • @themanwithsauce
    @themanwithsauce 3 года назад +10

    I was surprised with the down-b you didn't mention how the launch angles change from being a down spike near the start to an upwards launch for hitting grounded targets. Doesn't come in too handy since you've also got the stomp which is just a better airborne spike that doesn't send you hurtling down into the blast zone with the opponent you just spiked, but hey - good to know.

    • @MelvinStFleur
      @MelvinStFleur 3 года назад +1

      I like the later upward sending hitbox especially when someone tries to juggle me and I haven't used the kick all match. It catches them by surprise and kills them off the top

  • @synysterdawn8913
    @synysterdawn8913 3 года назад +7

    Worth mentioning that Usmash has pretty glaring blindspots directly next to him, allowing some characters to just stand next to him for Usmash to whiff. Could be easily fixed by placing some hitboxes next to his feet, but I can't remember the last time Ganondorf was given any attention in patches so he'll likely just get to keep those blindspots.

  • @TwilightFlower9
    @TwilightFlower9 3 года назад +11

    Warlock Punch's super armor is great when your enemy is locked into a move that does a lot of small hits. Shame there's exactly one of those in the game: Magic Burst. Yeah, you can Warlock Punch through Magic Burst. I discovered this by complete accident (misinput when trying to side-b or down-b).

    • @MelvinStFleur
      @MelvinStFleur 3 года назад

      Lol that Hero must've been shook to see that 😂😂

    • @TwilightFlower9
      @TwilightFlower9 3 года назад

      @@MelvinStFleur It was my cousin and we both thought it was hilarious

  • @zombieguy4444
    @zombieguy4444 3 года назад +11

    Not sure why this is called "Explaining Ganondorf's Gruesome Hitboxes (Smash Ultimate)"
    This is clearly Captain Falcon with a Buster Sword

    • @AarturoSc
      @AarturoSc 3 года назад +5

      Captain Falcon with Ragnell.

    • @zombieguy4444
      @zombieguy4444 3 года назад +1

      @@AarturoSc Captain Falcon with an eye beam

  • @hypotheticaltapeworm
    @hypotheticaltapeworm 3 года назад +5

    Marth's Marvelous Hitboxes
    Get it, because Dancing Blade is called (マーベラスコンビネーション) Marvelous Combination in Japan?

  • @SeriousStriker
    @SeriousStriker 3 года назад +13

    This is one of those weird instances where a character sucks but his hitboxes are mostly pretty good.
    Edit: Except Side B and Down B, those need to be larger.

    • @xpload
      @xpload 3 года назад +7

      Like seriously, I never knew that down b's hitboxes are so tiny

    • @ellie8272
      @ellie8272 3 года назад +7

      Up b whiffs a lot of short characters when used on the ground. It's actually the main buff he needs imo, as it's a good out of shield option otherwise

    • @Darkshad0vwv
      @Darkshad0vwv 3 года назад +6

      Up-B used to hit Pikachu on the ground. Now it doesn't do that anymore.
      Uair tipman is gone and it really hurts Ganon's edgeguarding.
      U-tilt, bair, and down-B are literally half their former sizes. They weren't even that impressive to begin with.
      Hell Melee Fair had a pretty generous disjoint.

  • @thenorfnonly3486
    @thenorfnonly3486 3 года назад +3

    10:03 Can we just pause and appreciate that interaction in the background footage?

  • @Mabra51
    @Mabra51 3 года назад +3

    I just now noticed that Ganon dabs in his aerial down special.

  • @DaedricPrinceOfSmash
    @DaedricPrinceOfSmash 3 года назад +2

    When it came to Ganon's Dair, I had a big evil grin on my face.
    Any fellow Ganon mains around here?

  • @MrWarpPipe
    @MrWarpPipe 3 года назад +5

    Can we talk about how the CPUs in the video parried Utilt and Warlock Punch

    • @Nyxael5845
      @Nyxael5845 3 года назад

      If a high level CPU shields during Ganondorf's Up Tilt startup they will always parry it just to show off.

  • @iamspeed4362
    @iamspeed4362 3 года назад +1

    Gabon’s F-air hit box actually comes out a frame or two slower than the move’s smear, which is torturous when dealing with smaller characters

  • @emmastarr5242
    @emmastarr5242 3 года назад +5

    Ganon's SSBU Dash Attack is the Roy Dash Attack of Melee.

    • @SeriousStriker
      @SeriousStriker 3 года назад

      Except Ganon's dash attack is actually really good.

    • @Rexis102
      @Rexis102 3 года назад

      @@SeriousStriker I wouldn’t say “really good”. Wolf’s is really good, Ganondorf’s is decent. It can combo at mid percents and kill at High if you time the hitbox right, but that’s the thing, you really need to time it for it to work for you. If Ganondorf’s hitboxes were like Wolf’s, it would be a different story.

  • @NeoAnguiano
    @NeoAnguiano 3 года назад +6

    forgot aerial down b making ground contact it has some hitboxex, and a weird one behind him

  • @exaltedb
    @exaltedb 3 года назад +6

    Me who has Ganon as a pocket is kinda disappointed he’s technically among the worst in the game, as he’s fun as hell to play

  • @theyogameti5198
    @theyogameti5198 3 года назад +5

    Ganon's jab has always been called "Buddah Palm".

  • @benikujaku4567
    @benikujaku4567 3 года назад

    I really like that you show the use in training mode when you start talking about it

  • @valemontgomery9401
    @valemontgomery9401 3 года назад +3

    I hope he gets the move set he deserves if another Smash comes out, although I'd love fore him to keep that dair. Maybe port his old Falcon moves onto Black Shadow

  • @BlazingShadowSword
    @BlazingShadowSword 3 года назад +2

    Good to see my go to when raging at the level 4 spirits get his due. I love Ganondorf in ultimate, he just feels right to me.

  • @lordbebsi
    @lordbebsi 3 года назад +1

    I'd like to point out that the very tall hitbox of ganon's uptilt is indeed a very weak hit, but its coded to ALWAYS break your shield regardless of knockback :)

  • @Luigiofthegods
    @Luigiofthegods 3 года назад +4

    0:40 and i just got back from watching PJiggles's "Worst Moves in Smash" videos

  • @pizzawonderer5024
    @pizzawonderer5024 3 года назад +6

    Im hoping for a "Bowser's baffling hitboxes" next.

  • @blueheart9873
    @blueheart9873 3 года назад +6

    Sad there is no visualisation on Ganon's up special when he has someone grabbed. The sparks have a hitbox too

  • @martinjohanis3641
    @martinjohanis3641 3 года назад

    Roy's revered/renowned/remarkable hitboxes for next time! I love your content bro

  • @kungfudragon321
    @kungfudragon321 3 года назад +1

    I'd like to see Corrin's hitboxes at some point.
    If only so we can watch Rekzius sigh about all of the multi-hit moves

    • @orangeslash1667
      @orangeslash1667 Год назад

      Corrin is all about spacing and attacking with a sweet spot.

  • @hypnothechimera8357
    @hypnothechimera8357 3 года назад +7

    Ridley’s Repulsive Hitboxes?

  • @xaviermartinez4872
    @xaviermartinez4872 3 года назад +1

    I've been asking for a video about mewtwos hit boxes and hurt boxes for a while now but then I remembered there is a decent enough chance that they could all get reworked if they ever fix his tail and stuff.

  • @isaachess9356
    @isaachess9356 3 года назад +1

    Gannon is brutal when no one knows what they're doing. Once your friends figure out how to move then he becomes a punching bag.

  • @Ivy64_
    @Ivy64_ 3 года назад +1

    You were right about his d-air. Its been the strongest spike in the entire series up until byleth axe dethroned it.
    Also that lucina cpu just parried warlock punch. WHAT!

    • @Fin0fLenster
      @Fin0fLenster 3 года назад

      If you mean kill percentage wise then Ganondorf's Down Air isn't even his own strongest spike.

  • @RainIsVibin
    @RainIsVibin 3 года назад +4

    It's like Nintendo WANTS ganon to be bad

  • @SDfighter1
    @SDfighter1 2 года назад

    3:30 That just explained so many interactions for me. Thank you

  • @sombat2788
    @sombat2788 3 года назад +3

    I think It'd be sick if they made his Up and Side specials chargeable - Weaker on the shorter side, but faster and stronger (with increased distance) on the longer side. This could immensely help his recovery.

  • @babyyoshi3099
    @babyyoshi3099 3 года назад +4

    9:12 Ganondorf dabs when he does his down special in the air. Good luck unseeing that.

    • @TaranAlvein
      @TaranAlvein 3 года назад

      You're right. That's hilarious.

    • @wahoo812
      @wahoo812 3 года назад

      not funny
      didn't laugh

    • @babyyoshi3099
      @babyyoshi3099 3 года назад

      @@wahoo812 dated meme
      sucky reply

  • @YallGonMakeMe245
    @YallGonMakeMe245 3 года назад +2

    Oh yeah ganon hitbox time

  • @aykh1705
    @aykh1705 3 года назад +1

    I feel like if they made Ganon's F-smash have one more active frame in between the first and second, the blindspot would go away.
    Then again, making Ganon's F-smash active last any longer is rather intimidating.

  • @luxian0287
    @luxian0287 3 года назад +2

    Finally, the king of evil himself! Great video as always.
    Im also very curious to see Roy's hitboxes or Marth's, might prove interesting since they have different hitboxes on their sword.

    • @aykh1705
      @aykh1705 3 года назад +2

      As a Roy main, up-smash makes me cry every time I use it. The scoop hitbox is actually so pathetic it's insane.

    • @GoldenYoshi1
      @GoldenYoshi1 3 года назад

      Roy's Rancid Hitboxes

    • @aurelionsolofficial
      @aurelionsolofficial 3 года назад

      @@aykh1705
      Cries in Hero Up-Smash

  • @lordhelix1705
    @lordhelix1705 3 года назад +2

    Can we make a petition to completely Rehaul ganon’s moveset? He’s too important of a character to just be taking moves from other characters

    • @chordalharmony
      @chordalharmony 3 года назад

      Keep the down air and smash attacks, but redo most normals and specials

  • @halt1931
    @halt1931 3 года назад +2

    Ganondorf main here -
    Uptilt is worse than you make it out to be, and you make it sound pretty bad. It's weaker in all senses than an uncharged forward smash, except for the shield damage, does less knockback, is slower, and you cannot control when you let it rip, unlike a charging smash attack. Oh, and the one thing it's supposed to be good at? The shield damage? Against a fully charged shield, sometimes it won't even fully break it. It's just... bad. Seriously, you basically always want to use fsmash or some other option instead.
    Nair has some problems with the hits linking, no pun intended, against smaller characters in the air, especially if you land the first hit while rising. This can often lead to you getting reversed offstage and losing a stock because you landed your move, which, er, doesn't always sit well. Still a great move, though.
    Up-special's initial hitbox misses short grounded opponents, which is a major problem. Against opponents who it can grab, though, it's fantastic. You didn't mention tech-checking, which makes sense because it's not really a hitbox issue, more an overall design problem, but those two problems aside, it works very well for what it's supposed to do. It actually goes a deceptively long distance (vertically, anyway) in terms of recovery, despite losing the ridiculous ledgesnap it had in 4.
    Neutral special is only more powerful if you CONNECT with it while in the air - if you initiate it in the air and then land on the ground before the punch, it does the normal grounded damage and you lose the armour (aka "generally don't do this, not that you should be using it for things that aren't shield break punishes anyway"). Ganondorf on his own cannot actually get the height required to land the aerial version of it - you need items, or to be knocked pretty high into the air, or to use it offstage, which usually results in you dying anyway.

  • @johneden2033
    @johneden2033 2 года назад

    It's really incredible that Ganondorf only needs 4 simple changes to make him a decent C-tier character.
    1) Make his Neutral B his energy orb attack from Ocarina of Time. It's his most iconic attack from his premier game, why did he never have this? The Legacy XP mod gave Phantom Ganon this attack and it's great. He can even fly around while charging it. It's perfect. It would also balance out his slow movement compared to Falcon.
    2) Give most of his attacks larger hitboxes. They're ridiculously slow and punishable already so they might as well be more likely to hit.
    3) His grounded up-tilt is a joke, just get rid of it. Replace it with literally anything else.
    4) Give some of his attacks intangibility on his limbs. Specifically, Wizard Foot, neutral aerial, and neutral ground. This attacks are hilariously easy to defeat in a clash, because basically any other character can simply attack while these are active and hit Ganandorf AND not get hit in return because his hitboxes are so close to his hurtbox.
    That's all you gotta do! You don't even have to increase his airspeed or boost his horrible recovery. Really, any character that falls into bottom tier should be buffed to be equal to C-tier characters. Even in casual play, it's more frustrating than fun playing with a bottom tier character because the mechanics of the game itself are working against the player.

  • @Darkvortexwolf
    @Darkvortexwolf 3 года назад +1

    9:13 HE DABS. No wonder he has power

  • @thebadnoob5398
    @thebadnoob5398 3 года назад +1

    Just found out this was posted on my birthday. Nice. Can you do Inkling next?

  • @princesscadance197
    @princesscadance197 3 года назад +1

    Ganon is more agile than I’d expect from someone as big and bulky as he.

  • @brajkraft
    @brajkraft 3 года назад

    I would love to see a video about bowser jr's wierd moveset. There is so manny cool combo strings that character has in his/her arsenal and having a look under the hood so to speak would be very interesting.

  • @BlazingShadowSword
    @BlazingShadowSword 3 года назад

    I can't wait for the hitbox interpolation that's gonna be happening with Sephiroth and his compensating sword. He swings it pretty fast too, there are definitely gonna be some quirks.

  • @benro6564
    @benro6564 3 года назад

    Keep it up man! I’d like to see one on bowser lol

  • @kirbylover37
    @kirbylover37 3 года назад +2

    9:12
    I never realized Ganon dabs during that.

  • @ChaoticSonic400
    @ChaoticSonic400 3 года назад +2

    I wish we had the PM version of ganon in ultimate. he has more mobility and recovery options, a reflector so he can deal with zoners and edge guards better. His uptilt is faster and can work as an anti air or ledge trap. his aerial side-b can set up for combos. he's way more fun to play there.

  • @Mech3001
    @Mech3001 3 года назад

    One of my favorite things when playing my younger neighbor who plays little Mac and spams neutral b is to go to the edge of the stage, use warlock punch, and let the super armor put him in just the right position to die miserably even though the frame data is horrendous.

  • @anemodude9544
    @anemodude9544 3 года назад +2

    grenija's hitboxes, or piranha plant's powerful hitboxes.
    EDIT: oh you did plant already.

  • @nesswednesday2976
    @nesswednesday2976 3 года назад +6

    10:03 That sync was amazing

  • @Jknight416
    @Jknight416 3 года назад

    I recall getting interrupted whenever by my opponent’s attacks whenever I throw out Gabon’s Fair and yet the visual animation of Gabon’s Fair still comes out but not the hit box itself

  • @nauseousegg6416
    @nauseousegg6416 3 года назад +2

    6:58 laughs in Luigi down taunt*

  • @whereisspacebar2991
    @whereisspacebar2991 3 года назад

    Holy shit, that Lucina CPU has balls of platinum. Parrying a warlock punch is always nutty to watch.

  • @DonkeyFilms
    @DonkeyFilms 3 года назад

    New characters have a spilled bag of skittles when it comes to hit boxes. Ganon might be lacking in a lot when it comes to range and radius, but god damn does he heavy hit.

  • @gumisharks5127
    @gumisharks5127 3 года назад

    Valcano Kick (up tilt) garuntees a shield break and Wizards Foot (downB) spikes for about the first two frames in the air.

  • @Zapdos_777
    @Zapdos_777 3 года назад +1

    Also thank you for blessing us with pit’s pitiful hitboxes

  • @MicRouSn7
    @MicRouSn7 3 года назад +1

    The one thing I absolutely hate about ganon's nair hitbox is even if you bait him to throw it out and you get behind him with a brawler type character, you can still get hit by that rear hitbox. it's even killed me before from ledge.

    • @PrettyKoolCrocodile
      @PrettyKoolCrocodile 3 года назад

      Bruh I feel the exact same way, love using the move, hate getting hit from the unreasonable secondary backhit and it can happen to any character not just the ones that have big hurtboxes.

  • @dextra_24703
    @dextra_24703 3 года назад +2

    For me the only thing he needs is a projectile like Gordow maybe replace the warlock punch with the dead man's volley thingy from Oot

    • @Fin0fLenster
      @Fin0fLenster 3 года назад +2

      He needs a lot more than that.

    • @notalive5479
      @notalive5479 3 года назад +3

      I've read some pretty good suggestions for this, one of which is quite perfect, imo.
      The suggestion is to make neutral B a mixed bag of tricks. If you tap b, Ganondorf back-hands, which acts as a reflector similar to what Ganondorf does in OoT. If you hold the button for a little bit, Ganondorf charges the dead man's volley before releasing it. If you hold B all the way to completion, instead of dead mans volley Ganondorf unleashes the warlock punch. This fixes two of Ganondorfs biggest weaknesses, that being a lack of projectile and a lack of ability to handle projectiles while still keeping Ganondorf's most iconic Smash move.

    • @Darkshad0vwv
      @Darkshad0vwv 3 года назад +1

      I'd rather he just punch automatically if he gets hit by a projectile. Home-Run Bat does that now.

  • @AverageHandle_
    @AverageHandle_ 3 года назад +2

    Ganon’s jab needs a better hitbox for below him and I wish it had melee frame data

  • @ElecManEXE
    @ElecManEXE 3 года назад +1

    I'd love to see you do Mewtwo's hitboxes, but since everyone is always complaining about his tail hurtbox, it'd be extra cool if you could somehow overlay the hurtboxs along with the hitboxes to show why that's such an issue for Mewtwo.

  • @logankrohn1472
    @logankrohn1472 3 года назад

    Haven’t watched the full thing but: Ganon turning around leading into a smash attack is just nasty.

  • @Capris9x
    @Capris9x 3 года назад

    At 11:25 when you start talking about Ganondorf's blindspot on his Fsmash, Marth (and Lucina) has the exact same problem. It's actually very frustrating as Marth since you're aiming for perfectly timed tippers. The space itself between the two frames make it very difficult.

  • @midnight-fox7456
    @midnight-fox7456 3 года назад

    Maybe do a double video next, showcasing both Roy and Chrom's hitboxes? Since they're echo fighters, I don't think there would be too many differences, that would justify giving them their own videos.

  • @alathreon8315
    @alathreon8315 3 года назад

    About the warlock punch, in order to use the aerial version, you need to be in the air when the move hits.
    So in the video, it was no the actual aerial version of the move.

  • @one-wingedoreo
    @one-wingedoreo 3 года назад

    The issue with Ganon's Fsmash is that Ultimate DOES NOT have hitbox interpolation whereas smash 4 did. The big jump between frames wouldn't be an issue in smash 4 because the jumped distance would have the hitboxes active to cover the jumped area. But since Ultimate does not have interpolation, that jumped area is a blindspot. Its normally not a big issue because most attacks do not jump that big of a distance between frames, but Ganon's Fsmash is one of those moves that need interpolation otherwise blindspots occur.

  • @gamerlite7205
    @gamerlite7205 3 года назад

    Could you do a little mac hit box video? By chance unless you did one and I missed it? and your videos with the visuals and data has really been helpful.😁

  • @burgerminus9390
    @burgerminus9390 3 года назад +1

    7:02 fun fact: ganon’s down air spike was actually the strongest spike in the entire game until byleth

    • @Fin0fLenster
      @Fin0fLenster 3 года назад

      Wizard's foot spike kills way sooner.

    • @Molten2004
      @Molten2004 3 года назад

      @@Fin0fLenster what no lmao

    • @Fin0fLenster
      @Fin0fLenster 3 года назад

      @@Molten2004 The base knockback on it is way higher than down air.

  • @bretfinck1665
    @bretfinck1665 3 года назад

    Thank you for this, my two brain cells needed to know some specifics:)

  • @pattywattytaffy2707
    @pattywattytaffy2707 3 года назад

    To me, this is the best version of Ganondorf that anyone can play as. Also, I've used his up tilt and completely rocked some of my opponents with it (including the broken shield to warlock punch true combo).

  • @ComboFood
    @ComboFood 2 года назад

    Ganondorf’s back air feels like sweet spot and sweeter spot