Using ProBuilder to edit imported meshes

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  • Опубликовано: 2 дек 2024

Комментарии • 14

  • @spartanzneverdie3211
    @spartanzneverdie3211 8 месяцев назад

    I like how you keep creating tutorials on this exact topic through years, thank you!

  • @Popa4Gaming
    @Popa4Gaming Год назад +1

    Straight to the point, simple, works, love it

  • @mysterious_monolith_
    @mysterious_monolith_ 8 месяцев назад

    Exactly what I've beeen looking for!

  • @TanukiDigital
    @TanukiDigital Год назад +3

    Excellent!

  • @dertobbe1176
    @dertobbe1176 Год назад

    How can I use a probuilder mesh in the particle system? It only Shows the defaulf stuff,... Cube and so on

  • @lokosstratos7192
    @lokosstratos7192 4 месяца назад

    Is it normal for it to take 50-60 seconds to update even one vertices?
    Im trying it on a terrain that i exported from blender with around 30k triangles.
    it keeps saying: you might want to disable auto uv2 generation in the preference of probuilder, but i dont see any uv2 generation option inside the probuilder preference settings

  • @EnnuiPrincess
    @EnnuiPrincess Год назад

    is there a way to merge objects if they have a lot of children to simplify them? or is that a limitation?

  • @snaileri
    @snaileri 9 месяцев назад

    thanks

  • @mustafatekin7250
    @mustafatekin7250 10 месяцев назад

    great

  • @billatkin3956
    @billatkin3956 Год назад

    This looks great, but where can I get it from?

    • @gabriel-polysketch
      @gabriel-polysketch  Год назад +2

      Thanks Bill! ProBuilder is available via the Package Manager in Unity (just search for "ProBuilder" there :) )
      Polysketch is available over here: www.polysketchvr.com
      Let me know if you have any other questions, happy to help!

    • @billatkin3956
      @billatkin3956 Год назад

      @@gabriel-polysketch Brilliant! Thanks Gabriel!

    • @TimofeiLavrentev
      @TimofeiLavrentev Год назад

      @@gabriel-polysketch no, it is not available any more, only if you have it alreade in your assets. Now i have problem with it in a new project, I can't select any vertex, edge or face...