Is it normal for it to take 50-60 seconds to update even one vertices? Im trying it on a terrain that i exported from blender with around 30k triangles. it keeps saying: you might want to disable auto uv2 generation in the preference of probuilder, but i dont see any uv2 generation option inside the probuilder preference settings
Thanks Bill! ProBuilder is available via the Package Manager in Unity (just search for "ProBuilder" there :) ) Polysketch is available over here: www.polysketchvr.com Let me know if you have any other questions, happy to help!
@@gabriel-polysketch no, it is not available any more, only if you have it alreade in your assets. Now i have problem with it in a new project, I can't select any vertex, edge or face...
I like how you keep creating tutorials on this exact topic through years, thank you!
Straight to the point, simple, works, love it
Exactly what I've beeen looking for!
Excellent!
Glad you liked it!
How can I use a probuilder mesh in the particle system? It only Shows the defaulf stuff,... Cube and so on
Is it normal for it to take 50-60 seconds to update even one vertices?
Im trying it on a terrain that i exported from blender with around 30k triangles.
it keeps saying: you might want to disable auto uv2 generation in the preference of probuilder, but i dont see any uv2 generation option inside the probuilder preference settings
is there a way to merge objects if they have a lot of children to simplify them? or is that a limitation?
thanks
great
This looks great, but where can I get it from?
Thanks Bill! ProBuilder is available via the Package Manager in Unity (just search for "ProBuilder" there :) )
Polysketch is available over here: www.polysketchvr.com
Let me know if you have any other questions, happy to help!
@@gabriel-polysketch Brilliant! Thanks Gabriel!
@@gabriel-polysketch no, it is not available any more, only if you have it alreade in your assets. Now i have problem with it in a new project, I can't select any vertex, edge or face...