Those jumps are very easy to do tool-less. The glitch allows you to climb anywhere, so all you have to do is press up and jump. However, there isn't anywhere where you can execute the glitch in the original SMW.
This answer in the description is wrong: "No, it's not a cheat. At 6:01 Mario is on a line guided rope and gets blocked by the brown blocks. Mario gets pushed off of the rope but is still climbing. For some reason that lets Mario climb anywhere until I leave the room or touch another rope." Mario didn't do any of those things!
Snarly = Gnarly - Tubular 2 = Tubular - Way Cruel = Way Cool - Awful = Awesome - Gloomy = Groovy - Gonzo = Mondo - Rampageous = Outrageous - Forky = Funky - If you didn't catch the similarities, these are little plays on words of the names of the original Super Mario World special world levels.
Yup. He does all that while he waits for the block-eating block thingy to become his moving platform across the piranha plants at 13:42. Cool, isn't it?
Its not one frame at a time. The original game runs at 60 FPS, that was lag caused by having to many sprites on the screen. Frame by frame is definetly not shown here.
People seem to forget what TAS means. For those who don't know...it's tool assisted. Doesn't mean a bot is doing it.....it means a player is doing it frame by frame and making the best and fastest controls onto a program.
I know Damn well you won't see this but this is ground brakeing levels of impressive 37 THOUSAND RERECORDS YOU PUT SO MUCH TIME INTO THIS, I COULD NEVER PUT THAT MUCH TIME OUT OF MY DAY TO MAKE A TAS good job I hope I can be as dedicated as you someday watched the whole thing liked and subscribed
You can use two springboards to push yourself into a wall. When big mario is inside a wall he zips downwards and to the left, which is how I get through the wall.
If you're climbing on a line-guided rope and get blocked by a wall, like I do at 6:01, You can climb anywhere. I jump as soon as possible after climbing because it is faster.
i finally got the meaning of title. this game is difficult and mario often dies so this is cruel. but if you make fine play and reach goal, thats very cool. therefore, cool or cruel.
At 6:01 Mario is on a line guided rope and gets blocked by the brown blocks. Mario gets pushed off of the rope but is still climbing. For some reason that lets Mario climb anywhere until I leave the room or touch another rope. I can't think of a better way of explaining it. It's not a cheat or anything :3
TAS stands for Tool Assisted Speerdun/Superplay. It means the movie was created by editing an input file with emulator tools such as save states and frame advance. see tasvideos . org for more details.
Reading descrption is obviously too hard... so I'll just copy what he wrote: FAQ: Q. How did you jump everywhere at 6:00? Did you cheat? A. No, it's not a cheat. At 6:01 Mario is on a line guided rope and gets blocked by the brown blocks. Mario gets pushed off of the rope but is still climbing. For some reason that lets Mario climb anywhere until I leave the room or touch another rope.
Every wall consists of normal solid blocks. If you cut off a part of a wall you'd be able to stand and jump on it. Normally you can't stand on one of the blocks because the wall pushes you out at 1 pixel/frame, so if you're 1 pixel inside the wall you get pushed out immediately. However, if you travel 2 pixels into the block you can "catch" the wall for 1 frame. To walljump you jump on that frame. If you want to try it, jump at any wall at sprinting speed; you'll catch it 33% of the time.
I don't think I've EVER seen a Game Over screen on a TAS before. The only thing cruel about this is the Do Not Jump disclaimer in the beginning. Other then that, thanks for the upload.
I'd imagine a TASer's worst nightmare would be dialouge boxes, as you need to end each conversation frame perfect or else it's not the 'fastest'. Sorry had to say something spooky for Halloween.
i feel like this romhack is just a lot cooler (haha) than most of the other kaizo hacks. it just incorporates some more unique mechanics that notable hacks such as Mario Must Die don't.
Well yeah, they're two different categories. This is Kaizo, completable (in an non ridiculous amount of time) with only savestates. MMD is Pit, which needs savestates, slowdown, and occasionally frame advance.
Nope, that would be Bubble Crab's stage music from Mega Man X2, it WAS also used in Mega Man X5 though, as Duff McWhalen's stage music. But this version is Bubble Crab's I do believe
Great run man, It must have taken some time to figure out all the timings. I would like to give a special thanks to worldpeace125 since this hack has, by a fair margin, the best soundtrack I have ever heard in a hack.
so, can someone explain the purpose of shifting the screen to the right on some of these Mario TASes? is it a cycle thing, or just for input's sake alone?
Sprites only spawn when they are a few blocks from the edge of the screen. Screen scrolling is mostly used to manipulate when sprites spawn/despawn, which can save waiting time. At 17:38, for example, it results in every Banzai Bill spawning earlier, so I have to wait less.
You automatically lose, the game says "do not jump"
Arron The Wolf no,thats troll,cause you need to jump
Yes
0:08 "DO NOT JUMP"
> 0:33
2008 worldpeace
The music in this hack is epic.
FUCK YEAH!!!!! CHOCOLATE ROM HACKS ARE MOTHERFUCKING UNBEATABLE!!!!!
Those jumps are very easy to do tool-less. The glitch allows you to climb anywhere, so all you have to do is press up and jump. However, there isn't anywhere where you can execute the glitch in the original SMW.
This answer in the description is wrong:
"No, it's not a cheat. At 6:01 Mario is on a line guided rope and gets blocked by the brown blocks. Mario gets pushed off of the rope but is still climbing. For some reason that lets Mario climb anywhere until I leave the room or touch another rope."
Mario didn't do any of those things!
+harakiri rover did you watch the video?
It was Luigi, not Mario!
+harakiri rover Mario taking credit for doing nothing again
Yes he did
Green mario
Luigi used Acrobatics
It's super effective
Riolin Riolu Mario used easier levels to beat. It's not very effective.
Snarly = Gnarly - Tubular 2 = Tubular - Way Cruel = Way Cool - Awful = Awesome - Gloomy = Groovy - Gonzo = Mondo - Rampageous = Outrageous - Forky = Funky - If you didn't catch the similarities, these are little plays on words of the names of the original Super Mario World special world levels.
i know it's kinda cool
Nice observation, yeah sorry I’m 4 years late, lol.
Was this intended to be completed by a human?
i think... yeah
***** these wall jumps are from the TAS guy who did them. the actual gameplay is doable
+Paco Cotero no human can do it with the consistency that TAS can though. These levels cannot be done by a person
I mean at 6:00, he's just straight up double jumping, which isn't possible? I don't get how that works
i can try doing it with save states but without TAS.
repeating the level again and again trying the necessary combinations of buttons
Please, don't let Ross from GameGrumps see this video. He would kill us all
Knily probably not
Tokoyami
This was an awesome TAS, and very entertaining, I thought there was no way to make Gloomy entertaining. Good job MRO.
5:25 OH GOD, NO. It's "the ground colour is yellow" from Touhou Hisouten!! Oh gawd, it sounds so good in SNES... ;-;
nje fiem Hell Yeah
reminder
I can promise, I will never be this good! Thanks for watching.
7:13 What will happen if player going goal at the bottom?
You will die
Was the shit around 13:30 just for show? Cause it was pretty badass XD
Yup. He does all that while he waits for the block-eating block thingy to become his moving platform across the piranha plants at 13:42. Cool, isn't it?
13:32 - 13:50 is an alternative path and every action there was necessary to pull it off. Doesn't make it any less badass, though.
@@TenaciousJ728 They're munchers
TASers do this all the time.
Luigi, the god.
23:25 Oh, so this is what it's like to be using a TAS. Watching everything go by one frame at a time.
Its not one frame at a time. The original game runs at 60 FPS, that was lag caused by having to many sprites on the screen. Frame by frame is definetly not shown here.
*****
That was the joke. The framerate drop. I know it wasn't actually frame by frame.
I laughed at this joke....
Two words SO EPIC,the songs and the play
You know, sometimes it feels like I'm watching a completely different game that is not super Mario world related
14:48
Metal Slug 3 Soundtrack (Mission 4-2) Pyramid
People seem to forget what TAS means. For those who don't know...it's tool assisted. Doesn't mean a bot is doing it.....it means a player is doing it frame by frame and making the best and fastest controls onto a program.
I can do this. Hold my beer!
@ETL19:
When there is an invisble Yoshi present, the wings and the sound effect don't show up.
I know Damn well you won't see this but this is ground brakeing levels of impressive 37 THOUSAND RERECORDS YOU PUT SO MUCH TIME INTO THIS, I COULD NEVER PUT THAT MUCH TIME OUT OF MY DAY TO MAKE A TAS good job I hope I can be as dedicated as you someday watched the whole thing liked and subscribed
I noticed when the TAS has to wait, it plays around and dose CRAZY things!
You can use two springboards to push yourself into a wall. When big mario is inside a wall he zips downwards and to the left, which is how I get through the wall.
If you're climbing on a line-guided rope and get blocked by a wall, like I do at 6:01, You can climb anywhere. I jump as soon as possible after climbing because it is faster.
i finally got the meaning of title. this game is difficult and mario often dies so this is cruel. but if you make fine play and reach goal, thats very cool. therefore, cool or cruel.
3:15 - Isn't that the bg music from Nemesis/GB flavored with a certain spice of Super Mario?
At 6:01 Mario is on a line guided rope and gets blocked by the brown blocks. Mario gets pushed off of the rope but is still climbing. For some reason that lets Mario climb anywhere until I leave the room or touch another rope. I can't think of a better way of explaining it. It's not a cheat or anything :3
I really appreciate all the classic shmup arrangements in the music.
TAS stands for Tool Assisted Speerdun/Superplay. It means the movie was created by editing an input file with emulator tools such as save states and frame advance. see tasvideos . org for more details.
The song is Candion from Jazz Jackrabbit.
10:50 - 11:01 and that my friends, that the majestic power of TAS 🔥
why the F does he ever need cape, shells, etc. if he can just mid-air jump infinite times??
Reading descrption is obviously too hard... so I'll just copy what he wrote:
FAQ:
Q. How did you jump everywhere at 6:00? Did you cheat?
A. No, it's not a cheat. At 6:01 Mario is on a line guided rope and gets blocked by the brown blocks. Mario gets pushed off of the rope but is still climbing. For some reason that lets Mario climb anywhere until I leave the room or touch another rope.
I'm glad I'm not the only one who noticed that. I wonder if there are impossible custom levels for that game too.
This is a great TAS Mario video.
tas'es are more entertaining then lets plays to be honest.
I love the "making the original level names negative." Pretty creative!
@MRO314 Do you have a link for the music played at: 21:35 ?
The best tracklist for any SMW rom hack I've seen so far. :3
11:08
Never thought I'd hear Ikaruga music being played with the SMW samples.
Also, a pretty fun TAS to watch.
11:08
Every wall consists of normal solid blocks. If you cut off a part of a wall you'd be able to stand and jump on it. Normally you can't stand on one of the blocks because the wall pushes you out at 1 pixel/frame, so if you're 1 pixel inside the wall you get pushed out immediately. However, if you travel 2 pixels into the block you can "catch" the wall for 1 frame. To walljump you jump on that frame.
If you want to try it, jump at any wall at sprinting speed; you'll catch it 33% of the time.
13:15 till the end of the level, that is some of the best amature level design I've ever seen, huge kudos to whoever did this romhack
I don't think I've EVER seen a Game Over screen on a TAS before. The only thing cruel about this is the Do Not Jump disclaimer in the beginning. Other then that, thanks for the upload.
@ETL19 it was a yellow disco shell.
Amazing TAS, great job making this.
@TheFinalBoss726:
I think he would've hit the corner muncher if he went any higher on that first jump.
6:45 Luigi is having a paroxysm.
Asteroid Dance from the game Tyrian. Read the description.
gonzo best music
You sir, deserve a cookie for this!
I'd imagine a TASer's worst nightmare would be dialouge boxes, as you need to end each conversation frame perfect or else it's not the 'fastest'. Sorry had to say something spooky for Halloween.
TASers play frame by frame
+VERY fast doggo running at incredible hihg speed exactly!
3:45 music of Jazz Jack Rabbit 1
... The game-designers for this is amazing... the whole load of them...
This TAS is really good! :). Also, Luigi will never be afraid of boos again: 15:00.
i feel like this romhack is just a lot cooler (haha) than most of the other kaizo hacks. it just incorporates some more unique mechanics that notable hacks such as Mario Must Die don't.
I subscribed you! TONS of my friend have been amazed by your video! Even my dad's impressed!
Anyone noticed the timer not being like what the normal timer is sometimes?
hasta el min 6:03 te lo paso , pero saltar el aire? Luigui abrio la octava puerta? 😪😪😪
This rom hack may look damn near impossible
but the music sure is rad
Well yeah, they're two different categories.
This is Kaizo, completable (in an non ridiculous amount of time) with only savestates.
MMD is Pit, which needs savestates, slowdown, and occasionally frame advance.
13:13 and forward, done that once or twice before perhaps? :)
11:07 that is the song from Ikaruga, one of the best airship games Ive ever beaten
what is the soundtrack called that plays at 2:50 ???
and the one at 17:29
Holy shit, you totally destroyed Way Cruel. Great job!
Gotta love the spinning Goomba at 22:17
@Regnum0nline Sorry I forgot to upload it, I'll get it up now
I got past the title screen, does that count?
This is an easier version of C/C? Forky has been completely skipped because of the shell next to the ending
Thx for saying how to do the glitch in the description
as is called the music starting in the 5 minutes: 27
I just realized, TAS is like quantum mechanics...
I'm getting ideas for Super Mario Maker....
The creator of this rom hack was a Touhou fan.
The name of the song is ''The ground colour is yellow''. It's from Touhou 10.5 SWR :D
That's not the name of the track in the first Luigi level.
Nope, that would be Bubble Crab's stage music from Mega Man X2, it WAS also used in Mega Man X5 though, as Duff McWhalen's stage music. But this version is Bubble Crab's I do believe
its both cool and creul. i dont think anyone but the desinger could ever figure out the levels....but its cool to see them actually get beaten
The only glitch that I want to learn the most is that wall/ledge jump
Wow a JazzJack Rabbit theme ! Great video, incredible!
Great run man, It must have taken some time to figure out all the timings. I would like to give a special thanks to worldpeace125 since this hack has, by a fair margin, the best soundtrack I have ever heard in a hack.
Thank you so much! Almost no ones answers my questions about music names :D
I have no idea what this is all about, but damn it's awesome.
0:06 Bomberman!
Lol wasnt expecting some themes like ikaruga and metalslug inside ! Realy Good hack.
@Regnum0nline The game thinks it was a blue shell that yoshi had in his mouth. See at 22:44
Way to make Gloomy entertaining!
I think he means, the jumps out of mid-air, in the third Luigi level.
I feel bad for Luigi here. He's getting pushed so hard, and so far!!! It looks like he's lucking out way too much.
MRO314: Look mom! no hands!
I need to wait for the water to rise, otherwise I would bounce too high from the noteblock and die. I can't do anything to speed it up
just imagine how many lives you would lose... damn and the time spent to learn all those glitches
3:07 It was only then that I realized it was Luigi and not Mario.
Skyusagi *slow claps*
Love all the music!
You just have to be so darn good at everything don’t you
@nathanisbored ummm... i did it once, when i was making a tas of this level.. however a quit like half way through out of lack of motivation.
Music on Gonzo was perfect. I liked the remix of Bubble Crab's theme on the water area too.
Could it be humanly possible? On real hardware?
so, can someone explain the purpose of shifting the screen to the right on some of these Mario TASes? is it a cycle thing, or just for input's sake alone?
Sprites only spawn when they are a few blocks from the edge of the screen. Screen scrolling is mostly used to manipulate when sprites spawn/despawn, which can save waiting time. At 17:38, for example, it results in every Banzai Bill spawning earlier, so I have to wait less.
17:38 ayy bae
At 20:28 were you trying to get yoshi
i think he was waiting for the water to raise
Nice breaks :D. Great job!
I will never be this good