Very much liking the versatility of the GL in Vet Guard. Having Krak for heavy targets and Frag for hordes/targets in cover is really nice. Sniper is the absolute mvp for me - staying concealed is just so powerful.
Finally the video I have been searching for, brought the kill team beginner box 2 weeks ago but been undecided how to build the vet's as I'm new to Kill Team. Your break down of each operative is perfect!
great content, entertaining. One thing you can do to avoid the need to choose the specialists before even building the minis...is to magnetized them. in general, one magnet per arms, one for the head and you are good to go, then you can gear them up differently for each fight ^^
Hi there. We're rather new to Kill Team, but I (I've to play Krieg Veterans) love to field the Confident. As you already mentioned, this team relies on the commands of his Leader, a fallback choice isn't the worst. BUT this is not how I try to play the Confident. I use him in the first line, together with the 4 extra support Guardsman and one other heavy weapon operater. This gives me a 6 men team I can move with 3 orders! And this is really nice to take and hold objectives/positions early. Originally I wanted to arm the Confident with the Bolter Rifle, but that's not possible (the arms you need to that are only included once, and you already need them to build the heavy weapons operators. So I armed him with the Bolter gun and the Chain Sword...not my first choice, but ok. More important is the team up you choose. The Melter or the Plasma Gun is a good choice. Or for Close Combat the Bruiser/Hardened Veteran. I like to use those 6 to move in quick and take the risk to loose a few of them. But this gives my opponent a first line he has to chew through. The other 8 support from behind, especially the Sniper, the Spotter and the Grenade Launcher Veterans.
I haven't built my Veteran Krieg force yet, and every battle report video I watch they lose big. Of course none of them used your suggestions on tactics, and I think that they are a viable force. I am looking forward to building/painting /and playing them in the future. Thanks for the video. The troop selection info was useful also, but I will have to watch that again.
They are a great team, just a bit of a learning curve to start with, they require a lot of synergies working to get them really popping! Thanks for watching and good luck out there
Great stuff, man! I’m slowly building/converting my VetGuard right now. I live behind the 8 ball 😂 I have a box of Les Grognards from wargames Atlantic and I’m pairing those bodies with the Krieg arms to fill out the roster. Love all the tools VetGuard has. Still really enjoying my Scions, but time to dip my toe into the bespoke stuff!
I have the Tau and Noviates staring at me with sad eyes too….. the work is never done. Smart way to fill out your roster too. I’ll have to look into it, looks like an expensive nightmare to get a second set of the current Krieg models!!
I really enjoyed that. You opened my eyes to medic-hardened synergy. Do note that contrary to what you've said, Spotter's special action cannot affect Genestealers (see their special rule). Still it's a good pick against them because on Mortar bombardment.
Ah you are correct! It’s a rule on top of another rule. Thanks for catching that. Being a big GSC player, I should get around to actually running some full blown Tyranid Kill Teams, it’s the logical conclusion!
my opinion on what characters to pick is magnetise your options. 4 to 8 1 mm x 2 mm magnets and you got a figure that can be two or three different setups. if you want to go next level you can ad one at the belt line and one to every piece of equipment. did this with a set of skitarii (hunter clade) and the tau in the chalnath box and will be working on the sisters next. and to complete my hunter clade a set of infiltrator/ruststalkers eventually. great video again.
The actual best way to pick characters for sure! How did you find the whole process of magnetising smaller miniatures? I am always worried I will make a complete mess of it!
@@3StoWound honestly all you need is patience. Get a hobby drill (pin vise) and take your time during assembly to make sure the magnets line up OK (doesn't need to be perfect) and if your just glueing them give it plenty time to dry properly (I was to impatient first time around and keept pulling the magnets back out by accident) same applies if your going the green stuff way but I haven't tried that yet but il have to for the sister superior soon enough. And honestly the joy I got once the first model was completed was definitely worth it.
@@moodyminis9896 Patience?!?! Oh no…… but seriously it definitely seems worth it, especially with all the bespoke teams coming out, having to “miss out” on operatives because of it is no fun. I have my pathfinders and novitiates up next, could be the perfect chance to discover this “patience” you speak of!
I really enjoyed the deep dive of the vet Guard. I just love my Scion/guard hybrid team too much, but I really enjoy the vet Guard existence and I feel that they are extremely "fluffy" but able to be competitive in the right hands.
I bought the box set with the kommandos and Krieg. Are all these rules in the rule book that comes with it? Or do I have to get the octarious rulebook?
Is they're any reason not to take every specialist you can? If you don't want the demo guy because it's not your vibe, I get that. But there's no reason beyond that not to take him right?
For sure! Max out your specialists, but between them and your gunner options you will have to drop some guys. The only time for me I would take any regular lasgun guys on the roster is for the ancillary support.
@@3StoWound thank you for the reply. I played my first real game today and now I get it. It didn't click on my mind at first that there were more specialists than I had slots lol. That being said, the idea I have for my demo guy now that I know how he works is to use the coms veterans signal ability to give the demo an extra apl, then he can run out of cover, throw his mine, run back with the free dash and then have a left over ap to detonate. I think that could be a really cheeky way to take out a marine that strays too close.
@@invadervim9037 No worries at all! Glad to hear you got them on the table. I love the guard for all the tricks and synergies they have. If you can get the demo guy to do his thing he can definitely do the business!
@@3StoWound yea I gotta say I really enjoyed them. I played against primarus intercessors and was decimated save for two remaining veterans, took out two primarus though including the Sergent. In the end I won through objectives, glory in death and all.
I just can't rate flamers. It's so easy to break the torrent by keeping a concealed operative (say, a medic) behind the guy you want to engage the flamer.
I definitely have regrets with the flamer. Lucky the model looks cool, I’m on the hunt for more models to build up the Grenade Launcher and Melta options that’s for sure!
hahah that's how they get you! The Krieg are a whole bunch of fun though and having all the options let you have a great time trying all the combinations. Good luck on the battlefield!
Is it me, or did you only do the leader and 8 troops before talking about those not making the cut? Veteran sergeant, Sniper, Gunner, Gunner, Zealot, Medic, Comms, Hardened, and Spotter. Then those that didn't make the cut: Bruiser, Demolitions, and Confident.
I may have forgotten how to count! Definitely add the confidant in there, the more I played the more I realised how important he is. He lets you be a lot more aggressive with your leader and the plasma pistol he carries without fear of losing your orders ability when he dies. Keep the confidant back and safe and he will keep your team on track.
Hey mate, hopefully! I will have a video up this week talking about my plans for growing the channel and content I will be creating. I would love to look at some narrative/battle report esq stuff. I ran CSM with all the good cultists/traitor guard for the first time yesterday. They were a lot of fun!
@@3StoWound awesome bro thanks for replying :) I'm dragging a few friends and family in to a narrative campaign and none of us has played the new killteam. Any advice?
@@Ulfhednir9 Mainly just enjoy it! Get yourself one of the TargetLock laser lines from army painter (or equivalent) as it makes explaining all the cover lines/terrain rules so much easier for first timers. and maybe for your first few games pick some of the lower model count teams. Just less rules to remember, I went GSC straight out of the gate and my head nearly exploded! Good luck!!
@@3StoWound yeah I'm taking csm + cultist (i love traitor guard) trying to escape a hive city against some battle sisters (very thematic imho). Again thank you for the video and advise :) will let you know how big the head explosions is, probably in mega tonnes since I'm teaching them how to play at the same time 😁
It's a shame that some of the equipment items aren't in the kill team box for these guys. Super annoying how the equipment items aren't labelled in the building guide. Nothing that ressembles a rosary or hotshot capacitor pack.
Yeah, I guess they do that so you aren't stuck with the equipment you model them with, as equipment loadouts can change game to game. Thematically though I am with you!!
Very much liking the versatility of the GL in Vet Guard. Having Krak for heavy targets and Frag for hordes/targets in cover is really nice. Sniper is the absolute mvp for me - staying concealed is just so powerful.
I definitely have regrets not getting it built as well! As you said that versatility is invaluable. Now to find another set somewhere!
Finally the video I have been searching for, brought the kill team beginner box 2 weeks ago but been undecided how to build the vet's as I'm new to Kill Team. Your break down of each operative is perfect!
New to Kill Team and new to using the Veteran Guardsmen. Just wanted to say thanks for such great, well-explained tactics for them! Fantastic video.
No worries at all! They are a really fun team and so many options and ways to play them. Good luck out there!
Love Deepdives Like that!
great content, entertaining. One thing you can do to avoid the need to choose the specialists before even building the minis...is to magnetized them. in general, one magnet per arms, one for the head and you are good to go, then you can gear them up differently for each fight ^^
You have some wonderfully painted miniature, really enjoy your channel.
Thank you! Slowly getting better with my painting! It’s a labour of love 🤣
What an amazing video. So helpful!
Thank you! Glad you liked it and I hope your Vet Guard are doing well out there!!
Hi there. We're rather new to Kill Team, but I (I've to play Krieg Veterans) love to field the Confident. As you already mentioned, this team relies on the commands of his Leader, a fallback choice isn't the worst.
BUT this is not how I try to play the Confident. I use him in the first line, together with the 4 extra support Guardsman and one other heavy weapon operater.
This gives me a 6 men team I can move with 3 orders! And this is really nice to take and hold objectives/positions early.
Originally I wanted to arm the Confident with the Bolter Rifle, but that's not possible (the arms you need to that are only included once, and you already need them to build the heavy weapons operators. So I armed him with the Bolter gun and the Chain Sword...not my first choice, but ok.
More important is the team up you choose. The Melter or the Plasma Gun is a good choice. Or for Close Combat the Bruiser/Hardened Veteran.
I like to use those 6 to move in quick and take the risk to loose a few of them. But this gives my opponent a first line he has to chew through.
The other 8 support from behind, especially the Sniper, the Spotter and the Grenade Launcher Veterans.
I haven't built my Veteran Krieg force yet, and every battle report video I watch they lose big. Of course none of them used your suggestions on tactics, and I think that they are a viable force. I am looking forward to building/painting /and playing them in the future. Thanks for the video. The troop selection info was useful also, but I will have to watch that again.
They are a great team, just a bit of a learning curve to start with, they require a lot of synergies working to get them really popping! Thanks for watching and good luck out there
nice! was really wandering about how their team leader should be equipped
Great stuff, man!
I’m slowly building/converting my VetGuard right now. I live behind the 8 ball 😂 I have a box of Les Grognards from wargames Atlantic and I’m pairing those bodies with the Krieg arms to fill out the roster.
Love all the tools VetGuard has. Still really enjoying my Scions, but time to dip my toe into the bespoke stuff!
I have the Tau and Noviates staring at me with sad eyes too….. the work is never done. Smart way to fill out your roster too. I’ll have to look into it, looks like an expensive nightmare to get a second set of the current Krieg models!!
I really enjoyed that. You opened my eyes to medic-hardened synergy. Do note that contrary to what you've said, Spotter's special action cannot affect Genestealers (see their special rule). Still it's a good pick against them because on Mortar bombardment.
Ah you are correct! It’s a rule on top of another rule. Thanks for catching that. Being a big GSC player, I should get around to actually running some full blown Tyranid Kill Teams, it’s the logical conclusion!
Great content, great yotuber!
Cheers from Spain!
Thanks so much mate!!
Good vid bro. Food for thought as my Krieg are still on the sprue
Set them free!!!!!
my opinion on what characters to pick is magnetise your options. 4 to 8 1 mm x 2 mm magnets and you got a figure that can be two or three different setups. if you want to go next level you can ad one at the belt line and one to every piece of equipment. did this with a set of skitarii (hunter clade) and the tau in the chalnath box and will be working on the sisters next. and to complete my hunter clade a set of infiltrator/ruststalkers eventually. great video again.
The actual best way to pick characters for sure! How did you find the whole process of magnetising smaller miniatures? I am always worried I will make a complete mess of it!
@@3StoWound honestly all you need is patience. Get a hobby drill (pin vise) and take your time during assembly to make sure the magnets line up OK (doesn't need to be perfect) and if your just glueing them give it plenty time to dry properly (I was to impatient first time around and keept pulling the magnets back out by accident) same applies if your going the green stuff way but I haven't tried that yet but il have to for the sister superior soon enough. And honestly the joy I got once the first model was completed was definitely worth it.
@@moodyminis9896 Patience?!?! Oh no…… but seriously it definitely seems worth it, especially with all the bespoke teams coming out, having to “miss out” on operatives because of it is no fun. I have my pathfinders and novitiates up next, could be the perfect chance to discover this “patience” you speak of!
I really enjoyed the deep dive of the vet Guard. I just love my Scion/guard hybrid team too much, but I really enjoy the vet Guard existence and I feel that they are extremely "fluffy" but able to be competitive in the right hands.
I do love the combo teams too! Even they seem fluffy, a ragtag bunch of scions and guard brought together for a desperate mission!
I bought the box set with the kommandos and Krieg. Are all these rules in the rule book that comes with it? Or do I have to get the octarious rulebook?
If you grabbed the box set with both teams in it, all rules should be provided. Otherwise check out Wahapedia for all the rules for free 😁
Is they're any reason not to take every specialist you can? If you don't want the demo guy because it's not your vibe, I get that. But there's no reason beyond that not to take him right?
For sure! Max out your specialists, but between them and your gunner options you will have to drop some guys. The only time for me I would take any regular lasgun guys on the roster is for the ancillary support.
@@3StoWound thank you for the reply. I played my first real game today and now I get it. It didn't click on my mind at first that there were more specialists than I had slots lol. That being said, the idea I have for my demo guy now that I know how he works is to use the coms veterans signal ability to give the demo an extra apl, then he can run out of cover, throw his mine, run back with the free dash and then have a left over ap to detonate. I think that could be a really cheeky way to take out a marine that strays too close.
@@invadervim9037 No worries at all! Glad to hear you got them on the table. I love the guard for all the tricks and synergies they have. If you can get the demo guy to do his thing he can definitely do the business!
@@3StoWound yea I gotta say I really enjoyed them. I played against primarus intercessors and was decimated save for two remaining veterans, took out two primarus though including the Sergent. In the end I won through objectives, glory in death and all.
@@invadervim9037 The only way the Krieg should play, everyone is dead but we still win!
I just can't rate flamers. It's so easy to break the torrent by keeping a concealed operative (say, a medic) behind the guy you want to engage the flamer.
I definitely have regrets with the flamer. Lucky the model looks cool, I’m on the hunt for more models to build up the Grenade Launcher and Melta options that’s for sure!
Just started with killteam this has been great i need a second lot of krieg minis now
hahah that's how they get you! The Krieg are a whole bunch of fun though and having all the options let you have a great time trying all the combinations. Good luck on the battlefield!
@@3StoWound my initial plan was to make a stupid max explosion team grenades, grenade launcher, demo guy i want to blow things up n dig trenches
@@danthegamerkhan why dig a trench when you can use explosions to make them for you!
Definitely take a medic ESPECIALLY in Spec OP which is the best way to play anyway
He is the real MVP of the team!
Is it me, or did you only do the leader and 8 troops before talking about those not making the cut?
Veteran sergeant, Sniper, Gunner, Gunner, Zealot, Medic, Comms, Hardened, and Spotter. Then those that didn't make the cut: Bruiser, Demolitions, and Confident.
I may have forgotten how to count! Definitely add the confidant in there, the more I played the more I realised how important he is. He lets you be a lot more aggressive with your leader and the plasma pistol he carries without fear of losing your orders ability when he dies. Keep the confidant back and safe and he will keep your team on track.
Great video thanks bro :) Do you have a plan for narrative play campaign and/or a Traitor guard (with CSM pets ofcourse) deep dive?
Hey mate, hopefully! I will have a video up this week talking about my plans for growing the channel and content I will be creating. I would love to look at some narrative/battle report esq stuff. I ran CSM with all the good cultists/traitor guard for the first time yesterday. They were a lot of fun!
@@3StoWound awesome bro thanks for replying :)
I'm dragging a few friends and family in to a narrative campaign and none of us has played the new killteam.
Any advice?
@@Ulfhednir9 Mainly just enjoy it! Get yourself one of the TargetLock laser lines from army painter (or equivalent) as it makes explaining all the cover lines/terrain rules so much easier for first timers. and maybe for your first few games pick some of the lower model count teams. Just less rules to remember, I went GSC straight out of the gate and my head nearly exploded! Good luck!!
@@3StoWound yeah I'm taking csm + cultist (i love traitor guard) trying to escape a hive city against some battle sisters (very thematic imho).
Again thank you for the video and advise :) will let you know how big the head explosions is, probably in mega tonnes since I'm teaching them how to play at the same time 😁
Fun fact, the sniper can do dash move and still shoot...
One of the best snipers going around! Took me a while to notice he doesn’t have the Heavy rule
It's a shame that some of the equipment items aren't in the kill team box for these guys. Super annoying how the equipment items aren't labelled in the building guide. Nothing that ressembles a rosary or hotshot capacitor pack.
Yeah, I guess they do that so you aren't stuck with the equipment you model them with, as equipment loadouts can change game to game. Thematically though I am with you!!
I couldn't finish the video, the information seemed good, but the sound effects were too annoying.