A tutorial on the Eruptor | Helldivers 2

Поделиться
HTML-код
  • Опубликовано: 1 окт 2024

Комментарии • 351

  • @Reginald-sc9tk
    @Reginald-sc9tk  5 месяцев назад +68

    Update:
    Annihilator tanks and turret towers can be killed from the front/side due to the AOE of the weapon.
    Hulk testing is ongoing, may work well with shots to the ground.

    • @spynix0718
      @spynix0718 5 месяцев назад

      With Hulks, I'm pretty sure you can hit them in the face.

    • @jesseknorr8037
      @jesseknorr8037 5 месяцев назад +2

      ​@@spynix0718 Tried and had no luck, need high penetration, it has medium, but I could just be missing

    • @leeijju
      @leeijju 5 месяцев назад +2

      I've been looking around RUclips for videos about this recent weapon, as well as playing many missions with the Eruptor. This weapon is addicting to use and feels great all around. However, I always find myself in massive fights with this weapon as patrols seem to aggro more quickly to me, and more often. I am not a stealth player by any means. But when I run the Eruptor, I am consistently surrounded by large hordes of bots that are seemingly absent when I run the Scorcher. I have only seen a video from Eravin stating briefly that this weapon has an "insanely loud sound profile" that was "likely 100+ meters". No one else that I have found mentioned this at all and I would like to see someone explore this.
      I spent a little while testing this weapon by loading into secluded areas within level 9 missions, using the ping to measure myself about ~80-100m away from ambient bots, and firing at various angles towards and away from the targets with all three weapons. It seems that neither the Autocannon nor Redeemer could draw any aggro at these ranges from shooting in the air, or at the ground near the player. However, the Eruptor could inconsistently cause a bot to start shooting or fire a flare from both shots in the air and shots near the ground by the player. I have no idea if the shrapnel is causing this or not as I get no hitmakers, and I expect the shrapnel not to travel through the ground for these ground shots.
      My questions are:
      Does the Erruptor have a unique sound profile that will aggro enemies from these insane ranges of 80m+ or does the Eruptor's projectile's mid-air detonation with its shrapnel cause this aggro?
      Do bots get aggro'd based on the distance from the gunshot's origin (the player), the projectile's target (where the bullet lands), or a mix of both?
      In the Erruptor's case, do bots get aggro'd from the shrapnel landing near robots, and does this shrapnel landing also make a sound, which may cause latent patrols to suddenly converge and start massive fights?
      This will most likely lead to another discussion on stealth mechanics and how enemies react to sound mechanics within Helldivers 2 which will be hard to test. But I want to verify if this strange phenomenon of me fighting my ass off whenever I run this gun is not just a placebo with this gun. It would ease my mind to see if this gun is causing mass aggro from shrapnel ricochets or a weird sound level, and perhaps there may be some community insight from exploring how to control enemy aggression.
      Eravin's video link: ruclips.net/video/ImARLFl7ZnY/видео.html
      TLDR: Eruptor feels like it aggros so many enemies at once and I have no explanation for it.

  • @darzinth
    @darzinth 5 месяцев назад +182

    killing Stalkers in 1 hit is crazy

    • @minimarso1337
      @minimarso1337 5 месяцев назад +5

      The main reason I want to try it for helldive bug missions 👀

    • @weps1981
      @weps1981 5 месяцев назад +7

      You can kill the chargers in one shot as well if you hit them in the mouth, but it has to be in the mouth not the top of the head

    • @weps1981
      @weps1981 5 месяцев назад +4

      I'm not so sure anymore lol I tried it today and it wasn't working. Maybe it was a bug that day. I'll keep trying lol

    • @Chonk666
      @Chonk666 5 месяцев назад

      dominator can also do that i think

    • @joemamasaho
      @joemamasaho 5 месяцев назад +2

      pre-nerf slugger my beloved

  • @Upbeat220
    @Upbeat220 5 месяцев назад +47

    "Bug Holes & Bot Factories" is actually my new band name. Thanks 👍

  • @valorandrews190
    @valorandrews190 5 месяцев назад +59

    Some targets actually take more damage by just shooting the ground under them. Bile spitters, hive gaurds and even brood commanders usually die in one hit if you just shoot under them.

  • @rykenxiv
    @rykenxiv 5 месяцев назад +95

    Solid analysis and great work putting everything together in such a short amount time!
    I can think of no better simile for our collaboration taking off than the exploding tank launching both of us directly at the Stratagem Jammer via Democracy Delivery Express!
    Here's to more fun times ahead!

    • @convergence1point
      @convergence1point 5 месяцев назад +2

      I *KNEW* Reginald would do this. I even told Clay he would make a video on it. LMAO.

    • @Av1
      @Av1 5 месяцев назад +2

      both of my goats, thank you guys for some of the best helldivers educational content

    • @Reginald-sc9tk
      @Reginald-sc9tk  5 месяцев назад +3

      Its such a fun gun though. Weird AF and strong? My jam.

    • @Reginald-sc9tk
      @Reginald-sc9tk  5 месяцев назад +2

      Thanks very much! I can't wait to see your side of that footage. It was a blast playing some games with you at last.

  • @TheWileSpice
    @TheWileSpice 5 месяцев назад +65

    Bravo, bravo. Lots of information packed into this. Very nice details on the weapon & very nice video!

    • @Reginald-sc9tk
      @Reginald-sc9tk  5 месяцев назад +2

      Thanks very much! And thanks again for the help. Wish I had made a stronger shoutout section for you but I ran out of time to record.

  • @Phillip_Viera
    @Phillip_Viera 5 месяцев назад +96

    6:28 LOL the vacuum effect

    • @metro4noww
      @metro4noww 5 месяцев назад +2

      I LOVE that it pulls the bugs back with the AOE

    • @Phillip_Viera
      @Phillip_Viera 5 месяцев назад +7

      @@metro4noww I honestly think that may be a bug

    • @metro4noww
      @metro4noww 5 месяцев назад +1

      @@Phillip_Viera damn I thought It was because the bullet force was so strong it creates a gravity pull on impact. Oh well I'll enjoy while it lasts, and hipe they don't nerf

    • @venanreviews
      @venanreviews 5 месяцев назад +2

      @@Phillip_Viera It's several bugs actually! BUT HIGH COMMAND NEEDS US AT THE BOTS!!!

    • @Malidictus
      @Malidictus 5 месяцев назад +1

      My guess is it's using the player as the centre for the AoE. That way, you ensure that all enemies are knocked back away from you in the same direction, rather than scattered. It's how City of Heroes handled it.

  • @plasmasupremacy9321
    @plasmasupremacy9321 5 месяцев назад +53

    You can cancel the bolt pull animation by switching to your secondary and back again, ideally a pistol, in order to achieve a faster rate of fire with the Eruptor.

    • @RickBomhof
      @RickBomhof 5 месяцев назад +4

      mvp

    • @spiggityspoo756
      @spiggityspoo756 5 месяцев назад +15

      “Switching to your secondary is faster than reloading!”

    • @pmpm1256
      @pmpm1256 5 месяцев назад +3

      I just figured this out myself. Although, it's worth noting that it seems like you can swap too fast, if you don't get far enough into the swap animation it won't cancel your re-rack of the shell, so you'll have the momentary swap and the re-rack animation, which is a little longer than before.

    • @lamborghiniaventado1
      @lamborghiniaventado1 5 месяцев назад +1

      Or just Open strategem menu short

    • @josiahchadwick5099
      @josiahchadwick5099 5 месяцев назад +1

      Yeah it's also a betta timing when you use the stratagem button instead because I got double tap triangle for support weapon instead of hold so I cant cancel efficiency switching to secondary.

  • @InstructorSin
    @InstructorSin 5 месяцев назад +21

    I got to enjoy the dominator being buffed for awhile, and ofc arrow head spiced up the deal even further with this BEAST of a gun

  • @Grif43
    @Grif43 5 месяцев назад +17

    The explosion from this will close bug holes as well, as well as pop bile spewers for some nice AOE kills combined with it's own explosion damage.

  • @talldarkandsarcastic2305
    @talldarkandsarcastic2305 5 месяцев назад +9

    This, the stalwart, rover and the smg pistol makes solo so much more viable
    because solo play is easier than making friends

    • @Lunageldia
      @Lunageldia 5 месяцев назад +10

      The hardest mission type: *Social Interaction*

  • @kagenognade
    @kagenognade 5 месяцев назад +8

    one thing I found out is about reload. If you reload right after firing, the bolt pull will overlap with your reload, saving quite a bit of time; combine that with a tactical reload (reload with 1 round left in the chamber) let you essentially skip two bolt pull.

    • @Lunageldia
      @Lunageldia 5 месяцев назад

      I've been doing this as a habit now. It looks jank as heck but just amuses me greatly at this point.

    • @g80gzt
      @g80gzt 5 месяцев назад

      If you reload with one in the chamber the moment you fired your second-last shot, the reload is comparable to the bolt time anyway

  • @BlenderGeek
    @BlenderGeek 5 месяцев назад +8

    After playing a couple hours I agree with you conclusion. Its very strong, but slow fire rate keeps it inline. Its best used to free up other parts of your kit. you can use flamethrowers, stalwarts and other croud control support weapons, without feeling weak the moment a moderatly tanky enemy shows up.

  • @flyinmehkite384
    @flyinmehkite384 5 месяцев назад +8

    I've liked using with with stun grenades, supply pack, stalwart, air strike and *insert flex slot here* (usually airburst, railstrike, orbital ems or 500kg).
    The stalwart had been picking up a lot of slack that a pistol just cannot achieve when you need to run and gun or slam your face into a base.
    Though the guarddog would help a lot and can then run AMR (or quasar / EAT). Having the sniping be split between 2 weapons would mean a supply pack would be much less needed than before.

    • @kampradooka5024
      @kampradooka5024 5 месяцев назад +2

      I run the same thing but swapped to a jump pack instead, i do not regret

  • @erictheepic5019
    @erictheepic5019 5 месяцев назад +18

    I love how this thing hits like a truck, but working it into my usual build is going to be tricky.
    The bug with the explosion also kinda kills it for me; because of the massive explosion radius and the fact that you are *pulled towards the explosion,* it's impossible to use it against anything up close, so you need a good secondary.

    • @Doc_Paradox
      @Doc_Paradox 5 месяцев назад

      Ive found the shield bp fixes that issue until they patch it. Not ideal yes but effective.

  • @TrollAxeThrower
    @TrollAxeThrower 5 месяцев назад +3

    0:40 please when you talk keep the information on screen, alongside the game footage. It helps to follow.

  • @BigBadBloss
    @BigBadBloss 5 месяцев назад +9

    Personally, I've been having alot of fun using the Eruptor in a sort of "Armor Buster" loadout. Pair it with the Senator, the new Thermite Grenade (or standard if you aren't the host due to the fire damage bug), and three offensive strategems focused on anti-armor and maybe crowd control (my go-to right now being Orbital Laser, 180 HE Barrage, and Precision Strike), as well as either Autocannon or Recoiless Rifle for bots and bugs respectively. The armor I usually pair with it is something with fortified or engineering kit-

    • @ringsystemmusic
      @ringsystemmusic 5 месяцев назад

      Personally I run it in a similar way, although I use the pocket smg instead of Senator as it’s a panic button in case anything gets within 7 meters of me. I typically run Quasar due to favorable matchups against anything the bots bring, and Backpack Shield for more survivability thanks to me typically running light or medium armor with extra impact grenades to pop mediums with, leaving me 1-2 free slots for mission equipment.

  • @daviddavidson2357
    @daviddavidson2357 5 месяцев назад +2

    I hope they release a semi auto version of this as a strategem.
    However instead of rounds airbursting at 125m it has a rangefinder and you can press a button to switch between direct, penetrate then detonate (for weakpoints and hulk faceplate) and airburst just ahead of the marked range.
    Basically an XM25
    Also something with HESH ammo would be cool because it would deal huge amounts of spalling damage to armored enemies but pass through smaller ones.

  • @Starshina200
    @Starshina200 5 месяцев назад +2

    Eruptor + Revolver + Spear + Stan granade and the only problem you will face is the Hulk. Therefore, the Spear can be replaced with a Quasar or, for connoisseurs, with a recoilless rifle, and then you will have no problems at all against automatons.

  • @chaffychaffinch
    @chaffychaffinch 5 месяцев назад +6

    I've witnessed players using the stratagem menu to effectively cancel the pulling back of the bolt animation on the eruptor, allowing you to fire faster. Basically you just press CTRL or whatever your stratagem key is right after firing and this will cancel the animation and allow you to fire again. It's only slightly faster but it is a neat little trick. Probably not intended so I could see it getting patched.

    • @theSato
      @theSato 5 месяцев назад +3

      definitely not intended (and maybe even placebo), you can cancel the boltpull with other options but it doesnt end up faster. they were just lazy and skipped making the bolt mechanics actual bolt mechanics, its just eyecandy to mask the bad fire rate

    • @PANCAKEMINEZZ
      @PANCAKEMINEZZ 5 месяцев назад

      ​@@theSato My only complaint is I just wish the animation was a little more interesting. I've seen games like BF1 that have awesome bolt pull animations that despite being slow, are at least entertaining to watch. The one for the Eruptor is just really sluggish. Yes, the fire rate is supposed to be slow but with how slow your divers works the bolt it makes it feel even slower.

  • @themarlboromandalorian
    @themarlboromandalorian 5 месяцев назад +2

    I must say, in my own field use of this weapon, I liked it. It wasn't bad.
    I hate the crossbow though.
    Never bringing that thing again.

  • @lazibones8245
    @lazibones8245 5 месяцев назад +8

    also something to note: the bolt action loading between shots can be bypassed slightly by switching to your secondary and back

    • @AhuizotlXiuh
      @AhuizotlXiuh 5 месяцев назад +6

      The muscle memory from all those hours of Counter Strike/Halo/Call of Duty will finally pay off.

    • @theSato
      @theSato 5 месяцев назад +6

      quickly bring up and put away the Stratagem menu.

  • @Kodiac
    @Kodiac 5 месяцев назад +11

    Love the Eruptor. Thanks for the info as always !

  • @ExterminatusM4A
    @ExterminatusM4A 5 месяцев назад +3

    I've been getting into the habit of checking my ammo indicator in the bottom left between shots. If it's red but not empty, you have 1 bullet left, which is the perfect time to reload. You get a faster animation (don't need to pull the bolt back) and the last bullet gets left in the chamber so you're not wasting ammo either.

  • @JokerFace090
    @JokerFace090 5 месяцев назад +2

    IT FUCKING DIGS????????
    They put Red Faction into the Starcraft?
    I need to test the ability to make defense trenches and offensive kill holes.

  • @UnkieNic
    @UnkieNic 5 месяцев назад +9

    Reginald videos hitting faster than an Eagle strike

    • @Reginald-sc9tk
      @Reginald-sc9tk  5 месяцев назад +1

      Hope I was a tad more accurate than the ones I called in yesterday...oof

  • @Verminator4
    @Verminator4 5 месяцев назад +2

    I know a lot of people say the Stalwart is a support weapon that feels like using a primary, this seems like it’s the other way around. I wonder how well those two would complement each other if you dedicate your team slot to cleaning out chaff and medium enemies

  • @extantcadence2707
    @extantcadence2707 5 месяцев назад +2

    I've found the eruptor very consistently one-taps devastators with belly shots

  • @RoflcopterPunch
    @RoflcopterPunch 5 месяцев назад +6

    You had me at the community banding together, @OP. :) outstanding on both of your parts!

  • @minighost244
    @minighost244 5 месяцев назад +3

    wow, your vidoes are phenomenal! a breath of fresh air among the other click-baity helldivers youtubers. I mean, shit, timestamps, real data, and an actual discussion about the topic at hand. definitely subbed, looking forward to more videos!

    • @Reginald-sc9tk
      @Reginald-sc9tk  5 месяцев назад +1

      Thanks so much for your high praise!

  • @zekolonon
    @zekolonon 5 месяцев назад +2

    Solid 7/10, above average but inconsistent, can be replaced with the Dominator/Crossbow/AntiMatRifle.

    • @spizC
      @spizC 5 месяцев назад +2

      Crossbow sucks ass unfortunately

    • @zekolonon
      @zekolonon 5 месяцев назад +2

      @@spizC yea, only name dropped it because it's a explosive weapon.

  • @sarbe6625
    @sarbe6625 5 месяцев назад +2

    imo the Eruptor is much more of a miniature autocannon with a scope than primary slot version of the AMR

  • @PokkeToad
    @PokkeToad 5 месяцев назад +2

    at 5:28 you said the Eruptor can make big holes in the ground. how many shots did you use to make a hole that big?

    • @Reginald-sc9tk
      @Reginald-sc9tk  5 месяцев назад

      Seemed it took around 7 or 8 frome memory to reach max depth.

  • @yomaster12345
    @yomaster12345 5 месяцев назад +2

    I give it a week before this thing gets the railgun treatment

  • @TheDoomlord7
    @TheDoomlord7 3 месяца назад +3

    God this is depressing to find in my recommended after what they did to the eruptor.

    • @Reginald-sc9tk
      @Reginald-sc9tk  3 месяца назад +2

      I miss the shrapnel. It was cool.

    • @TheDoomlord7
      @TheDoomlord7 3 месяца назад +1

      @@Reginald-sc9tk yeah same, was really hoping the patch would bring it back but tone down the damage. Feels like they took the quick route rather then the more difficult tuning route where we would still have shrapnel but they would have to keep playing with the numbers.

  • @xXVentorusXx
    @xXVentorusXx 5 месяцев назад +1

    I don’t have the GP yet, but I’ve been running this with Stalwart, Laser Backpack, Orbital Strike and 110 Pods. It’s been working great for bugs, and can take care of anything you come across. It’s been a lot of fun.

  • @tsquitz
    @tsquitz 5 месяцев назад +2

    5:26
    maxim 44: If it will blow a hole in the ground, it will double as an entrenching tool.

    • @Reginald-sc9tk
      @Reginald-sc9tk  5 месяцев назад

      Damn right. Don't think I haven't used a 380mm to make cover on open ground.

  • @Drayhgo
    @Drayhgo 5 месяцев назад +1

    This gun has been a nightmare for me. Its negatives severely outweigh its positives, atleast in my opinion. I'll just stick to my usual build

  • @timmy3822
    @timmy3822 5 месяцев назад +1

    It's excellent for killing stuff on dropships as they come in. One shot to the underbelly and so long as they're lighter enemies you can sometimes kill the entire drop before they even get on the ground. It's a great weapon, although that reload is definitely something to content with and balances it out a LOT imo. I've been running it with the SPEAR as part of a duo. We clear objectives so quickly with that. When it works the SPEAR will just destroy stuff like towers and fabs with ease and it's great against MG bunkers (just kill with splash by shooting the wall or roof). The Stalwart is a fun backup for this, almost like a reverse primary situation.

  • @washingtonirving8240
    @washingtonirving8240 5 месяцев назад +1

    Ever watching since this video, I've been using the Eruptor as my go-to primary! I particularly enjoy running it against bots with the AMR, Jump Pack, light scout armour for the stealth and radar passives, and stun grenades to make the AMR 2-shot on hulks easier. I usually run the 110 rocket pods as my tank solution (i've yet to see a salvo of rockets hit a tank and fail to kill it) and the orbital precision strike for general purpose fast-cooldown demolition.
    Between the eruptor, the rocket pods, the precision strike, and a bit of careful radar-assisted sneaking, I've been finding it easier than ever to slip in and out of bot bases, stratagem jammers, and detector towers without getting bogged down in an extended brawl with a bot drop. Even when a flare is triggered, I'm often already on my way out by the time the dropships arrive! Plus, the AMR is great at stripping the chin-mounted miniguns off of factory striders from a safe distance, and well-placed 110 will usually take care of the cannon turret on its back - at that point, they're just a big dumb health bar that occasionally dumps a handful of the least dangerous kind of devastators.
    My favourite kind of planet to run this on is desert planets with the extreme heat and sandstorms modifiers. They are the perfect environment for this kind of "recon" play - huge open sight-lines for sniping, lots of tall rocky high ground to jump-pack onto, and the low visibility during sandstorms makes it easier to sneak past enemies whom you've ticked off.

  • @zblouite3336
    @zblouite3336 5 месяцев назад +1

    It took some game to appreciate it, as i was figuring out those things my self. It became my favorite primary ! the shrapnel AoE pulls some heavy work. And pulls you in if you're to close wtf. I've since practiced my "helldive backward and shoot the berzerker" and the aoe works wonder !

  • @corbinkimball1906
    @corbinkimball1906 5 месяцев назад +2

    tested this gun against shrieker nests today and it took 20+ shots per nest. def not my weapon of choice for them

    • @Reginald-sc9tk
      @Reginald-sc9tk  5 месяцев назад +2

      Thanks for the update! Cool to know.

  • @m.s.cheung8471
    @m.s.cheung8471 5 месяцев назад +1

    Two more things about the Eruptor I have noticed:
    The sharpnels have a tendency to fly at me when I am shooting at the ground or at bugs from ~40-70m. Keeps taking out my shield or sometimes killing a teammate.
    The personal shield at whatever % usually absorbs all the damage when firing at

  • @skylerrutherford9870
    @skylerrutherford9870 5 месяцев назад +1

    Yoo! This gun is legit! Completely replaced my support weapon as a primary. Now I just use a Stalwart as my a primary with this used for the bigger targets. My only complaint is that it isn't that effective against Hulks unless you're hitting them in back

  • @TallyhoJrIV
    @TallyhoJrIV 5 месяцев назад +1

    Personally not a fan of the eruptor - although I do admit I haven't used it much, only 3 games against bots and 1 game against bugs, but I just can't get it to work well against the bots meanwhile it's okay against bugs. Being able to one-shot fabs/holes when aimed right is nice though. To me it just seems very niche/situational so far. Hoping the shrapnel damage and maybe penetration gets buffed a little.

  • @NOTIAREPANDA
    @NOTIAREPANDA 5 месяцев назад +1

    If you’ve fought the Shriekers before, you probably already know that they’re weak. Light armor. This thing shreds them, but only if you can actually aim. Your best bet would be to rely on a stalwart or your secondary. But it can still deal with them if you have the aim.

  • @Darkwater1886
    @Darkwater1886 5 месяцев назад +1

    Two tips from testing
    One: Shoot Devastators in the groin. Much more likely to bounce up and one shot.
    Two: Shooting a Charger's under belly where the armor/weakpoint meet can one shot if you get good rng. Even with bad rng it can two or three tap this way.

  • @tomia89
    @tomia89 5 месяцев назад +1

    Vs bots, il use shield. Vs bugs jetpack, you can use it to position high and fire shots for better angle, you can swarm yurself and get 10 kills for shot cause of explosion and best if get even more higher ground, piletitans can reflect puke from rocks trying to kill you, killing themself

  • @ZuRekka
    @ZuRekka 5 месяцев назад +2

    There is a way go quick fire the eruptor! Use the switch Hold input instead of tapping and immediately switch back! You wont have to go yhrough the bolt pull!

  • @NOTIAREPANDA
    @NOTIAREPANDA 5 месяцев назад +1

    If you are the desperate sort: on a reload, if you left one round chambered, the next magazine will supply you a total of 6 shots for a more dire scenario. You’ll see this when you fire the first shot post-reload, your shot count and magazine indicator will not go down. Do with this information what you please.

  • @luminousparadox7529
    @luminousparadox7529 5 месяцев назад +1

    I dunno anything accept what you've said about the numbers. But it feels like having a really slow auto cannon. Such a gem for a heavy player especially with the hmg

  • @KaozKaiser09
    @KaozKaiser09 5 месяцев назад +1

    If you feel the weapon is sluggish because of the long bolt cycle animation, there are some animation cancels that seem to increase rate of fire by a slight amount. I was able to empty a clip faster with animation cancels by 2 seconds.
    Easiest method is by switching to your support weapon after each shot, you could also switch to your sidearm after each shot, but you need to get the timing right otherwise the bolt animation plays. The other method where you don’t swap weapons is: opening up the stratagem menu between shots. This method feels faster but require some practice.

  • @knpark2025
    @knpark2025 5 месяцев назад +1

    So you are saying... this is a *bolt-action autocannon* on a primary slot? This is what Blitzer should have been to what the Arc Emitter is.

  • @twistsnakeanklesvids261
    @twistsnakeanklesvids261 5 месяцев назад +4

    Concise, full of useful information and insights, and not endlessly repeating for time, I liked it. :) I'll have to give this gun a try, I'm having to decide between this warbond and Cutting Edge.

    • @Reginald-sc9tk
      @Reginald-sc9tk  5 месяцев назад +2

      The only thing in cutting edge worth getting is stuns. The eruptor is very good and fun to use. The crossbow I haven't tried but everything else in this warbond is bugged or bad. So its eruptor or stun grenades lol.

    • @JulieLamia
      @JulieLamia 5 месяцев назад +5

      I think the Sickle is a very good primary rifle, the best light pen rifle for damage output imo, but that leaves you with a gap for either medium or heavy AP depending on support weapon choice.
      I personally stan the Plasma Punisher on bots for its anti-medium and stagger capabilities (oneshots Striders, if you hit legs/sides, takes 3-5 shots for Devastators depending on variants, standard being slowest) but there's no denying that it's slow and hard to aim.
      Dagger is just there for an infinite ammo secondary. Awful damage output. Just use the Redeemer on Semi for saving ammo.
      Stun nades are goated for giving you breathing room but leave you unable to break holes or fabs.
      The Blitzer exists.

  • @TheExterminatorGuy
    @TheExterminatorGuy 5 месяцев назад +1

    I just had it 1 hit a gunship in the engine today. No one else was shooting at it, it was at a medium-ish range nothing too crazy close or far. I think the shrapnel damage being so inconsistent makes it real ineffective against gunships but hey; it sometimes works great!

  • @drewskee1753
    @drewskee1753 5 месяцев назад +2

    I like the Eruptor because it feels like a support weapon so then I can choose a machine gun or whatever as sort of a primary that has bigger mags lol. Gives me a little more freedom with my load out.

  • @biblequotesdaily6618
    @biblequotesdaily6618 5 месяцев назад +1

    the eruptor and lascannon pair is one of my new favorite loadouts, you can focus fabs and objectives, as both weapons act as multitools perfectly covering what the other cannot deal with. once the primary targets are down, you can then clean up hordes and soften heavier enemies your team has been dealing with when you wiped out 4 tertiary objectives in one go

  • @SkarmoryThePG
    @SkarmoryThePG 5 месяцев назад +4

    Important information to share: The Eruptor canNOT harm Shrieker nests.

    • @Reginald-sc9tk
      @Reginald-sc9tk  5 месяцев назад

      Some chad lunatic in my comments said it can be done, in more than 20 shots.

    • @SkarmoryThePG
      @SkarmoryThePG 5 месяцев назад

      @@Reginald-sc9tkWeird, I was getting the white shield non-hit/deflection marker.

    • @IraRobinson
      @IraRobinson 5 месяцев назад +2

      @@SkarmoryThePG It might be the explosion portion actually damaging it. I've noticed on this gun if I hit something, that white shield icon can pop up if I hit the armored part, yet the critter is obviously damaged. In other words, I think the shield only shows when you cannot penetrate the armor with the IMPACT, but the explosion damage is still actually bleeding through.

  • @SlavicDor
    @SlavicDor 5 месяцев назад +1

    eruptor, revolver and amr
    im a marksmanholic
    *also EATs and any backpacks that others don`t want

  • @CharliMorganMusic
    @CharliMorganMusic 5 месяцев назад +1

    I've also OHKd gunships with it, but it feels so goddamn random.

  • @gradientforce761
    @gradientforce761 5 месяцев назад +1

    I bring this bad boy with my arc thrower, lets me use this for popping factories and bug holes, and as a strong option against heavies, but still able to handle smaller large waves of enemies

  • @andrewmarklowitz2728
    @andrewmarklowitz2728 5 месяцев назад +1

    machine gun or stallwart for a primary and this as your secondary along with machine pistol works great on 9s lets you swap to machine gun to kill big blobs and run around with mg the whole game

  • @vinceshamwow1540
    @vinceshamwow1540 5 месяцев назад +1

    if youre able to hit the thrusters on a gunship it can 2 shot it fairly regularly (sometimes 3 for me because a bodyshot or explosion weirdness)

  • @synka5922
    @synka5922 5 месяцев назад +1

    against bugs you can deal with anything but titans with this weapon easily. well, unless you get swarmed by hunters ofc
    but you can run guard dog

  • @wsawbi6402
    @wsawbi6402 5 месяцев назад +3

    What I love about this weapon is that it flips the support weapons you can bring. Now I can run the machinegun as my second primary with EATs as a standby. I seriously hope they don't change this weapon. I honestly am having some of the most fun with it right now

    • @Reginald-sc9tk
      @Reginald-sc9tk  5 месяцев назад +1

      Me too! I got to play stalwart into bots and actually had fun!

  • @clintmcbride7830
    @clintmcbride7830 5 месяцев назад +1

    I think it is a great weapon in the right hands. But it doesn't work well with my Autocannon. I can see it pairing well with the Stalwart though

  • @Terminarch
    @Terminarch 5 месяцев назад +1

    1-shotting stalkers and spewers is great, but I've been struggling to find a good support weapon for it. This is exactly the kind of thing I'm looking for as an overwatch-style player. Used to run Diligence all the time for popping light patrols and supporting at range before the laser assault rifle came out.
    Tried machine gun and stalwart for crowds which just felt... meh. Eruptor can handle most enemies just fine, but there's so much heavy armor in helldive that I would have to bring something like Quasar for solo... at which point swarms are the biggest threat so Eruptor is out-classed by other options. It's in a weird spot.
    EDIT: I'm really struggling with the little bastards like hunters and shriekers with this thing. Even taking a machine gun just feels so bad and I can't quite figure out why...

    • @Reginald-sc9tk
      @Reginald-sc9tk  5 месяцев назад

      Stalwart ain't bad for that role, the redeemer can help if you dont magdump but more burst fire. Don't forget you can melee stun hunters. Also firing into the ground in 3rd person ADS can make short work of hunter packs with a little distance using the Eruptor.
      The laser cannon and arc thrower could work too I think.

  • @Doc_Paradox
    @Doc_Paradox 5 месяцев назад +1

    Ive honestly killed a few bile titans with face shots. Hits for red and a lot safer than going for stomach shots.

  • @TheNikotin33
    @TheNikotin33 5 месяцев назад +1

    Secret tip: you can split devastator in half with 1 abdomen shot (some of the time)

  • @Blit_Wizbok
    @Blit_Wizbok 5 месяцев назад +1

    weird as it sounds:
    Eruptor, nade pistol, thermites, medium machine gun.
    can handle literally everything, albeit not quickly.
    PSA: THERMITES ONLY WORK IF YOU'RE THE HOST. THE DOT DOESN'T WORK CLIENT SIDE.

    • @Reginald-sc9tk
      @Reginald-sc9tk  5 месяцев назад

      If thermites weren't super busted and possibly bad right now I would be interested. You really just need to be able to kill hulks from the front for the eruptor to allow you to take non AT support weapons.

  • @benpearson49
    @benpearson49 5 месяцев назад +2

    As a BF1 fanatic, I've been waiting for this gun. Just need a bayonet and a trench, and I'll be home.

  • @absolutelyeverything
    @absolutelyeverything 5 месяцев назад +8

    What’s the consensus on best support and secondary to run with this?

    • @atticlion7648
      @atticlion7648 5 месяцев назад

      Watch the video for recommendations.

    • @absolutelyeverything
      @absolutelyeverything 5 месяцев назад +12

      @@atticlion7648 I did but I wanna hear from the rest of the community. 1 person’s opinion, while entirely valid, is just a single view

    • @rz3264
      @rz3264 5 месяцев назад +6

      I'm using laser cannon for bot mission, with eruptor to close fab i can bring stun grenade to handle hulk.

    • @Derpartment
      @Derpartment 5 месяцев назад +2

      I used it all afternoon. I found it to be a very effective, but slow support weapon against light groups, medium targets and nests. To round out its weaknesses I used the autopistol sidearm, the laser rover backpack to help clean up and give me space, and quasar for anti-heavy duty.
      Against bots swap out rover for shield pack.
      As someone who mostly uses stun grenades, I love having a tool at hand for closing nests/fabs easily.
      But most importantly, it was really fun to use, even if it was a bit unwieldy :)

    • @Phillip_Viera
      @Phillip_Viera 5 месяцев назад +2

      running the AMR & eruptor together is fun as long as you have other stratagems to kill large targets; I enjoyed swapping back and forth between the two.
      Bugs:
      Eruptor + flamethrower + Stuns + Jetpack/Shield-pack + Redeemer + Two stratagems to take big things out (eats, barrages, eagles, orbital laser, orbital rail cannon, etc) alternatively, one "big thing stratagem" and the napalm (because fire damage feels nice and we like to roast our bugs here soldier)
      For bots, remove everything above that deals with fire damage (although this can work for bugs too, I just find fire damage more fun for them):
      Eruptor + Arc thrower/laser cannon + stuns + jetpack/Shield-pack + redeemer + two big thing stratagems
      Its really going to come down to how much fun you're having and whether or not you feel you need to balance your own loadout more. Depending on your team mate, you may not even need to balance your loadout lol, just go all in on a style

  • @cas9564
    @cas9564 5 месяцев назад +1

    Having used for *quite a while* after getting it and literally immediately falling in love with it when I took my first shot and bisected a Devastator, the shield backpack is also potentially a really good option too when it comes to missions/matches where you're *always* fighting something from mission start all the way to literal last seconds of extract.
    Reason being is that when you get hit, ESPECIALLY by the harder hitting shots/bots like Devastators, your aim flinches hard that you have to really take time to reorient and that takes a while considering how slow handling is with the Eruptor. Plus it also means you aren't potentially as harrassed/ragdolled by rockets as much or at least have a larger window of time to react and get to cover safely.

  • @sturmmagnunstein1008
    @sturmmagnunstein1008 5 месяцев назад +1

    Will you also make a video explaining grenades? Specifically frag grenade. I dont understand how it only does half the damage as the regular explosive while having 1 more meter of extra radius, and is considered 'balanced'. Considering both nades can be cooked i just dont see the point!

  • @tresserdaddy
    @tresserdaddy 5 месяцев назад +1

    Since this can take out objectives and reliably deal with all but the heaviest enemies, I like to think of it more as a gun somewhere between a primary and support. When I run this I generally don't run a support weapon as a stratagem and just use whatever I can find in the mission. Its basically like having 1 extra stratagem slot and I like using stuff found lying around because it changes up gameplay.

  • @gamingsongs-pd7xu
    @gamingsongs-pd7xu 5 месяцев назад +1

    I prefer running the eruptor on bug missions however I still prefer the diligence for bot missions in tandem with the AMR. My reason being that the diligence can take out both isolated groups of enemies and larger groups of small enemies if you develop some skill with it. For instance, in most scenarios you can tap the driver of a scout strider from the front by hitting the top of their head hotbox over the shield, or alternatively switch to the AMR and shoot them between the legs to disable them. Hulks, tanks, gunships, turrets and emplacements all fall quickly to the AMR with a good amount of consistency and you can hit them from farther away since it doesn't have the airburst feature. The eruptor certainly holds it's own against both enemies but I feel it's far stronger against bugs and that there are better options against bots.

    • @Reginald-sc9tk
      @Reginald-sc9tk  5 месяцев назад

      A perfectly valid perspective. Post buff AMR can 1tap sentinel legs btw.

  • @avn6325
    @avn6325 5 месяцев назад +1

    It's very applicable in a situation like on lighter armour pack and is good for ambushes on narrow terrain because when light enemies pack tight its super effective (I've killed 15 automatons in one shot with this) I think I would run a hog on solo because you're still capable of taking on larger enemies like a hulk to the face. In a group setting I use it with the AMR as a crowd control weapon and leave that to the AMR (not sure how this applies to bugs as I haven't run a bug mission with one)

    • @avn6325
      @avn6325 5 месяцев назад +1

      Side note you can one shot heavy devastators with a shot to the pack

  • @Noobish_Camper55
    @Noobish_Camper55 5 месяцев назад +1

    1 shotting a shielded devastator makes life so much easier. Only problem I find are the little bots spraying shots with no good way of handling them quickly like a scorcher would. Wouldn't run the gun solo.

    • @Reginald-sc9tk
      @Reginald-sc9tk  5 месяцев назад

      Take laser cannon or stalwart or MG43 or any number of mediumish supports and its golden.

  • @icata12345
    @icata12345 5 месяцев назад +1

    works with arc thrower well, since arc can kill everything to trash to medium

  • @arthurgranja6795
    @arthurgranja6795 5 месяцев назад +1

    as I understand it, it can be used like an autocannon short range, since it got aoe and stager just like the autocannon which means you can walk back and keep shooting stagger bullets. but it is also a sniper rifle so yeah, rly good for scouting and long range playstiles. i think you could make this work in bug missions with a flamethrower for wave clear, leaving the eruptor to blow up chargers asses. On bots, i think quasar instead of flame i guess.
    this weapon looks a lot like the perfect anti bot weapon.

  • @Raoul9753
    @Raoul9753 5 месяцев назад +1

    I wont even bother to get used to this weapon, because there is no way in hell this is not getting nerfed

  • @itinerantspark1658
    @itinerantspark1658 5 месяцев назад +1

    Could you use the eruptor as your more heavy duty weapon and then run the stalwart as sort of your support primary? I know it’s not good for killing the heavys but I feel like that’s what most everyone else builds for so could I finally use the stalwart and just take a more anti light role but still having some dmg against armor?

    • @Reginald-sc9tk
      @Reginald-sc9tk  5 месяцев назад +1

      I think the answer is yes with caveats. Someone in my comments suggested running thermites for hulks and bile titans but they're bugged. If they weren't they might actually be perfect to round this idea out.

  • @cringegoblin5227
    @cringegoblin5227 5 месяцев назад +1

    Eruptor one hits the engine of the gunship every time if you don’t hit the engine it’s a skill issue

  • @daviddavidson2357
    @daviddavidson2357 5 месяцев назад +1

    I call it the erector.
    For reasons which should be pretty obvious.

  • @Preaplanes
    @Preaplanes 5 месяцев назад +1

    It can destroy Spore Spewers easily. 1-2 hits.
    If it can kill shrieker nests, then it takes too many shots to be worth it. I know the autocannon takes 9 shots. It may or may not be around that number, but with its abysmal fire rate, it's not worth it.

  • @o0OMysticO0o
    @o0OMysticO0o 5 месяцев назад +1

    Great video, but one thing I am confused on is that for shots to kill a tank while aiming at heatsink it only took 3 to 4 shots for me. Perhaps there is some variation based on how much shrapnel hits. (This is on PC)

    • @Reginald-sc9tk
      @Reginald-sc9tk  5 месяцев назад

      I think that's exactly what is happening.

  • @umngyr
    @umngyr 5 месяцев назад +1

    I've killed the behemoth chargers in 2 direct hits to the abdomen, and devastators will actually die quite consistently when you shoot them in the legs. The groin area in particular seems reliable.

    • @Reginald-sc9tk
      @Reginald-sc9tk  5 месяцев назад

      Rocket devs seem to die consistently to shooting the inner side of the rocket pods. The headsot from shrapnel and radius seems to do it most times.

  • @Phillz91
    @Phillz91 5 месяцев назад +1

    I am slightly disappointed 5:58 is not 'Quirks and Features'

  • @TheRealkillkillerBR
    @TheRealkillkillerBR 5 месяцев назад +1

    for how cool the idea of this weapon is, on field it is very unimpressive. it isint unusable, there a way worst weapons, it is actualy rather a good weapon and fills a unique role as far as primaries are conserned, but by using it there wasnt realy any moments were i thought "this weapon is perfect for it" other than destroing bases from far away wich onestly, isnt realy a big deal for me. one mission it seemed to perform a lot better was on the tower defence missions, because of how small the area is, the enemies tend to stay very close from one to another. i will still use it sometimes, because it is a funny gun, but i dont think it is that good

    • @Reginald-sc9tk
      @Reginald-sc9tk  5 месяцев назад

      I think its quite remarkably strong but really requires some care in positioning. Its slow as heck and demands more of a standoffish playstyle than other weapons.

  • @whoarethepatriots307
    @whoarethepatriots307 5 месяцев назад +9

    I think people are sleeping on the adjudicator; it trades the longevity of the penetrator liberator (ammo count) for better burst damage. You'll need supplies more often but at close range you can shred devestators and berserkers, and at medium range you can still plink weaker enemies. Its kind of strange they call it a marksman rifle when really its just a beefy assault rifle. Think of it like, say, an AK or FAL type assault rifle in most shooters, it trades accuracy and total shots for more punch per hit, its better for burst damage than any other assault rifle or marksman rifle, but in prolonged engagements it definitely suffers. Pair it with the laser pistol for a solid, infinite ammo weapon to deal with the occasional chaff or the side arm smg. Comes in clutch when youre out of nades, gotta reload your support weapon, whatever the case may be, and youve got a crowd of shield and rocket devestators bearing down on you, or if your team needs somebody who can focus on medium sized/armored enemies

    • @javs2199
      @javs2199 5 месяцев назад

      Gotta try it out. Thanks for the suggestion

    • @mikkim-mh9bc
      @mikkim-mh9bc 5 месяцев назад +3

      People can be really bad about getting stuck with pre-conceived notions because they feel a tool should be a certain way. Case in point, the amount of people that felt the groundbreaker "should be" a flamethrower armor with fire resistance when there's nothing that communicated that before or after its release.
      Digression aside, I agree that the adjudicator isn't as bad as people are saying and will be interested in seeing Ryken's spreadsheet for it. What people need to understand is that a DMR is just a beefy assault rifle, battle rifle, or accurized assault rifle with a higher powered optic and is meant to cover the intermediate distance where regular riflemen can't accurately engage targets and dedicated snipers typically are not employed. A MK12 SPR is basically just an M16 variant, and the first generation SDM-Rs *were* just accurized M16s with an optic and bipod.
      Looking at the weapon it appears to be taking design cues from the H&K G3-- a (heavy) beefy battle rifle firing an intermediate cartridge that was issued primarily with 20 round magazines, and still sees service today . The G3 is also known to have a decent amount of recoil, being considered extremely difficult (if not impossible) to accurately use in full auto-- which again sounds familiar to the Adjudicator. In close range at full auto (firing bursts), and within 100m on semi, I would agree that the Adjudicator does just fine.
      I think the most telling aspect about the rifle is that it uses the same optic as the Sickle and standard Liberator, meaning it has less zoom than either the Lib Penetrator or either of the two previous DMRs. Without testing, it probably has improved damage fall-off and penetration over the standard Liberator (so improved damage against armor despite 475 less raw damage per mag), and definitely has better close range damage (650 more damage per mag!) than the Penetrator. That's about the niche that I would expect from a future G3.

    • @spizC
      @spizC 5 месяцев назад

      justifying why a weapon is okay with this many words proves exactly why the weapon is mid/garbage

    • @spizC
      @spizC 5 месяцев назад +1

      @@mikkim-mh9bc
      "Case in point, the amount of people that felt the groundbreaker "should be" a flamethrower armor with fire resistance when there's nothing that communicated that before or after its release"
      It literally looks like a fireproof suit. It even has a fucking "gas mask" with a filter.

    • @mikkim-mh9bc
      @mikkim-mh9bc 5 месяцев назад +1

      @@spizC Sounds like someone is big mad and feels called out. News flash: modern militaries still issue gas masks. I got issued one my first week at BCT, did that make me a firefighter the second I put it on? We get issued MOPP gear in environments where NBC threats are a concern (aka SK) so we get trained on its use and plenty of units make yearly trips to the gas chamber.
      It only looks like a fireproof suit to you because the color scheme is black with yellow highlights-- the default colors of a helldiver uniform. No firefighter is pinning back any part of their bunker gear when they're on site. You are *exactly* the person I'm talking about.

  • @Suomiwimbula
    @Suomiwimbula 5 месяцев назад +1

    Shield devastator backpack is oneshot every time and also much easier to hit in most situation than the head.
    I also managed to kill a somewhat damaged hulk that was chasing me by shooting at the ground behind it between its legs and hitting the vent that way, could not have made a headshot in that situation and might have ragdolled myself if I tried.

    • @Reginald-sc9tk
      @Reginald-sc9tk  5 месяцев назад

      I'll try for vent bounce kills. Worth it for sure.

  • @r3fle851
    @r3fle851 5 месяцев назад +1

    I feel like this thing is more like a Bolt action Autocannon as a primary

  • @Frrddder1
    @Frrddder1 5 месяцев назад +1

    Why the hell isn't this video approved by the ministry of truth?

  • @mofthgaming22
    @mofthgaming22 5 месяцев назад +1

    Played with it against Shriekers yesterday, the Eruptor one shots them, and usually will get others with the splash damage..
    that is if you hit them.

  • @Lucios1995
    @Lucios1995 4 месяца назад +1

    5:52 I tried it on a Shrieker Nest but it bounced, said the icon

  • @donalddouds6033
    @donalddouds6033 5 месяцев назад +2

    Pretty sure I’m going to be running the Laser Cannon+ Shield+ PYF (pick your favorite) with the Eruptor as Primary+Redeemer+Stun Grenades as my new BOT load out.
    Was running the AMR+Supply Pack and medium scout armor playing long range over watch/stealth earlier this evening and having a blast (pun intended) killing 6 striders after they dropped in and gaggled together with one shot was epic.

    • @AC-hj9tv
      @AC-hj9tv 5 месяцев назад +2

      Sounds solid

  • @gregjames404
    @gregjames404 5 месяцев назад +1

    Use with Stalward as “primary” and erupter as “support”

  • @luisestebanr6311
    @luisestebanr6311 5 месяцев назад +1

    so slow cycle... I had test it on the field, and it's crap.

  • @lawshadow2011
    @lawshadow2011 4 месяца назад +1

    RIP Eruptor.....These devs at AH are very INCOMPETENT! A extreme slow reload a gun that is VERY IN-ACCURATE even with the same scope as on the CD and AMR won''t help its accuracy! Very slow aim speed overall just very bad handling and able to end you and your mates! Now what would be it's saving grace? Well one shot certain enemies like striders, berserkers (belly), devestators (crutch) usually this is the case with most fps games that a "single bolt very slow reload gun" = HARD hitting! They forgot about that after TWO nerfs. They even removed marksman skill from afar to one shot a strider at its hip or knee joint (doable in nerf 1). What a bunch of clowns at AH seriously they don't understand balancing. Other primaries can kill a small army with just one mag or in seconds and thats including 2 striders, 2 berserkers 1 shield devestator and 4 to 7 troopers in the mean time you struggle with the THIRD reload just to end ONE just ONE berserker....shame on you AH trully you should be ashamed for this pea shooter and its premium lol....And thanks to the major clown that is Alexus for ruining this game with low IQ nerfs and the prior game called "hello neighbor 2". Next patch or update from them they still "cooking" will make or break Helldivers 2 hopefully wont lead to food poisoning!

    • @Reginald-sc9tk
      @Reginald-sc9tk  4 месяца назад

      I hope we see some changes. Coming back after a short hiatus to the most interesting gun being nerfed and its interesting shrapnel mechanic being removed, and the mechs being nerfed....its a bit souring as things go.

    • @lawshadow2011
      @lawshadow2011 4 месяца назад +1

      @@Reginald-sc9tk Hope they bring back original Eruptor which could ONE shot 100%: Striders (front armor plate) Berserkers (belly), Devestators (crutch area). Now the gun is a proper PEA shooter TTK is way way to long (TTK=time to kill). They really didi the gun wrong with TWO nerfs! And at the same time they said we "buffed" it at the second nerf...haha incompetence....Time will tell. If you didn't touched the Erupter after so long i encourage you to try it you will NOTICE some BIG changes a tank now takes MAGS to kill instead of couple shots....And the above enemies i stated with one shot NOW takes 3 to 5 shots no joke...try it out on 7 to 9 difficulty.

    • @Reginald-sc9tk
      @Reginald-sc9tk  4 месяца назад

      @@lawshadow2011 I tried it the other night, wasn't awful but wasn't the weapon it was at all. Hopefully they get it together with these nerfs. I'd like the game to feel fun to play. I'm OK with nerfs but the vision seems to be "everything you have is bad" and that's not a good vision.

  • @MNewton
    @MNewton 5 месяцев назад +1

    From my very limited testing I feel like I've been able to take out mortars from the front by either hitting the top by allowing for drop or by nicking the side. I assume this because the explosion radius damages the heat sink but you seemed plowing them straight into the heat sink to no effect. Puzzling. I wonder if this is another victim of not being the host like for flame damage as you seemed to do your testing with team mates and I did all mine solo. I was also able to to do the same strategy for two cannon towers taking around 6 shots each from the front by hitting the top or side. I was getting the defection notification for all of these however you see the same thing on a strider but as long as you hit it close enough to where the driver is it kills the driver (say on the top angled plate from the front). It's definitely my new favorite gun.

    • @MNewton
      @MNewton 5 месяцев назад +1

      I suppose it possible explosion popped a fuel barrel where I couldn't see it too for the mortar so I'll have to try again later

    • @Reginald-sc9tk
      @Reginald-sc9tk  5 месяцев назад

      My testing circumstances were varied between groups and solo but I should have the most powerful rig, as far as I know thats the criterion for who gets "host".
      I'm puzzled by some of the different results. Thanks for letting me know, I'll keep an eye out.