IMPORTANT NOTE ABOUT AIMING THE ARC THROWER: The lightning this thing shoots is kind of finnicky, but because it automatically homes in on any target within a directional cone in its path (at least i feel like it does) you can tend to get a lot more consistently landed shots by shooting OVER your target's head. The lightning will still home into them, while popping upwards first to avoid being obstructed by terrain. You sort of want to treat arc thrower like the bolt it shoots is flung forward in front of you a few meters first, before it locks into a target. But it can't arc around obstacles on its own. This can occasionally also let you fire around corners or over ledges while staying safely out of the direct line of sight of the bots' return fire! This is also why Arc Thrower thrives more in open fields with some sparse cover like that of Shelt, but struggles in densely packed foliage like Gaellivare. The less obstacles, the more you can trust the bolts to find their target on their own while you fire from a safter vantage point.
This is also why the shield is a must for this weapon against bots. Once you get it firing you won't take much damage, but the charge up time tends to let them get shots out. Also recommend charging in cover and diving out and shooting at the apex of the dive. Dive shooting is effective but be careful around allies cause this thing kills really indiscriminately.
@@DavidSmith-mt7tb With a bit of practice you can pretty quickly figure out how to fenagle its weird arcs to go where you want them to go, because you start to understand how they prioritize. A good rule of thumb is basically never fire it at all if there's a teammate icon anywhere on your screen. I also distinctly prefer to use the shield emplacement over the pack because the former makes for stronger defensive holds against larger numbers while also protecting any teammates in there. And you can pretty easily keep any bots from wandering in with the arc stagger. If I do bring a backpack, I would genuinely look more into the jump pack for the extra mobility- putting yourself into range quicker, or getting out of a spot you're getting closed in on so you can line them all up in one place, benefits this weapon more than most. Because it arcs ahead of itself, this thing thrives with really good positioning, and you can stuff entire hordes of reinforcements just by constantly keeping them funneling towards you. Jump Pack helps put you in those positions faster. You could also forgo a backpack entirely, like I usually do, and spend the extra slot on something like a sentry of your own or more barrage power. Arc Thrower is slow to kill, even if it stuns in the process, so big explosives or heavy deleters can help get rid of them quicker when they're too oppressive. Arc Thrower can handle any amount of enemies in its range already, anyway. Also lets you reload someone else in a pinch if they're coordinating well with you. Bot drop coming down? Get into a good defensive position, put a shield up, reload them on recoilless or spear until the heavy targets (tanks/factory striders/cannon turrets) are gone, then get back to your lightning duties.
Yeah the bolt seems to get stuck on shrubs and random metal, even when you have a clear line to your target. I've been having a lot of fun using it with the liberator guard dog against bots
7:15 "Commissar tactics!! Don't leave your team and then ask them to kill themselves when you run low on stims!! Just walk to your team instead!" I admire Kai's way of still giving this hint as if he's being serious when this is such a common sense moment lol
M2 then calling half the team away into some nonsense corner of the map without any of their equipment and unable to support the guy left behind was a total idiot/asshole moment. I can't believe he even considered that stupid "Can one of you guys die to heal me" line, let alone actually said it over voice.
@@UnknownSquid the worst part is M2 asked for this 2 time at 6:22 AND 7:10 Like If you wanna play like a Solo-Diver Play like a Solo-Diver... but dont be a Retard
Smoke + arc thrower is such a cool combo. Nice find! Also very glad to see full games back. :) I liked when you narrated over it in previous videos but since there is more focus on team communication it does make sense to not narrate over it here. Good job!
enemy detection is not something a lot of people know about. Enemies will target the first hell diver they see. If no hell diver is present then they will target secondary targets like turrets. If multiple divers are present they will target the closest one. When an enemy loses line of sight of a diver they will continue to attack the last known location of that diver. So Things like smoke and gas work better from stealth. Smoke is best used on the diver to maintain stealth. If stealth is lost then smoke is best used on the enemy as enemies fully enshrouded in smoke can not shoot because they can not see. Smoke is very good for limiting the number of enemies that see you making it wonderful for slower weapons like snipers and charge up weapons. If enemies have targeted a diver before they have been gassed they will continue to try and attack that diver so there is a chance that you will take a hit unless you move out of their line of sight. Its kind of like confusion in pokemon. there is a chance they will attack their team or you if your a valid target. Impairing vision does not block sound. Enemies with no target will track towards the nearest source of noise. If I was using this build I'd go with purifier for primary, orbital smoke, eagle rockets, arch thrower and ems mortar. The visuals of all the energy projectiles clashing against smoke would be interesting to see.
I forgot to mention this in the video, but gas grenades DO confuse tanks. Doesn't help with taking them out, but I thought it was cool that they made the tanks go haywire.
I legit learn so many stuff on ur channel, like wep combo or team work with diff load out, made the game so more fun with diff playstyle. And above all, made me and my friends dont look like 4 idiots running around the map and actually working as a unit to take out enemies., and boy that feel so fking epic. Keep up spreading team work and democracy, FOR SUPER EARTH !!!
Yeah, M2 gave off the vibe of not really knowing how to cohesively play as a teamplayer of CommisarKai's variety. Either they play with randoms and is used to having to split off to do parts of the mission to win and/or plays with friends who all do their own thing due to being in verbal communication. But that's just my takeaway from it
I don't blame M2, this game doesn't really teach you to play as a team, so I figured I would take up that responsibility. We played another one after this and M2 did MUCH better about staying with the group. Sometimes, people just need to see how it's done for it to click.
Huh, I've been bragging about the Arc Thrower on bots with Eruptor and Dagger. Glad to see someone also seeing it's potential for bots as well. 😋 Then again I rock the jump pack instead of the shield generator pack.
@@basedandcringe That is one potential use of the Jump Pack. I primarily use it for mobility, either to get out of bad situations or to go directly to the front to help clear out stuff. The cherry on top is being able to get to objectives quicker. On another note, you can charge the Arc Thrower while in the air so once you land, bots or bugs go zap.
I love you’re videos man you are honestly one of the best helldivers 2 content creators that I have been watching regularly and using this new loadout has been amazing thank you
Was not expecting to see the exact armor combo I use staring me in the face while looking for bot strats others use, but glad to see my favorite fashion combo is getting love to others as well. Only difference is the cape, gotta show my Malevelon Creek pride, but nonetheless a great video and a great diver.
My current set up for bots is the arc thrower, Scythe, grenade pistol and thermite grenade. I also roll with rocket sentry to deal with airships or clear out the more annoying points of interest. and orbital laser to clear out the big bot camps or objectives easier. I also roll with scout armor to avoid patrols and take out fabricators before the bots even notice me. I tend to avoid my teamates and roll solo to make better use of the scout armor. I'm a one man army with this set up however it works great with a team because they can call in bot drops away from my position and allow for easier clearing of bot camps and points of interest. If you have two people with a scout set up running around the map solo you won't believe how quickly the maps get cleared. Those people constantly calling in bot drops on themselves actually help out the ones running off alone. It's awesome.
Lot of patience from the team here, if a team mate of mine were to run solo, not provide help to the team, and then call in a resupply and die before it hits the ground...words are being traded for that. Good on y'all. And I don't even want to touch "someone die so I can call you in here and get stims".
Arc thrower has been my go to from the beginning of the game, there's not much it can't handle. Only thing I have trouble with consistently are titans and gunships.
When your team is seperated and you all need supplies, you can call in multiple. just call it in and everyone keeps it in hand, and one person drops. As soon as the first one lands, the next player drops theirs. The only thing you need to ne careful of is the host needs to go first. Just a little tech tip for everyone.
Ain’t gonna lie, favorite anti-base loadout on the bot front from me is: crossbow, dagger, ballistic shield, commando or quasar, thermites, and the passive with extra grenades. From there, barrages or aoe Eagle strikes are the way. Light weight, run from base to base, clear for lowered reinforcements.
Hey Commissar, could you do a loadout video based around a fire and lightning build? I personally love Jonathan Young's music and I think it would be a really cool tie in, and a fun build. Bonus points if you use the song in the background.
My best bot loadout is - Primary - Explosive crossbow, clears small groups of common enemies and helps a lot with chicken walkers, berserkers and devastators Secondary - LAS-7 laser pistol, clears up stray common soldiers and can be a good emergency backup Grenade - Thermite to do the same thing as anti -tank/structure clearing and if you can outrun the hulk long enough, they will save you as a last-ditch effort Support 1 - AMR Anti Material Rifle, primary Hulk, Gunship, chicken walker killer. Even better when you turn on virtual aimpoint on your monitor for over the shoulder/3rd person shooting Support 2 - Supply pack, ammo and stims galore yummy yummy Stratagem 1 - Chaff/group clear airstrike - Either Eagle cluster bomb or Eagle airstrike Stratagem 2 - For anti tank/ structures like artillery tower - Eagle 500kg or Eagle 110mm Rocket pods, Mostly used on objects not enemies when I play.
smoke strikes are something i've had on my rotation since the creek, alongside smoke grenades. Usually my group's strategy is to kick the hornets nest, and when one person can manage to lose them, that one person just goes out to do the objectives while the other three are fighting for their lives.
Listen to me I have a build idea. liberator concussive: nothing is better than stopping hunters dead in their tracks with one shot in a 60 round mag. Grenade pistol: we all know why, as this is a bug loadout. Railgun: great for heavy units, bile spewers, and anything the liberator concussive can’t kill. Eagle strafing run: just to clear waves of enemies quickly. Orbital precision strike: for those scenarios where you have to kill stuff immediately. And finally the dog breath backpack: this is great for confusing enemies and helping your team kill patrols easier. As a side note, I like using either the gas grenade or the thermite grenade. Either is ideal.
I've been running this weapon combo on bots since before the arc nerf (with eruptor then) and again since the new patch. I'm usually racking up the highest kill count and saving my allies from big attacks with well placed stuns on heavies. Shield is a must cause you can't shoot from behind cover reliably with the arc thrower., though you can dive shoot I like the smoke idea as one of the best features of this weapon is how it performs in low visibility.
As always your build videos are amazing, I've wanted to try the arc thrower for a while but have no idea how to implement it into my current playstyle of a support build
I'm loving this update, finally have come back haven't been able to for a while. I found a great new build with the laser cannon cause my HMG has been nerfed. But i settled on the 500kg, orbital napalm, las-98, and normal guard dog. With the scythe, grenade pistol and gas grenades
If you want to run a more YOLO version of this build swap in the Guard Dog for the shield pack. That little drone is a headshot machine. Ive been running Arc Thrower and Guard Dog and you can mow bots left and right
At one point a few months ago after getting run down by packs of berserkers I thought to myself, "arc thrower might be a solution here" - and came to your conclusion! Still, I find myself spoiled by Recoilless...it's just so good now...
the smoke thing baffles me, I've done some testing with it before and I was certain enemies will unload into the last spot where they've heard a noise, I think it's mostly the gas grenade that pulls this combo. I WILL give this a try though!
Appreciate the feedback. With the channel growing so fast, figured now is the time to try new things. I might save that avatar for when I do other games (also want to get it adjusted a bit) and just use either my discord's logo or a helldiver pose instead.
@@julianmccann2934 maybe I'll end up liking it, I must admit it caught me by surprise But Kai's voice conveys a character that's a super strong manly badass and I wonder if the art could reflect that aspect more
Tried it. Needs two shockers to work with orbital smoke and eagle smoke. But ho lee shit does it deliver results. Smokes Arc thrower Mortar sentry. I don't have to aim at anything other than the general direction that I hear toaster grunts coming from. And the crossbow can down gunships now 👀 so...
You know at first I thought german sounds kind of strange in this game, but then they hit you with the 'Orbitalsperrfeuer im Anflug, Abstand halten!' and maybe this isn't so bad. Still the lines about liberty freedom and democracy work best in english
What's the opinion on best placement for a Smoke Strike? On us or on the enemy? Cause sometimes it feels like it blocks our vision more than the enemy's so I'm wondering if I'm placing it too close to us or too close to them or...
It depends. All can be viable, and it also depends on your weapons/strats. Throwing it between the team and the enemy, will give plenty of time before they can walk through it, and is great for when you're retreating from an area, or assaulting and just want to get up to some better cover. The downside is that you're very unlikely to be able to shoot back through accurately. It's the more mobile way to use smoke, best for moving about and delaying enemies than straight up fighting. Dropping it on your own position can be great for protecting yourself from multiple directions, and allows you to still poke in and out of the smoke to fire out of it. It's the more defensive option for either holding ground (evac) or for when things have got really messy and there's no obvious safe route out. Throwing it at the enemy themselves can still work, but probably gives the least benefits since the enemy can simply leave the smoke quite quickly, and it will only work on those specific enemies. It does still blind them so long as they stay within it though, and makes aiming additional orbital/airstrikes at them easy. You might still use this for things like Factory Striders if you just want them unable to shoot for a moment, or for assaulting a base whilst you rush up to it's walls. It does also allow you to still fire upon enemies a few at a time as they emerge from the smoke. In general, do also remember that enemies will always still fire upon your last known position, as well as attempting to locate you via sound. So if you pop smoke and then just stay stationary firing a loud weapon like the Autocannon, bear in mind that they will still shoot back at your general location. It varies by specific weapon, but on average sidearms can be heard up to 35m away, whilst primary weapons can be heard up to 60m away. Some weapons such as the crossbow, grenade launchers and Scorcher are quieter than others and are less likely to attract return fire. A sprinting helldiver can be heard up to 30m away, whilst crouched or prone you're completely silent.
Commissar, plz make a video to train the professional sample gremlins out here, we do our part to make sure Super Earth has enough samples to further our super research on how to spread Democracy
I'll look into. We here at Super Earth Command commend all of our sample goblins for their hard work in ensuring our fleet it up to standards. You all do capitalism and MANAGED DEMOCRACY proud!
Hey thats my strat. Mine is just flanking the enemy and zapping them while my other team mates just lay into them. I dont use smoke cause thats not what stormtroopers or kriegsman are about.
I've found the Crossbow to be extremely underpowered against Bots, personally. Dangerous to the user, small magazine, wasted on chaff, can't use on Zerkers close range. Counter-Sniper puts in numbers.
If I put the game in a language I don't understand, I fear that I will not hear all of the warning, so finding myself being blown by a hellbomb a teamate set of, or missing the countdown to extract, or don't hear a teamate need stim or ammo....
Pulling triggers all day has overdeveloped my right side. I look at it as a sign of my commitment to Managed democracy! (It's a byproduct of the editing process to get the video on the screen)
@@ExValeFor I play Helldivers so that I don't have to think about politics like I do the rest of my day. Humans are also canonically socialists. I wish we could leave politics out of our roleplay. Clankers is a way better insult anyways. Also bugs have a hierarchy which I believe goes against communism but idk
@@MarvelousButter I suppose RUclips doesn't let us talk about f-ism, because the bugs are canonically f-ists. Also look up "managed d-cracy", which is what Super Earth settled on. Not the same as regular d-cracy.
IMPORTANT NOTE ABOUT AIMING THE ARC THROWER:
The lightning this thing shoots is kind of finnicky, but because it automatically homes in on any target within a directional cone in its path (at least i feel like it does) you can tend to get a lot more consistently landed shots by shooting OVER your target's head. The lightning will still home into them, while popping upwards first to avoid being obstructed by terrain.
You sort of want to treat arc thrower like the bolt it shoots is flung forward in front of you a few meters first, before it locks into a target. But it can't arc around obstacles on its own. This can occasionally also let you fire around corners or over ledges while staying safely out of the direct line of sight of the bots' return fire!
This is also why Arc Thrower thrives more in open fields with some sparse cover like that of Shelt, but struggles in densely packed foliage like Gaellivare. The less obstacles, the more you can trust the bolts to find their target on their own while you fire from a safter vantage point.
This is also why the shield is a must for this weapon against bots. Once you get it firing you won't take much damage, but the charge up time tends to let them get shots out. Also recommend charging in cover and diving out and shooting at the apex of the dive. Dive shooting is effective but be careful around allies cause this thing kills really indiscriminately.
@@DavidSmith-mt7tb With a bit of practice you can pretty quickly figure out how to fenagle its weird arcs to go where you want them to go, because you start to understand how they prioritize. A good rule of thumb is basically never fire it at all if there's a teammate icon anywhere on your screen.
I also distinctly prefer to use the shield emplacement over the pack because the former makes for stronger defensive holds against larger numbers while also protecting any teammates in there. And you can pretty easily keep any bots from wandering in with the arc stagger. If I do bring a backpack, I would genuinely look more into the jump pack for the extra mobility- putting yourself into range quicker, or getting out of a spot you're getting closed in on so you can line them all up in one place, benefits this weapon more than most. Because it arcs ahead of itself, this thing thrives with really good positioning, and you can stuff entire hordes of reinforcements just by constantly keeping them funneling towards you. Jump Pack helps put you in those positions faster.
You could also forgo a backpack entirely, like I usually do, and spend the extra slot on something like a sentry of your own or more barrage power. Arc Thrower is slow to kill, even if it stuns in the process, so big explosives or heavy deleters can help get rid of them quicker when they're too oppressive. Arc Thrower can handle any amount of enemies in its range already, anyway. Also lets you reload someone else in a pinch if they're coordinating well with you. Bot drop coming down? Get into a good defensive position, put a shield up, reload them on recoilless or spear until the heavy targets (tanks/factory striders/cannon turrets) are gone, then get back to your lightning duties.
Yeah the bolt seems to get stuck on shrubs and random metal, even when you have a clear line to your target. I've been having a lot of fun using it with the liberator guard dog against bots
@@johnvanek9514 guard dog and arc thrower are new favorite duo (vs bots at least) and I feel naked without them.
7:15 "Commissar tactics!! Don't leave your team and then ask them to kill themselves when you run low on stims!! Just walk to your team instead!"
I admire Kai's way of still giving this hint as if he's being serious when this is such a common sense moment lol
M2 then calling half the team away into some nonsense corner of the map without any of their equipment and unable to support the guy left behind was a total idiot/asshole moment. I can't believe he even considered that stupid "Can one of you guys die to heal me" line, let alone actually said it over voice.
@@UnknownSquid the worst part is M2 asked for this 2 time at 6:22 AND 7:10
Like If you wanna play like a Solo-Diver Play like a Solo-Diver... but dont be a Retard
@@UnknownSquid noted
@@RAHIT10were you that guy???
@@RyanDaMannn yeah
You are quickly becoming my favorite Helldivers 2 Content Creator.
I appreciate the creativity and emphasis on team play. Also the roleplay. ^^
Smoke + arc thrower is such a cool combo. Nice find!
Also very glad to see full games back. :) I liked when you narrated over it in previous videos but since there is more focus on team communication it does make sense to not narrate over it here.
Good job!
the german language and that helmet is definitly a combo XD
Hahaha I was gonna say
where do you get that helmet?
Helldivers offers a variety of Stahlhelm variants for every occasion, with the Light Gunner, Field Chemist and Heat Seeker!
@@luxlid3135check the superstore in 14 days from now, if my calculations are correct
enemy detection is not something a lot of people know about. Enemies will target the first hell diver they see. If no hell diver is present then they will target secondary targets like turrets. If multiple divers are present they will target the closest one. When an enemy loses line of sight of a diver they will continue to attack the last known location of that diver. So Things like smoke and gas work better from stealth. Smoke is best used on the diver to maintain stealth. If stealth is lost then smoke is best used on the enemy as enemies fully enshrouded in smoke can not shoot because they can not see. Smoke is very good for limiting the number of enemies that see you making it wonderful for slower weapons like snipers and charge up weapons. If enemies have targeted a diver before they have been gassed they will continue to try and attack that diver so there is a chance that you will take a hit unless you move out of their line of sight. Its kind of like confusion in pokemon. there is a chance they will attack their team or you if your a valid target. Impairing vision does not block sound. Enemies with no target will track towards the nearest source of noise.
If I was using this build I'd go with purifier for primary, orbital smoke, eagle rockets, arch thrower and ems mortar. The visuals of all the energy projectiles clashing against smoke would be interesting to see.
you arent actually serious with that purifier pick, right
I would wait for the next big patch before using purifier. It’s in terrible state right now.
@@that80ssongyoulove84 Didn't the patch notes say something about making it a bit more like the Scorcher? Because if so, that did not happen.
@@DiZtheJedi It's for the next patch which is probably a couple of weeks away.
@@TheDireWookie Okay, I was wondering. Cause right now, it ain't that.
Glad the arc thrower stuns. Too bad it can't do much against tanks. Gas strike def needs a more lasting effect
Yeah its unfortunate, thank god for thermites
I mean. Tanks are tanks after all. Too big of a mass for the stun to take effect
Eagle airstrike one shots tanks, thank me later
@@AverageJ03Gaming Eagle Rocket Pods also one shots tanks.
I forgot to mention this in the video, but gas grenades DO confuse tanks. Doesn't help with taking them out, but I thought it was cool that they made the tanks go haywire.
I legit learn so many stuff on ur channel, like wep combo or team work with diff load out, made the game so more fun with diff playstyle. And above all, made me and my friends dont look like 4 idiots running around the map and actually working as a unit to take out enemies., and boy that feel so fking epic. Keep up spreading team work and democracy, FOR SUPER EARTH !!!
Ngl this video just felt like "here we have M2 volunteering to show all the ways you shouldn't behave in a Helldivers 2 match".
Yeah, M2 gave off the vibe of not really knowing how to cohesively play as a teamplayer of CommisarKai's variety. Either they play with randoms and is used to having to split off to do parts of the mission to win and/or plays with friends who all do their own thing due to being in verbal communication. But that's just my takeaway from it
I don't blame M2, this game doesn't really teach you to play as a team, so I figured I would take up that responsibility. We played another one after this and M2 did MUCH better about staying with the group.
Sometimes, people just need to see how it's done for it to click.
@@CommissarKai Good to hear it went smoother in another game!
@@CommissarKaibet
Brother you have the BEST accent for spreading democracy in the name of freedom.
Huh, I've been bragging about the Arc Thrower on bots with Eruptor and Dagger.
Glad to see someone also seeing it's potential for bots as well. 😋
Then again I rock the jump pack instead of the shield generator pack.
I see a lot of guys using sniper and sniper adjacent weapons rocking jump packs, is this purely to get to the high ground with no fuss?
@@basedandcringe That is one potential use of the Jump Pack. I primarily use it for mobility, either to get out of bad situations or to go directly to the front to help clear out stuff. The cherry on top is being able to get to objectives quicker.
On another note, you can charge the Arc Thrower while in the air so once you land, bots or bugs go zap.
I love you’re videos man you are honestly one of the best helldivers 2 content creators that I have been watching regularly and using this new loadout has been amazing thank you
Was not expecting to see the exact armor combo I use staring me in the face while looking for bot strats others use, but glad to see my favorite fashion combo is getting love to others as well. Only difference is the cape, gotta show my Malevelon Creek pride, but nonetheless a great video and a great diver.
My current set up for bots is the arc thrower, Scythe, grenade pistol and thermite grenade. I also roll with rocket sentry to deal with airships or clear out the more annoying points of interest. and orbital laser to clear out the big bot camps or objectives easier. I also roll with scout armor to avoid patrols and take out fabricators before the bots even notice me.
I tend to avoid my teamates and roll solo to make better use of the scout armor. I'm a one man army with this set up however it works great with a team because they can call in bot drops away from my position and allow for easier clearing of bot camps and points of interest.
If you have two people with a scout set up running around the map solo you won't believe how quickly the maps get cleared. Those people constantly calling in bot drops on themselves actually help out the ones running off alone. It's awesome.
I didn't know brash has a brother and even his own youtube channel - subbed.
I appreciate how you're adding some fun edits to explain certain stuff.
Lot of patience from the team here, if a team mate of mine were to run solo, not provide help to the team, and then call in a resupply and die before it hits the ground...words are being traded for that. Good on y'all. And I don't even want to touch "someone die so I can call you in here and get stims".
I am curious why you're using a different language in game, or was that coming through the mic of one of your squad mates?
I was trying out different languages to see how they sounded and forgot to switch it back. Hopefully it's not too distracting xD
@@CommissarKai you should keep it when playing this loadout, since you are a...storm-trooper. ya get it?
@@CommissarKai dis u tru japaneese? Was it fire?
Its kind of a meme to do right now
I love switching between English, German and French
Arc thrower has been my go to from the beginning of the game, there's not much it can't handle. Only thing I have trouble with consistently are titans and gunships.
When your team is seperated and you all need supplies, you can call in multiple. just call it in and everyone keeps it in hand, and one person drops. As soon as the first one lands, the next player drops theirs. The only thing you need to ne careful of is the host needs to go first. Just a little tech tip for everyone.
I mentioned that before the mission but then we decided not to do it as they felt it was cheating so I said I wouldn’t do it
@@RAHIT10 its taking advantage of all available resources imo. Being prior military myself, it completely tracks with how we did things.
@@PashMorter I’ll keep that in mind for next time
Ain’t gonna lie, favorite anti-base loadout on the bot front from me is: crossbow, dagger, ballistic shield, commando or quasar, thermites, and the passive with extra grenades. From there, barrages or aoe Eagle strikes are the way. Light weight, run from base to base, clear for lowered reinforcements.
Hey Commissar, could you do a loadout video based around a fire and lightning build? I personally love Jonathan Young's music and I think it would be a really cool tie in, and a fun build. Bonus points if you use the song in the background.
Congrats on the callout from RennsReviews!!!
Smoke strikes can also destroy fabs in a pinch. You have to throw it relatively close so the payload hits it directly.
My best bot loadout is -
Primary - Explosive crossbow, clears small groups of common enemies and helps a lot with chicken walkers, berserkers and devastators
Secondary - LAS-7 laser pistol, clears up stray common soldiers and can be a good emergency backup
Grenade - Thermite to do the same thing as anti -tank/structure clearing and if you can outrun the hulk long enough, they will save you as a last-ditch effort
Support 1 - AMR Anti Material Rifle, primary Hulk, Gunship, chicken walker killer. Even better when you turn on virtual aimpoint on your monitor for over the shoulder/3rd person shooting
Support 2 - Supply pack, ammo and stims galore yummy yummy
Stratagem 1 - Chaff/group clear airstrike - Either Eagle cluster bomb or Eagle airstrike
Stratagem 2 - For anti tank/ structures like artillery tower -
Eagle 500kg or Eagle 110mm Rocket pods, Mostly used on objects not enemies when I play.
smoke strikes are something i've had on my rotation since the creek, alongside smoke grenades. Usually my group's strategy is to kick the hornets nest, and when one person can manage to lose them, that one person just goes out to do the objectives while the other three are fighting for their lives.
Listen to me I have a build idea.
liberator concussive: nothing is better than stopping hunters dead in their tracks with one shot in a 60 round mag. Grenade pistol: we all know why, as this is a bug loadout. Railgun: great for heavy units, bile spewers, and anything the liberator concussive can’t kill. Eagle strafing run: just to clear waves of enemies quickly. Orbital precision strike: for those scenarios where you have to kill stuff immediately. And finally the dog breath backpack: this is great for confusing enemies and helping your team kill patrols easier. As a side note, I like using either the gas grenade or the thermite grenade. Either is ideal.
THAT ENDING WAS CRAZY
I've been running this weapon combo on bots since before the arc nerf (with eruptor then) and again since the new patch. I'm usually racking up the highest kill count and saving my allies from big attacks with well placed stuns on heavies. Shield is a must cause you can't shoot from behind cover reliably with the arc thrower., though you can dive shoot I like the smoke idea as one of the best features of this weapon is how it performs in low visibility.
As always your build videos are amazing, I've wanted to try the arc thrower for a while but have no idea how to implement it into my current playstyle of a support build
Freedom's stormcloud .. fantastic! Also i hope they never remove strats sticking to your shield. Eternally amusing ;)
I'm loving this update, finally have come back haven't been able to for a while. I found a great new build with the laser cannon cause my HMG has been nerfed. But i settled on the 500kg, orbital napalm, las-98, and normal guard dog. With the scythe, grenade pistol and gas grenades
If you want to run a more YOLO version of this build swap in the Guard Dog for the shield pack. That little drone is a headshot machine. Ive been running Arc Thrower and Guard Dog and you can mow bots left and right
I honestly haven't tried Arc Thrower yet but now I think I'll give it a try.
I am never going to convince a friend of mine to run eagle smoke… but this combo does look fun!
Awesome build I'm definitely gonna give it try, I'm going to pair engineer armor with smoke grenades though to help boost the arc thrower smoke combo.
Errupter can shoot down gunships. Which free's up slots for blowing up bases.
I forgot about this strategy I after they nerfed the range lol. Thanks for the reminder!
I've been needing a new bot loadout and of course the Comimsar gives me a good one!
I've been tanking the bots for the entire helldiver corps since the conflicts began
At one point a few months ago after getting run down by packs of berserkers I thought to myself, "arc thrower might be a solution here" - and came to your conclusion!
Still, I find myself spoiled by Recoilless...it's just so good now...
the smoke thing baffles me, I've done some testing with it before and I was certain enemies will unload into the last spot where they've heard a noise, I think it's mostly the gas grenade that pulls this combo. I WILL give this a try though!
Game on German is perfect when you go with that "specific" drip and some gas loadout 💀
Might have to roleplay with this a bit 😂
Wirf die minen, Hans!
Well that extraction was interesting haha
I like the Helldiver guy as your intro announcer, but that anime thing is just not you, brother.
Appreciate the feedback. With the channel growing so fast, figured now is the time to try new things. I might save that avatar for when I do other games (also want to get it adjusted a bit) and just use either my discord's logo or a helldiver pose instead.
I'm inclined to agree, the machinema helldiver with a screen for the intro is iconic at this point
I liked the mid-gameplay highlights and comments with the little pop-up guy!
@@julianmccann2934 maybe I'll end up liking it, I must admit it caught me by surprise
But Kai's voice conveys a character that's a super strong manly badass and I wonder if the art could reflect that aspect more
Tried it.
Needs two shockers to work with orbital smoke and eagle smoke.
But ho lee shit does it deliver results.
Smokes
Arc thrower
Mortar sentry.
I don't have to aim at anything other than the general direction that I hear toaster grunts coming from.
And the crossbow can down gunships now 👀 so...
Daisy chain your supply drops before an engagement ro have up to 4 supply pods
I just got the ship module for the arc weapon to jump targets but could not figure out a good build. Ill try this one out thanks!
You know at first I thought german sounds kind of strange in this game, but then they hit you with the 'Orbitalsperrfeuer im Anflug, Abstand halten!' and maybe this isn't so bad.
Still the lines about liberty freedom and democracy work best in english
Comissar could you please do a stealth build with the amr, jump pack, and buffed ecb.
Stealth? STEALTH?! Are you *really* trying to hide from Super Earth's enemies?! Are you *sure* you wanna go down this route, Diver?
@@JohnHelldiverYTI would disagree with you but you're John helldiver and I have too much respect to do that
you really shouldn't need 'stealth' if you have an AMR and a jump pack
What's the opinion on best placement for a Smoke Strike? On us or on the enemy? Cause sometimes it feels like it blocks our vision more than the enemy's so I'm wondering if I'm placing it too close to us or too close to them or...
It depends. All can be viable, and it also depends on your weapons/strats.
Throwing it between the team and the enemy, will give plenty of time before they can walk through it, and is great for when you're retreating from an area, or assaulting and just want to get up to some better cover. The downside is that you're very unlikely to be able to shoot back through accurately. It's the more mobile way to use smoke, best for moving about and delaying enemies than straight up fighting.
Dropping it on your own position can be great for protecting yourself from multiple directions, and allows you to still poke in and out of the smoke to fire out of it. It's the more defensive option for either holding ground (evac) or for when things have got really messy and there's no obvious safe route out.
Throwing it at the enemy themselves can still work, but probably gives the least benefits since the enemy can simply leave the smoke quite quickly, and it will only work on those specific enemies. It does still blind them so long as they stay within it though, and makes aiming additional orbital/airstrikes at them easy. You might still use this for things like Factory Striders if you just want them unable to shoot for a moment, or for assaulting a base whilst you rush up to it's walls. It does also allow you to still fire upon enemies a few at a time as they emerge from the smoke.
In general, do also remember that enemies will always still fire upon your last known position, as well as attempting to locate you via sound. So if you pop smoke and then just stay stationary firing a loud weapon like the Autocannon, bear in mind that they will still shoot back at your general location. It varies by specific weapon, but on average sidearms can be heard up to 35m away, whilst primary weapons can be heard up to 60m away. Some weapons such as the crossbow, grenade launchers and Scorcher are quieter than others and are less likely to attract return fire. A sprinting helldiver can be heard up to 30m away, whilst crouched or prone you're completely silent.
what i want is an orbital arc strike. I want to smite the enemy
Commissar, plz make a video to train the professional sample gremlins out here, we do our part to make sure Super Earth has enough samples to further our super research on how to spread Democracy
I'll look into. We here at Super Earth Command commend all of our sample goblins for their hard work in ensuring our fleet it up to standards. You all do capitalism and MANAGED DEMOCRACY proud!
What do you guys think the next warbond is going to be about I want an arc themed one I mean we got fire and gas.?
the discord link didn't work for me! I'd like to join the ranks! Awesome build video
first of all, german?!? second; how did you get the assets on your radar blue instead of invisible red?
Those are side objectives
Yes German, everyone in Europe speaks German.... just incase since russia started poking the bear 😉🤣🤣
It's so weird hearing the game on german
Try it on japanese. I think it fits really well
Anyone else notice how easy bugs are in comparison to bots?
Bugs are where they should be, its bots thatre dialed up to 11, the weakest enemy 2-shots you, making the shield backpack a must on the Bot front
Its just the rocket striders. Absolutely cracked enemy. Not enough people are raising a stink about those things.
The biggest problem is ragdolling@@rocklee5x
I usually go with difficulty 7, it’s pretty well balanced there
Did you really think you’re making some sort of novel thought process that no one else had? You must live a solitary life.
I really need a team that works together and takes different strategems based on the situation like this...
Try out my discord! We're all about teamwork and working together.
I really want to see a loadout with the sterilizer
Hey thats my strat. Mine is just flanking the enemy and zapping them while my other team mates just lay into them. I dont use smoke cause thats not what stormtroopers or kriegsman are about.
I've found the Crossbow to be extremely underpowered against Bots, personally. Dangerous to the user, small magazine, wasted on chaff, can't use on Zerkers close range. Counter-Sniper puts in numbers.
The counter sniper works wonders on berserkers taking them out in like what, 3-5 shots?
German and Japanese are my favorite languages so it's funny that using them has become a bit of a meme.
Early gang
Does all autotargeting work through smoke? Turrets? Rail cannon?
Turrets do no see through smoke
I've never been this early before
IT'S PRONOUNCED "YELL-EH-VARE" YOU GOOFNUGGET EVEN YOUR DESTROYER'S PA SYSTEM TELLS YOU THIS WHEN YOU GO THERE 😭😭😭😭😭😭
CommissarKai is playing his role for Managed Democracy! I don't think it's an accident that he speaks well but refused to say that name.
@@eric55406 Gaellivare is literally under our control why would anyone refuse to speak the name of one of our planets???
If I put the game in a language I don't understand, I fear that I will not hear all of the warning, so finding myself being blown by a hellbomb a teamate set of, or missing the countdown to extract, or don't hear a teamate need stim or ammo....
You can still have english subtitles
Ayo it’s me
Bro sounds like Esfand
Gaellivare = yell + ih + vahr
(pretend you're slightly French if it helps)
Pretty new to the game so can someone please explain what the heck was that at 4:50?
okay but why is your right arm gigantic?
Pulling triggers all day has overdeveloped my right side. I look at it as a sign of my commitment to Managed democracy!
(It's a byproduct of the editing process to get the video on the screen)
definitely not the first.
review the truth enforcer warbound
A week of intense farting? Damn, I really hope you're wearing gas resistant gear...
Arrowhead: You will land where we tell you to land.
Also Arrowhead: Nah, let them land out of play area so we kill them.
how do u get that helmet. plzzz
AF-91 Field Chemist that might appear in the Superstore
It was in the shop last week. You gotta wait another 2 to get it.
Stormtrooper? Does the build come with terrible aim?
why is the game audio in German?
Are you german or just playing in german?
why do you have your voice lines in german?
Dude I’m convinced Kai is German with the German language on and the stroopwaffle video lol you can come clean it’s a fake accent right 😅
Not first
man is not about to suggest 'tanking' vs the faction that has annihilator tanks, cannon turrets and rocket striders
First
german?
Ist das Deutsch😅
Why do you call Bugs and Bots socialists / communists?
Per canon, the Terminids are fascists, and the Automatons socialists.
the bots are canonically socialists, but yeah the larp has gotten really old
@@ExValeFor I play Helldivers so that I don't have to think about politics like I do the rest of my day. Humans are also canonically socialists. I wish we could leave politics out of our roleplay. Clankers is a way better insult anyways.
Also bugs have a hierarchy which I believe goes against communism but idk
@@MarvelousButter I suppose RUclips doesn't let us talk about f-ism, because the bugs are canonically f-ists. Also look up "managed d-cracy", which is what Super Earth settled on. Not the same as regular d-cracy.
i find my self chronically using the plasma punisher on the bots..
Your advice will be of great use, Commissar. May democracy and freedom grace you well tonight 🫡
which helmet are you using?
It's called the Field Chemist, but it's a super store armor, so keep an eye out for it in the rotation.