Exploring the depths of the new Sky & Atmosphere system | Unreal Engine

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  • Опубликовано: 19 сен 2024

Комментарии • 827

  • @katvharris
    @katvharris 4 года назад +511

    Me every 30 seconds of this video:
    "WOOOOOOOOOW!"

    • @Starlingstudio
      @Starlingstudio 4 года назад

      Same !

    • @jemmi20
      @jemmi20 4 года назад

      LOL NEXT GEN FR

    • @OfficialYunas
      @OfficialYunas 4 года назад

      haahahahaha yeah. He is like you can do that and that and that and I'm like every feature he proposed is revolutionizing.

    • @davidcorreia3901
      @davidcorreia3901 4 года назад

      I really wish the remastered Mass Effect used this engine.

    • @FlorinToader
      @FlorinToader 4 года назад

      waa waa waa

  • @AerixArtGames
    @AerixArtGames 4 года назад +315

    When 4.26 is out, I'd really love to see this or similar included as an example project in the learn tab, so devs can learn from this better.

    • @StephaneCharre
      @StephaneCharre 4 года назад +7

      Would be cool indeed

    • @zenahrb8316
      @zenahrb8316 4 года назад +4

      absolutely

    • @Hourences
      @Hourences 4 года назад +64

      Absolutely, we will be seeing what we can do.
      Some of the content used in this specific presentation comes from the marketplace, so I cannot release this project exactly as is, but at bare minimum I will look at sharing the core (-minus foliage and such assets) one way or another. Both in the near future and once the clouds hit in 4.26.
      I will need a bit of time to get that together but I will be looking into it.

    • @AerixArtGames
      @AerixArtGames 4 года назад +5

      Hourences Glad to hear, I believe having that core for us to learn from would bring so much to the table, even for those completely new to the sky atmosphere system.

    • @UFOgamers
      @UFOgamers 4 года назад +3

      I hope they can teach us how to make planets like this one.

  • @SanneBerkhuizen
    @SanneBerkhuizen 4 года назад +196

    I also want to add, this was a very good video in terms of speed and understandably

    • @eggZ663
      @eggZ663 4 года назад +6

      This guy is the best demonstrator at Epic, I saw him in Prague Unrealfest last year and he always brings some really good stuff!

    • @Shrooblord
      @Shrooblord 4 года назад +7

      Sjoerd is amazing. I wish there were more "official" channels where he gets to publish educational content. The guy learned Unreal years ago (first engine version?) by literally pressing every single button and seeing what it did. That's some in-depth knowledge right there..

    • @Hourences
      @Hourences 4 года назад +10

      Thanks a lot :)
      We haven't given it much attention just yet (waiting for localization among other things) but we just put up an 8 hour long Kickstarter course on our Unreal learning website from myself and colleague Mario. Schematic overview of large sections of the engine.

    • @olliveraira6122
      @olliveraira6122 4 года назад +1

      @@Hourences You didnt really cover much of your materials in the video, would of been nice with some walkthrough of whats actually going on there

    • @tomoprime217
      @tomoprime217 4 года назад

      Hourences what’s the name of the course? I watched the World Building one which I thought was really good. I understand you don’t use the outliner but I wish you left the tab open so I could easily read the names of the actors you selected. It’s sometimes hard to see the name in the details panel. Also I wish the slides were provided as a pdf. I would love to know when this new course is available thanks so much. Really looking forward to it.

  • @showalk
    @showalk 4 года назад +208

    "Look at this gorgeous update to this engine!"
    (six days later)
    "Look at this gorgeous new engine!"

    • @stellarphantasmvfx5504
      @stellarphantasmvfx5504 4 года назад +6

      Basically an update to the engine

    • @IamNeighborlee
      @IamNeighborlee 4 года назад

      @@stellarphantasmvfx5504 not MUCH of one. Its only a bandade, till 4.26 and beyond

    • @harshamohite1289
      @harshamohite1289 4 года назад

      You can play around with Niagra and Chaos in the latest Unreal versions, too. This is tech that'll eventually make its way to UE5.

  • @tgsnicholas8817
    @tgsnicholas8817 4 года назад +822

    Moments like this one make me say "Thank you, Fornite, for making so much money for the Unreal dev team!" even if I don't play it.

    • @benschannel9065
      @benschannel9065 4 года назад +66

      the only thing fortnite is useful for.

    • @W00JDA
      @W00JDA 4 года назад +22

      its very hard to admit but, im glad.

    • @SeanLake3D
      @SeanLake3D 4 года назад +14

      And, it pays my salary LOL.

    • @FabriceBourrelly
      @FabriceBourrelly 4 года назад +2

      @@SeanLake3D here you are again ! : )

    • @FabriceBourrelly
      @FabriceBourrelly 4 года назад +5

      dev team of 1 in this case, Sebastien is aweseome!

  • @pol8ma
    @pol8ma 4 года назад +108

    me: Hey this Unreal stuff seams to be pretty easy to deal with.
    Sjoerd De Jong: HOLD MY NODES

  • @kaizendigital_id
    @kaizendigital_id 4 года назад +168

    Hi Unreal,
    We are so glad that you are using our asset "Tropical Jungle Pack" in this video presentation.
    Thank you very much!

    • @Hourences
      @Hourences 4 года назад +9

      Thanks for having made it and having put it up on our marketplace :)

    • @mintesnotmelese6552
      @mintesnotmelese6552 4 года назад

      Hey bro can you upload it to Unity's marketplace??

    • @swastiksahu1312
      @swastiksahu1312 4 года назад

      Thanks for working on it. This looks sick.

    • @suscactus420
      @suscactus420 4 года назад +7

      @@mintesnotmelese6552 unity hahahaha

    • @lordkrythic6246
      @lordkrythic6246 4 года назад +9

      @@mintesnotmelese6552
      Ha, dudes unironically using Unity. My god. I bet he votes Democrat, too.

  • @ImTerasHD
    @ImTerasHD 4 года назад +160

    Now if someone can remake Spore with Unreal, that'd be great..

    • @kotonizna
      @kotonizna 4 года назад +4

      i miss that game!

    • @DAngotti22
      @DAngotti22 4 года назад +12

      Challenge accepted

    • @unrealdevop
      @unrealdevop 4 года назад

      Yes with the level of detail presented here at that XD

    • @martyrier
      @martyrier 3 года назад +1

      @@DAngotti22 I will be first xD

    • @martyrier
      @martyrier 3 года назад +4

      I will do it... but with Multiplayer!

  • @SanneBerkhuizen
    @SanneBerkhuizen 4 года назад +119

    No earthly words can describe the amount of wow! This is so Unreal!

  • @TheDigitalAnts
    @TheDigitalAnts 4 года назад +17

    How many times can I fall in love with this engine... Amazing results, can't wait to play around with this setup....

    • @mouhalo
      @mouhalo 4 года назад +1

      me tooo i love epic

  • @PauloHenriqueVFX
    @PauloHenriqueVFX 4 года назад +9

    Seen for the 365th time, this guy made the best videos for unreal, the ones that motivates me too stay working with unreal, just need to figure out how to make a procedural generated full size planet to zoom in and out like this, just like I know how in Unity, Ive bought spheric shader asset but it dont do the job, any near.

  • @animujdev8917
    @animujdev8917 4 года назад +20

    I'm quite impressed how scalable this solution is! Amazing job.

  • @dylan1867
    @dylan1867 4 года назад +61

    Very in-depth. More videos like this in the future, keep it up Epic!

  • @devm3240
    @devm3240 4 года назад +26

    Now i can't wait for 4.26 release 🌚

  • @RanitBhowmick
    @RanitBhowmick 4 года назад +67

    Do you hear that ??
    That's the sound of my jaw dropping !

  • @kyhtred
    @kyhtred 4 года назад +2

    The time and dedication these devs spend on making these incredible games makes me always think twice before complaining about a bug or glitch.

  • @Rafa_VFX
    @Rafa_VFX 3 года назад +12

    The list mentioned at 21:48.
    r.TemporalAACurrentFrameWeight 0.1
    r.SkyAtmosphere.MultiScantteringLUT.HighQuality 1
    r.CameraCutTranslationThreshold 1000000
    r.VolumetricRenderTarget 1
    r.VolumetricRenderTarget.Mode 1
    r.VolumetricRenderTarget.UpsamplingMode 3
    r.VolumetricCloud.SampleCountMax 128
    r.VolumetricRenderTarget.TemporalFactor 1
    r.SkyAtmosphere.SampleCountMax 64
    r.SkyAtmosphere.DistanceToSampleCountMax 20
    r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque 0
    r.SkyAtmosphere.FastSkyLUT 0
    r.SkyAtmosphere.SampleLightShadowmap 1
    r.VolumetricCloud.ShadowMap 1
    r.VolumetricCloud.ShadowMap.OverrideExtent 150
    r.VolumetricCloud.ShadowMap.Resolution 2048
    r.VolumetricCloud.ShadowMap.Strength 0.1
    r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice 4
    r.SkyAtmosphere.AerialPerspectiveLUT.Depth 64
    r.VolumetricCloud.TracingStartMaxDistance 50000
    r.VolumetricCloud.TracingMaxDistance 999

  • @OnigoroshiZero
    @OnigoroshiZero 4 года назад +5

    I'm so glad I started working with Unreal instead of Unity right of the bat. This engine is so good, and it's getting fast and epic (no pun intended) updates, the market place and free assets are on another level compared to anything else (Quixel!!!!), there is a huge amount of great tutorials both from Epic and the community that cover an absurd amount of content, and the community is just the best.

    • @UnrealEngine
      @UnrealEngine  4 года назад +2

      Aww, thank you so much for the kind words! We agree, the UE community is the best. :)

    • @OnigoroshiZero
      @OnigoroshiZero 4 года назад

      @@UnrealEngine I'm just stating facts, but you are welcome :P . We are still in the very early steps of production in a game I started together with a friend, but the possibilities are endless with Unreal.

    • @Angry-Lynx
      @Angry-Lynx 4 года назад +2

      I envy you, im on opposite end,.stuck deeply with unity with more than 6.years into project...

  • @DeaavhTV
    @DeaavhTV 4 года назад

    I'm now convinced I'm living in a simulation. In 100 years I can only imagine the leaps in graphics technology. In just 20 I went from watching an NES to watching Unreal play around with the cosmos like they're gods in their own right. Incredible.

  • @vegitoblue2187
    @vegitoblue2187 4 года назад +6

    This makes space to planetary transition even easier and with improved quality for space games noice

  • @behrampatel3563
    @behrampatel3563 4 года назад +6

    This is incredibly praise worthy. Sjoerd's presentation is crisp as usual.

  • @nicolasescarpentier854
    @nicolasescarpentier854 4 года назад +11

    This is insanely amazing. I'm building a new rig just to play with all these expensive options!! Who cares about gaming, I want volumetric clouds and raytracing!

  • @gamemakerdude
    @gamemakerdude 4 года назад +5

    This game engine never ceases to amaze me!

  • @MrMorgan316
    @MrMorgan316 4 года назад +2

    This is a dream come true. Thank you so much Unreal Engine Developers!

  • @iSOBigD
    @iSOBigD 4 года назад +3

    Oh snap, this guy works for Epic? Congrats! He helped me with a little mod years ago.

    • @someonewithsomename
      @someonewithsomename 4 года назад

      Yeah, he's the creator of The Solus Project and multiple really good ue4 tutorials

  • @alexcave7573
    @alexcave7573 4 года назад

    The effortless way that Sjoerd navigates around those massively complex node material set ups and creates such artistically impressive results is brilliant!

  • @samgriffithsofficial
    @samgriffithsofficial 4 года назад +9

    This engine amazes me everytime!

  • @__SKYNET__
    @__SKYNET__ 3 года назад

    The basic sky material just blew me away!!

  • @tengerzander7921
    @tengerzander7921 2 года назад

    So many new staff, can't learn fast enought. 😱

  • @conspiracydawg7196
    @conspiracydawg7196 4 года назад

    man I spent two hours reading about different approaches people were taking to volumetric clouds in ue4 the other day and you guys are just gonna go and make them for me

  • @JheredStern
    @JheredStern 4 года назад

    Man this engine is stupidly crazy awesome. I have had to watch this video 20 times to get it all but god what a great video! And Engine!

  • @Krokussify
    @Krokussify 4 года назад

    it's always nice to see Sjoerd
    i still play his UT2004 maps

    • @Hourences
      @Hourences 4 года назад +1

      Cool, which ones ?:)

    • @Krokussify
      @Krokussify 4 года назад

      @@Hourences ONS-Torlan and DM-Rankin
      the game is a blast, been playing for ten years and still don't get bored

  • @ryanleenstra
    @ryanleenstra 4 года назад

    Could not be part of a more exciting industry!!!!

  • @udappkuma
    @udappkuma 4 года назад

    Unreal Engine is truly unreal and a proper water simulation(just like unigine water simulation) will make Unreal Engine THE BEST OF THE BEST ❤

  • @EgenMugen
    @EgenMugen 4 года назад

    I wish things like this were free on the unreal store to play around with. Looks amazing.

  • @trex70
    @trex70 3 года назад

    This zoom from space to the ant. Reminds me at the zoom of Black and White. From the sky to the Apple in the Barrel. Both are impressive.

  • @ty_teynium
    @ty_teynium 4 года назад +12

    Okay cool you can go into space ... But how did you make a whole planet tho!? It looks procedurally generated.

  • @UpsideDownTutorials
    @UpsideDownTutorials 4 года назад +2

    Great! Thank you for the showcase. I can’t wait to try it for some of the upcoming projects. ❤️

  • @JaredWyns
    @JaredWyns 4 года назад

    Holy crap. I've been waiting for these specific things to be in-engine like this since I got out of college in ~2012. I'm finally getting back into the thick of things so this couldn't have dropped at a more perfect time.

  • @mgancarzjr
    @mgancarzjr 4 года назад

    Something you may wish to consider for photorealism is that the Sun, or any local star for that matter, is typically many orders of magnitude brighter than distant stars. This means that those distant stars should not be visible when the local star is on-screen. Even albedo-based light easily drowns them out due to the nature of our eyes and film/sensors. nVidia pointed this out in their Moon landing tech demo.

    • @mgancarzjr
      @mgancarzjr 4 года назад

      Starts about 5:45
      ruclips.net/video/O9y_AVYMEUs/видео.html

  • @svivan20
    @svivan20 4 года назад +1

    Wow! Speechless. This reminded me and I would bet ubisoft BGE2 will be tempted to use the UE426 planetary system to speed up their workflow and deliver their game on time!

  • @xorengames
    @xorengames 4 года назад +1

    Thanks for this excellent video. I'm experimenting with these features in my projects now, and looking forward to the updates expected for 4.26. Great work!

  • @scottg8268
    @scottg8268 4 года назад

    I was literally trying to figure out how to do this just this week. Superb timing! Thank you.

  • @anony88
    @anony88 4 года назад +2

    Unreal is going full star citizen here. Great stuff. Games should be more than just a map.

    • @Angry-Lynx
      @Angry-Lynx 4 года назад +1

      Yeah i already can feel threads in forums: how to make my.own star citizen, i just started,.halp!11

    • @Patrick73787
      @Patrick73787 4 года назад

      Unreal Engine is inferior to Star Citizen engine

  • @user-tu9ox4hj9g
    @user-tu9ox4hj9g 4 года назад +17

    What do you think? Just as Unreals sky atmosphere is a built in system. That would be very beneficial and revolutionary if Unreals landscape system included build in spherical terrains also. In other words planet terrains that are modifiable, just as their standard flat terrain landscapes which are modifiable terrains. In conclusion the developer has the option to choose from planet terrains or regular unseamless flat maps. Hit the like button if you agree.

    • @g-192
      @g-192 4 года назад

      If there is no spherical terrain than how did they do it here?

    • @elektrofox2746
      @elektrofox2746 4 года назад

      @@g-192 It's a shader. Sometimes reading the description will teach you something.

    • @g-192
      @g-192 4 года назад

      @@elektrofox2746 so a shader transforms a terrain to look like a sphere?

    • @AICineVerseStudios
      @AICineVerseStudios 4 года назад

      @@elektrofox2746 I downloaded spherical shader but the terain is only turning to sphere in play mode and not in view mode. How to do achieve what unreal has achieved here in this video?

    • @14supersonic
      @14supersonic 4 года назад

      @@AICineVerseStudios @DeinFajn ist hier Its doing its job. Think of a shader as a 3D motion texture. In this case it only makes the planet appear round, but its actually still flat. You won't see the shader effects until you actually run your simulation. You can still run your build and eject out of your scene to look around. Maybe you'll get a better understanding of how it works from experimentation.

  • @VisualGameDev
    @VisualGameDev 4 года назад

    This is amazing. Thank you Unreal Engine team for bringing this in the engine.

  • @mitchiehawaii2703
    @mitchiehawaii2703 4 года назад

    I could spend many hours learning how to utilize this engine. Unreal is very impressive. Great job on the tech demo running on the PS5 hardware btw.

  • @multimediahelp1
    @multimediahelp1 4 года назад

    Hourences and Epic? So that's where Sjoerd went, good job man!

  • @EvilAnomaly
    @EvilAnomaly 4 года назад

    There it is folks....WE are currently living in Unreal Engine 150.5 where UE 4 is currently available for us withing 150.5. Talk about crazy right!

  • @eksutube
    @eksutube 4 года назад

    This is going to be revolutionary for space games

  • @InvertedRhombus
    @InvertedRhombus 4 года назад +1

    This is incredible! Did I miss the part which explains how you create the infinite terrain around the planet?

  • @PauloHenriqueVFX
    @PauloHenriqueVFX 4 года назад +2

    Man, can't wait for 4.26

  • @patricljung3710
    @patricljung3710 4 года назад

    Great video and presentation of the new Sky Atmosphere feature, packed with good details and hints. And a major wow!

  • @Quatuux
    @Quatuux 4 года назад +7

    How did you create an entire planet? The landscape system is very limited... Is the planet a mesh? Which software did you use to create it then?

    • @Hourences
      @Hourences 4 года назад +2

      The landscape system is really powerful, and in this case I combined it with external (and non Epic) tool World Creator to really maximize its impact. That being said I do use a lot of tricks and techniques, and yes the distant terrain is actually a mesh.
      I just posted a reply to a similar question elsewhere in the comments, but I will be looking at doing a spin off video on showing some of this stuff on my own channel in the near future.

    • @Quatuux
      @Quatuux 4 года назад

      @@Hourences But the landscape system can only make "flat" terrains as far as I know? Not a sphere terrain to create a planet?

  • @shortquts
    @shortquts 4 года назад

    Thank you so much! I agree with those other comments mentioning to release this under the learning tab. This section wasn't updated for quite a while now and for me, as a beginner in unreal, it would be nice to have first hand examples like this and much more! you guys do so much awesome stuff but sadly don't release them. There is so much potential to smoke unity by creating even more tutorials, online courses, example projects especially for VR and AR, the HoloLens, a beautiful Megascan based project and much more! :) hope to see more in near future but even if not, you doing a great job overall!

  • @ararakoyori8078
    @ararakoyori8078 4 года назад

    ♥️ Is amazing how easy the sun effect is!! 🤯 The part of the clouds is a little hard to me but, is practice! 😊

  • @PirateDion
    @PirateDion 4 года назад +1

    Looks amazing, and excited for the tech. But as a person who has never touched on materials or textures of anything yet my anxiety is twitching over the amount of things I'm still going to have to learn lol.
    Volumetric clouds look amazing though hope some folks can dumb it down and create handy tutorials for the hobbyists learning from scratch.

    • @Hourences
      @Hourences 4 года назад +1

      Thanks :) Don't be afraid of the materials, I did a lot of very specific setups you probably should not try if you are new to the engine. The core of this is very straight forward, and for example setting up your own volumetric cloud material would be a bit much if you are new to this, but tweaking an existing one will be very easy! Start from there , experiment step by step and just have fun :)

  • @IbraheemMustafaGames
    @IbraheemMustafaGames 4 года назад

    This is awesome. Thanks for all the support you guys give to us creators :)

  • @ReySkywalker2
    @ReySkywalker2 3 года назад +1

    I just wanna make a small wooden cabin and this guy is showing me a whole planet.

  • @flioink
    @flioink 4 года назад

    Really mind-blowing stuff here, very well done!
    Also the C++ arrow key/member access operator gets a cameo at 21.38 ;)

  • @JamalPennant
    @JamalPennant 4 года назад

    Volume clouds amazing stuff. Been waiting for this

  • @HeraBek
    @HeraBek 4 года назад

    After the UE5 demo this has aged like milk. I was blown away 3 weeks ago.

  • @RyanBocking_Art
    @RyanBocking_Art 4 года назад +5

    I just wanna know how he makes the entire planet like that. haha and a livestream on the clouds material would be awesome

    • @maloxi1472
      @maloxi1472 2 года назад

      Yeah, even as a beginner (who might have missed something obvious), I still find it kinda weird that it was taken for granted

  • @SoulSlesh
    @SoulSlesh 4 года назад +1

    @UnrealEngine looking great! It would be cool if you guys would also add official support for custom/radial gravity and AI navigation for planets!

  • @tekanobob
    @tekanobob 3 года назад

    love this guys enthusiasm

  • @judanetwork
    @judanetwork 4 года назад +8

    ok is great, but where is the video tutorial to make "clouds surronding the planet" 14:04 ?

  • @marcocanvasprivat
    @marcocanvasprivat 4 года назад

    Stone Rage team says thank you for this video! Much love

  • @tj_nanda
    @tj_nanda 4 года назад +2

    my jaw drop to space.. unreal!!!

  • @JohnDaniels
    @JohnDaniels 4 года назад

    Great video! Have been waiting on the volumetric clouds forever :)!

  • @berthein5476
    @berthein5476 4 года назад +8

    okay. now where is that material with that cloud texture :D ?
    like seriously. PLEASE PLEEEAASE release that volumetric cloud material when 4.26 releases. cut im not a blueprint guy/tech artist. but I want those clouds

    • @Quatuux
      @Quatuux 4 года назад

      Alternative : simul.co/

    • @Designguidetv
      @Designguidetv 4 года назад

      @@Quatuux you know what i didnt like that plugin! I've tried the preview in 4.24 and it was better looking!

    • @Hourences
      @Hourences 4 года назад

      Yes I will be releasing at minimum just the material used for the clouds. Lets first get to 4.26 :)

  • @Jwellsuhhuh
    @Jwellsuhhuh 3 года назад +4

    This looks insane, now when is this going to get implemented in the new unreal tournament?

  • @starflyoriliad3636
    @starflyoriliad3636 4 года назад

    This is impressive! I can't wait to play around with this.

  • @sebastianbarrio6448
    @sebastianbarrio6448 4 года назад +30

    How was the planet made?
    Is it made with the landscape tools?, or a custom static mesh?
    it looks awesome

    • @Hourences
      @Hourences 4 года назад +34

      I intend to do some kind of spin off video that goes over this in some time in the next days-2 weeks (as I can manage time wise). I will post the spin off content on my own channel so be sure to keep an eye on that.
      In short the central part of the world, where the key detail and foliage is located, is a large 8k generated landscape from World Creator. Beyond that it are gigantic (millions and millions of units) staticmeshes. Also made in World Creator.
      The far off landscape is actually merely a tiling gigantically large square mesh but due to the extreme scale and the fact that the planet is an actual sphere the tiling is not very apparent. I will dive into all these kind of tricks when I get a chance to put a video on it together.

    • @sebastianbarrio6448
      @sebastianbarrio6448 4 года назад +2

      @@Hourences thank you very much!
      I look forward to seeing your video

    • @JaredWyns
      @JaredWyns 4 года назад +3

      @@Hourences I'm now somewhat curious on how practical it would be to take a 10-20k export from world machine representing a full world/moon, surround continents by water, and map it to a spherical mesh in some form, so that one could go into the atmosphere, and go to a geo-correct representation of that location on the world. (Practical or not, that is my current project-in-planning) - With these techniques, it would IMO be rather amazing. Looking forward to the video!

    • @radpunch
      @radpunch 4 года назад

      @@Hourences very exciting! after watching this video i've been playing around with the spherical shader and world machine, just need to get the big distant meshes in.

    • @Hourences
      @Hourences 4 года назад +8

      @@JaredWyns Might be doable, but you will hit a few issues. Having each location fully detailed would obviously be near impossible. You also need to note that my planet here, if I recall correctly, is only 1000 km in diameter, to help keep the scale somewhat doable. I have not tried a full size earth but I can imagine the scale might really get too much. I will give that a go one of these days though.
      Also a 10-20k export likely does not cut it, or anywhere near it, unless you'd be ok with really low poly terrain detail, by which point you likely get to a point where you better just make it a flat sphere and solve all of these problems at once. If by default (I believe) 1 heigthmap pixel = 1 meter, then your 20k export would still only be 20km. Even at 100 meter per pixel (=no detail left at all) your 20k export would amount to 2000 km of land only still. So...

  • @Silpheedx
    @Silpheedx 4 года назад

    I love this! But can yall please please start putting out videos that actual show this being built from the ground up. No short cuts or things already built.

  • @zubairsaifi5850
    @zubairsaifi5850 4 года назад +80

    They are on the path to create a matrix !!

    • @WoodysAR
      @WoodysAR 4 года назад +10

      OR AN OASIS....

    • @sagii86
      @sagii86 4 года назад

      Explain that to the doubters who talk about diminishing returns with the upcoming consoles.

    • @westingtyler1
      @westingtyler1 4 года назад

      @@sagii86 I'm really excited about Microsoft Flight Simulator 2020.... and I don't even play flight simulators.

    • @aramisdnivra
      @aramisdnivra 4 года назад

      Cannot be done. We all know the earth is flat and this system represents a globe! It can't compute in the Matrix! /s

    • @imdasij
      @imdasij 4 года назад

      Or dimension

  • @doop00
    @doop00 4 года назад

    Amazing and also I'm so confused when it comes to large node networks and layering you're a wizard.

  • @arielshtern4125
    @arielshtern4125 4 года назад

    I'm really excited for the volumetric clouds in 4.26!\

  • @Jagerbomber
    @Jagerbomber 4 года назад +1

    I guess it's nice that Unreal has caught up after 10+ years.

  • @Roozy_Persepolis
    @Roozy_Persepolis 4 года назад +1

    Where can we find the Materials you have built?will they be included in the Starter Kit?Can we get it from somewhere else?

    • @spacepirate9882
      @spacepirate9882 4 года назад +1

      Sjoerd is an indie game dev so his work is independant from Epic Games.

  • @luciddreams1623
    @luciddreams1623 Год назад

    Yeah, it's 2 years later and now we have lumen, nanite, Ultra Dynamic sky and what not... ID software not doing nothing but just churning out amazing stuff Also the community is great.

  • @lobachevscki
    @lobachevscki 4 года назад

    I feel validated by the way you name variables.

  • @FischiPiSti
    @FischiPiSti 4 года назад +55

    "It just works."
    *Todd Howard wants to know your location.*

    • @W00JDA
      @W00JDA 4 года назад

      famous last words

  • @__SKYNET__
    @__SKYNET__ 3 года назад

    Absolutely incredible I can finally do my space scenes!!

  • @centneriss
    @centneriss 4 года назад

    Holy cow that's some amazing stuff! Thank you Unreal!

  • @Klasharx3x
    @Klasharx3x 4 года назад

    The eclipse effect is craaaaaazy

  • @mrmensje1
    @mrmensje1 3 года назад

    Absolutely insane, my mind is blown!

  • @chrishansel95
    @chrishansel95 4 года назад +2

    Is there a tutorial on HOW TO create a Plnanet like this, with space, and the sun and mooon, I NEED this in my life!!!

    • @3drocket
      @3drocket 4 года назад

      If you look at 7:36 you can see that the ground surface does not cover all of the planet and it also looks like it is tiled. It is a shame that it is not a fully procedural planet that users can edit. I hope that we will get that in a future version of Unreal.

    • @chrishansel95
      @chrishansel95 4 года назад

      @@3drocket I just want the project download

  • @deygus
    @deygus Год назад

    This was super helpful with solving an issue I just had! :D

  • @jungmocdirector1252
    @jungmocdirector1252 3 года назад

    너무나 환상적이어서 눈물이 나요.^^ 정말 멋진 일을 하고 계시는 분 들 이예요. 존경합니다. 파이팅!!!

  • @MrRuumi1
    @MrRuumi1 3 года назад +3

    Where can we get a blueprints that you have mentioned in your videos???

  • @Xenthorx
    @Xenthorx 4 года назад +1

    Fast sky lut, so that's why i've never been able to catch back those last few ms i was missing from my own atmosphere compared to the new Sky atmo. :D
    I wish you could rotate the exponential fog to work around the planet not just at the top.

    • @Hourences
      @Hourences 4 года назад +1

      Exp fog is a pretty simple and older fog feature, it was made to blend with the new atmo fog, but having it also support space view would be a step too far I think.
      What I did not mention in the video I think is that in order to make my Exp Fog work with the atmo fog in space, I actually fade out the intensity of the Exp Fog to 0 when the camera goes up, through BP. It fades out when I go into space to avoid the problem.

    • @Xenthorx
      @Xenthorx 4 года назад

      @@Hourences Thanks for the extra information, great presentation during the stream.

  • @timreha
    @timreha 4 года назад

    Super cool. So many use case to create amazing content.

  • @FRACTUREDVISIONmusic
    @FRACTUREDVISIONmusic 2 года назад

    Brilliant. Thank you!

  • @husifps9305
    @husifps9305 4 года назад

    I am happy having sleepless, frustrating nights after watching this.

  • @christophe1584
    @christophe1584 4 года назад +6

    All this looks really great...However, something here i REALLY don't understand...How, this planet is made ?
    Is that also an update with 4.25 or .26 ? A new system ?? Or something else i don't understand ?

    • @iananimator
      @iananimator 4 года назад +2

      Also curious about this. Was it a plugin? Or a feature? Seems like something weird to just gloss over.

    • @DKJens44
      @DKJens44 4 года назад

      I'm also very interested in how to create something that you can then run on.

    • @neotheoneandonly2
      @neotheoneandonly2 4 года назад

      Dr. Steak damn, thats really awesome!

    • @christophe1584
      @christophe1584 4 года назад

      @@pleaseenteraname4840 Okay i understand, thanks :)

    • @r.daneel.90
      @r.daneel.90 4 года назад

      @@pleaseenteraname4840 So, its just a visual trick then. Your terrain remains plane all the time. Thats really cool

  • @stevebarnes8317
    @stevebarnes8317 4 года назад

    I am a bit confused about when you are leaving the planet and it becomes spherical, is that just an illusion created by the spherical shader or is the 'world' a huge sphere?

  • @suryakamalnd9888
    @suryakamalnd9888 2 года назад +1

    Can we get the same effect with multiple planets? Something like a solar system with planets and sun can that be done?

  • @DragonFlyGamesStudio
    @DragonFlyGamesStudio 4 года назад

    Looking amazing! Great video

  • @Nakasasama
    @Nakasasama 3 года назад

    What would be interesting is if you could specify the nanometer of the star's light based on low end, mid range and high range of the star's spectrum where a planet orbiting a class M, K, G or so on up to class O would have radically different light properties.

  • @3p1ks
    @3p1ks 3 года назад +1

    This is one of these videos I cannot seem to find out why there are dislikes.