Create a Forest in UE4 in 1 Hour

Поделиться
HTML-код
  • Опубликовано: 21 дек 2024

Комментарии • 4,1 тыс.

  • @digitalsoultech
    @digitalsoultech 7 лет назад +3967

    A more accurate title
    "Create a Forest in UE4 in 1 Hour, if you've been a game designer for the last 100 years"

    • @AntonQvarfordt
      @AntonQvarfordt 7 лет назад +509

      "And posses supernatural abilities allowing you to fast-forward yourself working"

    • @astrumdeus2861
      @astrumdeus2861 7 лет назад +221

      thats true, he was one of the creators making battlefield 1 back in the early 1900s

    • @1208tommyph
      @1208tommyph 7 лет назад +87

      Game designers don't make forests they make spreadsheets... This guy is more like an environment artist.
      Also, the work is clearly fast-forwarded and builds on Assets that have taken months and months of work to create

    • @DruiiChannel
      @DruiiChannel 7 лет назад +124

      And what u guys want? Download a software, probably for free, get your free meshes and create disneylike quality stuff in 1 hour with no experience at all?
      This video just shows that making such virtual worlds is possible in not-that-much-time, but hey, you have to work your way through. Don't expect to find any tutorial on any matter, showing how to make excellent stuff with no effort put at all.

    • @AntonQvarfordt
      @AntonQvarfordt 7 лет назад +19

      I just thought it was funny (and sure, a tad misleading, but whatever) that it supposedly demonstrates'Creating a Forest in UE4 in 1 Hour' when in actuality actively cut betwene and im assuming pre-meditated.
      The video is an hour. Actually puttin that together would take longer than an hour, and it's cale "Do X in 1 Hour". I think thats a valid albeit impassionate critique.
      Oh, yeah, you actually also repeadedly fast-forward the work... Which I don't think my license contains.

  • @izihbo
    @izihbo 7 лет назад +3176

    Hahaha... 2:30 yeah very basic. It's just the most advanced thing I've seen ever. (I have no idea how to work with this at all, it's just interesting to watch).

    • @450aday
      @450aday 7 лет назад +172

      yeah, these guys are hilarious. Having watched Epics regular video training series, which is interesting, but terrible, I have concluded it would take about 100 years to get good at using Unreal Engine. Because the videos are terrible.

    • @Derrickstare
      @Derrickstare 7 лет назад +182

      that looks incredibly complicated. It's hilarious how he says it's simple & basic lol

    • @dingo3679
      @dingo3679 7 лет назад +140

      i can understand that it does look really complicated, but after you get shown how to do it and have then done it a few times and understand the concept it is actually a very basic part

    • @spydergs07
      @spydergs07 7 лет назад +31

      It's really not that hard.
      Once you dive in and just start working with it, it doesn't take too much to pick up.

    • @mazaras1
      @mazaras1 7 лет назад +5

      Huge things are constructed from a small one.

  • @Antonio10bc
    @Antonio10bc 6 лет назад +4393

    Create a Forest in UE4 in 1 hour (Only if you already have 500 assets modeled, textured and animated)*

    • @Captainshark98
      @Captainshark98 6 лет назад +271

      Asset pack

    • @abbeygallepersonal
      @abbeygallepersonal 6 лет назад +74

      How do you get asset packs?

    • @KevinSatron
      @KevinSatron 6 лет назад +70

      Abbey Galle bought it or make one yourself

    • @fuuby
      @fuuby 6 лет назад +258

      unreal actually has a ton epic assets out there (no pun intended) look at their free section in the ue marketplace. especially take a look at the paragon and infinity blade assets. cheers!

    • @mygames545
      @mygames545 6 лет назад +27

      YES but how it look how he created with assets look that creative mind if i have assets i dont know where to place

  • @内田ガネーシュ
    @内田ガネーシュ 4 года назад +179

    Alright Im gonna help with this 2:37 "basic stuff" to you folks who are just starting out. Firstly he used Maya to make the wall and road you can use blender. It is simpler, smaller and more friendly than Maya and is open source, so free.
    1. Click description and open Ground Material Pastebin
    2. Open Unreal 4
    3. Make new project (game or whatever it may be)
    4. Add a new material by clicking "Add New" 2:26 in Materials hopefully in a new folder if you did not used starter kit, regardless.
    5. Name it 'Good weed' and double click. (otherwise it does not work)
    6. Switch tab and open the Ground Material Pastebin you opened and select all the text by press Ctrl+A and Ctrl+C and Ctrl+V in Unreal at 2:37.
    7. Smile like an idiot and move on to the life in the fast lane.

    • @adamtherealone
      @adamtherealone 3 года назад +12

      Hey y’all, I’m compiling a list fo the quixel textures that closely match up with the ones he uses for this brainiac-ass node system. Will update in a day or two.
      I will turn this into a video within a week or two. At the end of the day, his code isn't REALLY needed and a megascans material blend pretty much does the same thing (megascans route will require more time and finess when it comes to painting though. So i guess its worth it to do this node work ???)
      Current materials/workflow that works close enough to his Artstation devblog.
      SAD textures are "simply" Specular on Red, AO on Green, and Displacement on Blue channels. Either do these through photoshop or set up nodes to intercept them :))))
      Here is a very quick tutorial for how to do them in PhotoShop: ruclips.net/video/ku6iiyAIgfI/видео.html
      Doing it through PS, find the quixel folder on your comp to access the specific jpegs of the SAD materials.
      - To get all of the things needed for the SADs, make sure your downloads from quixel contain the Specular, AO, Displacement.
      You'll also need to enable tessellation in your material properties (bottom left of the gobbligook screen) to make the final material connections. Here's a quick tutorial on that ruclips.net/video/EejQyazTUWE/видео.html
      The ID Codes (pjxmM0) Are Used To Find The "Surface" Materials In Megascan/Quixel Libraries.
      These are what I used, not great, but its a tutorial afterall.
      Grass Section:
      - Grass Cut: pjxmM0
      - Normal, SAD, Albedo
      Transition Sand Section: Pick One
      - Soil Rough: pjEvh0
      - Albedo
      ~OR~
      - Soil Mud: omCik0
      - Albedo
      Normals In bottom of the culumn of code. I renamed them Forest Normals in mine. USE BOTH OF THESE MATERIALS (or two of your own. But you NEED two)
      -Pine Forest Floor: vctkajjg (quixel/bridge sees this as pine forest, unreal sees it as "rock rough". Its the same thing just under a different name)
      - Normal, Secular, Albedo (albedo will go in the bottom of the two albedos in the albedo section ENJOY)
      - Forest Floor : tl2neghew
      - Normal, Secular, Albedo (placed in the same way as above) and albedo goes into the albedo 1 slot.

    • @内田ガネーシュ
      @内田ガネーシュ 3 года назад

      @@adamtherealone Thanks yo. Much appreciated!

    • @adamtherealone
      @adamtherealone 3 года назад +4

      @@内田ガネーシュ updated my comment. I'm gonna make a no bullshit tutorial on this. It's honestly way too much stuff to expect a beginner to know, and I wish he had given out the sources for his materials. Someone dug through his code on his artstation (www.artstation.com/artwork/VVYJ4) to find at least a reference to the materials he had.

    • @StarCourtesan
      @StarCourtesan 3 года назад

      @@adamtherealone yo thank u so much this hsud be pinned

    • @StarCourtesan
      @StarCourtesan 3 года назад

      @@adamtherealone I haev a question, what do i put in SAD 1 , albedo 1 and 2 , normal 1 and 2 and stuff

  • @AlexeyFilippenkoPlummet
    @AlexeyFilippenkoPlummet 6 лет назад +1796

    1 hour for you, 2 months for me :p Great skills

  • @2strokedesign
    @2strokedesign 7 лет назад +259

    I want to lay down there, looks fantastic.

    • @whopperlover1772
      @whopperlover1772 7 лет назад +3

      lmfao

    • @vycka7360
      @vycka7360 7 лет назад +14

      2strokedesign Just go to a fucking forest, it's like unreal engine 6 with extra smell, sounds and bugs on your neck

    • @Droepram
      @Droepram 7 лет назад +2

      Lay down in a forest? You must be a huge fan of insects crawling over you.

  • @username3471
    @username3471 5 лет назад +3463

    You lost me when you opened the program

    • @Hunter-pk7ym
      @Hunter-pk7ym 5 лет назад +14

      Username34 😂😂

    • @mango1859
      @mango1859 5 лет назад +4

      same here

    • @NickHintonComposer
      @NickHintonComposer 5 лет назад +1

      lollolol so true

    • @SkreltNL
      @SkreltNL 4 года назад +14

      I refuse to believe you are to stupid to understand what is happening here, you can do it bro if you want to!

    • @baskeplaye009
      @baskeplaye009 4 года назад +25

      @@SkreltNL It's called sarcasm...

  • @Teheiron
    @Teheiron 4 года назад +657

    Is there somwhere a tutorial to this tutorial? :D

    • @its_argho
      @its_argho 3 года назад +38

      I am trying to make it. Heck I am a beginner too, but I think I managed to do it kinda.. I will upload a tutorial soon.

    • @samalpha4355
      @samalpha4355 3 года назад +11

      @@its_argho do it

    • @CarPea
      @CarPea 3 года назад +3

      @@its_argho did you make it? I

    • @dejavu7070
      @dejavu7070 3 года назад +13

      @@CarPea he's gave up lol

    • @djt9854
      @djt9854 3 года назад +8

      @@dejavu7070 he's still doing a 1 hour tutorial hahah

  • @stuckurface
    @stuckurface 7 лет назад +132

    I've never used UE4...and I just watched an hour of this. Good job I guess?

  • @JackeyBoyyy
    @JackeyBoyyy 7 лет назад +20

    honestly this guys workflow is amazing. i get tunnel vision pretty quickly and have to have a lot of time and thinking how stuff works.

  • @drewsuvious
    @drewsuvious 7 лет назад +2451

    You are basically a digital Bob Ross!

    • @kalasknatte
      @kalasknatte 7 лет назад +98

      Hahaha, that is one huge compliment! Thank you :D

    • @fredlockard4509
      @fredlockard4509 7 лет назад +32

      its funny because around halfway through I thought I should let people know that he is painting happy trees... this seems a good place to plant the comment :)
      I look forward to the day he is also painting happy clouds and happy rivers in unison with the trees... it will be even more glorious! :)

    • @mestrechuck
      @mestrechuck 7 лет назад +73

      Because he doesn't make mistakes just happy accidents

    • @calebrobinson6406
      @calebrobinson6406 7 лет назад +6

      Andrew Gregerson more of that please

    • @LeWhiske
      @LeWhiske 7 лет назад +11

      some happy little trees, because everyone needs a friend

  • @migueld8970
    @migueld8970 4 года назад +757

    "Just a simple material"
    Shows blueprint for the theory of the universe.

    • @armondtanz
      @armondtanz 3 года назад +31

      Ha. Them nodes kill me.
      We're in Node-mans Land!!!

    • @snaplemouton
      @snaplemouton 3 года назад +14

      To be fair, for anyone who works with texture blending in UE4, this is indeed a simple material.

    • @anonymoustillnow9372
      @anonymoustillnow9372 3 года назад +4

      @@snaplemouton rrreeaaallllyyyy i wonder what complex textures blending would look like....

    • @snaplemouton
      @snaplemouton 3 года назад +6

      @@anonymoustillnow9372 It would have a lot more nodes for displacement to change displacement intensity based on distance for better performance, special effects like making water look like it's moving when it's not, adding foam and all sort of other things. You can do a lot of things with texture blending.

    • @david3atista
      @david3atista 3 года назад

      @@snaplemouton can unity do this too?

  • @isaahliu
    @isaahliu 7 лет назад +59

    this is satisfying to watch even when I'm not in such industry.

  • @alexcave7573
    @alexcave7573 5 лет назад +49

    made me smile at 2:30 when you say 'this really is just a basic vertex blend material' !! I wonder what you consider a 'complex vertex blend material ?' This guy really know his stuff and the results speak for themselves. Brilliant work Wiktor !

  • @bojanvirag7506
    @bojanvirag7506 3 года назад +169

    Him: Opens Material Editor
    Me: "Holy shit this is a complex material"
    Him: "So this is a simple, very basic material"
    Me: "Hm, yes, very simple material"

    • @david3atista
      @david3atista 3 года назад +3

      took me a few weeks just to do that part lol

  • @mcpeking8246
    @mcpeking8246 5 лет назад +1407

    Me-Looking at my pc
    pc-dont even think about it

    • @Amalungaa
      @Amalungaa 5 лет назад +6

      lol

    • @danji9485
      @danji9485 4 года назад +15

      whenever I make the smallest changes UE4 randomly just goes *cOmPiLiNg ShAdEr 9999999999999*

    • @rahul-qm9fi
      @rahul-qm9fi 4 года назад +3

      me looking at geforce 210

    • @marting5308
      @marting5308 4 года назад +5

      This made me laugh out loud cause it's true for me.

    • @CipX05FNI
      @CipX05FNI 4 года назад +10

      literally the smallest move in the scene be like: lighting needs to be rebuilt

  • @udiptadutta7729
    @udiptadutta7729 7 лет назад +1844

    I just watched this whole thing and I'm not even a fucking game developer

    • @kalasknatte
      @kalasknatte 7 лет назад +65

      Haha, hope you enjoyed it! :D

    • @jadyv4980
      @jadyv4980 7 лет назад +2

      same :D

    • @PRODUCEDBYAD
      @PRODUCEDBYAD 7 лет назад +42

      pen0rprick what many people watching including me have no actual idea what he was talking about or doing

    • @just1it1moko
      @just1it1moko 7 лет назад +10

      i know kinda whats happening but that part around 2:00 is like chinese for to me xD

    • @centinel_zodie6969
      @centinel_zodie6969 7 лет назад +2

      kidmosey why?

  • @MrDarthdaver
    @MrDarthdaver 7 лет назад +1389

    Minute 1 Yeah i could do that.. Minute 2:30 Hell No

    • @ibnuyusuffauzan1742
      @ibnuyusuffauzan1742 7 лет назад +14

      dave martinez hahahaha

    • @naimishkandula1144
      @naimishkandula1144 6 лет назад +60

      more like *opens video* i can try that!
      15 secs later 'using megascan asset' ok ill substitute assests
      5 secs after that '*opens maya* ok im going to use maya' HELLLLLL NAWWWWW BOI

    • @roigipot8120
      @roigipot8120 6 лет назад +5

      dave martinez AWWWWWW HEEEELLLL NAAAAWWW

    • @dkmarcusdk867
      @dkmarcusdk867 6 лет назад +1

      Naimish Kandula whats wrong with maya? Never heard of The program. Just thought if i should install it while learning unity and unreal.

    • @bobbydine
      @bobbydine 6 лет назад +3

      HA!

  • @teknonel
    @teknonel 7 лет назад +248

    didn't understand a single fuck but still watching for no reason

  • @DeeGeeG
    @DeeGeeG 4 года назад +81

    Opens node editor. Sudden wall of gibberish. "It's all very simple."
    Me: Oh, I understand now.

  • @christar331
    @christar331 5 лет назад +145

    My understanding in patience for Elder Scrolls VI just increased.

    • @crackasmackin1899
      @crackasmackin1899 4 года назад +2

      agam yudhistira that’s the exact opposite of what he’s saying lmao

    • @iikatinggangsengii2471
      @iikatinggangsengii2471 10 месяцев назад

      they might remodel everything so takes time

  • @Neil3D
    @Neil3D 7 лет назад +3011

    I watch this, I regret my career choices.

    • @dragg0_0
      @dragg0_0 6 лет назад +21

      ??

    • @Native_Creation
      @Native_Creation 6 лет назад +141

      Never too late to integrate, it's fairly quick to get learn in comparison to how things used to be years ago

    • @kristouahmed5539
      @kristouahmed5539 6 лет назад +61

      i'm still studying web dev in an engineering school and i hope that i will become a video game developer in the future

    • @xyoopridex
      @xyoopridex 6 лет назад +3

      why regret? What do you want to change it to?

    • @EliasEH89
      @EliasEH89 6 лет назад +33

      Me too, i am an electrical engineer, I regret why I didn’t go to 3d graphics and gaming design

  • @FredrickAven
    @FredrickAven 7 лет назад +794

    come on wiktor. share your master material for us mortals!

    • @kalasknatte
      @kalasknatte 7 лет назад +109

      A link to the material (in copy-paste form) has been added to the video's description. :D

    • @FredrickAven
      @FredrickAven 7 лет назад +36

      You're a star wiktor! Tack så mycket!

    • @raycasias
      @raycasias 7 лет назад +6

      Probably a dumb question but how do I get that "code" into ue4 and useable in the material editor?

    • @mdksmash
      @mdksmash 7 лет назад +15

      copy it, then paste it to a new material graph " it's weird" but u will find all the nodes being pasted. :D

    • @canarikal
      @canarikal 7 лет назад +5

      Thanks a lot but step by step master material tutorial is still would be great :)

  • @alishanmao
    @alishanmao 4 года назад +489

    wow this tech is simply amazing and that is why we are seeing more and more realistic game levels.

    • @alejandrocasillas7727
      @alejandrocasillas7727 4 года назад +1

      this is way the generation of ps5 is going there en xbox is not to difficult to do it, all the game developers are doing that so do i:D

    • @monkeyrobotsinc.9875
      @monkeyrobotsinc.9875 3 года назад +5

      @@alejandrocasillas7727 and theyre not using unity! so much better results, and faster.

    • @3dbob891
      @3dbob891 3 года назад

      @@monkeyrobotsinc.9875 unity can do the same and you don't sell your soul for worse performance like (vanilla) unreal

    • @3dbob891
      @3dbob891 3 года назад +2

      I'm not sure, while there will always some realistic games, the industry seems to be shifted away from the full realism route and use a little more stylized in most games today.

    • @pepre7594
      @pepre7594 3 года назад +4

      @@3dbob891 which I fully support, trying to get something completely realistic will often look worse (and very uncanny) when comapred to a less realistic but more stylised and unique approach

  • @teknonel
    @teknonel 7 лет назад +1403

    can you make crysis 4? thanks

    • @Domzdream
      @Domzdream 7 лет назад +29

      Sado Plays
      Best games ever! The crysis series.

    • @coleswift6630
      @coleswift6630 6 лет назад +58

      This is unreal engine not cryengine

    • @rubenmartin7759
      @rubenmartin7759 6 лет назад +2

      Red Dragon for sure check star citizen to see what cryengine is capable but whe miss a lot a big game from crytek! Hope they made the climb, and journey to know about vr and then release crysis 4 and fuck all pc gamers again upgraded our stuff to play it, and consoles again have to wait next gen to ride. Maybe.... O knows is not a poor company...

    • @riufq
      @riufq 6 лет назад +1

      Ruben Martin crysis is owned by EA

    • @rubenmartin7759
      @rubenmartin7759 6 лет назад +3

      M Rifqi Raihan Lubis M Rifqi Raihan Lubis same company making Fifa 😢. Companies are fine working on a shit ps4 cpu and the super 8gb ram for gpu an cpu. And then receive money for do it. That limit not just videogames also graphic engines. It so obvious the secret payments to set the maximum power as consoles can run. Just try to run any demo on a console to se how it burns. But Sony have a lot of money to fuck us and careful cause now Sony is losing speed and Microsoft have to make money cause they waste a lot of it. Just se game prices from Microsoft against steam. I love the way gaming evolving: in game pays like dlcs from btf1 that you buy and still not play cause no-one have it and there's no matches, rgb anywhere instead of real useful technology, pay to wins, video-game studios making what Sony Microsoft say, full parents buying overpriced shit in games (fifa, fornite...)just for children shut up, turning games like Btf1 user friendly (no granade cook, 3d spoon, no fire friend except 3 servers allways full and for pay if you want to open) for get all the children community inside a war game, consoles bring us the 4k they can't reproduce low fps or not real an low fps now the 75% company are working in design and less than 25% in program cause the amount of pixeles for 4k rendering textures and you se very impressive game with 3 commands more than ps3, all that for only RUclipsrs on their 1080ti and 1000€ 4k nvidia g-sync dysplay can play video games at true 4k, ps4 and ps4 pro it's just change a gpu and make oc in cpu, ps3 are the same but you are forced to change cause first one broke, so how may consoles whe net to buy and steam machine of the last days of ps3 yes a 790 one steel run Btf1 now at most graphics than ps4 pro does...
      Thank you all! Gamers loves you!

  • @markwienands
    @markwienands 5 лет назад +2281

    Took me 5 days just to install the software

  • @cyberlord64
    @cyberlord64 7 лет назад +181

    For some reason, I kept imagining Bob Ross in front of a cintiq 27QHD, tapping it gently and saying with a soothing voice: "Just scrape in a few indications of sticks and twigs and other little things in there. People will think you spend hours doing this." or something like that...
    edit: I just realized that the bob ross reference has been pointed out by several others in the comments below. Hahaha I thought it was just me

    • @kalasknatte
      @kalasknatte 7 лет назад +13

      Haha, yeah there's been quite a few Bob Ross references in this comment section and they're all equally humbling. :D Thank you!

    • @sgrizzle1
      @sgrizzle1 7 лет назад

      Me too!

    • @_narrows
      @_narrows 7 лет назад +2

      Too bad he can't dry his paintbrush though.

  • @ErikStrifeDesign
    @ErikStrifeDesign 4 года назад +632

    This looks more realistic than the actual mountain I have near my home..

    • @Ben-zh4nz
      @Ben-zh4nz 4 года назад +28

      @DrDemon well they do, cause games are dramatised and romanticised in lighting and atmosphere

    • @limedoes3d
      @limedoes3d 3 года назад +2

      😂😂😂

    • @loneshadow0844
      @loneshadow0844 3 года назад +14

      That is true. The mountain I passed by going to White Sands looked like a low poly landscape

    • @chandlerbing3605
      @chandlerbing3605 3 года назад +4

      @@loneshadow0844 😂😂😂😂😂😂

    • @slayth6332
      @slayth6332 Год назад

      LMAO

  • @ociosojones7714
    @ociosojones7714 7 лет назад +909

    when you baked the grass i clicked like

    • @martijn9729
      @martijn9729 7 лет назад +5

      Chinning Tatum hahahaha

    • @devikamohanan2184
      @devikamohanan2184 7 лет назад +1

      Chinning Tatum

    • @soracool1234
      @soracool1234 7 лет назад +1

      666!? I will erase this demon here and now. Like c;

    • @dzeliongurung3218
      @dzeliongurung3218 7 лет назад

      Someone tell me the time mark.

    • @edwin4625
      @edwin4625 7 лет назад

      @Ocioso Jones, I didn't bother to watch the whole video. But what does baking do? I know what it does in the real world which is a form of cooking. But when it comes to Unreal Engine, what does baking mean? [Please explain in Layman's Terms, thanks in advance.]

  • @lexbas-pq2ie
    @lexbas-pq2ie 7 лет назад +689

    Anybody else not know what he is talking about...
    ... and watching just because it looks cool?

  • @MaximilianoChirino
    @MaximilianoChirino 7 лет назад +356

    I don't understand a thing of what is he saying, but I like it.

  • @yav1n
    @yav1n 4 года назад +8

    2020 and I'm still amazed by the quality of level artists, makes you wanna switch to UE4

  • @lolxdroflmao431
    @lolxdroflmao431 5 лет назад +703

    Me:
    **Gets interested in Game Development**
    **Watches this video**
    "Never mind"

    • @ShreddedSteel
      @ShreddedSteel 5 лет назад +45

      Said every gamer, who still complain about low quality, story driven, open World Single player Games...

    • @r011ing_thunder6
      @r011ing_thunder6 5 лет назад +34

      Droguza devs job to makes sure the game is a quality product. If we complain is not because we are whiners

    • @yuhboi3968
      @yuhboi3968 5 лет назад +31

      This isn’t game development as a whole. This is just level design.

    • @cupcakemcsparklebutt9051
      @cupcakemcsparklebutt9051 5 лет назад +1

      @anderson true

    • @Ash_C-zz4nu
      @Ash_C-zz4nu 5 лет назад +22

      I'm more interested after watching this.

  • @Ionut.Manuel
    @Ionut.Manuel 7 лет назад +295

    WoW the Elder Scrools 6 looks awesome!

    • @kirisuma2186
      @kirisuma2186 6 лет назад

      Haha that was what I thinking.... sadly.... we only get The Elder Scrolls 6 in 2024.... Its a long time away.... with extremly much luck 2022....

    • @johnnyjoestar7409
      @johnnyjoestar7409 6 лет назад +22

      Bethesda will still use their shitty engine for ES6

    • @kirisuma2186
      @kirisuma2186 6 лет назад

      @@johnnyjoestar7409 shut up, you don't even know you god damn hater

    • @sadvrt
      @sadvrt 6 лет назад +6

      @@kirisuma2186 Todd Howard actually confirmed a few months ago for german media that Beth will use Creation Engine for at least their next two announced games - Starfield and TES VI

    • @kirisuma2186
      @kirisuma2186 6 лет назад +2

      @@sadvrt he did?..... God damn.... Ok, good to know....

  • @Fudz4
    @Fudz4 7 лет назад +6

    YES! This is exactly the kind of video I have been looking for!
    Blue Peter style here is what we will make.
    Thank you!

  • @MagdaMuffin13
    @MagdaMuffin13 3 года назад

    I put this video in my "watch later" Playlist because I thought it was great for playing something in the background. Well... I ended up watching the whole thing without doing anything else. Impressive work!

  • @_carter
    @_carter 5 лет назад +642

    the first minute took me 2 hours...

    • @ramlord_
      @ramlord_ 4 года назад +24

      the first 30s took me a day

    • @clublulu399
      @clublulu399 4 года назад +22

      The first 10 sec took me a year

    • @thekiller7622
      @thekiller7622 4 года назад +16

      JUST Searching for this took me thousands years God damn

    • @requestcontainsinvalidargu185
      @requestcontainsinvalidargu185 4 года назад +2

      It takes quicker the more you practice. I mean look at this guy bossing it up on UE4

    • @内田ガネーシュ
      @内田ガネーシュ 4 года назад +1

      Im 10 days in still downloading the software and sdks.

  • @radbirdy
    @radbirdy 5 лет назад +31

    Playing in a game these days is like moving through a 3D painting. Appreciate your work

    • @requestcontainsinvalidargu185
      @requestcontainsinvalidargu185 4 года назад +5

      Exactly. I can't believe it is still slept on as an artform. It's literally painting in another dimension. But even more than that.

  • @taneev271
    @taneev271 6 лет назад +650

    I can't even make a square....

  • @jonathandong1422
    @jonathandong1422 2 года назад

    I did this tutorial and it came out nothing even close to this. Wiktor is on another level.

  • @Great.Milenko
    @Great.Milenko 7 лет назад +129

    still amazes me whats possible in realtime rendering these days. we will have games with this level of detail really soon.

    • @AksamRafiz
      @AksamRafiz 7 лет назад +14

      AwesomeVindicator we already have

    • @Great.Milenko
      @Great.Milenko 7 лет назад +39

      no there arent, there are games that look similar but use a lot of clever tricks to reduce the requirements.
      a game with these quality of visuals would be very gpu intensive and wouldnt run well enough to play on the average pc. sure you could make a game with this level of detail in very limited, closed-in environments but it wouldnt really be much of a game.

    • @Bestgameplayer10
      @Bestgameplayer10 7 лет назад +2

      AwesomeVindicator - *Cough* Everyone's Gone To Rapture *Cough*

    • @Great.Milenko
      @Great.Milenko 7 лет назад +8

      close but no cigar... there's no question it looks good. but its nowhere near this density of grass and other foliage, also the quality of the tree meshes degrades a lot closer... also the lighting here is a lot more impactful.

    • @ardaaksoy7651
      @ardaaksoy7651 7 лет назад +1

      Kingdom come deliverance maybe?

  • @DJB1NK
    @DJB1NK 4 года назад +4

    I am a music producer barely jumping into this new world of Design and i immediately felt overwhelmed within the first 50 seconds. Jesus what am i getting myself into

  • @Davegaeth
    @Davegaeth 4 года назад +224

    Step 1: study botany
    Step 2: learn how humans change their environment
    Step 3: learn how to use UE4
    Voilà! You are ready to create a realistic forest environment in UE4.
    Oh wait, you've already reached retirement age.

    • @dymegee
      @dymegee 4 года назад +3

      😂😂

    • @filmweaver2013
      @filmweaver2013 4 года назад +2

      True man... step 1 is really important, I'm capable of all the technique and got no creativity or the knowledge of how plants grow 😂

    • @rock2946
      @rock2946 4 года назад +4

      Do what I do: go to the area you want to put in game or use ref photos online and just mash them all together. There ya go!

    • @Ben-zh4nz
      @Ben-zh4nz 4 года назад +6

      @@filmweaver2013 bro step 1 is not important you do not need to know botany properly 😂 just analyse what you see irl and on internet and translate that into the environments, along with what looks good. You need creativity for sure.

    • @naicssss9968
      @naicssss9968 3 года назад

      And maya

  • @Itz_JayM
    @Itz_JayM 4 года назад +1

    Back when I was in school I took a video game development course and learned how to use unreal engine and unity, auto desk maya, and zbrush.Watching this made me realize how much I have forgotten. I still only remember how to use maya. This was actually a really enjoyable watch. Kind of wish I ended up going into video game development for a career.

  • @rajasrungavarapu
    @rajasrungavarapu 7 лет назад +17

    Quixel, im in love with ur tuts!

  • @blupo2961
    @blupo2961 5 лет назад +4

    "Learn about basic layout, composition, detailing, lighting and post-processing in this 1 hour tutorial". I think he's separating basic with the actual foundations of "BASIC-NESS" we need. He pulled a damn exotic spider web at 2:30 and called it basic blend material, a basic color "node", a multiplier, and some power crap that he thought we'd know.
    I honestly dipped at 3:00 minutes.

  • @astilen5647
    @astilen5647 6 лет назад +238

    Lets put this beautiful tree right here, its our friend, there's nothing wrong with having a tree as a friend. Now lets get baked!

    • @Hud_Adnan
      @Hud_Adnan 6 лет назад +1

      Everyone needs a friend 😂

    • @vagabund6778
      @vagabund6778 6 лет назад +9

      @@Hud_Adnan Now beat the devil out of it

  • @isogonbackup5361
    @isogonbackup5361 5 лет назад +93

    "I hope you learned something from this video"
    I learned that I will never become a game developer.

    • @isogonbackup5361
      @isogonbackup5361 4 года назад +6

      @Hank T It was mostly a joke lol
      It's been 9 months, and while I have moved on to Unity, I am still learning stuff and haven't given up. Also, in that time I learned Blender for modeling.

    • @parzvalishere
      @parzvalishere 4 года назад +1

      @@isogonbackup5361 oh good...can you give me suggestions from where I should learn unity or unreal :)

    • @isogonbackup5361
      @isogonbackup5361 4 года назад +2

      ​@@parzvalishere Honestly, just watch lots of tutorials and follow along. When you get the hang of things a bit, then you will know what to look for to accomplish a specific task. At least, that is how I learned it.

    • @parzvalishere
      @parzvalishere 4 года назад +1

      @@isogonbackup5361 can you suggest some good channels for unity or unreal please?

    • @gamerweed6949
      @gamerweed6949 3 года назад

      @@parzvalishere u should research a lot lol

  • @PauloConstantino167
    @PauloConstantino167 5 лет назад +4

    This one of the most amazing thing I've ever seen in my life.

  • @Analfons
    @Analfons 4 года назад +3

    I was so thrilled when I first watched this. Now I'm back after seeing the Unreal Engine 5 Demo...
    Oh my the graphics are on a complete other level o_O

    • @benediktstolz9842
      @benediktstolz9842 4 года назад

      Well we never saw any grass or any organics in the demo, so i don't know how the new engine improves those things.

  • @rigooandu
    @rigooandu 4 года назад +25

    5:07 That voicecrack made my day :)

  • @filmweaver2013
    @filmweaver2013 4 года назад

    The hidden effort is in the composition of this shot, a lot of homework was done, it's stunning

  • @akamonchi2740
    @akamonchi2740 7 лет назад +171

    Whatching things you'll never do
    fucking awesome

    • @krow7397
      @krow7397 7 лет назад +3

      It's really easy. It just needs time. Not sitting on your chair for hours and watching youtube videos for no reason like a dumbass.

    • @JohnLemon12
      @JohnLemon12 7 лет назад +3

      **WHY ARE YOU GUYS FFUCCKING SWEARING?**

    • @ThangYeeun
      @ThangYeeun 6 лет назад

      Pablo González you knoq youtube iant kidfriendly right? Also swearing in a compliment isn't meant as an insult, learn from it.

    • @V-95K
      @V-95K 6 лет назад

      Deathkiller 1501 the stuff that was shown in this video isn’t really easy, he is using photo scanned materials and 3D models. That’s why getting a job in AAA industry right now is almost impossible. I’m not PRO but with my skill I could get a job if it was 2008-2014. But right now even a slice of pizza from Uncharted 4 is 3D scanned/photoscanned....Also good luck making materials like that in UE4...

  • @fariyanahmed5182
    @fariyanahmed5182 6 лет назад +708

    I have decided that game development is not for me :)

    • @phee3D
      @phee3D 5 лет назад +57

      games like life is strange and many more don't have realistic graphics, but their art style is really beautiful. Low poly modeled game can look great with the right post effects and lighting

    • @GradietPanda12345
      @GradietPanda12345 5 лет назад +15

      Escape that’s not why those games are good lmao. LIS is good because it has a story that makes sense. It has shit that appeals to the buyers

    • @GraveyardTricks
      @GraveyardTricks 5 лет назад +3

      @Geg Soda don't encourage him

    • @englishguy64
      @englishguy64 5 лет назад +9

      For me the journey is the goal. If game development bores you it bores you.

    • @MeedMC
      @MeedMC 5 лет назад +7

      As a game developer you do not have to do this someone else can do this for you. You just need to code to command . / control on whats happening

  • @spryx8507
    @spryx8507 7 лет назад +62

    "Hello Everyone"
    me: probably swedish
    "Im Wiktor Öhman"
    ...

  • @gustavogranha3163
    @gustavogranha3163 2 года назад

    You got a like, a subscriber and a buzzer on from an old guy. TNice tutorials is the best soft soft tutorial I've seen so far. You covered a lot of

  • @IpwnUfirst
    @IpwnUfirst 7 лет назад +66

    I came here to see how to improve the graphics on my basic project and I when saw the "basic" material nodes I felt like a child, I won't ever be able to achieve amazing stuff like this in my projects.

    • @calebstevenson6069
      @calebstevenson6069 7 лет назад +11

      Just keep working at it, I'm working on a couple of courses from Udemy.com , and they help immensely.

    • @abcdxx1059
      @abcdxx1059 7 лет назад

      Beershake someday

    • @bitslay
      @bitslay 6 лет назад +2

      Believe in yourself…… you can do it. !!!!

    • @cyphi1
      @cyphi1 6 лет назад +2

      Stop saying you can't!!

    • @MF-mn4vx
      @MF-mn4vx 6 лет назад +1

      it all comes down to devotion and continues learning.

  • @lorenzoc.b.9809
    @lorenzoc.b.9809 7 лет назад +15

    I put The Sims 3 soundtrack in the backgroud and it combines perfectly with the video!

  • @Mr.Reality
    @Mr.Reality 7 лет назад +344

    When is this game released?

    • @21stcenturyman82
      @21stcenturyman82 6 лет назад +14

      I don´t think it is a game. - It´s a program.

    • @Zeckmon3
      @Zeckmon3 6 лет назад +157

      21st Century man
      Take a joke bruh

    • @jhett1746
      @jhett1746 6 лет назад +24

      probably in 2 hrs

    • @ZombieSlayerr115
      @ZombieSlayerr115 6 лет назад +11

      Justin 1970R I find it really cringey how people like you reference subreddits in RUclips comments sections.

    • @molin1310
      @molin1310 6 лет назад

      ZombieSlayerr115 lol

  • @avonethcellovogue
    @avonethcellovogue 4 года назад +2

    Now you have Lumen and Nanite technology coming up soon will make your work much easier. So much fun watching this. Keep it up.

  • @danialmalik80
    @danialmalik80 6 лет назад +4

    My Elder Brother Works at MegaScans. Yay! i am proud of him!

  • @StephaneCharre
    @StephaneCharre 7 лет назад +272

    Small question : why creating a mesh for the ground rather than using the terrain brush and some landscape materials ? Nice video between, love your work!

    • @sharpspike06
      @sharpspike06 7 лет назад +67

      obviously because it looks better at the end, plus that ground mesh required absolutely 0 skill in modeling its not like he modeled a greek statue or anything its just a plane.

    • @StephaneCharre
      @StephaneCharre 7 лет назад +23

      okok thank you for the answer

    • @Alpha-ri4sf
      @Alpha-ri4sf 7 лет назад +4

      yeah i was wondering if it would be easier to skip the meshes and build on the terrain, but for a scene i think this way makes it feel more real, for a gameyou would just mess with terrain for the tire tracks im guessing and keep a bigger map? im still new and playing with building a big map

    • @JohnSmith-wj2wd
      @JohnSmith-wj2wd 7 лет назад +30

      Not only that, UE4's terrain tool can only paint heightmaps, thus not being able to sculpt concave shapes with consistent edge spacing such as the dirt incline. In other words, the bit he modelled beforehand is impossible to sculpt in-engine.

    • @StephaneCharre
      @StephaneCharre 7 лет назад +2

      Alright thank you :)

  • @CrazyCrits
    @CrazyCrits 6 лет назад +293

    God's like damn! It took me 7 days.

    • @Rajnishkumar-gq2wf
      @Rajnishkumar-gq2wf 6 лет назад +7

      Keep Calm bro one day you will become Professional like him

    • @CrazyCrits
      @CrazyCrits 6 лет назад +3

      @@Rajnishkumar-gq2wf The we be nice lol.

    • @norpriest521
      @norpriest521 6 лет назад +1

      @@Rajnishkumar-gq2wf So what do you do?

    • @tring-aling-ahim-bahoo-lah6378
      @tring-aling-ahim-bahoo-lah6378 6 лет назад +10

      A square half mile forrest is less than a spec when compared to the entire universe lol.

    • @PrinceJes
      @PrinceJes 6 лет назад

      Job well done.

  • @jakobe_bryantgaming5580
    @jakobe_bryantgaming5580 4 года назад

    Respect for all the developers who spend years making games in engines thinking up environments etc. it puts a new perspective seeing the environments made and the though put in to everything

  • @Shivang4
    @Shivang4 7 лет назад +47

    What sorcery is this?

  • @dwiz_9336
    @dwiz_9336 7 лет назад +13

    I wouldn't say he 'created' it but more an efficient use of built-in presets. The time it takes to actually create this can take up to a few weeks (modeling, UV'ing, Texturing, Materials, graphing, creating custom brushes, lighting, rendering tests etc.)

    • @whiskizyo2067
      @whiskizyo2067 6 лет назад +1

      i mean he did *create* the *forest* ;)

    • @adb4806
      @adb4806 6 лет назад

      nobody worth paying for would take a few weeks to make this even if they made all the assets themselves, youre just extremely ignorant

    • @phoenixyt124
      @phoenixyt124 6 лет назад

      @@adb4806 no, he is right, you are too with saying nobody would do, cause why would they dont use assets, if they're just created to use them, right? That would just be a complete waste of time.

    • @phoenixyt124
      @phoenixyt124 6 лет назад

      But you should not instantly offend someone, who did obviously nothing to u.

    • @wika2670
      @wika2670 5 лет назад

      Well how far you want to go? I mean he created the world working with tools and assets. By your logic one could argue that you'll have to create the 3d modelling programs and all the tools yourself, otherwise, you're using other peoples work.

  • @rowandax6189
    @rowandax6189 7 лет назад +573

    I think you just made the entire video game industry look bad if this took an afternoon to make.

    • @kalasknatte
      @kalasknatte 7 лет назад +101

      That was not my intention. :D

    • @Gigasimo456
      @Gigasimo456 7 лет назад +105

      Lol rowan, there's much more behind creating a game than just designing forests :P but yeah, this forest is much above the average games have!

    • @Bestgameplayer10
      @Bestgameplayer10 7 лет назад +19

      Simone Bondi - Yeah. There's level design that has to go with gameplay and the narrative, particularly the gameplay first as that's always put in place before the narrative. Here has just made an area with little to known background on why it needs to look that way, how it'll be used/viewed, etc.

    • @salc1n380
      @salc1n380 7 лет назад +21

      rowan dax but you have to remember that don't make a 50 meter scene instead they make a huge forest and can't focus on one tiny part so much

    • @bored88888888
      @bored88888888 7 лет назад +39

      On top of everyone else's reasons, one thing that gets largely overlooked in game design is efficiency. If you were to extend all that foliage to a large playable area, you'd be wrecking havoc on whatever system (console or PC) is trying to run it. Something else (likely a lot of somethings) would have to take a big hit, whether it be the frame rate, load times, draw distance, or the visual fidelity of characters/other things needed in an actual game.
      This approach works WONDERS when you're taking still shots or basic video where you have complete control over where the camera goes and how things will be viewed, but not so much when you have a player running around messing all that control up

  • @oscararaque831
    @oscararaque831 7 лет назад +45

    A tutorial on how to make that master material would be nice. You call it simple but I only know how to set up materials plugging rough, normal, color and metalic. Other than that your master material set up is just out of my knowledge> Also, that grass looks nice

    • @svivan20
      @svivan20 5 лет назад

      Exactly! That and the exact location of the QMS assets he used is the key to this tutorial.

  • @Bosspruductions
    @Bosspruductions 4 года назад +16

    Every time I see someone do stuff with unreal Engine 4 I think to myself: What are you waiting for?! THen I try to run it on my laptop and I remember what I am waiting for...

  • @Lubin-md4ml
    @Lubin-md4ml 7 лет назад +6

    Hatten av för Öhman! Vilket strålande jobb han gjorde!

  • @dianahuertabuendia922
    @dianahuertabuendia922 2 года назад

    This is the best free software Ive seen. Respect.

  • @lor5128
    @lor5128 7 лет назад +52

    It's fucking beautiful.

  • @etikkakurkku
    @etikkakurkku 6 лет назад +10

    That subtle voice crack in the end of every phrase xD

  • @stevenwarne69
    @stevenwarne69 5 лет назад +29

    this guy could be banging out dlc maps like its nothing

    • @blakedarryl
      @blakedarryl 3 года назад

      And then the devs could charge $25 for them. ( I know, I know, there's more to it then that. - just being cheeky)

  • @AWhiteGuyForHarris2024
    @AWhiteGuyForHarris2024 3 года назад

    This is great for everyone who wants to make a game where the entire game takes place in a 30 foot long path.

  • @nwpmen2
    @nwpmen2 4 года назад +7

    Lol I love that I'm not the only one who's like "where those trees come from". Still searching xD

  • @nicosarea
    @nicosarea 7 лет назад +37

    Wow! Excellent tutorial! I just wanted to ask, are these foliage types available along with UE4, or did you need to purchase them as a separate pack?

    • @kalasknatte
      @kalasknatte 7 лет назад +12

      Thank you! They're Megascans assets - either as 3D assets or materials used to create the models. :)

    • @newyorkboba9315
      @newyorkboba9315 7 лет назад

      .

    • @TechCarnivore1
      @TechCarnivore1 7 лет назад +17

      That'll be $500.

    • @ZacNotZachary
      @ZacNotZachary 7 лет назад

      Barak Attias who said this has to be for real-time? And I’m pretty sure Megascans has multiple LOD’s for each model so it could be used for it I guess

    • @fraznofire2508
      @fraznofire2508 6 лет назад

      its not really an ad.. hes not saying "you can make this if you go buy so and so"

  • @itsnotbloodborne1237
    @itsnotbloodborne1237 4 года назад +8

    For those who dont know what the SAD textures he uses are and how to create them-
    in quixel bridge, after you click on an asset ready to export, under export settings, on the bottom there are two options: global export settings and advanced settings. Click advanced settings.
    Scroll down to Customize Maps, check the Pack Channels option. Change the name to SAD.
    For R- select Specular R. G- Albedo G. B- Diffuse B.
    Save Settings. Export. Enjoy your SAD maps.

    • @НужнобольшеЗолота-л1в
      @НужнобольшеЗолота-л1в 4 года назад

      Could you please help me to understand what kind of texture should be put into TRANSITION block? I got 3 materials from Bridge, but not sure what is that transition and how to get correct one?

    • @Henderson32
      @Henderson32 4 года назад

      @@НужнобольшеЗолота-л1в Ye, i need it too and thanks for help above

  • @frandernserguest_beats718
    @frandernserguest_beats718 5 лет назад +1

    Making all those object(which you added at the project) are incredible work.

  • @epsilonadept7301
    @epsilonadept7301 4 года назад +30

    Quixel: Easy
    People in comments: How do I make a cube?
    Me: How the hell do I set this program up?

    • @bahaatamer1245
      @bahaatamer1245 4 года назад +2

      Your Potato PC: bruh wtf are you doing to me?!

  • @ASSCILLATOR
    @ASSCILLATOR 7 лет назад +49

    wow good job looks really last of us-esque

    • @gosztonnyino
      @gosztonnyino 7 лет назад +17

      it's just a forest... does every forest remind you of Last of Us?

    • @awesomo660
      @awesomo660 7 лет назад +11

      Morgan the Love Organ your mums forest does

    • @whopperlover1772
      @whopperlover1772 7 лет назад +1

      Idky it kinda reminded me of the last of us as well

    • @elitethrowback2666
      @elitethrowback2666 7 лет назад +3

      Morgan the Love Organ reminded me of The Last Of Us as well. You’d need to play to understand

    • @gosztonnyino
      @gosztonnyino 7 лет назад +8

      I did play it. I don't know, somehow reducing a part of nature to a video game reference doesn't feel right.

  • @rasiyanin
    @rasiyanin 6 лет назад +12

    Dear commentors, title of this video talking about 1 hour lesson,compressed from many previous works, not for competition, but for save your time. Don't comment if you don't believe in such fast master class. Do not waste you time.

  • @dyllankolinen
    @dyllankolinen 3 года назад

    Imagine playing a game that looked like this... the fact that this is possible is amazing, granted the intro clip was most likely pre-rendered but man it looks good

  • @mind87
    @mind87 7 лет назад +111

    The modern Bob Ross.

    • @kalasknatte
      @kalasknatte 7 лет назад +19

      Haha, wow! I take that compliment with a huge smile! :D

    • @kalasknatte
      @kalasknatte 7 лет назад +5

      Nope! :) If you read the video's description you'll see I'm the author of and artist in the video. :)

    • @kalasknatte
      @kalasknatte 7 лет назад +9

      I'm the Art Lead at Quixel. :)

    • @Michael-cj6mv
      @Michael-cj6mv 7 лет назад

      Wiktor Öhman Great job on this dude :)

    • @webmastervds
      @webmastervds 7 лет назад +4

      Easy there man xD Bob Ross was the dude who was on PBS' The Joy of Painting, he hosted it. Damn nice bloke

  • @goolmegaming1266
    @goolmegaming1266 6 лет назад +71

    The finished forest looks way much real than an real forest.

    • @Android-zh9pk
      @Android-zh9pk 6 лет назад +17

      GoolmeGaming I do hope you realise what is wrong with that sentence.

    • @Android-zh9pk
      @Android-zh9pk 6 лет назад +2

      GoolmeGaming This is true.

    • @phoenixyt124
      @phoenixyt124 6 лет назад +3

      @@Android-zh9pk you two are disgusting.

    • @himu2002
      @himu2002 6 лет назад +10

      Boi, you never went to a forest, did ya?

    • @Android-zh9pk
      @Android-zh9pk 6 лет назад +1

      Phoenix YT124 Or am I?

  • @WKogut
    @WKogut 5 лет назад +26

    Where did you get those trees? I can't find them in Bridge.

  • @kiraolson6517
    @kiraolson6517 4 года назад

    I never thought it was that easy, but credit goes to you, the way you explained. Thank you.

  • @AntoineThisdale
    @AntoineThisdale 7 лет назад +17

    Impressive

    • @kalasknatte
      @kalasknatte 7 лет назад +1

      Thank you!

    • @kalasknatte
      @kalasknatte 7 лет назад +3

      I'm the author of the tutorial and the artist you see working in the video. :) www.artstation.com/artist/disting You can also read it in the description of the video.

  • @RivaRiva222
    @RivaRiva222 4 года назад +29

    Took me a solid few weeks before I could figure out how to open this video

    • @CocoPalermo86
      @CocoPalermo86 4 года назад

      underated comment

    • @pixy6239
      @pixy6239 4 года назад +1

      @@CocoPalermo86 overrated reply

    • @kanithkarkasinath
      @kanithkarkasinath 4 года назад +2

      @@pixy6239 that's an underrated reply to a reply

  • @monsterhunterdude5448
    @monsterhunterdude5448 4 года назад +17

    Came to learn how to make a game, left knowing how to bake...

  • @mariaalzarooni3995
    @mariaalzarooni3995 3 года назад

    Idk who would dislike something like this, it's a MASTERPIECE

  • @corentart8302
    @corentart8302 7 лет назад +89

    thanks !!!

  • @JoeLancaster
    @JoeLancaster 5 лет назад +7

    If you set the skylight to a slightly cooler colour temp, and the sun to slightly warmer, you will get more natural looking shadows. :)

  • @ModelWhatYouSee
    @ModelWhatYouSee 4 года назад +6

    Anyone have any links to tutorials on how to setup that Master Material? Yes, I know I can copy and past the material, but I want to learn how to actually do it. Any help would be great!

  • @oiiud32467
    @oiiud32467 2 года назад

    Glad to see is being used as well in the main process .

  • @clarven
    @clarven 7 лет назад +8

    Det ser ju fan helt sjukt ut!!!! Bra jobbat!!!

  • @KoiAquaponics
    @KoiAquaponics 5 лет назад +6

    Imagine if Bob Ross learn how to use UE4 engine, we'd have so many lovely pines, cottages and snow capped mountains with flowing streams!

  • @albertusbodenstein1976
    @albertusbodenstein1976 3 года назад +6

    I copied & pasted your Material preset in the material editor, but there are no textures..
    Could you please send a link with the Textures as well?
    ~Thanks for the Great tutorial!

    • @Pumpkin525
      @Pumpkin525 3 года назад +1

      3 months and no reply. The support doesn't seem very good, unless it was through PM's.

  • @mikeluna2026
    @mikeluna2026 5 лет назад +2

    I use Unity, but this is still apretty great example of how to think when building this kind of scene. Thanks. The more I learn about game development the more I learn about the tricks people use to fake some effects, and I love it, haha. Plus most of the steps can be reproduced in Unity so I don't think any of my time was wasted.

  • @muhammedbaykul3194
    @muhammedbaykul3194 5 лет назад +3

    This working scene looks more realistic than a render that we work for long days with V ray render engine on 3 DS Max.

    • @murtazarizvi368
      @murtazarizvi368 5 лет назад

      ya. but 3d softwares have more flexibility when it comes to have different color correction/post process. also accurate shadows can be achieved in 3d softwares