How to Blend Objects with Your Landscape - UE4 Runtime Virtual Texturing (RVT) Tutorial
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- Опубликовано: 12 июн 2024
- In this free Unreal Engine 4 tutorial or course we will go over how to blend objects with your landscape for realistic results using Unreal's new runtime virtual textures system!
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Timestamps
0:00 - Intro
0:42 - Setup
5:15 - Capturing the Landscape Material
11:27 - Add Height Information
17:15 - Add Material Information
24:06 - Remove Texture Stretching
27:06 - Create a Modular Material Function
32:16 - Outro
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Sensei🔥
Thank you Sensei!
Great. Please do more on planets and Mars/ Moon / asteroid surfaces, atmospheres, if possible.
Idol, thank you very much. Like what others say, I can't thank you enough for all of these very helpful and practical tutorials you shared with us.
So..What's going on with this udk 5 beta? Any new rummors? You said you will be back when beta begins.
One rarly can find a channel so keen on explaining and understanding. I can't thank you enough
Thanks for the tutorial !
For those who are concerned by the white blending problem with Megascans assets, i found that it might be because you're using assets with Fuzz material instance applied. In this case, the Master material's Shading Model is set to "Cloth" to work properly with fuzzy feature, but it leads to the error in height blending with RVT. Just turn back the shading model to Default Lit to use RVT properly.
Great Man!.. the textureBlending isn't white anymore....BUT now it's blurry! :( something like bad resolution
Thanks man, helped a lot!
Thanks bro, Developers should make a video on how to fix issues like this. After 2 days of struggle, I finally found the fix but instead of connecting Fuzzy-VT-OUTPUT, I connected Map adjustment-VT-Output, then I had to just enable shading Model on Material instance and it worked perfectly.
My settings are
Falloff-25
Heights-1. 1
Contrast-2
And these settings worked perfectly.
THANK YOU! That fixed it. To get rid of the blur, open VT_MAT and play with the resolutions. I set to 2048 and the blur is gone.
you saved my day :)
10/10 tutorial, unbelievably clear and to the point! And thank you so much for explaining WHY you're doing what you're doing with the nodes. I've only seen one of your videos but you are the straight Andrew Kramer of UE landscape tuts.
I've been following your tutorials and has taught me so much since ive only started developing from the beginning of this year.
Thank you for your amazing and informative tutorials, it has brought me a long way from absolutely zero to creating my own landscapes with ease.
Welcome back Sensei. I'm definitely going to follow this tutorial a bit later in my day. I know how long enivomrnet tutorials can be to record and create for us. But would love to glad I found ya last year when I re-discovered my love for environment artwork and learning it in unreal for a change of pace. :)
Such a very interesting and helpful tutorial you made, I search and try almost 12-13 tutorial on youtube but I am satisfied with your straight-to-the-point tutorial that make sense to learn a virtual texture in the Unreal engine. I was a bit scary just because I have UE5 and your explanation is in UE 4.27 but, after all the hustle I had created the virtual texture well and blend the object with the landscape in my scene.
Thank you once again.
Super helpful, thanks! I really appreciate how you take it a few steps further and make the modular material function at the end - well thought out!
I became a huge fan of sensei within a single video of ue. The only channel that has tought me to use ue 4/5 so thoroughly that now I feel confident using it. Thank you Sensei.
You're the best teacher I found ❤️ Plz continue
You channel is absolutely amazing. So much work and all for free for everyone. Long needed stuff too! Please keep on going and great there is an option to buy all your courses too!
I am SO elated to see more videos from you! Excellent stuff, thanks so much for your time and effort!
For anyone having issues with low quality results of landscape textures applied over static meshes or having any visual glitches that should not be there, try increasing "tile size" under Project Settings > Virtual Textures. I wonder how it looked so good for Unreal Sensei with the default 128 value, but my terrain textures have 2K resolution so I increased the tile size to 2048 as well and it looks much better.
Anyway thanks for the great tutorial as always.
Great job with the tutorial, really solid explanation and I especially enjoyed it when you go explaining in detail why you do something and what happens if you ignore specific steps. Keep up the good work!
If you are getting an error at 15:48, first add the VT_Height Virtual Texture we created at the start into the VT_Height "sample parameter" and also use "Default Lit" in shading model option inside material output node.
Anyways, good tutorial sensei! : )
Nice to see you back. Looking forward to see what you've got ;)
absolutely fantastic stuff - finally a really easy to understand tutorial - thank you very much
This tutorial helped me so much!! I have been struggling to get my meshes to blend with my landscape for 2 days. Thank you so much for this!
10/10 Tutorial, clear explanations and clean execution. Loved it and helped soooo much!! Thanks!!
The legend is back!
Thanks. Anyone doing Unreal tutorials should view your content to see how to do it properly. The first virtual texturing tutorial that actually makes sense! Especially important given UE5's lack of tessellation support.
My anxious brain loves how fast pace your tutorials are!
Bro ur the best UE4 utuber Ever!
Amazing tutorial, thank you for taking the time to make it!
Dude thanks for allways putting out easy to follow quality content :D
Amazing tutorial! I tried it in UE5 and it looks awesome
Great content, please keep doing such amazing tutorials❤️🔥
This is some crazy magic here. Thanks for the vid!
This is one of the best tutorials out there! Damn!
Thank you man for your impact on our education! You the best!
What a great video! Works great, well explained!
Now materials can interact. Thats amazing
Cant WAIT to watch this later!!
The result is just amazing, thank you!
Outstanding tutorial! I had done your Auto Material tutorial and thought that was good enough for VT, but I ran into some annoyances and realize I did not understand everything going on, and this tutorial filled in the gaps. Yes, I remember you suggesting it. ;)
Wow that’s awesome! You’re a node wizard!
Love your videos! Keep it up, your tutorials are great
I teach 3D Digital and these are the very best Unreal instructional videos I have ever seen, (outside of Epic content). I will be recommending your channel to my students.
Thanks, Great tutorial! Appreciate that you explain every node as you go :)
Thx a lot !!! one of the best tutorial on RVT !!!
Best UE channel on YT!
great tutorial, very well explained.
Es una locura lo que acabas de enseñar, se agradece muchisimo. Esto te da un profesionalismo increible a la hora de mapear. 10/10
Just easy to follow..lots of love
beautiful, thank you Sensei!
Wonderful video, thank you so much!
U got my sub. I'm currently learning ue4 right now !
Wow! Thanks Sensei!
Great video and explanation of how this all works, many thanks for sharing this.
Thank you.😊 Also, very good to understand virtual textures in general. 👍
Best class ever 🔥🔥🔥🔥
Very keen on details, thank you Sensei
Thanks for this!
Thank you! Helpful elaboration on the section on ue5 basics tut
That work like a charm, you are very good senpai.
excelent tutorial for RVT
Professional clean work bro
He's Back!
Oh my god this is amazing tnx for this video guide.
Best best tutorial ever
Zak going hard! Let's go!!
Thanks! So much better than the pixel depth dithering stuff
Great Gem your Landscape Material and Virtual Texture Material Function. thx
We need more of you sir
Thank you for sharing great information...
Cool! Thank you!!
You are the best bro
AKA solid work dude.
looking at the stuff u just did in this video it seems like newbies will take ages to reach till this point just to figure whats happening....ur brain works on the scale of a computer man!!!
For those who got stuck with setting up the MESH Material: Drag and drop your VT Height into your Mesh Material's Virtual Texture Sample which is connected to your alpha's Height Information and the VT Mat into your standard base color, normal, roughness Virtual Texture Sample information. Also make sure your material output is set to "use material attributes" to be able to connect it.
Thank you so much!
Welcome back Sensie.. Can you please show us how to put green screen actors on Unreal background, with camera tracking data? Not virtual live production but the good old fashioned/economical compositing? Please.
like always another Rich content !!!
you are awesome!!!!! no cap!!!!!
Amazing!
Thank you!
Thank you very much!!!!
Incredible tutorial, a little complex at moments to understand the use/impact of some nodes, but definitely helpfull!
thank you you are very kind to sahred this video, thank you
You are the best !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Thank you bro
Thank you so much. I successfully copied RVT in ue5.1.1. You are so handsome, and your voice is very magnetic, just like your tutorial.😋
Thank you 🙏
you a real one g
Great videos
The Finest!
Arigato Sensei !
You got me sensai :D My light
Thank You
I've learned quite some stuff
As an Aussie, I really respect the representation :)
Useful!
30 minutes thanks!
Really nice! I feel they should build this into Unreal tho.
Love Your tutorials can You do a Live Camera setup from start to finish. Everyone leaves out important info and You are very thorough. Thanks
Insane!
amazing
Genius!
Love the tutorial!! For my project I have destroyed buildings sticking out of the landscape.. is there a way to blend the RVT color using a triplanar method because this, while cuts out the texture smearing, also doesn't allow each face of my buildings to receive the RVT color.
thank you amigo :D