How to Blend Objects with Your Landscape - UE4 Runtime Virtual Texturing (RVT) Tutorial

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  • Опубликовано: 21 дек 2024

Комментарии • 328

  • @UnrealSensei
    @UnrealSensei  3 года назад +51

    Expect to see new tutorials every week. Also don't forget to subscribe to the Unreal Sensei Newsletter and press the bell icon to see all my community post!

    • @keenanrvndr
      @keenanrvndr 3 года назад +2

      Sensei🔥

    • @Markus-pv7cf
      @Markus-pv7cf 3 года назад +1

      Thank you Sensei!

    • @user-cw3nb8rc9e
      @user-cw3nb8rc9e 3 года назад

      Great. Please do more on planets and Mars/ Moon / asteroid surfaces, atmospheres, if possible.

    • @videohelper2299
      @videohelper2299 3 года назад

      Idol, thank you very much. Like what others say, I can't thank you enough for all of these very helpful and practical tutorials you shared with us.

    • @DonEsteban3D
      @DonEsteban3D 3 года назад

      So..What's going on with this udk 5 beta? Any new rummors? You said you will be back when beta begins.

  • @ahmadhamada1641
    @ahmadhamada1641 3 года назад +29

    One rarly can find a channel so keen on explaining and understanding. I can't thank you enough

  • @spellweavergeneziso
    @spellweavergeneziso 9 месяцев назад +1

    For anyone having issues with low quality results of landscape textures applied over static meshes or having any visual glitches that should not be there, try increasing "tile size" under Project Settings > Virtual Textures. I wonder how it looked so good for Unreal Sensei with the default 128 value, but my terrain textures have 2K resolution so I increased the tile size to 2048 as well and it looks much better.
    Anyway thanks for the great tutorial as always.

  • @matthieujuguet6589
    @matthieujuguet6589 2 года назад +55

    Thanks for the tutorial !
    For those who are concerned by the white blending problem with Megascans assets, i found that it might be because you're using assets with Fuzz material instance applied. In this case, the Master material's Shading Model is set to "Cloth" to work properly with fuzzy feature, but it leads to the error in height blending with RVT. Just turn back the shading model to Default Lit to use RVT properly.

    • @fabiotarantino
      @fabiotarantino 2 года назад +2

      Great Man!.. the textureBlending isn't white anymore....BUT now it's blurry! :( something like bad resolution

    • @Mus_2001
      @Mus_2001 2 года назад

      Thanks man, helped a lot!

    • @spirituser7354
      @spirituser7354 2 года назад +2

      Thanks bro, Developers should make a video on how to fix issues like this. After 2 days of struggle, I finally found the fix but instead of connecting Fuzzy-VT-OUTPUT, I connected Map adjustment-VT-Output, then I had to just enable shading Model on Material instance and it worked perfectly.
      My settings are
      Falloff-25
      Heights-1. 1
      Contrast-2
      And these settings worked perfectly.

    • @reliquary1267
      @reliquary1267 2 года назад +3

      THANK YOU! That fixed it. To get rid of the blur, open VT_MAT and play with the resolutions. I set to 2048 and the blur is gone.

    • @kap_cake
      @kap_cake 2 года назад +2

      you saved my day :)

  • @lucdelamare8996
    @lucdelamare8996 3 года назад +45

    10/10 tutorial, unbelievably clear and to the point! And thank you so much for explaining WHY you're doing what you're doing with the nodes. I've only seen one of your videos but you are the straight Andrew Kramer of UE landscape tuts.

  • @ronaldradnus9108
    @ronaldradnus9108 7 месяцев назад +2

    If you are getting an error at 15:48, first add the VT_Height Virtual Texture we created at the start into the VT_Height "sample parameter" and also use "Default Lit" in shading model option inside material output node.
    Anyways, good tutorial sensei! : )

  • @tasdeeq_hadaad
    @tasdeeq_hadaad 3 года назад +9

    I've been following your tutorials and has taught me so much since ive only started developing from the beginning of this year.
    Thank you for your amazing and informative tutorials, it has brought me a long way from absolutely zero to creating my own landscapes with ease.

  • @lunaticiousofficial7210
    @lunaticiousofficial7210 2 года назад +4

    For those who got stuck with setting up the MESH Material: Drag and drop your VT Height into your Mesh Material's Virtual Texture Sample which is connected to your alpha's Height Information and the VT Mat into your standard base color, normal, roughness Virtual Texture Sample information. Also make sure your material output is set to "use material attributes" to be able to connect it.

  • @fracturedfantasy
    @fracturedfantasy 3 года назад +7

    Nice to see you back. Looking forward to see what you've got ;)

  • @mridulsarmah5974
    @mridulsarmah5974 3 года назад

    I became a huge fan of sensei within a single video of ue. The only channel that has tought me to use ue 4/5 so thoroughly that now I feel confident using it. Thank you Sensei.

  • @-GlitchingColors-
    @-GlitchingColors- 4 дня назад +1

    Thank you so much man, Ive been looking for a way to easily blend assets with landscapes, Because my Materials Are different from most tutorials 😆

  • @dang64337
    @dang64337 3 года назад +2

    Bro ur the best UE4 utuber Ever!

  • @virendraraval3610
    @virendraraval3610 Год назад

    Such a very interesting and helpful tutorial you made, I search and try almost 12-13 tutorial on youtube but I am satisfied with your straight-to-the-point tutorial that make sense to learn a virtual texture in the Unreal engine. I was a bit scary just because I have UE5 and your explanation is in UE 4.27 but, after all the hustle I had created the virtual texture well and blend the object with the landscape in my scene.
    Thank you once again.

  • @sebastianavena
    @sebastianavena 2 года назад

    My anxious brain loves how fast pace your tutorials are!

  • @jbach
    @jbach 3 года назад

    Thanks. Anyone doing Unreal tutorials should view your content to see how to do it properly. The first virtual texturing tutorial that actually makes sense! Especially important given UE5's lack of tessellation support.

  • @yasinduneth
    @yasinduneth 3 года назад +2

    You're the best teacher I found ❤️ Plz continue

  • @VRDivision
    @VRDivision 3 года назад +5

    The legend is back!

  • @CreativeSteve69
    @CreativeSteve69 3 года назад +3

    Welcome back Sensei. I'm definitely going to follow this tutorial a bit later in my day. I know how long enivomrnet tutorials can be to record and create for us. But would love to glad I found ya last year when I re-discovered my love for environment artwork and learning it in unreal for a change of pace. :)

  • @LudwigvanBeethoven2
    @LudwigvanBeethoven2 3 года назад +2

    Now materials can interact. Thats amazing

  • @radscorpion8
    @radscorpion8 3 года назад +2

    am i the only one who thinks the before and after at 0:12 look almost indistinguishable? I can't tell anymore. The graphics are too good!!!

  • @RaviTomar__
    @RaviTomar__ 3 года назад

    looking at the stuff u just did in this video it seems like newbies will take ages to reach till this point just to figure whats happening....ur brain works on the scale of a computer man!!!

  • @1d33f1x3
    @1d33f1x3 3 года назад +1

    Super helpful, thanks! I really appreciate how you take it a few steps further and make the modular material function at the end - well thought out!

  • @julianking4793
    @julianking4793 3 года назад

    I teach 3D Digital and these are the very best Unreal instructional videos I have ever seen, (outside of Epic content). I will be recommending your channel to my students.

  • @treebeard7121
    @treebeard7121 Год назад

    Outstanding tutorial! I had done your Auto Material tutorial and thought that was good enough for VT, but I ran into some annoyances and realize I did not understand everything going on, and this tutorial filled in the gaps. Yes, I remember you suggesting it. ;)

  • @UnrealArtist
    @UnrealArtist 3 года назад +1

    The good thing about this person is, He really teaches you a lot of things during his tutorial, 2nd he does not show you the annoying self video after every 5 seconds xD , which usually tut guys are doing out there. I do not know if it's annoying to me only :( To see tutor's face after 5 sec instead of the program he is teaching.

    • @UnrealSensei
      @UnrealSensei  3 года назад +2

      Glad you like it. Yes I find that annoying also which is why I tend to only show myself when introducing a new concept. Also I avoid a facecam in the corner so that viewers can see the entire screen.

  • @SuperLordee
    @SuperLordee Год назад

    Dude thanks for allways putting out easy to follow quality content :D

  • @adamc3607
    @adamc3607 Год назад

    Best UE channel on YT!

  • @albanl8979
    @albanl8979 Год назад

    I find that using the bounding box makes the blend factor size dependant of the static mesh you're using. That might be what you're looking for but I'd rather have a simple offset that works and blends every static meshes at the same height. I did that by only using the subtraction of Absolute world position and VT height world height, then subtracting a paramter offset that would be the height at which blending starts and then only dividing with parameter for falloff and then saturate. No bounding box needed as it make something in the equation size dependant of the static mesh

  • @Yoppz
    @Yoppz Год назад

    Great job with the tutorial, really solid explanation and I especially enjoyed it when you go explaining in detail why you do something and what happens if you ignore specific steps. Keep up the good work!

  • @NGZ4
    @NGZ4 Год назад

    10/10 Tutorial, clear explanations and clean execution. Loved it and helped soooo much!! Thanks!!

  • @maxmaxed2887
    @maxmaxed2887 3 года назад

    You channel is absolutely amazing. So much work and all for free for everyone. Long needed stuff too! Please keep on going and great there is an option to buy all your courses too!

  • @yukirito3849
    @yukirito3849 Год назад

    Thank you so much. I successfully copied RVT in ue5.1.1. You are so handsome, and your voice is very magnetic, just like your tutorial.😋

  • @Jesterofthesky
    @Jesterofthesky 2 года назад +1

    Brilliant, works super well, but upon light bake static meshes have slightly different lighting to the landscape and so have a lighting seam, any ideas on fixes?

  • @TheBassMountain
    @TheBassMountain 3 года назад +1

    I am SO elated to see more videos from you! Excellent stuff, thanks so much for your time and effort!

  • @sdutoit
    @sdutoit 3 года назад

    This tutorial helped me so much!! I have been struggling to get my meshes to blend with my landscape for 2 days. Thank you so much for this!

  • @danielvidalterrades9148
    @danielvidalterrades9148 3 года назад +1

    22.44 you could have transformed the output normal from te virtual texture sample from world to tangent before blending, so that you do not make the same operation twice.

  • @wtmftproductions
    @wtmftproductions 3 года назад +7

    I'm really thankful for this video, but I'm lost on why my virtual texture looks nearly white, like a washed out version of the landscape, but only on the megascans assets and not on the log. I followed along with both. The log worked perfect, a megascan asset looks wrong.

    • @isa0010
      @isa0010 3 года назад +1

      I have the same issue, did you get it fixed?

    • @cryptominingguy9326
      @cryptominingguy9326 3 года назад +1

      Did you figure this out?

    • @wtmftproductions
      @wtmftproductions 3 года назад +1

      No, but if I do I'll post here. :)

    • @pierrequlroule
      @pierrequlroule 3 года назад +7

      Hi ! I had the same issue today and I was looking for answers here. A few minutes later, I fixed the problem. I had washed out versions of megascans assets too, especially with a direct light on it. I fixed it by moving the MF Material Blend from the tutorial right before the megascan MF Fuzz in the master material of the assets. (I put it between MF MapAdjusments and MF Fuzz). Hope it helps you (even if it's 5 months later) !

    • @yuanjunsiow3554
      @yuanjunsiow3554 2 года назад +1

      @@pierrequlroule thanks!! U just helped me

  • @littleboots3809
    @littleboots3809 2 года назад +1

    Amazing tutorial, thank you for taking the time to make it!

  • @sams_3d_stuff
    @sams_3d_stuff 3 года назад

    This is one of the best tutorials out there! Damn!

  • @Grishnakh66
    @Grishnakh66 2 года назад

    Think this is right! I found the SM_Log_L_01 under RuralAustralia/StaticMeshes/Vegetation/Log_L_01 and dragged it into the map called RuralAustralia_Example_03 at X=4520 and Y=6240. Lifted the log above ground and snapped back down to get the gap showing. This is to follow along with the tutorial as far as I can tell =)

  • @EREB_
    @EREB_ 3 года назад +1

    This is some crazy magic here. Thanks for the vid!

  • @ELjaroni
    @ELjaroni 3 года назад

    Wow that’s awesome! You’re a node wizard!

  • @treebeard7121
    @treebeard7121 Год назад +5

    Would you say since UE5 has come out, are the Megascans materials more tricky now? I've been trying to use their MS asset materials with the VT I made in your tutorials, and damned if I can get them to work. Any suggestions?

    • @lucaslucas2855
      @lucaslucas2855 Год назад

      Hey mate Did you find a Solution for you problem, as i am having issues to

  • @heikohesse4666
    @heikohesse4666 3 года назад +1

    absolutely fantastic stuff - finally a really easy to understand tutorial - thank you very much

  • @aashay
    @aashay 3 года назад +1

    Welcome back Sensie.. Can you please show us how to put green screen actors on Unreal background, with camera tracking data? Not virtual live production but the good old fashioned/economical compositing? Please.

  • @Frits_Mulder
    @Frits_Mulder Год назад

    The result is just amazing, thank you!

  • @davidvideostuff
    @davidvideostuff 2 года назад

    Thx a lot !!! one of the best tutorial on RVT !!!

  • @snook-official
    @snook-official Год назад

    Great video and explanation of how this all works, many thanks for sharing this.

  • @ExoplanetesSpace
    @ExoplanetesSpace 5 месяцев назад

    it is very good Thank. But see the effet when moving parameters on the material, but not affected the viewport .. Have an idea ?

  • @DjSadhu
    @DjSadhu 3 года назад

    Amazing!

  • @shoiko
    @shoiko 2 года назад +3

    Note: If your terrain is transformed by Z you have to add e that ZOffset as a paramter.

    • @NAJOUILLElaFRIPOUILLE
      @NAJOUILLElaFRIPOUILLE Год назад

      Hi ! In the Mesh Material or in the landscape material ? Thx :)

    • @shoiko
      @shoiko Год назад +1

      @@NAJOUILLElaFRIPOUILLE both i believe

    • @connorhessel487
      @connorhessel487 Год назад

      Where do you find ZOffset option?

    • @shoiko
      @shoiko Год назад

      @@connorhessel487 You have to do that math youself in teh shader. By default the shader uses 0,0,0 as the information offset so if your landscape is 0,0,5000. I had to add a parameter to the material the specify what the know Z was. I dont know if you can also use GetObjectPosition in the shader. I never went that far in on my testing.

  • @evgeniiklimashin
    @evgeniiklimashin 3 года назад

    Amazing tutorial! I tried it in UE5 and it looks awesome

  • @dubourg4
    @dubourg4 3 года назад +7

    Awesome tutorial, really make the whole process as simple as possible while still explaining all he's doing.
    Wich, BTW, I don't find that simple. Am I the only one thinking that blending 2 materials is such a common need that there should be an easier way to do this in the engine ?
    Basically, I feel like the end result of this awesome work ( a simple node to blend another material ) should already exist and be optimised in the engine.

    • @vincentboudewijn
      @vincentboudewijn 3 года назад +4

      Absolutely, this should be made way easier, there are so many steps involved to do this. I have a plugin for Blender which basically does this exact thing in literally 2 clicks (its called blendit addon for blender you can look it up) something should hopefully exist for UE in the future

    • @Jesterofthesky
      @Jesterofthesky 2 года назад +1

      Why? Just make it a material function like he does at the end and you can easily add it to any material, no fuss.

  • @bcgames92
    @bcgames92 3 года назад +5

    it's a long video, but it's necessary... i don't understand how somebody disliked this video :'D

    • @bcgames92
      @bcgames92 3 года назад +3

      what's extra impressive, is that it seems you do this tutorial in in real time with no edits.... You're a natural.

    • @UnrealSensei
      @UnrealSensei  3 года назад +3

      ​@@bcgames92 Oh their are edits I just try to make them seamless.

  • @Louluufff
    @Louluufff Год назад

    Thanks, Great tutorial! Appreciate that you explain every node as you go :)

  • @wagwan0
    @wagwan0 3 года назад +1

    We need more of you sir

  • @tivdeveloper7388
    @tivdeveloper7388 3 года назад

    Thank you man for your impact on our education! You the best!

  • @zeromemes3355
    @zeromemes3355 3 года назад

    Best class ever 🔥🔥🔥🔥

  • @abumohammedthahir7198
    @abumohammedthahir7198 2 года назад

    Just easy to follow..lots of love

  • @TheCRX7
    @TheCRX7 3 года назад

    Cant WAIT to watch this later!!

  • @DBGajzen
    @DBGajzen 2 года назад

    What a great video! Works great, well explained!

  • @milosavpavlovic7548
    @milosavpavlovic7548 3 года назад

    He's Back!

  • @omarrocillo211
    @omarrocillo211 2 года назад

    Es una locura lo que acabas de enseñar, se agradece muchisimo. Esto te da un profesionalismo increible a la hora de mapear. 10/10

  • @midimusicforever
    @midimusicforever 3 года назад +1

    Really nice! I feel they should build this into Unreal tho.

  • @SeriesShower
    @SeriesShower 3 года назад +1

    Good call to return to videos before UE5 beta releases, i don't think it's coming out super soon since metahuman just now got a preview release, I think they plan on releasing 4.27 before 5 too.

  • @davidpurple3698
    @davidpurple3698 3 года назад

    Thanks for great videos. Im new to this. Why isn't the template including the setup for blending ? Seems like a process everybody needs to go through from start.

  • @firexgodx980
    @firexgodx980 3 года назад

    A tutorial on how to learn to learn might be cool. As in, how do you see the output of a node? You were able to mask the z coordinate of a node by only selecting the green channel, but what if you didn't know which color channel matches to witch coordinate? Is there a way to print the output of a node somewhere so you can see what you're doing? Basically, how do you debug blueprints?

  • @zeromemes3355
    @zeromemes3355 3 года назад

    Best best tutorial ever

  • @victormustin2547
    @victormustin2547 3 года назад

    The blending mask could be displaced by let's say the height or basecolor of the in order to break up that soft linear falloff!

  • @slothsarecool
    @slothsarecool 3 года назад

    Thanks! So much better than the pixel depth dithering stuff

  • @sixstudios187
    @sixstudios187 3 года назад

    That work like a charm, you are very good senpai.

  • @lucascastro6930
    @lucascastro6930 3 года назад +1

    Great video! Is there anyway to blend textures with a plane (mesh) instead of blend it with the landscape? Thanks!

    • @UnrealSensei
      @UnrealSensei  3 года назад +2

      Yes you would use vertex painting then for static meshes. I did make one but the Unreal's Megascans blend material is great
      ruclips.net/video/j_3_lYyydgA/видео.html&ab_channel=Quixel

    • @lucascastro6930
      @lucascastro6930 3 года назад +1

      @@UnrealSensei thank you a lot!

  • @byEVxL
    @byEVxL Год назад

    i keep getting "GPU Crashed or D3D Device Removed" crash when i add the RVT volume this didn't happen in 5.1 but is happening in 5.2

  • @rakysamson3921
    @rakysamson3921 2 года назад

    Very keen on details, thank you Sensei

  • @AlexandreMonteiroSilva
    @AlexandreMonteiroSilva 7 месяцев назад

    Wow! Thanks Sensei!

  • @jaysfinaltake
    @jaysfinaltake 3 года назад

    U got my sub. I'm currently learning ue4 right now !

  • @Bazinga73904
    @Bazinga73904 3 года назад

    As an Aussie, I really respect the representation :)

  • @robertprescott9577
    @robertprescott9577 3 года назад +1

    Great tutorial. My head is spinning though. Does your landscape material have this function in it?

  • @Khanstant
    @Khanstant 2 года назад

    Thank you! Helpful elaboration on the section on ue5 basics tut

  • @derakon4791
    @derakon4791 3 года назад +1

    Oh my god this is amazing tnx for this video guide.

  • @ysidro5930
    @ysidro5930 3 года назад +3

    thank you for this amazing tutorial. But i have one problem i am not able to fix. For the material i originally created it in, it works absolutely fine. But as soon as I add the material function to an other material, the blending is only white and it does not capture the Landscape material anymore. I have no clue what the problem is. I am using UE5 by the way. And sorry for my insufficient English, it is not my native language.

    • @NP-Adrian
      @NP-Adrian 3 года назад +1

      I'm having the same problem, some help will be appreciate :)

  • @osgawtf
    @osgawtf 3 года назад +1

    Hey there great tutorial. I was following along but I can't get it to work. My blending shows black intead of the ground material. Do you happen to know what might be wrong?

    • @osgawtf
      @osgawtf 3 года назад

      I managed to make the texture appear but now it is super tiled. I have watched your video 10 times please help :S

    • @osgawtf
      @osgawtf 3 года назад

      @@Rhen5656 I don't remember exactly what I did but I believe it worked when I tried a different level

    • @Rhen5656
      @Rhen5656 3 года назад

      I had the same issue, not sure if you made the same mistake I did but I forgot to enable VT heights at 16:08

    • @areszues92
      @areszues92 3 года назад

      I had the same problem. Check if you runtime virtual texture volume in your scene. It works fine now that I placed the volume.

  • @antoniopepe
    @antoniopepe 3 года назад

    Great Gem your Landscape Material and Virtual Texture Material Function. thx

  • @Pav_mak
    @Pav_mak Год назад +1

    why is my terrain material stretching over the Megascans object? there is no clear detail as in the video. With what it can be connected?

  • @bobcharlotte8724
    @bobcharlotte8724 3 года назад +1

    Love the tutorial!! For my project I have destroyed buildings sticking out of the landscape.. is there a way to blend the RVT color using a triplanar method because this, while cuts out the texture smearing, also doesn't allow each face of my buildings to receive the RVT color.

  • @tbunreall
    @tbunreall Год назад +1

    Hi, I have an issue where the virtual texture projected onto my objects is a really low resolution. Any ideas?

  • @МихаилСуворов-ж4ф
    @МихаилСуворов-ж4ф 3 года назад +2

    I'm not really sure why such important stuff aren't built inside of engine, but anyway, that's a great tutorial to help us out

    • @Animeke-san
      @Animeke-san Год назад

      Not all projects require this feature and it adds bloat to the engine if it's built-in and not being used.

  • @sangamyadav3290
    @sangamyadav3290 3 года назад

    Great content, please keep doing such amazing tutorials❤️🔥

  • @lucaslucas2855
    @lucaslucas2855 Год назад

    I'm working in UE5.2 and when i do all the steps up to 23:35 i just get all white where the blend is supposed to be. not really sure what's going on?

  • @Bulborb1
    @Bulborb1 11 месяцев назад

    Thanks for this!

  • @dotwaregames
    @dotwaregames 3 года назад

    Love your videos! Keep it up, your tutorials are great

  • @henningricke
    @henningricke 2 года назад +4

    Awsome Tutorial! One issue though, that probably many as myself ran into:
    "Enanble Virtual Textures Support" needs to be be activatetd first, in the project settings, for them to work !
    (Maby you could add this as annotation. I'm sure it would help a lot.)
    Edit: Sorry, I somehow missed that you actually mentioned it at the beginning.

    • @aizen_rhyme_schemes
      @aizen_rhyme_schemes 2 года назад +3

      but this is mentioned at 1:57

    • @R-SXX
      @R-SXX 2 года назад +1

      @@aizen_rhyme_schemes people right

    • @henningricke
      @henningricke 2 года назад +1

      @@aizen_rhyme_schemes Damn! You are right! I somehow managed to miss this! Sorry!

    • @aizen_rhyme_schemes
      @aizen_rhyme_schemes 2 года назад +1

      @@henningricke No problem bro! Did you manage to create a kickass scene?

    • @henningricke
      @henningricke 2 года назад +1

      @@aizen_rhyme_schemes Actually I did. ;) ... But suddenly my Landscape Textures dissaperared on several components showing only the checkerboard. I know, that you can usually fix this by changing all textures to "Shared:Wrap". But I allready did this. Now I´m stuck, unfortunately. :-/

  • @artkirin7747
    @artkirin7747 2 года назад

    You got me sensai :D My light

  • @hollywoodanimationstudios2593
    @hollywoodanimationstudios2593 3 года назад

    Love Your tutorials can You do a Live Camera setup from start to finish. Everyone leaves out important info and You are very thorough. Thanks

  • @aidorrocks
    @aidorrocks 2 года назад +1

    when i open the example mountain project, it displays correctly, but if i import the project into my project the texture doesnt work. i have virtual textures enabled in my settings, so i'm not sure what the problem is. anybody any suggestions?

  • @alucard0712
    @alucard0712 3 года назад +1

    Awesome tutorial!!
    But it's WAAAY too complex for such needed feature. How about drag and dropping materials into a terrain plugin? :-D

  • @sebastianvonhohenberg729
    @sebastianvonhohenberg729 3 года назад

    Thank you.😊 Also, very good to understand virtual textures in general. 👍

  • @Rhen5656
    @Rhen5656 3 года назад

    great tutorial, very well explained.

  • @alexandraminues
    @alexandraminues 3 года назад

    Wonderful video, thank you so much!

  • @potaterjim
    @potaterjim Год назад

    Does this work with landscapes with multiple materials brushed on? IE, a grassy landscape with dirt paths painted in?