Unreal Engine Landscape Master Material Tutorial - UE4 Tutorial

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  • Опубликовано: 21 дек 2024

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  • @UnrealSensei
    @UnrealSensei  3 года назад +86

    The landscape material has been updated for UE5 with Nanite Displacement!
    ruclips.net/video/5ju7wyvZGBI/видео.html
    Also check out the Unreal Masterclass
    www.unrealmasterclass.com/

    • @DavesChaoticBrain
      @DavesChaoticBrain 3 года назад +2

      Why would they remove them from UE4? What happens to all the projects being worked on right now in UE4 that were using those?

    • @DKJens44
      @DKJens44 3 года назад

      BumpOffset?

    • @HillelGarciaAustria
      @HillelGarciaAustria 3 года назад +2

      @@DavesChaoticBrain He's saying that those features are being replaced in UE5 for a new one called nanite. Projects in UE4 will still have them.

    • @DavesChaoticBrain
      @DavesChaoticBrain 3 года назад

      @@HillelGarciaAustria Oh! okay. It sounded like they removed them from UE4 *because* they're being replaced in UE5. Thanks!

    • @shoot2hoot
      @shoot2hoot 3 года назад

      You forgot to put a link for your newsletter,
      Can you put it please ?

  • @azvasamusic7095
    @azvasamusic7095 3 года назад +21

    THIS WORKS!!! I figured it out! Heres the fix for many of you that had the black sphere greyed out for the M_AutoLandscape. He said it in the beginning of the tutorial @21:26 You have to MIGRATE everything. You can't just take the folder from downloads and drag it into your Content folder-- Instead open up his unrealprojectfile in the folder given without moving it. Follow the few seconds of the tutorial as noted. Select the auto materials etc (they should be working in the project file he gave us - works in my unreal4.27 on my Mac) and go migrate those materials into your current project. Then create your own MaterialInstance with the M_AutoLandscape. Everything is now setup as the tutorial shows me above for the rest of my customizing. DUDE THANK YOU FOR THIS PROJECT FILE!!!! YOURE A BOSS. Watching allllll the videos up to this point has helped me tremendously!!! Excited to see some of your architecture workflow

    • @IsrealSmith32465
      @IsrealSmith32465 2 года назад

      It works in the download he gave us but it doesn't work i my project... why?
      I have no Idea why it wont work in the one, I tried migrating and copying the folder neither worked there is difference as far as I can tell I'm using 5.0.3 in both btw
      fix go into landscape mode and add layer found in video 1 of series 25 minutes in

  • @karthiks728
    @karthiks728 3 года назад +139

    Dude you are remarkably insane! No one on RUclips had nuts to explain it so much about automaterial because they wanted to sell their material on unreal marketplace for hell lot of price. Even the quixel tutorials which had nice photo realistic automaterials doesn't explain it so much.

    • @Retrocaus
      @Retrocaus 3 года назад +2

      soo true

    • @Paul-xu6gt
      @Paul-xu6gt 2 года назад +1

      when i modify the coordinates of one material in its blueprint it modifies the coordinates of every material in my map, for example if i modify the coordinates of the material of my terrain, it also modify the coordinates of the tiles texture on my walls, why is that? ps im new to ue

  • @ahmadhamada1641
    @ahmadhamada1641 3 года назад +82

    This channel is severly underrated. You are the best teacher for ue4 and I hope 5 as well. Keep the great work
    And it is very generous of you to provide all of this to us to download and use
    Big thanks

    • @Paul-xu6gt
      @Paul-xu6gt 2 года назад

      when i modify the coordinates of one material in its blueprint it modifies the coordinates of every material in my map, for example if i modify the coordinates of the material of my terrain, it also modify the coordinates of the tiles texture on my walls, why is that? ps im new to ue

    • @jackye611
      @jackye611 2 года назад +2

      @@Paul-xu6gt you have to create different instances of the materials you want to change

  • @jamasbsamiakalantari9979
    @jamasbsamiakalantari9979 Год назад +4

    I can't describe how perfect you are, not only your works and tutorials, but also the whole pack of you, for example your energy and passion, letting me to watch hours of your tutorials and feel like few minutes, your great explanation ability, your on point decisions about where to go to details and where to let it to other videos, literally everything is perfect, opposite to our unperfect world, hope you the best and thx a lot.

  • @andrewjones2771
    @andrewjones2771 2 года назад +5

    Just started my game development degree and you have 100% earned a subscriber. You are an amazing teacher with excellent content. Thank you so much!

  • @Ekibl
    @Ekibl 3 года назад +3

    First off, thanks a million for taking the time to explain an AutoLandscapeMaterial that is UNDERSTANDABLE by anyone, finally someone did it. I spent so many hours of Tutorials watching and everytime I drop it because of the complexity and the unique way of making it only understood by the maker.
    And also, thanks a trillion for giving away the .zip file man
    You are a Sensei ♥
    Strenght and honor !

  • @jimix30
    @jimix30 3 года назад +14

    Dude you're the best! I've been trying to make an Autolandscape material collecting all the knowledge for blend layers slope switching, a wild variety of methods to break up tiling to making VT blends and even procedural foliage, but I never came this close to making The Perfect Autolandscape material. Thank you! You deserve a big golden trophy for sharing this with the UE community!

    • @Scottwhittysydney
      @Scottwhittysydney 2 года назад

      Jesus, I have never booted UE4 But what a accolade like that I'm already downloading!

    • @Paul-xu6gt
      @Paul-xu6gt 2 года назад

      when i modify the coordinates of one material in its blueprint it modifies the coordinates of every material in my map, for example if i modify the coordinates of the material of my terrain, it also modify the coordinates of the tiles texture on my walls, why is that? ps im new to ue

    • @jimix30
      @jimix30 2 года назад

      @@Paul-xu6gt Because it's a Master material. You would either make a material instance where you can tweak all the stuff you assign as parameters in the master material. Or duplicate the master material (not recommend).

  • @charlesmacka
    @charlesmacka 2 года назад +1

    I have just picked up unreal recently and within a few days thanks to your Autolandscape and tutorial I have been able to create exactly what I envisioned. I am using UE5 and everything you show in this video is working great. The cell bombing feature is so so good. Thank you !

  • @Ninjibpsy
    @Ninjibpsy 6 месяцев назад

    Thank you SO MUCH! I don't even know how much time your video's have saved me from fumbling around trying to figure out UE. You're amazing!

  • @conkerthesquirrel4331
    @conkerthesquirrel4331 2 года назад

    i go back to this video constantly for reference and the material. I've watched A LOT of tutorials over the last 4 months and you're hands down the best when it comes to visual design in my opinion. Big fan here, man. Take care.

  • @Grishnakh66
    @Grishnakh66 2 года назад

    The little detail to use bookmark "2" to jump made my day. Excellent tutorials Sensei!

  • @garrytalaroc
    @garrytalaroc 2 года назад

    Out of all youtube ue5 tutorial videos out there, your videos are my favorite.

  • @Daniel-hh3oc
    @Daniel-hh3oc 3 года назад

    you save my life. i was unable to make procedural foliage work... but your Landscape grass is so easy and works instantly.

  • @AuroraCreampuff
    @AuroraCreampuff 2 года назад +4

    I can't thank you enough Sensei, it's so amazing to have this as a starting point and save myself a huge headache of trying to make my own Auto-Landscape Mat from scratch.

    • @johanparada
      @johanparada Год назад

      would learned a lot from that

  • @simulify8726
    @simulify8726 3 года назад +4

    This is the best channel I found for UE4. Thanks for these tutorials

  • @DatGuyGLK
    @DatGuyGLK 3 года назад +6

    Hands down best Unreal teacher, glad you are back making videos !

  • @Gajd21
    @Gajd21 3 года назад +3

    I've spent a lot of time learning this engine, prepared my stuff for UE5, still; I'm nowhere compared against you, just wanted to "say" thanks for your time, your efforts and tutorials!

  • @kevinhoward9930
    @kevinhoward9930 Год назад

    I've tried a number of different landscape material tutorials and I keep coming back to this one, it looks so good and is so easy to adjust. I will be using this on my future projects.

  • @fracturedfantasy
    @fracturedfantasy 3 года назад +15

    2 in one day? Beast mode! 👍 Thanks!

  • @notsure1969
    @notsure1969 2 года назад +1

    I can't believe you provided such an amazing asset for free. Your tutorials are the best. Thank you.

  • @HenrikoMagnifico
    @HenrikoMagnifico Год назад +1

    Hi! How do I make the material tile larger when far away? It seems the "Near tile" parameter changes tiling when up close, but there's not one for when the camera is far away?

  • @gummikalli2
    @gummikalli2 2 года назад

    I'm not sure a like is enough on the video to express how much I appreciate auto material and your videos. So here is a quick message as well. 👍

  • @atlantiskc2907
    @atlantiskc2907 5 месяцев назад

    Absolutely the best UE5 teacher! Thank you so much.

  • @ImTheWinningest
    @ImTheWinningest 3 года назад +3

    Thank you so much for the resource. I've been banging my head a bit with landscape materials. I'm a solo dev so I can never find enough time to learn how to use all of the different tools in UE to their fullest potential, so this is a major help.

    • @caution5862
      @caution5862 2 года назад

      i feel you brother being a solo dev.. specially a game dev isn't a easy task

  • @herrschnuffler8843
    @herrschnuffler8843 2 года назад

    Dude props to you one of the best unreal engine tutorials Ive ever seen. You even mentioned settings that have to be set, so many doesnt do these little things. And huge shout out that you give us so many free Materials and Props to work with huge thanks.

  • @SVLabs3dArt
    @SVLabs3dArt 3 года назад +2

    This is just amazing!! Thank you for the landscape material and you are giving it out for free!! I don't think anyone is explaining it like this. I am just a noob in material creation for UE and this helped a lot. Thanks man

  • @Monkok3D
    @Monkok3D 2 года назад +1

    I watched the whole thing and it was awesome! Huge thank you for such a high quality learning content! This channel is surely one of the best resources on youtube to learn unreal, at least for me

  • @wagwan0
    @wagwan0 3 года назад

    I will be watching you rise as an unreal channel ! Very clear , concise , to the point. Thank you very much for free-ing what you love .

  • @camdenchatham3799
    @camdenchatham3799 2 года назад +5

    For those wanting to make holes with the visibility tool under Landscape sculpt, you will need to add your material instance to the "Landscape Hole Material" slot in landscape (in the outliner). Then you will need to go into the master material M_AutoLandscape and change "Blend Mode" to "Masked". Then add the node "Landscape Visibility Mask" and hook it to Opacity Mask in each of the materials (MF_A,B,C etc.) and also on the M_AutoLandscape node.

    • @treebeard7121
      @treebeard7121 Год назад

      I'd really like to create a hole in my landscape using the AutoMaterial in this tutorial, but I'm pretty much a novice regarding this. Could you talk more about this, or point me at some good documentation? Thanks!

    • @treebeard7121
      @treebeard7121 Год назад

      I'm just a student leaning a mountain of UE stuff, know enough to be dangerous, but I have been working with layered landscapes. :) Is there a tutorial on this or is it as simple as creating the material instance for this material, then add it to the "Landscape Hole material" slot in landscape in the outliner (will have to go find that). Then the rest of it sounds fairly easy. I'm using UE 5.1. Any clarification would be appreciated.

  • @andrewmcguire843
    @andrewmcguire843 Год назад +1

    Your tutorials are phenomenal. So much detail, you help me so much man i owe you.

    • @DotJus
      @DotJus Год назад +1

      Did you follow the tutorial? If so is it working in UE5?

    • @andrewmcguire843
      @andrewmcguire843 Год назад

      @@DotJus yes, iv recreate a bunch of different auto land scapes, its great

  • @HoudiniStudy
    @HoudiniStudy 3 года назад

    Thanks man, i've followed all your UE tuts and i can say with no doubts that your content is gold. Will enroll to the masterclass once i will have digest all those informations you provided free of charge. Amazing!

  • @ricocomedy1770
    @ricocomedy1770 3 года назад

    This still works amazing in UE5.. when you actually need it the most with Tess/displacement being deprecated. Thanks my bro

  • @gandalfthegreen1827
    @gandalfthegreen1827 2 года назад

    In the video you talked about trying to strike a balance between allowing custom results without becoming to intricate and I think this material strikes an excellent balance.

  • @faisalahmad636
    @faisalahmad636 3 года назад +2

    i got my first job thank you unreal sensei

  • @andyseabrookUK
    @andyseabrookUK 3 года назад

    Unreal Sensei kicking videos! Ordinarily I have a block with video and prefer text for tutorials, especially where likely to want to follow the steps as a reference again and again. I have to say though your videos are a pleasure to watch and learn from. Your delivery is polished and to the point, and frankly inspiring and in the moment. Best unreal tuts on YT that I have seen.
    Anyway, that aside - with the AutoLandscape 4.26 version The Blueprint relating to the Nordic Beach Rocks, through Materials Element 0, and subsequently through General Parent into the MS_DefaultMaterial asset is broken. There are no connectors joined up, which is presumably because the two Tiling Functions are showing as Unspecified Function!

    • @UnrealSensei
      @UnrealSensei  3 года назад

      Thanks, I believe you need to have the megascans plugin downloaded I will look into fixing up the references for those who don't

  • @Busicmox
    @Busicmox 3 года назад

    I´m so glad that you exist! You help me a lot!! As soon as I get a problem, I find a solution in your Videos! Thanks Mate!

  • @GlassesAndCoffeeMugs
    @GlassesAndCoffeeMugs Год назад

    This auto material works AMAZING for me in 5.2, it's awesome, thank you Sensei!

  • @tricks3594
    @tricks3594 2 года назад

    watch all the way through.. this was absolutely amazing tutorial, thank you for this tool!!!

  • @janoszky
    @janoszky 3 года назад

    Don't even know how to praise you for this. Thank you very much! Very much spot on.

  • @DSConway
    @DSConway 7 месяцев назад +1

    how would i go about adding displacement within this material? would be nice to see an update to this!

  • @agusc5117
    @agusc5117 3 года назад +1

    Man, this is epic (pun intended). Thanks for all the great UE4 content! Can't wait to play around with UE5! Keep up the good work

  • @tempstep4058
    @tempstep4058 3 года назад

    This landscape is actually great. I am now using this in UE5 Early Access for a project I started. It's looking great.

    • @SkalpiC.
      @SkalpiC. 2 года назад

      Hello, can you tell me pleas how i can import the Automaterial correctly. If i migrate the material in my Project it doest work??!

    • @tempstep4058
      @tempstep4058 2 года назад

      @@SkalpiC.
      Migrate is what I did. Try migrating the level the map itself, not just the material

  • @salimf6041
    @salimf6041 3 года назад

    great thanks to you & all community , god bless you

  • @7Deer7
    @7Deer7 3 года назад +1

    YOU my good sir, deserve a castle.. Somebody rich enough give this guy a castle!

  • @georgearida4144
    @georgearida4144 3 года назад

    Thank you so much man , this material costs a lot if you want to sell it and you just give it for free
    Much respect man

  • @spectrem1858
    @spectrem1858 3 года назад +1

    Thank you, Sensei! Many functions I would use in Maya like tri-planar are so useful, but didn't realize we're in UE.

  • @sqoix6354
    @sqoix6354 Год назад

    The legend has come to save us once again!

  • @KiwiHawk-downunder-nz
    @KiwiHawk-downunder-nz 3 года назад +8

    Love to see a height based layer that can be adjusted to suit an island seabed/beach's

  • @wtbuser
    @wtbuser 2 года назад +1

    How would I add a mask component so I can paint away terrain and make a hole? Doesn't seem obvious in this material. Thanks, it does look beautiful.

  • @AtrusDesign
    @AtrusDesign 3 года назад

    You made a giant work to create this material and also to explain as how to do it and how it works. Really thank you!

  • @DavidLevinson
    @DavidLevinson 2 года назад

    Thank you. This is great. It worked very well in one of my test projects. Now I'll have to figure out how to build it from the ground up because I have no sense and it'll be a good way to dig deeper into the material graph.

  • @DannyNetwirk
    @DannyNetwirk 2 года назад

    Bro, thank you so much for this video and this project. I am still learning Unreal, and you just made making landscapes a lot more fun. Thanks again!

  • @thomasgriffin9267
    @thomasgriffin9267 Год назад +1

    For anyone struggling to insert new Megascans textures into the Auto Material, you need to right click the texture and convert to normal texture. Don't ask me why as I don't know, it just works.

  • @Preirin
    @Preirin Год назад +2

    Thank you for this! Excellent tutorial. I have a question,. however. I am using a rather large landscape and have noticed that, unlike UE 4, UE 5 partitions several landscape coordinates under a single landscape folder (labeled as landscape streaming proxy). I know this is an issue when attempting to add a landscape material - I can't just drag my instance into 'landscape'. I have to ensure the main folder and ALL subfolders are selected for it to work properly. Is this because of how I imported the landscape from World Machine or Gaea or is this something else? Additionally, when I attempt to use the eyedropper for my virtual texture, I encounter the same issue - it only selects a specific quadrant of the landscape as opposed to its entirety. I am uncertain if just selecting 'landscape' under the bounds align actor settings actually does anything, so I am stumped.
    Alternatively, I can manually scale, which is fine, but is that *the* solution you think?
    Any input on this? Cheers

  • @conbuch9758
    @conbuch9758 2 года назад

    I am simply blown away man! Just wow.

  • @kevgm
    @kevgm 2 года назад

    This is amazing, haven't been able to keep up with UE lately as work has been keeping me busy but I hope I can get to it now that UE5 is out, can't wait to see what some more great UE5 content you come up with, thanks!

  • @Grishnakh66
    @Grishnakh66 2 года назад +4

    I do not know if "this is the way" but I got stuck when importing my own nanite models and trying to set up VTB. First, I wonder if the textures flagged with VT are good to go, or is there anything to think about here? Also - I seem to have "fixed" the nanite meshes virtual texture blending after doing this; as it did not work out of the box: Select the static mesh, and open its material. Then scroll down to find its parent material (Sensei refers to it as the material function in the vid). Inside this material graph, I selected the very end node and looked for differences. The tutorials node had Material -> Blend Mode set to Masked and the Shading model to Default lit, whereas the newly imported nanite models had it set to Opaque and Cloth. Changing just these two dropdowns fixed the virtual texture blend (I went back and forth between the maps, and thus had to change back and forth between the correct virtual textures for the respective maps).
    I reallllllly hope this helps at least one of you bastards :D :D as I was about to give up! =) =)

  • @kenkioqqo
    @kenkioqqo 2 года назад

    Super awesome!!! Just can't get enough of your amazing tutorials, Zach.

  • @alexal7785
    @alexal7785 3 года назад

    Sensei you are the best! I hope you continue to post in the future. Thanks a lot

  • @z90u6r200
    @z90u6r200 3 года назад

    so glad you are Youtubing again! missed your excellent tutorials.

  • @KaustavMajumder
    @KaustavMajumder 3 года назад +4

    23:22 - Changing the scattering color (optionally the directional one) in my case is actually making the fog itself black. Any ideas?

  • @L0giBear
    @L0giBear 2 года назад

    Thanks a ton dude, this helps. I was using a different auto material that came with crappy textures, but this looks phenomenal. And it’s free.

  • @rakysamson3921
    @rakysamson3921 2 года назад

    The best Unreal Sensei.

  • @svitlanadudkevych7677
    @svitlanadudkevych7677 3 года назад

    You are the best tutor I've ever had :)

  • @AydnOzer
    @AydnOzer 3 года назад

    Unreal should hire you as soon as possible

  • @qaxt8231
    @qaxt8231 Год назад +4

    Can you update this material for UE 5.3? Because nanite tessellation is back

  • @prithviabilash7713
    @prithviabilash7713 2 года назад

    i wish all Unreal Engine tutorials were like this !

  • @FlyinBoi
    @FlyinBoi 3 года назад

    Alright Unreal Sensei is Unreal's Blender Guru. I can't wait to learn from your future tutorials! I hope you blow up with Unreal5's proper release

  • @tiborostube1
    @tiborostube1 2 года назад

    Awesome, thank you for this material ! I'll dive into understanding its nodes, but it works very easily.

  • @iGared
    @iGared 3 года назад

    Glad you are back! your tutorials are the best

  • @ZafrasF
    @ZafrasF 3 года назад +1

    Your tutorials are always amazing.

  • @Xorkalar
    @Xorkalar 3 года назад

    So great ! By far one of my favorite instructors for UE on RUclips.
    Note: I think there is a typo on the link for subscribing to the newsletter (inside the sources)

  • @Rydn
    @Rydn 2 года назад +2

    This channel is amazing. Your approach to teaching is exactly what I need.
    I have a couple of questions.
    Is there a way to combine the triplanar textures with texture bombing? I can only get one or the other.
    Also, masks on materials are applied to each texture tile. Is there a way to apply the material mask to the whole landscape? Im using your auto material and I am trying to add a sediment layer mask calculated on gaea, but the mask is aplied on the texture tiling instead.
    Thank you for this and the rest of your work.

  • @artamg
    @artamg 2 года назад +1

    Thanks your channel is awesome. When I sculpt the landscape it says 'Grass Map Needs To Rebuilt' How can i solve this problem?

  • @robertprescott9577
    @robertprescott9577 3 года назад

    Awesome, Awesome asset and tutorial!!! Can't wait to dive in and create landscapes now!!

  • @alexhooi7268
    @alexhooi7268 3 года назад +2

    Thank you for making this available, it certainly helped me a lot as an artist!
    One question, is it possible to enable collisions for the procedural foliage placement?
    I tried adding rocks which showed up fine, but they don't have collisions, but if i place them manually the collisions work fine.
    I want to use it to add trees as well, but without collisions its a problem.
    Any help would be appreciated!

    • @AeonSaturnal
      @AeonSaturnal 3 года назад +1

      IM looking for the answer to this too

    • @alexcristofani
      @alexcristofani 2 года назад

      As I could see, it isnt possible..

  • @pdgiddie
    @pdgiddie 2 года назад +1

    Really excited about trying this. My big question is, though: where did the landscape heightmap come from? I can't find many good open source options for generating heightmaps for detailed landscapes like this. I guess it came from some paid tool?

  • @Ruumablood
    @Ruumablood 3 года назад

    This is great, I took it and cleaned it up a lot, not a bad thing, Took out bunch of stuff I personally didnt need. Switches and what not. I left one switch for the cell bomb. to test if its worth the performance loss or what not. I made a bunch of changes to it and its great. I combined it with Ben Clowards auto material, and between the 2 its sweet!

  • @TheDudeReza
    @TheDudeReza Год назад

    Your doing God's work you know. God bless you man, best tutorial.

  • @_Kimmy
    @_Kimmy 3 года назад +2

    Very nice tutorial, thank you. I wonder if there are any known issues with UE5? cant seem to get past the black landscape even thought I did the layer step you mentioned in the video.

  • @rainwong3331
    @rainwong3331 2 года назад +1

    Hi Unreal Sensei. What a awosome tutorial!BUT I really what to know HOW can I get the VORONOI texture PNG in the video? I really need this! I tried in Blender but I cant make the same texture...Thanks again for the nice material!

  • @poizan8460
    @poizan8460 3 года назад

    Just want to say, Thank you for this Material :) It helped me alot, saved me like few days of painting, though my pc is dying XD. Thank you sensei!

  • @dhamesvarastudio7776
    @dhamesvarastudio7776 2 года назад +1

    Thank you very much for this detailed tutorial! Is it recommended to have something like 20-30 different materials within one landscape master material, or would it affect the performance in a negative way?

  • @MrJhon560
    @MrJhon560 3 года назад

    This is the best UE tutorial

  • @Thunder_Marshall
    @Thunder_Marshall 3 года назад

    Thank you coming from unity I have no Idea what im doing with anything especially with making terrain, so this helped me out alot. (excuse my other comment I deleted it shortly after I posted)

  • @beasthousestudios1341
    @beasthousestudios1341 3 года назад

    So freaking helpful. The tutorial was educational and the material is so handy, thanks for what you do!

  • @unrealengine3d466
    @unrealengine3d466 2 года назад +2

    When I add a rock (static mesh) to the landscape , I have collision so my character can step on it. When I add the same rock (or tree)
    to "LandscapeGrass"-material 'LG-A, B, ... I have no collision. Which setting and where do I have to change?

  • @kshitijbhate2723
    @kshitijbhate2723 3 года назад +2

    That's Soo awesome 😍.
    Yet I have suggestion for you.
    I generally use gaea, world Creator and world machine for landscape and export each layer map for it, so how we could use this with those imported layer masks ?
    Also to make landscape ultra realistic, we can use tessellation, so how can we add this function to the auto material ?

    • @UnrealSensei
      @UnrealSensei  3 года назад +1

      In the Landscape mode right click on a material layer and select "Import" From there you can import your splat maps. If you notice its not strong enough just open it up in any image editor and increase the contrast before you import

    • @UnrealSensei
      @UnrealSensei  3 года назад

      Tessellation is deprecated. UE5 will replace it with nanite. If you want fine detail on your landscape use Static Meshes with Virtual Texture blending

    • @alekjwrgnwekfgn
      @alekjwrgnwekfgn 3 года назад

      ​@@UnrealSensei is the virtual texture blending working with UE5, I'm trying it in UE5 and the blend is translucent grey- not working. I've watched the section 3 times- I think I'M doing it right, so I is it an UE5 thing- or should I watch a few more times...

  • @ArthurBittar
    @ArthurBittar 3 года назад

    i have no words, just so many thanks
    thank you
    so much
    you are incredible

  • @cammiewolf
    @cammiewolf 10 месяцев назад

    Your landscape has been such a lifesaver. Thank you very much for this. Quesiton however: Can you add more landscape layers to the master material?

  • @kobunix
    @kobunix 2 года назад

    Thanks for this vid! Really love this work. Fully modular, respect game performances.

  • @esk6a
    @esk6a 3 года назад +2

    Hello. Im doing this in UE5. When I open my material instance at 26:00 the material doesn't have any editable properties as you have. I have a message that says "[SM5] (Node Landscape Layer Blend) cannot mix material attributes and non material attributes nodes". I am a complete noob, can anybody help pls?

  • @pedrosura
    @pedrosura 2 года назад

    This videos are so good, I got the course. Great job

  • @Artem-go5xf
    @Artem-go5xf 3 года назад

    Best UE channel!

  • @olegstepanov1091
    @olegstepanov1091 3 года назад +1

    Really cool, that you give away this material for free, thanks a lot for that.
    I have been using your old material in one of my projects for a while now, worked like a charm.
    Now i decided to try out the new one - unfortunatelly it messed everything up.
    When I now open a Material Instance it only shows limited information, there are a lot less details then there used to be. (No Material A, B... for example)
    This problem now(after loading in the new material) occurs in both the new and the old version of your material, it is the same with the example materials like "MI_LandscapeMountain" or with newly created instances.
    When I loaded in your new material, it asked for this: "A change to a source content file has been detected. Would you like to import it." - I allowed it.
    Also, material instances work fine in projects where I did not load in your new Landscape Material.
    UPDATE: Material Instances made from your old or new material are the problem, other materials are fine.
    The materials in the "Main Material" do not have a go-out-pin and are called "Unspecified Function" - I think the error lies here.
    Thanks for your help!
    FIXED: I did not load it in correctly. I just dumped in the whole unzipped folder in my Content Folder.
    You need to take everything from the Content Folder in the downloaded file and put it in the Content Folder in your project - dont try to organize it beforehand, it will mess up the references, thats why I had the "Unspecified Function" problem - it had no reference path, so it only was able to read it as something unspecified I think.

  • @Axel.Peters
    @Axel.Peters 2 года назад

    It's indeed really great. Question, can it be that we miss the displacement function?

  • @rrahll
    @rrahll 3 года назад

    Absolutely the best tutorials! Thank you! Liked and subscribed!

  • @TxumaVazquezAizpuru
    @TxumaVazquezAizpuru 3 года назад

    Gracias Sensei. I have learned so much and I will recommend this awesome tutorial to all my contacts.

  • @treebeard7121
    @treebeard7121 Год назад

    This is the best tutorial I have seen regarding Auto Landscapes. A wonderful amount of detail very clearly explained, and it did not turn into "you need to use Gaia or World Machine", thank you.
    My questions:
    *Is there a UE5.1 version of this material? Or is migrated into v5.1 good enough? I downloaded your project and migrated it with no apparent issues. Everything in the tutorial seemed to work. I'm curious if this material works as it should using UEv5.1?
    * I'm searching through the material, looking for where the Landscape Grass Layers get connected to a specific Landscape layer?
    *You also talked about Cell Bombing, and for my own info, I'm wondering if in v5.1 is Cell Bombing (or is it Texture Bombing?) still the best thing to use in UE5 to remove texture tiling or is there something else?
    *And I see a note about use Code "unreal5" for something, could you point me at that?
    Thanks again! :D

    • @DarkSession6208
      @DarkSession6208 Год назад

      Weird, everything works except the grass spawner in UE 5.1, did you get it to work?

    • @treebeard7121
      @treebeard7121 Год назад

      @@DarkSession6208 I have not tried that yet... :(

    • @treebeard7121
      @treebeard7121 Год назад

      @@DarkSession6208 If you are talking about the procedural grass demoed in the tutorial, yes, this worked for me.