How to INSTANTLY TEXTURE your landscapes in UE4 - Unreal Engine tutorial
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- Опубликовано: 12 июн 2024
- Part Three: • The Secret to Realisti...
Part One: • How to HIDE Texture RE...
In this tutorial we will create an auto landscape material in Unreal Engine that instantly textures your landscape realistically by applying a new material to the sharp slopes of your landscape. Check out part one in the photorealistic landscape series below if you haven't already.
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www.unrealsensei.com/autoland...
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Dude where did you come from LOL you're this incredible god-sent ambassador for Unreal tutorials. Really learning a lot here
was thinking same thing 10 minuites into his 4 hour beginners toturial, amazing explaination and really clear on everything. Can't understand that people would speed his talking speed up... xd
wtf thinking the same thing.
JAJAJJAJAJ Hell Yeah this is crazy
The Omnissiah sent him.
11:08
If you ppl also have issues with this material function looking completely different in UE5, you can use the "MatLayerBlend_StandardWithMaskEdgeTint" instead.
It's basically the same but with some extras that we don't need.
Copy it like he does and remove the tint input + bridge the multiply node in the base color (otherwise one of your materials will just be black).
Worked for me at least ^^
worked! thanks
Doing it this way is giving me a weird effect. It looks like the grass disappears when you get near it.
Nice, was searching the comments for this - thx mate
for future new user, use "MatLayerBlend_StandardWithDisplacement" instead, its the same as the guy use in the video.
@@pondoitsame927 YOu save my life
I'm so glad to have finally found a channel that teaches Unreal Engine like this one! Subscribed and looking forward to more content from this channel.
This type of content is rarely available for free thanks a lot
Watched many landscape tutorials and this is one of the best one . Thanks for sharing tip of normal blending.
Thank you mate! You have provided necessary confidence (and much better results) tackling the materials / node editor - for someone new to UE. Kudos for your work and patience for taking your time to be a worthy sensei.
the best Landscape Tutorial Out on RUclips... thank you so much man
This channel is extremely useful for those who are just starting out with Unreal and want to create beautiful landscapes.
I'm watching third tutorial in a row from You, and again it's pure awesomeness. Really good stuff, this is exactly what I've needed. I can only like now, cause I've subscribed already :D
agin legend. i was learning unreal like two years ago and this technique specifically i was trying to learn how to do and NO ONE ever showed how to do it. not even unreal showed me how and this past week ive been going hard learning agin because of you man. thank you
This guy deserves more subs !
Very indepth tutorial , very helpful
Incredible stuff man. Learned a lot today.
This is the best tutorial on this topic that I've found. Thanks man!
Man this is gold really appreciated and subscribed! Keep this great tutorial up!
This series of tutorials on Landscape Materials are really good, clear and very well explained ..., I didn't think that with an Unreal material, you could get to get a whole open world scene to be textured ..., thanks for sharing something and..., un Saludo.
Excellent tutorial, subscribed! Thanks for sharing your knowledge and experience.
I couldnt stop myself by just liking the video alone, liked many of comments on top, until I feel satisfied with my appreciation feelings, a big thank you. seriously...
To anyone running into an issue with the material instance for the grass.
You need to connect the RED connection to the multiply node instead of RGB for the T_Perlin_Noise_M Texture to avoid error @ 2:45
Thank you so much, I was going over my materials over and over again.
I didn't create Material Function at first, just made a big node graph. It seems OK to get the result of this tutorial even I connect RGB channel for the Perlin Noise. When I follow the next tutorial to adjust specular, I spent a whole afternoon to figure out why it doesn't work for me. It turns out to the I should connect Red channel instead of RGB channel. Thank you for your valuable tips!
Thnx Man
Thanks for that, this guys very insightful but he does skip over little details.
thnksssss
Just awesome Tutorials. Keep up the good work. love the landscapes I have managed to create thanks to you.
Holy shit in my 4 years as a 3D student i've never been so amazed by a tutorial you're so good at explaining and you know you're stuff really well, thanks for putting this content out here
Thank you very much man for putting in the time and effort to provide this awesome type of information for free.
Wish you the best always
I love the Normal blending! Awesome Steeze!
Quick tip: when you want to refresh the layer list in the Landscape Tool, you don't have to remove the material, but rather you can drag the same material to the slot. It looks as if nothing happens, but in fact it refreshes that list while making a lot less updates and hence faster
Great tutorial!
Maybe it works in less complicated scenarios, I've had to get rid, and apply material again for it to work.
Finaly à good tutorial on landscape auto material, you were send by the gods of unreal
Perfect explaination, thanks a lot !
This is an extremely helpful video. Thanks a lot man :D
Holy moly. This was a bit over my head, but that's okay, because it really showed me what's possible in Unreal.
Thank You for the amazing tutorial !
Nice tutorial. You surpass all other tutorials with your quality by a huge margin. Good job
This is incredibly helpful, oh my god you're like Brackeys for UE!
Thank you so much for doing these. You are teaching game changing (literally haha) techniques and have REALLY helped my work look leaps and bounds better. Thank you again!!!
Thank you so much for your tutorials, I hope you make more content, you are an amazing teacher
Thank you, I really needed this!
This is super helpful, thank you!
underrated youtube channel. this guy does a fantastic job.
You, sir, are absolutely amazing.
Best Landscape material tutorial! Likes subscribed! Thx for the video
Awesome tutorial!
Great As Always. Thank you
Awesome! Thank you!
Amazing bro.... I have learnt a lot today from you... thank you soo much buddy...💖💖
Thanks to you I just solved a problem that had been blocking me for days !
I love you so much man !!!!!!!!
Amazing, no tilling texture 👏👏👏
I love this tutorial!
Dude thanks to ton
Please keep up the good work
Looking up to you
my god thank you what a time saver, so much in unreal is complicated and hard to understand!
Great content , Great Explaination,
Thanks.
So you are a legit sensi thanks for your comprehensive explanation
OMG INCREDIBLE!!!
seeing all these comments must make up happy, because ur making alot of people happy by just helping them with this. I also thank you and im learning more from you in 1 video than all those unreal videos they have haha. Can u pleaseeeeeeeeeeee make a character creation video next and make step by step een RPG or something. Love to see it!
Thank you sensei!
Man, that´s great!
Great work
15:33 Mic Drop! Awesome guide. Definitely gonna use that awesome technic
In seconds? ...
This is amazing but very complex. 👏👏👏
WOW keep going!
Thanks for such a great tutorial. It's very helpful. Would love to see more cool content like this to learn :) Just wanted to know how to add displacement in the cliff material so that it looks more real?
Thank You
I was using MANY landscape textures. Even so, I wasn't happy with the look and my framerate suffered. I tried your automaterial blueprints and with only 2 primary textures, and their macro variations, the landcape (20sq.km) came alive. Framerate went from 10 to 45!!! This is not only awesome and time saving, but is very lightweight. Would love to see a tutorial on instancing meshes and foilage for even more optimization.
Hey dude! Awesome tutorial series! Thank you very much for it! And also your Automaterial version is very useful and so beautifly organized! Love it! I am just wondering how would you incapsulate into your automaterial some additional distance color variations based on erosion masks/color blends (Satmaps) from side software like Gaea or World Machine? I would really appreciate to know your approach to that. :)
Currently binging these videos, this output is insane like holy shit 😂😂
5:25 You safed my life!!!!!
tks so much~~
Thanks for the tutorial, helped me make a nice blend of two materials. How would you add more materials to the mix, e.g. I want to make a mix of grass, dirt (which are two materials I used for the first blend) and dried grass?
Edit: opps wrong video, question still stands tho.
Just starting doing all this and it's really helped a lot. I wonder if there's any new methods of doing this now? Given we're in UE5.
Is there anything you'd do differently with possibly new tools, functions etc.?
I finally find my Sensei!
Have you Epic Mega Grant on your own? If no, you deserve it! Deliver us more good stuff like this!
This looks great - I have my mountains and just want to apply your landscape material and then have a play with it. I would love to know how/where to install the files and beautify my mountains - a quick idiots guide.
same here
On 1:40 you comment you "added", is there a tutorial for that too?
I have very strong jelousy to they guys with such clear and strong minds - personally I can follow your explanations of all you do but when it comes to try myself to design some of similar functions I always stuck at the very beginning) so what is left to do for me is just to copy node by node from your tuts...
do you have a revised version of the download with the landscape actors need to be rebuilt error message fixed?
also thank you so much for making this and giving it out for free, you rock!
Hi, I have a couple of questions about normal blend:
1. Are there any drawbacks (performance, etc.) of using it?
2. At 12:52 you said there are some scenes where you don't want to use it - what do you mean by that? It looks so amazing, what kind of scenes wouldn't benefit from it?
Please Make tutorial on new water system. For 8x8Km(8196x8196) Landscape. Because i tried it but it is not working on 8x8km Landscape. It is working perfectly on small landscape. But not working on large landscape.
Really nice and helpful tutorial. Thank you for sharing! I found that part of the UV on the landscape mesh that generated by heightmap stretch, anybody knows how to fix it or optimize the UV? Thank you!
Amazing teaching clear simple !! just sharp ! Do you have a discord??
Fantastic tut! Q: adding displacement for texture as you get closer to the ground?
Great Idea!!
WOW! 6:35 looks like a snow texture as it is.
I feel real dumb, but for anybody getting their landscape as completely black: make sure to create landscape layer info under the 'paint' tab.
Thank you! I had to make an workaround for it, substituting the layer blend node to a blend material node. It worked fine, but I don't know if it was the right way. Anyway, thank you for the help!
I'll add this from another tutorial: if you can't see anything in the preview pane of the material, try setting the auto/generated/blended layer to a preview weight of 1 and leave the others at 0. Essentially they are all overlapping if you don't. I think it is much more helpful for debugging that way!
You used to have a video up that walked us through how to make this material step by step. Is that video now only available through your masterclass?
Great content, I learn a ton from your videos thank you !! Would be great to learn how to add a material such as sand for beaches when the material is close to water.
If you want to automate that use virtual textures will go over that once UE5 is released
@@UnrealSensei Awesome thank you for your answer I’ll be waiting those tutorials then 😅
Sensei I finally got the Material to work properly for me seems it didnt like a couple of maps and no matter what I did it wouldnt dial in but my latest map I sculpted it came in perfect. Question how can I turn off the Distance LOD lowering and have everything at full LOD 0 this is for a cinematic and I want everything crisp and clear
it would be really nice if you would create a tutorial to set automatically for example grass assets on the different ground colors
Great Tutorial. Thank you. 14:40 , wish you actually did carry on to show us how to add the dirt material. I still don't understand. or C the dirt material in the auto - material?
Oh man, your material shader is so good. Although I broke the material and trying to fix it. It's not working now. I tried to add 3 textures to blend in a single blend layer(MF_B) as you showed but the thing is it's not showing in the landscape, Tried filling it up. I can't fig out how to fix it, Help is really appreciated. I'm a very Beginner at shader creation.
Hey Sensei, so i just discovered your tutorials, such great work. I have a weird issue with this one, more precisely, world aligned blend doesn't work. With Alpha or Explicit Normal. Material doesnt show anything. But if i go further with your tutorial and add the modified MatLayerBlend into the equation, it works when enabling normalblend. Any idea whats happening?
can please make a video on real world location landscape to unreal as u did in the above tutorial
it will help a lot
What did you select from the worldalignedblend box for bias and sharpness. ??
Great tutorial ! But my auto material is inversed .like its grass on the slopes and rock on top . How can i fix it ?
Hi there, with your Landscape automaterial - I've used it on my terrain, but when I add plants and grass to layer 'B' only {The layer you mentioned was for grass} - The plants and grass paint end up on my A layer too? It only excludes the plants and grass the road layer, which I hand painted in.
Hey I must have missed it before, but what do you do with the dirt nodes? After plugging in the slope stuff the grass goes back to just being grass again, without the dirt blending in with it...
gonna save up money to take your classes...
Was the landscape Heightmap a .RAW that you exported from Gaea or World-Creator?
can you do a tutorial on how to add displacement
Could you do a tutorial on footstep sounds on auto landscape materials, and layerblend landscapes? I'm having a hard time figuring this out.
Is there a difference between painting a landscape and painting a mesh? Actually the "map" I use is a mesh I made before and I do not want
to rebuild it as a landscape as I am happy with it...
Can a person do this same thing with stylized materials? Or is the process different for stylized materials?
Bruh half a day on Sampler Source, I feel ya, I just spent like a day on that...then I find your video after I figure it out... damn you youtube! :P
Can we use the material for comercial use or not? like in a game or something.
Great tutorial. Does anyone else have issues in UE5.2 with the MatLayerBlend_Normal not working? For me there's no switch. Any ideas why this maybe happening? Cheers