How to INSTANTLY TEXTURE your landscapes in UE4 - Unreal Engine tutorial

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  • Опубликовано: 12 июн 2024
  • Part Three: • The Secret to Realisti...
    Part One: • How to HIDE Texture RE...
    In this tutorial we will create an auto landscape material in Unreal Engine that instantly textures your landscape realistically by applying a new material to the sharp slopes of your landscape. Check out part one in the photorealistic landscape series below if you haven't already.
    Download Free Auto Landscape Material:
    www.unrealsensei.com/autoland...
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    www.unrealmasterclass.com
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Комментарии • 229

  • @UltimaRedFireEskimo
    @UltimaRedFireEskimo 3 года назад +151

    Dude where did you come from LOL you're this incredible god-sent ambassador for Unreal tutorials. Really learning a lot here

    • @afghaniafghaan2309
      @afghaniafghaan2309 3 года назад +4

      was thinking same thing 10 minuites into his 4 hour beginners toturial, amazing explaination and really clear on everything. Can't understand that people would speed his talking speed up... xd

    • @TomartStudios
      @TomartStudios 3 года назад

      wtf thinking the same thing.

    • @omarleyvaofficial
      @omarleyvaofficial 3 года назад

      JAJAJJAJAJ Hell Yeah this is crazy

    • @sluggy6074
      @sluggy6074 Год назад

      The Omnissiah sent him.

  • @flashyyy
    @flashyyy 9 месяцев назад +11

    11:08
    If you ppl also have issues with this material function looking completely different in UE5, you can use the "MatLayerBlend_StandardWithMaskEdgeTint" instead.
    It's basically the same but with some extras that we don't need.
    Copy it like he does and remove the tint input + bridge the multiply node in the base color (otherwise one of your materials will just be black).
    Worked for me at least ^^

    • @swaroop2193
      @swaroop2193 8 месяцев назад

      worked! thanks

    • @tacittempo7774
      @tacittempo7774 8 месяцев назад

      Doing it this way is giving me a weird effect. It looks like the grass disappears when you get near it.

    • @doloson
      @doloson 7 месяцев назад

      Nice, was searching the comments for this - thx mate

    • @pondoitsame927
      @pondoitsame927 6 месяцев назад +5

      for future new user, use "MatLayerBlend_StandardWithDisplacement" instead, its the same as the guy use in the video.

    • @Weneedrest
      @Weneedrest Месяц назад

      @@pondoitsame927 YOu save my life

  • @my4127
    @my4127 Год назад +5

    I'm so glad to have finally found a channel that teaches Unreal Engine like this one! Subscribed and looking forward to more content from this channel.

  • @sadman5965
    @sadman5965 3 года назад +26

    This type of content is rarely available for free thanks a lot

  • @lizzseo9938
    @lizzseo9938 3 года назад +2

    Watched many landscape tutorials and this is one of the best one . Thanks for sharing tip of normal blending.

  • @neiljamessloan
    @neiljamessloan Год назад +2

    Thank you mate! You have provided necessary confidence (and much better results) tackling the materials / node editor - for someone new to UE. Kudos for your work and patience for taking your time to be a worthy sensei.

  • @yenkule
    @yenkule 3 года назад +4

    the best Landscape Tutorial Out on RUclips... thank you so much man

  • @simulify8726
    @simulify8726 3 года назад +1

    This channel is extremely useful for those who are just starting out with Unreal and want to create beautiful landscapes.

  • @ukaszkondek807
    @ukaszkondek807 3 года назад

    I'm watching third tutorial in a row from You, and again it's pure awesomeness. Really good stuff, this is exactly what I've needed. I can only like now, cause I've subscribed already :D

  • @mzzah06
    @mzzah06 3 года назад

    agin legend. i was learning unreal like two years ago and this technique specifically i was trying to learn how to do and NO ONE ever showed how to do it. not even unreal showed me how and this past week ive been going hard learning agin because of you man. thank you

  • @hercules5843
    @hercules5843 3 года назад +1

    This guy deserves more subs !
    Very indepth tutorial , very helpful

  • @kushan7182
    @kushan7182 2 года назад +1

    Incredible stuff man. Learned a lot today.

  • @josiahfennell
    @josiahfennell 3 года назад

    This is the best tutorial on this topic that I've found. Thanks man!

  • @Neburia
    @Neburia 3 года назад

    Man this is gold really appreciated and subscribed! Keep this great tutorial up!

  • @joserororo9240
    @joserororo9240 2 года назад

    This series of tutorials on Landscape Materials are really good, clear and very well explained ..., I didn't think that with an Unreal material, you could get to get a whole open world scene to be textured ..., thanks for sharing something and..., un Saludo.

  • @jordanm155
    @jordanm155 3 года назад +1

    Excellent tutorial, subscribed! Thanks for sharing your knowledge and experience.

  • @lmkgby
    @lmkgby 3 года назад

    I couldnt stop myself by just liking the video alone, liked many of comments on top, until I feel satisfied with my appreciation feelings, a big thank you. seriously...

  • @tylerbubar8483
    @tylerbubar8483 3 года назад +72

    To anyone running into an issue with the material instance for the grass.
    You need to connect the RED connection to the multiply node instead of RGB for the T_Perlin_Noise_M Texture to avoid error @ 2:45

    • @margeirpalsson2183
      @margeirpalsson2183 3 года назад +3

      Thank you so much, I was going over my materials over and over again.

    • @sandylam4238
      @sandylam4238 3 года назад +2

      I didn't create Material Function at first, just made a big node graph. It seems OK to get the result of this tutorial even I connect RGB channel for the Perlin Noise. When I follow the next tutorial to adjust specular, I spent a whole afternoon to figure out why it doesn't work for me. It turns out to the I should connect Red channel instead of RGB channel. Thank you for your valuable tips!

    • @lakshayrawat8882
      @lakshayrawat8882 3 года назад

      Thnx Man

    • @mr.d7689
      @mr.d7689 3 года назад +2

      Thanks for that, this guys very insightful but he does skip over little details.

    • @CarlosMedinaandresmedia
      @CarlosMedinaandresmedia 3 года назад

      thnksssss

  • @adamturner5188
    @adamturner5188 3 года назад

    Just awesome Tutorials. Keep up the good work. love the landscapes I have managed to create thanks to you.

  • @alucienando
    @alucienando 3 года назад

    Holy shit in my 4 years as a 3D student i've never been so amazed by a tutorial you're so good at explaining and you know you're stuff really well, thanks for putting this content out here

  • @3DArtAR
    @3DArtAR 3 года назад

    Thank you very much man for putting in the time and effort to provide this awesome type of information for free.
    Wish you the best always

  • @brianlaflamme1948
    @brianlaflamme1948 2 года назад

    I love the Normal blending! Awesome Steeze!

  • @matanshukry
    @matanshukry 3 года назад +15

    Quick tip: when you want to refresh the layer list in the Landscape Tool, you don't have to remove the material, but rather you can drag the same material to the slot. It looks as if nothing happens, but in fact it refreshes that list while making a lot less updates and hence faster
    Great tutorial!

    • @ukaszkondek807
      @ukaszkondek807 3 года назад +1

      Maybe it works in less complicated scenarios, I've had to get rid, and apply material again for it to work.

  • @ICEMPIREdemon
    @ICEMPIREdemon 3 года назад +1

    Finaly à good tutorial on landscape auto material, you were send by the gods of unreal

  • @jdvroum
    @jdvroum 3 года назад +1

    Perfect explaination, thanks a lot !

  • @onlybooleans
    @onlybooleans 3 года назад +2

    This is an extremely helpful video. Thanks a lot man :D

  • @hanzulu586
    @hanzulu586 3 года назад

    Holy moly. This was a bit over my head, but that's okay, because it really showed me what's possible in Unreal.

  • @uhkihku6498
    @uhkihku6498 2 года назад +1

    Thank You for the amazing tutorial !

  • @vitgardon4896
    @vitgardon4896 3 года назад

    Nice tutorial. You surpass all other tutorials with your quality by a huge margin. Good job

  • @kimitalvitie
    @kimitalvitie 3 года назад +8

    This is incredibly helpful, oh my god you're like Brackeys for UE!

  • @davidmcmahon9150
    @davidmcmahon9150 3 года назад

    Thank you so much for doing these. You are teaching game changing (literally haha) techniques and have REALLY helped my work look leaps and bounds better. Thank you again!!!

  • @DatGuyGLK
    @DatGuyGLK 3 года назад

    Thank you so much for your tutorials, I hope you make more content, you are an amazing teacher

  • @246RickJames
    @246RickJames 3 года назад

    Thank you, I really needed this!

  • @1d33f1x3
    @1d33f1x3 3 года назад

    This is super helpful, thank you!

  • @sanketvaria9734
    @sanketvaria9734 2 года назад

    underrated youtube channel. this guy does a fantastic job.

  • @notsure1969
    @notsure1969 2 года назад

    You, sir, are absolutely amazing.

  • @artistcafe986
    @artistcafe986 3 года назад

    Best Landscape material tutorial! Likes subscribed! Thx for the video

  • @RamsesTheFourth
    @RamsesTheFourth Год назад

    Awesome tutorial!

  • @ncigtebchaws
    @ncigtebchaws 3 года назад

    Great As Always. Thank you

  • @pandereodium2587
    @pandereodium2587 Год назад

    Awesome! Thank you!

  • @ayushagnihotri8600
    @ayushagnihotri8600 3 года назад

    Amazing bro.... I have learnt a lot today from you... thank you soo much buddy...💖💖

  • @theblacksolid_fr
    @theblacksolid_fr 2 года назад

    Thanks to you I just solved a problem that had been blocking me for days !
    I love you so much man !!!!!!!!

  • @RxRivaz
    @RxRivaz 3 года назад

    Amazing, no tilling texture 👏👏👏

  • @childofconvienience
    @childofconvienience Год назад

    I love this tutorial!

  • @siddharthqw
    @siddharthqw 3 года назад

    Dude thanks to ton
    Please keep up the good work
    Looking up to you

  • @hristoborisov3713
    @hristoborisov3713 2 года назад

    my god thank you what a time saver, so much in unreal is complicated and hard to understand!

  • @MrEgd91
    @MrEgd91 3 года назад

    Great content , Great Explaination,
    Thanks.

  • @ahmadhamada1641
    @ahmadhamada1641 3 года назад +1

    So you are a legit sensi thanks for your comprehensive explanation

  • @omarleyvaofficial
    @omarleyvaofficial 3 года назад

    OMG INCREDIBLE!!!

  • @afghaniafghaan2309
    @afghaniafghaan2309 3 года назад

    seeing all these comments must make up happy, because ur making alot of people happy by just helping them with this. I also thank you and im learning more from you in 1 video than all those unreal videos they have haha. Can u pleaseeeeeeeeeeee make a character creation video next and make step by step een RPG or something. Love to see it!

  • @sams_3d_stuff
    @sams_3d_stuff 2 года назад

    Thank you sensei!

  • @RealRevirg
    @RealRevirg 3 года назад

    Man, that´s great!

  • @syntheticelementvids
    @syntheticelementvids 3 года назад

    Great work

  • @offirbaruch7895
    @offirbaruch7895 Год назад

    15:33 Mic Drop! Awesome guide. Definitely gonna use that awesome technic

  • @roqueart
    @roqueart 3 года назад

    In seconds? ...
    This is amazing but very complex. 👏👏👏

  • @shipkoff
    @shipkoff 3 года назад

    WOW keep going!

  • @ibodhi
    @ibodhi 3 года назад

    Thanks for such a great tutorial. It's very helpful. Would love to see more cool content like this to learn :) Just wanted to know how to add displacement in the cliff material so that it looks more real?

  • @YASIR.K
    @YASIR.K 3 года назад

    Thank You

  • @reliquary1267
    @reliquary1267 Год назад

    I was using MANY landscape textures. Even so, I wasn't happy with the look and my framerate suffered. I tried your automaterial blueprints and with only 2 primary textures, and their macro variations, the landcape (20sq.km) came alive. Framerate went from 10 to 45!!! This is not only awesome and time saving, but is very lightweight. Would love to see a tutorial on instancing meshes and foilage for even more optimization.

  • @Druneg
    @Druneg 3 года назад

    Hey dude! Awesome tutorial series! Thank you very much for it! And also your Automaterial version is very useful and so beautifly organized! Love it! I am just wondering how would you incapsulate into your automaterial some additional distance color variations based on erosion masks/color blends (Satmaps) from side software like Gaea or World Machine? I would really appreciate to know your approach to that. :)

  • @anton__r
    @anton__r 2 года назад

    Currently binging these videos, this output is insane like holy shit 😂😂

  • @dang64337
    @dang64337 3 года назад +1

    5:25 You safed my life!!!!!

  • @crawling1020
    @crawling1020 3 года назад

    tks so much~~

  • @slamacu5
    @slamacu5 3 года назад

    Thanks for the tutorial, helped me make a nice blend of two materials. How would you add more materials to the mix, e.g. I want to make a mix of grass, dirt (which are two materials I used for the first blend) and dried grass?
    Edit: opps wrong video, question still stands tho.

  • @samk3141
    @samk3141 Год назад

    Just starting doing all this and it's really helped a lot. I wonder if there's any new methods of doing this now? Given we're in UE5.
    Is there anything you'd do differently with possibly new tools, functions etc.?

  • @lapere777
    @lapere777 3 года назад

    I finally find my Sensei!

  • @williamlacrosse9389
    @williamlacrosse9389 2 года назад

    Have you Epic Mega Grant on your own? If no, you deserve it! Deliver us more good stuff like this!

  • @ibchemvids
    @ibchemvids 3 года назад +1

    This looks great - I have my mountains and just want to apply your landscape material and then have a play with it. I would love to know how/where to install the files and beautify my mountains - a quick idiots guide.

  • @gtagam3r
    @gtagam3r 3 года назад

    On 1:40 you comment you "added", is there a tutorial for that too?

  • @metahimik
    @metahimik 2 года назад

    I have very strong jelousy to they guys with such clear and strong minds - personally I can follow your explanations of all you do but when it comes to try myself to design some of similar functions I always stuck at the very beginning) so what is left to do for me is just to copy node by node from your tuts...

  • @scotthanvey8832
    @scotthanvey8832 6 месяцев назад

    do you have a revised version of the download with the landscape actors need to be rebuilt error message fixed?
    also thank you so much for making this and giving it out for free, you rock!

  • @MrBalor89
    @MrBalor89 3 года назад

    Hi, I have a couple of questions about normal blend:
    1. Are there any drawbacks (performance, etc.) of using it?
    2. At 12:52 you said there are some scenes where you don't want to use it - what do you mean by that? It looks so amazing, what kind of scenes wouldn't benefit from it?

  • @DirectionGaming
    @DirectionGaming 3 года назад +1

    Please Make tutorial on new water system. For 8x8Km(8196x8196) Landscape. Because i tried it but it is not working on 8x8km Landscape. It is working perfectly on small landscape. But not working on large landscape.

  • @sandylam4238
    @sandylam4238 3 года назад

    Really nice and helpful tutorial. Thank you for sharing! I found that part of the UV on the landscape mesh that generated by heightmap stretch, anybody knows how to fix it or optimize the UV? Thank you!

  • @ghjuvannniprofizi5462
    @ghjuvannniprofizi5462 Год назад

    Amazing teaching clear simple !! just sharp ! Do you have a discord??

  • @aston81
    @aston81 3 года назад +1

    Fantastic tut! Q: adding displacement for texture as you get closer to the ground?

  • @GaryParkin
    @GaryParkin 3 года назад

    WOW! 6:35 looks like a snow texture as it is.

  • @goatstonail
    @goatstonail 3 года назад +7

    I feel real dumb, but for anybody getting their landscape as completely black: make sure to create landscape layer info under the 'paint' tab.

    • @dufwine3621
      @dufwine3621 2 года назад +1

      Thank you! I had to make an workaround for it, substituting the layer blend node to a blend material node. It worked fine, but I don't know if it was the right way. Anyway, thank you for the help!

  • @manbearfrink
    @manbearfrink 3 года назад

    I'll add this from another tutorial: if you can't see anything in the preview pane of the material, try setting the auto/generated/blended layer to a preview weight of 1 and leave the others at 0. Essentially they are all overlapping if you don't. I think it is much more helpful for debugging that way!

  • @davidtaylor8195
    @davidtaylor8195 2 года назад

    You used to have a video up that walked us through how to make this material step by step. Is that video now only available through your masterclass?

  • @RazielMDC
    @RazielMDC 3 года назад

    Great content, I learn a ton from your videos thank you !! Would be great to learn how to add a material such as sand for beaches when the material is close to water.

    • @UnrealSensei
      @UnrealSensei  3 года назад +1

      If you want to automate that use virtual textures will go over that once UE5 is released

    • @RazielMDC
      @RazielMDC 3 года назад

      @@UnrealSensei Awesome thank you for your answer I’ll be waiting those tutorials then 😅

  • @proflooney
    @proflooney 3 года назад

    Sensei I finally got the Material to work properly for me seems it didnt like a couple of maps and no matter what I did it wouldnt dial in but my latest map I sculpted it came in perfect. Question how can I turn off the Distance LOD lowering and have everything at full LOD 0 this is for a cinematic and I want everything crisp and clear

  • @okkewarner
    @okkewarner 3 года назад

    it would be really nice if you would create a tutorial to set automatically for example grass assets on the different ground colors

  • @KindTom1
    @KindTom1 3 года назад

    Great Tutorial. Thank you. 14:40 , wish you actually did carry on to show us how to add the dirt material. I still don't understand. or C the dirt material in the auto - material?

  • @gorilla988
    @gorilla988 3 года назад +1

    Oh man, your material shader is so good. Although I broke the material and trying to fix it. It's not working now. I tried to add 3 textures to blend in a single blend layer(MF_B) as you showed but the thing is it's not showing in the landscape, Tried filling it up. I can't fig out how to fix it, Help is really appreciated. I'm a very Beginner at shader creation.

  • @alexgruia88
    @alexgruia88 2 года назад

    Hey Sensei, so i just discovered your tutorials, such great work. I have a weird issue with this one, more precisely, world aligned blend doesn't work. With Alpha or Explicit Normal. Material doesnt show anything. But if i go further with your tutorial and add the modified MatLayerBlend into the equation, it works when enabling normalblend. Any idea whats happening?

  • @sanketdhone7823
    @sanketdhone7823 3 года назад

    can please make a video on real world location landscape to unreal as u did in the above tutorial
    it will help a lot

  • @kevinhoward9930
    @kevinhoward9930 3 года назад

    What did you select from the worldalignedblend box for bias and sharpness. ??

  • @yah_mah_dah
    @yah_mah_dah 3 года назад

    Great tutorial ! But my auto material is inversed .like its grass on the slopes and rock on top . How can i fix it ?

  • @williamminnaar6311
    @williamminnaar6311 3 года назад

    Hi there, with your Landscape automaterial - I've used it on my terrain, but when I add plants and grass to layer 'B' only {The layer you mentioned was for grass} - The plants and grass paint end up on my A layer too? It only excludes the plants and grass the road layer, which I hand painted in.

  • @Nate-qw4rl
    @Nate-qw4rl 3 года назад

    Hey I must have missed it before, but what do you do with the dirt nodes? After plugging in the slope stuff the grass goes back to just being grass again, without the dirt blending in with it...

  • @sinexcellent
    @sinexcellent 2 года назад

    gonna save up money to take your classes...

  • @conbuch9758
    @conbuch9758 2 года назад

    Was the landscape Heightmap a .RAW that you exported from Gaea or World-Creator?

  • @andrewralls9042
    @andrewralls9042 3 года назад

    can you do a tutorial on how to add displacement

  • @franklinfisher6251
    @franklinfisher6251 3 года назад +3

    Could you do a tutorial on footstep sounds on auto landscape materials, and layerblend landscapes? I'm having a hard time figuring this out.

  • @tobiassimon659
    @tobiassimon659 3 года назад

    Is there a difference between painting a landscape and painting a mesh? Actually the "map" I use is a mesh I made before and I do not want
    to rebuild it as a landscape as I am happy with it...

  • @jamesrademacher7873
    @jamesrademacher7873 2 года назад

    Can a person do this same thing with stylized materials? Or is the process different for stylized materials?

  • @brendanstocks821
    @brendanstocks821 3 года назад

    Bruh half a day on Sampler Source, I feel ya, I just spent like a day on that...then I find your video after I figure it out... damn you youtube! :P

  • @whitesheep1417
    @whitesheep1417 Год назад

    Can we use the material for comercial use or not? like in a game or something.

  • @cookieClarke
    @cookieClarke 9 месяцев назад

    Great tutorial. Does anyone else have issues in UE5.2 with the MatLayerBlend_Normal not working? For me there's no switch. Any ideas why this maybe happening? Cheers