**UPDATE 10/25** I have changed the Title and thumbnail to better represent what this video actually achieved. I'm already working on additional videos to test what the minimum Equipment/Skills needed to reach the 90% apparent hard cap as well as how the effect of higher Mass-Cargo volume effects the evade chance. I wasn't trying to clickbait folks, I genuinely didn't realize I was already at cap when the video started.
@@PlasmaStorm73 Thanks, and I enjoy those types of videos, figuring out the game and how it works allows my nerdy side to shine (when it works of course).
I was getting 70% chances of success. I put 2 more multi frequency jammers on my ship and the success rate went to 90%. No other changes made. So I would say, yes they do stack, up to 90%.
Your 70% chance at the start was I'm guessing with a single Mutli but was that with NO points into the skill? That would make sense as I have 2/4 and hit 90% already.
My observation, with 320 shielded cargo and a multifrequecy jammer, is the base is 50% for the shielding, +40% for the scanner jammer, less the percentage of the. shielded cargo used - usually 0-1%. I agree with you on the 90% cap. Perhaps levels of Deception will negate the effect of larger contraband cargoes.
Lots of additional testing needed of course. It's going to be rough trying to fit it all in a video but maybe I'll do all the work, record a bunch of it then cut out much of the bulk while giving the Stats in more of a Spreadsheet option. We'll see what I can come up with.
If you want to do a real test, fill your shielded cargo full of contraband to minimize the effect of the shielding. Then, do a dry run with no jammer to set a baseline %. Then, start with the small jammer, then 2 sm. jammers, and work your way up; to minimize the effect of each additional jammer. Having no points in deception would also help.
And that's what the next testing will be, but also with set Contraband amounts (mass) so we can determine if it's a percentage full to your Shielded cargo or if it's purely a mass thing, as in at 10 mass it loses 1%, 15 mass 2%, etc.
Dang it. Wish I heard that before last night. Went ahead and rushed to NG+ so I could restart the quest and just not end it so I wouldn't be locked out of The Key.
@@TenNoZeorymer72 To be clear, you can ONLY get the Jammers at the Red Mile. The specific Crimson Fleet "Quest" items can only be gotten from them and only while you're on good terms with them.
I was exploring and scanning an entire system and ended up collecting about 25 contraband items. All my storage was shielded, except the cockpit, plus a multi jammer, and my character has no skills in deception. And I still had 89%.
but that would include digipicks, would need to keep moving them, maybe they should change the description for stuff like paperweights to junk? that would be better
I just have 2 ranks of Deception and around 500kg of shielded cargo and that's been enough to keep my scan evasion chance at 90% for any contraband I've had at the time. I imagine that's largely because of the 500kg space.
@@delindsay It's honestly not much. Maybe like 25-30kg of contraband? I probably went overkill on it. I was planning on doing the smuggling missions for the Crimson Fleet boards, but got hit with the bug that causes them never to show on the board, so I'm stuck with theft and piracy missions
@@jerrypocalypse1180 Fair enough. I'm going to end up doing a small series for these tests starting from absolute zero (Baseline) with no Shielded, no Deception, no Jammers, no Contraband to set that value then add 1 item at a time to see if Starfield's values are cumulative or additive. I'm assuming cumulative based off how easy it is to reach 90% and that is just the value BGS chose to place as a hard cap.
At this point unless the rework the whole concept/mechanics, it's not even worth it. I have 0 shielded cargo, and 0 scan jammers on any of my ships. Just as soon as I'm done with a mission, bounty, random looting, etc... I head to the Den or the Red Mile, and skip the whole thing. They really should have made it worth the risk by implementing a higher value of you snuck contraband into UC or Freestar space.
I do the same, everytime i got contraband i just go redmile and or den and sell it off or trade it for ammo. Im lvl 60 ish now and dont even care about contraband anymore, unless its a cache with 10 or more of it. Most enemies drops more valuable stuff than i can sell off. Well maybe at the statt of ng+ where money is short but at some point we get more money than we know what do d with.
@@maitotechlab9035 There's that too, Contraband just isn't worth as much (higher Levels) as even a random white Space Suit or Weapon some no name Pirate dropped out of 40+ that you kill on a single POI.
The the higher amount of contraband weight you have on the ship increases the chance of being caught. I have 300 shielded and only cay 100 at the most. With a multi I haven’t been caught yet. Maybe if I carry more like 150 that’s 50% of my shielded cargo, it might change….
Indeed, I just need to finish my testing to see the details of how it works. I mean, we all know the more you carry in relation to the volume of Shielded Cargo lowers the chance, but how much, at what %, etc. I'll get it finished at some point, lots of projects that are in progress all the time lol.
I haven't mucked around with jamming/shielded too much. If I have contraband I just go to the Den in the Wolf System and sell it there without needing a scan(can sell it on the The Key too, but Wolf is a good alternative if you don't have access). However in the tips that show during loading screens, it mentions that Payload skill also reduces your chance of contraband being detected - though it does not mention it in the description of the skill and I don't think it gives any visual numbers. What is your payload rank in this build?
To be fair we all basically do the same. That said, there are Missions from the Crimson Fleet (when it isn't bugged) that require you to smuggle Contraband past UC or Freestar. I'm still working on DEEP testing where I try one item at a time then work my way up to the 90%, to see what does and what doesn't stack and how it stacks, etc.
Constructive criticism, you really should’ve started with more contraband to where you had less than 90%. That is a hard cap in the game. Your testing in the video is inconclusive because of this. Keep up the great content though, loving your videos
Part of starting with a single item, 1 Jammer and a base level Secured cargo hold was to set a baseline. I had no idea if the theories of 90% cap were correct or not, thus the testing. Hell, people on the various forums contradict each other on almost a daily basis so I wanted to find out for myself. Now, what I plan to test next is all 4 Tiers of Deception, each Tier with each of the Jammers and still using a single base item with it's weight of 2. Then, I'd go out and get additional Contraband in set amounts, say 10/25/50/100 mass and run the above tests all over again. Lastly, I'd need to run the test a further time with different volumes of Secured cargo hold to see what effect that has (as in % full). It's going to be a lot of work but I'm down for it. This video was more of the beginning of truly understanding how one of the Starfield game mechanics actually works, with video evidence as proof, done as empirically as one can, given the tools we have in the game.
@@delindsay I actually did some testing with a single item with a weight of 4.x in 190 shielded cargo while being limited to either get level 1 deception or the 50% jammer, and i ran into the 90% cap with the 30% jammer + level 1 deception, with an item of weight 2 u may hit the cap even sooner. You will likely hit the cap in more than half of all possible combinations, and therefore get information reduced from a specific 2-digit-percentage to an unspecific 90% or above.
@@Willhelm_Urgestein I'm starting to figure that was case so what I'm going to do in my next video is start from nothing (including 0/4 Deception) and slowly work up 1 item at a time. That should give us the appropriate 'Base' level.
Once you have the deception talent to rank 4, you can just game it with shielded cargo. No need for a scan jammer. 90% with or without the jammer. However this was tested with a maxed out character so I'm not sure if there are any other skills other than deception that go into the percentage.
After reading all these replies I'm beginning to think it's just too easy to reach the apparent 90% cap and therefore I posed the wrong question. Next testing is going to be just how little you need to get TO 90% and if Deception is just wasted points.
@@RandomZeroGravity Hmm, interesting. I suppose I could use Console Commands to put points in/take points out of Deception to test it more thoroughly. Of course getting a variety of Contraband weight, say 10/25/50/100, to test at various Tiers of Deception + various Jammer types AND overall volume of Secured storage would be a project all in of itself.
@@delindsay I think we all know, or most of us that the more contraband in the ship cargo, the more likely to be detected during the planetary security scan. So, if you want to put that into a video, that's just a bonus for new people, but for veterans like us, playing around with the level of Deception skill would be more useful just for confirmation. However, I would be interested in a multi-scan jammer that will help with near-full contraband inside ship cargo, but then again, without proof, it is just an assumption. Based on what we know. Tiny detail. At this point, 90% is the cap, but it does not mean it will not fail to get detected, I got detected once before, and had to sell the contraband to avoid it, reloading the game does not help.
It caps at 90%. Deception comes from several sources. 1, the skill. 2, the jammers. 3, there is a general percentage calculated by the ratio of actual contraband to available contraband cargo space. I maintain 89% deception with the 50% jammer and just keeping the ratio of available shielded space to actual contraband high. No points in the skill.
How high are we talking? For example, do you have the 160, 190, 320, etc Shielded Cargo and with what you have, how much mass in Contraband can you have at one time before it drops below 90% (or your 89%) with 0/4 in Deception, using a Multifrequency?
@@delindsay Great question. I always try to have at least 300-350 shielded cargo space (I have found the 190 in general is usually adequate to keep you over 88%}.To be transparent, I also don’t let contraband amounts get high either. With all of my games I go to Red Mile early on to get the jammer and the shielded cargo, so that I can fly wherever I want normally and not have to worry about just going to the den.
@@willd7596 And at this point I'm sure most players do something similar (get a Jammer/Shielded cargo early on). Now what I'm going to do is test EVERYTHING, which is going to be a pita but at least it'll be a superior outcome than what I came up with in this video.
I think it caps at 90% period. Had deception maxed at 4 with jammers and still was 90% Won't be able to get higher without modding the max value for it I guess, whatever variable is controlling that..
Ok, so theoretically Deception Tier 2/4 with a Multifrequency is more than enough to reach the 90% (for 1 item that weighs 2). Now it makes me wonder if the higher Deception skill helps when you have loads of Contraband on your Ship, like say 100 mass. Or, would 2/4 and a Multi still give the same resulting % scan with the 100 mass which should reduce your chance to evade.
There's another thing someone commented on a reddit post about the ratio between Contraband mass and Secured Storage volume. As in, if I had 2 weight with a 160 that'd technically be 1/80. Then if I had 100 weight in 380 (2 of the 190's) that'd be vastly closer to the Secured storage capacity limit and "should" make it easier for their scanners to see it. I'll see what I can do for further testing.
You're welcome. I plan to do an exhaustive test and another video to determine what's the MINIMUM to reach 90% so as to save players talent points, if it's determined Deception is actually pointless.
As far as I can tell they do not stack. I use two jammers most of the time for symmetry reasons and there is no difference at all with the same amt of contraband. Also you should test with more than one item, it might not effect it enough to be noticable without a decent amount of contraband.
I certainly plan to, though it's going to take a while. I'm going to start all the way stripped down with no Shielded cargo, no Jammers and 0/4 in Deception then work my way up 1 thing at a time. The issue I'm guessing is that the Deception skill isn't actually necessary which saves players 1-4 points to use elsewhere.
Jammers can be bought at the Red Mile. The other 2 items can never be purchased again if you went hostile towards the Crimson Fleet. That is until you go NG+ and start it all over again.
@@delindsay even with the jammers? I never tried it myself due to just thinking of it while watching your video. It was just a after thought for myself since I had shielded cargo before the jammers cause I claimed the razorleaf ship with that side quest well before the crimson fleet faction stuff. Especially since getting introduced to the faction wasn’t from myself getting arrested. It was I think through a mission where I had to met someone on mars.
@@kingxleonidous2027 I'm going to test ALL of it and make 1 or more videos (length depending) all the way down to having nothing, then add only a Shielded cargo -OR- Jammer -OR- 1/4 into Deception to see if the system is Additive or Cumulative. I'm guessing it's the latter with a hard cap of 90%, as easily as it appears we can reach 90%.
Not a waste of time in the respect that we essentially proved that 90% does in fact appear to be the cap. Also, I only have 2/4 in Deception so one could argue that's an incomplete build and therefore testing was valid. I still need to do further tests with/without various levels of Deception, with/without each of those Deception levels AND various quality of Jammers.
**UPDATE 10/25** I have changed the Title and thumbnail to better represent what this video actually achieved. I'm already working on additional videos to test what the minimum Equipment/Skills needed to reach the 90% apparent hard cap as well as how the effect of higher Mass-Cargo volume effects the evade chance. I wasn't trying to clickbait folks, I genuinely didn't realize I was already at cap when the video started.
@@PlasmaStorm73 Thanks, and I enjoy those types of videos, figuring out the game and how it works allows my nerdy side to shine (when it works of course).
I was getting 70% chances of success. I put 2 more multi frequency jammers on my ship and the success rate went to 90%. No other changes made. So I would say, yes they do stack, up to 90%.
Your 70% chance at the start was I'm guessing with a single Mutli but was that with NO points into the skill? That would make sense as I have 2/4 and hit 90% already.
@@delindsay That would be correct.
@@davidfreis2731 Thank you.
My observation, with 320 shielded cargo and a multifrequecy jammer, is the base is 50% for the shielding, +40% for the scanner jammer, less the percentage of the. shielded cargo used - usually 0-1%. I agree with you on the 90% cap. Perhaps levels of Deception will negate the effect of larger contraband cargoes.
Lots of additional testing needed of course. It's going to be rough trying to fit it all in a video but maybe I'll do all the work, record a bunch of it then cut out much of the bulk while giving the Stats in more of a Spreadsheet option. We'll see what I can come up with.
If you want to do a real test, fill your shielded cargo full of contraband to minimize the effect of the shielding. Then, do a dry run with no jammer to set a baseline %. Then, start with the small jammer, then 2 sm. jammers, and work your way up; to minimize the effect of each additional jammer. Having no points in deception would also help.
And that's what the next testing will be, but also with set Contraband amounts (mass) so we can determine if it's a percentage full to your Shielded cargo or if it's purely a mass thing, as in at 10 mass it loses 1%, 15 mass 2%, etc.
You can get some of the pirate stuff at the red mile too including the jammers
Indeed.
Dang it. Wish I heard that before last night. Went ahead and rushed to NG+ so I could restart the quest and just not end it so I wouldn't be locked out of The Key.
@@TenNoZeorymer72 To be clear, you can ONLY get the Jammers at the Red Mile. The specific Crimson Fleet "Quest" items can only be gotten from them and only while you're on good terms with them.
@@delindsay I just wrote that on a sticky on one of my monitors. :)
I was exploring and scanning an entire system and ended up collecting about 25 contraband items. All my storage was shielded, except the cockpit, plus a multi jammer, and my character has no skills in deception. And I still had 89%.
Perfect, thank you for the info.
There really needs to be a "Sell all misc" vendor option
Yes please!
but that would include digipicks, would need to keep moving them, maybe they should change the description for stuff like paperweights to junk? that would be better
I just have 2 ranks of Deception and around 500kg of shielded cargo and that's been enough to keep my scan evasion chance at 90% for any contraband I've had at the time. I imagine that's largely because of the 500kg space.
Any idea what's the highest mass of Contraband you've had at any given time in your ~500kg Shielded cargo and still maintained a 90% evade chance?
@@delindsay It's honestly not much. Maybe like 25-30kg of contraband? I probably went overkill on it. I was planning on doing the smuggling missions for the Crimson Fleet boards, but got hit with the bug that causes them never to show on the board, so I'm stuck with theft and piracy missions
@@jerrypocalypse1180 Fair enough. I'm going to end up doing a small series for these tests starting from absolute zero (Baseline) with no Shielded, no Deception, no Jammers, no Contraband to set that value then add 1 item at a time to see if Starfield's values are cumulative or additive.
I'm assuming cumulative based off how easy it is to reach 90% and that is just the value BGS chose to place as a hard cap.
@@delindsay Love that idea. I'll definitely be interested in your findings!
At this point unless the rework the whole concept/mechanics, it's not even worth it.
I have 0 shielded cargo, and 0 scan jammers on any of my ships. Just as soon as I'm done with a mission, bounty, random looting, etc... I head to the Den or the Red Mile, and skip the whole thing.
They really should have made it worth the risk by implementing a higher value of you snuck contraband into UC or Freestar space.
You're not wrong and probably most players just fast travel directly to The Den.
I do the same, everytime i got contraband i just go redmile and or den and sell it off or trade it for ammo. Im lvl 60 ish now and dont even care about contraband anymore, unless its a cache with 10 or more of it. Most enemies drops more valuable stuff than i can sell off.
Well maybe at the statt of ng+ where money is short but at some point we get more money than we know what do d with.
You can do optional smuggling missions, and those require you to get past the scans.
@@Willhelm_Urgestein where do you get those? Do you have to join the Crimson Fleet?
@@maitotechlab9035 There's that too, Contraband just isn't worth as much (higher Levels) as even a random white Space Suit or Weapon some no name Pirate dropped out of 40+ that you kill on a single POI.
The the higher amount of contraband weight you have on the ship increases the chance of being caught. I have 300 shielded and only cay 100 at the most. With a multi I haven’t been caught yet. Maybe if I carry more like 150 that’s 50% of my shielded cargo, it might change….
Indeed, I just need to finish my testing to see the details of how it works. I mean, we all know the more you carry in relation to the volume of Shielded Cargo lowers the chance, but how much, at what %, etc. I'll get it finished at some point, lots of projects that are in progress all the time lol.
I haven't mucked around with jamming/shielded too much. If I have contraband I just go to the Den in the Wolf System and sell it there without needing a scan(can sell it on the The Key too, but Wolf is a good alternative if you don't have access). However in the tips that show during loading screens, it mentions that Payload skill also reduces your chance of contraband being detected - though it does not mention it in the description of the skill and I don't think it gives any visual numbers. What is your payload rank in this build?
To be fair we all basically do the same. That said, there are Missions from the Crimson Fleet (when it isn't bugged) that require you to smuggle Contraband past UC or Freestar. I'm still working on DEEP testing where I try one item at a time then work my way up to the 90%, to see what does and what doesn't stack and how it stacks, etc.
@@delindsay ah yeah I forgot about those smuggling missions
Constructive criticism, you really should’ve started with more contraband to where you had less than 90%. That is a hard cap in the game. Your testing in the video is inconclusive because of this. Keep up the great content though, loving your videos
Part of starting with a single item, 1 Jammer and a base level Secured cargo hold was to set a baseline. I had no idea if the theories of 90% cap were correct or not, thus the testing. Hell, people on the various forums contradict each other on almost a daily basis so I wanted to find out for myself.
Now, what I plan to test next is all 4 Tiers of Deception, each Tier with each of the Jammers and still using a single base item with it's weight of 2. Then, I'd go out and get additional Contraband in set amounts, say 10/25/50/100 mass and run the above tests all over again.
Lastly, I'd need to run the test a further time with different volumes of Secured cargo hold to see what effect that has (as in % full). It's going to be a lot of work but I'm down for it.
This video was more of the beginning of truly understanding how one of the Starfield game mechanics actually works, with video evidence as proof, done as empirically as one can, given the tools we have in the game.
@@delindsay I look forward to it
@@delindsay I actually did some testing with a single item with a weight of 4.x in 190 shielded cargo while being limited to either get level 1 deception or the 50% jammer, and i ran into the 90% cap with the 30% jammer + level 1 deception, with an item of weight 2 u may hit the cap even sooner.
You will likely hit the cap in more than half of all possible combinations, and therefore get information reduced from a specific 2-digit-percentage to an unspecific 90% or above.
@@Willhelm_Urgestein I'm starting to figure that was case so what I'm going to do in my next video is start from nothing (including 0/4 Deception) and slowly work up 1 item at a time. That should give us the appropriate 'Base' level.
Once you have the deception talent to rank 4, you can just game it with shielded cargo. No need for a scan jammer. 90% with or without the jammer. However this was tested with a maxed out character so I'm not sure if there are any other skills other than deception that go into the percentage.
Thank you for the comment. I don't think there's any other Perks/Crew Perks that give you an advantage to the scan % but I'll look deeper into it.
I have 7K cargo, multiple contraband totalling 6 mass, no Deception, and one multi-frequency. I top out at 89%. I don't think they stack at all.
After reading all these replies I'm beginning to think it's just too easy to reach the apparent 90% cap and therefore I posed the wrong question. Next testing is going to be just how little you need to get TO 90% and if Deception is just wasted points.
I think having deception as level 1 and a multi jammer takes it to 90% anyway, I do have payload level 2 also so not sure if that counts
It's certainly starting to seem that way, based off my experience and multiple comments like yours, thanks.
Real test is to take two of the lesser jammers, put them on the ship and then see what happens. You would be able to tell if they stack.
Starfield - Scan Jammer stack test at rank 4 deception skill
ruclips.net/video/pShryS6_hn4/видео.htmlsi=HS8kh9kVoIvqk7SF
Do you happen to have higher than Tier 2 in Deception? I'm still wondering if that has any effect on the ~90% hard cap.
@delindsay It does. Even might not need a scan jammer if we have Deception skill at rank 4.
@@RandomZeroGravity Hmm, interesting. I suppose I could use Console Commands to put points in/take points out of Deception to test it more thoroughly.
Of course getting a variety of Contraband weight, say 10/25/50/100, to test at various Tiers of Deception + various Jammer types AND overall volume of Secured storage would be a project all in of itself.
@@delindsay I think we all know, or most of us that the more contraband in the ship cargo, the more likely to be detected during the planetary security scan. So, if you want to put that into a video, that's just a bonus for new people, but for veterans like us, playing around with the level of Deception skill would be more useful just for confirmation.
However, I would be interested in a multi-scan jammer that will help with near-full contraband inside ship cargo, but then again, without proof, it is just an assumption. Based on what we know. Tiny detail. At this point, 90% is the cap, but it does not mean it will not fail to get detected, I got detected once before, and had to sell the contraband to avoid it, reloading the game does not help.
Good to know thats the cap
👍
It caps at 90%. Deception comes from several sources. 1, the skill. 2, the jammers. 3, there is a general percentage calculated by the ratio of actual contraband to available contraband cargo space. I maintain 89% deception with the 50% jammer and just keeping the ratio of available shielded space to actual contraband high. No points in the skill.
How high are we talking? For example, do you have the 160, 190, 320, etc Shielded Cargo and with what you have, how much mass in Contraband can you have at one time before it drops below 90% (or your 89%) with 0/4 in Deception, using a Multifrequency?
@@delindsay Great question. I always try to have at least 300-350 shielded cargo space (I have found the 190 in general is usually adequate to keep you over 88%}.To be transparent, I also don’t let contraband amounts get high either. With all of my games I go to Red Mile early on to get the jammer and the shielded cargo, so that I can fly wherever I want normally and not have to worry about just going to the den.
@@willd7596 And at this point I'm sure most players do something similar (get a Jammer/Shielded cargo early on). Now what I'm going to do is test EVERYTHING, which is going to be a pita but at least it'll be a superior outcome than what I came up with in this video.
I think it caps at 90% period. Had deception maxed at 4 with jammers and still was 90% Won't be able to get higher without modding the max value for it I guess, whatever variable is controlling that..
Ok, so theoretically Deception Tier 2/4 with a Multifrequency is more than enough to reach the 90% (for 1 item that weighs 2). Now it makes me wonder if the higher Deception skill helps when you have loads of Contraband on your Ship, like say 100 mass. Or, would 2/4 and a Multi still give the same resulting % scan with the 100 mass which should reduce your chance to evade.
I have 1 scanner on Frontier and 2 on a Mako with equal amounts of contraband at 65%. So not.
Thank you for your confirmation.
You can buy all the same items at the red mill
I wonder if carrying say 100 units of contraband, if having multiple scanners would bring the cap back up to 89-90%
There's another thing someone commented on a reddit post about the ratio between Contraband mass and Secured Storage volume. As in, if I had 2 weight with a 160 that'd technically be 1/80. Then if I had 100 weight in 380 (2 of the 190's) that'd be vastly closer to the Secured storage capacity limit and "should" make it easier for their scanners to see it.
I'll see what I can do for further testing.
Thank you Sir! 👍
You're welcome. I plan to do an exhaustive test and another video to determine what's the MINIMUM to reach 90% so as to save players talent points, if it's determined Deception is actually pointless.
As far as I can tell they do not stack. I use two jammers most of the time for symmetry reasons and there is no difference at all with the same amt of contraband. Also you should test with more than one item, it might not effect it enough to be noticable without a decent amount of contraband.
I certainly plan to, though it's going to take a while. I'm going to start all the way stripped down with no Shielded cargo, no Jammers and 0/4 in Deception then work my way up 1 thing at a time. The issue I'm guessing is that the Deception skill isn't actually necessary which saves players 1-4 points to use elsewhere.
@@delindsay Awesome!
Not sure why your not boarding directly to your cockpit it would of saved you a few minutes with the back and forth.
Fair observation.
Where do you get these after the Crimson fleet storyline is complete?
Jammers can be bought at the Red Mile. The other 2 items can never be purchased again if you went hostile towards the Crimson Fleet. That is until you go NG+ and start it all over again.
@@delindsay great!! Thx so much
Also was you running the scan jammers with shield cargo? If you was you should try without shielded cargo to see how much that effects your tests.
You require Shielded cargo on your Ship, without it it's a guaranteed catch by Authorities. It's be the same as having it in your personal Inventory.
@@delindsay even with the jammers? I never tried it myself due to just thinking of it while watching your video. It was just a after thought for myself since I had shielded cargo before the jammers cause I claimed the razorleaf ship with that side quest well before the crimson fleet faction stuff. Especially since getting introduced to the faction wasn’t from myself getting arrested. It was I think through a mission where I had to met someone on mars.
@@kingxleonidous2027 I'm going to test ALL of it and make 1 or more videos (length depending) all the way down to having nothing, then add only a Shielded cargo -OR- Jammer -OR- 1/4 into Deception to see if the system is Additive or Cumulative. I'm guessing it's the latter with a hard cap of 90%, as easily as it appears we can reach 90%.
So, this was a waste of time because you did it on an end game character that already hit the cap.
Not a waste of time in the respect that we essentially proved that 90% does in fact appear to be the cap. Also, I only have 2/4 in Deception so one could argue that's an incomplete build and therefore testing was valid. I still need to do further tests with/without various levels of Deception, with/without each of those Deception levels AND various quality of Jammers.
@@delindsay The _only_ thing you proved is the 90% cap. Nothing else. So it was indeed, a waste of time.