Good evening. :) I don't have an account on SCS forums or practically anywhere else but I really wanted to reach out to you so I thought of doing it here. I want to express my gratitude to you. Your TAA is an absolute game changer. I literally can't play without it anymore. Both games look incredible now and are finally enjoyable thanks to you. Please promise to never ever abandon your TAA masterpiece. You're a hero for all of us. Stay safe out there!
I came here just to say how much I appreciate this solution. I've been struggling for years cause of poor AA in ATS, and it works like a charm now. Thank you!
hey Snowy, you nailed this TAA Rev.2 :) I play with 100% scaling and some details, such as the highway itself, kept blinking smoothly and now with Rev.2 many things have been resolved... thank you very much :) I use an RX550 4GB
@@lordcafezin DLSS is not that good for ETS/ATS because of low resolution rendering and now we have TAA Rev.2 closer to DLAA, so probably there wont be and oesnt need
This is not a mod, these are changes inside rendering system so there wont be any issues like that. But main concern is PBR lighting is using sky as environment lighting so if people are using different mods to change sky and if i add new custom skys, they cannot see skies from original/mods. I can try to use skies from original game/mods but it wont look good with PBR lighting when calculating environment lighting (because probably they are not natural skies, they edited to look good with original render system of the game). So to get good looking PBR lighting i have 2 choices: 1. Make a totally new day/night cycle with custom weathers to use as sky, so they will look natural when used with PBR lighting (you can't see original/mod sky/weather) 2. Make precalculated environment lighting by using natural skies for different lighting conditions, and when game/mod is using a sky, calculate the average color/intensity/sun position etc for sky and select closest sky to use as environment lighting. So simply you will see skies/weather from game/mods but it will use closest sky i added for lighting
Btw are there any plans to add support of dlss/taa to the picture in mirrors? It just me or it seems that the picture in mirrors has no taa. Anyway the game feels much better now
I'm making a new system which is going to include taa for mirrors but it has a lot of changes so its going to take time. I'm going to disable everything from game/engine and make myself
Greetings Snowy. I adore all of your work and you doing much more effort neither the SCS devs do. But I do wonder why I can't use it with offline internet? You mentioned on your website that TAA app sents api request to your web but why does it needs to be online constantly? Isn't the code already implemented in your dll file? Or maybe there's things I wouldn't understand yet. I am jusk asking because that's somewhat weird
It doesnt need to be online constantly, simply when you start the game it sends TAA app version and game version with memory information from game via API and API sends back data for the current version of game, so everything implemented inside .dll but it needs function addresses from memory etc and it gets that via API. That way i can update for new versions of game without changing .dll
Hi hope you are doing great! actually many of our friends sometime play in older version of ets2 like 1.44 1.45 and other is that possible to make it compatible for older versions or just make a seperate file for older version 😄
I have a problem with your TAA. My game does not start when I put the dxgi.dll file in the game's win_x64 folder. I have tried everything. Install the clean game even, and nothing. It doesn't start. Nor does it work with the version of nvngx_dlss.dll. Please help me!😐
@@SnowyMoon_io I have managed to make it work. I don't like playing online and I had the game blocked from connecting to the internet, so I allowed it to connect and now it works. I'm going to try it and see how it goes. Does it need to be rescaled to 100% or can I continue using it at 400%?😬
@@SnowyMoon_io SHIT BRO!😳 What kind of witchcraft is this!?😳 I have set all the graphics to Ultra, 200% scale, the sharpness of the image is "ABSOLUTE!", and the RTX3060 graphics does not exceed 40% use😂 It is working at 50°-55° when it normally reached 70°😂 You should work for SCS, I have been playing ATS since 2014 and they have never been able to solve Antialiasing and performance 😂 And you arrive and do it with a dll file 🤣🤣🤣👌🏽
You need to enable both ingame SSAO and T.SSAO, but i have bad news if you are playing 1.49 beta because looks like they removed/reduced SSAO amount a lot. You dont have SSAO on grass etc :(
Hi Snowy, I have a friend who managed to use TAA in his game but after playing for a while, the game closed and now it no longer opens with TAA, only if he deletes the file, do you know how to solve it?
Good evening. :) I don't have an account on SCS forums or practically anywhere else but I really wanted to reach out to you so I thought of doing it here. I want to express my gratitude to you. Your TAA is an absolute game changer. I literally can't play without it anymore. Both games look incredible now and are finally enjoyable thanks to you. Please promise to never ever abandon your TAA masterpiece. You're a hero for all of us. Stay safe out there!
Thank you for your kind words
Just awesome. A Hero for sure! He deserves an award! Total gratitude!!
@@cobraverde1920 thank you
Hi when the new update for taa out for 1.48 I know u have done 8.2 but that's out of date now thanks
@@paulhayes7257 its already working on last official version for both ETS and ATS
I came here just to say how much I appreciate this solution.
I've been struggling for years cause of poor AA in ATS, and it works like a charm now. Thank you!
Thank you ❤
great work mate, cant stop seeing the amazing progress of this lighting overhaul
Just discovered your work.
You sir, are a hero.
Thank you a lot ♥
@@SnowyMoon_io I'm just curious, doesn't TAA require access to motion vectors?
@@AuroraLex yes, game doesn't have motion vectors/velocity buffer so i made a system to edit shaders and create them to make TAA
And game has only compiled shaders, so yeah it was a little bit problem thats why it took me 1 month to make it
@@SnowyMoon_io I see. Allow me to correct myself. You sir, are a superhero! ☺️
OMG SNOWY, You got compatibility with the camera plugin :) thank you so much
Have fun ❤
I love your work. I wonder if SCS have seen your "mod" yet, maybe you'll get hired ;) Started supporting you on Patreon.
Thank you
Thank you so much for your work!
hey Snowy, you nailed this TAA Rev.2 :) I play with 100% scaling and some details, such as the highway itself, kept blinking smoothly and now with Rev.2 many things have been resolved... thank you very much :) I use an RX550 4GB
Thank you
@@SnowyMoon_io Will there be any features for AMD cards in the future too? :)
@@lordcafezin DLSS is not that good for ETS/ATS because of low resolution rendering and now we have TAA Rev.2 closer to DLAA, so probably there wont be and oesnt need
@@SnowyMoon_io Snowy, leaving the occluded environment option can cause a certain "ghost" in the rear view mirror?
@@lordcafezin yes, T.SSAO also might cause a little bit ghosting
Sunlight is one of the main things i dislike about these games i can never get it to look right no matter what mod i use, Love your work man
Good Work Bro !
How can i Download v8.4.2 ? For 1.49. on the Website is only v8.4.9 is Not working for me on 1.49.
think the game upgraded to 1.49.2 now and mines isn't working either. Im sure he will fix soon unless its me being dumb lol.
Look great!!
Can you try to video some before and after for comparison?
I wonder if this will affect with some kind of future incompatibility with mods like Project Next Gen and JBX...
This is not a mod, these are changes inside rendering system so there wont be any issues like that.
But main concern is PBR lighting is using sky as environment lighting so if people are using different mods to change sky and if i add new custom skys, they cannot see skies from original/mods. I can try to use skies from original game/mods but it wont look good with PBR lighting when calculating environment lighting (because probably they are not natural skies, they edited to look good with original render system of the game).
So to get good looking PBR lighting i have 2 choices:
1. Make a totally new day/night cycle with custom weathers to use as sky, so they will look natural when used with PBR lighting (you can't see original/mod sky/weather)
2. Make precalculated environment lighting by using natural skies for different lighting conditions, and when game/mod is using a sky, calculate the average color/intensity/sun position etc for sky and select closest sky to use as environment lighting. So simply you will see skies/weather from game/mods but it will use closest sky i added for lighting
@@SnowyMoon_io Thank you very much for your detailed explanation.
@@SnowyMoon_io Option 2 is the best 😄
@@ticreut2913 yes but it wont look good with PBR unless i make some automated system to convert to something more natural
When are you planning a release?
Btw are there any plans to add support of dlss/taa to the picture in mirrors?
It just me or it seems that the picture in mirrors has no taa.
Anyway the game feels much better now
I'm making a new system which is going to include taa for mirrors but it has a lot of changes so its going to take time. I'm going to disable everything from game/engine and make myself
@@SnowyMoon_io sounds great! Thank you, no rush at all
Greetings Snowy. I adore all of your work and you doing much more effort neither the SCS devs do.
But I do wonder why I can't use it with offline internet? You mentioned on your website that TAA app sents api request to your web but
why does it needs to be online constantly? Isn't the code already implemented in your dll file? Or maybe there's things I wouldn't understand yet. I am jusk asking because that's somewhat weird
It doesnt need to be online constantly, simply when you start the game it sends TAA app version and game version with memory information from game via API and API sends back data for the current version of game, so everything implemented inside .dll but it needs function addresses from memory etc and it gets that via API. That way i can update for new versions of game without changing .dll
@@SnowyMoon_io I see. Thanks
Hi hope you are doing great! actually many of our friends sometime play in older version of ets2 like 1.44 1.45 and other is that possible to make it compatible for older versions or just make a seperate file for older version 😄
I might add support for them later :(
I have a problem with your TAA. My game does not start when I put the dxgi.dll file in the game's win_x64 folder. I have tried everything. Install the clean game even, and nothing. It doesn't start. Nor does it work with the version of nvngx_dlss.dll. Please help me!😐
:( Try to reset NVIDIA/AMD control panel settings for the game
@@SnowyMoon_io I have managed to make it work. I don't like playing online and I had the game blocked from connecting to the internet, so I allowed it to connect and now it works. I'm going to try it and see how it goes. Does it need to be rescaled to 100% or can I continue using it at 400%?😬
@@orielvergara9402 you can use with any resolution scaling you want, just be sure you disabled SMAA from game settings
@@SnowyMoon_io SHIT BRO!😳
What kind of witchcraft is this!?😳
I have set all the graphics to Ultra, 200% scale, the sharpness of the image is "ABSOLUTE!", and the RTX3060 graphics does not exceed 40% use😂
It is working at 50°-55° when it normally reached 70°😂
You should work for SCS, I have been playing ATS since 2014 and they have never been able to solve Antialiasing and performance 😂
And you arrive and do it with a dll file 🤣🤣🤣👌🏽
@@orielvergara9402 thank you, have fun
Not working on Latest version
Update TAA to v8.2, download new dxgi.dll from website and replace it
@@SnowyMoon_io oh thanku now it's working
Hey brotha just a question in graphics setting should i keep ssao disabled to use your ssao feature??
You need to enable both ingame SSAO and T.SSAO, but i have bad news if you are playing 1.49 beta because looks like they removed/reduced SSAO amount a lot. You dont have SSAO on grass etc :(
Ok thnks for help :)
Olá minha potenência show mito
After using this my reshade was not working any solution for that?
Read how_to_use_reshade.txt
@@SnowyMoon_ioho now everything working. Thanks budyy
Hi Snowy, I have a friend who managed to use TAA in his game but after playing for a while, the game closed and now it no longer opens with TAA, only if he deletes the file, do you know how to solve it?
Put dxgi.dll to game folder again like in the video, then be sure start the game with DirectX 11 option
@@SnowyMoon_io TAA stopped working in the version released today, can you make compatibility?
Updated for 1.48.5.76, doesn't need to download dxgi.dll@@lordcafezin
@@SnowyMoon_io thx
im BlackScreen Im Doing Everything In your Webside But It dont Work
Disable HDR from windows settings if you have enabled, reset game config.cfg, reset NVIDIA/AMD control panel settings for the game
@@SnowyMoon_io my Monitor Can't Use HDR It Said NO On HDR Setting
@@AstonSS2024 reset other settings, I'm pretty sure you need to reset game config.cfg or NVIDIA/AMD control panel settings for game
it workrigh now Thank you😉@@SnowyMoon_io
@@AstonSS2024 have fun
pls check new ets2 version came out today
Updated, just restart game it will work, doesn't need to download again
Link amigo