(I'm planning to release a test version after I clean up and optimize it, probably in 2 weeks) This is a new lighting implementation, its not released yet. I'm currently working on other improvements. Then I'm planning to release it. I will keep posting updates on youtube channel and patreon page until its released. For some questions: - Performance impact? Its more gpu heavy than default lighting but its not that extreme. Lighting itself pretty cheap to render and most performance cost is coming from SSR and SSAO. Which will have quality settings to improve performance. - Is it free or paid? I'm planning to keep it free if donations are enough after release, if its not enough its going to be 1$/month subscription (you don't need to donate/subscribe before release). - Sunlight? This is using PBR lighting but game doesn't have PBR textures so it doesn't look good as perfect PBR lighting. The problem with sunlight is calculations make it worse when used without PBR textures. So sunlight looks worse with PBR lighting because of lack of PBR textures for objects in the game. For now I'm planning focus on overcast and rain. To add sunlight I need to somehow convert default textures to proper PBR textures. I can try to do that later but its hard to do because it depends on surface type. -Night? To add night I need to replace lighting system for each type of light, I will do it later but currently its daytime only. - Using with other mods/TruckersMP? This is a .dll plugin like TAA, you can use with any mod you want. - VR and multi monitor? Currently it doesn't work because I don't want to spend time on that but after everything is ready I will implement for VR and multi monitor. - When it will be released? I'm not sure yet, I have 2 things left to do. Realistic rain and weather, then I will prepare everything to release.
Congratulations on your work, it's impressive. But if you can only drive in cloudy or rainy skies, without sunny days or nights, the game loses a lot of realism... I think you won't be able to implement sunlight or nights?
It's not that scs can't do it, it's just a business consideration and to extend the life of the game. Because if it is quickly updated to this level of graphics or higher, the game will have fewer surprise updates in the future, which will also reduce the popularity of topics and expectations. When the map update is completed, the life of the game is almost over.
This basically changes everything, like Csp and Pure in Assetto Corsa. Lighting looks spot on, shadows underneath the vehicles lack in depth and seem to be off in some frames. Nevertheless, great work! I am really looking forward to the end result!
Its because SCS didn't add fake shadows for some vehicles/trucks and I don't want to use SSAO to cover it up because its going to affect other objects badly
Since I subscribed to your channel and patreon, I follow with great interest and I am always shocked and amazed to see how good a game over 10 years old can look, with just a simple way and I think, why does SCS not give its interest to make the game look like this? I can't wait to get out because this has never been seen before at ATS and ETS2. I admire your work and thank you for what you do for the community. Others would have broken the skin off us and asked for a lot of money.
@@SnowyMoon_io indeed, also beautiful trucks, but they also need to refresh that damn graphic engine (wich of course that i've seen the good progress in these years). Hope 2025 will be a 360 degree from SCS in terms of graphics. Anyway we don't care because we find you and it's enough for us.
Shouldn't be problem, only weather and lighting will be handled by this mod "- Using with other mods/TruckersMP? This is a .dll plugin like TAA, you can use with any mod you want."
I wonder if it would be possible to implement windshield rain drop effects much like the old driveclub game or asseto corsa mods?… Also, will the rain be separated from the lighting or will they come together as a package (Weather)?
I will try to make everything for realistic rain, puddles, windshield rain drops etc but they will be all connected to new lighting system thats the only way. But because I'm not using any data from game itself its going to a little bit hard because I have to use rendering data only to avoid compatibility issues in the future as much as I can
I was going to do that with this video but I was lazy to record 2 videos and edit them :D But have some screenshot from ETS2 www.patreon.com/posts/foliage-119878170
What are those fools from SCS are smoking every time to still not hire you?! They really stop doing that to get fully clear on their head and see your talents.... seriously! If they don't change anything about it.... I'm thinking about to make them... ;D Thank you for the video! :)
When will the outside Light interact with the cabine interior? I also see no reflections on the airfilter pod outside the cabine. But the sole outside and foilage look very good.
if this much can be done with graphics, can same be done with mechanics? i mean are you able to make stuff like puddles splash, snow piling up in real time, wheels leaving marks in snow, etc.?
I made these changes through rendering pipeline. Its possible to also make "puddles splash, snow piling up" etc but they require extra information from the game. This is a little bit problem because it takes a lot of time and there is chance that it might not work in feature game updates so I try to avoid using data from the game :/
@SnowyMoon_io amazing to have you on board anyway, with the devs' tempo of improving the game i would probably rot in a casket until the game looked like this
Shouldn't be problem, only weather and lighting will be handled by this mod "- Using with other mods/TruckersMP? This is a .dll plugin like TAA, you can use with any mod you want."
I can't because I cannot change the lighting system by using game mod system, this is a .dll mod because thats the only way to change rendering pipeline
Impressive. Just wondering how much gpu impact this be. I already get drops to 40 fps sometime in cities for no good reason and I’m not running a lot mods atm. About 30 atm. But. Most are just a few truck mods, engine mods/sound mods and few others. Atm using SCS trucks. I swear each ATS update has slowly made game run worst. Still on 2700x/16GB/gtx 1080ti (over clocked a bit). Been running for years with zero issues. Never seen gpu hit higher 75 degrees. SCS is supposed to be adding both Vulkan and DX 12. Both will help if coded correctly. But I’ve seen nothing mention in while. So starting wonder since game engine upgrade if both DX 12 (cough bloatware) and Vulkan have been delayed for both ATS/ETS. But this does look good man. Even though your on 4090. Hopefully this runs good on older GPUs like mine. Video looks good man. Keep up good work and looking forward to trying this. While I am no dev, been with small indie dev team, was beta tester, server admin, ex moderator and tech help guy. Been gaming since intel 8088/86 days, building pc since 90’s. But haven’t done any pc building while Cus been busy with Rl and too broke lol. steamcommunity.com/sharedfiles/filedetails/?id=2845149552 Here my mod list. Please note havent updated this since got out hospital. (Blood clots due another operation). I’m ok now. Just haven’t gone thru my mods list yet. Some mods are tuned off. Like Alaska, ATS expansion (site is just gone, few others). I hope update later this week when find some time. Keep up good work. :). Yeah agree SCS should hire you man :)
@fadinrenegade Hi oh, ok that good. Loved that mod Cus turned Montana into more like horse farm I grew up in Alberta Canada. So felt like home starting my trucks from that farm house.
Its not big impact on gpu, mostly new SSAO and SSR are affecting the performance and they depend on resolution a lot. But also there will be quality settings. I didn't do tests with mid-range gpu but I'm going to do one soon and optimize it
@SnowyMoon_io Thanks man, sound promising. Looking forward to testing it later. If need any help testing later. Let me know. As said was ex beta tester,ex moderator for small indie dev team.
"- Using with other mods/TruckersMP? This is a .dll plugin like TAA, you can use with any mod you want." Yep, it should be fine, I didn't try myself but it should be fine
@@Zemar097 heavy features are new SSAO and SSR and they scale worse with resolution, lighting itself pretty cheap to render actually. Also you are going to disable shadows, reflections, SSAO etc from game settings that will also increase the performance to cover SSAO-SSR but to be sure I need to release first. I'm planning to do a test with RTX 4050 laptop gpu to see the performance
(I'm planning to release a test version after I clean up and optimize it, probably in 2 weeks)
This is a new lighting implementation, its not released yet. I'm currently working on other improvements. Then I'm planning to release it.
I will keep posting updates on youtube channel and patreon page until its released. For some questions:
- Performance impact?
Its more gpu heavy than default lighting but its not that extreme. Lighting itself pretty cheap to render and most performance cost is coming from SSR and SSAO. Which will have quality settings to improve performance.
- Is it free or paid?
I'm planning to keep it free if donations are enough after release, if its not enough its going to be 1$/month subscription (you don't need to donate/subscribe before release).
- Sunlight?
This is using PBR lighting but game doesn't have PBR textures so it doesn't look good as perfect PBR lighting. The problem with sunlight is calculations make it worse when used without PBR textures. So sunlight looks worse with PBR lighting because of lack of PBR textures for objects in the game. For now I'm planning focus on overcast and rain. To add sunlight I need to somehow convert default textures to proper PBR textures. I can try to do that later but its hard to do because it depends on surface type.
-Night?
To add night I need to replace lighting system for each type of light, I will do it later but currently its daytime only.
- Using with other mods/TruckersMP?
This is a .dll plugin like TAA, you can use with any mod you want.
- VR and multi monitor?
Currently it doesn't work because I don't want to spend time on that but after everything is ready I will implement for VR and multi monitor.
- When it will be released?
I'm not sure yet, I have 2 things left to do. Realistic rain and weather, then I will prepare everything to release.
Congratulations on your work, it's impressive. But if you can only drive in cloudy or rainy skies, without sunny days or nights, the game loses a lot of realism... I think you won't be able to implement sunlight or nights?
@@puchulate I will try both later but first I'm going to release like this
Bro you really are insane, you should get hired by SCS someday
0:05 those reflections are fucking great
I didn't notice those at all and even without them it still looks great
It keeps on getting better and better. Love the work and dedicaties you put in.
Congratulations, your work is fantastic.
Really impressive.
Gran trabajo amigo, esperando con ansias el lanzamiento, saludos desde Argentina!
❤
Oh my days, just when you think it can't get any better , jeeezz Man 😮😮
Congrats dude, everyday you're able to surprise me more, loving the results, looks like ATS 2 released guys!
You do the work for the developers, SCS should pay you money. How is it that one person does what a whole studio hasn't done in years?
Yeah they're fooling us
The studio is mainly focused on new maps and other content. They have to keep making money to survive.
well why would they? 12 years of updating the game, hardly anything has changed (given that much time), and you're still buying it all 😂
It's not that scs can't do it, it's just a business consideration and to extend the life of the game. Because if it is quickly updated to this level of graphics or higher, the game will have fewer surprise updates in the future, which will also reduce the popularity of topics and expectations. When the map update is completed, the life of the game is almost over.
@@lindalee4724 but the level of map detail is always to be improved like in the flight sims, or POI in High detail can be added/sold.
Stunning!
This is why i am a patreon subscriber on you. One love
I really love this. good job
This is insane, your skills are amazing, it's so realistic!
perfectt! i want this beautiful graphics!
Você faz um serviço incrível para toda comunidade do ATS e ETS2. Por favor, nunca desista.
This is the best graphics mod i've seen for these games.
I'll be waiting to test it and give you feedback!
Great great job mate! Keep pushing it!
Man this is sick. Can't wait to drive with this!
I am lost for words, this is insane ❤
Looks amazing. Keep up the fantastic work.
Your work is incredible.... congratulations 👏👏👏
looks amazing, Great job with in-game Render, how it works? did you changed the game shaders or it is a external app?
Its a .dll mod changing rendering pipeline
This basically changes everything, like Csp and Pure in Assetto Corsa. Lighting looks spot on, shadows underneath the vehicles lack in depth and seem to be off in some frames. Nevertheless, great work! I am really looking forward to the end result!
Its because SCS didn't add fake shadows for some vehicles/trucks and I don't want to use SSAO to cover it up because its going to affect other objects badly
Natural picture 😮
show, perfect... I'm still learning how to choose the best option
This looks amazing!
Beautiful
those freaking reflections tho!!!
WOOOOOOOOOOOOOOOOOOOOOOOOOW !!!!!!!!!! AMAZING 😍😍😍
unbelievable, can't wait for it to be released!
Thank you
Hi snowy, saudações do Brazil.
❤
Trees look beatiful👍🏼✅
Since I subscribed to your channel and patreon, I follow with great interest and I am always shocked and amazed to see how good a game over 10 years old can look, with just a simple way and I think, why does SCS not give its interest to make the game look like this? I can't wait to get out because this has never been seen before at ATS and ETS2. I admire your work and thank you for what you do for the community. Others would have broken the skin off us and asked for a lot of money.
I must say SCS makes pretty good maps
@@SnowyMoon_io indeed, also beautiful trucks, but they also need to refresh that damn graphic engine (wich of course that i've seen the good progress in these years). Hope 2025 will be a 360 degree from SCS in terms of graphics. Anyway we don't care because we find you and it's enough for us.
WTF. this looks like unreal engine 5😱. you're a genius snowy.
похоже на American Truck Simulator 2 , лучший!
Now we are talking!
Seu trabalho e muito bom meu amigo, parabéns!
This is incredible!. May I ask what your PC specs are?
Looks absolutely stunning! Btw I think PNG modpack for ETS2/ATS uses PBR textures. Will it work together using this lighting and those textures?
Shouldn't be problem, only weather and lighting will be handled by this mod
"- Using with other mods/TruckersMP?
This is a .dll plugin like TAA, you can use with any mod you want."
I wonder if it would be possible to implement windshield rain drop effects much like the old driveclub game or asseto corsa mods?… Also, will the rain be separated from the lighting or will they come together as a package (Weather)?
I will try to make everything for realistic rain, puddles, windshield rain drops etc but they will be all connected to new lighting system thats the only way. But because I'm not using any data from game itself its going to a little bit hard because I have to use rendering data only to avoid compatibility issues in the future as much as I can
2:32 mirrors aree still using old lighting system
Great work, it looks like a different game, I wonder is it possible to change vehicle shadows too?
Very Nice Mod
can u do a before and after video for better analysis of what changes does this mod do
I was going to do that with this video but I was lazy to record 2 videos and edit them :D But have some screenshot from ETS2 www.patreon.com/posts/foliage-119878170
nice vid
What are those fools from SCS are smoking every time to still not hire you?!
They really stop doing that to get fully clear on their head and see your talents.... seriously!
If they don't change anything about it.... I'm thinking about to make them... ;D
Thank you for the video! :)
Great 🔥
Keep up bro
When will the outside Light interact with the cabine interior? I also see no reflections on the airfilter pod outside the cabine. But the sole outside and foilage look very good.
First I need to make everything I can do for environment, then I will work on inside
okay this is crazy
I'm looking forward to seeing this foliage with the lighting soon. The foliage in particular bothered me a lot, it looked like cardboard.
if this much can be done with graphics, can same be done with mechanics?
i mean are you able to make stuff like puddles splash, snow piling up in real time, wheels leaving marks in snow, etc.?
I made these changes through rendering pipeline. Its possible to also make "puddles splash, snow piling up" etc but they require extra information from the game. This is a little bit problem because it takes a lot of time and there is chance that it might not work in feature game updates so I try to avoid using data from the game :/
@SnowyMoon_io amazing to have you on board anyway, with the devs' tempo of improving the game i would probably rot in a casket until the game looked like this
It looks great. Will it be compatible with JBX’s graphic mod?
Shouldn't be problem, only weather and lighting will be handled by this mod
"- Using with other mods/TruckersMP?
This is a .dll plugin like TAA, you can use with any mod you want."
insane graphics. but i have a question. can you release it with scs format/mod?
I can't because I cannot change the lighting system by using game mod system, this is a .dll mod because thats the only way to change rendering pipeline
Which graphic mods do you use with it? it looks sooo real.
Nothing, everything is default, only mod is the new lighting mod I'm working on
Cool! What about direct lighting?
Please read the pinned comment
Also, out of curiosity, did you tweak/add AO/VAO for the foliage? They appear to have much more depth and fullness
I made a new AO system and disabled SSAO from the game, almost every darker area calculated by new AO system including foliage
Damn, that's quite impressive!
Não vejo a hora de poder jogar com esses gráficos 😮😮😮😮😮😮
I hope my pc can run this! huehuehue
Impressive. Just wondering how much gpu impact this be. I already get drops to 40 fps sometime in cities for no good reason and I’m not running a lot mods atm. About 30 atm. But. Most are just a few truck mods, engine mods/sound mods and few others. Atm using SCS trucks. I swear each ATS update has slowly made game run worst. Still on 2700x/16GB/gtx 1080ti (over clocked a bit). Been running for years with zero issues. Never seen gpu hit higher 75 degrees. SCS is supposed to be adding both Vulkan and DX 12. Both will help if coded correctly. But I’ve seen nothing mention in while. So starting wonder since game engine upgrade if both DX 12 (cough bloatware) and Vulkan have been delayed for both ATS/ETS.
But this does look good man. Even though your on 4090. Hopefully this runs good on older GPUs like mine. Video looks good man. Keep up good work and looking forward to trying this.
While I am no dev, been with small indie dev team, was beta tester, server admin, ex moderator and tech help guy. Been gaming since intel 8088/86 days, building pc since 90’s. But haven’t done any pc building while Cus been busy with Rl and too broke lol.
steamcommunity.com/sharedfiles/filedetails/?id=2845149552
Here my mod list. Please note havent updated this since got out hospital. (Blood clots due another operation). I’m ok now. Just haven’t gone thru my mods list yet.
Some mods are tuned off. Like Alaska, ATS expansion (site is just gone, few others). I hope update later this week when find some time.
Keep up good work. :). Yeah agree SCS should hire you man :)
ATS Expansion is on truckymods now. It's currently at version 15.2.
@fadinrenegade
Hi oh, ok that good. Loved that mod Cus turned Montana into more like horse farm I grew up in Alberta Canada. So felt like home starting my trucks from that farm house.
Its not big impact on gpu, mostly new SSAO and SSR are affecting the performance and they depend on resolution a lot. But also there will be quality settings. I didn't do tests with mid-range gpu but I'm going to do one soon and optimize it
@SnowyMoon_io
Thanks man, sound promising. Looking forward to testing it later. If need any help testing later. Let me know. As said was ex beta tester,ex moderator for small indie dev team.
If you had said you took this footage IRL, I doubt many would rebut it. Amazing work!
Does this work well in conjunction with PNG graphics
"- Using with other mods/TruckersMP?
This is a .dll plugin like TAA, you can use with any mod you want."
Yep, it should be fine, I didn't try myself but it should be fine
What truck e what engine? 😵💫
muito bom
Top
I thank you need to add fake shadow under the vehicles to be more realistic 🙂,
I have a question, how you learnt that, are you a programmer or game developer?
I mean you can say both, I learned game development later. I'm just self-taught, improved by time
i need this
Your mirrors??. The rest is incredible! I mean it!🥰
Tenho problemas com renderização, alguem poderia me ajudar?
?
@SnowyMoon_io paisagens, caminhões, placas tudo, ficam aparecendo quando chega perto,
@@gamerhard7719 try to remove your game config.cfg and restart the game
Removi o confg, mais não ficou bom😢
Como assim problemas com renderização?
woow
Are those mirrors intended to be black or? :-?
I just didn't implement mirrors yet thats why they are just working randomly :D
@SnowyMoon_io ah, great. Other than this, overall looks awesome! Congrats.
Faça uma gravação em segunda pessoa amigo! Por favor
this. is. sick.
u playing all max settings? also will this be able to perform on mid pc?
Yes, if you are playing with 1080p resolution I think 1660 super should be enough but I'm not sure yet, I didn't even fully optimize it yet :D
@SnowyMoon_io i play 2k mid to high settings with like 30-40 mods, getting about 120-165 fps
@@Zemar097 heavy features are new SSAO and SSR and they scale worse with resolution, lighting itself pretty cheap to render actually. Also you are going to disable shadows, reflections, SSAO etc from game settings that will also increase the performance to cover SSAO-SSR but to be sure I need to release first. I'm planning to do a test with RTX 4050 laptop gpu to see the performance
Брат что за графика?
Дай ссылку
Its not released yet, planning to release a test version soon as possible
@@SnowyMoon_io понял буду ждать дай знать как выйдет пожалуйста
Как называется мод ?
Its not released yet