I've since played the game on a Dreamcast emulator, and I gotta say it totally changes the feel. Definitely the definition version I'll play in the future
@@ILikeSoda229 You’ll notice most of the complaints that “3D sonic was never good” popped up around the time that the HD ports of SA1 and 2 happened… which just so happened to break a lot of things in JUST subtle enough ways that people who never saw the original wouldn’t realize how bad they got it. I think another issue is that the higher poly Models of DX clash with the lower poly NPCs and environments. So it looks like a 2003 game with bad NPC models rather than a 1998/99 game with _excellent_ character models
@@HOTD108_ If I recall, a company actually used the Dreamcast as the basis for a PS2(?) emulation system and it actually ran the games better than the hardware the games were meant for. The Dreamcast was insanely advanced for its time.
@@cyqry "If I recall, a company actually used the Dreamcast as the basis for a PS2(?) emulation system and it actually ran the games better than the hardware the games were meant for." Oh yeah I know about this one !
"Director's cut" just means that the new director decided to remove some stuff from the game, as in "The director has cut the lighting engine." for example.
I agree that lighting can make or break a presentation. If you notice, many indie games combine very simplistic low poly models with modern lighting and they tend to look surprisingly charming. Shadows both give depth to the world and ground things in the world. Without them, objects would appear flat and floaty, since you couldn't tell where they are relative to the ground.
One of my favorite examples of this is the boomer shooter subgenre, it allows for the differentiation between enemies and levels without either resorting to mood-killing color pallettes or some of the dithering-esque (idk what it'd be called for 3d) techniques early software rendering techniques used
@@OpossumFan TF2 and Doom are still probably the golden standard when it comes to recognizable enemies. Even the GBA version, where distant enemies are measured by a handful of pixels, has enemies you can recognize by a glance.
Cybershell: *Uploads a video after not uploading for 3 years without any explainition* Everyone: *Waiting for an answer* Cybershell: So, lightning sucks on Sonic Adventure DX
SADX has gaslit people into remembering Sonic Adventure as being worse than it is. I first played it on Dreamcast but I've watched so many people play the DX version on RUclips that I forgot how the game originally looked. Seeing it side by side is crazy. Glad that we have mods now to make the PC version more like the original.
I think it's because Dreamcast was a shortlived and not very popular console, at least in English speaking countries. So the more common experience of Adventure was the DX port.
@@CreativityNull Its short lifespan also gave people like me more of a chance to get a Dreamcast in 2003. I paid $40 for one at EBGames* in (probably) July of 2003, and I got a copy of S.A. later on that year, my first Sonic game. I think it cost somewhere from $8 to $13, but only the game disc. * EBGames was sold to Gamestop not too long after that. I couldn't afford a PS2, Xbox, or Gamecube at first so I went for the previous generation of systems at first (I'm *not* saying that the Dreamcast was previous generation - it's the same generation as PS2, Xbox, and Gamecube, but it died early. I had N64 and then PS1 first, so my previous statement still counts.)
@@BagzAndPresident wow... This comment is absolutely terrible. First, obviously their last sentence is shortening a bit that should be implied of, "Glad that we have mods *AVAILABLE TO US* now..." There is nothing here that would imply that OP was claiming ownership or responsibility for any of the mods of Sonic DX. Second, in what way are you certain that OP hasn't contributed to the mods? While I don't think they did either, I can't be certain. Even if I knew every GitHub/discord/forum username that did contribute to the mods, the RUclips username for one of the contributors could easily be different. Either way, are you okay?
When playing this game on Steam, I saw how bad it looked and thought "oh it's just an early 3D game, that's not really surprising." They really didn't do the Dreamcast version justice.
I remember playing sonic adventure briefly at a games con on a dreamcast, which was my first time seeing the game in person rather than in RUclips videos, and I was blown away by how good it looked. I was especially impressed by the fact it clearly uses a lot of real life images for its textures, and how well that worked despite how stylized the sonic world is
Perhaps the texture and lighting downgrades were intentional to squeeze 60FPS without proper optimization, in which case, it is indeed Performance Mode!
@@JoshSonic In a way yes. You can do table lighting, fundamentally like Dreamcast version, using register combiners on Gamecube, but then your odds of hitting 60fps anywhere near consistently are close to zero, and i don't think you can optimise it that much, it's just how it is. Because then you're offloading what would normally be a vertex pipeline workload onto the pixel pipeline. On the other hand, the vertex pipeline on Gamecube is completely rigid and you just can't implement an exotic lighting function there. Also stencil shadows had to be sacrificed too, but then, anywhere where they're ACTUALLY needed, those few cutscenes, would have been fine at 30. But i guess it just doesn't pay to make exceptions for such special cases. Which is to say they definitely didn't put nearly enough effort into fixing 60fps related bugs and issues resulting from their chosen lighting system and issues from lack of Dreamcast's order independent transparency, but then, they probably just didn't get nearly enough time allotted by the management. Maybe 60fps was a late decision rained down from above, which messed up the whole plan.
@@JoshSonic texture quality doesn't affect performance at all it only takes up more VRAM when it's higher quality, but outside of that, there's zero impact on performance
Same here, because X and C have similar sounds. And that an X-shape is a common shape for cut-wounds, but that reason is admittedly a little too far-fetched.
Me either! Playing it on gamecube made me think oh it was an early 3d game, it must've looked just as bland and boring on dreamcast. Apparently, they just did a terrible job on the conversion.
SADX Director's Cut: *disregards touches that made the director's vision more cohesive* Maybe they called it that because they cut the director out of the game
My favorite part is that he doesn't even mention how long he's been gone. He just drops a new video again EDIT: Relax people, I just thought it was funny. I'm not judging him
I think the team localizing the title probably thought DX meant "Directors Cut" instead of "Deluxe" and/or thought western players would understand the term "Directors Cut" more. It's a common term used for movies and other games. They probably exist but I can't think of other games that use DX/Deluxe (for their western releases) besides recent Nintendo games.
24:18 I NEVER KNEW THAT WAS SUPPOSED TO BE A LIGHTING EFFECT. I always thought that weird white and black texture was supposed to be some kind of out-of-place floor light! It makes so much more sense as the light from the grate above!
Before i watched this video i knew that was a problem. Well its not that i knew, its just that i thought it was out of place. I was aware it was a sewer so i thought it was either a floor light or not.
When I was younger and played it on pc I thought it was supposed to be some grate on the floor, or a floor light like you said. I never knew it was supposed to be lighting 💀god this port was abysmal
I'm not really a fan of Sonic Adventure's aesthetics, but this video did give me a better appreciation of its usage of the Dreamcast's graphical capabilities. Transparency effects are still one of the most difficult things to get to run well even on modern graphics cards, so the fact that they were able to pull off so many complex transparency interactions is quite impressive.
@@silverreaps6803 because they made the pc version based off the Gamecube one, then some of the files got fucked up, and they never bothered to change it. The End.
The Dreamcast version seems much more stylized in the level aesthetics as well. I was always baffled by people who said that Sonic Adventure’s visuals aged well, since the DX version goes for a muddier “realistic” look that consistently looks dated by the time the next-gen consoles roll around.
@NES The SA1 character models were dated on arrival. Almost nothing about them is round or smooth, and the weird stock animations they came up with that are completely unnatural and often look unfinished do not match their dialogue at all.
@@lupolinar The dream cast version had better lighting but the gamecube version has better framerate. Gamecube can be 60, while Dreamcast is 30. I'm starting to understanding why 3d Sonic is failing, because it's very hard for Sonic to go too fast without the framerate going down. Thankfully the 2d games don't have this problem.
I absolutely loved Sonic Adventure and the promise of 60fps on DX made it one of my most anticipated games. I don't think anything has ever been as big of a let down as getting DX day 1 was. The fact that it's the version most people have played is a travesty and has definitely tarnished the game's legacy.
Actually, technically the GameCube version should have done all graphical effects as well or better than the dreamcast version, but that would have taken actual effort, and we know sega and effort cannot be in the same sentence, especially when they created one of the worst video game of all time, sonic 06.
@@deepmind5318 No, a lot of these changes were made because the gamecube literally couldn't do what was needed. Neither could the xbox. It wasn't until we got programmable graphics pipelines with much later hardware that it was possible to replicate what DC did in hardware.
@@deepmind5318 Sonic 06 had so much effort put into it it isn't even funny. So much ambition and love was put in the game, regardless of how likeable the plot was. The only problem is that Sega higher-ups decided to have the developers rush the game to meet a strict deadline, not to mention that the dev team had to split in two to develop both 06 and a Wii exclusive (Sonic and the Secret Rings).
@@sonicdash9652 Heck yeah, have you seen Splinter Cell, those games still hold up in many aspects, but honestly stealth games usually look good years later since they should be meticulously designed to be the best experience possible (Sly Cooper, Metal Gear Solid 2 and 3, Hitman: Silent Assassin).
I think the difference between SA1 and SA2 is that SA1 was really made to sell the Dreamcast and pulls out all the stops. SA2 was made when they already knew the DC was being discontinued and thus they made a game that would be much easier to port. They probably had no clue how to make half of SA1's polished effects even work on GC.
I always disliked how the mystic ruins looked in DX, finally I understand why. Holy shit, it looks so nice in the dreamcast version I love dark, ancient jungly shades green like that
@@cakelayer My thoughts exactly. I have no idea why people often try use this as an example of why DX's textures are supposedly worse (spoiler: they aren't).
@@thetbhresistance7042 Most of the area is somewhat savanna-like ruins leading to a variety of biomes, and only one portion of it is an actual jungle. 90% of the time the Mystic Ruins are in literal broad daylight, and it's exactly why the darker textures don't work well in the main area which has like four trees, so I don't know how you came to the conclusion that "dark and misty" actually fits. The original textures there are a mostly flat green with no variance in the grass texture, which is pretty ugly. The original textured grass is also cut off from the rocky/grounded areas too abruptly and neatly for the theme of "ancient ruin". Of course, the actual jungle section's textures are extremely similar to the original, with the only notable change in the GC version being the grounded areas and roads in it are more brown and earthy. The greenery and its colour are extremely similar to the original. So it's quite interesting that you're specifically criticizing something which was virtually unchanged between versions, and it was virtually unchanged because it actually worked in that section and only in that section.
this is just so depressing, especially since the dx version was much more widely played by consumers than the dreamcast version. It really makes me think that so much of the criticism of this game couldve been avoided if more people had played it on dreamcast
I literally didn't know until now that DX was just a remake of the original... I grew up with the OG Dreamcast version and never understood the complaints, especially stuff about bugs. It all makes so much sense but I never bothered to look it up and find out LMAO
@@sleepythemis Yeah it’s really sad that the remakes were the more mainstream versions that were never tested or bug fixed as heavily as the Dreamcast versions were. =/ I don’t mind some of the graphical updates (mainly SA2 only) but there are a lot of bugs both visually and gameplay wise. Weird clipping through the levels and problems with collision that I never see happen on the Dreamcast version. The chaos emeralds and transparency in general being screwed up in SA2B (things that are supposed to be transparent or in a background layer actually end up reversed in a lot of instances in the GC version of SA2; see any scene with chaos emeralds or flashing lights like when the Biolizard is summoned; Biolizard appears in front of the explosion of light instead of behind it etc). Not to mention wtf happened with the SA1 character models? They went from being normal fuzzy animals to being plastic as hell. ._. Updating the models to appear more anime-like and similar to the official art would have been a great change, but why did they turn them plastic? Also they kept some of the more exaggerated expressions that only worked on the more cartoony versions like when Sonic sees Tails crash or whatever by the pool in Station Square. It doesn’t look weird in the Dreamcast version despite being just as absurd because the art style is more silly looking. The game was made for that art style, and they didn’t bother to adjust it for the new style they went with in DX.
@@NintenBricksFilms yeah it was a failed console, but I was lucky enough to have one and play this game the og way. I was totally blown away by it as a kid
@@MisterGraa Some of his earlier videos where like that. I was also gonna say Dumbsvile as well but he isn't really a sonic youtuber in the same way Dillin and Cybershell are.
This is a great video, seriously, congrats. 👏 But there's one thing a lot of people seem to miss when it comes to SA1 and SADX. The Dreamcast had 8MB of Video Memory. The Gamecube only had 3MB. That was probably THE major reason so many textures and effects needed to be cut. I mean, they COULD have reprogramed the game to offload that stuff onto the system memory, but they probably didin't have the time to do it.
Me before watching the video: "whaaat, the GameCube version looks better. Just look at those models!" Me after watching the video: "Sonic, what have they done to you and your world?"
people who prefer DX graphics barely pay attention to anything else than the main character models. Even with better models, I think the Dreamcast ones works better with the cutscene animations, DX models just looks too weird and unfitting for being too "round" and polished, basically, the Uncanny Valley effect.
Cybershell, don’t ever change, even as you grow more subscribers you still act the same way you did when you first started out with your honest and really laid-back personality .
Summary of the video Dreamcast: best out of the 3 versions covered Gamecube: Fullbright mode PC: Fullbright AND aggressive fog also use PKR's mod installer to make the PC and Steam versions more like Dreamcast
"You should agree that remasters should improve the game or at least not make it any worse" And i am watching this video after Sonic Colors Ultimate release
DX isn't even a remaster. I mean, ignoring the fact that I think "remaster" is a stupid term for video games, it's clearly been changed from the ground up for the GameCube. Remake more like.
@@k-leb4671 No, a remake from the ground up would imply that the game uses new underlying framework and code. Not to mention in almost every case, an entirely new engine. Remaster is more appropriate for games than it is for things it was used on prior like movies or images, because you can be most thorough with a game when it comes to rebuilding the end product entirely. Unfortunately for our purposes, SADX is indeed a remaster, and that's really it's primary problem. It's a clunky remaster, trying to run code tailor made for a specific system on what were, at the time, a myriad of other very different systems not designed to run this particular game. And in a lot of cases, the systems either didn't know how, or the creators of the remaster didn't know how to translate the functions from the Dreamcast to the new target machines. And, unfortunately, it has stained the game's legacy phenomenally because this was never rectified with a new remaster or actual ground-up remake when technology advanced and such a thing became easier to do.
Maybe "Director's Cut" in the title refers to all the cut features and downgrades as opposed to the usual understanding of the term where it's the director's ideal (or less restricted) version of his work. Or maybe it refers to the death by the 1000 paper cuts, as Cybershell aptly described it.
Okay, downgrades, I understand, but I think you're exaggerating by saying "cut features". If anything, DX has more actual Gameplay features than the original game.
That mod is a gift from the heavens. I was 7 when the game came out and as said 7 year old I wasn't the most careful with CD-Roms and it extended to Sonic Adventure and Sonic Shuffle. I played through it about three years ago, got to Gamma's fight against Zeta and the game started to chug extremely hard from the scratches, but barely got through, at which point I retired my original copy Being able to enjoy the cutscene skip, keep the frame rate, and enjoy it without the glitchy/ugly presentation is all I could ask for
@@z4ck1th3g0d yeahm it's really crazy, a major sonic related channel watches videos of another major sonic channel. it's really crazy man, like who would have thought?
Well, Mario 64 got an entire fan decompilation of the code and now has ports to every system known to man. Maybe it's time for fans to de-compile SA for Dreamcast. We could call it Sonic Adventure: De-Compilation, or SADC, for short ;)
After watching this it genuinely feels like DX is a huge contributor to the common perception that Sonic Adventure is a buggy/bad game and that Sonic games in general are unpolished and bad.
That's most likely the case, since the DX version was on way more popular consoles than the Dreamcast, thus most people only played the DX version and assumed the original was the same.
The only serious bugs I had come across with the Dreamcast version were: Light speed dash broke in Lost World at one point, Zero's theme was more subtle than what you find now, and the notorious Twinkle Park stage for Big that just NEVER WORKED on mine. The only benefit DX gave was the Chao's Black Market in my opinion. :o
Actually - I now agree with this - *especially* after seeing that notorious loop bug on Emerald Coast didn't exist / wasn't nearly as bad on DC. I just wish DC had skippable cutscenes! Then it would be the ultimate version. :)
24:39 is a perfect demonstration of my issues with putting cartoon characters in "realistic" game environments. It's something I see happen in Japanese games a lot. Wario World had the same problem. You've taken a cartoon character, a bright, colourful model, and put it in a realistic, desaturated environment. The contrast is too stark. They stand out for all the wrong reasons. The original ice world on the left looks like an ice cavern just fine, but it's also bright enough that the cartoon characters fit with the art style. I'm seeing the same issue with Sonic Frontier so far. That demo had people saying "This looks like they put a Sonic model into a Unity asset map" because he doesn't look like he belongs in that world. The colour pallets don't match.
Well Sonic doesn’t look inherently cartoonish like an actual cartoon character, like, say, SpongeBob. So him being in a world full of rocks and grass fits since that’s basically green hill zone. Take that concept and combine it with PS5 Graphics and I’d say it looks pretty good.
@@ILikeSoda229 Sonic's design is *at least* as cartoonish as Spongebob's, maybe even more. He is a heavily stylized and exaggerated character, and his world needs to carry over at least some of that exaggeration.
Disagree completely. You seem to think its a mistake or something but its the entire point. Sonic in realistic environments provides contrast, conflict, chaos, excitement! Sonic in candyland provides nothing, theres tons of "cartoon mascots in dreamland" games. Heck, even Nintendo knew it, Mario Odyssey, a game about an exciting new adventure, puts Mario in a realistic New york looking city.
I think so too. But I imagine it went like this, the developers going "Oh, that's the remake right? Great! Slap some improvements on it and call it a day".
Half-assed? OK idiotic dreamcast purists, playing the dresmcast version PUT ME OFF THE ADVENTURE GAMES, its glitchy, its broken, the lighting is non existent, and the models look like poop
Interesting, it's the first time I hear of the Dreamcast version being glitchy. Can you tell me an example? Also it was literally half-assed, you can see it had little effort put into it when you look into the changes. And I prefer it over the original version lol
@@gmestanley2214 Well, the dreamcast version literally has nonexistent lighting, bland ugly textures and some glitches include dying to the emerald coast whale because I spindashed (which would normally help me), clipping through the boardwalk, because I spindashed, and falling off at the beginning of speed highway, again and again, it isn't very good and while the speed highway glitch is there, I don't remember the other 2 being in sadx, and sorry for calling yall idiotic, I get heated thats all
I always assumed the name DX was an abbreviation of Director's Cut, like the X was signifying the act of cutting instead of being an actual letter at the beginning of a word. But yeah, knowing the Japanese title, that makes no sense. Weird!
It was always so sad how many people said SA1 was such a terrible game because they only played the ports. I remember renting a dreamcast with SA from Hollywood Video for a special promotion before it released. Dreamcast truly felt next gen to me, since I grew up with PC's in my house and Dreamcast was the first time I felt like "Wow my PC can't do this". Also the DX version feels very much like "We need to port this but don't have any of the original team and we lost the hard drives a bunch of the assets were on." Like they were able to rip some of the assets from the final build of the DC version of the game but others got corrupted or didn't work so they just remade them worse.
Honestly, Sonic Adventure is a game that I feel like some people would not like it even if they played the DC version. SA has not aged well. But, I still love Sonic Adventure, and think it's a fun game despite its flaws.
I suppose it could be because it was the proprietary version, but this video does a great job of showing how the Dreamcast was phenomenally ahead of its time.
You forgot to address the fact that the collision is different in the DX version which is why the glitches happen. Also yes this port matters because it is likely why this became an infamously trashed game online.
Definitely a contributing factor, but behind that is gameplay still contested over by many many fans. Although, whether the original game was actually good or boring trash is a non-factor in the conversation of remastering. :)
@@Senordisastermaster I feel that it's a big issue in the SADC Vs SADX debate. Is the DX version a bad port and a technical downgrade versus the Dreamcast release? Yes. Does the DX version make the game so unrecognizable that it fundamentally changes the experience? No. There's merit in the argument, but so many people conflate how much it actually changes Sonic Adventure as a whole.
@@ultrapyrusbrawler I feel as though no matter which version, there's going to be heated debate. I've had friends who outright prefer the ports for the sole purpose of being able to skip cutscenes.
The Dreamcast was so ahead of the curve in that generation. It’s a shame the lack of DVD support and ease of piracy killed them. I feel like they could have made some amazing games if they held on longer
No. They certainly wounded it, but the Dreamcast’s death was signed in 1994, when the 32X was released alongside the new Saturn, forcing SEGA into competition with itself. SEGA continued to torpedo its own market with blunders like this, and no amount of potential upgrades or lucky breaks could have saved the Dreamcast from this point on. As it stood, it was already about in the best situation it could hope to be in, with SEGA’s flagship character in Japan getting his first full 3D game within a month of OoT, and for as incredible as that game is, the graphics are clearly in Adventure’s favor. I’ve seen it called a small, white, square plastic JFK, because its life was cut short before its full potential could be seen. But beyond even that… much like JFK, when the blow was dealt, there was nothing on earth that could have saved it
Watching footage, I always thought this 2004 GameCube game was ugly and broken as hell. I now see it’s quite impressive for a 1999 game that LOOKED WORSE ON GAMECUBE SOMEHOW. Sorry sonic.
I was thinking during the video that the reason why it looks worse was partly a bad port, and then the cut effects were meant to improve the framerate. Like he said, the GameCube port targets 60 but doesn't always get there. It's just a shame that the 360 port then used the GameCube port, it wouldn't have had to cut any effects to reach 60 fps like the GameCube did. Really I think he GameCube is plenty powerful to run the original at 60 fps too, I mean have you seen what Factor5 did with some of their games? It's almost infuriating but with the restoration mod on PC I can't really care that much.
@@HYPERxSONICxFANx2012 YES it does, people just prefer the dc ones because of nostalgia. i always play the pc version with the dreamcast conversion but the gamecube models
@@cauapereira1019 TBH I first played SA when I was 3, but never really played through the game until I got older and played on DX. I think it's objective, but the overall game seems more consistent in the OG. (including models, gameplay, etc.
I'm actually really glad you did this because I had a Dreamcast and I remember that darker Green Grass and actually thought that I was just kind of remembering it wrong. They made some changes to the style of the Chao Gardens as well (simplifying them)
No clue if someone else mentioned it in the comments but I think the drowning burger shop statue is a reference to an event where some Japanese sports fans threw a Colonel Sanders statue into a canal in celebration of their team's win but ended up having a multi year losing streak afterwards. They did end up fishing it back up so that could be the reference, but I could be wrong.
yeah i doubt it as well there's no at much to go in-depth in like sonic 3 complete i think he will probably make some comment about it in a later video but an entire video about it? i really don't think so but hey if this can happen anything can
It really pisses me off when people say “Sonic Adventure is so bad, it’s super buggy and looks terrible, blah blah blah,” only to find out they’re talking about SADX. It’s about as annoying as the “Sonic had a rough transition into 3D” shit.
Game is still jank and overly-ambitious for its own good, let's not try to blame the DX version for the reception it gets now when the original isn't that much better. And yes, Sonic had a rough transition to 3D, that's a hard fact.
@@okagron I’ve played both versions and DX has been far more janky for me than the Dreamcast version. With the Dreamcast version, it was only really the camera that was annoying to deal with, but for DX, for some reason the movement feels really weird. Could just be the controller I use, but I used the same one for both versions. And no, Sonic didn’t have a rough transition to 3D. If anything, he had a near perfect one. The style of the classic Sonic games was near perfectly translated into 3D, but expanded upon immensely with story cutscenes, hub-worlds and NPCs that each actually change their dialogue after an important event or a stage. This allowed for a more grand story to be told in-game, which wasn’t exactly possible in the previous games, where their stories were more so in the manual or on the back of the box, and that grand story was an expansion on the lore of the Master Emerald and the Echidnas. Every other character was also fun to play as. Tails offered a slight challenge to all the stages with the races against Sonic, Knuckles’ treasure hunts were actually good in this game, Amy wasn’t the best but her campaign was short and some of the levels were a joy, and Gamma was fucking awesome. The only bad one was the addition of Big The Cat, I honestly can’t find anything to defend those stages. Anyways, that’s just my opinion. Ya’ don’t gotta listen to me, obviously.
DX is not the reason people say Sonic had a rough transition to 3D. Don't forget everything that happened next. Heroes, Shadow, Sonic 06, etc... Not only was it a rough transition, but now it's 25 years later, and Sonic is STILL rough in 3D. With the arguable exception of Generations, there hasn't been a single 3D sonic game that hasn't come with a comical amount of glitches, unfinished jank, and plain old bad design. Even Frontiers (even though I mostly enjoyed it) is a poorly optimized, unpolished mess, and straight up copy-and-pastes entire levels from recent games.
@@MEAGABOI1269 Those weren’t mainline games, though. They were spin-offs and didn’t really attempt at transferring the typical Sonic gameplay style over to 3D. Sonic 3D Blast also wasn’t true 3D I’m pretty sure, since it was being dual developed for both Genesis and Saturn.
I remember when I saw Sonic Adventure for the first time at a friend's house. When Sonic talked I screamed out loud: "Woah dude!!!! It looks like when humans talk!!"... Yeah, well. Yeah...
24:03 this blew my mind, I always wondered what it was trying to portray. I thought maybe it was like a safety panel under the ladder? Although seeing the Dreamcast version I get it now.
When my boyfriend and I met, we discussed games and Sonic Adventure came up as one of our favourite games. The first question that came out of his mouth after that was “Dreamcast or DX?” My answer was “Dreamcast” and I think I passed that test with flying colours. 🤣
Sonic Adventure a fair amount of these moments in the game that are easy to miss but make the world feel like a cohesive whole if you do notice them. Sky Deck has some great ones; you can see parts of the egg carrier adventure field in the distance during the moment with the giant canon, and after the wing falls off it's actually visibly missing in the CGI cut scenes
When they said “Director’s Cut”, they didn’t mean it with a possessive apostrophe. The director was cut.
Director's cut? More like Directors cut
why is this comment getting more attention than my comment explaining the “burger” shop statue
Yeah, the lighting director's salary was cut.
Director scut
its because they used the director's cut to make the port duh
As a kid I thought “DX” was just a weird, stylized abbreviation of “Director’s Cut”, like the X stood for cut or something.
i thought this as an adult
Wait, so thats not what it is?!
Same
Director's xut
@@weegyartist DX means “Deluxe”
Having only ever played the DX version, most of this video was me saying "wait that's _not_ supposed to look like that??"
same, it sucks how bad the dx version is
I feel like currently MOST of us are in that scenario which is pretty tragic in all honesty
to be fair his examples of dreamcast footage are all clearly footage from an upscaled emulator
@@Jourmand1r could have been the steam version mod betterDX with the Dreamcast texture and lighting
I've since played the game on a Dreamcast emulator, and I gotta say it totally changes the feel. Definitely the definition version I'll play in the future
It really sucks when downgrades like this happen to games because it leads a lot of people into thinking the game was more dated than it actually was.
This is actually what led to the misconception that “Sonic had a rough transition to 3D”
@@ILikeSoda229
You’ll notice most of the complaints that “3D sonic was never good” popped up around the time that the HD ports of SA1 and 2 happened… which just so happened to break a lot of things in JUST subtle enough ways that people who never saw the original wouldn’t realize how bad they got it.
I think another issue is that the higher poly Models of DX clash with the lower poly NPCs and environments. So it looks like a 2003 game with bad NPC models rather than a 1998/99 game with _excellent_ character models
Sonic fans acting like people dislike the game just because they probably player the DX version, lol
@@OliverKane3582It’s true tho
@@OliverKane3582 DX was uglier and had more glitches...
You've only been gone 3 years. You're 6 years too early.
its been 3 years already?
didn't know mossbag was a cybershell fan!
Time truly goes fast lmao, remember first time finding out about him like it was yesterday
The hollow knight lore master meets the sonic lore master.
Braixlet Technically, 2 years and 10 months, but who’s counting?
This video really shows how technically advanced Sonic Adventure was on the Dreamcast, some of these lighting features are so cool
The Dreamcast was a very technically advanced system. It's insane how impressive most of its library was for the time.
I'm re-playing sonic adventure these days and it's very impressive how good this game looks and it is 22 old.
@@HOTD108_ If I recall, a company actually used the Dreamcast as the basis for a PS2(?) emulation system and it actually ran the games better than the hardware the games were meant for. The Dreamcast was insanely advanced for its time.
@@cyqry "If I recall, a company actually used the Dreamcast as the basis for a PS2(?) emulation system and it actually ran the games better than the hardware the games were meant for."
Oh yeah I know about this one !
@Flashback Guy "sucks" is a powerful word. The game is still great
He finally remembered his password.
longest recorded attempt of recovering an email and password in human history
He woke up early during hibernation
Legit 🤣🤣
holy shit what if that was actually it
Is that what actually happened?
I'm rewatching this video after 2 years, and the "you can steal it, but if you are a coward you can ask permission" still gets me xD
Same
Me to
I’ve got a sealed copy of DX coming in the mail!
Hi
Ur vids are great!
“Or, if you are a coward… like me…
"Director's cut" just means that the new director decided to remove some stuff from the game, as in "The director has cut the lighting engine." for example.
lol
It can also mean it's *his* cut of the game, but then i guess it shouldve been some kind of early version, if that makes sense.
@@myriam7223 r/woooosh
@@BenN64 r/ihavereddit
@@piranhalettuce jokes on you! I don’t have a Reddit account!
When the world needed him most, he vanished.
Until he comes back 3 years later
The port qued him into a coma to silence him
guess that patreon money finally ran out
“I just can’t be bothered explaining what mipmaps are”
Yep, that’s cybershell
"In today's age, people need information mashed up and regurgitated to them like little baby birds"
Yep, that's cybershell
"There's nothing offensive about genocide"
Yep, that's cybershell
I agree that lighting can make or break a presentation. If you notice, many indie games combine very simplistic low poly models with modern lighting and they tend to look surprisingly charming. Shadows both give depth to the world and ground things in the world. Without them, objects would appear flat and floaty, since you couldn't tell where they are relative to the ground.
The main benefit is Ambient Occlusion, that alone is what makes it easy to tell when an object is touching another instead of floating in space.
I know, I love classic looking characters on realistic environments, which is why I love gzdoom’s lighting.
One of my favorite examples of this is the boomer shooter subgenre, it allows for the differentiation between enemies and levels without either resorting to mood-killing color pallettes or some of the dithering-esque (idk what it'd be called for 3d) techniques early software rendering techniques used
@@OpossumFan
TF2 and Doom are still probably the golden standard when it comes to recognizable enemies. Even the GBA version, where distant enemies are measured by a handful of pixels, has enemies you can recognize by a glance.
Surprisingly basic is more like it. Can't stand those low poly default Unreal/Unity lightning games. No skill whatsoever
For a second I thought I was hallucinating when I saw “Cybershell” on the notification.
I ignored it for a good moment, and had to do a double-take. Certainly caught me off-guatd.
Same
Same
*When I Saw This I Nearly Fainted*
I literally screamed
Director's Cut meaning that the director cut lighting and textures.
it also means the original director was cut
@@conlia I guess you could say, the director’s cut.
I’ll leave now
Lmao
The real directors cut was the friends we made along the way
Director's cut meaning that they cut the director and employed a new one.
Oh snap, a more intelligent person already said this.
Cybershell: *Uploads a video after not uploading for 3 years without any explainition*
Everyone: *Waiting for an answer*
Cybershell: So, lightning sucks on Sonic Adventure DX
Exactly.
its probably an old video he only recently finished imo
@@Mantis42 Yeah at one point in this the mic quality changes. Most of it was probably done in 2017 and he never edited it
HalfDuck Yeah he asked the guy who made the blog if he could make the video on it back in 2017 or 2018, probably got fairly far and then quit on it.
This video was made with two different mics, suggesting that it was mostly done already a while ago.
SADX has gaslit people into remembering Sonic Adventure as being worse than it is. I first played it on Dreamcast but I've watched so many people play the DX version on RUclips that I forgot how the game originally looked. Seeing it side by side is crazy. Glad that we have mods now to make the PC version more like the original.
I think it's because Dreamcast was a shortlived and not very popular console, at least in English speaking countries. So the more common experience of Adventure was the DX port.
@@CreativityNull Its short lifespan also gave people like me more of a chance to get a Dreamcast in 2003. I paid $40 for one at EBGames* in (probably) July of 2003, and I got a copy of S.A. later on that year, my first Sonic game. I think it cost somewhere from $8 to $13, but only the game disc.
* EBGames was sold to Gamestop not too long after that.
I couldn't afford a PS2, Xbox, or Gamecube at first so I went for the previous generation of systems at first (I'm *not* saying that the Dreamcast was previous generation - it's the same generation as PS2, Xbox, and Gamecube, but it died early. I had N64 and then PS1 first, so my previous statement still counts.)
We? I dont remember you contributing anything
@@BagzAndPresident reread it. I clearly meant we as in the Sonic community as a whole have these mods. I didn’t claim that I contributed anything.
@@BagzAndPresident wow... This comment is absolutely terrible.
First, obviously their last sentence is shortening a bit that should be implied of, "Glad that we have mods *AVAILABLE TO US* now..." There is nothing here that would imply that OP was claiming ownership or responsibility for any of the mods of Sonic DX.
Second, in what way are you certain that OP hasn't contributed to the mods? While I don't think they did either, I can't be certain. Even if I knew every GitHub/discord/forum username that did contribute to the mods, the RUclips username for one of the contributors could easily be different.
Either way, are you okay?
Gotta love how tails turns into a damn loading wheel when he runs
Where is that *damn* loading wheel?!
When Tails takes to the air, he goes Yah!
When playing this game on Steam, I saw how bad it looked and thought "oh it's just an early 3D game, that's not really surprising." They really didn't do the Dreamcast version justice.
Aren't you the guy who did the dreamcast version justice?
Go back to iceberg hell
Holy fuck, I took you as a guy who watched cybershell.
@ the knuckles apparition
Cybershell? I haven't heard that name in years
You shouldn’t be smoking mr James.
I remember playing sonic adventure briefly at a games con on a dreamcast, which was my first time seeing the game in person rather than in RUclips videos, and I was blown away by how good it looked. I was especially impressed by the fact it clearly uses a lot of real life images for its textures, and how well that worked despite how stylized the sonic world is
Should've been called "Sonic Adventure: Performance mode"
Perhaps the texture and lighting downgrades were intentional to squeeze 60FPS without proper optimization, in which case, it is indeed Performance Mode!
Or Sonic Adventure: Degradation. It even sounds radical, man.
@@JoshSonic In a way yes. You can do table lighting, fundamentally like Dreamcast version, using register combiners on Gamecube, but then your odds of hitting 60fps anywhere near consistently are close to zero, and i don't think you can optimise it that much, it's just how it is. Because then you're offloading what would normally be a vertex pipeline workload onto the pixel pipeline. On the other hand, the vertex pipeline on Gamecube is completely rigid and you just can't implement an exotic lighting function there.
Also stencil shadows had to be sacrificed too, but then, anywhere where they're ACTUALLY needed, those few cutscenes, would have been fine at 30. But i guess it just doesn't pay to make exceptions for such special cases.
Which is to say they definitely didn't put nearly enough effort into fixing 60fps related bugs and issues resulting from their chosen lighting system and issues from lack of Dreamcast's order independent transparency, but then, they probably just didn't get nearly enough time allotted by the management. Maybe 60fps was a late decision rained down from above, which messed up the whole plan.
@@JoshSonic texture quality doesn't affect performance at all
it only takes up more VRAM when it's higher quality, but outside of that, there's zero impact on performance
I dunno, I always thought DX was an Acronym for “Director’s Cut”.
Same here, because X and C have similar sounds. And that an X-shape is a common shape for cut-wounds, but that reason is admittedly a little too far-fetched.
Bingles Praise Is it? To me it’d make the most sense, SADX sounds more like short hand, making things a lot easier.
@@keybladersora721 Probably. I'm pretty good at coming up with assumptions.
Director's Xut
Same for me too, glad to see that I'm not the only one.
holy shit i never realized that sonic adventure was so.... detailed and pretty
Really, even the ports keep some of the effects. it is still very impressive when compared to the competition.
Me either! Playing it on gamecube made me think oh it was an early 3d game, it must've looked just as bland and boring on dreamcast. Apparently, they just did a terrible job on the conversion.
I only played it on dreamcast, and I never suspected that the DX version was so ugly! :O
@@eclipserepeater2466 DC is still the best way to play
@@Remliv
I say the Steam version with the Dreamcast Conversion mod is the best way to play SA1.
WTF ICE CAP FOR THE BIG THE CAT'S WAS NIGHTTIME??? WE HAVE BEEN FUCKING ROBBED
SADX Director's Cut: *disregards touches that made the director's vision more cohesive*
Maybe they called it that because they cut the director out of the game
It was actually supposed to be “director is cut”, but someone mistook the i for an apostrophe
@@robertwyatt3912 I mean, adding the apostrophe still conveys the same meaning, it’s just up to context.
When they said "Director's cut" they meant the Director himself is cut.
Underrated comment
Rick T nice name
Lol
funny link bro
I thought the Director got a new cut
😔
My favorite part is that he doesn't even mention how long he's been gone. He just drops a new video again
EDIT: Relax people, I just thought it was funny. I'm not judging him
Well, would we want him to?
@@hyoroga86 The people who paid for his Patreon might, lol.
I LOVE his content and persona... but still.
he made the videos and he scheduled the uploads but accidentally set it to 2020
I say it’s nobody’s business tbh it’s been like 3 years everyone should get over it let the man do his thing
Thats what the last parody vid is for
I think the team localizing the title probably thought DX meant "Directors Cut" instead of "Deluxe" and/or thought western players would understand the term "Directors Cut" more. It's a common term used for movies and other games. They probably exist but I can't think of other games that use DX/Deluxe (for their western releases) besides recent Nintendo games.
Deluxe, just like in Japan, would've have been better.
@@ChiefMedicPururuNah, I think it'd be better if they just didn't downgrade the game at all.
@@HOTD108_ We're talking about the title.
24:18 I NEVER KNEW THAT WAS SUPPOSED TO BE A LIGHTING EFFECT. I always thought that weird white and black texture was supposed to be some kind of out-of-place floor light! It makes so much more sense as the light from the grate above!
Before i watched this video i knew that was a problem. Well its not that i knew, its just that i thought it was out of place. I was aware it was a sewer so i thought it was either a floor light or not.
I thought that was somehow a weird looking carpet or floor tiling. Now that I know what it's supposed to be it sticks out so much!
When I was younger and played it on pc I thought it was supposed to be some grate on the floor, or a floor light like you said. I never knew it was supposed to be lighting 💀god this port was abysmal
When I was a kid I thought it was some kind of sticky pad for some reason? And that's why Sonic stuck to it for a second and waved his arms around
Same. I figured it was electric in some way because Sonic got stunned when he stepped on it.
Figures that Cybershell only comes back when the world is ending.
I think he woke up from a nightmare where someone made a video that's better than his so he decided to make a new video and also wake up after 3 years
Lol he needs money so he came back after the Patreon dried up.
Cringe the world is not ending
@@senorchewie if he needed money hed do shitty top 10 videos
@@Outta-hz1ej its a joke
The PC version developers meeting:
- Well, so, how do we program all those lighting effects...
- Don't bother, they will mod it eventually anyways
Isn't that basically Bethesda mentality?
Basically what the one hive mind brain cell of all sonic fans says.
@@ahmadkazan7994 They all rage like no tomorrow over little changes to gameplay.
Accuracy 100
@@shirohimayumikira234 no ones raging its just not the definitive way to play the game.
I'm not really a fan of Sonic Adventure's aesthetics, but this video did give me a better appreciation of its usage of the Dreamcast's graphical capabilities. Transparency effects are still one of the most difficult things to get to run well even on modern graphics cards, so the fact that they were able to pull off so many complex transparency interactions is quite impressive.
Especially in 1998.
Bruh how are you not a fan of
that's because Dreamcast has a form of built-in per pixel transparency sorting fixing most issues with tranperancy!
They should just remake Sonic Adventure from the ground up and make it look as good as unleashed
Didn't expect to see you here, Bowblax. I guess everyone in existence missed Cyber.
Bowblax Yo what's up Bowblax, love your commentary videos
Preferably better if possible, but I agree with your statement
Next video: Twitter vs cybershell
@@harryman8735 with new gen consoles coming up, of course it's gonna look better... run better too... looking at you, Jungle Joyride...
dreamcast: upgrade
gamecube: go back
pc: I SAID GO BACK
2004 port is fine. That's why it gets all the mods. Even mods installed on top of Steam version convert it to 2004 port.
PC is the best imo because you can mod it to get the GG roms plus MS roms, and the DC graphics.
SADX Mod Installer on PC: That's better
@@Gnidel nonono, the 2004 port gets mods mostly becuase it's bad
zo0pid some add new characters it’s the best version because of mods so get you’re salty ass out of here
I'm really excited to see Cybershell take another nap and return to his channel in 2022
Yes then the cycle will forever continue like that
Nice joke, dude. Real fuckin’ mean.
So
We meet again person who was on every video a few months ago
hi bro
Like we'd last in 2020. He came back cause he knows the world will end
24:15 LOL, I literally thought that square was some sort of grate underneath the ladder when I was younger!
The Sega Dreamcast has blast transparency and the GameCube doesn’t…
Explains why the transparency is so bad on gamecube but how did they fuck it up even more on pc
@@silverreaps6803 because they made the pc version based off the Gamecube one, then some of the files got fucked up, and they never bothered to change it. The End.
Is blast transparency the sequel to blast processing?
and thats why you need to remember that "sega does what nintendon't"
Dreamcast does what GameCube don't.
When dad comes back after going out to buy cigarettes
or milk
Strange, isn’t it?
LemonadeSnake damm it i was literally about to say that lol 😂
i actually thought he just peaced out
Admiral Bahadurahjit what.
The Dreamcast version seems much more stylized in the level aesthetics as well. I was always baffled by people who said that Sonic Adventure’s visuals aged well, since the DX version goes for a muddier “realistic” look that consistently looks dated by the time the next-gen consoles roll around.
Level themes, yes. Character design, SA2 onwards blows SA1 out of the water.
..I just tried to replay SA2, but man, is it annoying after Stage 1 - I totally forgot about this. xD
Eh...I dunno they don't seem that dated.
@NES The SA1 character models were dated on arrival. Almost nothing about them is round or smooth, and the weird stock animations they came up with that are completely unnatural and often look unfinished do not match their dialogue at all.
@@lupolinar The dream cast version had better lighting but the gamecube version has better framerate. Gamecube can be 60, while Dreamcast is 30.
I'm starting to understanding why 3d Sonic is failing, because it's very hard for Sonic to go too fast without the framerate going down. Thankfully the 2d games don't have this problem.
I absolutely loved Sonic Adventure and the promise of 60fps on DX made it one of my most anticipated games. I don't think anything has ever been as big of a let down as getting DX day 1 was. The fact that it's the version most people have played is a travesty and has definitely tarnished the game's legacy.
New Title: The Dreamcast was too advanced for its time.
Actually, technically the GameCube version should have done all graphical effects as well or better than the dreamcast version, but that would have taken actual effort, and we know sega and effort cannot be in the same sentence, especially when they created one of the worst video game of all time, sonic 06.
@@deepmind5318 Heck, even the first Xbox has advanced graphics for it's time.
@@deepmind5318 No, a lot of these changes were made because the gamecube literally couldn't do what was needed. Neither could the xbox. It wasn't until we got programmable graphics pipelines with much later hardware that it was possible to replicate what DC did in hardware.
@@deepmind5318 Sonic 06 had so much effort put into it it isn't even funny. So much ambition and love was put in the game, regardless of how likeable the plot was. The only problem is that Sega higher-ups decided to have the developers rush the game to meet a strict deadline, not to mention that the dev team had to split in two to develop both 06 and a Wii exclusive (Sonic and the Secret Rings).
@@sonicdash9652 Heck yeah, have you seen Splinter Cell, those games still hold up in many aspects, but honestly stealth games usually look good years later since they should be meticulously designed to be the best experience possible (Sly Cooper, Metal Gear Solid 2 and 3, Hitman: Silent Assassin).
The link to this video literally has the word "SORY" in it. Even RUclips knows
Yes
That’s a really lucky coincidence
Guys, he didn't leave, *this horrible port just qued him into a coma to silence him*
Chill
Cyberchill
I think the difference between SA1 and SA2 is that SA1 was really made to sell the Dreamcast and pulls out all the stops. SA2 was made when they already knew the DC was being discontinued and thus they made a game that would be much easier to port. They probably had no clue how to make half of SA1's polished effects even work on GC.
Yet Battle still broke on GC, just not as hard as DX did to SA1.
I always disliked how the mystic ruins looked in DX, finally I understand why. Holy shit, it looks so nice in the dreamcast version
I love dark, ancient jungly shades green like that
It looks really nice on the dx version and in the dc version it looks dark, misty and eugh
@@cakelayer My thoughts exactly. I have no idea why people often try use this as an example of why DX's textures are supposedly worse (spoiler: they aren't).
@@KirbyGotenksabsorbed yeah, and the dc version has that nasty polygon jitter as well like its a PS1 game
@@cakelayer it's supposed to be dark and misty. Cus it's a dark and misty Jungle lmao
@@thetbhresistance7042 Most of the area is somewhat savanna-like ruins leading to a variety of biomes, and only one portion of it is an actual jungle. 90% of the time the Mystic Ruins are in literal broad daylight, and it's exactly why the darker textures don't work well in the main area which has like four trees, so I don't know how you came to the conclusion that "dark and misty" actually fits. The original textures there are a mostly flat green with no variance in the grass texture, which is pretty ugly. The original textured grass is also cut off from the rocky/grounded areas too abruptly and neatly for the theme of "ancient ruin".
Of course, the actual jungle section's textures are extremely similar to the original, with the only notable change in the GC version being the grounded areas and roads in it are more brown and earthy. The greenery and its colour are extremely similar to the original. So it's quite interesting that you're specifically criticizing something which was virtually unchanged between versions, and it was virtually unchanged because it actually worked in that section and only in that section.
this is just so depressing, especially since the dx version was much more widely played by consumers than the dreamcast version. It really makes me think that so much of the criticism of this game couldve been avoided if more people had played it on dreamcast
Or if they focused on the game and not the 'ugli grafix tht r soo baaaaad!!!11!1'
I literally didn't know until now that DX was just a remake of the original... I grew up with the OG Dreamcast version and never understood the complaints, especially stuff about bugs. It all makes so much sense but I never bothered to look it up and find out LMAO
@@sleepythemis
Yeah it’s really sad that the remakes were the more mainstream versions that were never tested or bug fixed as heavily as the Dreamcast versions were. =/
I don’t mind some of the graphical updates (mainly SA2 only) but there are a lot of bugs both visually and gameplay wise. Weird clipping through the levels and problems with collision that I never see happen on the Dreamcast version. The chaos emeralds and transparency in general being screwed up in SA2B (things that are supposed to be transparent or in a background layer actually end up reversed in a lot of instances in the GC version of SA2; see any scene with chaos emeralds or flashing lights like when the Biolizard is summoned; Biolizard appears in front of the explosion of light instead of behind it etc).
Not to mention wtf happened with the SA1 character models? They went from being normal fuzzy animals to being plastic as hell. ._.
Updating the models to appear more anime-like and similar to the official art would have been a great change, but why did they turn them plastic? Also they kept some of the more exaggerated expressions that only worked on the more cartoony versions like when Sonic sees Tails crash or whatever by the pool in Station Square. It doesn’t look weird in the Dreamcast version despite being just as absurd because the art style is more silly looking. The game was made for that art style, and they didn’t bother to adjust it for the new style they went with in DX.
never met anyone who owned a dreamcast
@@NintenBricksFilms yeah it was a failed console, but I was lucky enough to have one and play this game the og way. I was totally blown away by it as a kid
Cybershell is the only Sonictuber I can trust.
Can we expect a remix featuring CyberShell?
Dumbsvile and Dillin Thomas are Sally simps. Cybershell is where it's at for sonic content
yeah, just not with your money
True Savage How though? He has made mutiple videos making fun of #Rally4Sally
@@MisterGraa Some of his earlier videos where like that.
I was also gonna say Dumbsvile as well but he isn't really a sonic youtuber in the same way Dillin and Cybershell are.
This is a great video, seriously, congrats. 👏
But there's one thing a lot of people seem to miss when it comes to SA1 and SADX.
The Dreamcast had 8MB of Video Memory.
The Gamecube only had 3MB.
That was probably THE major reason so many textures and effects needed to be cut.
I mean, they COULD have reprogramed the game to offload that stuff onto the system memory, but they probably didin't have the time to do it.
Ok, I did NOT know that. But I feel they could have done something special like some kind of gamecube patented "cell-shaded" style.
The "DX" doesn't mean "Director's Cut", it's actually an emoticon denoting the port's quality.
don't wooosh me, but that joke doesn't make sense, the dx there stands for deluxe, not director's cut lol
@@angusyoungwannabe1897 Sure, it stands for ”Deluxe version, satisfaction 100% guaranteed or whatever.” My point still totally stands, though.
@@angusyoungwannabe1897 did you even play the port
DeluXe?
I actually thought that DX stood for Director's Cut when I played it in like 2011.
Me before watching the video: "whaaat, the GameCube version looks better. Just look at those models!"
Me after watching the video: "Sonic, what have they done to you and your world?"
Me before watching this: dx SUCKS
Me after watching this: dx STILL SUCKS
people who prefer DX graphics barely pay attention to anything else than the main character models. Even with better models, I think the Dreamcast ones works better with the cutscene animations, DX models just looks too weird and unfitting for being too "round" and polished, basically, the Uncanny Valley effect.
@@sanglish18 your opinion I like both but the Dx has a better super sonic look if you say one thing to me about being wrong then your angry
@@sanglish18 also I play the xbox 360 version and that one has a little better version of cream so dont yell at me I love to play as metal sonic
@@bountyhunter64 YES
I clicked on this video thinking “oh I haven’t seen this one before” and then i saw the time posted, and i gasped.
Lmao
Same
Cybershell, don’t ever change, even as you grow more subscribers you still act the same way you did when you first started out with your honest and really laid-back personality .
Summary of the video
Dreamcast: best out of the 3 versions covered
Gamecube: Fullbright mode
PC: Fullbright AND aggressive fog
also use PKR's mod installer to make the PC and Steam versions more like Dreamcast
Yes. The game is then playable
"You should agree that remasters should improve the game or at least not make it any worse"
And i am watching this video after Sonic Colors Ultimate release
Ironic
DX isn't even a remaster. I mean, ignoring the fact that I think "remaster" is a stupid term for video games, it's clearly been changed from the ground up for the GameCube. Remake more like.
@@k-leb4671 No, a remake from the ground up would imply that the game uses new underlying framework and code. Not to mention in almost every case, an entirely new engine. Remaster is more appropriate for games than it is for things it was used on prior like movies or images, because you can be most thorough with a game when it comes to rebuilding the end product entirely.
Unfortunately for our purposes, SADX is indeed a remaster, and that's really it's primary problem. It's a clunky remaster, trying to run code tailor made for a specific system on what were, at the time, a myriad of other very different systems not designed to run this particular game. And in a lot of cases, the systems either didn't know how, or the creators of the remaster didn't know how to translate the functions from the Dreamcast to the new target machines.
And, unfortunately, it has stained the game's legacy phenomenally because this was never rectified with a new remaster or actual ground-up remake when technology advanced and such a thing became easier to do.
Is Sonic Colours Ultimate bad? I haven't played it.
@@HOTD108_ sonic colours ultimate is a good game, its the same as the wii adding better graphics, sonic customization and optional new soundtrack
Maybe "Director's Cut" in the title refers to all the cut features and downgrades as opposed to the usual understanding of the term where it's the director's ideal (or less restricted) version of his work. Or maybe it refers to the death by the 1000 paper cuts, as Cybershell aptly described it.
Sonic Adventure: Circumcised.
Or, as someone else already stated in the comment section, the version, where the director was cut off.
Okay, downgrades, I understand, but I think you're exaggerating by saying "cut features". If anything, DX has more actual Gameplay features than the original game.
That mod is a gift from the heavens. I was 7 when the game came out and as said 7 year old I wasn't the most careful with CD-Roms and it extended to Sonic Adventure and Sonic Shuffle. I played through it about three years ago, got to Gamma's fight against Zeta and the game started to chug extremely hard from the scratches, but barely got through, at which point I retired my original copy
Being able to enjoy the cutscene skip, keep the frame rate, and enjoy it without the glitchy/ugly presentation is all I could ask for
He's actually back?! 2020 has something good!?
Yes
Yes
Yes
Yes
Yes
I’m so happy.
Bruh same
Hey I'm subbed to you, funny to see that we like the same creator
OMG ME TO
@@z4ck1th3g0d yeahm it's really crazy, a major sonic related channel watches videos of another major sonic channel. it's really crazy man, like who would have thought?
I agree
"People need information regurgitated to them like little baby birds." Man's got a point...
*then why did he make this fucking video?????*
@@tyshco2969 money
@Selim Mašić The site was actually very cool, you should seriously check it out.
@@tyshco2969 to tell us to stop waiting for him to upload and instead do your own research. Take his advice.
@@StafkiGTN Dude, this was just a shitty joke I made seven months ago.
Truly a great example of: “ I’m so happy I grew up with this
And not this”
Its funny how he makes a 9/11 joke when this video was also released on 9/11
@@cdfactory Just like 9/11
11/9/20.
@@cdfactory It was an inside job.
He actually finished the video in October 2019, but waited 11 months so the release date could be an easter egg.
Well, Mario 64 got an entire fan decompilation of the code and now has ports to every system known to man.
Maybe it's time for fans to de-compile SA for Dreamcast. We could call it Sonic Adventure: De-Compilation, or SADC, for short ;)
I would love that to happen
And now Mario 64 is getting another Switch Port, this time as the classic ROM in an N64 Emulator
yes i can offer emotional support. and uh. that's all i can give
@@Whiteythereaper All-stars was also just a rom.
Roms aren't ports
If we can fix it to be like the Dreamcast version, we can decompile it.
After watching this it genuinely feels like DX is a huge contributor to the common perception that Sonic Adventure is a buggy/bad game and that Sonic games in general are unpolished and bad.
Yep.
That's most likely the case, since the DX version was on way more popular consoles than the Dreamcast, thus most people only played the DX version and assumed the original was the same.
@Rando ?
The only serious bugs I had come across with the Dreamcast version were: Light speed dash broke in Lost World at one point, Zero's theme was more subtle than what you find now, and the notorious Twinkle Park stage for Big that just NEVER WORKED on mine. The only benefit DX gave was the Chao's Black Market in my opinion. :o
Actually - I now agree with this - *especially* after seeing that notorious loop bug on Emerald Coast didn't exist / wasn't nearly as bad on DC.
I just wish DC had skippable cutscenes! Then it would be the ultimate version. :)
24:39 is a perfect demonstration of my issues with putting cartoon characters in "realistic" game environments. It's something I see happen in Japanese games a lot. Wario World had the same problem.
You've taken a cartoon character, a bright, colourful model, and put it in a realistic, desaturated environment. The contrast is too stark. They stand out for all the wrong reasons. The original ice world on the left looks like an ice cavern just fine, but it's also bright enough that the cartoon characters fit with the art style.
I'm seeing the same issue with Sonic Frontier so far. That demo had people saying "This looks like they put a Sonic model into a Unity asset map" because he doesn't look like he belongs in that world. The colour pallets don't match.
I mean cartoon characters can be in realistic enviroments, but only if you stylized them a bit that way they fit in the enviroment.
Well Sonic doesn’t look inherently cartoonish like an actual cartoon character, like, say, SpongeBob. So him being in a world full of rocks and grass fits since that’s basically green hill zone. Take that concept and combine it with PS5 Graphics and I’d say it looks pretty good.
@@ILikeSoda229 Sonic's design is *at least* as cartoonish as Spongebob's, maybe even more. He is a heavily stylized and exaggerated character, and his world needs to carry over at least some of that exaggeration.
Disagree completely. You seem to think its a mistake or something but its the entire point. Sonic in realistic environments provides contrast, conflict, chaos, excitement! Sonic in candyland provides nothing, theres tons of "cartoon mascots in dreamland" games.
Heck, even Nintendo knew it, Mario Odyssey, a game about an exciting new adventure, puts Mario in a realistic New york looking city.
@@KOTEBANAROT If you think New Donk looks realistic, I want to visit the planet you inhabit. It sounds amazing.
It's absolutely baffling that every subsequent release of the game was based on this ancient half-assed port
I think so too. But I imagine it went like this, the developers going "Oh, that's the remake right? Great! Slap some improvements on it and call it a day".
Half-assed? OK idiotic dreamcast purists, playing the dresmcast version PUT ME OFF THE ADVENTURE GAMES, its glitchy, its broken, the lighting is non existent, and the models look like poop
Interesting, it's the first time I hear of the Dreamcast version being glitchy. Can you tell me an example? Also it was literally half-assed, you can see it had little effort put into it when you look into the changes. And I prefer it over the original version lol
@@gmestanley2214 Well, the dreamcast version literally has nonexistent lighting, bland ugly textures and some glitches include dying to the emerald coast whale because I spindashed (which would normally help me), clipping through the boardwalk, because I spindashed, and falling off at the beginning of speed highway, again and again, it isn't very good and while the speed highway glitch is there, I don't remember the other 2 being in sadx, and sorry for calling yall idiotic, I get heated thats all
Heated gaming moment
I always assumed the name DX was an abbreviation of Director's Cut, like the X was signifying the act of cutting instead of being an actual letter at the beginning of a word. But yeah, knowing the Japanese title, that makes no sense. Weird!
that would be redundant though -- why would it be "sonic adventure director's cut: director's cut" lmao
@Noah zzstu Smith that's why they said "assumed" past tense bro
I love how Cybershell just returns to RUclips after being gone for 2 years, like nothing ever happened.
It’s an old video based on the mic quality changing.
It was always so sad how many people said SA1 was such a terrible game because they only played the ports. I remember renting a dreamcast with SA from Hollywood Video for a special promotion before it released. Dreamcast truly felt next gen to me, since I grew up with PC's in my house and Dreamcast was the first time I felt like "Wow my PC can't do this".
Also the DX version feels very much like "We need to port this but don't have any of the original team and we lost the hard drives a bunch of the assets were on." Like they were able to rip some of the assets from the final build of the DC version of the game but others got corrupted or didn't work so they just remade them worse.
Honestly, Sonic Adventure is a game that I feel like some people would not like it even if they played the DC version. SA has not aged well. But, I still love Sonic Adventure, and think it's a fun game despite its flaws.
When the world needed him the most, he returned
That's not how avatar went
The blue people never disappeared in the first place
Original Guy haha nice
Yugioh in a nutshell.
"Dont worry, I'll talk about [the chao] later."
>its later
>Chao Garden uploaded
>approx 1h15m
>fear
But hey, at least we got to find out about the Chao viewer
Or at least I did
I love how they messed so many things from the GameCube one, so much that I don't know how many times he said "and the Pc version is even worse"
I suppose it could be because it was the proprietary version, but this video does a great job of showing how the Dreamcast was phenomenally ahead of its time.
You forgot to address the fact that the collision is different in the DX version which is why the glitches happen.
Also yes this port matters because it is likely why this became an infamously trashed game online.
He mentions it like once, and that's all.
Definitely a contributing factor, but behind that is gameplay still contested over by many many fans. Although, whether the original game was actually good or boring trash is a non-factor in the conversation of remastering. :)
@@Senordisastermaster I feel that it's a big issue in the SADC Vs SADX debate. Is the DX version a bad port and a technical downgrade versus the Dreamcast release? Yes. Does the DX version make the game so unrecognizable that it fundamentally changes the experience? No. There's merit in the argument, but so many people conflate how much it actually changes Sonic Adventure as a whole.
Does the mod he mentioned at the end fix the collision?
@@ultrapyrusbrawler I feel as though no matter which version, there's going to be heated debate. I've had friends who outright prefer the ports for the sole purpose of being able to skip cutscenes.
He has Risen.
Oh hi obscure anime man
I cant belive it XD
now that's a crossover I wasn't expecting
will the real sonic lore master please stand up, please stand up, please stand up
minky momo dead
I like how they put a bunch of transparency effects in this game to make up for how shit the Saturn was at handling transparency
dont blame it it was released in 1994 not 1995/1996!
@Paul Bell its not my fault glitches exist
edit : deleted the clone
@Paul Bell *its not my fault youtube glitches exist
@@grasstails9737 the ps1 was released 1994
@@carlosemilio5180 sonic 3 and knuckles was released in 1994.
The Dreamcast was so ahead of the curve in that generation. It’s a shame the lack of DVD support and ease of piracy killed them. I feel like they could have made some amazing games if they held on longer
And that SEGA was just straight-up greedy
I wonder how future segas consoles would have been if sega was still a first party company
Competition from the PlayStation 2 was also a major part in killing off Sega's console business iirc.
No. They certainly wounded it, but the Dreamcast’s death was signed in 1994, when the 32X was released alongside the new Saturn, forcing SEGA into competition with itself. SEGA continued to torpedo its own market with blunders like this, and no amount of potential upgrades or lucky breaks could have saved the Dreamcast from this point on. As it stood, it was already about in the best situation it could hope to be in, with SEGA’s flagship character in Japan getting his first full 3D game within a month of OoT, and for as incredible as that game is, the graphics are clearly in Adventure’s favor.
I’ve seen it called a small, white, square plastic JFK, because its life was cut short before its full potential could be seen. But beyond even that… much like JFK, when the blow was dealt, there was nothing on earth that could have saved it
@@spindash64comparing the Dreamcast to JFK is crazy ngl 😭😭😭
Watching footage, I always thought this 2004 GameCube game was ugly and broken as hell. I now see it’s quite impressive for a 1999 game that LOOKED WORSE ON GAMECUBE SOMEHOW. Sorry sonic.
I was thinking during the video that the reason why it looks worse was partly a bad port, and then the cut effects were meant to improve the framerate. Like he said, the GameCube port targets 60 but doesn't always get there. It's just a shame that the 360 port then used the GameCube port, it wouldn't have had to cut any effects to reach 60 fps like the GameCube did. Really I think he GameCube is plenty powerful to run the original at 60 fps too, I mean have you seen what Factor5 did with some of their games? It's almost infuriating but with the restoration mod on PC I can't really care that much.
He’s back from his 2,000 year slumber
You
Your finally awake
You were trying to cross the border to go into hiding so you wouldn't have to complete the sonic 3 bonus video
Thats not right do you mean 20,000 years
me: sees "Why Sonic Adventure DX is a Bad Port"
me again: oh ok
me again again: WAIT ITS MADE BY CYBERSHELL??
GameCube has better character models
@@HYPERxSONICxFANx2012 YES it does, people just prefer the dc ones because of nostalgia. i always play the pc version with the dreamcast conversion but the gamecube models
@@cauapereira1019 I only ever played DX
Lol
@@cauapereira1019 TBH I first played SA when I was 3, but never really played through the game until I got older and played on DX. I think it's objective, but the overall game seems more consistent in the OG. (including models, gameplay, etc.
I'm actually really glad you did this because I had a Dreamcast and I remember that darker Green Grass and actually thought that I was just kind of remembering it wrong. They made some changes to the style of the Chao Gardens as well (simplifying them)
The day his videos are recommended to me, he actually posts.
"You could go to the website and read all the changes"
Yeah, I think I just might
"but I know you won't"
Dammit, you're right
dont be lazy go ahead and actually go to the website like i did
No clue if someone else mentioned it in the comments but I think the drowning burger shop statue is a reference to an event where some Japanese sports fans threw a Colonel Sanders statue into a canal in celebration of their team's win but ended up having a multi year losing streak afterwards. They did end up fishing it back up so that could be the reference, but I could be wrong.
how do you know that?
cybershell mentioned this in an older video actually, sonic the hedgehog the screensaver
"Cybershell", now that's a name I haven't heard for a long while...
Who is this "Cybershell" person?
@@Turtlemannn the sonic lore Master
You
Your finally awake
You were trying to cross the border to go into hiding so you wouldn't have to complete the sonic 3 bonus video
This vid got me to play the Steam version with the Dreamcast mod and it was fantastic. Kudos to PkR
Finally, now that Cybershell is back, he can talk about Sonic 3 AIR.
Highly doubt he will but ok
and tbh I like Sonic 3 Complete more than A.I.R but that's just my opinon
Complete is better because prototype zone order
yeah i doubt it as well there's no at much to go in-depth in like sonic 3 complete i think he will probably make some comment about it in a later video but an entire video about it? i really don't think so but hey if this can happen anything can
He has to do the bonus video first
It really pisses me off when people say “Sonic Adventure is so bad, it’s super buggy and looks terrible, blah blah blah,” only to find out they’re talking about SADX. It’s about as annoying as the “Sonic had a rough transition into 3D” shit.
Game is still jank and overly-ambitious for its own good, let's not try to blame the DX version for the reception it gets now when the original isn't that much better.
And yes, Sonic had a rough transition to 3D, that's a hard fact.
@@okagron I’ve played both versions and DX has been far more janky for me than the Dreamcast version. With the Dreamcast version, it was only really the camera that was annoying to deal with, but for DX, for some reason the movement feels really weird. Could just be the controller I use, but I used the same one for both versions.
And no, Sonic didn’t have a rough transition to 3D. If anything, he had a near perfect one. The style of the classic Sonic games was near perfectly translated into 3D, but expanded upon immensely with story cutscenes, hub-worlds and NPCs that each actually change their dialogue after an important event or a stage. This allowed for a more grand story to be told in-game, which wasn’t exactly possible in the previous games, where their stories were more so in the manual or on the back of the box, and that grand story was an expansion on the lore of the Master Emerald and the Echidnas.
Every other character was also fun to play as. Tails offered a slight challenge to all the stages with the races against Sonic, Knuckles’ treasure hunts were actually good in this game, Amy wasn’t the best but her campaign was short and some of the levels were a joy, and Gamma was fucking awesome. The only bad one was the addition of Big The Cat, I honestly can’t find anything to defend those stages.
Anyways, that’s just my opinion. Ya’ don’t gotta listen to me, obviously.
DX is not the reason people say Sonic had a rough transition to 3D. Don't forget everything that happened next. Heroes, Shadow, Sonic 06, etc... Not only was it a rough transition, but now it's 25 years later, and Sonic is STILL rough in 3D. With the arguable exception of Generations, there hasn't been a single 3D sonic game that hasn't come with a comical amount of glitches, unfinished jank, and plain old bad design. Even Frontiers (even though I mostly enjoyed it) is a poorly optimized, unpolished mess, and straight up copy-and-pastes entire levels from recent games.
Sonic technically did have a rough transition
The Saturn Era that is.
NOT Sonic Adventure
@@MEAGABOI1269 Those weren’t mainline games, though. They were spin-offs and didn’t really attempt at transferring the typical Sonic gameplay style over to 3D. Sonic 3D Blast also wasn’t true 3D I’m pretty sure, since it was being dual developed for both Genesis and Saturn.
2020 was so bad that cybershell returned from his slumber
Truly a sign of the times.
Why is everything coming back this year
i dont understand what is cybershield but this game have the best game platform...
I never realized how impressive the dreamcast version was
Dreamcast was an incredible console. My first taste of good 3D graphics. People could hardly believe Soul Caliber was real.
Yeah I grew up with the Dreamcast version.
That's why there's a Dreamcast mod on PC
I remember when I saw Sonic Adventure for the first time at a friend's house. When Sonic talked I screamed out loud:
"Woah dude!!!! It looks like when humans talk!!"...
Yeah, well. Yeah...
Going from ocarina of time to this game on the dreamcast was night and day though Zelda was a better game this game played like a movie
24:03 this blew my mind, I always wondered what it was trying to portray. I thought maybe it was like a safety panel under the ladder? Although seeing the Dreamcast version I get it now.
That alone was enough for me to take back what I said about the DX version looking better.
I feel like they added "Director's Cut" because it was a hot marketing term at the time
Maybe the director got a hairCUT
I know it a bad meme
Directors cut means: how much of the money SEGA was willing to cut to the directors.
exactly
So not much
Not like they had much since they were losing money for 5 years straight
This game's stupid title made my kid-self mistakenly think "DX" was actually shorthand for "Director's Cut."
same
It is, DX is a commonly used abbreviation for directors cut
@@spong266 It also means deluxe(the game Is called DX In Japan also).
Same wait huh
I play/watch Kirby. I should've known this. Dang I'm stupid.
"You can agree that a remaster should, y'know, improve the game or at least not make it worse"
*Stares at Sonic Colors Ultimate*
Blind Squirrel: *Laughs in Original Wii Cutscenes*
GTA Remastered. Oh boy.
It's gotten better but god damn it's still no excuse for it launching like that
Why the hell does this keep happening
@Udldu sonic colours was a good game and they knew even if they made it low effort it would still make good money
When my boyfriend and I met, we discussed games and Sonic Adventure came up as one of our favourite games. The first question that came out of his mouth after that was “Dreamcast or DX?”
My answer was “Dreamcast” and I think I passed that test with flying colours. 🤣
Nobuddy cearse.
@@dreamsprayanimation about you, yeah
Just when I thought 2020 couldn’t get any more unpredictable.
i never noticed that the clock tower in the adventure world was where speed highway ended
Sonic Adventure a fair amount of these moments in the game that are easy to miss but make the world feel like a cohesive whole if you do notice them. Sky Deck has some great ones; you can see parts of the egg carrier adventure field in the distance during the moment with the giant canon, and after the wing falls off it's actually visibly missing in the CGI cut scenes
Imagine traveling back in time and telling everyone Cybershell would return on 9/11 during a global pandemic.
Amazing
Imagine
i come back to this video every 2 months
That's so real dude, there's something so rewatchable about it for some reason
This man has been dead for years and just comes back with a video out of nowhere. And doesn’t even act like he left. Glad to have you back though