Why Sonic Adventure DX is a Bad Port

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  • Опубликовано: 26 ноя 2024

Комментарии • 10 тыс.

  • @chantolove
    @chantolove 4 года назад +13597

    When they said “Director’s Cut”, they didn’t mean it with a possessive apostrophe. The director was cut.

    • @darkind
      @darkind 4 года назад +583

      Director's cut? More like Directors cut

    • @chantolove
      @chantolove 4 года назад +359

      why is this comment getting more attention than my comment explaining the “burger” shop statue

    • @yellowmello1223
      @yellowmello1223 4 года назад +212

      Yeah, the lighting director's salary was cut.

    • @slinkyslink5161
      @slinkyslink5161 4 года назад +65

      Director scut

    • @AlynRapi
      @AlynRapi 4 года назад +53

      its because they used the director's cut to make the port duh

  • @joshjager5831
    @joshjager5831 3 года назад +3154

    Having only ever played the DX version, most of this video was me saying "wait that's _not_ supposed to look like that??"

    • @TheKeitaNobodyAskedFor
      @TheKeitaNobodyAskedFor 3 года назад +202

      same, it sucks how bad the dx version is

    • @ChillavaKirby
      @ChillavaKirby 2 года назад +215

      I feel like currently MOST of us are in that scenario which is pretty tragic in all honesty

    • @Jourmand1r
      @Jourmand1r 2 года назад +69

      to be fair his examples of dreamcast footage are all clearly footage from an upscaled emulator

    • @RevolvingCube
      @RevolvingCube 2 года назад +60

      @@Jourmand1r could have been the steam version mod betterDX with the Dreamcast texture and lighting

    • @joshjager5831
      @joshjager5831 2 года назад +44

      I've since played the game on a Dreamcast emulator, and I gotta say it totally changes the feel. Definitely the definition version I'll play in the future

  • @captainimperialism4568
    @captainimperialism4568 4 года назад +5294

    As a kid I thought “DX” was just a weird, stylized abbreviation of “Director’s Cut”, like the X stood for cut or something.

  • @danielleighton4161
    @danielleighton4161 2 года назад +1940

    It really sucks when downgrades like this happen to games because it leads a lot of people into thinking the game was more dated than it actually was.

    • @ILikeSoda229
      @ILikeSoda229 Год назад +216

      This is actually what led to the misconception that “Sonic had a rough transition to 3D”

    • @spindash64
      @spindash64 Год назад +207

      @@ILikeSoda229
      You’ll notice most of the complaints that “3D sonic was never good” popped up around the time that the HD ports of SA1 and 2 happened… which just so happened to break a lot of things in JUST subtle enough ways that people who never saw the original wouldn’t realize how bad they got it.
      I think another issue is that the higher poly Models of DX clash with the lower poly NPCs and environments. So it looks like a 2003 game with bad NPC models rather than a 1998/99 game with _excellent_ character models

    • @OliverKane3582
      @OliverKane3582 Год назад +22

      Sonic fans acting like people dislike the game just because they probably player the DX version, lol

    • @captaincoldcuts3997
      @captaincoldcuts3997 Год назад +75

      @@OliverKane3582It’s true tho

    • @poppysilver
      @poppysilver Год назад +79

      @@OliverKane3582 DX was uglier and had more glitches...

  • @datguylikespie
    @datguylikespie 4 года назад +3245

    He finally remembered his password.

    • @vintheguy
      @vintheguy 4 года назад +152

      longest recorded attempt of recovering an email and password in human history

    • @Helicopter7
      @Helicopter7 4 года назад +67

      He woke up early during hibernation

    • @WiqedWhiteGorilla
      @WiqedWhiteGorilla 4 года назад +12

      Legit 🤣🤣

    • @her0966
      @her0966 4 года назад +34

      holy shit what if that was actually it

    • @supakusuta
      @supakusuta 4 года назад +7

      Is that what actually happened?

  • @SergeantCubby
    @SergeantCubby 4 года назад +551

    When the world needed him most, he vanished.
    Until he comes back 3 years later

    • @charmyzard
      @charmyzard 4 года назад +7

      The port qued him into a coma to silence him

    • @PKSkyler
      @PKSkyler 4 года назад +1

      guess that patreon money finally ran out

  • @viv719
    @viv719 4 года назад +612

    Director's Cut meaning that the director cut lighting and textures.

    • @conlia
      @conlia 3 года назад +17

      it also means the original director was cut

    • @kyleh1494
      @kyleh1494 3 года назад +2

      @@conlia I guess you could say, the director’s cut.
      I’ll leave now

    • @kyleh1494
      @kyleh1494 3 года назад

      Lmao

    • @dyland9209
      @dyland9209 3 года назад

      The real directors cut was the friends we made along the way

    • @Schnort
      @Schnort 3 года назад +1

      Director's cut meaning that they cut the director and employed a new one.
      Oh snap, a more intelligent person already said this.

  • @LucasRPDJ
    @LucasRPDJ Год назад +957

    I'm rewatching this video after 2 years, and the "you can steal it, but if you are a coward you can ask permission" still gets me xD

  • @Haynster
    @Haynster 4 года назад +622

    “I just can’t be bothered explaining what mipmaps are”
    Yep, that’s cybershell

    • @hurt4322
      @hurt4322 4 года назад +14

      "In today's age, people need information mashed up and regurgitated to them like little baby birds"
      Yep, that's cybershell

    • @zeefacterfafter3
      @zeefacterfafter3 Месяц назад +1

      "There's nothing offensive about genocide"
      Yep, that's cybershell

  • @infinitefiree
    @infinitefiree 3 года назад +3065

    "Director's cut" just means that the new director decided to remove some stuff from the game, as in "The director has cut the lighting engine." for example.

    • @evie5375
      @evie5375 3 года назад +15

      lol

    • @myriam7223
      @myriam7223 3 года назад +32

      It can also mean it's *his* cut of the game, but then i guess it shouldve been some kind of early version, if that makes sense.

    • @BenN64
      @BenN64 3 года назад +8

      @@myriam7223 r/woooosh

    • @piranhalettuce
      @piranhalettuce 3 года назад +41

      @@BenN64 r/ihavereddit

    • @BenN64
      @BenN64 3 года назад +12

      @@piranhalettuce jokes on you! I don’t have a Reddit account!

  • @tommygunng4451
    @tommygunng4451 4 года назад +219

    For a second I thought I was hallucinating when I saw “Cybershell” on the notification.

    • @RiotaiPrower
      @RiotaiPrower 4 года назад +15

      I ignored it for a good moment, and had to do a double-take. Certainly caught me off-guatd.

    • @lbp4143
      @lbp4143 4 года назад +1

      Same

    • @lbp4143
      @lbp4143 4 года назад +1

      Same

    • @dudeout7
      @dudeout7 4 года назад +6

      *When I Saw This I Nearly Fainted*

    • @thesuperpeshet
      @thesuperpeshet 4 года назад +1

      I literally screamed

  • @VGamingJunkieVT
    @VGamingJunkieVT 2 года назад +586

    I agree that lighting can make or break a presentation. If you notice, many indie games combine very simplistic low poly models with modern lighting and they tend to look surprisingly charming. Shadows both give depth to the world and ground things in the world. Without them, objects would appear flat and floaty, since you couldn't tell where they are relative to the ground.

    • @Nicholas_Steel
      @Nicholas_Steel Год назад +39

      The main benefit is Ambient Occlusion, that alone is what makes it easy to tell when an object is touching another instead of floating in space.

    • @lego174
      @lego174 Год назад +21

      I know, I love classic looking characters on realistic environments, which is why I love gzdoom’s lighting.

    • @OpossumFan
      @OpossumFan Год назад +11

      One of my favorite examples of this is the boomer shooter subgenre, it allows for the differentiation between enemies and levels without either resorting to mood-killing color pallettes or some of the dithering-esque (idk what it'd be called for 3d) techniques early software rendering techniques used

    • @VGamingJunkieVT
      @VGamingJunkieVT Год назад +10

      @@OpossumFan
      TF2 and Doom are still probably the golden standard when it comes to recognizable enemies. Even the GBA version, where distant enemies are measured by a handful of pixels, has enemies you can recognize by a glance.

    • @pretzelboi64
      @pretzelboi64 3 месяца назад

      Surprisingly basic is more like it. Can't stand those low poly default Unreal/Unity lightning games. No skill whatsoever

  • @zooblesdoobles7298
    @zooblesdoobles7298 3 года назад +2577

    This video really shows how technically advanced Sonic Adventure was on the Dreamcast, some of these lighting features are so cool

    • @HOTD108_
      @HOTD108_ 3 года назад +124

      The Dreamcast was a very technically advanced system. It's insane how impressive most of its library was for the time.

    • @EAting_the_mEAl
      @EAting_the_mEAl 3 года назад +22

      I'm re-playing sonic adventure these days and it's very impressive how good this game looks and it is 22 old.

    • @cyqry
      @cyqry 3 года назад +77

      @@HOTD108_ If I recall, a company actually used the Dreamcast as the basis for a PS2(?) emulation system and it actually ran the games better than the hardware the games were meant for. The Dreamcast was insanely advanced for its time.

    • @abarette_
      @abarette_ 3 года назад +10

      @@cyqry "If I recall, a company actually used the Dreamcast as the basis for a PS2(?) emulation system and it actually ran the games better than the hardware the games were meant for."
      Oh yeah I know about this one !

    • @jackomahony2042
      @jackomahony2042 3 года назад +2

      @@theemblemhunter "sucks" is a powerful word. The game is still great

  • @mossbag69
    @mossbag69 4 года назад +5669

    You've only been gone 3 years. You're 6 years too early.

    • @BabzaiWWP
      @BabzaiWWP 4 года назад +85

      its been 3 years already?

    • @atom4532
      @atom4532 4 года назад +76

      didn't know mossbag was a cybershell fan!

    • @datoda3593
      @datoda3593 4 года назад +33

      Time truly goes fast lmao, remember first time finding out about him like it was yesterday

    • @ballthatbounces626
      @ballthatbounces626 4 года назад +79

      The hollow knight lore master meets the sonic lore master.

    • @amirgarcia547
      @amirgarcia547 4 года назад +12

      Braixlet Technically, 2 years and 10 months, but who’s counting?

  • @TheRogueRenegade
    @TheRogueRenegade 4 года назад +170

    Cybershell? I haven't heard that name in years

    • @BuckRoseYT
      @BuckRoseYT 4 года назад +5

      You shouldn’t be smoking mr James.

  • @JD3Gamer
    @JD3Gamer Год назад +658

    SADX has gaslit people into remembering Sonic Adventure as being worse than it is. I first played it on Dreamcast but I've watched so many people play the DX version on RUclips that I forgot how the game originally looked. Seeing it side by side is crazy. Glad that we have mods now to make the PC version more like the original.

    • @CreativityNull
      @CreativityNull Год назад +45

      I think it's because Dreamcast was a shortlived and not very popular console, at least in English speaking countries. So the more common experience of Adventure was the DX port.

    • @101Volts
      @101Volts Год назад

      @@CreativityNull Its short lifespan also gave people like me more of a chance to get a Dreamcast in 2003. I paid $40 for one at EBGames* in (probably) July of 2003, and I got a copy of S.A. later on that year, my first Sonic game. I think it cost somewhere from $8 to $13, but only the game disc.
      * EBGames was sold to Gamestop not too long after that.
      I couldn't afford a PS2, Xbox, or Gamecube at first so I went for the previous generation of systems at first (I'm *not* saying that the Dreamcast was previous generation - it's the same generation as PS2, Xbox, and Gamecube, but it died early. I had N64 and then PS1 first, so my previous statement still counts.)

    • @BagzAndPresident
      @BagzAndPresident 10 месяцев назад

      We? I dont remember you contributing anything

    • @JD3Gamer
      @JD3Gamer 10 месяцев назад +39

      @@BagzAndPresident reread it. I clearly meant we as in the Sonic community as a whole have these mods. I didn’t claim that I contributed anything.

    • @CreativityNull
      @CreativityNull 10 месяцев назад +27

      @@BagzAndPresident wow... This comment is absolutely terrible.
      First, obviously their last sentence is shortening a bit that should be implied of, "Glad that we have mods *AVAILABLE TO US* now..." There is nothing here that would imply that OP was claiming ownership or responsibility for any of the mods of Sonic DX.
      Second, in what way are you certain that OP hasn't contributed to the mods? While I don't think they did either, I can't be certain. Even if I knew every GitHub/discord/forum username that did contribute to the mods, the RUclips username for one of the contributors could easily be different.
      Either way, are you okay?

  • @Gutsybird
    @Gutsybird 4 года назад +3168

    When they said "Director's cut" they meant the Director himself is cut.

  • @MishKoz
    @MishKoz 4 года назад +250

    When playing this game on Steam, I saw how bad it looked and thought "oh it's just an early 3D game, that's not really surprising." They really didn't do the Dreamcast version justice.

    • @deathrod123
      @deathrod123 4 года назад +14

      Aren't you the guy who did the dreamcast version justice?

    • @bowbowbowser
      @bowbowbowser 4 года назад +11

      Go back to iceberg hell

    • @jpkaokthesilverspooner975
      @jpkaokthesilverspooner975 4 года назад +8

      Holy fuck, I took you as a guy who watched cybershell.

    • @bowbowbowser
      @bowbowbowser 4 года назад +1

      @ the knuckles apparition

  • @owenw.1643
    @owenw.1643 4 года назад +1352

    holy shit i never realized that sonic adventure was so.... detailed and pretty

    • @chocov1233
      @chocov1233 4 года назад +79

      Really, even the ports keep some of the effects. it is still very impressive when compared to the competition.

    • @thevarietypacksnaxx405
      @thevarietypacksnaxx405 4 года назад +105

      Me either! Playing it on gamecube made me think oh it was an early 3d game, it must've looked just as bland and boring on dreamcast. Apparently, they just did a terrible job on the conversion.

    • @eclipserepeater2466
      @eclipserepeater2466 4 года назад +45

      I only played it on dreamcast, and I never suspected that the DX version was so ugly! :O

    • @Remliv
      @Remliv 4 года назад +9

      @@eclipserepeater2466 DC is still the best way to play

    • @cole_man.exe_2002
      @cole_man.exe_2002 4 года назад +71

      @@Remliv
      I say the Steam version with the Dreamcast Conversion mod is the best way to play SA1.

  • @nerdychocobo
    @nerdychocobo 10 месяцев назад +23

    I remember playing sonic adventure briefly at a games con on a dreamcast, which was my first time seeing the game in person rather than in RUclips videos, and I was blown away by how good it looked. I was especially impressed by the fact it clearly uses a lot of real life images for its textures, and how well that worked despite how stylized the sonic world is

  • @holydiver4988
    @holydiver4988 4 года назад +380

    dreamcast: upgrade
    gamecube: go back
    pc: I SAID GO BACK

    • @Gnidel
      @Gnidel 4 года назад +11

      2004 port is fine. That's why it gets all the mods. Even mods installed on top of Steam version convert it to 2004 port.

    • @charliekahn4205
      @charliekahn4205 4 года назад +13

      PC is the best imo because you can mod it to get the GG roms plus MS roms, and the DC graphics.

    • @ViperAcidZX
      @ViperAcidZX 4 года назад +9

      SADX Mod Installer on PC: That's better

    • @hurt4322
      @hurt4322 4 года назад +7

      @@Gnidel nonono, the 2004 port gets mods mostly becuase it's bad

    • @shank8966
      @shank8966 4 года назад

      zo0pid some add new characters it’s the best version because of mods so get you’re salty ass out of here

  • @TheCoolWind
    @TheCoolWind 4 года назад +365

    Cybershell: *Uploads a video after not uploading for 3 years without any explainition*
    Everyone: *Waiting for an answer*
    Cybershell: So, lightning sucks on Sonic Adventure DX

    • @digitalgamer457
      @digitalgamer457 4 года назад +3

      Exactly.

    • @Mantis42
      @Mantis42 4 года назад +15

      its probably an old video he only recently finished imo

    • @HalfDuck
      @HalfDuck 4 года назад +24

      @@Mantis42 Yeah at one point in this the mic quality changes. Most of it was probably done in 2017 and he never edited it

    • @nitinanku
      @nitinanku 4 года назад +16

      HalfDuck Yeah he asked the guy who made the blog if he could make the video on it back in 2017 or 2018, probably got fairly far and then quit on it.

    • @theylivewesleep.5139
      @theylivewesleep.5139 4 года назад +6

      This video was made with two different mics, suggesting that it was mostly done already a while ago.

  • @commanderkief3430
    @commanderkief3430 3 года назад +447

    Gotta love how tails turns into a damn loading wheel when he runs

  • @CaptainTechnicalityLP
    @CaptainTechnicalityLP Год назад +73

    I'm not really a fan of Sonic Adventure's aesthetics, but this video did give me a better appreciation of its usage of the Dreamcast's graphical capabilities. Transparency effects are still one of the most difficult things to get to run well even on modern graphics cards, so the fact that they were able to pull off so many complex transparency interactions is quite impressive.

    • @ChiefMedicPururu
      @ChiefMedicPururu Год назад +16

      Especially in 1998.

    • @BigBoy257
      @BigBoy257 10 месяцев назад +3

      Bruh how are you not a fan of

    • @lilaa3
      @lilaa3 2 месяца назад +1

      that's because Dreamcast has a form of built-in per pixel transparency sorting fixing most issues with tranperancy!

  • @keybladersora721
    @keybladersora721 4 года назад +681

    I dunno, I always thought DX was an Acronym for “Director’s Cut”.

    • @BinglesP
      @BinglesP 4 года назад +46

      Same here, because X and C have similar sounds. And that an X-shape is a common shape for cut-wounds, but that reason is admittedly a little too far-fetched.

    • @keybladersora721
      @keybladersora721 4 года назад +11

      Bingles Praise Is it? To me it’d make the most sense, SADX sounds more like short hand, making things a lot easier.

    • @BinglesP
      @BinglesP 4 года назад +2

      @@keybladersora721 Probably. I'm pretty good at coming up with assumptions.

    • @cst1229
      @cst1229 4 года назад +38

      Director's Xut

    • @Hero-XV
      @Hero-XV 4 года назад +7

      Same for me too, glad to see that I'm not the only one.

  • @TotallyGoodatGames
    @TotallyGoodatGames 3 года назад +1328

    24:18 I NEVER KNEW THAT WAS SUPPOSED TO BE A LIGHTING EFFECT. I always thought that weird white and black texture was supposed to be some kind of out-of-place floor light! It makes so much more sense as the light from the grate above!

    • @austria-hungary7680
      @austria-hungary7680 2 года назад +20

      Before i watched this video i knew that was a problem. Well its not that i knew, its just that i thought it was out of place. I was aware it was a sewer so i thought it was either a floor light or not.

    • @unadamlar21
      @unadamlar21 2 года назад +34

      I thought that was somehow a weird looking carpet or floor tiling. Now that I know what it's supposed to be it sticks out so much!

    • @jamrah8713
      @jamrah8713 2 года назад +17

      When I was younger and played it on pc I thought it was supposed to be some grate on the floor, or a floor light like you said. I never knew it was supposed to be lighting 💀god this port was abysmal

    • @garydsketch
      @garydsketch 2 года назад +14

      When I was a kid I thought it was some kind of sticky pad for some reason? And that's why Sonic stuck to it for a second and waved his arms around

    • @tygamike
      @tygamike 2 года назад +9

      Same. I figured it was electric in some way because Sonic got stunned when he stepped on it.

  • @MegamegamikeG1
    @MegamegamikeG1 4 года назад +554

    My favorite part is that he doesn't even mention how long he's been gone. He just drops a new video again
    EDIT: Relax people, I just thought it was funny. I'm not judging him

    • @hyoroga86
      @hyoroga86 4 года назад +9

      Well, would we want him to?

    • @manuelpatino7863
      @manuelpatino7863 4 года назад +51

      @@hyoroga86 The people who paid for his Patreon might, lol.
      I LOVE his content and persona... but still.

    • @SillyLittleDemon
      @SillyLittleDemon 4 года назад +17

      he made the videos and he scheduled the uploads but accidentally set it to 2020

    • @starburst9132
      @starburst9132 4 года назад +6

      I say it’s nobody’s business tbh it’s been like 3 years everyone should get over it let the man do his thing

    • @justinrush7463
      @justinrush7463 4 года назад +1

      Thats what the last parody vid is for

  • @SonicPlayerNL
    @SonicPlayerNL 6 месяцев назад +30

    WTF ICE CAP FOR THE BIG THE CAT'S WAS NIGHTTIME??? WE HAVE BEEN FUCKING ROBBED

  • @Brain_With_Glasses
    @Brain_With_Glasses 4 года назад +362

    Should've been called "Sonic Adventure: Performance mode"

    • @JoshSonic
      @JoshSonic 4 года назад +46

      Perhaps the texture and lighting downgrades were intentional to squeeze 60FPS without proper optimization, in which case, it is indeed Performance Mode!

    • @deepmind5318
      @deepmind5318 4 года назад +10

      Or Sonic Adventure: Degradation. It even sounds radical, man.

    • @SianaGearz
      @SianaGearz 4 года назад +13

      @@JoshSonic In a way yes. You can do table lighting, fundamentally like Dreamcast version, using register combiners on Gamecube, but then your odds of hitting 60fps anywhere near consistently are close to zero, and i don't think you can optimise it that much, it's just how it is. Because then you're offloading what would normally be a vertex pipeline workload onto the pixel pipeline. On the other hand, the vertex pipeline on Gamecube is completely rigid and you just can't implement an exotic lighting function there.
      Also stencil shadows had to be sacrificed too, but then, anywhere where they're ACTUALLY needed, those few cutscenes, would have been fine at 30. But i guess it just doesn't pay to make exceptions for such special cases.
      Which is to say they definitely didn't put nearly enough effort into fixing 60fps related bugs and issues resulting from their chosen lighting system and issues from lack of Dreamcast's order independent transparency, but then, they probably just didn't get nearly enough time allotted by the management. Maybe 60fps was a late decision rained down from above, which messed up the whole plan.

    • @TorutheRedFox
      @TorutheRedFox 3 года назад +2

      @@JoshSonic texture quality doesn't affect performance at all
      it only takes up more VRAM when it's higher quality, but outside of that, there's zero impact on performance

  • @KayrBayr13
    @KayrBayr13 4 года назад +1473

    New Title: The Dreamcast was too advanced for its time.

    • @deepmind5318
      @deepmind5318 4 года назад +144

      Actually, technically the GameCube version should have done all graphical effects as well or better than the dreamcast version, but that would have taken actual effort, and we know sega and effort cannot be in the same sentence, especially when they created one of the worst video game of all time, sonic 06.

    • @sonicdash9652
      @sonicdash9652 4 года назад +36

      @@deepmind5318 Heck, even the first Xbox has advanced graphics for it's time.

    • @doltBmB
      @doltBmB 4 года назад +64

      @@deepmind5318 No, a lot of these changes were made because the gamecube literally couldn't do what was needed. Neither could the xbox. It wasn't until we got programmable graphics pipelines with much later hardware that it was possible to replicate what DC did in hardware.

    • @chocov1233
      @chocov1233 4 года назад +101

      @@deepmind5318 Sonic 06 had so much effort put into it it isn't even funny. So much ambition and love was put in the game, regardless of how likeable the plot was. The only problem is that Sega higher-ups decided to have the developers rush the game to meet a strict deadline, not to mention that the dev team had to split in two to develop both 06 and a Wii exclusive (Sonic and the Secret Rings).

    • @chocov1233
      @chocov1233 4 года назад +21

      @@sonicdash9652 Heck yeah, have you seen Splinter Cell, those games still hold up in many aspects, but honestly stealth games usually look good years later since they should be meticulously designed to be the best experience possible (Sly Cooper, Metal Gear Solid 2 and 3, Hitman: Silent Assassin).

  • @theunknown0887
    @theunknown0887 3 года назад +389

    The Sega Dreamcast has blast transparency and the GameCube doesn’t…

    • @silverreaps6803
      @silverreaps6803 3 года назад +58

      Explains why the transparency is so bad on gamecube but how did they fuck it up even more on pc

    • @MetalMania343
      @MetalMania343 3 года назад +49

      @@silverreaps6803 because they made the pc version based off the Gamecube one, then some of the files got fucked up, and they never bothered to change it. The End.

    • @HOTD108_
      @HOTD108_ 3 года назад +38

      Is blast transparency the sequel to blast processing?

    • @ciciREDACTEDXD
      @ciciREDACTEDXD 3 года назад +29

      and thats why you need to remember that "sega does what nintendon't"

    • @dominicballinger6536
      @dominicballinger6536 3 года назад +26

      Dreamcast does what GameCube don't.

  • @tatsudragneel4761
    @tatsudragneel4761 Год назад +32

    I think the team localizing the title probably thought DX meant "Directors Cut" instead of "Deluxe" and/or thought western players would understand the term "Directors Cut" more. It's a common term used for movies and other games. They probably exist but I can't think of other games that use DX/Deluxe (for their western releases) besides recent Nintendo games.

    • @ChiefMedicPururu
      @ChiefMedicPururu Год назад +2

      Deluxe, just like in Japan, would've have been better.

    • @HOTD108_
      @HOTD108_ 5 месяцев назад +1

      ​@@ChiefMedicPururuNah, I think it'd be better if they just didn't downgrade the game at all.

    • @ChiefMedicPururu
      @ChiefMedicPururu 5 месяцев назад +1

      @@HOTD108_ We're talking about the title.

  • @Pr0jectFM
    @Pr0jectFM 4 года назад +141

    SADX Director's Cut: *disregards touches that made the director's vision more cohesive*
    Maybe they called it that because they cut the director out of the game

    • @robertwyatt3912
      @robertwyatt3912 4 года назад +12

      It was actually supposed to be “director is cut”, but someone mistook the i for an apostrophe

    • @sackydzNG
      @sackydzNG 3 года назад

      @@robertwyatt3912 I mean, adding the apostrophe still conveys the same meaning, it’s just up to context.

  • @ChristopherMoom
    @ChristopherMoom 4 года назад +103

    I'm really excited to see Cybershell take another nap and return to his channel in 2022

    • @hyperthethiccboi8698
      @hyperthethiccboi8698 4 года назад +5

      Yes then the cycle will forever continue like that

    • @juniperd.2985
      @juniperd.2985 4 года назад +4

      Nice joke, dude. Real fuckin’ mean.

    • @Rosiepunzel
      @Rosiepunzel 4 года назад

      So
      We meet again person who was on every video a few months ago

    • @cumekira70
      @cumekira70 4 года назад

      hi bro

    • @hurt4322
      @hurt4322 4 года назад +2

      Like we'd last in 2020. He came back cause he knows the world will end

  • @Bluesine_R
    @Bluesine_R 4 года назад +1600

    The "DX" doesn't mean "Director's Cut", it's actually an emoticon denoting the port's quality.

    • @angusyoungwannabe1897
      @angusyoungwannabe1897 4 года назад +23

      don't wooosh me, but that joke doesn't make sense, the dx there stands for deluxe, not director's cut lol

    • @Bluesine_R
      @Bluesine_R 4 года назад +113

      @@angusyoungwannabe1897 Sure, it stands for ”Deluxe version, satisfaction 100% guaranteed or whatever.” My point still totally stands, though.

    • @wuavo9157
      @wuavo9157 4 года назад +5

      @@angusyoungwannabe1897 did you even play the port

    • @speedytuurt7406
      @speedytuurt7406 4 года назад +2

      DeluXe?

    • @deathbringer2000
      @deathbringer2000 4 года назад +8

      I actually thought that DX stood for Director's Cut when I played it in like 2011.

  • @granixo
    @granixo 10 месяцев назад +13

    This is a great video, seriously, congrats. 👏
    But there's one thing a lot of people seem to miss when it comes to SA1 and SADX.
    The Dreamcast had 8MB of Video Memory.
    The Gamecube only had 3MB.
    That was probably THE major reason so many textures and effects needed to be cut.
    I mean, they COULD have reprogramed the game to offload that stuff onto the system memory, but they probably didin't have the time to do it.

    • @gorfelbt
      @gorfelbt 9 месяцев назад +3

      Ok, I did NOT know that. But I feel they could have done something special like some kind of gamecube patented "cell-shaded" style.

  • @InsidiousOne
    @InsidiousOne 4 года назад +819

    The PC version developers meeting:
    - Well, so, how do we program all those lighting effects...
    - Don't bother, they will mod it eventually anyways

    • @JoshSonic
      @JoshSonic 4 года назад +107

      Isn't that basically Bethesda mentality?

    • @ahmadkazan7994
      @ahmadkazan7994 4 года назад +20

      Basically what the one hive mind brain cell of all sonic fans says.

    • @shirohimayumikira234
      @shirohimayumikira234 4 года назад +9

      @@ahmadkazan7994 They all rage like no tomorrow over little changes to gameplay.

    • @TheDinoKid-ys5qb
      @TheDinoKid-ys5qb 4 года назад

      Accuracy 100

    • @LLotad
      @LLotad 4 года назад +11

      @@shirohimayumikira234 no ones raging its just not the definitive way to play the game.

  • @charmyzard
    @charmyzard 4 года назад +379

    Guys, he didn't leave, *this horrible port just qued him into a coma to silence him*
    Chill

  • @technicolormischief-maker5683
    @technicolormischief-maker5683 3 года назад +810

    The Dreamcast version seems much more stylized in the level aesthetics as well. I was always baffled by people who said that Sonic Adventure’s visuals aged well, since the DX version goes for a muddier “realistic” look that consistently looks dated by the time the next-gen consoles roll around.

    • @AkameGaKillfan777
      @AkameGaKillfan777 2 года назад +16

      Level themes, yes. Character design, SA2 onwards blows SA1 out of the water.

    • @lupolinar
      @lupolinar 2 года назад +12

      ..I just tried to replay SA2, but man, is it annoying after Stage 1 - I totally forgot about this. xD

    • @Jdudec367
      @Jdudec367 2 года назад +5

      Eh...I dunno they don't seem that dated.

    • @AkameGaKillfan777
      @AkameGaKillfan777 2 года назад +7

      @NES The SA1 character models were dated on arrival. Almost nothing about them is round or smooth, and the weird stock animations they came up with that are completely unnatural and often look unfinished do not match their dialogue at all.

    • @orangeslash1667
      @orangeslash1667 Год назад +1

      @@lupolinar The dream cast version had better lighting but the gamecube version has better framerate. Gamecube can be 60, while Dreamcast is 30.
      I'm starting to understanding why 3d Sonic is failing, because it's very hard for Sonic to go too fast without the framerate going down. Thankfully the 2d games don't have this problem.

  • @supermetroid009
    @supermetroid009 Год назад +18

    Cybershell, don’t ever change, even as you grow more subscribers you still act the same way you did when you first started out with your honest and really laid-back personality .

  • @rye7589
    @rye7589 4 года назад +453

    When dad comes back after going out to buy cigarettes

  • @TwitterVS
    @TwitterVS 4 года назад +1885

    They should just remake Sonic Adventure from the ground up and make it look as good as unleashed

    • @evershadowvii7848
      @evershadowvii7848 4 года назад +69

      Didn't expect to see you here, Bowblax. I guess everyone in existence missed Cyber.

    • @dylansurendranath3091
      @dylansurendranath3091 4 года назад +4

      Bowblax Yo what's up Bowblax, love your commentary videos

    • @harryman8735
      @harryman8735 4 года назад +16

      Preferably better if possible, but I agree with your statement

    • @ActuallySmiley
      @ActuallySmiley 4 года назад +31

      Next video: Twitter vs cybershell

    • @Splatomix
      @Splatomix 4 года назад +17

      @@harryman8735 with new gen consoles coming up, of course it's gonna look better... run better too... looking at you, Jungle Joyride...

  • @moozdoomz7573
    @moozdoomz7573 4 года назад +165

    I clicked on this video thinking “oh I haven’t seen this one before” and then i saw the time posted, and i gasped.

  • @sonicthehedgehog23145
    @sonicthehedgehog23145 Год назад +203

    Truly a great example of: “ I’m so happy I grew up with this
    And not this”

  • @Colddirector
    @Colddirector 4 года назад +607

    Figures that Cybershell only comes back when the world is ending.

    • @manboi1794
      @manboi1794 4 года назад +29

      I think he woke up from a nightmare where someone made a video that's better than his so he decided to make a new video and also wake up after 3 years

    • @senorchewie
      @senorchewie 4 года назад +15

      Lol he needs money so he came back after the Patreon dried up.

    • @Outta-hz1ej
      @Outta-hz1ej 4 года назад +3

      Cringe the world is not ending

    • @eltiolavara9
      @eltiolavara9 4 года назад +19

      @@senorchewie if he needed money hed do shitty top 10 videos

    • @Colddirector
      @Colddirector 4 года назад +6

      @@Outta-hz1ej its a joke

  • @Triple-Q
    @Triple-Q 4 года назад +4053

    Cybershell is the only Sonictuber I can trust.

    • @Narutass43
      @Narutass43 4 года назад +71

      Can we expect a remix featuring CyberShell?

    • @TrueSavage555
      @TrueSavage555 4 года назад +61

      Dumbsvile and Dillin Thomas are Sally simps. Cybershell is where it's at for sonic content

    • @antoniogonzalez7555
      @antoniogonzalez7555 4 года назад +86

      yeah, just not with your money

    • @MisterGraa
      @MisterGraa 4 года назад +15

      True Savage How though? He has made mutiple videos making fun of #Rally4Sally

    • @TrueSavage555
      @TrueSavage555 4 года назад +24

      @@MisterGraa Some of his earlier videos where like that.
      I was also gonna say Dumbsvile as well but he isn't really a sonic youtuber in the same way Dillin and Cybershell are.

  • @Zinkolo
    @Zinkolo 4 года назад +217

    You forgot to address the fact that the collision is different in the DX version which is why the glitches happen.
    Also yes this port matters because it is likely why this became an infamously trashed game online.

    • @franklinbrooksstoppedcomme3267
      @franklinbrooksstoppedcomme3267 4 года назад +10

      He mentions it like once, and that's all.

    • @ultrapyrusbrawler
      @ultrapyrusbrawler 4 года назад +26

      @Brandon Andres I feel that it's a big issue in the SADC Vs SADX debate. Is the DX version a bad port and a technical downgrade versus the Dreamcast release? Yes. Does the DX version make the game so unrecognizable that it fundamentally changes the experience? No. There's merit in the argument, but so many people conflate how much it actually changes Sonic Adventure as a whole.

    • @theharvardyard2356
      @theharvardyard2356 4 года назад +2

      Does the mod he mentioned at the end fix the collision?

    • @DoKDelta
      @DoKDelta 4 года назад

      @@ultrapyrusbrawler I feel as though no matter which version, there's going to be heated debate. I've had friends who outright prefer the ports for the sole purpose of being able to skip cutscenes.

    • @ultrapyrusbrawler
      @ultrapyrusbrawler 4 года назад +3

      @@theharvardyard2356 Yes. the Dreamcast Conversion fixes pretty much all of the issues with DX.

  • @MikeRox83
    @MikeRox83 5 месяцев назад +11

    I absolutely loved Sonic Adventure and the promise of 60fps on DX made it one of my most anticipated games. I don't think anything has ever been as big of a let down as getting DX day 1 was. The fact that it's the version most people have played is a travesty and has definitely tarnished the game's legacy.

  • @blank-hv8xt
    @blank-hv8xt 3 года назад +1258

    this is just so depressing, especially since the dx version was much more widely played by consumers than the dreamcast version. It really makes me think that so much of the criticism of this game couldve been avoided if more people had played it on dreamcast

    • @CoralCopperHead
      @CoralCopperHead 3 года назад +63

      Or if they focused on the game and not the 'ugli grafix tht r soo baaaaad!!!11!1'

    • @sleepythemis
      @sleepythemis 3 года назад +91

      I literally didn't know until now that DX was just a remake of the original... I grew up with the OG Dreamcast version and never understood the complaints, especially stuff about bugs. It all makes so much sense but I never bothered to look it up and find out LMAO

    • @m0002856
      @m0002856 3 года назад +30

      @@sleepythemis
      Yeah it’s really sad that the remakes were the more mainstream versions that were never tested or bug fixed as heavily as the Dreamcast versions were. =/
      I don’t mind some of the graphical updates (mainly SA2 only) but there are a lot of bugs both visually and gameplay wise. Weird clipping through the levels and problems with collision that I never see happen on the Dreamcast version. The chaos emeralds and transparency in general being screwed up in SA2B (things that are supposed to be transparent or in a background layer actually end up reversed in a lot of instances in the GC version of SA2; see any scene with chaos emeralds or flashing lights like when the Biolizard is summoned; Biolizard appears in front of the explosion of light instead of behind it etc).
      Not to mention wtf happened with the SA1 character models? They went from being normal fuzzy animals to being plastic as hell. ._.
      Updating the models to appear more anime-like and similar to the official art would have been a great change, but why did they turn them plastic? Also they kept some of the more exaggerated expressions that only worked on the more cartoony versions like when Sonic sees Tails crash or whatever by the pool in Station Square. It doesn’t look weird in the Dreamcast version despite being just as absurd because the art style is more silly looking. The game was made for that art style, and they didn’t bother to adjust it for the new style they went with in DX.

    • @NintenBricksFilms
      @NintenBricksFilms 3 года назад +12

      never met anyone who owned a dreamcast

    • @blank-hv8xt
      @blank-hv8xt 3 года назад +26

      @@NintenBricksFilms yeah it was a failed console, but I was lucky enough to have one and play this game the og way. I was totally blown away by it as a kid

  • @therealmarioplumber7440
    @therealmarioplumber7440 4 года назад +203

    The link to this video literally has the word "SORY" in it. Even RUclips knows

  • @mysticrainbowdragon
    @mysticrainbowdragon 4 года назад +268

    When the world needed him the most, he returned

    • @vintheguy
      @vintheguy 4 года назад +6

      That's not how avatar went
      The blue people never disappeared in the first place

    • @GalacticMoblin
      @GalacticMoblin 4 года назад +1

      Original Guy haha nice

    • @lpfan4491
      @lpfan4491 4 года назад +1

      Yugioh in a nutshell.

  • @DragonArbock
    @DragonArbock 6 месяцев назад +10

    I think the difference between SA1 and SA2 is that SA1 was really made to sell the Dreamcast and pulls out all the stops. SA2 was made when they already knew the DC was being discontinued and thus they made a game that would be much easier to port. They probably had no clue how to make half of SA1's polished effects even work on GC.

    • @ChiefMedicPururu
      @ChiefMedicPururu 6 месяцев назад

      Yet Battle still broke on GC, just not as hard as DX did to SA1.

  • @2crazyvideomonkeys
    @2crazyvideomonkeys 4 года назад +412

    Me before watching the video: "whaaat, the GameCube version looks better. Just look at those models!"
    Me after watching the video: "Sonic, what have they done to you and your world?"

    • @Sonictheoofhog4
      @Sonictheoofhog4 3 года назад +30

      Me before watching this: dx SUCKS
      Me after watching this: dx STILL SUCKS

    • @sanglish18
      @sanglish18 3 года назад +31

      people who prefer DX graphics barely pay attention to anything else than the main character models. Even with better models, I think the Dreamcast ones works better with the cutscene animations, DX models just looks too weird and unfitting for being too "round" and polished, basically, the Uncanny Valley effect.

    • @conqueror55
      @conqueror55 3 года назад +1

      @@sanglish18 your opinion I like both but the Dx has a better super sonic look if you say one thing to me about being wrong then your angry

    • @conqueror55
      @conqueror55 3 года назад +1

      @@sanglish18 also I play the xbox 360 version and that one has a little better version of cream so dont yell at me I love to play as metal sonic

    • @grasstails9737
      @grasstails9737 3 года назад

      @@bountyhunter64 YES

  • @minemariosonic
    @minemariosonic 4 года назад +149

    He's actually back?! 2020 has something good!?

  • @Landmasters
    @Landmasters Год назад +10

    That mod is a gift from the heavens. I was 7 when the game came out and as said 7 year old I wasn't the most careful with CD-Roms and it extended to Sonic Adventure and Sonic Shuffle. I played through it about three years ago, got to Gamma's fight against Zeta and the game started to chug extremely hard from the scratches, but barely got through, at which point I retired my original copy
    Being able to enjoy the cutscene skip, keep the frame rate, and enjoy it without the glitchy/ugly presentation is all I could ask for

  • @BierBart12
    @BierBart12 3 года назад +405

    I always disliked how the mystic ruins looked in DX, finally I understand why. Holy shit, it looks so nice in the dreamcast version
    I love dark, ancient jungly shades green like that

    • @cakelayer
      @cakelayer 3 года назад +12

      It looks really nice on the dx version and in the dc version it looks dark, misty and eugh

    • @KirbyGotenksabsorbed
      @KirbyGotenksabsorbed 3 года назад +9

      @@cakelayer My thoughts exactly. I have no idea why people often try use this as an example of why DX's textures are supposedly worse (spoiler: they aren't).

    • @cakelayer
      @cakelayer 3 года назад +1

      @@KirbyGotenksabsorbed yeah, and the dc version has that nasty polygon jitter as well like its a PS1 game

    • @thetbhresistance7042
      @thetbhresistance7042 3 года назад +24

      @@cakelayer it's supposed to be dark and misty. Cus it's a dark and misty Jungle lmao

    • @KirbyGotenksabsorbed
      @KirbyGotenksabsorbed 3 года назад +2

      @@thetbhresistance7042 Most of the area is somewhat savanna-like ruins leading to a variety of biomes, and only one portion of it is an actual jungle. 90% of the time the Mystic Ruins are in literal broad daylight, and it's exactly why the darker textures don't work well in the main area which has like four trees, so I don't know how you came to the conclusion that "dark and misty" actually fits. The original textures there are a mostly flat green with no variance in the grass texture, which is pretty ugly. The original textured grass is also cut off from the rocky/grounded areas too abruptly and neatly for the theme of "ancient ruin".
      Of course, the actual jungle section's textures are extremely similar to the original, with the only notable change in the GC version being the grounded areas and roads in it are more brown and earthy. The greenery and its colour are extremely similar to the original. So it's quite interesting that you're specifically criticizing something which was virtually unchanged between versions, and it was virtually unchanged because it actually worked in that section and only in that section.

  • @xanosghoul
    @xanosghoul 3 года назад +2262

    After watching this it genuinely feels like DX is a huge contributor to the common perception that Sonic Adventure is a buggy/bad game and that Sonic games in general are unpolished and bad.

    • @ChiefMedicPururu
      @ChiefMedicPururu 3 года назад +86

      Yep.

    • @Everik-ct6pg
      @Everik-ct6pg 3 года назад +299

      That's most likely the case, since the DX version was on way more popular consoles than the Dreamcast, thus most people only played the DX version and assumed the original was the same.

    • @ChiefMedicPururu
      @ChiefMedicPururu 3 года назад +3

      @Rando ?

    • @RiownerTias
      @RiownerTias 3 года назад +83

      The only serious bugs I had come across with the Dreamcast version were: Light speed dash broke in Lost World at one point, Zero's theme was more subtle than what you find now, and the notorious Twinkle Park stage for Big that just NEVER WORKED on mine. The only benefit DX gave was the Chao's Black Market in my opinion. :o

    • @housewyfe
      @housewyfe 3 года назад +67

      Actually - I now agree with this - *especially* after seeing that notorious loop bug on Emerald Coast didn't exist / wasn't nearly as bad on DC.
      I just wish DC had skippable cutscenes! Then it would be the ultimate version. :)

  • @billybyrns2557
    @billybyrns2557 4 года назад +168

    "People need information regurgitated to them like little baby birds." Man's got a point...

    • @tyshco2969
      @tyshco2969 4 года назад +3

      *then why did he make this fucking video?????*

    • @Fi___
      @Fi___ 3 года назад

      @@tyshco2969 money

    • @arvinpersaud156
      @arvinpersaud156 3 года назад +3

      @Selim Mašić The site was actually very cool, you should seriously check it out.

    • @StafkiGTN
      @StafkiGTN 3 года назад +1

      @@tyshco2969 to tell us to stop waiting for him to upload and instead do your own research. Take his advice.

    • @tyshco2969
      @tyshco2969 3 года назад

      @@StafkiGTN Dude, this was just a shitty joke I made seven months ago.

  • @GO-tq6hs
    @GO-tq6hs 2 года назад +12

    It was always so sad how many people said SA1 was such a terrible game because they only played the ports. I remember renting a dreamcast with SA from Hollywood Video for a special promotion before it released. Dreamcast truly felt next gen to me, since I grew up with PC's in my house and Dreamcast was the first time I felt like "Wow my PC can't do this".
    Also the DX version feels very much like "We need to port this but don't have any of the original team and we lost the hard drives a bunch of the assets were on." Like they were able to rip some of the assets from the final build of the DC version of the game but others got corrupted or didn't work so they just remade them worse.

    • @coolness1768
      @coolness1768 Год назад +3

      Honestly, Sonic Adventure is a game that I feel like some people would not like it even if they played the DC version. SA has not aged well. But, I still love Sonic Adventure, and think it's a fun game despite its flaws.

  • @mootwo_
    @mootwo_ 4 года назад +171

    Summary of the video
    Dreamcast: best out of the 3 versions covered
    Gamecube: Fullbright mode
    PC: Fullbright AND aggressive fog
    also use PKR's mod installer to make the PC and Steam versions more like Dreamcast

    • @capnkaba
      @capnkaba 4 года назад +1

      Yes. The game is then playable

  • @The_Boctor
    @The_Boctor 4 года назад +219

    This game's stupid title made my kid-self mistakenly think "DX" was actually shorthand for "Director's Cut."

    • @aaronlindsey2219
      @aaronlindsey2219 4 года назад +1

      same

    • @spong266
      @spong266 4 года назад +33

      It is, DX is a commonly used abbreviation for directors cut

    • @felipe_drawmania1604
      @felipe_drawmania1604 4 года назад +14

      @@spong266 It also means deluxe(the game Is called DX In Japan also).

    • @dave6848
      @dave6848 4 года назад

      Same wait huh

    • @dave6848
      @dave6848 4 года назад

      I play/watch Kirby. I should've known this. Dang I'm stupid.

  • @NeoKesha
    @NeoKesha 3 года назад +1214

    "You should agree that remasters should improve the game or at least not make it any worse"
    And i am watching this video after Sonic Colors Ultimate release

    • @jwx9509
      @jwx9509 2 года назад +20

      Ironic

    • @k-leb4671
      @k-leb4671 2 года назад +29

      DX isn't even a remaster. I mean, ignoring the fact that I think "remaster" is a stupid term for video games, it's clearly been changed from the ground up for the GameCube. Remake more like.

    • @satelliteprime
      @satelliteprime 2 года назад +124

      @@k-leb4671 No, a remake from the ground up would imply that the game uses new underlying framework and code. Not to mention in almost every case, an entirely new engine. Remaster is more appropriate for games than it is for things it was used on prior like movies or images, because you can be most thorough with a game when it comes to rebuilding the end product entirely.
      Unfortunately for our purposes, SADX is indeed a remaster, and that's really it's primary problem. It's a clunky remaster, trying to run code tailor made for a specific system on what were, at the time, a myriad of other very different systems not designed to run this particular game. And in a lot of cases, the systems either didn't know how, or the creators of the remaster didn't know how to translate the functions from the Dreamcast to the new target machines.
      And, unfortunately, it has stained the game's legacy phenomenally because this was never rectified with a new remaster or actual ground-up remake when technology advanced and such a thing became easier to do.

    • @HOTD108_
      @HOTD108_ 2 года назад +3

      Is Sonic Colours Ultimate bad? I haven't played it.

    • @starbit22
      @starbit22 2 года назад +25

      @@HOTD108_ sonic colours ultimate is a good game, its the same as the wii adding better graphics, sonic customization and optional new soundtrack

  • @BradsGonnaPlay
    @BradsGonnaPlay 2 года назад +20

    I suppose it could be because it was the proprietary version, but this video does a great job of showing how the Dreamcast was phenomenally ahead of its time.

  • @stinky1895
    @stinky1895 4 года назад +216

    I always assumed the name DX was an abbreviation of Director's Cut, like the X was signifying the act of cutting instead of being an actual letter at the beginning of a word. But yeah, knowing the Japanese title, that makes no sense. Weird!

    • @interrobangings
      @interrobangings 3 года назад

      that would be redundant though -- why would it be "sonic adventure director's cut: director's cut" lmao

    • @j-lien
      @j-lien 3 года назад +3

      @Noah zzstu Smith that's why they said "assumed" past tense bro

  • @Diwasho
    @Diwasho 4 года назад +182

    Maybe "Director's Cut" in the title refers to all the cut features and downgrades as opposed to the usual understanding of the term where it's the director's ideal (or less restricted) version of his work. Or maybe it refers to the death by the 1000 paper cuts, as Cybershell aptly described it.

    • @theylivewesleep.5139
      @theylivewesleep.5139 4 года назад +32

      Sonic Adventure: Circumcised.

    • @pixeldemon6173
      @pixeldemon6173 4 года назад +5

      Or, as someone else already stated in the comment section, the version, where the director was cut off.

    • @thekeyandthegate4093
      @thekeyandthegate4093 4 года назад +6

      Okay, downgrades, I understand, but I think you're exaggerating by saying "cut features". If anything, DX has more actual Gameplay features than the original game.

  • @kennylauderdale_en
    @kennylauderdale_en 4 года назад +595

    He has Risen.

    • @TheMuslimMan1337
      @TheMuslimMan1337 4 года назад +11

      Oh hi obscure anime man

    • @metashy344
      @metashy344 4 года назад +1

      I cant belive it XD

    • @xerzy
      @xerzy 4 года назад +3

      now that's a crossover I wasn't expecting

    • @vintheguy
      @vintheguy 4 года назад +1

      will the real sonic lore master please stand up, please stand up, please stand up

    • @GoldenHelmet100
      @GoldenHelmet100 4 года назад +1

      minky momo dead

  • @HaloAdmiral
    @HaloAdmiral 2 года назад +115

    The Dreamcast was so ahead of the curve in that generation. It’s a shame the lack of DVD support and ease of piracy killed them. I feel like they could have made some amazing games if they held on longer

    • @AkameGaKillfan777
      @AkameGaKillfan777 Год назад

      And that SEGA was just straight-up greedy

    • @Banana807
      @Banana807 Год назад +29

      I wonder how future segas consoles would have been if sega was still a first party company

    • @kinger41
      @kinger41 Год назад +25

      Competition from the PlayStation 2 was also a major part in killing off Sega's console business iirc.

    • @spindash64
      @spindash64 Год назад +24

      No. They certainly wounded it, but the Dreamcast’s death was signed in 1994, when the 32X was released alongside the new Saturn, forcing SEGA into competition with itself. SEGA continued to torpedo its own market with blunders like this, and no amount of potential upgrades or lucky breaks could have saved the Dreamcast from this point on. As it stood, it was already about in the best situation it could hope to be in, with SEGA’s flagship character in Japan getting his first full 3D game within a month of OoT, and for as incredible as that game is, the graphics are clearly in Adventure’s favor.
      I’ve seen it called a small, white, square plastic JFK, because its life was cut short before its full potential could be seen. But beyond even that… much like JFK, when the blow was dealt, there was nothing on earth that could have saved it

    • @RueLangston
      @RueLangston Год назад +20

      ​@@spindash64comparing the Dreamcast to JFK is crazy ngl 😭😭😭

  • @pedronerd8116
    @pedronerd8116 3 года назад +138

    I love how they messed so many things from the GameCube one, so much that I don't know how many times he said "and the Pc version is even worse"

  • @cranktherider4302
    @cranktherider4302 4 года назад +222

    "Dont worry, I'll talk about [the chao] later."
    >its later
    >Chao Garden uploaded
    >approx 1h15m
    >fear

    • @BinglesP
      @BinglesP 4 года назад +3

      But hey, at least we got to find out about the Chao viewer
      Or at least I did

  • @thatguyknownaswill8180
    @thatguyknownaswill8180 4 года назад +630

    I like how they put a bunch of transparency effects in this game to make up for how shit the Saturn was at handling transparency

    • @grasstails9737
      @grasstails9737 3 года назад +19

      dont blame it it was released in 1994 not 1995/1996!

    • @grasstails9737
      @grasstails9737 3 года назад +15

      @Paul Bell its not my fault glitches exist
      edit : deleted the clone

    • @grasstails9737
      @grasstails9737 3 года назад +20

      @Paul Bell *its not my fault youtube glitches exist

    • @carlosemilio5180
      @carlosemilio5180 3 года назад +2

      @@grasstails9737 the ps1 was released 1994

    • @grasstails9737
      @grasstails9737 3 года назад +2

      @@carlosemilio5180 sonic 3 and knuckles was released in 1994.

  • @PinkuMonsuta
    @PinkuMonsuta 10 месяцев назад +10

    When my boyfriend and I met, we discussed games and Sonic Adventure came up as one of our favourite games. The first question that came out of his mouth after that was “Dreamcast or DX?”
    My answer was “Dreamcast” and I think I passed that test with flying colours. 🤣

  • @SuperMario-qz3vu
    @SuperMario-qz3vu 4 года назад +492

    me: sees "Why Sonic Adventure DX is a Bad Port"
    me again: oh ok
    me again again: WAIT ITS MADE BY CYBERSHELL??

    • @HYPERxSONICxFANx2012
      @HYPERxSONICxFANx2012 4 года назад +3

      GameCube has better character models

    • @cauapereira1019
      @cauapereira1019 4 года назад +2

      @@HYPERxSONICxFANx2012 YES it does, people just prefer the dc ones because of nostalgia. i always play the pc version with the dreamcast conversion but the gamecube models

    • @HYPERxSONICxFANx2012
      @HYPERxSONICxFANx2012 4 года назад

      @@cauapereira1019 I only ever played DX

    • @prism182
      @prism182 4 года назад

      Lol

    • @aaronlindsey2219
      @aaronlindsey2219 4 года назад +1

      @@cauapereira1019 TBH I first played SA when I was 3, but never really played through the game until I got older and played on DX. I think it's objective, but the overall game seems more consistent in the OG. (including models, gameplay, etc.

  • @WackJack187
    @WackJack187 4 года назад +530

    I never realized how impressive the dreamcast version was

    • @jon4715
      @jon4715 3 года назад +42

      Dreamcast was an incredible console. My first taste of good 3D graphics. People could hardly believe Soul Caliber was real.

    • @jackiethecartoonfan2300
      @jackiethecartoonfan2300 3 года назад

      Yeah I grew up with the Dreamcast version.

    • @Lord_Seraph
      @Lord_Seraph 3 года назад +8

      That's why there's a Dreamcast mod on PC

    • @pruttJoel
      @pruttJoel 3 года назад +4

      I remember when I saw Sonic Adventure for the first time at a friend's house. When Sonic talked I screamed out loud:
      "Woah dude!!!! It looks like when humans talk!!"...
      Yeah, well. Yeah...

    • @michaelmoran6364
      @michaelmoran6364 3 года назад +4

      Going from ocarina of time to this game on the dreamcast was night and day though Zelda was a better game this game played like a movie

  • @SonicCentral
    @SonicCentral 4 года назад +1152

    I’m so happy.

    • @hyperthethiccboi8698
      @hyperthethiccboi8698 4 года назад +6

      Bruh same

    • @ZackyBonk360
      @ZackyBonk360 4 года назад +11

      Hey I'm subbed to you, funny to see that we like the same creator

    • @sanicfan1992
      @sanicfan1992 4 года назад +5

      OMG ME TO

    • @supremegoat24
      @supremegoat24 4 года назад +16

      @@ZackyBonk360 yeahm it's really crazy, a major sonic related channel watches videos of another major sonic channel. it's really crazy man, like who would have thought?

    • @zrisethesonicgamer
      @zrisethesonicgamer 4 года назад

      I agree

  • @SheepStar8
    @SheepStar8 7 месяцев назад +14

    24:15 LOL, I literally thought that square was some sort of grate underneath the ladder when I was younger!

  • @NathanWoyessa
    @NathanWoyessa 4 года назад +143

    Its funny how he makes a 9/11 joke when this video was also released on 9/11

    • @TheMuslimMan1337
      @TheMuslimMan1337 4 года назад +17

      @@cdfactory Just like 9/11

    • @yannatoko9898
      @yannatoko9898 4 года назад

      11/9/20.

    • @reversalmushroom
      @reversalmushroom 4 года назад +1

      @@cdfactory It was an inside job.

    • @JontyLevine
      @JontyLevine 4 года назад

      He actually finished the video in October 2019, but waited 11 months so the release date could be an easter egg.

  • @gaby-bq1wu
    @gaby-bq1wu 4 года назад +77

    I love how Cybershell just returns to RUclips after being gone for 2 years, like nothing ever happened.

  • @12...
    @12... 3 года назад +1270

    It's absolutely baffling that every subsequent release of the game was based on this ancient half-assed port

    • @gmestanley2214
      @gmestanley2214 3 года назад +66

      I think so too. But I imagine it went like this, the developers going "Oh, that's the remake right? Great! Slap some improvements on it and call it a day".

    • @cakelayer
      @cakelayer 3 года назад +2

      Half-assed? OK idiotic dreamcast purists, playing the dresmcast version PUT ME OFF THE ADVENTURE GAMES, its glitchy, its broken, the lighting is non existent, and the models look like poop

    • @gmestanley2214
      @gmestanley2214 3 года назад +51

      Interesting, it's the first time I hear of the Dreamcast version being glitchy. Can you tell me an example? Also it was literally half-assed, you can see it had little effort put into it when you look into the changes. And I prefer it over the original version lol

    • @cakelayer
      @cakelayer 3 года назад +15

      @@gmestanley2214 Well, the dreamcast version literally has nonexistent lighting, bland ugly textures and some glitches include dying to the emerald coast whale because I spindashed (which would normally help me), clipping through the boardwalk, because I spindashed, and falling off at the beginning of speed highway, again and again, it isn't very good and while the speed highway glitch is there, I don't remember the other 2 being in sadx, and sorry for calling yall idiotic, I get heated thats all

    • @Terrazon
      @Terrazon 3 года назад +35

      Heated gaming moment

  • @RabidNemo
    @RabidNemo 2 года назад +12

    I'm actually really glad you did this because I had a Dreamcast and I remember that darker Green Grass and actually thought that I was just kind of remembering it wrong. They made some changes to the style of the Chao Gardens as well (simplifying them)

  • @Insert.Oregano
    @Insert.Oregano 4 года назад +154

    "You could go to the website and read all the changes"
    Yeah, I think I just might
    "but I know you won't"
    Dammit, you're right

    • @zx0320
      @zx0320 4 года назад

      dont be lazy go ahead and actually go to the website like i did

  • @gohan7926
    @gohan7926 4 года назад +87

    This man has been dead for years and just comes back with a video out of nowhere. And doesn’t even act like he left. Glad to have you back though

  • @natepfeiffer5224
    @natepfeiffer5224 3 года назад +130

    Watching footage, I always thought this 2004 GameCube game was ugly and broken as hell. I now see it’s quite impressive for a 1999 game that LOOKED WORSE ON GAMECUBE SOMEHOW. Sorry sonic.

    • @kaczmaracyck
      @kaczmaracyck 2 года назад +4

      I was thinking during the video that the reason why it looks worse was partly a bad port, and then the cut effects were meant to improve the framerate. Like he said, the GameCube port targets 60 but doesn't always get there. It's just a shame that the 360 port then used the GameCube port, it wouldn't have had to cut any effects to reach 60 fps like the GameCube did. Really I think he GameCube is plenty powerful to run the original at 60 fps too, I mean have you seen what Factor5 did with some of their games? It's almost infuriating but with the restoration mod on PC I can't really care that much.

  • @ZorrotheArtist
    @ZorrotheArtist Год назад +50

    It really pisses me off when people say “Sonic Adventure is so bad, it’s super buggy and looks terrible, blah blah blah,” only to find out they’re talking about SADX. It’s about as annoying as the “Sonic had a rough transition into 3D” shit.

    • @okagron
      @okagron 4 месяца назад +3

      Game is still jank and overly-ambitious for its own good, let's not try to blame the DX version for the reception it gets now when the original isn't that much better.
      And yes, Sonic had a rough transition to 3D, that's a hard fact.

    • @ZorrotheArtist
      @ZorrotheArtist 4 месяца назад +6

      @@okagron I’ve played both versions and DX has been far more janky for me than the Dreamcast version. With the Dreamcast version, it was only really the camera that was annoying to deal with, but for DX, for some reason the movement feels really weird. Could just be the controller I use, but I used the same one for both versions.
      And no, Sonic didn’t have a rough transition to 3D. If anything, he had a near perfect one. The style of the classic Sonic games was near perfectly translated into 3D, but expanded upon immensely with story cutscenes, hub-worlds and NPCs that each actually change their dialogue after an important event or a stage. This allowed for a more grand story to be told in-game, which wasn’t exactly possible in the previous games, where their stories were more so in the manual or on the back of the box, and that grand story was an expansion on the lore of the Master Emerald and the Echidnas.
      Every other character was also fun to play as. Tails offered a slight challenge to all the stages with the races against Sonic, Knuckles’ treasure hunts were actually good in this game, Amy wasn’t the best but her campaign was short and some of the levels were a joy, and Gamma was fucking awesome. The only bad one was the addition of Big The Cat, I honestly can’t find anything to defend those stages.
      Anyways, that’s just my opinion. Ya’ don’t gotta listen to me, obviously.

    • @RunstarHomer
      @RunstarHomer 3 месяца назад +2

      DX is not the reason people say Sonic had a rough transition to 3D. Don't forget everything that happened next. Heroes, Shadow, Sonic 06, etc... Not only was it a rough transition, but now it's 25 years later, and Sonic is STILL rough in 3D. With the arguable exception of Generations, there hasn't been a single 3D sonic game that hasn't come with a comical amount of glitches, unfinished jank, and plain old bad design. Even Frontiers (even though I mostly enjoyed it) is a poorly optimized, unpolished mess, and straight up copy-and-pastes entire levels from recent games.

    • @MEAGABOI1269
      @MEAGABOI1269 3 месяца назад

      Sonic technically did have a rough transition
      The Saturn Era that is.
      NOT Sonic Adventure

    • @ZorrotheArtist
      @ZorrotheArtist 3 месяца назад

      @@MEAGABOI1269 Those weren’t mainline games, though. They were spin-offs and didn’t really attempt at transferring the typical Sonic gameplay style over to 3D. Sonic 3D Blast also wasn’t true 3D I’m pretty sure, since it was being dual developed for both Genesis and Saturn.

  • @LatinaCreamQueen
    @LatinaCreamQueen 4 года назад +99

    24:03 this blew my mind, I always wondered what it was trying to portray. I thought maybe it was like a safety panel under the ladder? Although seeing the Dreamcast version I get it now.

    • @jackofalltrades417
      @jackofalltrades417 4 года назад +9

      That alone was enough for me to take back what I said about the DX version looking better.

  • @DougSalad
    @DougSalad 3 года назад +377

    Well, Mario 64 got an entire fan decompilation of the code and now has ports to every system known to man.
    Maybe it's time for fans to de-compile SA for Dreamcast. We could call it Sonic Adventure: De-Compilation, or SADC, for short ;)

    • @icee1683
      @icee1683 3 года назад +12

      I would love that to happen

    • @Whiteythereaper
      @Whiteythereaper 3 года назад +15

      And now Mario 64 is getting another Switch Port, this time as the classic ROM in an N64 Emulator

    • @qwertyuiop.lkjhgfdsa
      @qwertyuiop.lkjhgfdsa 2 года назад +5

      yes i can offer emotional support. and uh. that's all i can give

    • @DougSalad
      @DougSalad 2 года назад +31

      @@Whiteythereaper All-stars was also just a rom.
      Roms aren't ports

    • @Natalietrans
      @Natalietrans 2 года назад +1

      If we can fix it to be like the Dreamcast version, we can decompile it.

  • @dryoshi225
    @dryoshi225 4 года назад +140

    He’s back from his 2,000 year slumber

    • @vintheguy
      @vintheguy 4 года назад +3

      You
      Your finally awake
      You were trying to cross the border to go into hiding so you wouldn't have to complete the sonic 3 bonus video

    • @bowbowbowser
      @bowbowbowser 4 года назад

      Thats not right do you mean 20,000 years

  • @mchevre
    @mchevre 2 года назад +12

    This video was super interesting. I had the same experience as you - playing SA1 when it first came out on DC. In 1999, the best looking graphics I had ever seen to that point were the pinnacle of the 5th gen, such as Ocarina of Time and Goldeneye 007. So when I rented a Dreamcast and Sonic Adventure, it was absolutely amazing. Many years later I wanted to replay it but no longer had a Dreamcast, so I got the Gamecube version. I remember having the same feeling of being like (I could've sworn it looked better than this but oh well I guess it's just an old game's graphics not aging well). I also found that it made me motion sick, which could be due to the change in frame rate or it could just be me in my old age unable to handle the primitive camera.

  • @kparkz8232
    @kparkz8232 4 года назад +144

    "Cybershell", now that's a name I haven't heard for a long while...

    • @Turtlemannn
      @Turtlemannn 4 года назад

      Who is this "Cybershell" person?

    • @zacariasvelazquez8400
      @zacariasvelazquez8400 4 года назад +1

      @@Turtlemannn the sonic lore Master

    • @vintheguy
      @vintheguy 4 года назад +1

      You
      Your finally awake
      You were trying to cross the border to go into hiding so you wouldn't have to complete the sonic 3 bonus video

  • @aqee1
    @aqee1 4 года назад +112

    The day his videos are recommended to me, he actually posts.

  • @KilosFoxo
    @KilosFoxo 4 года назад +91

    i never noticed that the clock tower in the adventure world was where speed highway ended

    • @JackBz
      @JackBz 4 года назад +14

      Sonic Adventure a fair amount of these moments in the game that are easy to miss but make the world feel like a cohesive whole if you do notice them. Sky Deck has some great ones; you can see parts of the egg carrier adventure field in the distance during the moment with the giant canon, and after the wing falls off it's actually visibly missing in the CGI cut scenes

  • @DragonNexus
    @DragonNexus 2 года назад +39

    24:39 is a perfect demonstration of my issues with putting cartoon characters in "realistic" game environments. It's something I see happen in Japanese games a lot. Wario World had the same problem.
    You've taken a cartoon character, a bright, colourful model, and put it in a realistic, desaturated environment. The contrast is too stark. They stand out for all the wrong reasons. The original ice world on the left looks like an ice cavern just fine, but it's also bright enough that the cartoon characters fit with the art style.
    I'm seeing the same issue with Sonic Frontier so far. That demo had people saying "This looks like they put a Sonic model into a Unity asset map" because he doesn't look like he belongs in that world. The colour pallets don't match.

    • @Banana807
      @Banana807 Год назад +7

      I mean cartoon characters can be in realistic enviroments, but only if you stylized them a bit that way they fit in the enviroment.

    • @ILikeSoda229
      @ILikeSoda229 Год назад +2

      Well Sonic doesn’t look inherently cartoonish like an actual cartoon character, like, say, SpongeBob. So him being in a world full of rocks and grass fits since that’s basically green hill zone. Take that concept and combine it with PS5 Graphics and I’d say it looks pretty good.

    • @Baconator2558
      @Baconator2558 Год назад +7

      @@ILikeSoda229 Sonic's design is *at least* as cartoonish as Spongebob's, maybe even more. He is a heavily stylized and exaggerated character, and his world needs to carry over at least some of that exaggeration.

    • @KOTEBANAROT
      @KOTEBANAROT 11 месяцев назад

      Disagree completely. You seem to think its a mistake or something but its the entire point. Sonic in realistic environments provides contrast, conflict, chaos, excitement! Sonic in candyland provides nothing, theres tons of "cartoon mascots in dreamland" games.
      Heck, even Nintendo knew it, Mario Odyssey, a game about an exciting new adventure, puts Mario in a realistic New york looking city.

    • @DragonNexus
      @DragonNexus 11 месяцев назад +3

      @@KOTEBANAROT If you think New Donk looks realistic, I want to visit the planet you inhabit. It sounds amazing.

  • @bensmith7963
    @bensmith7963 4 года назад +150

    Imagine traveling back in time and telling everyone Cybershell would return on 9/11 during a global pandemic.

  • @owerio
    @owerio 3 года назад +406

    "You can agree that a remaster should, y'know, improve the game or at least not make it worse"
    *Stares at Sonic Colors Ultimate*

    • @Whiteythereaper
      @Whiteythereaper 3 года назад +17

      Blind Squirrel: *Laughs in Original Wii Cutscenes*

    • @SammEater
      @SammEater 2 года назад +30

      GTA Remastered. Oh boy.

    • @BigBoss549
      @BigBoss549 2 года назад +17

      It's gotten better but god damn it's still no excuse for it launching like that

    • @Solifuga
      @Solifuga 2 года назад +1

      Why the hell does this keep happening

    • @ericshun3164
      @ericshun3164 2 года назад +1

      @Udldu sonic colours was a good game and they knew even if they made it low effort it would still make good money

  • @TheCommentGuy8
    @TheCommentGuy8 4 года назад +205

    Directors cut means: how much of the money SEGA was willing to cut to the directors.

  • @SwankyJami
    @SwankyJami Год назад +14

    I feel like they added "Director's Cut" because it was a hot marketing term at the time

    • @Arink22
      @Arink22 Год назад +2

      Maybe the director got a hairCUT
      I know it a bad meme

  • @fruitpun6h
    @fruitpun6h 4 года назад +112

    2020 was so bad that cybershell returned from his slumber

    • @MLBlue30
      @MLBlue30 4 года назад +3

      Truly a sign of the times.

    • @PETRIXXXX
      @PETRIXXXX 4 года назад

      Why is everything coming back this year

    • @kavehgaming546
      @kavehgaming546 4 года назад

      i dont understand what is cybershield but this game have the best game platform...

  • @Bulzeeb15
    @Bulzeeb15 2 года назад +306

    This vid got me to play the Steam version with the Dreamcast mod and it was fantastic. Kudos to PkR

  • @jonahsyd6725
    @jonahsyd6725 4 года назад +121

    Just when I thought 2020 couldn’t get any more unpredictable.

  • @kev2034
    @kev2034 Год назад +5

    No clue if someone else mentioned it in the comments but I think the drowning burger shop statue is a reference to an event where some Japanese sports fans threw a Colonel Sanders statue into a canal in celebration of their team's win but ended up having a multi year losing streak afterwards. They did end up fishing it back up so that could be the reference, but I could be wrong.

    • @tubaraofluente
      @tubaraofluente Год назад +1

      how do you know that?

    • @robothing6531
      @robothing6531 Год назад +1

      cybershell mentioned this in an older video actually, sonic the hedgehog the screensaver

  • @glowkirby
    @glowkirby 4 года назад +114

    Finally, now that Cybershell is back, he can talk about Sonic 3 AIR.

    • @hyperthethiccboi8698
      @hyperthethiccboi8698 4 года назад +8

      Highly doubt he will but ok

    • @hyperthethiccboi8698
      @hyperthethiccboi8698 4 года назад +10

      and tbh I like Sonic 3 Complete more than A.I.R but that's just my opinon

    • @supervak5584
      @supervak5584 4 года назад +3

      Complete is better because prototype zone order

    • @zx0320
      @zx0320 4 года назад +3

      yeah i doubt it as well there's no at much to go in-depth in like sonic 3 complete i think he will probably make some comment about it in a later video but an entire video about it? i really don't think so but hey if this can happen anything can

    • @vintheguy
      @vintheguy 4 года назад +4

      He has to do the bonus video first