They should have made the Norn Assimilator a harvester unit. I mean, it's in the freaking name! Plus, it would be a nice include with a ton of damage out put and utility as a harvester in this detachment.
I think this one is absolutely carried by the Haruspex. I’ve enjoyed my games I’ve played with assimilation swarm, but vanguard invader is the most fun I’ve had with tyranids since devilguant deepstrike bombs back in eighth edition!
My personal favourite thing for the new vanguard swarm is advancing and charging with tyrannocytes as they have the vanguard invader keyword. And also redeploying them with the invisible huntet strat). Just for the look on the opponents face. Blocking movement with gargoyles was funny enough, but there is something absolutely hilarious about a big bulky 'drop pod' model coming down turn 1, blocking a vital movement lane whilst spitting out a bunch of little bugs. Then in as many following turns as I can get away with, use advance and charge movement to block enemy movement from a different direction, or fly over and charge a backfield unit or something else they can tie up for a turn. They might not be great in combat, but also not as shabby as you might think. A lot of units will struggle to hurt t9 with their basic weapons, whilst even the likes of power fists will wound them on 5's. So far have run a vanguard list twice using a pair of tyranocytes, and according to both my opponents they were the most annoying things all game.
@@pinoarias8601 yeah he’s also killed a kill rig as well. He didn’t even need all of his attacks either. His 4 big claw attacks were enough to dumpster it in one round of combat.
@@pinoarias8601 yeah. Same cost as a carnifex, better in just about everyway except for the armour save. Easily the most undercosted thing in the book, and i'd expect an eventual hike by a good 20-30 points based off units of a similar power level in other factions.
I can't believe no one has mention the parasite of mortex. It can charge in, kill an enemy unit, spawn a ripper, then die in the fight back (as it often does), and for 1 cp it's back because the ripper it just spawned is a harvester. Not to mention the enhancement that gives +1 attacks on melee weapons can result in the barbed ovipositor getting 2 chance to spawn a d3 rippers per fight phase. And even if you kill the rippers to prevent to parasite from regenerating you can spend 1 cp to give the parasite a wound bonus. In my opinion the parasite of mortex MAKES this detachments.
unfortunately the Reclaim Biomass stratagem can't target the unit that just died and prevent it from being saved. Genuinely sad it got Faq'd. It sounded really cool.
Old One Eye seems like a good addition for this army. He already heals D3 wounds during the command phase on his own, so you could stack the healing there. Plus OOE is definitely dangerous in melee.
I've seen multiple videos refer to Pyros as 'small chaff'. Please note that they are on whooping 80mm bases now! 3x3 80mm bases that regenerate an entire model each turn can be incredibly disruptive to an opponent and allows for quite a few surprising movement shenanigans.
👍👍 I love a gimmick like this, I'd try running Old One Eye and Venomthropes with this, with Rippers just everywhere, plus whatever you want for leadership and infantry and maybe spec towards Tervigon 👌
What anyones thoughts on taking the Swarmlord over the hive tyrant in assimilation swarm? I feel like tyrant guard gives you very little (you arent really a shooty army and your only battle tactic strat is the worst one). However you are very CP hungry as an army. You cant give him parasitic biomorphology BUT he is valuable enough to be protected be regenerating tyrant guard
IMO. the swarmlord with tyrant guard is too expensive for his durability. i've been running solo tyrant guard with nothing to attach to, since they are solid, but for the price of both, you could get a norn, which is way more durable. generally, i'd go with swarmlord over tyrant in this detachment, but i am concerned with the points he and 6 guard cost. the tyrant is way outclassed here, as the fre strat is basically useless, since the battle tactics are not worth doubling up on
Im thinking Neurotyrant with maxed Tyrant guards. With the Neurotyrants buffs and giving it the Parasitic Biomorphology they become a horror to face and can take down almost anything while getting healed. Saving points on the Hive Tyrant/Swarm Lord at the same time.
@@skalgrimfellaxe5796 I tried that same combo with my first game of the detachment, the neurotyrant is surprisingly helpful to keep all the big monsters in synapse, especially with a loose squad of neurogaunts. It really helps not losing battleshock on your harus.
i feel it is way to dependent on being on objectives THAT YOU CONTROL. it leaves major gaps where you can't heal and it can easily be contested by the opponent by them just taking the objective. so you need a lot of OC on the Objective and harvester units that usually don't have much OC to get the Detachment trait to work. where thinking about wanting to try Assimilator swarm, but when i read that you need to be on the objective and control it to heal, it just pushed me away from it.
from my experience as someone only recently getting into nids: -The detachment is pretty decent in a "new-ish player casual scenario" -THe main problem with harvesters is not the small number of units that are Harvesters, but the actual models themselves. Rippers and psychophages are basically free right now, while the price/points ratio for pyrovores is really bad. Oh, and good luck getting a haruspex... -Parasite of mortrex is basically an auto-include, due to spawning more rippers and being a lone op -Tyrant guard are great, but only as 1 big unit. 2 units feels really bad -Warriors are cool, but dont get enough support in this detachment compared to vanguard -neurolictors are wayyyy too good and are probably going up in points substantially -Norns in all shapes and sizes are absolutely amazing, and you can make an argument for fielding 3 emissarys (sad wallet noises) overall pretty dope detachment, IF you have the money for LOTS of pyrovores and can find a Haruspex SOMEHOW
I still have to laugh that the Haruspex with a melee potential of 56 damage and the Psychophage with a melee and ranged potential of 20 damage cost the same. Yes you're paying for the Psychopage's buffs, but come on. 🙄🙄
A roll can only be modified by +1 or -1 so there wouldn't be much point unless that unit has an innate -1 to wound which to be fair is fairly common on heavier units. This is all assuming that you can use it on the same unit twice that is.
wait..... is the wording of repacious hunger right......DESTROY an enemy unit. not.. A DESTROYED enemy unit.. in my mind. that means any unit next to a harvester you can go. i use this... its dead now. i eat it. so at any point in the fight phase if you are next to, lets say angron. you can go... nom nom nom he dead now........
Parasite of mortrex has a chance of making a ripper base which is a free harvester unit.
Yeah ordered another one of those just because of that ability haha.
@@SleepyPsyker isn't it a named thing so only one in the army?
@@gggiiillllllyyy it's name sounds like it, but no it's just a regular character
@@gggiiillllllyyyluckily no. Can take 3
@@SleepyPsykerwell now I need to change my army list....
> Regenerating Monstrosity
> Non-monster unit
lol
The, "I hope you've been collecting long enough to have haruspex" detachment
They should have made the Norn Assimilator a harvester unit. I mean, it's in the freaking name! Plus, it would be a nice include with a ton of damage out put and utility as a harvester in this detachment.
I think a lot of enhancements are 'if you have odd points leftover' rather than a tactical choice!
well as it is not most enhancement will not be taken as you can just take a ripper swarm instead.
Mister Hive "Strikes First" Tyrant would like to have a word.
Wish the psychophage was a litte better in damage, its such a cool model.
This might be my new favorite Tyranid list, having all those opportunities for lore fluffy healing and eating is just fun
I think this one is absolutely carried by the Haruspex. I’ve enjoyed my games I’ve played with assimilation swarm, but vanguard invader is the most fun I’ve had with tyranids since devilguant deepstrike bombs back in eighth edition!
My personal favourite thing for the new vanguard swarm is advancing and charging with tyrannocytes as they have the vanguard invader keyword. And also redeploying them with the invisible huntet strat).
Just for the look on the opponents face.
Blocking movement with gargoyles was funny enough, but there is something absolutely hilarious about a big bulky 'drop pod' model coming down turn 1, blocking a vital movement lane whilst spitting out a bunch of little bugs. Then in as many following turns as I can get away with, use advance and charge movement to block enemy movement from a different direction, or fly over and charge a backfield unit or something else they can tie up for a turn.
They might not be great in combat, but also not as shabby as you might think. A lot of units will struggle to hurt t9 with their basic weapons, whilst even the likes of power fists will wound them on 5's.
So far have run a vanguard list twice using a pair of tyranocytes, and according to both my opponents they were the most annoying things all game.
Is the haruspwx still 125???
Fucker's cheaper than a deff dred and twice as good too
@@pinoarias8601 yeah he’s also killed a kill rig as well. He didn’t even need all of his attacks either. His 4 big claw attacks were enough to dumpster it in one round of combat.
@@pinoarias8601 yeah. Same cost as a carnifex, better in just about everyway except for the armour save.
Easily the most undercosted thing in the book, and i'd expect an eventual hike by a good 20-30 points based off units of a similar power level in other factions.
The issue with fielding Pyrovores is they are $50 for 30pts😂
you find 3d printed for like 17 Euro a piece
At least they look dope af!
I can't believe no one has mention the parasite of mortex. It can charge in, kill an enemy unit, spawn a ripper, then die in the fight back (as it often does), and for 1 cp it's back because the ripper it just spawned is a harvester. Not to mention the enhancement that gives +1 attacks on melee weapons can result in the barbed ovipositor getting 2 chance to spawn a d3 rippers per fight phase. And even if you kill the rippers to prevent to parasite from regenerating you can spend 1 cp to give the parasite a wound bonus. In my opinion the parasite of mortex MAKES this detachments.
unfortunately the Reclaim Biomass stratagem can't target the unit that just died and prevent it from being saved. Genuinely sad it got Faq'd. It sounded really cool.
Old One Eye seems like a good addition for this army. He already heals D3 wounds during the command phase on his own, so you could stack the healing there. Plus OOE is definitely dangerous in melee.
This detachment feels extremely thematic to tyranids. I'm excited to try it.
I've seen multiple videos refer to Pyros as 'small chaff'. Please note that they are on whooping 80mm bases now! 3x3 80mm bases that regenerate an entire model each turn can be incredibly disruptive to an opponent and allows for quite a few surprising movement shenanigans.
👍👍 I love a gimmick like this, I'd try running Old One Eye and Venomthropes with this, with Rippers just everywhere, plus whatever you want for leadership and infantry and maybe spec towards Tervigon 👌
Hungry hungry Tyranids is now the official name
and they're very hangry-
i love that opening XD
It's weird to me that the Norn Assimilator doesn't have the harvester keyword.
It just sounds like it should...
What anyones thoughts on taking the Swarmlord over the hive tyrant in assimilation swarm? I feel like tyrant guard gives you very little (you arent really a shooty army and your only battle tactic strat is the worst one). However you are very CP hungry as an army. You cant give him parasitic biomorphology BUT he is valuable enough to be protected be regenerating tyrant guard
IMO. the swarmlord with tyrant guard is too expensive for his durability. i've been running solo tyrant guard with nothing to attach to, since they are solid, but for the price of both, you could get a norn, which is way more durable.
generally, i'd go with swarmlord over tyrant in this detachment, but i am concerned with the points he and 6 guard cost. the tyrant is way outclassed here, as the fre strat is basically useless, since the battle tactics are not worth doubling up on
Im thinking Neurotyrant with maxed Tyrant guards. With the Neurotyrants buffs and giving it the Parasitic Biomorphology they become a horror to face and can take down almost anything while getting healed. Saving points on the Hive Tyrant/Swarm Lord at the same time.
@@skalgrimfellaxe5796 I tried that same combo with my first game of the detachment, the neurotyrant is surprisingly helpful to keep all the big monsters in synapse, especially with a loose squad of neurogaunts. It really helps not losing battleshock on your harus.
Might be worth playing just for the haruspex, such a cool model ^^
i feel it is way to dependent on being on objectives THAT YOU CONTROL.
it leaves major gaps where you can't heal and it can easily be contested by the opponent by them just taking the objective.
so you need a lot of OC on the Objective and harvester units that usually don't have much OC to get the Detachment trait to work.
where thinking about wanting to try Assimilator swarm, but when i read that you need to be on the objective and control it to heal, it just pushed me away from it.
Vanguard invader would be interesting!
I wonder if they are going to release new harvester bugs in the future
You really would hope so.
Maybe in 15th edition.
i somehow thought this detachement boards 120 termagants, then backs them with tervigon and harvesters
Feels like you're gonna be wanting to flood the board with Rippers?
from my experience as someone only recently getting into nids:
-The detachment is pretty decent in a "new-ish player casual scenario"
-THe main problem with harvesters is not the small number of units that are Harvesters, but the actual models themselves. Rippers and psychophages are basically free right now, while the price/points ratio for pyrovores is really bad. Oh, and good luck getting a haruspex...
-Parasite of mortrex is basically an auto-include, due to spawning more rippers and being a lone op
-Tyrant guard are great, but only as 1 big unit. 2 units feels really bad
-Warriors are cool, but dont get enough support in this detachment compared to vanguard
-neurolictors are wayyyy too good and are probably going up in points substantially
-Norns in all shapes and sizes are absolutely amazing, and you can make an argument for fielding 3 emissarys (sad wallet noises)
overall pretty dope detachment, IF you have the money for LOTS of pyrovores and can find a Haruspex SOMEHOW
I still have to laugh that the Haruspex with a melee potential of 56 damage and the Psychophage with a melee and ranged potential of 20 damage cost the same. Yes you're paying for the Psychopage's buffs, but come on. 🙄🙄
thanks
Can Broodguard Impulse stack? I'd imagine no
A roll can only be modified by +1 or -1 so there wouldn't be much point unless that unit has an innate -1 to wound which to be fair is fairly common on heavier units. This is all assuming that you can use it on the same unit twice that is.
🍽️😃
very very hungry haha
this detatchment is a half arsed after thought aimed at trying to shift some models that wernt selling too well and it really shows.
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wait..... is the wording of repacious hunger right......DESTROY an enemy unit. not.. A DESTROYED enemy unit.. in my mind. that means any unit next to a harvester you can go. i use this... its dead now. i eat it. so at any point in the fight phase if you are next to, lets say angron. you can go... nom nom nom he dead now........
its "destroy an enemy unit to regenerate" not "the enemy unit is destroyed" you still need to kill them yourself, It is not a 1cp oneshot
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