1:16 he got further up in the atmosphere and got less air. therefore he took damage. idk what u guys mean "bedrock has bugs", just don't breathe too high.
I feel like they need to focus on the major desyncing issues that bedrock experiences before they fully go through with hardcore mode. There's also still that bug where if you are flying with elytra and eat a chrous fruit, you instantly die, so thats at least something that could be focused on
They will probably be doing that, they did say they are waiting to do anything, and they haven't even put it into beta features yet. Might see all around bedrock improvements honestly.
I assume they chose that wording because they mean the physics of light that makes something glow but not light up their surroundings (behavior of light itself), but agree they really chose poorly on this one. It makes very little sense at face value, and you really have to read between the lines to even have a basic idea of what they were going for
The glitch where the player was taking damage while placing the dirt, the game thinks you are falling form that height to the block below you, but it teleports you back and causes you to take constant damage
Most likely was standing on slabs or stairs. I've been in other friends worlds with horrible ping and can say. It indeed plays out just as in the clip of this guy placing dirt. But I have seen other clips of others taking small fall damage on solid blocks so hey, Bedrock be Bedrock.😅
I assume those bugs are what they mean when they say they're working on it. It really can't be that be that hard to add a couple new menu screens and a heart texture.
@@alexsiemers7898 until there's evidence to the contrary, I'm going to continue to make that assumption. Otherwise it's just they simply don't want to improve the game, and are only updating the game for marketing purposes... which is the more likely option
@@yeetdragon2413 built in shaders are already on Java, and dynamic lighting is everywhere over there. So no, the Java exclusive will not become a Bedrock exclusive overnight.
It's very possible they could be setting the groundwork for this since their recent updates have been making overall performance upgrades compatible with a whole suite of devices, making some performance mods unnecessary. Hopefully, they can bridge the gap from vanilla to Sodium for a fully compatible and viable performance update
Back when I played Bedrock there was an INCREDIBLE feature where sometimes, if you joined a world, it'd spawn you hundreds of blocks in the air. So you die.
the last time I played on bedrock edition (a couple years ago on xbox), there was a bug that would occasionally turn hostile mobs invisible and invulnerable to attacks. I’m sure you can imagine the problems this would cause when exploring the nether: fireballs spawning out of thin air and randomly taking hearts of damage because you had the audacity to look in the general direction of a warped forest. fun times…
The ghast disapearing is more common than you think. I've seen many times ghast going outside the entity render distance and the ghast is still there. You can hear it, just not see it.
I remember back when there was 1.13 i encountered a bug that would instakill the player upon joining the world, this only happened when not joining a world for a long time, but it still made the game basically unplayable
@@MattiAntsuKthey don't mean just render distance, that's not really a bug on bedrock mobs would get stuck invisible no matter the distance away so you couldn't see or hit the zombie that was hitting you without relogging
Considering mojang's approach to parity has been to make java worse intead of making bedrock better im guessing instead of fixing it theyll add random dying out of nowhere to java edition
they enjoy making bedrock worse in the process too, such as removing the ability to turn a cobweb into nine bits of string in a crafting table, or the ability to put horses in boats they often seem to just go with whichever version has the worst version of something and pick that
They "care" about parity but won't make Java as performant as Bedrock. Them being Mojang and owning the source code, I can't imagine it being that difficult for them to do.
@@TheAbsol7448 It would literally be impossible to do, because bedrock being more performant has nothing to do with "optimizations" that they're keeping out of Java. The reason it runs better is because it runs on C++, as opposed to Java which... runs on Java. The coding language itself runs better, so the only way to carry that over would be to recreate the entire game from the ground up in C++. Which is the entire reason bedrock edition exists to begin with.
@@squiddler7731 That's almost entirely untrue. Java not being optimized for multi core CPUs and not having Vulkan are much bigger problems than it being programmed in Java. A modder did actually manage to squeeze Bedrock-like performance out of it. Look into the Nvidium mod, which _DRASTICALLY_ improves Java's performance, at least on Nvidia cards.
From what i can tell with my limited knowledge on coding, and my massive amount of time spent on bedrock, quite a few of these bugs seems to happen because the game desyncs your position. I have noticed that most glitches that cause this usually happen in an online or multiplayer world. These bugs are usually encountered so often simply because of how online-centered bedrock is. God i hope they can get this to work...
Reminds me of the time when Mojang made singleplayer, multiplayer on Java which broke it so badly. Directional damage was among one of the things that broke and was actually fixed in 23w03a after so many years..
Mojang adding glow squids could be a precursor to adding dynamic lighting for more things, such as held or dropped light-producing blocks, which would be pretty cool. Ik it's easy to have on Java with just some mods, but it'd be nice to have that available for bedrock players and also for those who don't want to go through setting up Optifine on Java
@@Booklat1 If they're working on a full physics update maybe Bedrock Damage bugs count as physics, same as adding local lighting levels to allow people to have Optifine features without forcing lag onto lower end devices such as tablets and 1st edition Switches. It's totally possible that they plan on doing some sort of physics themed update. Maybe make minecarts faster???👀 Maybe a way to better predict or even control how water free-flows? THE SHIMMER????? They'll probably add the Anti-Slavery features into the base game too.
In Bedrock edition, you can and will take damage while in loading screens. This makes getting piglin heads incredibly difficult no matter which job you transport.
0:01 Ah yes, classic Bedrock edition. When I try to bridge, I shift, go backwards, place blocks, and after a few blocks, the block beneath me disappears and I fall to my death
Me and my friends only have bedrock. If we try to nerd pole, the game will let us slide off for no reason. And food regeneration is finicky and we have to eat a single piece of food several times before it works. And if you trying to build from one end island to another, while looking down, and enderman will agro for no reason and knock you into the void. I don't see how hardcore would work.
When you put it that way, It doesn't sound like normal mode works. Most of java's weirdness is to our advantage. Admittedly there is the issue where you get stuck on the boat after getting out and sometimes need to shoot it to escape. Redstone's quirks are both very abusable and completely insane. Also you don't take fall damage in boats. Kelp growing converting flowing water to source blocks. we can break bedrock and phase through it to the neather roof. I can't think of anything else totally busted at the moment.
@@ThatGamerPilot Well, yes. But as someone who has played both Java and Bedrock, my experience has been that, just from the differences in their mechanics and code, connection lag is a ton more intrusive and obnoxious on Bedrock. When breaking blocks with minor lag on Java, the block stays broken and the item dropping gets delayed a bit. When breaking blocks with minor lag on Bedrock, sometimes the block REAPPEARS and then disappears again, which might be what's causing OP to fall off. I know I have had many, many instances of getting pushed around horizontally by glitching blocks while I'm trying to dig down, and falling off vertical structures as a result.
These glitches aren't a bedrock problem, they are a device (or internet) problem. It used to happen to me a bunch before I got a new device. It's really unfortunate, because mot everyone has that option, but you can't really blame bedrock as a whole. I would like to clarify that I am not saying it has to be a device issue, but that is where I see the highest correlation
@@cryptictro This is true, but as I noted in a previous comment, Bedrock is much more awkward and clunky about how it attempts to smoothen and resolve connection lag. The same level of poor connection will typically cause much more annoying, and sometimes much more harmful, glitches on Bedrock than on Java.
As someone who has played bedrock for a few years now, none of the random damage stuff has happened to me. Not once. The only thing I've experienced is when I'm lagging really badly, and I take fall damage late because of it. That was a device issue, though, not a game issue, and that hasn't happened since I upgraded my device.
There are some game-breaking bugs but I personally haven't experienced them. The one thing I remember was when the game thinks you're flying but you're not. So you could go through 1 block gaps but still take suffocation damage. This was before they introduced java parity with the crawling feature btw
Some odd pattern I've noticed is that in areas that have coordinates that are (2^n)-1, where n is a factor of 8, weird stuff tends to happen, in the first case taking damage at y level 255 but ive also seen collision errors at x or z at around 65535
i personally have never died to a glitch on bedrock edition, although, I did discover a glitch I call portal lag, where the game will lag you back to your nether portal sometimes a few moments after loading in, and before you lag back, it puts you ina sort of limbo state where you cant hurt mobs, can't break blocks, and can't anger endermen.
A comma isn't enough here. You'd need a semicolon, or a comma with a conjunction. It's minor though, and probably a mistake I've made a million times even in formal writing, but it _is_ something to be aware of when writing formally.
the reason he took damage from the dirt is that steve has to chop down wood with his bare hands giving him cuts. placing dirt down gets those cuts infected and hurts.
I’ve never experienced random dying on bedrock at least, so maybe I am just built different. All of my deaths have been from my own free-range home-grown 100% organic stupidity instead!
They added glowier glow squids in the Minecraft a_or_b April Fools Day snapshot. They didn't use dynamic lighting but instead a system more similar to the in-game shadows. I wouldn't be surprised if they added that into the base game since they've already added quite a few of the more ridiculous features into 1.21 already such as changing your size.
I suggested years ago glow mushrooms like blue and green variants in deep caves. And/or maybe a white glowing mushroom with the ability to dye it. Then like other mushrooms grow it with bone meal to make giant ones and harvest their glowing blocks to make different colored glow blocks in the game. Thus different colored light sources. I know they have already said before they don't want to introduce other colored lights, but why not different colored light blocks at least. Cause right now we don't have very many blocks that give off light in the game. So it would be nice to have something like that for builders who want to incorporate different colored lighting blocks. But my suggestion as usual was ignored. Thus why I quit wasting time suggesting ideas to mojang, cause they kept falling on deaf ears.
This comment sounds kind narcissistic bro, there are thousands, if not millions, of suggestions for Minecraft. You would have to get some sort of standing in the community, or at Mojang for any chance of being seen.
Glowsquid currently work like Glow in the Dark stuff. It doesn't actually illuminate it just has stored light, sciency sciency I'm not equipped for this
Yehhh and it should stay that way! Not sure why ppl are so obsessed with the idea of specifically Glow Squids emitting Light. Dynamic Lighting would be incredible to have in Vanilla, but the Glow feature is cool! They're allowed to both exist.
@@redyoshicraft I don't want them to light up. I want the hypnotic effect on display in the mob trailer. YOU WOULD THINK THEY WOULD ACTUALLY TALK ABOUT WHAT THE MOB DOES WHEN GIVING US OUR VOTING OPTIONS!!!
Anything that "glows" or otherwise is seen when in total darkness emits light, since for something to be seen it must either emit a photon or have a photon bounce off of it. Glow in the Dark stuff doesn't store light, it emits light in response to UV light due to photoluminescence. This happens because the phosphorus in the Glow in the Dark gets energised and in coming to its unenergised state releases light in the visible spectrum. When all parts are unenergised the glow effect stops. I thought this was taught in highschool.
@@Valsorayu Even so, it often seems to be hardly anything in these cases. And going off of that, one could argue that *not* producing light whilst still Glowing is, in fact, *more* fantastical than otherwise. The non-emitting Glow is just cool imo.
Fun squid fact, real, I'd make it a bug report because it's a bug but I don't want it actually fixed, so if you turn off entity cramming or whatever, and stick squid into a tiny space, what I call the salmon cannon (a 1x1 area with a piston, so technically 1x2 blocks) they will magically float/swim out then be pulled back randomly, no clue why it happens but they just kinda float away... They also are less fun to use in the salmon cannon because they don't end up getting yeeted incredibly far away like salmon and other fish will Have fun with this squid information! Edit: forgot to mention they do this while literally phasing through the blocks
Me and my friend were building a mob farm at layer 255 and for no reason, at this layer your hit-box bugs and goes through blocks and can land on other blocks which does damage, THIS WAS THE MOST PAINFUL THING I'VE EVER EXPERIENCED IN THIS GAME
I use a dynamic lighting datapack, it adds glowing to glowsquids, and allows you to hold light to glow, as well as dropped items, and it’s server-side, so one person can act like a flashlight, unlike shaders and optifine. Also, the server side dynamic lighting prevents mob spawns, which is also pretty cool and useful.
Base Minecraft uses some neat tricks to keep lighting both high-quality and low performance cost. For most games, having a lighting system that works as well as Minecraft's performance-wise is a pipe dream. However, that comes with a lot of limitations in what it's able to do, especially when you have to account for 4-5 different platforms and 2 different builds of the game. Allowing for lighting to come from non-integer coordinates is a bigger change at the engine level than most realize due to how Minecraft specifically handles lighting. This is why things like torches in your hands emitting light has never been a thing, and is the same problem holding back the Glow Squid. If they can find a way to make this work it'll be awesome, but if they can't don't be disappointed or surprised. It just means that the ways they have available to do it would mean sacrificing performance for a LOT of people across different versions of the game, and at that point we're better off with the immensely boring current versions. You'll always be able to download mods that change the lighting to your liking without effecting others, and impacting your own performance only as much as you want it to.
Optifine has had dynamic lighting *for years* so we already know it is possible. i.e. Shoot a flaming arrow. Having an option to turn it on (for high end) is the correct way to support it. i.e. Opt in.
I experienced the "dying for no reason" death and i know why! If you're playing singleplayer or multiplayer there's a glitch where your player is at the last spot you were so that's why you're dying and there's a good reason why Mojang can't add these glitches they just have to fix them so hardcore is allowed in bedrock.
Media: So how exactly did you lose your 10 year long hardcore world? Java: Baby zombie in golden armor with a spider assist. Bedrock: Spontaneous implosion.
This was a loooong time ago when it was still called pocket edition, but once I tried to ride a horse that was on the lead and died instantly with the death message "fell out of the world." The horse was also on 2 hearts immediately after.
I used to play on servers using an app called multiplayer master that let us make mini servers on Pocket Edition and believe me in my whole 8 months of playing back in 2017 I ain't never experienced spontaneous unprompted deaths like these bedrock edition clips
Whenever someone complains about me playing with keep inventory on, I'm going to show them this video. Things like this have happened so many times to me... I drowned in the nether...
i grew terrified of going into the nether at one point bcs of how crap the hitbox mechanics work. if another player is looking at you, it literally looks like you fall on their screen. if you don't die from this, then you'll teleport right back on their screen. this bug is also a terrible pain when walking around lava, as you would catch fire without entering said lava. i believe this is patched though because it hasn't effected me in a very long time.
You know the more I think about it, I’m pretty sure that all of these new features are meant to celebrate the 15 years of Minecraft mentioned at Minecraft live. Maybe their goal for this anniversary is to listen to the community more and make the game better
The game-engine in general receiving dynamic lighting would be good. If they add the functionality into the game, we could also get lighting from the torch in your hand etc into vanilla. Or even a torch on a minecart.
Optifine dynamic lighting only affects how it appears to the player, it doesnt update the light map which is what determines if mobs can spawn, snow can melt, etc.. That map is highly expensive computationally to update all the time, which is why its normally only updated when blocks are placed/toggled and even then its inefficient. True dynamic lighting would be a complete lighting overhaul from mojang, which is why we havent seen it yet.
I used to speedrun bedrock in a coop with a friend and he used to ask how i kept dying in the nether, then i screen share d to him... It was legitimately probably 20% blazes, 10% piglins, the rest being random deaths while pillaring up. Desync on bedrock is too common on bedrock for hardcore. Until damage is calculated only clientside... Its a really bad idea.
I've played Bedrock edition [on my Xbox One] for almost my entire life (as of like last year give or take until I basically stopped playing it, until i moved to my Switch and stopped playing it there too [and neither of us died randomly] {but my little sister still uses it to play it}) and have never died randomly, so I'm guessing this is exclusive to the laptop verison of the game. I've never been too clear/sure on which one is which when anyone refers to "Bedrock Edition", so I just collectively put them together into one category.
as someone who used to only be able to play bedrock (1,000+ hours), i have never encountered an unfair death like these shown in the video, so hardcore mode should be fine on bedrock
(hey, some top secret know how for you all... you can actually unlock java edition hardcore worlds if you die with an nbt editor, which defeats the point but if you die from glitches then you have some escape)
One Guy > An entire dev team backed by the biggest corporation on the planet that happens to revolve around software development and basically has a monopoly on PC software.
A couple of details: - Mojang has already said they know about those bugs and will fix them on an exclusive Minecraft Discord server - Hardcore mode is coming only to betas and previews for tests, it will only be released to the main versions once everything is fine
I like that they're listening to us, too! Well, if we exclude them not implementing the many very useful java features into bedrock, like *cough* having anything I want in the off-hand *cough*, and the fixing of many bugs that have been in the game for many years at this point, like gamerule changes resetting itself on realm servers (unsure if it occurs in singleplayer worlds). But hey, they're listening to us!
As a bedrock player myself, I've never actually experience a bug that has caused me to die... heck I rarely ever experience a bug outside the really common ones. I'm so looking forward to hardcore cause I've never beaten MC on hardcore before, so it will be a great challenge.
On a more serious note, the taking damage at y 255 thing is supposed to be fixed now. I had that issue and followed it on the tracker, and last I checked it's no longer a problem.
If they add dynamic lighting for glow squids, they wouldn't have any excuse to not add dynamic lighting for every light emitting object in the game, so somehow I highly doubt it's a feature coming soon, maybe their hinting at a new crafting recipe for glowing ink sacs
Dynamic Lighting in base game would be amazing. Also 1.21 is shaping up to be a great update, might be a little underwhelming in the amount, but every single feature added has been great!
No way that first guy ate TWO pieces of rotten flesh and didn't get hunger
The game punished them for their unreasonable amount of good luck.
@@PhoenixSC true
I've seen three before
Plot twist: the rotten flesh is made by a witch and she removed the hunger and added levitation to it
I’ve eaten 3 before
1:16 he got further up in the atmosphere and got less air. therefore he took damage. idk what u guys mean "bedrock has bugs", just don't breathe too high.
Real
Real
Radiation damage
Realdiation damage
@@OrchidAlloySolar radiation, from being closer to the sun.
Bedrock hardcore mode is so hardcore that it simulates cardiac arrest.
minrcraft hypertension edition
I can now experience heart problems both irl and in Minecraft!
Now that's hardcore
i really hope they fix the bugs but i haven't encountered one in my 900 day world YET.
@@dragons_advocate HardToBreathCore
I'm so glad that Bedrock Edition canonized the fact that Steve suffers from random heart attacks. Huge props to the devs for that one.
love the representation
your feelings are irrational
@@Fire_AxusYeah, they're feelings. They're not rational, that's the whole point.
It's not canonized
It's just the memes
*xbox edition
I feel like they need to focus on the major desyncing issues that bedrock experiences before they fully go through with hardcore mode. There's also still that bug where if you are flying with elytra and eat a chrous fruit, you instantly die, so thats at least something that could be focused on
They will probably be doing that, they did say they are waiting to do anything, and they haven't even put it into beta features yet. Might see all around bedrock improvements honestly.
Aren’t they doing that?
But why the hell would you fly on an elyra and eat a chorus fruit?? Scratch that, why the hell would you have a chorous fruit??
idk maybe they got hungry while flying through the end
@@dargon_ idk. I wanted to test it one day and it killed me. don't question
2:17 Ah yes. Physicists, the first type of scientists I would expect to analyze organisms and their bio-luminescent chemistry.
I assume they chose that wording because they mean the physics of light that makes something glow but not light up their surroundings (behavior of light itself), but agree they really chose poorly on this one. It makes very little sense at face value, and you really have to read between the lines to even have a basic idea of what they were going for
Lighting physics, because it's a game, that needs programming
Yes, biologists aren't that usefull in this scenario
Physicists: First, assume a *spherical* squid
@@LTstinkysocksMcGee420 Deep lore confirmed
The glitch where the player was taking damage while placing the dirt, the game thinks you are falling form that height to the block below you, but it teleports you back and causes you to take constant damage
Most likely was standing on slabs or stairs. I've been in other friends worlds with horrible ping and can say. It indeed plays out just as in the clip of this guy placing dirt. But I have seen other clips of others taking small fall damage on solid blocks so hey, Bedrock be Bedrock.😅
I think they fixed a bug similar to this in a recent beta
@@MattiAntsuKGoddamn, I've only seen bugs like these in early access survival games
I’ve taken damage from dismounting my horses before
Mojang adding a mode that deletes your world when you die before making it so that you can avoid dying is a very… “bold” choice.
I assume those bugs are what they mean when they say they're working on it. It really can't be that be that hard to add a couple new menu screens and a heart texture.
@@seanrrrcue the 5 million replies saying mojang is lazy or whatever
@@alexsiemers7898 until there's evidence to the contrary, I'm going to continue to make that assumption. Otherwise it's just they simply don't want to improve the game, and are only updating the game for marketing purposes... which is the more likely option
@@seanrrrDoes this mean itll actually pause the game when you go to the pause menu on bedrock now?
@@gierrahit already does if you’re on solo.
This could be one of the stepping stones to updating lighting all round. Imagine, dynamic lighting in vanilla or built-in shader support!
1.20 did rewrite the entire lighting engine, so this is a real possibility.
its probably going to be bedrock exclusive
@@yeetdragon2413 built in shaders are already on Java, and dynamic lighting is everywhere over there. So no, the Java exclusive will not become a Bedrock exclusive overnight.
It's very possible they could be setting the groundwork for this since their recent updates have been making overall performance upgrades compatible with a whole suite of devices, making some performance mods unnecessary. Hopefully, they can bridge the gap from vanilla to Sodium for a fully compatible and viable performance update
Colored light would be revolutionary
Back when I played Bedrock there was an INCREDIBLE feature where sometimes, if you joined a world, it'd spawn you hundreds of blocks in the air. So you die.
entering the world, Mr. Bean intro style! Splosh
Everyone do the flop
i bet hardcore in bedrock is going to go as great as everyone thinks.
video idea/news stolen from ibxtoycat
@@Cyby124how is this a stolen video it's literally just minecraft news
You can’t steal news
Mojang set out to fix all the random death issues before releasing hardcore mode from the Minecraft bedrock experiments.
@@Cyby124 it’s the news. Like it’s current Minecraft events. Like their both channels that cover Minecraft news so yeah they upload the same ideas
the last time I played on bedrock edition (a couple years ago on xbox), there was a bug that would occasionally turn hostile mobs invisible and invulnerable to attacks. I’m sure you can imagine the problems this would cause when exploring the nether: fireballs spawning out of thin air and randomly taking hearts of damage because you had the audacity to look in the general direction of a warped forest.
fun times…
The ghast disapearing is more common than you think. I've seen many times ghast going outside the entity render distance and the ghast is still there. You can hear it, just not see it.
I remember back when there was 1.13 i encountered a bug that would instakill the player upon joining the world, this only happened when not joining a world for a long time, but it still made the game basically unplayable
@@MattiAntsuKthey don't mean just render distance, that's not really a bug
on bedrock mobs would get stuck invisible no matter the distance away
so you couldn't see or hit the zombie that was hitting you without relogging
Considering mojang's approach to parity has been to make java worse intead of making bedrock better im guessing instead of fixing it theyll add random dying out of nowhere to java edition
they enjoy making bedrock worse in the process too, such as removing the ability to turn a cobweb into nine bits of string in a crafting table, or the ability to put horses in boats
they often seem to just go with whichever version has the worst version of something and pick that
can't encourage people to buy the microtransaction platform version otherwise!
They "care" about parity but won't make Java as performant as Bedrock. Them being Mojang and owning the source code, I can't imagine it being that difficult for them to do.
@@TheAbsol7448 It would literally be impossible to do, because bedrock being more performant has nothing to do with "optimizations" that they're keeping out of Java. The reason it runs better is because it runs on C++, as opposed to Java which... runs on Java. The coding language itself runs better, so the only way to carry that over would be to recreate the entire game from the ground up in C++. Which is the entire reason bedrock edition exists to begin with.
@@squiddler7731 That's almost entirely untrue. Java not being optimized for multi core CPUs and not having Vulkan are much bigger problems than it being programmed in Java. A modder did actually manage to squeeze Bedrock-like performance out of it. Look into the Nvidium mod, which _DRASTICALLY_ improves Java's performance, at least on Nvidia cards.
From what i can tell with my limited knowledge on coding, and my massive amount of time spent on bedrock, quite a few of these bugs seems to happen because the game desyncs your position. I have noticed that most glitches that cause this usually happen in an online or multiplayer world. These bugs are usually encountered so often simply because of how online-centered bedrock is. God i hope they can get this to work...
Reminds me of the time when Mojang made singleplayer, multiplayer on Java which broke it so badly. Directional damage was among one of the things that broke and was actually fixed in 23w03a after so many years..
Yeah that's what I thought too.
Mojang adding glow squids could be a precursor to adding dynamic lighting for more things, such as held or dropped light-producing blocks, which would be pretty cool. Ik it's easy to have on Java with just some mods, but it'd be nice to have that available for bedrock players and also for those who don't want to go through setting up Optifine on Java
They rewrote the lighting engine for 1.20, and tested the feature in April fools. Mojang have been busy behind the scenes it seems.
@@redthegamer12 they know physics updates make or break a game (which is why i still stand by 1.13 being the best modern minecraft update)
@@Booklat1 If they're working on a full physics update maybe Bedrock Damage bugs count as physics, same as adding local lighting levels to allow people to have Optifine features without forcing lag onto lower end devices such as tablets and 1st edition Switches.
It's totally possible that they plan on doing some sort of physics themed update. Maybe make minecarts faster???👀 Maybe a way to better predict or even control how water free-flows? THE SHIMMER????? They'll probably add the Anti-Slavery features into the base game too.
0:11 water too thin
0:50 headache
0:55 heart attack
3:16 broken ankle
FINALLY AFTER LIKE 8 YEARS. I can enjoy bedrock for once. Except the glitches of random dying
“you were too soft for the world”
@@HFIAPYthat would explain why people are complaining about glitches that seemingly have already been fixed
Yes.
@@HFIAPYlmao,
@@HFIAPY”You were too hard for this world.”
My biggest hope for glow squids when I voted for them was that they'd be a way to introduce colored lighting. I hope they do that at some point
I just knew optifine would work for the dynamic lighting lmao
Me: *tries to enjoy my day*
The vengeful ghosts: 0:55
Doridoridoridori
1:07 Bedrock edition be like: *Your crime is existence!*
The real challenge of Bedrock hardcore mode will be how long you can survive without randomly dying
As a average bedrock user i havent ever had it happen
@@epiccrusadr8583 same, and I played on mobile and recently upgraded to a pretty crappy laptop
@@epiccrusadr8583me too (700h)
3 years and I never died randomly
5 years still haven’t died of no reason
I would just like to note that in my 12 years of playing bedrock a glitch where I die randomly has only happened once on a realm.
Same
In Bedrock edition, you can and will take damage while in loading screens. This makes getting piglin heads incredibly difficult no matter which job you transport.
Yet another reason why Java is superior.
(As if we needed one)
I love that Mojang have always opposed dynamic lighting as some sort of impossibility when modders have made it a thing for literally years
Guys at 1:00 was dying from bad fegshui of his build. He needs to hire a professional to fix it.
0:01 Ah yes, classic Bedrock edition. When I try to bridge, I shift, go backwards, place blocks, and after a few blocks, the block beneath me disappears and I fall to my death
1:33 sideways Grian flashbacks
I came here to comment this but now i don't need to, thank you
Good old season 6 episode 8: WHAT??
Me and my friends only have bedrock. If we try to nerd pole, the game will let us slide off for no reason. And food regeneration is finicky and we have to eat a single piece of food several times before it works. And if you trying to build from one end island to another, while looking down, and enderman will agro for no reason and knock you into the void. I don't see how hardcore would work.
The nerd poling and food glitches seem like they might be caused by lag
When you put it that way, It doesn't sound like normal mode works. Most of java's weirdness is to our advantage. Admittedly there is the issue where you get stuck on the boat after getting out and sometimes need to shoot it to escape. Redstone's quirks are both very abusable and completely insane. Also you don't take fall damage in boats. Kelp growing converting flowing water to source blocks. we can break bedrock and phase through it to the neather roof. I can't think of anything else totally busted at the moment.
@@ThatGamerPilot Well, yes. But as someone who has played both Java and Bedrock, my experience has been that, just from the differences in their mechanics and code, connection lag is a ton more intrusive and obnoxious on Bedrock. When breaking blocks with minor lag on Java, the block stays broken and the item dropping gets delayed a bit. When breaking blocks with minor lag on Bedrock, sometimes the block REAPPEARS and then disappears again, which might be what's causing OP to fall off. I know I have had many, many instances of getting pushed around horizontally by glitching blocks while I'm trying to dig down, and falling off vertical structures as a result.
These glitches aren't a bedrock problem, they are a device (or internet) problem. It used to happen to me a bunch before I got a new device. It's really unfortunate, because mot everyone has that option, but you can't really blame bedrock as a whole.
I would like to clarify that I am not saying it has to be a device issue, but that is where I see the highest correlation
@@cryptictro This is true, but as I noted in a previous comment, Bedrock is much more awkward and clunky about how it attempts to smoothen and resolve connection lag. The same level of poor connection will typically cause much more annoying, and sometimes much more harmful, glitches on Bedrock than on Java.
As someone who has played bedrock for a few years now, none of the random damage stuff has happened to me. Not once. The only thing I've experienced is when I'm lagging really badly, and I take fall damage late because of it. That was a device issue, though, not a game issue, and that hasn't happened since I upgraded my device.
There are some game-breaking bugs but I personally haven't experienced them.
The one thing I remember was when the game thinks you're flying but you're not. So you could go through 1 block gaps but still take suffocation damage. This was before they introduced java parity with the crawling feature btw
Why need hardcore when you are already dying randomly which is pretty hardcore enough.
Some odd pattern I've noticed is that in areas that have coordinates that are (2^n)-1, where n is a factor of 8, weird stuff tends to happen, in the first case taking damage at y level 255 but ive also seen collision errors at x or z at around 65535
That last number is the 16-bit integer limit
interesting
i personally have never died to a glitch on bedrock edition, although, I did discover a glitch I call portal lag, where the game will lag you back to your nether portal sometimes a few moments after loading in, and before you lag back, it puts you ina sort of limbo state where you cant hurt mobs, can't break blocks, and can't anger endermen.
2:27 I’m confused- where’s the run on? They put a comma there. Maybe I’m just not great with grammar, but I don’t see a run on.
A comma isn't enough here. You'd need a semicolon, or a comma with a conjunction. It's minor though, and probably a mistake I've made a million times even in formal writing, but it _is_ something to be aware of when writing formally.
@@MinecraftTestSquad oh, I see it now. Makes sense. Thank you.
@@GamerX-2000 Glad to help :D
the reason he took damage from the dirt is that steve has to chop down wood with his bare hands giving him cuts. placing dirt down gets those cuts infected and hurts.
1:10 bro was allergic to dirt
As someone who played bedrock my whole life, I’m thankful to never have had an insta-death glitch
I’ve never experienced random dying on bedrock at least, so maybe I am just built different. All of my deaths have been from my own free-range home-grown 100% organic stupidity instead!
Same I’ve only had it happen one time in my 12-year history of playing MC
Same here
They added glowier glow squids in the Minecraft a_or_b April Fools Day snapshot. They didn't use dynamic lighting but instead a system more similar to the in-game shadows. I wouldn't be surprised if they added that into the base game since they've already added quite a few of the more ridiculous features into 1.21 already such as changing your size.
I suggested years ago glow mushrooms like blue and green variants in deep caves. And/or maybe a white glowing mushroom with the ability to dye it. Then like other mushrooms grow it with bone meal to make giant ones and harvest their glowing blocks to make different colored glow blocks in the game. Thus different colored light sources. I know they have already said before they don't want to introduce other colored lights, but why not different colored light blocks at least. Cause right now we don't have very many blocks that give off light in the game. So it would be nice to have something like that for builders who want to incorporate different colored lighting blocks. But my suggestion as usual was ignored.
Thus why I quit wasting time suggesting ideas to mojang, cause they kept falling on deaf ears.
ignored is a bit harsh and implies they actually read your suggestions
this is one of the most popular games in history, you are 01 person.
This comment sounds kind narcissistic bro, there are thousands, if not millions, of suggestions for Minecraft. You would have to get some sort of standing in the community, or at Mojang for any chance of being seen.
1:31 1:29 1:42 2:40 3:02 3:13 Wow, there’s so much fun and exciting features in the next update!
squid
squid
squid
Suid
squid
Squeed
For these weird deaths in Bedrock, the message should be "'PLAYER' stubbed their toe"
Glowsquid currently work like Glow in the Dark stuff.
It doesn't actually illuminate it just has stored light, sciency sciency I'm not equipped for this
Yehhh and it should stay that way!
Not sure why ppl are so obsessed with the idea of specifically Glow Squids emitting Light.
Dynamic Lighting would be incredible to have in Vanilla, but the Glow feature is cool! They're allowed to both exist.
@@redyoshicraft I don't want them to light up. I want the hypnotic effect on display in the mob trailer. YOU WOULD THINK THEY WOULD ACTUALLY TALK ABOUT WHAT THE MOB DOES WHEN GIVING US OUR VOTING OPTIONS!!!
Anything that "glows" or otherwise is seen when in total darkness emits light, since for something to be seen it must either emit a photon or have a photon bounce off of it. Glow in the Dark stuff doesn't store light, it emits light in response to UV light due to photoluminescence. This happens because the phosphorus in the Glow in the Dark gets energised and in coming to its unenergised state releases light in the visible spectrum. When all parts are unenergised the glow effect stops.
I thought this was taught in highschool.
@@Valsorayu Well apparently not mine
@@Valsorayu Even so, it often seems to be hardly anything in these cases.
And going off of that, one could argue that *not* producing light whilst still Glowing is, in fact, *more* fantastical than otherwise.
The non-emitting Glow is just cool imo.
Fun squid fact, real, I'd make it a bug report because it's a bug but I don't want it actually fixed, so if you turn off entity cramming or whatever, and stick squid into a tiny space, what I call the salmon cannon (a 1x1 area with a piston, so technically 1x2 blocks) they will magically float/swim out then be pulled back randomly, no clue why it happens but they just kinda float away... They also are less fun to use in the salmon cannon because they don't end up getting yeeted incredibly far away like salmon and other fish will
Have fun with this squid information!
Edit: forgot to mention they do this while literally phasing through the blocks
lol
I'm good. My squids already fly in the sky for no good reason...
@@kiracomments-chca2747 fair enough!
0:10 and that is why i play java edition
Me and my friend were building a mob farm at layer 255 and for no reason, at this layer your hit-box bugs and goes through blocks and can land on other blocks which does damage, THIS WAS THE MOST PAINFUL THING I'VE EVER EXPERIENCED IN THIS GAME
0:34 pretty sure he didn’t fall on water he fell very close to water
nah, he fell on the water if you look closely
I use a dynamic lighting datapack, it adds glowing to glowsquids, and allows you to hold light to glow, as well as dropped items, and it’s server-side, so one person can act like a flashlight, unlike shaders and optifine. Also, the server side dynamic lighting prevents mob spawns, which is also pretty cool and useful.
0:50 It’s just a glitch
Is this happening in java?
Yes it is@@Fifasher2K
Interesting fact: Random fall damage is a consequence of fighting with airjump cheaters and flyhackers.
0:16
Bedrock?
Bedrock.
Base Minecraft uses some neat tricks to keep lighting both high-quality and low performance cost. For most games, having a lighting system that works as well as Minecraft's performance-wise is a pipe dream. However, that comes with a lot of limitations in what it's able to do, especially when you have to account for 4-5 different platforms and 2 different builds of the game. Allowing for lighting to come from non-integer coordinates is a bigger change at the engine level than most realize due to how Minecraft specifically handles lighting. This is why things like torches in your hands emitting light has never been a thing, and is the same problem holding back the Glow Squid.
If they can find a way to make this work it'll be awesome, but if they can't don't be disappointed or surprised. It just means that the ways they have available to do it would mean sacrificing performance for a LOT of people across different versions of the game, and at that point we're better off with the immensely boring current versions. You'll always be able to download mods that change the lighting to your liking without effecting others, and impacting your own performance only as much as you want it to.
Make it a toggle and the lower end ppl won't get hurt while the higher end ppl will have it
Optifine has had dynamic lighting *for years* so we already know it is possible.
i.e. Shoot a flaming arrow.
Having an option to turn it on (for high end) is the correct way to support it. i.e. Opt in.
It is I: The person who has commented for no reason.
I honestly love it being dark near glow squids, it gives them bioluminescent deep sea creature vibes.
True
minecraft bedrock edition hardcore gonna be the hardest mode to ever exist in minecraft history, no doubt
I experienced the "dying for no reason" death and i know why!
If you're playing singleplayer or multiplayer there's a glitch where your player is at the last spot you were so that's why you're dying and there's a good reason why Mojang can't add these glitches they just have to fix them so hardcore is allowed in bedrock.
Media: So how exactly did you lose your 10 year long hardcore world?
Java: Baby zombie in golden armor with a spider assist.
Bedrock: Spontaneous implosion.
im pretty sure the fall damage fixes in 1.20.60 might have foreshadowed hardcore mode but that is an extreme stretch to think about
could be
That random damage in bedrock has been around since before it was called bedrock
Me and my friends considered it proof of herobrine when we were kids
Man I hope they add Dynamic Lighting to vanilla, it’s so much better for streaming or recording
This was a loooong time ago when it was still called pocket edition, but once I tried to ride a horse that was on the lead and died instantly with the death message "fell out of the world."
The horse was also on 2 hearts immediately after.
Even Steve doesn’t want to play bedrock so he just decided to explode. Bedrock doesn’t need hardcore Steve has made that clear. 😂
Literally all they need to make glow squids worth having in the game is neon wool/concrete/terracotta that glows in the dark like enderman eyes
I used to play on servers using an app called multiplayer master that let us make mini servers on Pocket Edition and believe me
in my whole 8 months of playing back in 2017 I ain't never experienced spontaneous unprompted deaths like these bedrock edition clips
Never experienced the random damage in bedrock so far and I’ve been playing for about 5 years
I've been playing on bedrock edition since the Xbox migration to it and never once experienced and glitches like that
0:55 I love that they added a chronic illness mode, I feel so represented!
True
Whenever someone complains about me playing with keep inventory on, I'm going to show them this video. Things like this have happened so many times to me... I drowned in the nether...
i grew terrified of going into the nether at one point bcs of how crap the hitbox mechanics work. if another player is looking at you, it literally looks like you fall on their screen. if you don't die from this, then you'll teleport right back on their screen. this bug is also a terrible pain when walking around lava, as you would catch fire without entering said lava. i believe this is patched though because it hasn't effected me in a very long time.
Since Minecraft Bedrock edition is getting hardcore difficulty I bet Luke theNotable is going to do a 100 days video on that.
It'll be 100 real life days before he can survive 100 days in MC Bedrock Hardcore.
2:21 im not mojang but... the photons are not being produced by the squid but simply refected, this is a strange phenomenon.
You know the more I think about it, I’m pretty sure that all of these new features are meant to celebrate the 15 years of Minecraft mentioned at Minecraft live. Maybe their goal for this anniversary is to listen to the community more and make the game better
It does make me happy to see Mojang listening to us. Like really really happy. Here doing well in their own way
The game-engine in general receiving dynamic lighting would be good. If they add the functionality into the game, we could also get lighting from the torch in your hand etc into vanilla. Or even a torch on a minecart.
I love how every time Mojang (Microsoft) gets around to do something, it has been done already 10 times by the modders
See: _I came up with a list of features which appeared in vanilla minecraft after they became popular from mods._
*Many* vanilla features came from mods and comments.
* jungle
* elytra
* slime blocks
* stained glass
* hopper
* end chest
* witches
* packed ice
* emeralds
* rabbits
* etc.
I knew voting for the glow squid was the right call! Finally, dynamic lighting in vanilla minecraft.. I can't wait
It's still a squid reskin with functionality that should've been given to GLOWstone
Optifine dynamic lighting only affects how it appears to the player, it doesnt update the light map which is what determines if mobs can spawn, snow can melt, etc.. That map is highly expensive computationally to update all the time, which is why its normally only updated when blocks are placed/toggled and even then its inefficient. True dynamic lighting would be a complete lighting overhaul from mojang, which is why we havent seen it yet.
I used to speedrun bedrock in a coop with a friend and he used to ask how i kept dying in the nether, then i screen share d to him...
It was legitimately probably 20% blazes, 10% piglins, the rest being random deaths while pillaring up. Desync on bedrock is too common on bedrock for hardcore. Until damage is calculated only clientside... Its a really bad idea.
I've played Bedrock edition [on my Xbox One] for almost my entire life (as of like last year give or take until I basically stopped playing it, until i moved to my Switch and stopped playing it there too [and neither of us died randomly] {but my little sister still uses it to play it}) and have never died randomly, so I'm guessing this is exclusive to the laptop verison of the game. I've never been too clear/sure on which one is which when anyone refers to "Bedrock Edition", so I just collectively put them together into one category.
as someone who used to only be able to play bedrock (1,000+ hours), i have never encountered an unfair death like these shown in the video, so hardcore mode should be fine on bedrock
Dude ate 2 rotten flesh without hunger then quantum tunnelled himself through water
(hey, some top secret know how for you all... you can actually unlock java edition hardcore worlds if you die with an nbt editor, which defeats the point but if you die from glitches then you have some escape)
Imagine playing hardcore on Pocket Edition. Your screen is gonna break from all the force of ensuring to tap forward multiple times to sprint.
One Guy > An entire dev team backed by the biggest corporation on the planet that happens to revolve around software development and basically has a monopoly on PC software.
glowsquid should spawn like bats in the deep dark, and float around, glowing, and making a sound if they see you
A couple of details:
- Mojang has already said they know about those bugs and will fix them on an exclusive Minecraft Discord server
- Hardcore mode is coming only to betas and previews for tests, it will only be released to the main versions once everything is fine
Philza: I lost my hardcore world because of a baby zombie!!!
Bedrock players: *I breathed too loud*
2:23 surprised to not see someone mention that this is actually a comma splice
I like that they're listening to us, too!
Well, if we exclude them not implementing the many very useful java features into bedrock, like *cough* having anything I want in the off-hand *cough*, and the fixing of many bugs that have been in the game for many years at this point, like gamerule changes resetting itself on realm servers (unsure if it occurs in singleplayer worlds).
But hey, they're listening to us!
Dynamic lighting would be an awesome addition to Minecraft
1:35 That’s PeenixSC riding a wolf 🐺 💀
As a bedrock player myself, I've never actually experience a bug that has caused me to die... heck I rarely ever experience a bug outside the really common ones. I'm so looking forward to hardcore cause I've never beaten MC on hardcore before, so it will be a great challenge.
"I rarely ever experience a bug outside the really common ones"
What does this even mean?
Play java
as someone who has been playing bedrock for 6 or so years, i have NEVER experienced the fall damage glitch
On a more serious note, the taking damage at y 255 thing is supposed to be fixed now. I had that issue and followed it on the tracker, and last I checked it's no longer a problem.
If they add dynamic lighting for glow squids, they wouldn't have any excuse to not add dynamic lighting for every light emitting object in the game, so somehow I highly doubt it's a feature coming soon, maybe their hinting at a new crafting recipe for glowing ink sacs
I was totally oblivious to Bedrock Edition not having hardcore mode.
i hope glow squids become something like herobrine in the updates logs now
where they will get "glowier and glowier" every update
Dynamic Lighting in base game would be amazing.
Also 1.21 is shaping up to be a great update, might be a little underwhelming in the amount, but every single feature added has been great!
I don’t get why people find this confusing, Steve just oxidises
True
I has the opposite happen. I landed on a block right next to water (but very much not in it) and I survived.
Java has quasi connectivity
We have aquasi connectivity