Funny how the worst trap of this deck has "Meta" in it, and despite being the worst card is still better at play extension, recovery, and interruption than most other archetype's best playmakers.
Reality is a new player need only concern themselves with the most recent 10 or so archetypes that have seen play. Anything else is either too niche, powercrept, or inconsistent to stand a realistic chance of winning games. It takes quite a lot of clever and precise plays for a rogue deck to have a decent match against a meta one, and pretty much everything just loses to Tear at the moment anyway.
mm..no. Why do you think there were still spright players beating mediocre tear players. If it was really that obvious and auto pilot of a deck that's never happen considering how weak spright really is compared to tears.
I have been saying that this is the most unhinged archetype that Konami has ever printed and I maintain it. It's central mechanic (mill for fusion summon) is actually really interesting, but implemented in such a way that make it annoyingly overpowered. It's effectively the biggest proof of why you want "lockdown clauses" ("but you can't special summon monsters for the rest of the turn except of Type/Attribute [X]", "but you can't activate [Y] kind of card the turn you use this effect") in most archetypes, in order to prevent the ridiculous synergies that made this deck Tier 0, and I still can't believe they didn't consider adding them to these cards. A shame because most of the Tearlaments cards will never leave the forbidden/limited lists unless they get an errata or Konami prints something even more unhinged.
Thing is, the deck isn’t all that, it’s a high roll deck, the problem is the fact that too many cards like the GY in current meta game to the point that tearlaments even if not good can become free mill engine. Kitkallos+merlli is a mill of 8
Can you tell me good cards for the Tear girls to mill besides themselves? I don't see how them cutting my deck in half is so OP if all they mill are my DD crows, Ash, and Maxx C. Not to mention if they mill the field spell as they can't retrieve it from the GY without Ishizu shufflers. Sure being generic fusers means they can run the likes of Winda and Dragostapelia, but Tear is really not that broken all around. Why do they get restricted this much?
HellShadoll Hollow went sent to the GY. Let's you mill cards equal to the number of different attributes on the field; Shaddoll Beast lets you draw one when milled, and Shadoll Dragon can pop a spell/trap when milled. There are other ways of getting cards back into your deck without using the Ishizu retrains; just the Ishizu retrains the best ones that can do it; Pot/Jar of Avarice can return five cards (in the case of Pot, just monsters) back to your deck and draw 2
@@jayredharpstudios9672 But I always mill the Pots and draw the Shaddoll cards. How do you get past those kinds of brick? Really Tears sucks for me so far. Why is everyone so scared of them?
@@straypaper could be bad deck design; Shaddolls have their fusion spell cards like Shadoll Fusion that let you fuse from the deck if your opponent has a monster special summoned from the extra deck; there's El Shaddoll Fusion, a quick-play spell that allows you to fuse monsters from then hand or field Shaddoll Schism, is a non-destruction removal for opponent monsters that share the same attribute, that does require GY to be set up though, what Shadoll cards are you running if you don't mind me asking
@@CRuduxypegg The thing about most contact fusions and Glad Beasts is they, most of the time, need to be on the field or in your hand. And even ABC banishes its materials. Tear pretty much has access to materials all the time. I think that fusion summoning from the grave would have been a cool concept, but as you said, Tears just do way too much and ALL of them are good. Usually archetypes have a few less good or bad cards. Maybe if they were less consistent, they would be fine. But the Ishizu cards exist sooo...
Even fusion spells that allow you to use graveyard material can be pretty broken if they have good fusion targets, and in this archetype it combines spell-less fusion and using graveyard materials.
For any MTG people, the deck was like Dredge with Bazaar of Baghdad before the last ban, and now its dredge without Bazaar, exept its top tier and alot of people play it, so its like watching two players play Solitare in the mirror.
@@rocapbg9518Weirdly, in Yugioh makes sense. Let's say we are watching an hypothetical match of Dark Warrior Rhongomyniad vs Virtual World. 1 deck is trying to make Number 86: Rhongomyniad to absolutely shut down the opponent. The other is trying to make True King of All Calamities to absolutely shut down the opponent. Both decks absolutely don't fucking care what the other one is doing, as long as they can make the combo, both decks are playing Solitaire. Outside handtraps, that hypothetical match fulfills completely the condition for a "2 player Solitaire" game, because there is no further interaction they care about.
@Necrotog82 Imagine if the Bazaar were the monsters themselves, one of them being a Handtrap that allows play on Turn 0. This deck is Dredge + Zero Turn Kill variant of Flash Hulk
@@reisen9584 Nah, Kash is strong, but there is way more counter play and archetypes that can match or beat it rn, as we have Mathmech, Naturia, Spight Runic Variants, etc, while in Tear 0, the most common counter was your own Tear deck. I play Skystrike Runic, In tears, unless I got super lucky with my draw, I completely lost, but against Kash it feels much more do able even with weaker decks and the loss of Mystic Mine. Personally, id argue the best deck is Spight Twin Runick, their options feel insane sometimes, even more than Naturia which hard counter sky strike. That said, it is the most meta defining deck rn and the most played since it feels like the best decks are the who can beat it most consistently and the ones that cant fall rogue. Though that's no surprise, that deck is basically gundam.
Ironically enough, Tearlaments were a wonderful step for Konami to take in introducing new mechanics to the game. Instead of being all about floodgates or putting up 10+ negates, Tearlaments is all about interactive disruption, and extension beyond board breakers.
They’re great fast-paced cards. It’s just unfortunate that Konami has an immense history of making clunky synergies in past archetypes. I hope tearlaments is a sign from them that they’re not gonna hold back on card effects anymore.
This is the archetype that got me back into modern yugioh for how strong they can perform on their own and how splash-able they are alongside other deck styles like Ishizu, Lunalight, and even Snake-Eyes. Even in Master Duel (where Merrli is actually banned as of posting), they are still quite competent to compete against many meta decks.
They'll make an archtype where every one of their effects becomes a quick effect that you can activate from your hand if your opponent has cards in their hand/field. And if activated during the opponents turn, you draw one, add a card from deck to hand, and/or add a card from GY to hand. They also all have built in effects to negate an opponent's effect, make them banish a card from hand face down, and can't be negated/chained to.
IN ONE SENTENCE: Tearlaments is a Blasphemous "fusion" archetype, because they don't have an archetypal polymerization spell. Every tearlament card should be burned.
Have you seen the two different videos duel logs did on them? They’re afaik pretty good and I feel that helped me understand all the different archetypes a lot better. They’re both on this channel too, right next to each other in the “Unknown Side Of Yugioh” playlist.
The combination of the tiny part of effects, and GY shuffling, as well as other factors, it makes the full power mirror match shockingly skillfull because of the ability to play on each others turns. It's funny, i didn't like playing during tear format in the tcg but the mirrors were fun to watch
So now we are explaining entire archetypes instead of engines ? Beautiful can you do the purely archetype next they're only relevant in the OCG and no idea how they work
They all should be ERRATA'D so that they effects only trigger if they are sent to the GY by the effect of TEARLAMENT card and/or AQUA monster, also they should lock you into fusion monster. it would make 'em fair cause cards like GRASS and the ISHIZU cards wouldn't make them so toxic. it's a very interactive deck, and that's ok, they just need more restrictions. I would like other decks to be like this, bu till we get there, they deserve to be limited or fully banned. personally i think only one of the main deck tear should have a fusion effect, like branded only has albas and predaplants have chlamydosundew.
Milling in itself is Toxic, the problem is not the tear's triggering effect, it's the card that multiplies the number of cards that mills the deck. Grass should have never been printed in the first place, same for Agido and kelbek
@@SuperMophie the concept of ishizu's cards was to set up the GYs, you mill with kelbek and agido, and "edit it" with mudora and keldo, if they said that you can activate effects in the gy except for Earth fairies, it would be ok.
They can't simply Fusion Lock because Tearlaments must synergize with all the Archetypes that belong to the Visas Starfrost lore. In other words, they must synergize with Scareclaw, Kashtira, Manadome and the 2 others that will come (the Ritual one and the Pendulum one)
I’ve played a lot of MD and so far, played 2 games with tear. I just pressed buttons. I have no idea what I did. I won. Hopefully I will get to understand this deck before it gets banned into oblivion.
I get that the video title says 'very quickly', but I legit had to drop the playback speed to 0.75 in order to understand any of what you said. Still, nice video, help me figure out what I should be doing while building my Tear deck.
@@benito1620 what are those? Heartbeat is only searchable if you can get Kitkallos on the field. And good luck doing that if you don’t have access to the graveyard after the instant fusion ban. I play Tornado Dragon which is a very old power crept rank 4 Xyz toolbox, MST on Legs which I’ve never heard anyone talk about. But it has saved me multiple games playing Tearlament.
@@isidoreaerys8745 also neither exoshifter or floo can out a single bagooska In exoshifter case if you wanted to get rid of bagooska as soon as possible you need your traps and by that time shifter effect would be gone
This video is pretty late to the party. I realize they were just added into Master Duel, but they have been in the TCG since August 2022. Nonetheless, I appreciate the video, because it was a very good guide
I came here after seeing your censorship short. Looking up Scheiren was a mistake... Now I'm thinking of building a deck even though I haven't played in years, all because of a single waifu card
@@Lulu-ew7oh The problem is that Tearlament´s turn 0 play is way too powerful. All these dragon support look very good on paper, but even if Tearlament goes second, they still have a very good chance of stopping Dragon ruler´s combos while making their own combo, not to mention when they get to go first.
Top 10 Cards Whose Intended Functionality Is Antithetical To Modern Yu-Gi-Oh!. Top 10 "Game-Warping" Cards That Don't Go Far Enough Anymore. Top 10 "Break Slammers", cards that prevent or punish over-extension itself. Chain Energy, Summon Breaker/Limit, similar such. Top 10 cards that are Worth Waiting for. (I. E., Slow Cards Only, with Longer Worthwhile Waits at least earning some points toward higher rankings) Top 10 Cards that require your Opponent to do something to matter. Top 10 Cards That Earn Their Oppressive Restrictions. Top 10 "Rubber Band" Cards, cards that get better the more you're losing/worse the more you're winning. Top 10 "Gift Exchange" Targets.
Funny enough in the mirror match, you'd easily get past chain link 12 in a lot of matches. So this is where Vanity's Call is great right? Well no, if you go second, there is no point in setting one if you were unfortunate enough to draw it. Every time a deck manages to do enough make enough of a chain to make that card useful, circumstances conspire to make sure you wouldn't be able to use it. In the case against chain burn decks, you'd usually burn yourself for more than the damage anyways and in this case it's essentially useless going 2nd.
Until they face me and I get lucky, I floodgates them - Village of Spellcaster no spell card use unless you control spellcaster and skill drain and that one trap or magic card - card goes to banish instead of graveyard
Don't know what there is to explain. Go first, mill a bunch of cards and win. Go second, mill a bunch of cards during your opponent's turn and still win. I don't know whose bright idea it was to release these cards at basically full power in Master Duel when they'd been hit in the OCG for more than a month.
I think in Master Duel the card Dimensional Fissure is quite powerful against Tearlament. But you have to go first and have that card in your hand in order to ruin a Tearlament board. 😕
I haven't even played against it and I despise this deck. Just watching replays has been enough to make me stop playing master duel. To me, everything about this deck is just NOT OK.
I hate these waifu bait cards so much. Like, way too overturned and they have so much internal synergy that it's nearly impossible to deal with on master duels. The fact that they can play their entire strategy on my turn is just horrible design imo. I don't mind interruption and removal, but having massive 3-4 chain links resolve on your turn only to further start more chains and plus off the effects is just ridiculous. Even targeted answers don't work and when tearlaments get nerfed down again, all the stuff you craft to counter them becomes useless. Even if you get these cards in a game, they barely seem to work. My solution to tearlaments is simply to go to the next duel. It's just frustrating to even play against.
Video: When sent to GY, you fussion summon using materials from hand, GY or deck and putting them to bottom deck. Me: Wait wut, from deck to bottom deck? Bruh konami dudes who design cards are drunk. Me after actually reading the actual effect: Oh nice, from field, not from deck (they're still drunk btw).
They are basically Thunder dragon fusion. Except better because its from hand as well and on a monster effect during either players turn. Honestly I think Braindead fusion is worse game design than Tearlament. Because at least it requires resources in the graveyard.
I might be a terrible person by saying how much I love Tearlements. The design of the cards are just aesthetically pleasing to me and I enjoy how they play given how the deck is complete gas once you get the ball rolling. Yes, I know it's broken to all hell and deserves the hate for the Tear 0 format, but it's what got me back into this game and quickly learn how exactly modern day YuGioh works now.
The Problem with the Tear 0 Format is the fact that the cause of it were cards that are complete outsiders of the Archetype which are the Ishizu Cards, cards that are more broken than even Tearlaments and Konami does not recognized that to this day
No , youre not a terrible person for liking a specific deck or gameplay, believe it or not most of the fan favorite rogue deck like heroes have their main gameplan that revolves around floodgating your opponents and other rogue deck usually will end on the same degenerate board but the different is they cant play through a single handtrap.
"Man, I wish YGO was more interactive."
[monkey paw curls a finger]
Funny how the worst trap of this deck has "Meta" in it, and despite being the worst card is still better at play extension, recovery, and interruption than most other archetype's best playmakers.
as a noob player i absolutely love and adore these videos, please make one for every archetype
Yes “EVERY ARCHTYPE” someone needs to hold duel logs in their basement until he gets “EVERY” archtype done lol
@@go2it566 hey they’ll get paid lol
Reality is a new player need only concern themselves with the most recent 10 or so archetypes that have seen play. Anything else is either too niche, powercrept, or inconsistent to stand a realistic chance of winning games. It takes quite a lot of clever and precise plays for a rogue deck to have a decent match against a meta one, and pretty much everything just loses to Tear at the moment anyway.
Just mill if you Mill Good you will most likely win, if you mill bad then you can play on your oponents turn and try to mill good and win.
And pray your opponent doesn't mill better than you.
This is why tearlament is a skillfull deck
Yeah mill good until your opponent use gy lock effect.
That is the best description of Tear I have ever read.
mm..no. Why do you think there were still spright players beating mediocre tear players. If it was really that obvious and auto pilot of a deck that's never happen considering how weak spright really is compared to tears.
I have been saying that this is the most unhinged archetype that Konami has ever printed and I maintain it. It's central mechanic (mill for fusion summon) is actually really interesting, but implemented in such a way that make it annoyingly overpowered.
It's effectively the biggest proof of why you want "lockdown clauses" ("but you can't special summon monsters for the rest of the turn except of Type/Attribute [X]", "but you can't activate [Y] kind of card the turn you use this effect") in most archetypes, in order to prevent the ridiculous synergies that made this deck Tier 0, and I still can't believe they didn't consider adding them to these cards.
A shame because most of the Tearlaments cards will never leave the forbidden/limited lists unless they get an errata or Konami prints something even more unhinged.
Thing is, the deck isn’t all that, it’s a high roll deck, the problem is the fact that too many cards like the GY in current meta game to the point that tearlaments even if not good can become free mill engine. Kitkallos+merlli is a mill of 8
Can you tell me good cards for the Tear girls to mill besides themselves? I don't see how them cutting my deck in half is so OP if all they mill are my DD crows, Ash, and Maxx C. Not to mention if they mill the field spell as they can't retrieve it from the GY without Ishizu shufflers. Sure being generic fusers means they can run the likes of Winda and Dragostapelia, but Tear is really not that broken all around. Why do they get restricted this much?
HellShadoll Hollow went sent to the GY. Let's you mill cards equal to the number of different attributes on the field; Shaddoll Beast lets you draw one when milled, and Shadoll Dragon can pop a spell/trap when milled. There are other ways of getting cards back into your deck without using the Ishizu retrains; just the Ishizu retrains the best ones that can do it; Pot/Jar of Avarice can return five cards (in the case of Pot, just monsters) back to your deck and draw 2
@@jayredharpstudios9672 But I always mill the Pots and draw the Shaddoll cards. How do you get past those kinds of brick? Really Tears sucks for me so far. Why is everyone so scared of them?
@@straypaper could be bad deck design; Shaddolls have their fusion spell cards like Shadoll Fusion that let you fuse from the deck if your opponent has a monster special summoned from the extra deck; there's El Shaddoll Fusion, a quick-play spell that allows you to fuse monsters from then hand or field Shaddoll Schism, is a non-destruction removal for opponent monsters that share the same attribute, that does require GY to be set up though, what Shadoll cards are you running if you don't mind me asking
These "Very Quickly" videos are slowly getting longer.
I mean the bigger the engine, and in this case an entire deck+tech options, it’s gonna be longer
maybe "as quick as possible" is the better term for this case, lol
Just like card effects...
Considering how long a Tear mirror takes I think this is fairly quick
This is more of a Tearlament problem to be fair lol
"Tearlaments explained very quickly and easy"
The engine: Deck goes *brrrr*
"Tearlaments Explained Very Quickly"
"20 minute video"
😂
Well it’s a “Tear 0” deck so he needs to go into detail. 🤣
This archetype is why you don't print a fusion archetype that doesn't need a fusion spell. And even then, fusion spells are already crazy
Don't see anyone complaining about contact fusion or gladiator beasts. its just that these cards are insanely powerful and do too much on top.
@@CRuduxypegg The thing about most contact fusions and Glad Beasts is they, most of the time, need to be on the field or in your hand. And even ABC banishes its materials. Tear pretty much has access to materials all the time. I think that fusion summoning from the grave would have been a cool concept, but as you said, Tears just do way too much and ALL of them are good. Usually archetypes have a few less good or bad cards.
Maybe if they were less consistent, they would be fine. But the Ishizu cards exist sooo...
dude it may very well eb a synchro sentric and you'd be complaining anyways stfu
Even fusion spells that allow you to use graveyard material can be pretty broken if they have good fusion targets, and in this archetype it combines spell-less fusion and using graveyard materials.
@TaksaRawdpailol I do
For any MTG people, the deck was like Dredge with Bazaar of Baghdad before the last ban, and now its dredge without Bazaar, exept its top tier and alot of people play it, so its like watching two players play Solitare in the mirror.
2 player Solitaire? You know the reason we say "play Solitaire" is because someone is playing while the other person is not doing anything, right?
@@rocapbg9518Weirdly, in Yugioh makes sense. Let's say we are watching an hypothetical match of Dark Warrior Rhongomyniad vs Virtual World. 1 deck is trying to make Number 86: Rhongomyniad to absolutely shut down the opponent. The other is trying to make True King of All Calamities to absolutely shut down the opponent. Both decks absolutely don't fucking care what the other one is doing, as long as they can make the combo, both decks are playing Solitaire.
Outside handtraps, that hypothetical match fulfills completely the condition for a "2 player Solitaire" game, because there is no further interaction they care about.
@Necrotog82 Imagine if the Bazaar were the monsters themselves, one of them being a Handtrap that allows play on Turn 0. This deck is Dredge + Zero Turn Kill variant of Flash Hulk
@@sadrobot5501 ah
@@sadrobot5501 we don't call that two player solitaire. We call that two ships passing the night
Master duel consists entirely of tearlaments and anti tearlament decks rn
The TCG was like that during Tear’s reign. I’m glad we’re past that now 💀
@@JStech0421 isnt that the same as kashtira now?
You should have anti shangri ira counter or you lose.
@@reisen9584 not quite, if you think kashtira is dominant, its top cut representation this format has only been about half that of tear last format
@@reisen9584
Nah, Kash is strong, but there is way more counter play and archetypes that can match or beat it rn, as we have Mathmech, Naturia, Spight Runic Variants, etc, while in Tear 0, the most common counter was your own Tear deck. I play Skystrike Runic, In tears, unless I got super lucky with my draw, I completely lost, but against Kash it feels much more do able even with weaker decks and the loss of Mystic Mine. Personally, id argue the best deck is Spight Twin Runick, their options feel insane sometimes, even more than Naturia which hard counter sky strike.
That said, it is the most meta defining deck rn and the most played since it feels like the best decks are the who can beat it most consistently and the ones that cant fall rogue. Though that's no surprise, that deck is basically gundam.
3:30 if you have Abyss dweller and Tearlaments scream live on board, that’s a 4500 attack Rullkalos.
Ironically enough, Tearlaments were a wonderful step for Konami to take in introducing new mechanics to the game.
Instead of being all about floodgates or putting up 10+ negates, Tearlaments is all about interactive disruption, and extension beyond board breakers.
They’re great fast-paced cards. It’s just unfortunate that Konami has an immense history of making clunky synergies in past archetypes. I hope tearlaments is a sign from them that they’re not gonna hold back on card effects anymore.
They kinda did a mermaid extinction event and even after that they’re still holding out in the OCG
This is the archetype that got me back into modern yugioh for how strong they can perform on their own and how splash-able they are alongside other deck styles like Ishizu, Lunalight, and even Snake-Eyes.
Even in Master Duel (where Merrli is actually banned as of posting), they are still quite competent to compete against many meta decks.
Tearlaments in one sentence: cute crying fish girls with *thighs* makes meta nightmare.
And you joke about it becauseuou like child pornography
You need your theoatslit
The deck that literally makes players shed tears and go experience full on lamentation lol.
my favorite type of quick expanation video, one that lasts 20+ mins
I wonder how Konami will power-creep these mermaid freaks
Kashtira. Bystials.
But odds are these cards will wind up on the ban list until the distant future once they’re no longer relevant.
We have fusions and rituals and links from the gy
Wait till they release xyz and pendulum summon from the gy
They'll make an archtype where every one of their effects becomes a quick effect that you can activate from your hand if your opponent has cards in their hand/field. And if activated during the opponents turn, you draw one, add a card from deck to hand, and/or add a card from GY to hand. They also all have built in effects to negate an opponent's effect, make them banish a card from hand face down, and can't be negated/chained to.
@@isidoreaerys8745 Kashtira and Bystials counter Tear but doesn’t power creep them
Next we will have xyz pend link straight from deck
I wonder how long "explaining tearlaments while taking my time" would be lol. Nonetheless, great job!
you can add examples of each card effect's applications...it'd be long but very interesting nontheless.
Liking the video just because it's finally someone pronouncing Tearlament the way it's written.
Opponent: is it my turn yet?
You, a Tear player: *our* turn.
This joke was originally for Orcust players, but it works for Tear as well.
IN ONE SENTENCE: Tearlaments is a Blasphemous "fusion" archetype, because they don't have an archetypal polymerization spell. Every tearlament card should be burned.
But the monsters are hot tho
@@KhanhNguyen-mh5ec bruh marincess, mermail and icejade? Evil Visas/reinhart didn't corrupt those waifus.
@@laughingman7467 But I like broken format lore.
@@KhanhNguyen-mh5ec ok.
**Activates D. Shifter**
@@laughingman7467 Thank you. For banishing my cards. Because now my Kashtira can suck them up!
Kinda hope the Visas Starfrost story comes to solo mode. It sounds very interesting.
Have you seen the two different videos duel logs did on them? They’re afaik pretty good and I feel that helped me understand all the different archetypes a lot better. They’re both on this channel too, right next to each other in the “Unknown Side Of Yugioh” playlist.
The combination of the tiny part of effects, and GY shuffling, as well as other factors, it makes the full power mirror match shockingly skillfull because of the ability to play on each others turns. It's funny, i didn't like playing during tear format in the tcg but the mirrors were fun to watch
Very quickly and easily is just mill = good and mill = fuse
Thank for finally making this ive been guessing this entire time
So you’re saying, it’s not my fault I keep losing to them in Master Duel
Yes...lol
Mate they might be thee best deck Konami has ever made.
Top 10 cards that you absolutely want to negate when your opponent plays it
So now we are explaining entire archetypes instead of engines ? Beautiful can you do the purely archetype next they're only relevant in the OCG and no idea how they work
1 card combo
Draw 6
Have 20 or 30 handtraps
That's basically purely
@@kiroles2075 lol best way to describe it 😂
@@kiroles2075 seriously?
@@ellius4294yea he's serious. Also include consistent large material Zeus.
I have a neat idea, Top 10 cards that banish themselves from the grave to protect other cards.
Take a shot every time Logs says absurd
2:13 As of April 23 2023 in addition to what you said, Tearlaments Perlegia is not in Master Duel.
They all should be ERRATA'D so that they effects only trigger if they are sent to the GY by the effect of TEARLAMENT card and/or AQUA monster, also they should lock you into fusion monster.
it would make 'em fair cause cards like GRASS and the ISHIZU cards wouldn't make them so toxic. it's a very interactive deck, and that's ok, they just need more restrictions. I would like other decks to be like this, bu till we get there, they deserve to be limited or fully banned.
personally i think only one of the main deck tear should have a fusion effect, like branded only has albas and predaplants have chlamydosundew.
Milling in itself is Toxic, the problem is not the tear's triggering effect, it's the card that multiplies the number of cards that mills the deck. Grass should have never been printed in the first place, same for Agido and kelbek
@@SuperMophie Hot Take: Any version of Yugioh where Grass isn't primarily a very fancy way to surrender is all sorts of very screwed up.
@@SuperMophie the concept of ishizu's cards was to set up the GYs, you mill with kelbek and agido, and "edit it" with mudora and keldo, if they said that you can activate effects in the gy except for Earth fairies, it would be ok.
@@youtubeuniversity3638 agree
They can't simply Fusion Lock because Tearlaments must synergize with all the Archetypes that belong to the Visas Starfrost lore. In other words, they must synergize with Scareclaw, Kashtira, Manadome and the 2 others that will come (the Ritual one and the Pendulum one)
This is the 68th times i see tearlament guide and i still watch
I’ve played a lot of MD and so far, played 2 games with tear.
I just pressed buttons.
I have no idea what I did.
I won.
Hopefully I will get to understand this deck before it gets banned into oblivion.
Top 10 cards that punish over-extension?
Them: It's just some cute mermaids you don't have to go too crazy to sell them
Konami:
really appreciate this video, helped me build my first yugiyo deck :)
I get that the video title says 'very quickly', but I legit had to drop the playback speed to 0.75 in order to understand any of what you said. Still, nice video, help me figure out what I should be doing while building my Tear deck.
For all tear players here if you want skill base mirror matches just play chess.
Chess is boring unlike tear mirror
@@georgbergsten6050 LOL chess boring? LOL it's like comparing something that you don't have Lmfaoo
Okay analysis video! Thanks for uploading!
tear cards should also read: if your unable to use grave yard proceed to your next scoop faze. tear more like scoopaments
That's for dogshit master duel tear players who can't figure out how to use the multiple floodgate outs tear has.
@@benito1620 what are those?
Heartbeat is only searchable if you can get Kitkallos on the field. And good luck doing that if you don’t have access to the graveyard after the instant fusion ban.
I play Tornado Dragon which is a very old power crept rank 4 Xyz toolbox, MST on Legs which I’ve never heard anyone talk about. But it has saved me multiple games playing Tearlament.
@@isidoreaerys8745 zeus and orange light you are just lucky that 98% of master duel players that play tear are stupid
@@isidoreaerys8745 also neither exoshifter or floo can out a single bagooska
In exoshifter case if you wanted to get rid of bagooska as soon as possible you need your traps and by that time shifter effect would be gone
Thanks for going over this. I really love playing branded and I've heard playing it with tear is optimal in Master Duel
Chryme, solliek, heartbeat, kleidoheart, rulkalos have all different 'then' eff. That it is the hardest part to remember.
You know the deck is broken when the video is 20m and the title is very quickly 😂
Small correction: Reinoheart cant send tearlaments spell and trap cards. 8:24
If I knew how powerful they were I would’ve wiped the floor with pendulums
8:15 Tearlaments *Card
I wonder why they are DARK Attribute instead of WATER. I feel they only did that so you could fuse for Starving Venom Fusion Dragon
I think it would've made them even stronger, like yea no turn 0 winda, but your opponent can't bystial them
As soon as I see a tearlament I surrender
Gonna start doing this. I have never won against them meanwhile I've been climbing the ranks almost otherwise undefeated
1:44
Wait if Kit is banned, and you need Kit to go into the other fusion, how the hell does that work?are both of them effectively banned then?
Use swamp or other monster had effect to treat themself as the require material
This video is pretty late to the party. I realize they were just added into Master Duel, but they have been in the TCG since August 2022.
Nonetheless, I appreciate the video, because it was a very good guide
This was very helpful, thank you!
Konami made this deck disgustingly powerful
Indeed it's not balance unlike those other decks
3:35 I think you made a slight error, saying that the main deck monsters can fuse using cards in the deck rather than cards on field.
4:35
4:30 hand, FIELD (not deck) or GY
This deck makes me think of Viy at launch in Gwent
Am i getting Dejavu? I could have sworn this was uploaded a few days ago. At the time of me typing this, it got uploaded today.
Great video thank you so much!
I came here after seeing your censorship short. Looking up Scheiren was a mistake... Now I'm thinking of building a deck even though I haven't played in years, all because of a single waifu card
best Darklord support imho
wonder which archetype would be the best if the banned/limited list didn't exist
Dragon rulers
@@Lulu-ew7oh There were few No banlist tournaments, some players used Dragon rules, and got their asses kicked by Tearlaments.
@@啊啊啊啊-m4s must I have not build it right cause cause with the new dragon support and the hypothetical unbanning of the guard dragons and the bystial
@@啊啊啊啊-m4s they have access to so many tools and that should be able to grind for days
@@Lulu-ew7oh The problem is that Tearlament´s turn 0 play is way too powerful. All these dragon support look very good on paper, but even if Tearlament goes second, they still have a very good chance of stopping Dragon ruler´s combos while making their own combo, not to mention when they get to go first.
1:31 Missing Tearlaments Scream
nerf kit 3rd effect to 1-2, make it use once per turn maybe a nice choice to buf tearlament rn tho
make it limited too to prevent too much mill
Top 10 Cards Whose Intended Functionality Is Antithetical To Modern Yu-Gi-Oh!.
Top 10 "Game-Warping" Cards That Don't Go Far Enough Anymore.
Top 10 "Break Slammers", cards that prevent or punish over-extension itself. Chain Energy, Summon Breaker/Limit, similar such.
Top 10 cards that are Worth Waiting for. (I. E., Slow Cards Only, with Longer Worthwhile Waits at least earning some points toward higher rankings)
Top 10 Cards that require your Opponent to do something to matter.
Top 10 Cards That Earn Their Oppressive Restrictions.
Top 10 "Rubber Band" Cards, cards that get better the more you're losing/worse the more you're winning.
Top 10 "Gift Exchange" Targets.
Funny enough in the mirror match, you'd easily get past chain link 12 in a lot of matches. So this is where Vanity's Call is great right? Well no, if you go second, there is no point in setting one if you were unfortunate enough to draw it. Every time a deck manages to do enough make enough of a chain to make that card useful, circumstances conspire to make sure you wouldn't be able to use it. In the case against chain burn decks, you'd usually burn yourself for more than the damage anyways and in this case it's essentially useless going 2nd.
can you make viable deck with little bit of aqua, crystal beast,visas,neos, neo spacian?
Suggestion on the next engine explain: chaos Synchro
Until they face me and I get lucky, I floodgates them - Village of Spellcaster no spell card use unless you control spellcaster and skill drain and that one trap or magic card - card goes to banish instead of graveyard
Open Question: You *MUST* add a new *RULE* to Yugioh, what rule you add? (Not something something ban this card, that's not a rule)
best explanation ever ❤
I would like to see a top 10 Red-Eyes video
Don't know what there is to explain. Go first, mill a bunch of cards and win. Go second, mill a bunch of cards during your opponent's turn and still win. I don't know whose bright idea it was to release these cards at basically full power in Master Duel when they'd been hit in the OCG for more than a month.
I think in Master Duel the card Dimensional Fissure is quite powerful against Tearlament. But you have to go first and have that card in your hand in order to ruin a Tearlament board. 😕
Dimension shifter
Do we have a history of visas starfrost?
Wait has this not been done already?
“Tear Zero”
Can someone give me a non-Master Duel engine list? I'm trying to make something with Tearlaments and Lightsworn.
4:33 "hand, *deck*, or graveyard"?
These damn mermaids are so broken they shuffle the inside of your decks now? 🤣
I haven't even played against it and I despise this deck. Just watching replays has been enough to make me stop playing master duel. To me, everything about this deck is just NOT OK.
I hate these waifu bait cards so much. Like, way too overturned and they have so much internal synergy that it's nearly impossible to deal with on master duels. The fact that they can play their entire strategy on my turn is just horrible design imo. I don't mind interruption and removal, but having massive 3-4 chain links resolve on your turn only to further start more chains and plus off the effects is just ridiculous. Even targeted answers don't work and when tearlaments get nerfed down again, all the stuff you craft to counter them becomes useless. Even if you get these cards in a game, they barely seem to work. My solution to tearlaments is simply to go to the next duel. It's just frustrating to even play against.
Top 10 fusions traps
What they are only very few of those and beside necro fusion I can't think of anything else
Hey duellogs can you please create another deck engine vedios I really enjoy this
Maste duel doesn’t have Perlegia yet do we?
no
Tearlaments Scream not being listed at the beginning be like: 😢
Well at Ishizu Tear mirrormatch, at least both players can play at the same time. Unlike before where the first player play by themselves.
Stop making the lore cards so powerful Konami.
Video: When sent to GY, you fussion summon using materials from hand, GY or deck and putting them to bottom deck.
Me: Wait wut, from deck to bottom deck? Bruh konami dudes who design cards are drunk.
Me after actually reading the actual effect: Oh nice, from field, not from deck (they're still drunk btw).
They are basically Thunder dragon fusion. Except better because its from hand as well and on a monster effect during either players turn.
Honestly I think Braindead fusion is worse game design than Tearlament. Because at least it requires resources in the graveyard.
Field not deck
They should make a mode where both players have 4K life points and they should call it… FASTER DUEL.
That's what Duel Links is
Or do the inverse of that and increase the life points, maybe 12k or 16k, idk
Damn, didn’t know that each time I made a custom archetype, I keep remaking Tearlaments 😅
Do super heavy sams please
Nice video, but Tearlaments are so boring that I'd rather surrender instead. I just don't have any attention span for that archetype.
The speed of your talking in this vid 😮
Best deck ever. No bullsht locks or no to the the game. Just pure gameplay at its finest.
Is it just me or are allot of really good archetypes in Yu-Gi-Oh just filled with waifus
I might be a terrible person by saying how much I love Tearlements. The design of the cards are just aesthetically pleasing to me and I enjoy how they play given how the deck is complete gas once you get the ball rolling. Yes, I know it's broken to all hell and deserves the hate for the Tear 0 format, but it's what got me back into this game and quickly learn how exactly modern day YuGioh works now.
The Problem with the Tear 0 Format is the fact that the cause of it were cards that are complete outsiders of the Archetype which are the Ishizu Cards, cards that are more broken than even Tearlaments and Konami does not recognized that to this day
No , youre not a terrible person for liking a specific deck or gameplay, believe it or not most of the fan favorite rogue deck like heroes have their main gameplan that revolves around floodgating your opponents and other rogue deck usually will end on the same degenerate board but the different is they cant play through a single handtrap.
THIS ARCHTYPE HAS NO BUSINESS BEING THIS STRONG. ITS RUINING THE GAME
The game is ruined by card design in ALL of its archetypes. But yes, Tear was EXTREMELY powerful.
kash amd the cats are worse god knows what they will make next
If i listen to this at normal speed he’s talking too fast but at 0.75 he sounds drunk I can’t win 😂
The subtitles help lol but at the same time I fightin for my life tryna keep up lmaoooo
scoops to leyline of the void
Be lucky to draw it though
I haven't seen an archtype this overpowered since Dragon Rulers...my God....what mad man at Konomi would create these abominations??