Playing on dueling nexus i went against a kashtira deck. Went second. Didn't open hand traps. Started my main phase with 0 useable monster zones and about 15 cards left in my main deck. The rest were banished facedown. So now I'm here to learn what they do.
I had the same experience. Went second, starter with no hand traps and when my turn got my turn, I was unable to play the game. Shangri-Ira reminds mi of Yata-lock. It requires you to have the answer right here, right now or you've lost. That's funny Konami's still making cards like this. I hope it would be banned soon.
My experience was even worse: since I play a 40 cards stall deck, once my opponent managed to summon Diablosis he could banish half my deck in a couple of turns with ease, and no other move I could do against without decking out. A very toxic card. It should be banned since it literally goes against the basic mechanics of the cardgame: it created another cardgame itself
@@NovaBugDrayosix I know but can compare to the chicken and noodle...I rather go with the beater ya know(yes I know the chicken gets more support but it's only good thing is the freaking ball)
I wish Konami would stop making these new archetypes so consistent. The ideas behind decks like tear and kashtira are pretty cool, but the amount of starters and 1-card-combos they have is frustrating to play against
P much any deck after TOSS format has a 1 card combo. It's been liike that for over 3-4 years now. Look at Prankids, Live Twins, the Jet Synchron era, punk z-amin.... (I could go on). It's where we are and will never change.
@Ignisters ending on a 5k unaffected monster + send up to 3 cards to grave + 2 Omni negates board from 1 card that has 9 copies in their deck (at least)…
That sounds so backward thinking tbh.... That's the reason why people buy it.... It does unfair things with unfair benefits if the player wants to win......
The thing is that these archetypes were actually created base oin what people had been saying, they wanted decks to be able to interact with each other outside of regular hand traps, so we got decks that did that, and did it so well that were really broke, i'm sure that Kashtira will be banned to oblivion like Tearlament and Bystial eventually and then the power creep isn't goign to be that big.
Yea a lot of lockdowns in one year Non dark lockdown with swordsoul Ido lockdown with brandend Artifact Scythe lockdown with sprights And zones lockdown with kashteras And mystic mine of course
It's really sucks when you play Master Duel. I invested all my gems into making a Runick deck and now that Sprights are the new hot thing I now have to invest all my gems into that deck just to keep up.
It feels like yugioh is quickly approaching the archetype singularity. An archetype that banishes cards face down and locks a core element of the game out (zones). What’s next on the power creep? Looking through the opponents deck and stealing their cards before they can be drawn? Making the opponent return cards from their hand to the deck turn 1?
@@georgbergsten6050 Tears was interactive in how it killed you, this one just doesn't let you play, so maybe it swings back around and makes a deck where you summon boss monsters for your opponent.
Ka$htira has no chill and it comes to meta. Same for komoney when they literally print a powerful card that can search it self and banish card facedown.
Top 10 "Game-Warping" Cards That Don't Go Far Enough Anymore. Top 10 "Break Slammers", cards that prevent or punish over-extension itself. Chain Energy, Summon Breaker/Limit, similar such. Top 10 cards that are Worth Waiting for. (I. E., Slow Cards Only, with Longer Worthwhile Waits at least earning some points toward higher rankings) Top 10 Cards that require your Opponent to do something to matter. Top 10 Cards That Earn Their Oppressive Restrictions. Top 10 "Rubber Band" Cards, cards that get better the more you're losing/worse the more you're winning. Top 10 Cards Whose Intended Functionality Is Antithetical To Modern Yu-Gi-Oh!. Top 10 "Gift Exchange" Targets.
@@ReliousFlareStarNot too familiar with Dinomorphia, but if you can think up enough rubber bandy archetypes could change it from rubber bamd cards to rubber band adchetypes I suppose.
This new decks keep get crazier and crazier: locks out monster or S/T zones with ease, macro cosmo effect, plus the whole part of constantly banishing cards face down, the strongest way to remove cards by far. And as he mentioned, all of this comes from just one card in the starting hand. Literally crazy, even with strong board breakers, this is gonna be a tier 0 for sure
Honestly, Konami might as well implement set rotation with how quickly they ban slightly-aged broken cards and add new broken cards for people to buy instead. It would make things a lot easier for them in the long run (or, at the current rate of power creep, they could start taking even more cards off the banlist without changing the game too much).
Albaz storyline/lore vs Starfrost storyline/lore; which do you think has produced the better archetypes? Also, which one do you think will end in another Star God? Both have that Duel Terminal/World Legacy feel to them, and those stories ended with one.
I started using Kashtira with Tearlaments after the banlist slaughtered tears , its pretty good , just have to be careful with Arise- heart on field so I dont banish my tears cards by mistake , and he makes a nice 4 mats Zeus sometimes
Tearlaments weren’t slaughtered lmao, they got nerfed and restricted but everyone is still playing them. If everyone is still playing then they clearly weren’t “slaughtered” enough.
Wow! That deck is definitely really good. No wonder why Konami killed Tearlaments to sell the Kashtira archetype and not to mention the last YCS was dominated by Kashtira.
Yeah the "ratios" provided are wrong, ideally you play 3xWraitsoth 3xUnicorn 1xFenrir 1xRiseheart 1xKashtiratheosis and 1 of each ED monster. Big Bang is optional but you can banish another copy of Unicorn with Riseheart, best to play as few bricks as possible
I've watched your videos on and off over the years but now this point of yugioh im out of the loop I actually need these and its extremely helpful thank you!
Thank you duel logs, this video was very informative and super easy to understand when it comes to playing the engine, but i'd love if specific chokepoints or weaknesses were discussed. While I'm not planning to use the Kashtira Engine, I'm fully expectant to have to play against it but I don't really know when the best time to stop them is. I understand how and why Book of Eclipse is good against them but what about negating certain cards as they hit the field, or what about specific hate cards like Floodgate Trap Hole? (aka which summon is floodgate best used on) If anyone else can help with my dilemma against kashtira specifically i'd love to hear (im planning on playing Traptrix after the SD comes out btw)
Their starters in Fenrir and Unicorn can only be summoned if they control no monsters. So if you Floodgate the first monster they summon before it is able to activate its search effect there is a good chance they are stuck and have to pass. Even if they open Theosis they can't use it because their monster is face-down. So they need other cards like Riseheart or Birth + another Kashtira to accomplish anything. Also Ashing Theosis is a big chokepoint because if you do that they also need Birth + Fenrir in hand. You could also negate their Unicorn and hope they don't have Theosis or Birth + Fenrir in hand. So the best way to beat them is to get them stuck on 1 monster they can't clear (and dealing with Birth and/or the next monster they summon if they have the extender) and the easiest way to do that is to flip that monster down. In general Unicorn, Theosis and Fenrir are the most important cards to stop but you also have to keep Birth in mind because the chokepoints can vary on their hand. Here is a list of the cards that are used against Kashtira: - Book of Eclipse, Lunar Eclipse & Moon - Lava Golem, Sphere Mode, Kurikara & Nibiru - Ash Blossom - Evenly Matched - Contact C (when they activate Theosis) - Superpoly + Mud Dragon - Iblee and other methods to give them a monster they can't clear (Mushroom Man #2 xD) - Imperm - Thrusting - Tactics, Mind Control, Enemy Controller & Change of Heart (especially if you play 1 copy of Ariseheart in your extra to overlay) - Dimensional Barrier - Aqua Dolphin and Appointer of the Red Lotus - Lancea - Raigeki & Dark Hole
@@UmbraBirdNo problem, you are very welcome! And if you want to know more about the specifics of why any of the other listed cards are used, you're welcome to ask as well. I just didn't want to explain the reasons behind all these, otherwise the comment would have gotten even longer ^^
this is the first time i understand the topic before watching DuelLogs mainly due to getting my ass kicked by kashtira in edopro for 2 weeks straight back when tear 0 still exist. Yes, i play C tier decks, and now put 3 Nib
With Konami being on a massive bender of making archetypes cross with each other, I'm awaiting the day where archetypes become so incestuous that everything just turns into "King of Games" cards so that anything can be searched with anything and trigger off of anything being on the field.
One day they should have a yugioh format where you can play any deck to its fullest potential. By that I mean, using all of its in engine cards. Obviously non engine cards that can make decks broken would be banished. So then we can play Fully Powered Snake eyes vs Fully Powered Ishizu Tearlaments or Kashitra. These decks are toxic but also fun in the way that they're powerful. Would love to see who the true Tier 0 king is
I could've sworn you sounded familiar and now I finally know: You do DnD videos too right? You have a really nice and unique voice! Keep up the great content across multiple channels :)
As a runick player, it's fairly difficult to play. I play Runick Naturia cuz I prefer it over Spright. You have to be at your best when you want to actually use its power. I've seen Runick players destroying decks directly made to counter them and it just amazed me. It took me months to use a bit of it's power and it's already so good
I saw a vid where a guy in vegas blocked off his opponents entire spell and trap zones, and 4 monster zones turn 1 using two shangri iras, opening with prosperity. Was wild
@@Thegameshadow1no. Any archetype that banishes your opponent’s cards face-down deprives them of resources and is severely unhealthy for the game. Arguably the most toxic archetype ever printed.
@@dominickangelo4319Right. I cannot believe what I originally replied to this was never posted or maybe it got removed. Here we go again: ANY archtype that stops your oppoenent from playing is bad for the game. Are we forgetting how Dryton when they still got Eva put up 5 negates and did not allow you to play? Regardless of the game mechanic used (banishing, negating, blocking zones, skipping draws, discard looping), denying your opponent the opportunity to even attempt to play is the problem, not the game mechanic. Discarding 4 cards before they got to play with the Link 4 (Topologic Gamblar dragon I think was called) was healthy? How about Turn 0 burns or FTK? Are tbose less aggregious than blocking your oppoents zones? Bollocks! All you have to do to find the issue is open the ban list. If you have no graveyard plays and Labyrinth loop discards your card after every Draw phase is any better than Yata Lock? It"s the same thing. The issue is never the mechanics, but rather abusing a mechanic and not allowing your opponent to do anything.
With Tearlaments about to get decimated, is this thing going to become the next Tier 0. So many of those cards have ridiculous effects that could shut down the opponent entirely. Seems like Konami saw just how many strong archetypes they created for the Albaz lore and took it as a challenge to make even more absurdly broken ones for the next Visas Starfrost storyline.
@@georgbergsten6050 Sigh... I didn't intend to use the term "Tier 0" lightly. I was saying that because of how absurdly broken both archetypes were/are and how it seemed like Tearlaments was the only thing keeping Kashtira in check. However, after the more recent major tournament results, it's clear is no Tier 0 yet, just a very dominant Tier 1. Which mind you, is still not great. Hopefully it will receive some nerfs in the next ban list.
This archetype has the same problem as labyrinth. There's no real cost. No banishment after use or HP cost. Not exactly balanced. This is the "Cash"tiera alright. Konami is not even hiding it anymore.
Cards haven't really had costs like that as a general rule ever in yugioh. There are a few archetypes with costs like that, but those are usually gimmicks. LP costs in particular are kinda a joke and always have been.
@@mbrusyda9437Labrynth card economy is disgusting. None of the cards even have a one effect per turn clause so they can use both effects and go chain link 6 every turn past turn 3.
More like lancea, bigger problem is unicorn banishing on their turn 1, if you are the one who go first, I'm sure you can setup better field that doesn't rely on a continuous trap.
@@milesandrews6711 Scareclaw Kashtira and Fenrir. With Scareclaw on field during battle phase, Fenrir can attack Avramax and on declaration can target to banish Avramax face down because of Scareclaw effect
@@milesandrews6711 Scareclaw Kashtira - " If your "Kashtira" or "Scareclaw" monster battles an opponent's monster, that opponent's monster's effects are negated until the end of this turn". So Kashtira Fenrir...declares an attack on Avramax with Scareclaw Kashtira on field...SINCE FENRIR IS BATTLING Avramax on attack declaration...Fenrir CAN target Avramax and banish it face down because Scareclaw Kashtira's negation doesn't target.
I hate this deck. Same with Purrelly and Labrynth. It's too easy to use and breaks the game. All these meta decks these days do, in some way. Over 300 archetypes and only ~5-7 are relevant at any given point in time. Konami does the worse balancing and power-creep mitigation I've seen in a game. Nice breakdown.
The part that makes it worse is how they can nearly all splash into each other to some extent, so it's not even like 5-6~ DISTINCT meta decks, it's like 3 and the rest are just different Frankensteins of each other
When is a deck ever fun to go *against* unless that deck's just terrible or your deck can simply run it over? Your opponent getting to do as little as possible is what Yugioh's always been about.
Kashtira with the exception of Shangri-Ira seem well balanced. Nothing too crazy overpowered and it can be handled rather easily with while being extremely strong.
Wouldn't say so. Main deck is so freakingly consistent and Arise-Heart is absurdy good. Besides that, this archetype makes utilizing Diablosis way too easy. There's nothing balanced 'bout Kashitra. They must hit banlist.
@@matthewmurdock7329 diablosis has been in the game for years and never saw any play. It just happens to synergise well with kashtira and is also easy to make in there.
@@hannessteffenhagen61 Exactly what happened to my main card as well: Crooked Cook. It came out in 2016 but never seen competitive play till 2021, when Buzzsaw Shark and Right-Hand Shark came out. In my case though, Crooked Cook doesn’t affect other players’ decks, and it has multiple weaknesses: low DEF against piercing damage, Tributes, monsters summoned in its side of the field and a not so intimidating ATK. Furthermore, I have no defense against attacking directly monsters. If you don’t play much negates because you don’t play meta, you can’t stop Diablosos. That’s the reason why it’s extremely toxic, at least to me
@@matthewmurdock7329 you don't need to stop it to begin with. All it's doing is depleting some resources from your deck, and get some extra triggers for the kashtira ED monsters. I mean, if you can stop it sure by all means do, but it's not really mission critical to do so. Fwiw, if diablosis even hits the field that means you've let the entire kashtira combo + extenders through already.
Remember the protection effect on Shangri-lra? No problem, just use enemy controller and put YOUR Arise-heart over it. And guess what deck has access to countless boardbreakers, monster-steal tools and needs only one of their monster zones? Sky Strikers.
No. The cards are strong, but vulnerable to the exact same things combo decks in general lose to, aka any board breaker or a well placed handtrap into a hand with no extenders (the extenders not being great at actually extending is a bit of a weakness in the deck).
Playing on dueling nexus i went against a kashtira deck. Went second. Didn't open hand traps. Started my main phase with 0 useable monster zones and about 15 cards left in my main deck. The rest were banished facedown. So now I'm here to learn what they do.
I had the same experience. Went second, starter with no hand traps and when my turn got my turn, I was unable to play the game. Shangri-Ira reminds mi of Yata-lock. It requires you to have the answer right here, right now or you've lost. That's funny Konami's still making cards like this. I hope it would be banned soon.
My experience was even worse: since I play a 40 cards stall deck, once my opponent managed to summon Diablosis he could banish half my deck in a couple of turns with ease, and no other move I could do against without decking out.
A very toxic card.
It should be banned since it literally goes against the basic mechanics of the cardgame: it created another cardgame itself
I like how when he said divine attribute it just showed sphere mode, because it’s the only one that doesn’t suck
Hey obelisk isn't that bad for a untargetable beater
@@drakofox1362 it's just an untargetable beater, and still requires 3 to tribute summon
@@NovaBugDrayosix I know but can compare to the chicken and noodle...I rather go with the beater ya know(yes I know the chicken gets more support but it's only good thing is the freaking ball)
@@drakofox1362 heeeyyyy, the noodle can get you a draw 6 and a monster reborn. That’s pretty cool
@@drakofox1362 Slifer is better than obelisk. That floodgate effect is way more valuable than something that is only untargetable.
Modern Field Spell card challenge : don't search a card of your archetype. Impossible.
Another challenge: don't have more than two effects
Old Field Spells: Some of your monsters get 100 atk
Modern Field Spells: So, how do you wanna break the game today?
Despia, Theatre of the Branded be like:
Old Field Spell: Only give 100 ATK boost to your monsters on specific type or attributes.
Modern Field Spell: I can do everything.
@@kolla5415 remember when we only got good field spells to weak archetypes to make them relevant? Good times
Thanks for the explanation. I always find these useful.
I wish Konami would stop making these new archetypes so consistent. The ideas behind decks like tear and kashtira are pretty cool, but the amount of starters and 1-card-combos they have is frustrating to play against
P much any deck after TOSS format has a 1 card combo. It's been liike that for over 3-4 years now. Look at Prankids, Live Twins, the Jet Synchron era, punk z-amin.... (I could go on). It's where we are and will never change.
@Ignisters ending on a 5k unaffected monster + send up to 3 cards to grave + 2 Omni negates board from 1 card that has 9 copies in their deck (at least)…
Even rogue decks have 1 card combos now.
That sounds so backward thinking tbh.... That's the reason why people buy it.... It does unfair things with unfair benefits if the player wants to win......
The thing is that these archetypes were actually created base oin what people had been saying, they wanted decks to be able to interact with each other outside of regular hand traps, so we got decks that did that, and did it so well that were really broke, i'm sure that Kashtira will be banned to oblivion like Tearlament and Bystial eventually and then the power creep isn't goign to be that big.
I swear 2022 was one of the craziest year in Yugioh with all the crazy archtypes that came out.
It’s like a chain of new archetype shows up and overshadowed the previous archetype right away. rinse and repeat.
And sometimes not in a good way
There were no archetypes just enguines lol
Yea a lot of lockdowns in one year
Non dark lockdown with swordsoul
Ido lockdown with brandend
Artifact Scythe lockdown with sprights
And zones lockdown with kashteras
And mystic mine of course
It's really sucks when you play Master Duel. I invested all my gems into making a Runick deck and now that Sprights are the new hot thing I now have to invest all my gems into that deck just to keep up.
It feels like yugioh is quickly approaching the archetype singularity. An archetype that banishes cards face down and locks a core element of the game out (zones). What’s next on the power creep? Looking through the opponents deck and stealing their cards before they can be drawn? Making the opponent return cards from their hand to the deck turn 1?
The second one, returning cards from hand to deck on turn one is done by Dark Worlds. They could return 4 of the cards with Dark World Silva
The current format is alot weather than the last though
@@georgbergsten6050
Tears was interactive in how it killed you, this one just doesn't let you play, so maybe it swings back around and makes a deck where you summon boss monsters for your opponent.
@@Endershock1678tear players can croak tho so it’s ok
the card stealing thing is already done by Redoer :V tho its only the card on top of the deck.
Ka$htira has no chill and it comes to meta.
Same for komoney when they literally print a powerful card that can search it self and banish card facedown.
Top 10 "Game-Warping" Cards That Don't Go Far Enough Anymore.
Top 10 "Break Slammers", cards that prevent or punish over-extension itself. Chain Energy, Summon Breaker/Limit, similar such.
Top 10 cards that are Worth Waiting for. (I. E., Slow Cards Only, with Longer Worthwhile Waits at least earning some points toward higher rankings)
Top 10 Cards that require your Opponent to do something to matter.
Top 10 Cards That Earn Their Oppressive Restrictions.
Top 10 "Rubber Band" Cards, cards that get better the more you're losing/worse the more you're winning.
Top 10 Cards Whose Intended Functionality Is Antithetical To Modern Yu-Gi-Oh!.
Top 10 "Gift Exchange" Targets.
I like the idea of the rubber-banders video. Would you classify Dinomorphia as a rubber-band archetype?
@@ReliousFlareStarNot too familiar with Dinomorphia, but if you can think up enough rubber bandy archetypes could change it from rubber bamd cards to rubber band adchetypes I suppose.
@@youtubeuniversity3638 Dinomorphia's schtick is that almost every card pays half your life points to activate.
@@brandonbackup873Well, if we only look at LP when determining who is winning/losing...
@@youtubeuniversity3638 That's how the game rules work tbf.
This new decks keep get crazier and crazier: locks out monster or S/T zones with ease, macro cosmo effect, plus the whole part of constantly banishing cards face down, the strongest way to remove cards by far. And as he mentioned, all of this comes from just one card in the starting hand. Literally crazy, even with strong board breakers, this is gonna be a tier 0 for sure
I've experienced it first hand. It was not fun.
Probably not a tier 0 since other meta decks can side for it properly
Still bonkers deck with no cost at all
1:38 I am pretty sure 21 out of 40 main deck cards plus 6 extra deck cards is not an engine. that's just playing the deck
Modern Yugioh is designed to slit the difference's throat friend.
The macro cosmos on legs edit was fantastic
This truly is Yu-Gi-Oh
Honestly, Konami might as well implement set rotation with how quickly they ban slightly-aged broken cards and add new broken cards for people to buy instead. It would make things a lot easier for them in the long run (or, at the current rate of power creep, they could start taking even more cards off the banlist without changing the game too much).
@@repenexus518 No
Albaz storyline/lore vs Starfrost storyline/lore; which do you think has produced the better archetypes?
Also, which one do you think will end in another Star God? Both have that Duel Terminal/World Legacy feel to them, and those stories ended with one.
Albaze is kinda hard to understand but visas is kinda straightforward and very simple
Gameplay wise definitely Visas, then again I wish none of them existed...
The power creep is too much
In terms of power, definitely Starfrost. In terms of actual quality though I'm gonna hand it to Albaz
@@Melurel Gameplay-wise Visas, which gave us Tear _and_ Kshatrira? Care to elaborate on that?
Star god? Wdym by that
I started using Kashtira with Tearlaments after the banlist slaughtered tears , its pretty good , just have to be careful with Arise- heart on field so I dont banish my tears cards by mistake , and he makes a nice 4 mats Zeus sometimes
I assume a Fenrir cost an arm and a leg right now?
@@veselinjokanovic3032 more like both arms and both legs haha
Tearlaments weren’t slaughtered lmao, they got nerfed and restricted but everyone is still playing them. If everyone is still playing then they clearly weren’t “slaughtered” enough.
Another loser thinking Tears was “slaughtered”
Wow! That deck is definitely really good. No wonder why Konami killed Tearlaments to sell the Kashtira archetype and not to mention the last YCS was dominated by Kashtira.
When you use 21 cards of an archetype in your deck, I think it stops being an Engine and starts to be a core.
Yeah the "ratios" provided are wrong, ideally you play 3xWraitsoth 3xUnicorn 1xFenrir 1xRiseheart 1xKashtiratheosis and 1 of each ED monster. Big Bang is optional but you can banish another copy of Unicorn with Riseheart, best to play as few bricks as possible
I've watched your videos on and off over the years but now this point of yugioh im out of the loop I actually need these and its extremely helpful thank you!
Thank you duel logs, this video was very informative and super easy to understand when it comes to playing the engine, but i'd love if specific chokepoints or weaknesses were discussed. While I'm not planning to use the Kashtira Engine, I'm fully expectant to have to play against it but I don't really know when the best time to stop them is.
I understand how and why Book of Eclipse is good against them but what about negating certain cards as they hit the field, or what about specific hate cards like Floodgate Trap Hole? (aka which summon is floodgate best used on)
If anyone else can help with my dilemma against kashtira specifically i'd love to hear (im planning on playing Traptrix after the SD comes out btw)
Their starters in Fenrir and Unicorn can only be summoned if they control no monsters. So if you Floodgate the first monster they summon before it is able to activate its search effect there is a good chance they are stuck and have to pass. Even if they open Theosis they can't use it because their monster is face-down. So they need other cards like Riseheart or Birth + another Kashtira to accomplish anything. Also Ashing Theosis is a big chokepoint because if you do that they also need Birth + Fenrir in hand. You could also negate their Unicorn and hope they don't have Theosis or Birth + Fenrir in hand. So the best way to beat them is to get them stuck on 1 monster they can't clear (and dealing with Birth and/or the next monster they summon if they have the extender) and the easiest way to do that is to flip that monster down. In general Unicorn, Theosis and Fenrir are the most important cards to stop but you also have to keep Birth in mind because the chokepoints can vary on their hand.
Here is a list of the cards that are used against Kashtira:
- Book of Eclipse, Lunar Eclipse & Moon
- Lava Golem, Sphere Mode, Kurikara & Nibiru
- Ash Blossom
- Evenly Matched
- Contact C (when they activate Theosis)
- Superpoly + Mud Dragon
- Iblee and other methods to give them a monster they can't clear (Mushroom Man #2 xD)
- Imperm
- Thrusting
- Tactics, Mind Control, Enemy Controller & Change of Heart (especially if you play 1 copy of Ariseheart in your extra to overlay)
- Dimensional Barrier
- Aqua Dolphin and Appointer of the Red Lotus
- Lancea
- Raigeki & Dark Hole
@@IyoMaestro bro this is brilliant, thank you so much for the help!
@@UmbraBirdNo problem, you are very welcome! And if you want to know more about the specifics of why any of the other listed cards are used, you're welcome to ask as well. I just didn't want to explain the reasons behind all these, otherwise the comment would have gotten even longer ^^
this is the first time i understand the topic before watching DuelLogs mainly due to getting my ass kicked by kashtira in edopro for 2 weeks straight back when tear 0 still exist. Yes, i play C tier decks, and now put 3 Nib
Diablosis mind hacker make them more powerful and even aesthetically fits perfectly
With Konami being on a massive bender of making archetypes cross with each other, I'm awaiting the day where archetypes become so incestuous that everything just turns into "King of Games" cards so that anything can be searched with anything and trigger off of anything being on the field.
I'm tired reading this all combo
Great, keep it up with the terminal cancer lessons, they are useful
This was actually a really solid video and great explanation. Good enough for me to comment and like but I had to sign in first so bravo
I can’t believe they made drident on steroids
Just the name “Tearlaments Kashtira” sounds strong as hell
One day they should have a yugioh format where you can play any deck to its fullest potential. By that I mean, using all of its in engine cards. Obviously non engine cards that can make decks broken would be banished.
So then we can play Fully Powered Snake eyes vs Fully Powered Ishizu Tearlaments or Kashitra. These decks are toxic but also fun in the way that they're powerful. Would love to see who the true Tier 0 king is
thanks for the quick lesson . “SOMEONE NEGATES TEACHER’s TALKING SPEED EFFECT
Can’t wait to use these in MD, I love chaos causing decks lol Lobed using Eldlich and currently love using Tears !
gross.
this deck is what 80% of people on master duel ranked use its insane
Does arise heart ban make it useless though?
@@Meestordandan nah makes no diffrence still super annoying
This video helped me understand my very expensive deck now thank you
Interesting archetype. Will definitely craft it when they arrive in MD.
Never heard of these monsters before today, but they seem powerful and cool like all other new archtypes :)
Hate this entire archetype. What the hell was Konami thinking making these cards?
The were thinking how do we fuck over everyone who likes fun
Great Video, I play on Master Duel and wanted to get an idea of the deck and its weak points and strenghts
Prepare your wallet and call your bank because this engine is hella $$$
Please do top 10 most powerful decks if there were no banlist and decks were optimized to its full maximum potential
It would be just and FTK deck.
@@Ms666slayer well that and apparently victory dragon going by OCG rules.
This is why I left Yu-Gi-Oh. Only keeping update by watching videos.
14:28 that's a nice touch, lol
I could've sworn you sounded familiar and now I finally know: You do DnD videos too right? You have a really nice and unique voice! Keep up the great content across multiple channels :)
I swear they made this archetype for the main villain to use.
I have a small Unicorn Engine in my Speedroid deck. A 2500 attacker is welcomed in the deck
As a runick player, it's fairly difficult to play. I play Runick Naturia cuz I prefer it over Spright. You have to be at your best when you want to actually use its power. I've seen Runick players destroying decks directly made to counter them and it just amazed me. It took me months to use a bit of it's power and it's already so good
14:28 XD made me spit my drink
Thanks for the content. Next pls do mikanko engine
I saw a vid where a guy in vegas blocked off his opponents entire spell and trap zones, and 4 monster zones turn 1 using two shangri iras, opening with prosperity. Was wild
Unhealthiest cards ever printed
Hands down
Oh no! (starts crafting the whole deck in master duel)
Hahaha. The only unhealthy cards were ariseheart and mind hacker.
@@Thegameshadow1no. Any archetype that banishes your opponent’s cards face-down deprives them of resources and is severely unhealthy for the game.
Arguably the most toxic archetype ever printed.
@@dominickangelo4319Right. I cannot believe what I originally replied to this was never posted or maybe it got removed. Here we go again:
ANY archtype that stops your oppoenent from playing is bad for the game. Are we forgetting how Dryton when they still got Eva put up 5 negates and did not allow you to play? Regardless of the game mechanic used (banishing, negating, blocking zones, skipping draws, discard looping), denying your opponent the opportunity to even attempt to play is the problem, not the game mechanic. Discarding 4 cards before they got to play with the Link 4 (Topologic Gamblar dragon I think was called) was healthy? How about Turn 0 burns or FTK? Are tbose less aggregious than blocking your oppoents zones? Bollocks! All you have to do to find the issue is open the ban list.
If you have no graveyard plays and Labyrinth loop discards your card after every Draw phase is any better than Yata Lock? It"s the same thing.
The issue is never the mechanics, but rather abusing a mechanic and not allowing your opponent to do anything.
Cashtira on their way to mill half my deck facedown with Diablosis
That’s not really an engine, that’s like, the whole deck?
"The whole deck" is what an engine is nowadays.
The 40 card minimum would still be relevant as a limiting factor even were Exodia banned.
With Tearlaments about to get decimated, is this thing going to become the next Tier 0. So many of those cards have ridiculous effects that could shut down the opponent entirely.
Seems like Konami saw just how many strong archetypes they created for the Albaz lore and took it as a challenge to make even more absurdly broken ones for the next Visas Starfrost storyline.
Pls stop calling everything tier 0. Kashtira is not nearly dominant enough
@@georgbergsten6050 Sigh... I didn't intend to use the term "Tier 0" lightly. I was saying that because of how absurdly broken both archetypes were/are and how it seemed like Tearlaments was the only thing keeping Kashtira in check. However, after the more recent major tournament results, it's clear is no Tier 0 yet, just a very dominant Tier 1. Which mind you, is still not great. Hopefully it will receive some nerfs in the next ban list.
Icejade Support When?
This archetype has the same problem as labyrinth. There's no real cost. No banishment after use or HP cost. Not exactly balanced. This is the "Cash"tiera alright. Konami is not even hiding it anymore.
Cards haven't really had costs like that as a general rule ever in yugioh. There are a few archetypes with costs like that, but those are usually gimmicks. LP costs in particular are kinda a joke and always have been.
No cost, but there's restrictions to the deck, at least for Labrynth.
@@mbrusyda9437Labrynth card economy is disgusting.
None of the cards even have a one effect per turn clause so they can use both effects and go chain link 6 every turn past turn 3.
@@isidoreaerys8745 most competitive duels end before 3 turns
All that from a single card?
Every cards these day just need one card starter anyway. The rest is fill will handtraps or the deck will get runs over.
Okay , so this maked me surrender in master duel , but how then i destroy the shangri Ira ? I attacked but i was affected ( i still learning) ...
Thanks mr. Logs
I can’t wait for this to come to master duel
can't wait for the gold pride video when they get more cards this may
wait. Mind Hacker sees play? I knew it’ll be a good pick someday
top 10 for the rest of this duel cards ,
Ah remember the old days when doing a simple Summon Skull was seen as amazing. We sure got the "step numbers" quite high.
Yes, that happens after 20 years.
@@nnnp634 could you imagine tournaments today where the boss monster can only be Blue-Eyes white dragon.
So side decking imperial iron wall is pretty much a must now
More like lancea, bigger problem is unicorn banishing on their turn 1, if you are the one who go first, I'm sure you can setup better field that doesn't rely on a continuous trap.
If I activate Kashtira big bang while the only XYZ I control is face down, can I still resolve Kashtira big bang and use its effect ?
May you please do a video covering the engine of full-powered Spyrals?
So what you're saying is I should have iron wall at 3?
Why the heck do they keep printing broken field spells? Komoney learned nothing from Spyral Resort.
might want to add another idea for a next top 10
top 10 ygo cards that saw more competitive play outside of their archetype
Prepring for master dule
Scareclaw Kashtira with Kashtira Fenrir can also out Avramax and Empen
How does Fenrir out Avramax?
@@milesandrews6711 Scareclaw Kashtira and Fenrir. With Scareclaw on field during battle phase, Fenrir can attack Avramax and on declaration can target to banish Avramax face down because of Scareclaw effect
@@uctsuki7396 Avramax can't be targeted
@@milesandrews6711 Scareclaw Kashtira - " If your "Kashtira" or "Scareclaw" monster battles an opponent's monster, that opponent's monster's effects are negated until the end of this turn". So Kashtira Fenrir...declares an attack on Avramax with Scareclaw Kashtira on field...SINCE FENRIR IS BATTLING Avramax on attack declaration...Fenrir CAN target Avramax and banish it face down because Scareclaw Kashtira's negation doesn't target.
@@uctsuki7396 I didn't know you meant both on the field at the same time
I thought you meant individually they could put Avramax
And people said the duel kingdom battles were ridiculous....so naive.
I bought a play set of Orge and Scareclaw because they were cheap. Since the engine is so expensive, I’m hoping I can use them for basic rank 7 plays
Now that Ariswheart is banned you can still use the zone blocks against Link strategies
Very straight summary: Number 89 is to ban
*Quietly waits for more monarch support*
I hate this deck. Same with Purrelly and Labrynth. It's too easy to use and breaks the game. All these meta decks these days do, in some way. Over 300 archetypes and only ~5-7 are relevant at any given point in time. Konami does the worse balancing and power-creep mitigation I've seen in a game.
Nice breakdown.
The part that makes it worse is how they can nearly all splash into each other to some extent, so it's not even like 5-6~ DISTINCT meta decks, it's like 3 and the rest are just different Frankensteins of each other
Why would they think people would enjoy facing this?
That's the fun part, you don't 😔
When is a deck ever fun to go *against* unless that deck's just terrible or your deck can simply run it over? Your opponent getting to do as little as possible is what Yugioh's always been about.
Kashtira Is like the Fiendsmith but of master duel
Using kashtira is no balls energy.
Signed every other deck
So this is what Ojama's wanted to be...
Word can’t explain how I feel about the game now after this theme coming out. I think it’s time to retire. Everyone running this on nowadays it seems
i just got my kash deck finished and this helps alot
Are you the guy that does the skill capped voice? I swear to god your voice is so familiar..
D/d/d deck?
Omg! They made Red Eyes support?!!? Or is the Shangri-lra Ojama King 2.0?
Kashtira with the exception of Shangri-Ira seem well balanced.
Nothing too crazy overpowered and it can be handled rather easily with while being extremely strong.
Wouldn't say so. Main deck is so freakingly consistent and Arise-Heart is absurdy good. Besides that, this archetype makes utilizing Diablosis way too easy. There's nothing balanced 'bout Kashitra. They must hit banlist.
How is Diablosis balanced
@@matthewmurdock7329 diablosis has been in the game for years and never saw any play. It just happens to synergise well with kashtira and is also easy to make in there.
@@hannessteffenhagen61 Exactly what happened to my main card as well: Crooked Cook.
It came out in 2016 but never seen competitive play till 2021, when Buzzsaw Shark and Right-Hand Shark came out.
In my case though, Crooked Cook doesn’t affect other players’ decks, and it has multiple weaknesses: low DEF against piercing damage, Tributes, monsters summoned in its side of the field and a not so intimidating ATK.
Furthermore, I have no defense against attacking directly monsters.
If you don’t play much negates because you don’t play meta, you can’t stop Diablosos.
That’s the reason why it’s extremely toxic, at least to me
@@matthewmurdock7329 you don't need to stop it to begin with. All it's doing is depleting some resources from your deck, and get some extra triggers for the kashtira ED monsters. I mean, if you can stop it sure by all means do, but it's not really mission critical to do so. Fwiw, if diablosis even hits the field that means you've let the entire kashtira combo + extenders through already.
Top 10 monsters that banish themselves
I want these cards in Master Duel so badly...
Here’s a QUICK video c:
17 minutes later
Okay so that was a lie
They should make Fenrir limited or at least semi-limited. Way too strong once they get shangrila out lmao
Pair with Diabolisis mind hacker, it going to be insane lmao
"quickly and easy"
*Longer than the rest of the videos uploaded this week*
You can use Kashtira with only 3 types of Kash
Ah yes the $1200 deck
I love this deck. But hate it because it’s vulnerable to everything
It’s not vulnerable to stalling
Day 43 of requesting a video of Top 10 Cards from Duelists of The Roses that are better than their real life counterpart! 🙏
Opponent: aw sweet that’s a nice kashtira combo *activates raigeki*
Remember the protection effect on Shangri-lra? No problem, just use enemy controller and put YOUR Arise-heart over it. And guess what deck has access to countless boardbreakers, monster-steal tools and needs only one of their monster zones? Sky Strikers.
They need to add a way to easily deal with having your cards banished face down
Just ban Kashtira.
Nice voice 😀
In a new strategy ogre 👹 is played as well to get the prep and help fight against imperm and stuff
Do you think this will be another tier 0 format?
No 😂
No. The cards are strong, but vulnerable to the exact same things combo decks in general lose to, aka any board breaker or a well placed handtrap into a hand with no extenders (the extenders not being great at actually extending is a bit of a weakness in the deck).
Well unless skill drain is involved
Do one on branded or branded despia pls