The Adventure Engine Explained Very Quickly and Easily - Yugioh
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- Опубликовано: 28 авг 2024
- The Clip Channel: / theduellogsduellogs
Water Enchantress Of The Temple ├ Rite of Aramesir ├ Fateful Adventure├ Wandering Gryphon Rider / Dracoback, the Rideable Dragon
So here's how the adventure engine works. Basically what you do is summon an adventure token which the entire engine revolves around. The way to do this is with the Rite of Aramesir, which can be searched from your deck using water enchantress of the temple from your hand or graveyard. Then once you have about your adventure token, Rite of Aramesir also allows you to activate fateful adventure from your deck. You then use the effect of fateful adventure in order to add Wandering Gryphon Rider to your hand, discarding something else, then simply special summon Wandering Gryphon Rider. This should activate the other effect of fateful adventure in order to equip Dracoback, the Rideable Dragon directly from your deck to your adventure token, or add it to your hand to save it for a future turn. So with a single activation of Rite of Aramesir, plus a discard of one other card, you get a 2000 attack token on the field, an Omni negate with 2800 defense, and an equip spell card that allows you to bounce any card your opponent controls, including floodgates and boss monsters. So this engine excels at getting you a very valuable Omni negate and a very valuable going second tool, all at the same time, while not using your normal summon, and letting you go +2 and card advantage. All for the low low cost of not being able to activate the effects of normal summon monsters during the turn you use the effective Rite of Aramesir. Which is the restriction that keeps this engine from being played in literally every single deck.
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The fact that Dracoback was not included in the engine until people figured out that it can bounce any card back just proves that Yugioh players can't read.
They saw it was an equip card and went "nah".
I would say Master Duel and Duel Links players don't know how to read, TCG/OCG I play against at my locals know how to read
@@kekidakid TCG players spend like hundreds of dollars building their deck every season. THEY BETTER KNOW HOW TO READ
TCG/OCG players can read yet digital media players refuse to read, that's why you'll find the exact same card composition in a similar deck
Would live to see other videos in this style, explaining other engines/ meta strategies would be neat.
He has Tenyi and Dogmatika engines on the clip channel
It would be worth mentioning that Fateful + Gryphon is still full combo since you use Fateful to search Enchantress and just discard her for the Risemara
And you don't even have to discard dracoback so you can either keep it for another turn or discard it for another card.
That engine is trash and useless.
@@ryuunishikawa and yet it's super used somehow. Wow, it's so surprising so many people are using such a useless engine. It really makes you wonder, huh?
@@Urd-Vidan lol get 'em
@@ryuunishikawa Nah ?
Worth noting that the shuffle back of Gryphon Rider is actually part of the effect and NOT a cost, and the negate requires that to happen in order to negate.
So if you chain a destruction card to its negate effect and destroy it before it shuffles itself would that prevent the negate or would it shuffle itself from the GY?
It will fail to shuffle back, and because it will not have been shuffled back, it will not negate.
@@tonberryking42 that is great to know, thanks!
(happy "Ghost Ogre & Snow Rabbit" noises)
My go to is book of moon either they negate and shuffle or gets flipped either way a positive
Every time I see the Adventure engine in action, I'm torn between "that's so cool, it's so emblematic of how simple engines can take any deck and make them competitive" and "that's so annoying, it's so emblematic of how Konami just keeps printing cards with less and less restrictions and challenges so we have to keep buying new cards to keep up".
Definitely the latter, considering this engine is already powercrept out of the game.
This is probably the best way I can articulate my thoughts on how yugioh is for me in 2023
Water enchantress has a summoning animation in master duel, while the griphon does not,and that tells you everything you need to know about Konami.
Wish Token had a summon anim lol
BUY THE WAIFU !
@@CrystalSpirit7 buy Yu-Gi-Oh aqua
@Resith well... The Egyptian gods and sacred beasts don't have any animations
Ash and Maxx C still needs an animation. I’m floored that called By, triple tactics got one before them. Also, the animation for Forbidden droplet is kinda disappointing.
This engine goes great in my Eldlich Shaddoll Invoked Dogmatika Branded DPE Dragunity Windwitch Dragoon Adventurer Token deck.
Imagine not playing Halq in this deck smh
Time to add Labrynth, Snake Eyes, Rescue Ace, Abyss Actor, Supreme King Z-ARC, Solfachord, Sky Striker and Fossil Fusion.
I really appreciate this series! One criticism is I hope in the future more “combo” interactions with the engine is included (like in the Dogmatika Shaddoll explanation )
The normal summon effect isn't the only reason not everything is on Adventure.
It demands 7-10 slots in your deck unless you have a better way to access it, like Cherubini. A deck with "Frog" in its name is usually running 8 frogs. Running Adventure is running an entire archetype, and many decks aren't on it because they need to resolve their normal summon, but because they don't have the space for it.
5:47 guess calling fateful adventure "journey of destiny" was a slip
also gryphon going into the deck is not a cost, it is part of the effect, so if you can prevent it from shuffling itself during the chain (via a target negate or other means) then gryphon's negate doesn't happen
What's the problem of calling it journey of destiny?
@@apollyon1311
Because... that's...not its name?
@@totalwartimelapses6359 but it was how people translated its original name. Like how halqifibrax is some times called needlefiber
He also "misnamed" dracoback a few seconds later, so I assumed it was just either a different translation or a play on words due to having to pronounce all the card names so many times
Well, I like that name more honestly, but I get it they want to make it sounds more "rpgish adventure" so they go with fateful adventure, but man I miss Journey of Destiny
I play a pure Adventure deck on Master Duel, and you are right that you rarely would ever summon Water Enchantress. However, that said, it is so satisfying when you actually do summon her, especially since she has a summoning animation. 🧙♀️💧💙
As I'm sick and bored with nothing to do. This is just the video I wanted to see pop up on my feed. Thanks Duel Logs ☺
Directly equipping Dracoback from the deck feels like something you don't really often need to do unless you're trying to play around something specific. If you add it to your hand first, not only can you use it as discard fodder for Fateful Adventure, you can also use it as such for other cards such as The Phantom Knights of Torn Scales or similar. And if not, you can always just equip it from the hand anyway.
Definitely want more videos like these, when Adventure was about to debut in MD I watched most of the explainer videos on YT and most of them sucked. Either not actually talking about the individual cards or rattling off how the engine works quickly like they're tired of explaining it. This is the perfect mix of showing why it's so good and how each individual card works.
I've been playing this in my pendulum magicians deck and I have not even read a single card so this video was great. I just sorta figured out what they did by clicking buttons when cards started glowing
This engine somewhat reminds me when DPE got introduced. Easy to use, a lot of decks can use it, both are annoying as hell to go against and the only way to completely shut them down is by banishing their core piece, in this case it's gryphon and dpe.
Adventurer is easier to go up against than DPE. Water Enchantress already banishes herself. And removing the token renders Gryphon Rider useless.
Just kill fateful adventure lol. They only run 1 copy
you can also kaiju their token
@@arrownoir You need 2 sources of removal bc the gryphon will not allow you to do smt with the first removal and you need to summon a 2000 ATK monster without using an effect that would completly stop you in your tracks. I have also seen it being played alot with DPE, so you need even more stuff to deal with it.
This is the definition of fun.
After reading some of the comments it made it somewhat easier to understand how to deal with the adventure token engine.
Obviously when i said about it reminding me of DPE i didn't meant it that it was as difficult to deal with as DPE but the whole feel of the meta shifting towards those cards and being included in every deck.
It's like MD every 2-3 new packs they introduce a quite generic engine or boss monster that impacts the game a lot and potentially giving a rough time towards those players that want to play something older cause of nostalgia or simply not wanting to follow the meta and pick always the best cards.
Not long ago we had DPE doing that, before that we had Baronne de fleur, honestly if it wasn't about the events i prolly would play less.
I found a bit more consistency with phantom knights adventure when I remembered that you actually CAN summon the enchantress. Lol. Her and an extender get you to cherubini as well as put her in the grave for aremesir. And as your normal summon she won't be using an effect. You wont be able to bait an ash before revealing what sort of deck you have, but that gives you Griffin in time for nibiru.
Also, it took me so long to recognize this was isekai themed. As a fan of a lot of isekai trash, I'm really tempted to make a full adventure deck.
Deck list? I'm trying to make a solid phantom knights deck
It's fantasy themed, not necessarily isekai
@@mbrusyda9437 I think it's actually isekai themed. The token is the hero from another world that the enchantress summons.
@@mbrusyda9437 It's isekai-themed. A pure Adventure deck is supposed to simulate the Enchantress summoning an adventurer from another world, who then gains allies and equipment as the story continues.
Rite of Aramesir is also lightly gacha-themed: Aramesir backwards is "risemara", or "reset marathon", the gacha ritual of making new accounts until you start off with exactly what you want.
I absolutely LOVE this series!! Keep them coming!!!
As someone who wants to come back to the game after 15 years, I would LOVE to see more of these, since trying to follow along modern gameplay is basically like listening to quantum physics explained
Here just to understand WTF! 70% of my opponents in Master Duels are doing.
70%? If I go three duels in row without seeing these goddamn cards it's an off day.
What it takes to be meta... make half your deck adventure+DPE+hand traps
Pretty much, yeah. Also a Jet Synchron and O-Lion for a Halq/Auroradon engine because why the heck not by that point.
Sprinkle a little bit of Baronne De Fleur and voilà!
A "fun" gimmick worth mentioning for pure is abusing the fact normal summons cannot activate their effects that turn to keep something broken like Amano Iwato on the field. This forbidden knowledge will likely make you the ire of your peers if you use it tho.
Would love more videos like this. As someone who doesn't know the modern game. I am still interested in new cards. My knowledge ends with the Synchro era. So learning old and new engines would. Be neat
Finally a video about this that isn't 20 minutes long
It’s worth mentioning that you can summon anything with Fateful Adventure on the field that way you can add Dracoback and discard it to search for Griphon and immediately equip it to the Token, essentially you’re getting the same result without needing to discard anything
This can also be use to chain block certain interactions, for example the first Prank Kids GY effect in PK Adventure
I love these new series of videos explaining specific card combos. I hope this continues with more obscure engines or meta engines
POV: You have been isekai'd into a Duel Logs video by TheDuelLogs and must now sit down and watch as your new friends explain to you how (with YOUR help) they will take over the world. ♪┌|∵|┘♪
Not so USELESS huh?
Insert konosuba theme
@Casswury yeah I thought so too. But then I saw the words useless and my mind went straight towards our favorite useless goddess.
I greatly support this kind of explanatory videos. Engines are such an interesting part of the games which compliments plenty of rogue strategies and meta deck alike.
Also, for people that want to try them out to their full potential, it's awesome to have this kind of feedback
I'm mainly a purest at heart when it comes to deck building, and I feel more decks should be like this. I'm tired of all decks I make needing to have an engine of some sorts that's not its own fucking archetype.
I really love the idea of you making this a series of videos you do, some engines are hard to understand without someone who already knows how they work
After seeing your post in the Facebook group I’ve been watching this video and messing around in solo mode. Now I’m beginning to really understand this engine and when I have the cards in hand I definitely make use of it.
Having no concept of competitively viable decks, I thoroughly enjoyed this format of video.
A stark contrast to just activating Pot of Greeds, Graceful Charity's, and Upstart Goblins, to ftk the CPU.
More videos like this please! It helps those new or returning to Yugioh learn bit by bit certain gimmicks and engines of certain plays or decks
I'm glad this video came out cause I'm planning on making a pure Adventurer deck in Master Duel.
This engine would go great in my [INSERT DECK NAME] deck alongside the DPE engine.
fun fact: magic has an engine with the same name
its centered around adventure creatures, who can be cast as an instant/sorcery with the adventure subtype and then go into exile, where they can be played as creatures
already a 2-for-1
but wait... theres more
lucky clover is a card which copies the adventure side if adventure creatures, not once per turn, you can have up to 4 of these
a single lucky clover is a 3-for-1
but wait... theres more...
edgewall inkeeper draws u a card whenever an adventure creature enters the battlefield
so with one clover and one innkeeper, you get a 4-for-1 off of a single spell
now lets look at the adventures used in the classic build:
bonecrusher giant: deals 2 damage to any target at instant speed, and is a 3 mana 4/3 on the creature side
hes ur main removal spell
beanstalk giant: searches up a basic land onto the field *untapped* as an adventure for 3 mana (with 2 clovers, he becomes mana neutral, this is a major point), as a creature he's an X/X where x is the amount of lands u have
brazen borrower:adventure side lets u for 2 mana to bounce a nonland permanent ur opponents control at instant speed, creature is a 3/1 flier with flash (aka can be played af instant speed), can only block fliers, but u aint gonna blcok with him
fae of wishes: a 1/4 flier ehich can be bounced to ur hand at instant speed for 2 mana and discarding, adventure side lets u put a card from the sideboard to ur hand (a main asset in the deck, lets u jave answers for every matchup at your fingertips with no downside, plus its a great blocker), a wish effect with recursion, which is the best kind of wish effect
there are many other adventures, but they werent part of the meta build
this was basically mtg's zoodiacs, (hyper consistent, every play gave u card advantage, extreme meta dominance in late eldraine era, killed UW control by outgrinding it), even after clover (the centerpoint of the engine) was banned, a gruul stompy variant was still viable
later when zendikar rising came out, they splashed white for omnath, locus of creation (the point where wizards realized their mistakes and fixed standard to the point its an actually balanced format nowadays), who is a whole nother beast
i play a version of adventures in modern
3x Ash Blossom
3x Maxx "C"
1x D-E Dasher
1x D-E Celestial
2x Destiny Fusion
1x Dracoback
1x Fateful
1x Gryphon
2x Rite of Aramesir
2x Water Enchantress
2x Call of the grave
3x Crossout
1-3x Lightning Storm
So here we have a standard MD deck. There are 15 to 17 skill slots left. No wonder the game loses so many players a month.
Forgot foolish
Celestial being banned will make DPE less annoying.
Best YuGiOh videos out there by far
SS Gryphon during an opponent's turn is quite good when Maxx C is activated, your opponent gets one less draw
Also worth noting is that rite of aramesir prevents you from activating an on-field effect of a normal summon monster, that means prank kids can still activate its effect. Also amano iwato effect to send it back to the hand is an activated effect, so do what you want with that information.
Had someone normal summon Kerass twice after he used his rite of aramesir. Probably confused why his Kerass wasn't highlighted.
It's not worth it. You would ended up ngeating your own Gryphon Rider. I mean sure, if you play like 3x Fateful it could work as a mini stun. But Amano are not immune to removal and still also can be destroyed by battle if for example battled with opponent's Adventurer token
I'd like to see more meta decks/engines explained like this!
I got triggered each time you said you activate fateful from the deck. It gets placed in a s/t zone not activated. That matters because it can't be negated by effects that negate activations
No? Even if rite said "you can activate a fateful from deck" you could not respond to the activation of fateful. It's the same reason you can't strike a monster summoned off poly
The only difference between place and activate in this context is preventing judge calls/complaints from clueless people who thought they can solemn judgment fateful
A little too late lol, but I hope you do more of these in the future at the time when certain engines become relevant
An archetype based off on the "Isekai" genre in anime. Basically archetypes within archetypes, and Enchantress is Aqua from Konosuba, all the while the Token is the Isekai'd dude.
I'd like to see more concepts like this in ygo.
one piece or naruto themed, then DISNEY
MWAHAHAHAHHAH
Also...Blue-eyes can ride Dracoback.
You just put a pretty funny image in people's heads
@@DarkSymphony777 Yep, I am the main Blue-eyes and put two Dracoback.
Because Blue-eyes white dragon is non-effect so they also can help adventure token as well.
I wish Dracoback could return the current MD format to the hand
Dracoback effect, target Master Duel?
Thanks, I asked for this not long ago and you've delivered
Man’s really described how I hate fighting this deck at the start of the video
Dunno if you missed it, but I do like to summon after activating Rite, to add Dracoback to the hand and then search for Gryphon to discard Drackoback and equip it to your token, via it's effect.
I just now noticed our little fluffy buddy that is holding an arrow and riding the gryphon :)
It should be noted that you can also special summon enchantress from your hand with an adventure token on the field and it is level 3, which can come up if you ever draw multiples, draw one with rite, or manage to recycle it from the banished.
I only play Virtual World but I absolutely hate adventurer and everyone who plays it so I don't. I ff everytime I see someone play it to let them have no fun with the game.
And absolutely love your videos keep it up I watch them all + really enjoy them! :D
So this is the archetype that's been locking me out of plays in Master Duel... gosh, do I hate it.
Love these explanation videos!
I didn't understand what made this archetypes so powerful until I read Griffin. Thanks
I keep seeing this shit in Duelist Cup, glad to see what it's doing it explained so well
I tried the dogmatika engine with invoked and shaddoll. Wasnt bad just was decent. I took the adventure package for a test drive online, and i loved it.
Ditched the church package for the isekai package and got a illegal knight with IRL at locals from the shop all blinged out too. 😅
Great Video, can we hope for more explanations on different engines or even decks?
I don't play Yugioh but your videos (particularly this type) make me just want to brew whatever garbage I can and try it hahah
Honestly seeing how used and hated this engine is in Master Duel, do not be surprised if we see a few cards being banned or limited, I include also DPE on that thought.
Sadly, with konamis track record for banning, it'll be a couple of years before any of the adventure cards get touched, if at all, especially in master duel, as it has the worst ban ideology ive ever seen
@@DirtyDan1203 I think that after the Duelist Cup event is over there will be a new ban list. Because MD is online so they can implement ban lists very quick. Why their ban list is messy and all over the place? who knows but I blame the single match format that doesn't happen in TCG or OCG.
@@DirtyDan1203 A lot of their cards are limited in the OCG
I don't even play Master Duel anymore, I just like it when I know what the fuck the others are talking about.
So that's how the 2 minute combo that cleared my board at locals works
cool, can we remove those cards from master duel and pretend they never existed?
oh great timing, just pulled the pack, and got some, want to try it but I'm too lazy too read lol
great vid indeed...
would love to see other engines explained~
I used to hate the adventure engine, but now i like it because I'm able to see both its strengths and weaknesses.
In EDOPro I've only been forced to see its strengths because i lose the entire duel to this alone, without ever even seeing what the opponent's deck is actually all about
You also don’t need to lose advantage when you discard, since you can discard Dracoback by summoning anything, after you summon the token off Rite, forcing Fateful to search out an equip, before you activate its effect to search Gryphon Rider. Dracoback equips itself to your token off a discard anyway.
I didn’t even know about her third effect to search equips. It’s never been used in my presence.
The field spell linked to Moonlit Papillon has drawn enough removal and negates while I tested it that it could be worth running one of each, mostly as the field spell can deny targeted effects. A tech choice for certain.
When the deck is run in more "full" variants, they often use it in conjunction with Stun shenanigans, like using Rite to leave certain Spirit monsters on the field to continuously apply their effects.
The last monster not mentioned in the video is basically just a big beater(it can set the Adventure Traps from deck after a battle and the Revival one is kinda okay since it can bring back 2 monsters and an equip, but you need the token to stick around to use either one) but as an easy to bring out level 4 Fire Warrior it can work well in Rank 4 plays and Isolde Turbo shenanigans(which can dump all 3 of the archetype's equip spells to stack onto the token).
This also explains 90% or MD decks
Thank you for the clear and concise explanation. Subbed for more :)
I very much like and welcome this type of video, keep em coming
"Journey of destiny" , showing "Fateful adventure"
"Dracoback, the Rideable Dragon", showing "Dragoback the dragon steed"
Imagine a world where cards were released at the same time worldwide and we wouldn't have this problem
More like having an official translated names right when it is announced.
'Journey of Destiny' is the literal translation of the OCG card name (unmei no tabiji, which is written in japanese kanji) of Fateful Adventure.
It CAN technically translate to Fateful Adventure, but japanese more commonly uses 'bōken' when it comes to 'adventure'.
Also, if you think it's made that way to make it part of 'adventure' card, then no, the 'adventure' part in Fateful Adventure uses different kanji than the 'adventure' in Adventurer token (the token is written as 'Yūsha' token instead in ocg version, which mean braveman/chosen hero. Hence why people used to call it Brave token/engine).
Similar case with 'Dracoback, the Rideable Dragon'.
Duel Logs used some of the names as they were first translated in ygorganization post (the script most likely written before the official TCG names are announced), while the editor pulled out the card image directly from wiki for english text and clarity. Hence the discrepancy.
If the official TCG name is also included when the OCG card is announced, there will be no such thing like Frog the Jam incident, or small mistakes like in this video.
Very nice video, but i must say it was a bit confusing, that you seem to have used different names for the cards from time to time? Those were probably just alternate translations, but i would still watch out for calling it different names in the same video, especially if show the card (and it's title) while calling it somethig else.
From what i gathered, you often called "Dracoback the Dragon Steed" "Dracoback the ridable Dragon"
and i think i heard you call "Fateful Adventure" "Journey of Destiny" once
I am not the only person who hates the adventure archetype in Master Duel. I rage quit so many times against this deck, I think I I popped a blood vessel. Master Duel seriously needs to update and make the ban list better so decks won't be so broken.
Even with the decks I have that want to go second, I won't even bother with the frustration unless I've Token Collector in my hand, which I have to run in *everything* now. Nibiru's useless because they've got a negate for it ready in two summons, Maxx C is pointless because I can never resolve it anyway, and they're going to end on more negates than you can really play through, unless you've got a Sphere Mode.
It's not even that the decks are broken. There are always powerful decks. The problem is that they're all literally running the same cards. Adventurer, DPE+Verte, Halq+Auroradon, and then you finally get to face their actual deck.
Exactly this. Why make such generic cards that can be added into any deck? It's just killing the variety in the game.
Very good video keep these comming!
why did it take me this long to realize that i wasnt subscribed
Aqua actually being a useful goddess
Up to date content Pog
And I just met a player in master duel playing this engine in flundereeze deck
Reading is hard.
@@Ragnarok540 yep but better than know how to read
Shit needs to be banned or heavily nerfed in MD. Completely busted and thrown into every deck
Thanks for this. "Why has everyone been losing their shit over Adventures? Seems meh." Now I get it.
Thank you for this!!!!!
It's funny how you included Aleister in the explanation since I was looking for a side engine to boost my Invoked Deck. Now I know not to use this one thank you
3:33 didn’t know this was related to Noble Arms
So stop Water Enchantress when possible and get rid of the token when possible. Got it. Lol
Thank you Yu-Gi-Oh for making me hate the word "Adventure".
I now want to build a pure Adventure deck
God bless this channel
you dont have to discard if you normal or special summon before activating adventurer and searching griffin since youll search the dracoback and then discard it and equip it straight away from the gy. useful in prank kids for example since you normal and just use gy effects so aramesir doesnt affect you.
So what you’re telling me is… the engine only has one way to summon said token, and if the token is taken care of before Rider hits the field, the entire engine falls apart?
Yep! Part of the reason main deck token collector is good in MD right now, it shuts down both adventure engine and swordsoul, two big threats in the meta. Also kills that gimmicky infinite negate combo with tomohawk and the two mist valley monsters, but that's more niche.
"Falls aparts" isn't really accurate since it's never the main point of the deck. You force your opponent to use an interuption on it so your main combo stays uninterupted. If they spend an effect to stop the engine it just fulfilled it's purpose, and usually, it still leaves you with a free body on board, or is a 1 for 1 trade at worst.
Ah yes. The engine that is increasingly annoying the more you play against it in a row (This chain is always infinite)
Got back to master duel and saw a bunch of these combos (alongside DPE). Really sucks that decks have to utilize these cheap engines just to survive enough to get their "win condition combo/hand"
This a good engine if you know how to do all of it properly. Also what other engines are the best ones to use in Master Duels?
Dangers, Invoked.
@@arrownoir Any others?
@@rainbowdragon168 Tenyi and Gizmek
@@arrownoir ok
Verte+DPE
Halq+Aurora
How does the Adventure Engine work? Well, you play the first card and your opponent forfeits because of how brokenly overpowered it is. I'm tempted to run a deck full of cursed seal of the forbidden spell and other such cards just to destroy this engine, even if it means I lose the duel, out of principle.
nice style video handsome lad
Dunno if this is stupid, but this seems amazing for control decks in the maxx c formats. Since they mainly rely on spells and traps instead of normal summon combos, they can use this engine to get a negate and advantage to draw into more floodgates and negates right?
Or you can normal something else first and grab draco before gryphon.Then when you search gryphon , discard draco and requip from gy.
ah yes pain
Have you done one on the witchcrafter archetype yet? I made one myself, and was testing it out.
(sigh)....it sucks that I actually like playing this as a deck and because it is played as an engine, they are gonna get limited...and as consolation, I get those two terrible cards that I have to play otherwise it literally ceases to function. Not two new GOOD cards that actually elevate the deck (Like Punk and Exorsister got), no just two cards that make the deck FUNCTION after the limiting of two of its must have cards...feelsbadman.
Yeah I love the cards but most people only know it from the 5 card engine
It’s how I feel about auradon because I had a mecha phantom beast deck
As a HERO player, I fear for DPE for the same reason.
@@scottbecker4367 At least heroes would still function and not need two terrible cards to make it function.
@@JABRIEL251 eh, they would, but they lack any kind of boss monster at this point. Dark Law has no protection, and Malicious Bane isn't very difficult to out.