one solution is to give each barrel an ID (either in their object name or through a script) and then have players send an rpc with the ID of the barrel they destroyed - then the receivers can find the barrel using FindAllGameObjectsWithTag() and the ID!
In the InitializeUI() Function, remove the if(PhotonNetwork.IsMasterClient) statement, and then just call the function normally. And in the Update() function, after if(!photonView.IsMine) return; call the RefreshTimerUI() function from there, so that it is called every frame on every device.
yackseb Sadly there won’t be anymore videos... They announced on his discord earlier today that he sadly past away. He was such a great guy and was so skilled, it’s sad to see someone with that much knowledge go.
dont know if anyone read here but i cant find anywhere how to create a round system like csgo for fps multiplayer only using opsive ufps asset, for those who do have this asset pkease create a guide on how to do a round system, hopefully it can be modified like a competitive game mode with 30 rounds
Hi thank you for all the job you provide, Please Can you make a video on a rocket launcher where other players can see the rocket ? Should we use RPC or Stream ? Thank you
If you substract 1 every tick; you can get out of sync because timing and execution is not perfect. Why not record Time.time as your start point and then, in update, do: var elapsed = Time.time - startTime; something like that? That way you're always precise, no need to have it in a separate coroutine.
thanks nick, I actually came up with three solutions for this tutorial and tried to choose the one you would like the most but it's funny how things work - the way you've described is how I personally do it but I thought you would think it was too messy lmao - rip me I guess
@@welton.king.v I hope that was you joking a bit; I would hate to have that effect on you. Listen to your self; common sense is usually the best guide :) I try to give pointers when I see optimizations, I don't want to make you insecure. Kind regards, Nick.
Someone just reminded me that you used my music in Under Pressure and I checked it out again, so cool :D
I absolutely love your music, line - thanks for showing your support - I hope we can collab on a project soon!! :D
Finally Good tutorial....I was searching for solution to time sync from days.Thankyou @Welton King
What about teams?
Please tell me about the CCU that is the concurrent users of the Photon Pun 2. Is it for the whole game or for just a room .... Its confusing😫 😵🤯
In The future could you please zoom in more in Visual Studio. It can be hard to read sometimes. Thanks
Welton. Noticed my aimangle stream hasent worked since i added it in. Can u help?
yeah that's odd - email or discord!! :)
public int matchLength = 180; but my match length is always 20, even when i change this to a higher or lower number
Yeah Same
I figured the problem out, u have to go to the inspector in unity and change it from 20 to 180
@@alexeuston im srry i deleted the project
When i play the game on my computer it works fine but when i test it out on two computers it dosnt work?
How it works withut RPC for all ??
how to create gun loadouts??
hey i have been following this series from the start and now i am facing some issue about explode barrels using photon.
one solution is to give each barrel an ID (either in their object name or through a script) and then have players send an rpc with the ID of the barrel they destroyed - then the receivers can find the barrel using FindAllGameObjectsWithTag() and the ID!
@@welton.king.v thanks 🙂🙂
Good video! How can I make a gamemode selector? Thanks
it would be the same way we did the map select essentially- and then have some sort of variable that let's every player know which rule set to use!
THANK YOU OH MA GAAAWD
Please make a Knife/Melee weapon tutorial
Really good! I liked how you showed footage, you probably run low on time so I understand, I'm just saying if you plan on changing it! (I'm m15tick)
thank you, I was thinking people might not like the footage but I'll bring it back then :)
My match timer stops whenever the host disconnects, is there any fix for this?
In the InitializeUI() Function, remove the if(PhotonNetwork.IsMasterClient) statement, and then just call the function normally. And in the Update() function, after if(!photonView.IsMine) return; call the RefreshTimerUI() function from there, so that it is called every frame on every device.
Hey!Do you know where i can change the match lenght?
Where can i change the match lenght?
I've been following this series in its entirety. I LOVE IT! Any future plans for a killfeed...?
yackseb Sadly there won’t be anymore videos... They announced on his discord earlier today that he sadly past away. He was such a great guy and was so skilled, it’s sad to see someone with that much knowledge go.
@@user-wq4ps1xt2s WHAT
dont know if anyone read here but i cant find anywhere how to create a round system like csgo for fps multiplayer only using opsive ufps asset, for those who do have this asset pkease create a guide on how to do a round system, hopefully it can be modified like a competitive game mode with 30 rounds
This can was do it is easier
thanks :)
and so the epic 55 part series ends?
please put the update on gihab
Btw nice video.
Hi thank you for all the job you provide,
Please Can you make a video on a rocket launcher where other players can see the rocket ?
Should we use RPC or Stream ?
Thank you
use a RPC and let every computer simulate the movement on it's own since it should be a predictable motion!
@@welton.king.v ok thank you so much ! Your tutorial is very useful ! 😊
Yaas
If you substract 1 every tick; you can get out of sync because timing and execution is not perfect. Why not record Time.time as your start point and then, in update, do: var elapsed = Time.time - startTime; something like that? That way you're always precise, no need to have it in a separate coroutine.
try out! Maybe it works, in coding there is always more than one solution to a problem!
thanks nick, I actually came up with three solutions for this tutorial and tried to choose the one you would like the most but it's funny how things work - the way you've described is how I personally do it but I thought you would think it was too messy lmao - rip me I guess
@@welton.king.v I hope that was you joking a bit; I would hate to have that effect on you. Listen to your self; common sense is usually the best guide :) I try to give pointers when I see optimizations, I don't want to make you insecure.
Kind regards,
Nick.
Show How to make a weapons store in the game menu.
Welton check the message i have sent you on discord
Show How to make a weapons store in the game menu. sorry for spam, just what would you surely see
Show How to make a weapons store in the game menu.
Show How to make a weapons store in the game menu. sorry for spam, just what would you surely see
Show How to make a weapons store in the game menu.
Show How to make a weapons store in the game menu. sorry for spam, just what would you surely see
Show How to make a weapons store in the game menu. sorry for spam, just what would you surely see
jesus christ dude don't spam like that
Show How to make a weapons store in the game menu. sorry for spam, just what would you surely see
Show How to make a weapons store in the game menu. sorry for spam, just what would you surely see
Show How to make a weapons store in the game menu. sorry for spam, just what would you surely see
Show How to make a weapons store in the game menu. sorry for spam, just what would you surely see
Show How to make a weapons store in the game menu. sorry for spam, just what would you surely see
Show How to make a weapons store in the game menu. sorry for spam, just what would you surely see
Show How to make a weapons store in the game menu. sorry for spam, just what would you surely see
Show How to make a weapons store in the game menu. sorry for spam, just what would you surely see