How I Made a Multiplayer FPS Game with Netcode | Unity vs Steam
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- Опубликовано: 26 авг 2024
- I spent a few days making a multiplayer game to try out Netcode and to decide if I should switch from my own networking solution to Netcode.
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COD Gameplay by @NoCopyrightGameplays
You are soooo damn talented. I’m currently making a super similar game to this, but as my first multiplayer project. It’s kind of a struggle but it’s starting to look great.
But what you created is truly a masterpiece
Thanks! Good luck with your project :)
@@D0mD6v hi...was all of this done with netcode for game object or netcode for entities?
This video deserves way more views, would it be possible for you to make a course on how you make multiplayer games? i would pay any amount of money for it 💙
Thank you :) We will look into making a multiplayer tutorial in the future
I will buy it too
Complete it or you will be put in my basement
And you don't want to end up in his basement.
great video, this needs way more views
I appreciate that!
Incredible skills on display here! The amount of work put into this is mind-blowing. Thanks for sharing your expertise - truly inspiring content!
+ 1 sub + like 😁
Thank you very much!
Lets go new video!!!
Thanks xD
People may have one or more of these individual skills, but for you to be able to start and *finish* a game so effectively is honestly baffling to me; well done man!
I have a basic project that would basically show two players in a room... no idea how to get damage, spawning enemies, or anything like that to work with netcode rn. Granted I haven't worked with it much, but a tutorial series of setting up even just this game would be awesome to see more in depth.
How do you implement the prediction?
I have a client prediction script from my archery multiplayer game, so I just need to alter part of the script to use Network Variables instead of my SteamP2P network variables.
yea you should totally finish this! Could add power ups around the map that changes gun properties or movement properties kind of like quake. Slide and dash would be really smooth too.
the crosshair is a bit sluggish, could be thinner, and maybe a bit opaque. The gun is also a bit close to the screen, but all look great given how much time you
Megaman also can charge up his cannon, so maybe making a secondary weapon would be cool like that.
its actually amazing you finished that quickly too. You make it look easy.
Nah, check out MM8BDM for a good example of a megaman shooter.
I enjoy the aspect of the game not being fully focused on fast bullets and head-shot-aiming like pretty much 90% of online shooters.
It really makes fights feel more like a fighting game and less like getting lasered by someone with god aim.
Such a great video, you are so good!
Thanks you :)
Can you make any tutorials you seem like a great wealth of knowledge just would love to see how you work and go thru things!
this channel is so underrated. :)
Looks interesting. I don't know what to comment.
Interesting will do haha :)
Amazing video! Would you be willing to share a tutorial or even the scripts used for your multiplayer approach at some point?
Great game you made
This is pretty damn good
show us how did you make that please, i'm stuck asf, do a tutorial
These guys can make good vids!
Interesting. Thanks ☺
I think you should finish this game by adding a slide, air dash, proper ads and some snazzy particals when you hit enemies
Where did you learn making Multiplayer games with Unity?
You can type multiplayer game in RUclips.
@@animationsoftyrex5442 woo, what a brilliant idea, Thanks for letting me know
@@sakbiulalom5849 u're welcome lol
I learned mostly from using Unet a few years ago and reading documentation. Even steam has some great documentation on it. @CodeMonkeyUnity has a great tutorial on netcode.
the game looks good but i thing the wall running has more potential. i think there should be a better purpose for it
Hey, anyone know what software is being used to paint the textures in this video?
the animations are soo good :)
Thank you. I try :)
@@D0mD6v i didn't really see anyone mentioning the animations so i had to point it out :D
Was this done with netcode for game object or netcode for entities.
Can you make tutorial?
how did you made for the floor to stay like unreal (a giant floor with chess colors) is a custom terrain or config?
Man trying to remake MM8BDM in unity
A tutorial on Netcode and a prediction system would be awesome
P.S. +1 sub
Maybe in the future. Thanks for the sub!
@@D0mD6v Hello just asking where did you learn netcode? I might look at it too.
pleaaaase a video or the source code for thisss!!
hey, how did you manage client-side prediction stuff or did you add them at all?
thanks for the help!
could you make a tutorial on how to network games?
watch code monkey or tarodev
Let’s goo
hey can you guys pls update the csgo game and add cosmetics pls!
Sorry for noob question .. When you switch to netcode does your game works on steam too ? or do you need to add something?
Not a noob question haha. Unity has it's own relay server's you can use, but you can still use steam relay servers with netcode aswell.
Thank you so much for answering me! I am learning developing game and made my games in unreal until my last project and right now I am stuck bc I am first time using multiplayer and for some reason steamsubsystems or advanced steam plugins etc I couldn't make it work for unreal and its been 2 weeks so I am starting to give up and maybe learn unity@@D0mD6v
do you have any links or scouces of how you did the first person movement because I still can't figure it out with netcode
Nothing in particular. I'm sure @Brackeys will have a FPS tutorial xD
@@D0mD6v ok thanks can't wait for next update.
What about other networking solutions like Fishnet or Alteruna?
I looked into Fishnet awhile ago and it definitely looks like another good solution. Haven't used either of these personally though.
@@D0mD6v apparently, Alteruna offers free server hosting and unlike photon, they don't have any user limits
Are you gonna keep working on that heist game?
Yes. My brother is making that game :)
hey, I wanted to be able make games a while ago but I just can't find a way to learn to make models and animations for my game. Do you know a good way to start learning?
Yes, Id recommend checking out RUclips channels like @Imphenzia. He shows you everything you will need to know to get started :)
@@D0mD6vThanks! I will check him out