Making the Ultimate Multiplayer Gun Building Game | Devlog 1
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- Опубликовано: 19 дек 2023
- I decided to pivot and make a first-person multiplayer gun building game.
Let me know your ideas in the comments and thanks for watching :)
Wishlist on steam now: store.steampowered.com/app/21...
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There was this one gun building game called Loadout that allowed you to build some whacky guns, sadly the servers got shut down a while ago, but seeing this video gives me hope there'll be a new game that allows for building whacky guns, since so far the gun crafting seems somewhat similar.
I wasn’t able to play this game much back when it was still online but ever since I’ve always dreamed of a game that would take and improve on the ideas. I can’t believe it’s taken this long
Interesting, I'd never heard of that one. The gun "building" seems more like just customizing slots though, I'm looking for more examples of actually designing weapons from the ground up. If you know of anything, please let know!
It also had the most profoundly hideous aesthetic I have ever seen.
Mothershipis a great game
I loved that game so much, I literally sit hours in the building place, testing out different modifications together. Charged corkscrew missiles making a beautiful pattern, bouncing spike balls all over the place. But it's gone now...
I've always dreamed of playing/making a game like this.
The models, the shadows, the guns, it's just all PERFECT.
I swear to god no matter how much it costs I'll play it.
Haha I'm glad to hear :)
Mwahahahaha! You’ve fallen into his trap! He’ll set the price to 1 mor billion dollars! And you’ll have to honor this promise and pay up!
Same here
Well except for the last sentence lol
me 3 I also want to really play this do you have a way to fund the game a website or something
@@D0mD6v
If realistic-ness is the bottom of the priority list, you could get absolutely insane with attachment concepts. You could pull a TABG and have a barrel that doubles any gun's existing barrel, barrels that add elemental properties, hell, maybe even movement based attachments like some sort of stock with a vent on the back that allows the player to dash, or an underbarrel that shoots a grappling hook. Super excited to see where this idea can go!
This ideas are insanely good! Thanks :)
I LOVE THESE
I think that a better choice would be renaming the 'chambers' to recievers, and then having magazines as separate attachments so that you can place them anywhere on the gun and also have different magazines for just one reciever.
By the way, those recoil animations are really sick.
Yeah chamber's is probably not the best name choice for them haha. Thanks so much for the input :))
or actions
Wow! nice idea and very good execution, the game looks awesome, keep it up brother!
Very much appreciated :)
Oh I like this! I've always wanted a gun-customization game like this, looks great so far! I like the "procedural" animation system for the gun animations, also means you can change gun-weight, recoil, swaying, etc. with just a few number-parameters, affecting how various guns are handled based on the weight of attachments! Looking forward to seeing more!
Yes that's true and Glad your liking it so far :)
@@D0mD6v A thing you could do for balancing on PvP is a rank system that puts players together based on their rank and the parts they have unlocked
@@Do_you_have_coffeeno sbmm
This is like literatelly THE game idea I've had in my mind for a while, hope we can all enjoy it some day!
as a dev, I can understand the need to pivot but when i saw what you were pivoting from and what you are pivoting too i noticed. Your scope and ideas are HUGE. you would have no idea how hard it is to make a really polished paper scissors rock game with all the amazing modern feedback games today require. Your ideas seem really really cool and awesome. I just hope you keep trying to scope down into something achievable or wrap your long term projects with smaller micro ones. Its really easy to get trapped in your own self direction. Best of luck soldier awesome content thanks for this :D
ig my concern is this video doesnt show the core loop of the game. Unless this is meant to be a more simulator project like Gun Simulator. Then great! But if its a game i hopefor a simple core loop to be explained :D
This is amazing! The fact that you have done all of this within a single devlog is amazing! cant wait for the next video
haha very much appreciated :)
I remember once upon a time a game from years ago called Loadout, a wacky fun third-person multiplayer arena shooter where you could customize the gun parts, the projectile, and the payload. It had potential, but unfortunately it seems to have fallen to the wayside, overshadowed, and finally forgotten if not abandoned.
Hopefully, this gets traction and becomes a damn good fun game. And I wish you good luck in your endeavor and looking forward to what you have in store for future mechanics.
However, if you're taking suggestions: *_Make the bullets fun to shoot (aka, customizable themselves)._* Because a highly customizable gun is neat and all, but if all that customizing does is make the bullet go slightly faster or do a bit more damage... well it's rather basic. It'll just be every other movement-based shooter, which _are_ fun! Don't get me wrong! But the majority of those guns all boils down to "gun that shoots better" _(Realistic shooters, like Tarkov - another game with highly customizable guns - gets a pass since they're supposed to be realistic, and real bullets rarely change too drastically)._ So, if you're willing to take this stupid stranger's suggestion, I hope the customizing actually brings something unique and fun rather than just be a cool gimmick for gun nuts to fawn over.
"ERMERGERSH! This stock reduces my recoil, and now it shoots better! And this scope has 16x on it, that makes me shoot better! HOOMAGUSH! This grip makes my character pull the trigger faster, and now it shoots better." Like, that's _nice,_ there's nothing wrong with that, absolutely none... _but_ it's a bit done and done, you know? Borderlands more or less have the same thing (excluding the wackier weapons) with their bajillion guns, but overall it boils down to: "this gun shoots better" (again, excluding the more esoteric weapons).
Something like TF2 for example, follows that line of thought for the most part, but some of the weapons also add a different gimmick that naturally changes the playstyle, and with that it's not _just_ "this gun shoots better" it's "this gun may or may not shoot better, but its gimmick is quite useful and/or fun". Doom Eternal, another example, got a small but varied pool of weapons but each one does something different so it's not just "this gun shoots better" and instead it's "this gun shoots in a specific and useful way that works best against different specific enemies, and neither one is exactly better or worse... except maybe the BFG"
*With all that being said!* I _am_ just a stupid stranger on the internet, and my opinion and ideas are valued lower than a rotting corpse, so you can just ignore all that and make the game how *_You_* want it, cause that's the most important part of game development, or any kind of passion project. I just wanted to offer my two cents on the matter, cause this so far looks fun to play (especially with the movement) and I want to ensure it lasts more than just a month once it's released. Again, I'm just a stupid stranger on the internet, I don't know your plans or your ideas, what you have in store, so whatever you have in your mind most likely would be far better than whatever drivel I've written out.
Anyway, good luck with you, dude! Looking forward to what this turns out into.
Nah, this should be read by the dev.
This is important.
@@jordanr5832
Hopefully, the dev goes all-out, and makes every part of the guns customizable, such as the bullets.
Get esoteric with it, give your gun two triggers that allows you to fire two bullets of different properties. And speaking of the bullets, they really should be customisable. It'll make the game more unique than "just another gun builder" and I'd look forward to what the community can come up with. Somewhat of an inspiration, Rounds the game by Landfall, it does feature "now it shoots better" upgrades, but it also includes interesting ones like: Bouncing bullets, homing bullets, drill bullets, rocket bullets, even exponentially growing bullets.
Hell, in real life there's some wacky bullets as well. Definitely esoteric, and some are just experimental if not made out of boredom, but there's uniqueness to it. Like a shotgun shell with flechettes.
Customisable Gun + Customisable Bullets = Near Endless Possibilities.
I loved playing loadout until the servers got shut down. It's such a shame this game seems lost forever. Sometimes I still think about it. It was just so unique.
Cannot wait for the game to come out!
I wish you luck on your journey!
Man those gun animations are looking really neat. You're so good at animation
haha thankyou
Cant wait to see more of this! a LONG time ago there was this game called Loadout that let you create your own guns, but its been shutdown for a while now and it's left a big creative hole in the shooter genre that hasn't been filled yet. This reminds me a lot of that so i'm hoping to see an Alpha or Beta soon to try it out!
ahh okay interesting, I'll have to check it out. Thanks :)
I have a few ideas for attachments you could add:
Laser sight: do i need to explain? Every game with gun customization has this
Grenade launcher: it replaces the gun's barrel with a small grenade launcher which shoots grenades that explode on impact
Silencer: since the game needs realism instead of completely making the gun silent is only makes it slightly less loud
Huge mag: greatly increased the gun's ammo capacity
Subsonic ammo should also be an option in that case. Maybe also some method to suppress the report as well.
Your silencer idea is actually more realistic than just a dead silent gun.
This looks so cool man, you made the game feel so good in the prototyping stage, great job! Good luck working on it!
this looks so fun and i can't wait to finally play it, i love all the weapon designs and the art style, and the titanfall-esque movement just makes me so happy
loadout was ahead of its time. this looks amazing already!
Oh man, pleeease don't cancel this, this sounds like the perfect FPS game.
I always loved adding attachments to my guns in CoD, but creating my own gun?! That's my dream FPS right there!
Reminds me a lot of Blacklight: Retribution, which was also a multiplayer PvP shooter, and you would choose a "receiver" which was how the gun functioned, and then put different parts on it to affect how it performs. It was essentially the same idea - build gun, that gun was your gun, and go in and blast others (among several other mechanics, but that was the core).
Very much look forward to this, and will be keeping an eye on it. :)
Tbh i was just scrolling down yt saw the title of the video and inmediately went into the video, I really like the idea of this game just because is the typicall free ad game you see on your phone but for pc and to simplify, is just way better, i hope you keep on working on it, i can see it will have a huge future
Game looks amazing! Keep it going!
Thanks! Will do!
Damn, looks awesome already! Always wanted to do something like this, so I'm looking forward on how you'll do it :D
Thanks man
I just realized how absolutely fucking bonkers a randomizer mode for this would be. There's some real potential here, keep going man
The sole game I've been looking for. Keep doing this!!
Absolutely amazing work and it also looks very fun to play! If you need a better name than "First-person Multiplayer PVP Modular Gun Game" you can use something like "Moredular" (more modular guns)!
Edit: If you do publish it, please if you can, publish for Linux too! Even if it works with proton (steam).
Thank you :) and thanks for the name suggestion
+1 for Linux
Moredular Guns?
My only recommendation is a semi automatic bolt action smg, but everything else is cool
Haha not sure how that would work, but thanks :)
@@D0mD6v but it’s cursed
wall running, double jumping, sliding, fun gun mechanics, charming visuals. I am. sold.
I love the art style and the fact that with the gun parts you can make your own cool sci fy weapons
I made a gun building game on a Minecraft server where you can code your own mini games. It was really successfully and a lot of fun. I wanted to make it a real game but I felt like I lacked the time commitment that it would take. I’m glad your making a game like it!
tell me stuff about it pls
diamondfire?
hello fellow DF player
@@LineOfThylol yea df
@@havnmartinbasically its pvp arena where every kill you get you gain $5 and with your money you can buy stuff in the shops. There’s weapons, attachments, and projectiles. Weapons are just the bases that have different affects, attachments are the main thing where depending on the weapon you can put on a certain amount, attachments can work together so like you could have a rocket that sends you up and a hook that pulls opponents towards you to send people flying, and projectiles can be put on certain weapons that give the shots certain properties. The goal is to use creativity to make the best and most fun weapons to destroy people with. There’s like fourty attachments that I’ve made so far and about five weapons and ten projectiles I think. I’ve also recently added a battle royale most where the winner gets $20 but it’s super glitchy and I haven’t worked on it in a while
This was really cool. I loved the gun system in borderlands and Loadout so I'm excited to see where this goes
That P90 style stock is [insert uplifting words of aesthetic satisfaction here]
I've been looking for a game like this for ages keep up the good work
This looks absolutely incredible, I’m really digging the artstyle too!
For a solo dev I have to say you're pretty good at what you're doing and I cant wait to see what more comes out of this game and any other work you do
Looks really fun, excited to see where this goes!
Thanks man
First vid I've seen of yours and I'm hooked man can't wait to see the game fully finished!
Glad you enjoy it!
Subbed and Added to wishlist. I love this and everything about it, can't wait to see what this turns into!
This project is so nice ! I can't wait to see the rest of the development !
Bro i love this idea! Lets go! I really hope this one sticks
im so hyped for this idea it looks wonderful
oooh the artstyle looks great! Im in love with this concept!
this is such a cool project. good luck with it
Looks awesome so far, can't wait to see where this goes. 🔥
I have been searching for soooo long for a good weapon builder… FINALLY!!!
Loved the concept!
those gun models look AWESOME, dude!
One of the dream games that's been in my head is a Counter-Strike style game but instead of saving up money to buy guns, everyone starts with a base modular pistol that they build into different guns. I have adored the gun building concept since I played Loadout years ago.
Subbed, im loving the idea of this already and seeing where it goes from here will be awesome!
This art style is absolutely beautiful. Please don't change it :)
This is Crazy keep up the good work👌🏻
I am excited to see more of this! I wanna play when it comes out!
Love the idea, cant wait to see the progression
SUCH A GOOD LOOCKING GAME i searched everywhere for a pvp game where you can build/modify your gun plus the graphic looks cool keep it up !
This is awesome it reminds me of a game called Rounds where the losing player(s) would get to choose one of five cards to add strength and uniqueness regarding play style. Amazing idea, I'm excited to see the result!
instant subscribe, this looks crazy can't wait to see more devlogs!
Thanks for the subscribe :))
gun building is a greattttTTTT idea, i wish you soooo mucchhh luck. this is a GREAT idea and sounds soooo fun! underated youtuber
i like the style of the models alot too
This is a really nice idea for a pvp fps shooter I'm definitely looking forward to it...can't wait for the next episode
3:02 a Gunbow is such a fun concept I'd love that!
Idk how, but since 2 days youtube is recommending me a lot of videos of indie devs making games with really creative mechanics. I love this and gonna follow all these projects
can't wait to see more on this dude!
this seems super fun so ill wait for more devlogs
looks sick, excited for what comes next!
I loved playing Borderlands growing up and I've always wanted to play more games with the randomized gun mechanic! I hope you keep working on your game, it looks really cool :)
Is this the spiritual return of Loadout?
Boy have I missed an actually good gun building game, and this looks promising.
I'd love to support it's progress and get as soon as possible test the different synergies between gun parts.
Keep it up!
Chef’s kiss man, very hype
Hey! Very cool game ideas, I especially like the visuals (big fan of tf2). Your reload animations look really fun and whacky, great job! I have just one suggestion for the bolt action: make the bolt slide further, give the hand some acceleration, and make the gun move backwards slightly as it is being pulled back. This will make it look like the bolt is bulky and heavy, making the gun feel alot more powerful. Combine this with alot of backwards kick to recoil and good sound design and you’ll have a sniper rifle that’s looks and feels, extremely powerful, as any good sniper should (this also works with pump action shotguns or any other gun to some extent). I also wouldn’t worry so much about realism, as the point of a game is to be fun, not to stick to reality perfectly, and I think your idea for a hidden mechanic is really interesting and has alot of potential. Good luck!
definitely staying tuned for what this becomes
I love your texturing and modeling style
Dude that looks great! Awesome stuff
Thanks man
Wow, this looks awesome!
Looks awesome well done !
I just found about this project with this video. I love the idea and looking forward to see the end result. Keep going on man I subscribed to you!
Thanks! Will do!
this looks cool man :)
Love the idea and the artstyle, keep up the good work! Can't wait to see more! :)
;))
As a gunsmith (mostly amateur, but that's due to being poor not a lack of skill) I feel COMPELLED to butt in and at least try and show you how real-world mechanical principles can translate into gameplay.
For example:
The AR platform everyone knows is actually very unique internally.
The bolt carrier group is twice the size needed for other guns to cycle, making it heavier but in an area you can control easier.
The buffer tube uses an interesting physics quirk of springs to dampen the recoil at the cost of space. The buffer also can be swapped out for buffers of different weights, allowing you to adjust for a good balance between recoil control and how sensitive the gun is to certain kinds of ammo.
Then there's the direct impingement system, which directs gas to a chamber between the bolt head and the carrier, turning the boltgroup into a piston. This has the distinct advantage of placing the force of the expanding gas directly behind the barrel, reducing recoil. Add on how an unmoving tube is better for barrel harmonics and accuracy, and it becomes the objectively best system for a DMR.
A good chunk of real-world gun mechanics can be translated into gameplay. It'd require a ton of exaggeration on how certain parts affect certain things, but it'd work.
This is really cool. I’m excited to see where it goes
Thanks!
Your player model reminded me of Brink and it got me thinking of how fun that’d be with this kind of gun customization.
dude this is actually sick
Something to keep in mind is that while a thing may not perfectly resemble its real life counterpart, i.e: guns in your game that don't look like real guns, so long as the object functions in a realistic manner, within reason of course, then to hell with one to one adaptation. So long as you aren't intentionally cursing your weapons, it'll come out great. Game looks really fun!
YES I NEED THIS----
I swear I was going to try to learn how to mod a game just to be able to do this type of stuff
Honestly, a game that is primarily focused around the guns being as modular as possible is basically a dream game for me.
I just hope you intend to implement some kind of bot support because I prefer to play these kinds of games without that pressure to perform.
What could make this absurdly fun is the add round-by-round powerups like in rounds. If you mod rounds to pick past the original 5 cards, it gets crazy and is some of the most fun I've had gaming with friends. These powerups could be add-ons put on guns which can be switched out in between. Eg you have a special add on which gives you absurd damage but high recoil? Then edit your base gun to fit the powerup, etc.
If a pvp game with more gun variation than Deep Rock Galactic and the powerup mechanics of rounds is ever released, I'd play it non-stop
This seems like an actual fun fps game with innovative mechanics! cant wait to see more gun parts, especially if they are super wacky. Also, remember that character control/movement skills improve the games fun factor when dealing with gunplay!
Looks great. Don't give up!
The shader is amaaaaazing,good job
this is the first video of yours I saw, looks like an interesting idea. Im not much of a fps player but I like to dabble. I'll be keeping updated as I subbed to your channel. good luck
Thanks man and thanks for the sub :)
Subscribed to follow this project! Super excited to see where it goes :)
Awesome! Thank you!
I really love the way the weapon textures look. Just a lovely style in general
Glad you like the style :)
this looks sick. I love the stylization and art style its all gorgeous.
I'm glad you like the style
A lot of people are mentioning Loadout, but another game that had a lot of gun customization that was out around the same time was Blacklight: Retribution. The game was a grounded cyberpunk shooter, with its main gimmick being no minimap, but everyone got temporary wallhacks on command. It was not as wacky as Loadout, but it really allowed you to fine tune the weapon to exactly how you would like and how it would feel, like having a hard hitting slow firing assault rifle that was pinpoint accurate but would kick like a mule. The customization also extended to the player character, so you can customize the helmet to get different attributes, and have different body armor and different pants.
you make modeling cool assets look effortless. This is amazing.
Thank you
This looks great I would love to play this!
This looks really cool! Keep it up
I would absolutely play this game; it looks like such an interesting idea
This randomly ended up in my recommended! That's a good sign
looking forward to see what comes of this
this already looks so sick! would love to play it!
WOO, YEAH BABY! THAT'S WHAT I'VE BEEN WAITING FOR! THAT'S WHAT IT'S ALL ABOUT!
Good job! Can't wait for the next episode ;)
This is a really cool idea. I'd buy it.