Some stuff to keep in mind that could be useful when balancing shotguns: 1. Damage falloff. 2. Dispersion. 3. Rate of fire. 4. Ammo capacity. 5. Pellet amount. 6. Damage per pellet. 7. Headshot multiplier.
Ammo type could also be a factor different barrels deciding the ammo, slugs vs buckshot, muzzle device for buckshot options to narrow or widen the dispersion.
Maybe, if you're going for a system where you shop and make guns on the main menu, you can have a loadout system? Maybe you can have a few different gun setups, maybe like three or four, that you can customize on the main menu and take into battles for quick switching.
@@D0mD6v what if the loadouts costed money Aswell, say you can make a class, but it will cost money to buy in game. like csgo, but you'd be able to create custom guns that cost a certain amount based on parts!
Not sure about extra parts but being able to try other peoples guns while in combat would help you consider which parts to try / new ideas for builds maybe?
I think a game like this is much better suited as an arcade / objective shooter, like Loadout, as opposed to an economy shooter like counter strike. Also if the game ever gets finished make sure you have an end of life plan for when the server shuts down.
yes I really would like to have some freedom with the types of gun I want to build and play with. An economy system will just make me want to be less creative and more economical in terms of how much money im spending, thus killing the fun of such a gun-building mechanic
I was thinking that this game could be something of a semi successor to TF2 seeing as they both have similar stylized looks and I feel like objective based gameplay would really work for this game as well
this game has a lot of potential, but you really have to lock in the game's niche aspect. right now, it just looks like a cod clone. you build a weapon and then join a server to play with it. this doesn't really shine light on the dynamic gun building. instead, consider going back to the economy-based system with maybe gun part spawns around the map. this also allows for counter swapping.
yeah i really fw the economy-based aspect and was a little sad to see him drop so easily. im not a ranked-lover myself, so i'd really be down for just having multiple gamemodes to choose from
@@semydev the only effect the economy game mode will have on the meta is the price. as long as a game mode will let you choose what parts you want to use, there will always be people trying to use the meta. That said, economy heavily incentivizes using the meta due to it's team based, high-risk scenario, so I understand what you are saying.
@@D0mD6v yea i was thinking of every time you reload you roll the machine after the reload you roll it which give you 2 random bouse or this could be a funny custom setting for to mass with you friends
part ideas: a "sonar" launcher that reveals enemies in it's small explosion radius; a grip that you can deploy as a stationary stand that greatly reduces spread; a small shield attachment that could help protect from getting headshot while ads-ing (though this one might be too unbalanced, too weak to use OR too strong to do without); a rubber duck. (it squeaks when you shoot sometimes, very important)
Love the visuals so far. And definitely like the change to a progression system over an economy system. Thats definitely gotten me to wishlist. Also great work so far on the gunplay. It looks rather satisfying
This is very cool! Great job! It's interesting to see the iterations and hear your reasoning for changes, so please do include more nitty gritty details, but overall loving the vids! I assume you're gonna add some kind of support items? Or does everything revolve around the gun? What about getting unique parts from kill streaks, or other map goals, that can't be bought, but lost on death, or maybe dropped on death for pickup by others? Muzzle attachments like dragon breath rounds, homing rounds, minigun barrels, or somesuch? Looking forward to your next devvlog! Godspeed!
I'd really love to see a overview for your server authorized networking stuff - if you ever make a video on that i'll be there! Nice video as per usual :)
Unless you add some "rouge like-ish" elements to it, this will have the same problem as Loadout(game with similar concept) had where everyone just uses the same combo of parts that are objectively the best, making the entire system of building guns pointless. This game should give you random parts to build your guns from or something to that effect. Each player gets random parts at the start of a match and a loser gets more parts to customize their gun is a game mode that can exist. Players could also find parts around the map to customize their gun in between round
interesting points. Never played loadout, but I have a few plans to make gun building more interesting. Definitely don't just want everyone using the same parts
loving the series and cant wait to play. for knives/swords you can bring back the black ops Balistic knife! a knife that was able to be shot at range but needed to be pin accurate and had travel time past like 2 meters also would love to see a "gun game mode", where it's chaotic and build your gun on the fly
What I got two ideas for equipment that can take advantage of the gun building. First is a sentry gun that copies the weapon you’re holding when you place it down. Second is a gun shield part to protect the user, not sure on the downsides but maybe it prevents aiming down sights or reduces the benefits of aiming.
I’ve been wanting a looter shooter like borderlands or destiny but instead of guns you get gun parts of different rarities to mix and match. Your project is probably the closest thing I will ever get to that. Keep up the great work!
Okay, I know you want to make a game that will be received well and have a good player base and fits into what gamers want to play, but I gotta say, after watching this dev log I'm not convinced that you're making this game right. its okay to transition what you want the game to be, do it as many times as you want, but if you want the game to be an econ shooter then make an econ shooter. if you want it to be tactical like CS or VAL or something like that, then add those elements. This is your game, make the game of YOUR dreams, make the game that YOU want to play. Trust me, every gamer in the world would rather play a game that was the passion project of the devs instead of COD 76 "somehow Palpatine returned". If you want the game to be a progression shooter, that's totally fine, make it that way, but only make it that way if its what you truly want. Some thoughts on game design. 1. Shotguns are cool and add an extra element that players need to account for when deciding what to do. Lots of different playstyles means there's a lot of room for players to get good at the game. 2. Yeah its a custom gun game, that doesn't mean you cant have melees in it. Think about the potential of a sword core that has a built in lunge or added mobility to keep it up to snuff with other guns. 3. being able to swap to other weapons in your loadout adds more availability for creative custom weapons. Imagine a customizable secondary that makes up for some lacking parts of your primary weapon. This can build into my second point, where maybe you could have a dedicated melee slot that can be customized, which could open some fun eco plays if you still want to make a fast paced econ/tac shooter Watch more pirate software, he gives fantastic tips to new developers and will always tell you top make the game you want to make. He's a super wholesome guy and I highly recommend. Your game is gonna be great and I'm super excited for it! Take as much time as you need my friend
If you do the load out idea, I think there should be a “randomize” button that will randomly pick through the parts you’ve unlocked and create that as a loadout.
Heyyy I have several cool ideas which you might like 1. Make gun parts have special abilities such as one takes up your health for a more powerful shot or one which spawns clones. 2. Add skins , who doesn't love em. 3. Make it so that if you go on killing streaks your gun parts keep getting upgrades but all degrade after a loss. 4. Make it more strategy based like you can get money from the ground and like you constantly change weapon to better match your situation
Looks so good, love the stylized look of it. Best of luck! Just an idea: How about making it loadout based, but each loadout can only be used once per match. So it can be a bit of rock paper scissors type gameplay, depending on who you're against.
A fun shotgun design that I think could be balanced well is something based off the Tavor TS12, but instead of it being 3 tubes that feed the gun it can be a rotating cylinder (revolver like) for a 3 shot shotgun. Slower fire rate than the sawed off double barrel, but has 3 shots, better range/accuracy, and a fun reload of the break action style but fed similar to a revolver speedloader. Also barrel choice to choose between a buckshot close/mid range choice or slugs for a mid/long range choice, with buckshot barrel muzzle devices with pros and cons for dispersion/range etc.
If I was balancing and adding weapons, I'd check out that series talking about snipers shotguns and everything in between, I forgot who made it though...
Another great video you should add operators. Each op has a different gun modification ability this could be something like a shotgun that can switch to an ar etc
IDEA: I think the biggest frustration players would feel is not being able to switch weapons fast enough. What if you let players assign weapon parts to hotkeys so they could easily equip them during gameplay. You could press a number key to select which part to change and then you could press another number key to select a specific part that way you don't have to scroll through menus during intense gun fights. For example, lets say a player has a sniper equipped but want to make a shotgun. First they would press 1 to select the barrel then 3 to equip the shotgun, and then 4 to select the stock and then 1 to remove the it for mobility. I think this could add an extra level of skill to the game where players memorize key combinations to create the perfect weapon for each situation. You could have this along side the UI selection that way players can chose whichever one they prefer. One potential issue is people making macros so maybe the weapon parts could be assigned to number keys based on when they were added going from left to right.
Since you’re giving some attachments abilities, you could definitely do a folding stock that gives you a big boost in sprint speed, but stronger recoil
since the games about modular weapons, I think it would be interesting to have a map that's a modular Arena that some type of game show have built, like big metal boxes and ramps that have been used to block out the arena and cover and stuff, also be a good excuse to make a couple of reusable assets hehe but it's hey I'm just throwing out some ideas love seeing the progress by the way and the game do look fun :3
If you are going for economy shooter, I think it could be cool if you made something a little more unique by making the purchasable parts, random lootbox, instead of buying the exact part you want, it would make replaying the game more fun, and less about finding the best meta build.
i honestly cannot wait for this game seems so refreshing. btw you should make a lever action that you flip load like terminator possibly aikimbo no shooter is complete without one imo.
since we make our own weapons it could have been cool to have the same thing with the melee. Choose the arm and the tip! we could put a sword base but with a chain and a ball full of spikes at the end (I'm not English I don't know how to say it) (edit: Thanks Jad3D3v i want to say flail) thr game look very cool by the way ! can't wait !!
i’m scared for this game because me and many others just want a game other than TF2 where we could just casually have fun and not have to worry about how good we determining how much fun were having, please man bring back the days of casual fun
Ever play a game called Loadout back in the day? You should look at that game for some mechanical systems, for example they had a system where you could make any gun a healing gun by changing the ammo type, and make any gun into a rocket launcher or a slower projectile type weapon that could bounce, ect.
Game looks great and with the demo at the end you can definitely imagine the potential. Only thing I'd suggest is reducing the visual clutter(mainly the smoke that drifts up in front of the gun) when shooting because it seems like it's really hard to see when shooting at longer ranges. Also maybe make the sound when hitting someone more reactive/audible.
A couple things: - Is it truly jank if it works like 90% of the time? - Sounds need a complete overhaul as they sound incredibly compressed and tinny. Giving everything a fuller sound affect can make it feel more impactful. Since the game has a cartoony artstyle, even if you max out something like big bottom (yes, that's a real effect) then it could be funnier than it is real. Edit: something like P.S. Really looking forward to it! Edit 2: Forgot to mention that if the game hits it big, nothing stopping you from adding the economy based mode back into the game!
What I would do is have the bullets rendered on the client and then have the server check then before having them replicate across all the other clients
I’m a big sniper player and would love to see more stuff added to snipers (and maybe one shot kill to the head) I love keeping my up with your game progress! Can’t wait to see what’s next!
i think this game wuld be great for local multiplayer. if you added a feature to host you're own servers so you can play with your friends it would remove a lot of the frustrations with empty servers and trolls. Also bayonet
3 or 4 Factions in one Map . 4 Sqaud's all aginst eacht other. Take my money asap. Planets side 2 is a good inspiration for gun disine in my humble opinion but instead Continans you fight in Map's. I just love factions
i feel like the gun animation sounds should also have a slight cloth sound from the character it kind of feels impersonal but the animations look great!
I like how your video got the same amount of views as your sub count, it looks like all of your subscribers watched this video. (I know this didn't even get close to happening, lol)
I feel like swords are a missed opportunity. I would personally love a sword with a gun strapped on (reverse bayonet) but honestly I think ypur game will be amazing either way.
Maybe add a ranked game mode that allows users how want the compilation to play. At the end of each round every user could receive money for how well they placed in the rank system. Essentially use money as the rank because the better the player the higher the money.
you could make it like titanfall or echopoint nova, in those games when you slid and hip fire your gun goes to the left side (kinda hard to describe look up examples) and it looks really cool
One word:
Bayonet
One word: Yes
One sentence: Different bayonet options for different melee options.
thats my line!
@@veetijaakkola1200 Axe stock so you can swing your whole gun like an axe for melee
Hunt Showdown has some interesting "guns with melee attributes" floating around
Some stuff to keep in mind that could be useful when balancing shotguns:
1. Damage falloff.
2. Dispersion.
3. Rate of fire.
4. Ammo capacity.
5. Pellet amount.
6. Damage per pellet.
7. Headshot multiplier.
Ammo type could also be a factor different barrels deciding the ammo, slugs vs buckshot, muzzle device for buckshot options to narrow or widen the dispersion.
Maybe, if you're going for a system where you shop and make guns on the main menu, you can have a loadout system? Maybe you can have a few different gun setups, maybe like three or four, that you can customize on the main menu and take into battles for quick switching.
oh yes, loadouts would be ideal. I'll add to my list haha
@@D0mD6v what if the loadouts costed money Aswell, say you can make a class, but it will cost money to buy in game. like csgo, but you'd be able to create custom guns that cost a certain amount based on parts!
maybe you have a lodeoout that you spawn in with and them you have to loot from the dead players for extra parts
Not sure about extra parts but being able to try other peoples guns while in combat would help you consider which parts to try / new ideas for builds maybe?
I think a game like this is much better suited as an arcade / objective shooter, like Loadout, as opposed to an economy shooter like counter strike. Also if the game ever gets finished make sure you have an end of life plan for when the server shuts down.
yes I really would like to have some freedom with the types of gun I want to build and play with. An economy system will just make me want to be less creative and more economical in terms of how much money im spending, thus killing the fun of such a gun-building mechanic
Glad you agree :) and okay noted haha
I was thinking that this game could be something of a semi successor to TF2 seeing as they both have similar stylized looks and I feel like objective based gameplay would really work for this game as well
a good day* when DomDev uploads
haha appreciate it :))
this game looks so even cooler every time :o
thanks man :))
this game has a lot of potential, but you really have to lock in the game's niche aspect.
right now, it just looks like a cod clone. you build a weapon and then join a server to play with it. this doesn't really shine light on the dynamic gun building.
instead, consider going back to the economy-based system with maybe gun part spawns around the map. this also allows for counter swapping.
yeah i really fw the economy-based aspect and was a little sad to see him drop so easily. im not a ranked-lover myself, so i'd really be down for just having multiple gamemodes to choose from
@@psigreen3864the problem with economy is that the only used creations will be what’s in the meta which will be dictated by price not fun
@@semydev the only effect the economy game mode will have on the meta is the price. as long as a game mode will let you choose what parts you want to use, there will always be people trying to use the meta. That said, economy heavily incentivizes using the meta due to it's team based, high-risk scenario, so I understand what you are saying.
add a slot machine part
ooo could be cool haha
@@D0mD6v yea i was thinking of every time you reload you roll the machine after the reload you roll it which give you 2 random bouse or this could be a funny custom setting for to mass with you friends
part ideas: a "sonar" launcher that reveals enemies in it's small explosion radius; a grip that you can deploy as a stationary stand that greatly reduces spread; a small shield attachment that could help protect from getting headshot while ads-ing (though this one might be too unbalanced, too weak to use OR too strong to do without); a rubber duck. (it squeaks when you shoot sometimes, very important)
Upvoting explicitly because of the last one
every single one of these ideas suck
@@bcbble thanks for letting me know
maybe it could squeak on headshot or kill? great ideas btw
This might be my fav devlog series ever! Keep going and this game WILL be big
So excited for the end product ive been watching since ur first dev log initially released
Can't wait till your game comes out, it looks so fun
Love the visuals so far. And definitely like the change to a progression system over an economy system. Thats definitely gotten me to wishlist. Also great work so far on the gunplay. It looks rather satisfying
Thanks! :)
This is very cool! Great job! It's interesting to see the iterations and hear your reasoning for changes, so please do include more nitty gritty details, but overall loving the vids!
I assume you're gonna add some kind of support items? Or does everything revolve around the gun?
What about getting unique parts from kill streaks, or other map goals, that can't be bought, but lost on death, or maybe dropped on death for pickup by others? Muzzle attachments like dragon breath rounds, homing rounds, minigun barrels, or somesuch?
Looking forward to your next devvlog! Godspeed!
Thanks man. Not sure about support items yet. Also cool gun part ideas!
This is literally the type of game I always wanted definitely copping this fr
The weapon customisation system looks so much better, great work man!
Thanks!
This gives much such strong Loadout memories, game was such janky fun
Looking really cool so far! I like the art style!
Yo this looks cool AF!! keep it up, i would love to play this game
I'm definitely going to buy this!
Glad to hear haha
this is awesome! I cant wait for it to release
I'd really love to see a overview for your server authorized networking stuff - if you ever make a video on that i'll be there! Nice video as per usual :)
Unless you add some "rouge like-ish" elements to it, this will have the same problem as Loadout(game with similar concept) had where everyone just uses the same combo of parts that are objectively the best, making the entire system of building guns pointless.
This game should give you random parts to build your guns from or something to that effect. Each player gets random parts at the start of a match and a loser gets more parts to customize their gun is a game mode that can exist. Players could also find parts around the map to customize their gun in between round
I like this, but maybe instead of finding parts on the map, you get a randomly equipped part of each enemy you frag. Adds a competitive edge, imo.
interesting points. Never played loadout, but I have a few plans to make gun building more interesting. Definitely don't just want everyone using the same parts
loving the series and cant wait to play.
for knives/swords you can bring back the black ops Balistic knife! a knife that was able to be shot at range but needed to be pin accurate and had travel time past like 2 meters
also would love to see a "gun game mode", where it's chaotic and build your gun on the fly
What I got two ideas for equipment that can take advantage of the gun building. First is a sentry gun that copies the weapon you’re holding when you place it down. Second is a gun shield part to protect the user, not sure on the downsides but maybe it prevents aiming down sights or reduces the benefits of aiming.
ew
if single handedly you can built a game imagine what will you do when you will have a team amazing bro keep it up
I’ve been wanting a looter shooter like borderlands or destiny but instead of guns you get gun parts of different rarities to mix and match. Your project is probably the closest thing I will ever get to that. Keep up the great work!
Okay, I know you want to make a game that will be received well and have a good player base and fits into what gamers want to play, but I gotta say, after watching this dev log I'm not convinced that you're making this game right. its okay to transition what you want the game to be, do it as many times as you want, but if you want the game to be an econ shooter then make an econ shooter. if you want it to be tactical like CS or VAL or something like that, then add those elements. This is your game, make the game of YOUR dreams, make the game that YOU want to play.
Trust me, every gamer in the world would rather play a game that was the passion project of the devs instead of COD 76 "somehow Palpatine returned". If you want the game to be a progression shooter, that's totally fine, make it that way, but only make it that way if its what you truly want.
Some thoughts on game design.
1. Shotguns are cool and add an extra element that players need to account for when deciding what to do. Lots of different playstyles means there's a lot of room for players to get good at the game.
2. Yeah its a custom gun game, that doesn't mean you cant have melees in it. Think about the potential of a sword core that has a built in lunge or added mobility to keep it up to snuff with other guns.
3. being able to swap to other weapons in your loadout adds more availability for creative custom weapons. Imagine a customizable secondary that makes up for some lacking parts of your primary weapon. This can build into my second point, where maybe you could have a dedicated melee slot that can be customized, which could open some fun eco plays if you still want to make a fast paced econ/tac shooter
Watch more pirate software, he gives fantastic tips to new developers and will always tell you top make the game you want to make. He's a super wholesome guy and I highly recommend.
Your game is gonna be great and I'm super excited for it! Take as much time as you need my friend
Looking forward to play the game!, it looks cool and it reminds me of "LOADOUT"!
Amazing work !
Very impressive. Great work
The moment you think this guy has left the project, you see another video hahah, I cant wait
Yooo this is sick thank you random youtube... subbed
Thanks for the sub
I also subbed
that looks dope
After the news of XDefiant shutting down, I needed this 😭
Guess anything is better than CoD
The launchers are so coooool
Can't wait for this game to release ngl, it looks super fun and it's finally something different compared to different shooters
If you do the load out idea, I think there should be a “randomize” button that will randomly pick through the parts you’ve unlocked and create that as a loadout.
Yee happy you still on it
Heyyy I have several cool ideas which you might like
1. Make gun parts have special abilities such as one takes up your health for a more powerful shot or one which spawns clones.
2. Add skins , who doesn't love em.
3. Make it so that if you go on killing streaks your gun parts keep getting upgrades but all degrade after a loss.
4. Make it more strategy based like you can get money from the ground and like you constantly change weapon to better match your situation
Im excited to play this when it comes out
Looks so good, love the stylized look of it. Best of luck!
Just an idea:
How about making it loadout based, but each loadout can only be used once per match. So it can be a bit of rock paper scissors type gameplay, depending on who you're against.
Thanks man. ohh that could be a cool game mode
A fun shotgun design that I think could be balanced well is something based off the Tavor TS12, but instead of it being 3 tubes that feed the gun it can be a rotating cylinder (revolver like) for a 3 shot shotgun. Slower fire rate than the sawed off double barrel, but has 3 shots, better range/accuracy, and a fun reload of the break action style but fed similar to a revolver speedloader.
Also barrel choice to choose between a buckshot close/mid range choice or slugs for a mid/long range choice, with buckshot barrel muzzle devices with pros and cons for dispersion/range etc.
If I was balancing and adding weapons, I'd check out that series talking about snipers shotguns and everything in between, I forgot who made it though...
It was a series by Arch. The shotgun video specifically is titled "SHOTGUNS: The Right Tool for the Wrong Player". good recc
@@psigreen3864 Yeaah! Thanks
Another great video you should add operators. Each op has a different gun modification ability this could be something like a shotgun that can switch to an ar etc
IDEA: I think the biggest frustration players would feel is not being able to switch weapons fast enough. What if you let players assign weapon parts to hotkeys so they could easily equip them during gameplay. You could press a number key to select which part to change and then you could press another number key to select a specific part that way you don't have to scroll through menus during intense gun fights. For example, lets say a player has a sniper equipped but want to make a shotgun. First they would press 1 to select the barrel then 3 to equip the shotgun, and then 4 to select the stock and then 1 to remove the it for mobility. I think this could add an extra level of skill to the game where players memorize key combinations to create the perfect weapon for each situation. You could have this along side the UI selection that way players can chose whichever one they prefer. One potential issue is people making macros so maybe the weapon parts could be assigned to number keys based on when they were added going from left to right.
Since you’re giving some attachments abilities, you could definitely do a folding stock that gives you a big boost in sprint speed, but stronger recoil
since the games about modular weapons, I think it would be interesting to have a map that's a modular Arena that some type of game show have built, like big metal boxes and ramps that have been used to block out the arena and cover and stuff, also be a good excuse to make a couple of reusable assets hehe
but it's hey I'm just throwing out some ideas love seeing the progress by the way and the game do look fun :3
Love this idea
If you are going for economy shooter, I think it could be cool if you made something a little more unique by making the purchasable parts, random lootbox, instead of buying the exact part you want, it would make replaying the game more fun, and less about finding the best meta build.
(hears no shotguns) (5 seconds later wishlists game) ( relives it was a joke) (puts the game back into wish list)
i look forward to the next video the instant i finish one of them
hahahaha
I would love the gun customization wheel as an option for players who wanna try and maximize speed when building there guns
Dude this is coming along so well! Maybe you can add somthing adjust the red dot.
i honestly cannot wait for this game seems so refreshing. btw you should make a lever action that you flip load like terminator possibly aikimbo no shooter is complete without one imo.
game looks like fun! an underbarrel shotgun might be cool too to add a close range option for long range guns or a third shot for the shotgun core
That's a cool idea for a part ability. Thanks!
My god, imagine the absolute strats in this game when it comes out
haha hopefully
Game looks amazing
since we make our own weapons it could have been cool to have the same thing with the melee. Choose the arm and the tip! we could put a sword base but with a chain and a ball full of spikes at the end (I'm not English I don't know how to say it) (edit: Thanks Jad3D3v i want to say flail)
thr game look very cool by the way ! can't wait !!
Allow me to help: I think your looking for the word 'flail' in this case. (The ball and chain weapon)
@Jad3D3v yes thank you ! In french it’s fléau d’arme so ... 🥲 than you :)
i’m scared for this game because me and many others just want a game other than TF2 where we could just casually have fun and not have to worry about how good we determining how much fun were having, please man bring back the days of casual fun
old school rifle bayonettes would go crazy
good stuff man
A cod zombies like game mode would be so cool for this game. As you fight more zombies, you buy better parts
FFA where you can play with any gun loadout would be fun.
Ever play a game called Loadout back in the day?
You should look at that game for some mechanical systems, for example they had a system where you could make any gun a healing gun by changing the ammo type, and make any gun into a rocket launcher or a slower projectile type weapon that could bounce, ect.
5:14 "i can change my crosshair to Apex's"
*cries in titanfall*
Finaly
Great!
For melee we need to be able to spec into full melee builds.
Game looks great and with the demo at the end you can definitely imagine the potential. Only thing I'd suggest is reducing the visual clutter(mainly the smoke that drifts up in front of the gun) when shooting because it seems like it's really hard to see when shooting at longer ranges. Also maybe make the sound when hitting someone more reactive/audible.
I did notice this rewatching the gameplay. Thanks!
3:23 bro got that scout tf2 reload
First person loadout 2, nice
This actually looks cool af
Thanks haha
Revolovolver Ammo Part;
3 individual revolver cylinders getting revolved. It would be one of those gimmicky style point options.
Hear me out: a gun that fires explosive bubbles.
A couple things:
- Is it truly jank if it works like 90% of the time?
- Sounds need a complete overhaul as they sound incredibly compressed and tinny. Giving everything a fuller sound affect can make it feel more impactful. Since the game has a cartoony artstyle, even if you max out something like big bottom (yes, that's a real effect) then it could be funnier than it is real.
Edit: something like
P.S. Really looking forward to it!
Edit 2: Forgot to mention that if the game hits it big, nothing stopping you from adding the economy based mode back into the game!
Good points. I agree, my brother actually said the same exact thing haha. Will look at doing an overhaul on the audio
I will have fun making my Crosshair into the symbol for ARTISAN from HOURS.
3 WORDS:
ADD CRAZY PARKOUR
YAYYY
0:40 The way you made it is more like the one in Battlefield 2042
What I would do is have the bullets rendered on the client and then have the server check then before having them replicate across all the other clients
You should make the shotgun feel more powerful by adding things like a larger shooting sound and a weapon shot particle effect
I’m a big sniper player and would love to see more stuff added to snipers (and maybe one shot kill to the head) I love keeping my up with your game progress! Can’t wait to see what’s next!
More sniper stuff hopefully in next devlog :)
Me:Wait.. This Looks Familiar, Where Have I Seen This?
Edge Of Reality: 🤦♀
A bow would be cool especially with it being super customizable
i think this game wuld be great for local multiplayer. if you added a feature to host you're own servers so you can play with your friends it would remove a lot of the frustrations with empty servers and trolls. Also bayonet
3 or 4 Factions in one Map . 4 Sqaud's all aginst eacht other. Take my money asap. Planets side 2 is a good inspiration for gun disine in my humble opinion but instead Continans you fight in Map's. I just love factions
Game isnt avaliable in Germany on Steam. It was a few weeks ago, what happend??
this looks siiiiiiiiiiiiiiiiiiiick!
i feel like the gun animation sounds should also have a slight cloth sound from the character it kind of feels impersonal but the animations look great!
3:29 we will we will rock you
please do the cm/360 measurements to have an accurate sensitivity conversion from other games
can u make a video about how did you model the guns and attachments? because you designed them very good
Idk how you're handling ammo type but you can link it to the receiver you're using that way you can customize even further
I like how your video got the same amount of views as your sub count, it looks like all of your subscribers watched this video.
(I know this didn't even get close to happening, lol)
I feel like swords are a missed opportunity.
I would personally love a sword with a gun strapped on (reverse bayonet) but honestly I think ypur game will be amazing either way.
for the sword you could make a map like degroot keep in TF2 where you can only use melee and have everyone running with swords and all of that
What's the name of the game also great game and I'd love to play
Maybe add a ranked game mode that allows users how want the compilation to play. At the end of each round every user could receive money for how well they placed in the rank system. Essentially use money as the rank because the better the player the higher the money.
you could make it like titanfall or echopoint nova, in those games when you slid and hip fire your gun goes to the left side (kinda hard to describe look up examples) and it looks really cool
When does this come out 😢