The bending arena game idea is already somewhat a thing with the VR game "Rumble"! It's limited to just earthbending, but it's ALARMINGLY similar to the concept you had! :3 It's a VERY awesome game
Why'd you have to go and make things so complicated? I see the way you're acting like you're somebody else. Gets me frustrated. Just admit that you love the videos I make, my dear da
An MMO shooter similar to Battlefield 4 packed with enough content and players to avoid the downtime most Battle Royals have. Just a giant, open world of conflict with vehicles, chaotic destruction, and lots of objectives to do.
1:43 the hand animation through the circle was absolutely incredible….it was very casual but is one of the most difficult things to create. Your production quality is unmatched
Can’t you simply get a circle png, and then keyframe a mask to get that effect? (Not to discount it at all, it’s the small details like this that make this guys videos so great)
Any arena shooter / smash hybrid of sorts makes so much sense to explore, since I think we can agree those are two of the best genres of games out there. Maybe this video will inspire someone to make them for you!
knockout city did it very well in my opinion. If someone would like the idea of the avatar game he mentioned, then he shouldn definitely try knockout city.
Yes, the voice alone (the same feeling with toxicure) and the whole thing is animated + good jokes and fast talking. THanks google algorithm ( I am cumming from a deep ice nutshell video)
My favorite part about it is that's just how well a Funke video is written. One minute he's talking about one thing, the next he's gone on a rant about another, and it flows together with a visual gag or joke so well, you hardly even noticed. (most of the time anyways)
Your animation style is gorgeous, you're just flexing now at this point 😊 4:31 that character on the right is from Delta Rune pt2 it think. That came out less than a week ago. Wow that's fast.
GAGAGAGAGA I just disliked my own face because I am unpretty. HOWEVER: I always like my GOOD videos however. No dislikes allowed where I come from. Don't be mean, dear val
I have worked in game development for 20+ years and this video has ideas with more merit than most ideas discussed in meetings I've sat through, meaning they will inevitable never ever come to fruition.
@@bingbongjoel6581 Haha! Oh I wrote in jest (though the ideas do have merit), but I initially worked fulltime a few years on the old Riddick, Darkness and Bionic Commando (Starbreeze & GRIN, not counting unreleased/canceled titles) After that I've worked freelance on way too many projects to list - as shorter assignments tend to stack up very quickly (but contribution per project obviously drops). Many projects/titles never leave the pitch stage either! To elaborate on my post; While FUNke's game concepts might not have been made 10 years ago, it's actually quite different today - not for most big budget project studios perhaps, but I could imagine seeing smaller teams, indies or even student groups tackle something like "a jrpg where you compose music to fight". (Given how good the tools are and how open distribution channels are today, it might even find it's audience and make a profit!)
@@Wild_Dice It's a fun (but often frustrating) industry! There are so many great resources online nowadays (and people far more qualified than me to talk about any given subject) that it's daunting. But while advice is variously viable depending on the your situation (everything from goals, location, resources down to personality), I'll gladly answer any question to the best of my ability - Do you already know how you would like to work with games?
@@drunkenmuse personally I'd love to to do creative directection, creative design, concept design, or concept artistry in the process. I don't have a specific preference for which, since I have limited knowledge of each one.
Yes! This is the kind of content I've been dreaming for someone to make. Talking about what they would make instead of only talking about what other people make.
idk if anyone worked on these ideas but the pro bending one is a gem and i'm taking it, made some progress so far and i'm proud of it... Can't wait to release it.
just make sure you can market garden people in the All-Star FPS one and you've got the perfect game on your hands also holy shit I'd buy that Avatar game in a heartbeat
If I could make a game, I'd make a set-up style puzzle heist game based on Lupin The Third. The map is a grid, and you set up Jigen, Goemon, and Fujiko to assist a moving Lupin. The game, in turn, has Zenigata and different officers to stop you in your path. Using strategy and moving your pieces, Lupin has to safely get through a maze. grab the treasure, and get out, with your characters protecting Lupin from Zeni-san and his officers.
The animation fidelity on this video is practically unheard of on RUclips. How FUNKe is able to make BY HIMSELF smooth, lightly interpolated, non-repetitive animation is mindblowing for his upload schedule. It really feels as if this is one of those passion project videos that you find once in a while on this platform, which took the author a year to make, except FUNKe is making them consistently somehow!
While the animation is insane, it's worth noting most of the props and the model he uses are made by someone else. Projects like these always take a lot of people.
@Vibin' I have literally played titanfall 2 every single day in this last week, I only have to reconnect a couple times every session. idk about other people but this isn't much worse than any other low playerbase game.
Your opinions and interactions with culture and media are so wildly different from my own but you are so articulate and interested in what you like I can't help but feel a bit how you feel and that's a cool thing to be able to do (also your low frame animation is an aethetic and it looks great)
6:22 - was it worth it? Also 100% yes on more asymmetrical games. Evolve Stage 2 remains my absolute favorite to this day. maybe.. maybe stage 3 someday..
Dead by Daylight is one of my favorite games now because of how cat-and-mouse it is and the huge variety of perk builds available; I wish I still had Game Pass for that shit oh my go-
I miss when the servers where open, plus I think it was somehow still in Beta maybe they'll pick the game up again and finish making it, would be nice to get back into it with friends
you aren't a true asymmetrical game enjoyer until you play Dying Light: Be the Zombie, I tell you, the Night Hunter is one of the coolest playable enemies out there. too bad the game's an unbalanced mess full of cheaters and cheap tactics (please stop spamming dropkicks)
if someone structured the jrpg-rhythm game hybrid as a method to learn how to play an instrument man that could be revolutionary, and introduce a ton of people to a creative outlet that's otherwise pretty difficult to get into without formal training. Also having higher difficulties for people who are more experienced? hot damn that's a winning combination.
Yup that's the idea that stood out to me the most. And i t will be easy to get into with a good tutorial/music theory lesson. It could probably be played on keyboard similar to how you can "play" in fl studio and I'd imagine something like this will have support for the irig so that you can play with guitar. It's a genuinely amazing idea that I'd love to see
@@diydylana3151 i haven't played it but i've heard of this game called Influent that sounds somewhat similar to what you're talking about, it's not as focused on the gameplay from what i've heard, but might be something neat to check out!
I think this is genuinely the best youtube video I have ever seen. Having spent a lot of time in the animation and video editing space I was constantly SHOCKED at the amount of unique elements and models/textures/animations popping up on screen. The attention to detail is INCREDIBLE. Off to watch ever other video on the channel...
“If you think this sounds like a metaphorical soy sauce birthday cake, you’d be right… but it’s my birthday.” The animation, delivery, script, all so hilarious, funke top 10 underrated you tubers
I love my monthly-yearly discovery of a fast talking very scripted “intellectual” analysis RUclipsr that gives me so much visual and auditory stimuli that my Monke neurodivergent brain becomes encapsulated enough to start talking like them and immediately subscribe
an aesthetic as defined is a decision made purely for looks. so his reasoning that the frame rate is for time convenience rather then how the animation looks is literally the antithesis of aesthetics. idk about art school but that's what I learned in coding class so maybe the definitions are different. edit: ok came back. I remember talking to a friend whos taking classes in animation describing aesthetics as just the looks rather then the decision making behind the looks. so if you use that definition then your comment is correct.
@@crispychips7161 a decision made to make it take less long to create frames for a larger animation. It's not for aesthetics but for convenience, it just happens to also invoke an aesthetic specifically for people who liked old films
I would LOVE a WW2 game where you and a bunch of buddies play as the full crew of a bomber and it has like a lowkey horror aspect to it with uneasy silence, darkness and the horrors of war built in. But you have to work together, like organs in a body to complete the mission.
I know of a similar atmosphere within a game called Barotrauma, you operate a submarine on Europa as a team and the whole game has this feeling of sheer anxiety as you try to figure out "what was that noise outside?"
@@zoinks8297 That's the impression I got from videos about it, it's much more "fun" to treat it as a fuck around game without caring for even a second about what it's actually about
@@zoinks8297 As someone who's actually played it, if you have the right crewmates it gets less silly and more terrifying. Seriously, being under the ocean in a sub where the only escape only leads to a crushing watery death in the case of an emergency can get kinda scary. It's just that most of the people who stream and record the game act like... Well, streamers and youtubers. Also yeah it's kinda ugly but I wouldn't say it's *too* ugly.
i love this. For year i dreamed of having an animated avatar in this style. I'm so glad to see the concept in action done so well. You instantly got me as a subscriber.
I know you guys will probably hate on me, but for a thrid person shooter.. Fortnite is really close to that, like Creative mode has thousands if not millons of hero shooters and crossover skins from different types of franchises, such as: Star Wars, The Walking Dead, Street Fighter, Marvel, DC, Resident Evil, Tomb Raider, HALO, God of War, Dune, G.I. Joe, Terminator, Alien, and plenty more tbh.
After watching the video, I am now inspired to make myself a open world 2-D platform game where it’s all based on cinematic attacks, no matter the length of the cutscene.
Oh my god this video is a masterpiece, a visual masterpiece. The character is so so well animated, I could just rewatched this video for hours such eye candy
I'm always impressed by the high production value in FUNKe's videos. From the seamless transitions to the crisp audio and visuals, everything is top-notch. The attention to detail is evident in every aspect of the videos, whether it's the clever editing or the engaging graphics. It's clear that FUNKe puts a lot of effort and care into every video, and it definitely shows. Keep up the great work!
"I hope you don't like these ideas cus you'll never get to play them" He says as if a bending game in VR somehow isn't so enticing that it's inevitable.
itd be too try hard, itd be purchase only because licensing, then no one would play it competitively then itd get balanced into shit like OW even if it did do good
I think a game like that would be pretty hard to make, simply because fans of the respective franchises would want the specific character to move like it does in a game of its own. For example, Doom fans would want Doomguy to be as fast as in Eternal with the same weapon handling. The same would go for every other character. Sounds like a pain to balance all that, if not downright impossible.
the music one actually sounds amazing though imagine competitive brackets of each genre tops teams for folk, country, jazz, rock, pop, metal with weekly tournaments that swap the genre and give a prompt at the beginning of the round on mood or maybe lyrical content maybe scoring would be like a jackbox game, where audience members vote and are rewarded with coins they can use themselves to buy in game plugins, new skins, or maybe even new backing tracks for the solo artists once a month maybe have dev led tourneys where the devs themselves vote and decide whose the best of the genre i can see full bands like ice nine kills, big reel fish, avatar, and moontooth using the game to help promote new music it would all around be a circle jerk of music but hey that's what use musicians want
have the maps designed by the community like osu! at least for the beginner levels, playing actual chords can be read off the original piece once enough progress is made. a music "video game" would incentivize a completely different demographic, maybe even everyone lol. idk i just feel like it would give people more of a reason to play instruments. god bless the programmers.
Not even that though you could have multiple modes where one is classic and you learn moves one by one or even a mode where everything is loosey goosey and you can play weezer with friends to attack
i wish it were true but improving with other people has got to be one of the hardest things to do in music (source am an organist and have to improvise by myself a bit)
Dude as a musician I love your music idea. To make the idea better you could use a computer program to recognize notes using computer learning. then your game would be able to be played by anyone with a microphone
no-one is doing animation like this right now! It's inspiring seeing how far you've come from your classic tf2 days, making these amazing videos with visuals that are a genuine treat to watch
Funny thing is bro actually knows more about making games than most game developers. The real reason he doesn't make games, is he knows enough to know that making games is more pain than it's worth.
I’ve always toyed around with the idea of making an insanely hard and realistic survival game. How realistic? No inventory. No UI. No pop up messages. No set out crafting system. It’s just you, the world, and your hands. I don’t even know how that would work
@@NotCon realistically, no but it’s all about the execution if it was done perfectly with a lot of depth that could be one of the greatest games of all time l
@@prizbunsz1097 was replying to oryginal comment not to you that's why there is no @ at the start, what I ment is that 2d and 3d animation require different workload, while I don't claim that the person who did this video didn't have to put in the work because clearly he did put a lot of effort into this animation its different than someone animating frame by frame and that's why 2d youtube animators either use mostly keyposes with less in-between frames or are big and established enough that they have their own team of animators. 3d like this uses automatic interpolation to fill frames in between keyposes and even saying that this animation is animated on twos to retire less work and rendering time.
@@prizbunsz1097 but you should know all that since you are animator. I don't understand though how you thought I was talking to you since you didn't say anything about animation.
I'm genuinely curious, how long do these videos take to make?? Because they're gorgeous! The animation of the little character is spot-on and the facial expressions are amazing. Not to mention the insane editing! Keep being great, funke
@@MrSkinnyWhale A couple of hours only if he's really good and fast, I've been editing for years and sometimes simple shit can take way too long if I want it to be polished
I'd honestly absolutely love a game where the premise of the game is using hacks into a command box, like you're force-coding/hacking the world around you against your enemies, who potentially *also* know how to do the same, probably with a cooldown/limit related to not being caught by a game's anti-cheat
duuuude I've thought about the music jrpg for ages. Like you almost nailed how I visualize it in my head. What I would do is have the songs for combat be simple and repetitive. You would show to the player the root note of the song and give them tips on what other notes are on scale with it. At the beginning, users can only place single notes of fixed length on a 4-bar MIDI track like you showed. Depending of how on time and "key" these notes are, the more damage the attack does. As the game progresses, the user unlocks full chords, audio effects, samples, etc... and they would be masters of music production by the end! Like you I would love to work on a game like this but holy shiiii is game making hard
I don’t have the skills too, but I’ve always wanted to make an FPS based on reloads. The damage, range fire rate wouldn’t be affected by the gun but the reload. Some reloads would give you more damage while others would increase your rate of fire. Some reloads would be fast and have low DPD while others would be slow, but have large amounts of damage it just depends on your decision making and planning.
There's two ways to interpret your idea. 1) All weapons have a wind-up time. Like, you have to switch weapons in anticipation for the upcoming situation. But players already do that (the good ones do, anyway) in all shooters. This simply increases the punishment for failing to predict well in advance. 2) You can only switch weapons by emptying your clip. This creates an obvious but weird behavior where players pre-shoot some ammo off their clips, so as to be able to switch weapons sooner.
You wouldn’t switch guns in the game you would just change the reload for example say an ar was the weapon, and you wanted to do lots of damage to someone, well just choose a reload where you shove a 50 cal bullet into the chamber. That’s what I meant by different reloads
Honestly, I might completely RIP the three lanes to the goal concept for my current shooter lol. Man has some pretty solid ideas. I kinda wanna make the JRPG, just to give this man credit for interesting game design.
I love the pro-bending FPS idea, especially the gamemode concept. Maybe make it sorta like Destiny gambit where you're primarily fighting AI enemies (or maybe even using your abilities to solve puzzles) and there are sections where you can interfere or attack the other team, before it all comes to a head at the final point.
Ok, building off the elements concept, I think there should be tier 2-3 elements, each combining previous tier elements *TIER 2* Lightning (fire+air) A fast traveling, dash-based melee/sniper hybrid Ice (air+water) A Gatling gun combined with a slowdown effect per round Crystal (water+earth) It’s main ability is to send out little seeker crystals the pop up into massive towers/shields Magma (fire + earth) Massive death globs that slowly cool off into earth walls Sand (earth+air) Another hybrid class, this one can shift between tank and fast flying drones Mist (fire + water) A thrown projectile based class that sends out flash bangs that slowly smother you to death *TIER 3* Glass (Lightning+Sand) Send out easily breakable walls that leave a thron trap when broken Weather (Mist+Lightning) Send out little zappy drone clouds of death Plant (Magma+Mist) Grow traps and spikes to chip away at the opponents Metal (Magma+Crystal) Send out massive knocback scraps, or gives yourself weapons and armor Magnet (Crystal+Ice) Attract your enemies towards you, and send them flying back Decay (Ice+Sand) All around bad news for your opponents Dragon (Lightning+Magma) Fly around, claw and blast your way to victory Thermal (Magma+Ice) Switch between long range melt beams and a speedy ice form Tempest (Ice+Lightning) Send out mini slicing hurricanes to hit multiple targets Mud (Mist+Sand) Wham your opponents with heavy strikes Shell (Sand+Crystal) Create shields and slow moving, chunky projectiles to be a good tank Poison (Crystal+Mist) An assassin that sneaks and slithers behind your opponents Plasma (Lightning+Crystal) Send out little seeker death globs and explosions Steam (Magma+Mist) Send out scalding waves that might not listen to you Sub-Zero (Ice+Mist) Icier Ice that freezes people as soon as you walk into it’s deathcloud
I'd love to make an open world game based on really fast movement to fill in the gaps of travelling, mixed in with a Hyper Light Drifter-esque atmosphere that just blows you away at the sheer scale of things
seriously idk what happened but when he introduced this funny little character he became one of the channels that you watch every new video of as soon as it comes out
I had an idea for a STUPIDLY realistic survival game where you crash on an island on a cruise ship. As you go about, making a little settlement, mining for armor and weapons, and hunting for holsters, armor, and ingredients for different things, you discover that the island had some ancient race of elves, and you discover their old buildings/monuments as well as a couple remnant survivors that you take into your soon-to-be empire, who had to flee their homes after some great dark force of destruction that you eventually destroy. The lord of it would be some giant, flying serpent bone demon and he would have an army of skeletons and corrupted beasts; you would have your army of gold-clad elves, their civilization growing anew under your rule. You have a map with special rune-covered citadels, and you go to these places to discover ancient artifacts that will boost your progress, such as ancient high elf armor and weapons for you, and blueprints for structures, armor, and artillery machines for your army; there would also be plenty of story items revealing how there was a prophesized chosen one, and possibly how you were an elvish governor who had died and was rebirthed as an immortal human(NOTE: this just means you would come back when you die. If you had dided in the mortal realm, aka the rest of the world, your soul/spirit would be born into another human body and you would have to re-learn everything, however now that you're in the immortal elvish realm, you will just be reborn with all memories, at the same age, same healthy condition, same story/civilization progress, only without anything on you such as weapons, equipment, etc.) You would take charge of having buildings made, the mining tunnels and caverns, and a partial role in the economy and establishing officials. At the very end of the game, you would take your army to the battlefield, and clash against the evil that ruined these elves long ago, and you would have a boss battle in the dark realm(NOTE: the dark creature's pocket purgatory that he was doomed to rot in by an older race of elves, but broke free from) and once you killed him, you would be revered as the immortal lord of that island of elves and you would find out that there more elvish realms with more lords. The island would break off from the earth, leaving the cruise ship and ascending to the heavens in some other...dimension, plane of existence, galaxy?? And maybe there could be a DLC of you as one last elf standing against another ethereal force who has nearly taken your whole world; you would have some starting equipment and one small estate with, like, 15 other survivors. There could also be different creatures and some different, more holy/pure boss battle, maybe a chancellor serving under the Queen of Divinity or something. The full game would be 50 bucks, the DLC would be 15-20, the whole game would have a full playtime of about a year, assuming you play 1-3 hours every day, and it would take a team of 200-400 people for 3-5 years.
I just came accross this video by accident and I'm blown away by the animation of your character. I've never seen any animated youtuber with this much detail.
bruh, literally earlier today i was like "wonder when FUNKe's gonna upload another video, it's been 2 months..." And bam, my wish is granted. I feel like I'm on some kind of list now
Spiderverse uses 2 framerates, 24 fps and 12 fps. It uses that because 24 animation is a *(mostly)* common framerate, 12 fps is used on Miles when he is scared or clumsy. this may be fully 12 fps, but it can easily switch between 12 and 24 fps. 12 for faster movements and 24 for smoother movements
that music idea, if done properly, could be an incredible learning tool. if you were to start out extremely simple, and gradually teach more and more complex ideas with the right learning curve, you could have a great tool for learning music theory
@@vaporwolf9344 That's what I was thinking - Rocksmith is great for learning riffs and songs, but it kinda lacks on the improvisational front. It does have a dedicated "jam session" mode where you just play whatever and it plays a backing track for you, but it doesn't have any way of scoring it per se.
Just found this channel and instantly fell in love with it! Man your content is so dang great. Full of charm. It reminds me of X-Play around 2008, also of Mirror's Edge. The choppy framerate and your avatar are so charming. And the colors, reminds me of the Windows phone / Windows 8 ads from 2013. You hit the right feels.
I fucking love the arena shooter. They can all have their own movement system incorporated. Quake and titan fall would have their bunny hopping. Doom would have all the weapons and the rocket jumps. Minecraft steve could move with enderpearls. Halo guy idfk. Wesker could just teleport around. Samus could go in her powerball form and drop bombs that are super boosts when she's hit. This is an awesome idea
I imagine the map would be big to make those movesets have more impact on position Like a jungle where there is a high ground but you are vulnerable to any attack and the low ground has foliage which gives you cover but have less visibility
A genuinely improv-based rhythm game is something that's been in the back of my mind for a while now too, but trying to put it in objective systems is always the part that just feels impossible tbh
The best I could come up with so far is to skip anything melody related and just go for percussion. That is something most people are capable of and might already do while listening to music. Each of the four face buttons on a controller is one 'instrument'. Then I was thinking of patterns that the player sets themself and if they manage to stay with their pattern for a few bars they get points for consistency. Like press the A-Button each time a bar starts - the most basic pattern. Always sticking to one single simple pattern is boring so the points you get diminish after a short while. To keep scoring you need to either change the pattern into something new or maybe add a new pattern with one of the other buttons. I tried building it, and soon ran into what you describe, systems are hard. But I got a concept in my head that makes sense to me ^^
I always wanted to see FPS arena type game, where all fps heroes fight each other (like FUNKe said), it would be totally awesome to have one or two maps from all fps heroes games
The thing is the people playing the JRPG wouldn’t need the books and practice because the only people interested in the game would be anyone that plays any type of instrument(s). For example, the two instruments I play are the Grand Piano and Alto Saxophone. I’m only interested in the game because I play those two instruments. If I wasn’t any sort of musician, I would have skipped past that part of the video.
Funnily enough, there IS an all-star arena shooter as a mod for Doom, it’s called Quake Champions: Doom Edition. It’s got the classic iD trio, plus Duke Nukem, Caleb, Serious Sam, Freeman, Serious Sam, the guy from Dusk, and even Daniel Garner from Painkiller and Grayson from Bulletstorm. Definitely worth checking out.
It’s insane how much you improve in every single video. Every time it’s worth the wait and I’ll find myself rewatching them over and over and over again. I don’t even rewatch the old TF2 content anymore (no offense) because of how great your content has gotten over the years, and I fuckin loved those videos. Great video FUNKe
Now the question is, is each TF2 character an individual fighter in the game, or do you literally select "the entire cast of TF2" as one fighter? Because I'm down for the latter.
OK HEAR ME OUT- I've been thinking about his for a while, and I think it would be cool to have a game similar to what they did with the garden warfare series but it's chess . It would most likely be a 3rd person sorta thing, similar again to the garden warfare games with each very stylized chess piece being it's own class. They would, of course, all be balenced accordingly with no class being inherently better than the other. All of the chess classes would have abilities and blah blah blah- anyways I'd be a rook main
The problem is how would you make it visually appealing? How would you make the abilities fit the pieces but still be viable? How would you get people to actually take this seriously?
@@LoopHD It's actually very simple: You make all chess pieces Gundam-style fucking mechs. Because giant robots make everything better. Like, pawns are small generic shooters, Knights are centaur-like mechs with a spear, Rooks are bulky robots with a big ass shield or something, and so on...
I, don't know what it was about this video, but it just made me smile the entire time. I'm glad to hear some of your ideas they are really interesting. I have one where it's like a flying hover board game, but the board or flying machine converts into weapons, and you Duke it among players between each resting point of a race
my dream avant-garde game would probably be some a Bannerlord type game with a high fantasy, post apocalyptic dieselpunk setting with a hellboy art style and the ability to play with friends
Anybody who is better than me at my own games will get banhammered midmatch
No
No
No
No
Ok
i would make team fortress
such a pootis berd you are, pal
I would make team fortress... Too
tf3 real leaks?
@@use2l
no no, its Team Fortress 4
Be a lad and implement a working anti cheat while you are at it.
Would be really appreciated. :)
In love with your animation style
No reply, or its just me.
@@rhxnd. just you :)
@@rhxnd. just him
@@DK-fd3fi just that guy
@@apolitecat9116 Just some dude
“Always a wishlist, never a purchase”
That quote is unironically really good.
Did not expect you to find you here
"That's no artstyle that's convenience"
Wishlist-zoned
piracy
The bending arena game idea is already somewhat a thing with the VR game "Rumble"!
It's limited to just earthbending, but it's ALARMINGLY similar to the concept you had! :3 It's a VERY awesome game
Yes
Was just thinking the same thing lol
I approve this message
@@FreakyNerdzz I approve this approval
Okay, now you're just flexing on everyone with that glorious animation, Funke.
Ikr
iT'S Eyegasm
Why'd you have to go and make things so complicated? I see the way you're acting like you're somebody else. Gets me frustrated. Just admit that you love the videos I make, my dear da
@@AxxLAfriku lmao what?
@@AxxLAfriku dead channel
dude your production quality is insane
holy shit its sc6ut
Yeah its unfair, how come his production quality is insane when i only get to be regularly insane
@@thesaddestdude3575 LOL
o_O
its him
That improv game is literally the dream of every jazz musician gamer and I have never felt more heard
An all star cast of FPS protagonists
*proceeds to put every character from TF2 in
PERFECT XD
Even the sentry buster
Well now FUCKING add market gardering lol
@@ezekielrauch3703 he wasn't joking
@@ezekielrauch3703 I like jokes. :)
Lol
"This is gonna revolutionize gaming the same way drinking revolutionized my writing"
why didn't I discover you before
RUclips's dogshit algorithm
Because he wasn’t drinking
TFW you make a new internet friend
EXACTLY BRO
I was expecting "driving" instead of "writing"
An MMO shooter similar to Battlefield 4 packed with enough content and players to avoid the downtime most Battle Royals have. Just a giant, open world of conflict with vehicles, chaotic destruction, and lots of objectives to do.
So planetside 2 with destructable enviroments?
Oh nice
Foxhole?
gta v online but mmo shooter
>open world mmo shooter
gee, can't think of any rn
1:43 the hand animation through the circle was absolutely incredible….it was very casual but is one of the most difficult things to create. Your production quality is unmatched
geometry nodes :/
Can’t you simply get a circle png, and then keyframe a mask to get that effect? (Not to discount it at all, it’s the small details like this that make this guys videos so great)
@@Aspyrus also yes
no it's not, at least I believe not compared to the other parts of the video
you can literaly use greese pencil to create that effect GIGA ez (you draw the circle in 3d space)
Any arena shooter / smash hybrid of sorts makes so much sense to explore, since I think we can agree those are two of the best genres of games out there. Maybe this video will inspire someone to make them for you!
bruh
MEEE I really want a buffet fps shooter where balance doesn't matter
knockout city did it very well in my opinion. If someone would like the idea of the avatar game he mentioned, then he shouldn definitely try knockout city.
My master
get it unreal championship 2 style where each character has a set of weapons that fill the same roles but are somewhat different.
I am overwhelmed by how extremely high the production value on these videos is. ITS UNREAL
*are
@@DenseMelon is*
Dude really should put in this effort to making games... but maybe programming may not be his forte
@@DenseMelon the high production - is unreal.
@@DenseMelon it's "is" because it's referring to the production value, not the videos themselves.
the pacing, tone of voice, paired with the animation, along with the self aware and ironic humor just makes this whole video absolutely amazing.
I'd love a peak behind the curtain to see how he animates these
Yes, the voice alone (the same feeling with toxicure) and the whole thing is animated + good jokes and fast talking. THanks google algorithm ( I am cumming from a deep ice nutshell video)
My favorite part about it is that's just how well a Funke video is written. One minute he's talking about one thing, the next he's gone on a rant about another, and it flows together with a visual gag or joke so well, you hardly even noticed. (most of the time anyways)
6:00 They're actually adding sink jumping to Minecraft. Funke is a prophet confirmed
Your animation style is gorgeous, you're just flexing now at this point 😊
4:31 that character on the right is from Delta Rune pt2 it think. That came out less than a week ago. Wow that's fast.
How are you everywhere?
Perhaps
ong lol
Tasque manager
this comment feels familiar
The animated avatar is back let's goooooo
What’s up checkmark
GAGAGAGAGA I just disliked my own face because I am unpretty. HOWEVER: I always like my GOOD videos however. No dislikes allowed where I come from. Don't be mean, dear val
@@AxxLAfriku God, I thought there was no one more insufferable than Vailskibum95, then you show up.
Huh I didn’t expect you here
VAILSKIBUM!!!
I have worked in game development for 20+ years and this video has ideas with more merit than most ideas discussed in meetings I've sat through, meaning they will inevitable never ever come to fruition.
which companies have you worked for? any big games you've been apart of making?
@@bingbongjoel6581 Haha! Oh I wrote in jest (though the ideas do have merit), but I initially worked fulltime a few years on the old Riddick, Darkness and Bionic Commando (Starbreeze & GRIN, not counting unreleased/canceled titles)
After that I've worked freelance on way too many projects to list - as shorter assignments tend to stack up very quickly (but contribution per project obviously drops). Many projects/titles never leave the pitch stage either!
To elaborate on my post; While FUNke's game concepts might not have been made 10 years ago, it's actually quite different today - not for most big budget project studios perhaps, but I could imagine seeing smaller teams, indies or even student groups tackle something like "a jrpg where you compose music to fight".
(Given how good the tools are and how open distribution channels are today, it might even find it's audience and make a profit!)
@@drunkenmuse I would love to hear whatever you have to say about this. I want to delve into video game creation so badly.
@@Wild_Dice It's a fun (but often frustrating) industry!
There are so many great resources online nowadays (and people far more qualified than me to talk about any given subject) that it's daunting.
But while advice is variously viable depending on the your situation (everything from goals, location, resources down to personality), I'll gladly answer any question to the best of my ability - Do you already know how you would like to work with games?
@@drunkenmuse personally I'd love to to do creative directection, creative design, concept design, or concept artistry in the process. I don't have a specific preference for which, since I have limited knowledge of each one.
"that's no aesthetic, that's convenience"
ok but i wouldn't want it any other way if i had the choice
this guy is gonna blow up so hard, this is such a cool video with the animation narration!
Yep
he would have blown up by now so no, he wont
i used to watch both you and FUNKe when i was like 11 its weird seeing these two realities collide
Hello ludvix
@@newend2116 *used* to ;(
i wanna play all these games now
Me too, me too
hi yahiamice
Especially metal gear rising 2
yahiarice!!!!
Gaming
Yes! This is the kind of content I've been dreaming for someone to make. Talking about what they would make instead of only talking about what other people make.
it's a genius idea for a video but i'm also surprised i haven't seen more of these videos. they're honestly pretty good to have.
I would talk about what I want to make, but I actually wanna make my idea, and I’m worried someone might steal it.
@@SmilesEdgeworth This
Hahahahahahahahahahahahahahahaaaaaa
idk if anyone worked on these ideas but the pro bending one is a gem and i'm taking it, made some progress so far and i'm proud of it... Can't wait to release it.
how is it so far
Update
Best of luck with that m8
do you have a YT or something where I can see your progress
Have a feeling that this a lie, and if it isn’t, gimme the link to the dev log.
Game development is basically a book, a movie, music, and an f-ton of interactions combined with blood, spit, and tears held together with duck tape.
Dont forget the rubber bands and paper clips
That people deny it's an art at least equivalent to movies is kinda insane when you put it that way
@@marisanya Games really are like interactive movies. Case in point: God of War 4.
That's why I make 2D puzzle games with simple graphics, no plot, no soundtrack and no setting.
That Avatar Dodge-Ball Idea is actually brilliant, someone needs to make that.
I would make that
if i knew how
@@frequencyy gonna make a basterdazation of it to practice c# in unity
@@Art1l0ck I would do that...
*i f i k n e w h o w*
but i dont because im dumb so idk
someone actually is. its called Bending Fan Game and its in open Alpha stage. i just found out about it today
@@shortkiddo5013 sick
just make sure you can market garden people in the All-Star FPS one and you've got the perfect game on your hands
also holy shit I'd buy that Avatar game in a heartbeat
Hello there soundsmith
Soundsmeth
Just add an option to market garden people in every game, even the music one
can relate
It's the funny shovel man
If I could make a game, I'd make a set-up style puzzle heist game based on Lupin The Third. The map is a grid, and you set up Jigen, Goemon, and Fujiko to assist a moving Lupin. The game, in turn, has Zenigata and different officers to stop you in your path. Using strategy and moving your pieces, Lupin has to safely get through a maze. grab the treasure, and get out, with your characters protecting Lupin from Zeni-san and his officers.
The animation fidelity on this video is practically unheard of on RUclips. How FUNKe is able to make BY HIMSELF smooth, lightly interpolated, non-repetitive animation is mindblowing for his upload schedule.
It really feels as if this is one of those passion project videos that you find once in a while on this platform, which took the author a year to make, except FUNKe is making them consistently somehow!
While the animation is insane, it's worth noting most of the props and the model he uses are made by someone else. Projects like these always take a lot of people.
"Jack Cooper: he's fun as hell but 5 months after you start maining him, he'll become unplayable and the devs will never fix it"
This hurts so much 😔
It does 😔
@Vibin' Speed is life
@Vibin' I have literally played titanfall 2 every single day in this last week, I only have to reconnect a couple times every session. idk about other people but this isn't much worse than any other low playerbase game.
yeah.... i main him... his cloak is op and hiis emergency smart pistol is crazy + his ultimate is my homie bt killing everyone with ease
metal gear rising 2 - the gears rise harder rerevengeance++
now let's buy the metal gear franchise and give it directly to kojima productions
@@johnv605 he's done with it, let dead things lie
RULES OF NATURE
Nice memes
@@kidkangaroo5213 solid died, not rising
Your opinions and interactions with culture and media are so wildly different from my own but you are so articulate and interested in what you like I can't help but feel a bit how you feel and that's a cool thing to be able to do (also your low frame animation is an aethetic and it looks great)
"it's not an aesthetic, it's convenience." -FUNKe, 20XX
another funke vid, another treat to watch
Actual gems
I never expected to see Kwite here
No
You're God dam right
unlike your videos
6:22 - was it worth it? Also 100% yes on more asymmetrical games. Evolve Stage 2 remains my absolute favorite to this day. maybe.. maybe stage 3 someday..
Dead by Daylight is one of my favorite games now because of how cat-and-mouse it is and the huge variety of perk builds available; I wish I still had Game Pass for that shit oh my go-
I miss when the servers where open, plus I think it was somehow still in Beta maybe they'll pick the game up again and finish making it, would be nice to get back into it with friends
I still play Evolve Stage 2 every now and then, even if it's just bots
isn't "asymmetrical" how you'd describe among us?
you aren't a true asymmetrical game enjoyer until you play Dying Light: Be the Zombie, I tell you, the Night Hunter is one of the coolest playable enemies out there. too bad the game's an unbalanced mess full of cheaters and cheap tactics (please stop spamming dropkicks)
if someone structured the jrpg-rhythm game hybrid as a method to learn how to play an instrument man that could be revolutionary, and introduce a ton of people to a creative outlet that's otherwise pretty difficult to get into without formal training. Also having higher difficulties for people who are more experienced? hot damn that's a winning combination.
Yup that's the idea that stood out to me the most. And i t will be easy to get into with a good tutorial/music theory lesson. It could probably be played on keyboard similar to how you can "play" in fl studio and I'd imagine something like this will have support for the irig so that you can play with guitar. It's a genuinely amazing idea that I'd love to see
yeah I've always thought those 2 genres would mix really well, and having them be based on real instruments with all the notes would be awesome.
Like those games that teach you how to type?
Rocksmith, but a JRPG.
@@diydylana3151 i haven't played it but i've heard of this game called Influent that sounds somewhat similar to what you're talking about, it's not as focused on the gameplay from what i've heard, but might be something neat to check out!
I think this is genuinely the best youtube video I have ever seen. Having spent a lot of time in the animation and video editing space I was constantly SHOCKED at the amount of unique elements and models/textures/animations popping up on screen. The attention to detail is INCREDIBLE. Off to watch ever other video on the channel...
“If you think this sounds like a metaphorical soy sauce birthday cake, you’d be right…
but it’s my birthday.” The animation, delivery, script, all so hilarious, funke top 10 underrated you tubers
At least top 3
THE FACT THAT I JUST SCROLLED DOWN AND HE JUST SAID IT 💀
Also the rabbit in the background turned into an error
Godam dude idk how I’ve never heard of you. Content? This is cumtent. Amazing animation also writing
NNN my dude, its content fir now.
The third sentence of your comment scares me.
Cumtent??????????
@@untitledname4740 OH shi
"cumtemt"
I love this guy!
Agree with animation, tis amazing!
I love my monthly-yearly discovery of a fast talking very scripted “intellectual” analysis RUclipsr that gives me so much visual and auditory stimuli that my Monke neurodivergent brain becomes encapsulated enough to start talking like them and immediately subscribe
I subscribed for the intro
🤝
@@justaspeedrunner oh no someone found a video about the invisible font and now wants to scare us
@@NamingIsHard828 ?
@@justaspeedrunner you used the invisible font ? Right
The second one already sort of kind of exists for the guitar. It's called Rocksmith, and It's like Guitar Hero, but you play with an actual guitar.
I love how this video starts out serious and well constructed but then slowly deteriorates into madness
Just like game development . . .
🤯
“This frame rate isn’t an aesthetic it’s just convenience”
Ok but it is an aesthetic
asthetic created through convenience
Looks so damn good too
an aesthetic as defined is a decision made purely for looks. so his reasoning that the frame rate is for time convenience rather then how the animation looks is literally the antithesis of aesthetics. idk about art school but that's what I learned in coding class so maybe the definitions are different.
edit: ok came back. I remember talking to a friend whos taking classes in animation describing aesthetics as just the looks rather then the decision making behind the looks. so if you use that definition then your comment is correct.
@@crispychips7161 a decision made to make it take less long to create frames for a larger animation. It's not for aesthetics but for convenience, it just happens to also invoke an aesthetic specifically for people who liked old films
I would LOVE a WW2 game where you and a bunch of buddies play as the full crew of a bomber and it has like a lowkey horror aspect to it with uneasy silence, darkness and the horrors of war built in. But you have to work together, like organs in a body to complete the mission.
I know of a similar atmosphere within a game called Barotrauma, you operate a submarine on Europa as a team and the whole game has this feeling of sheer anxiety as you try to figure out "what was that noise outside?"
@@Lynn-zc9jg that game is too ugly and silly imo
@@zoinks8297 That's the impression I got from videos about it, it's much more "fun" to treat it as a fuck around game without caring for even a second about what it's actually about
There's a game like that called; Wolfpack, but it is with submarines.
@@zoinks8297 As someone who's actually played it, if you have the right crewmates it gets less silly and more terrifying.
Seriously, being under the ocean in a sub where the only escape only leads to a crushing watery death in the case of an emergency can get kinda scary.
It's just that most of the people who stream and record the game act like... Well, streamers and youtubers.
Also yeah it's kinda ugly but I wouldn't say it's *too* ugly.
i love this. For year i dreamed of having an animated avatar in this style. I'm so glad to see the concept in action done so well. You instantly got me as a subscriber.
I thinks an FPS hero shooter with loads of crossover characters could actually be cool
The closest thing that exists is a free mod for Doom, check Quake Champions: Doom Edition with 31 heroes mostly from the old-school shooters.
I'm just imagining Duke Nukem and Simon Ghost Riley just Duking it out
@@nm_giko Ghost barely did anything in his own game, Codm comics treat him better
I know you guys will probably hate on me, but for a thrid person shooter.. Fortnite is really close to that, like Creative mode has thousands if not millons of hero shooters and crossover skins from different types of franchises, such as: Star Wars, The Walking Dead, Street Fighter, Marvel, DC, Resident Evil, Tomb Raider, HALO, God of War, Dune, G.I. Joe, Terminator, Alien, and plenty more tbh.
@@e4rlygames nah
since all of those characters are skins as opposed to fleshed out fighters with their own mechanics
After watching the video, I am now inspired to make myself a open world 2-D platform game where it’s all based on cinematic attacks, no matter the length of the cutscene.
Stage cinematic attacks seem like a good fit here.
FFVII Summons enter the chat
Oh my god this video is a masterpiece, a visual masterpiece. The character is so so well animated, I could just rewatched this video for hours such eye candy
Same here!
He has plenty of other videos, you know.
I'm always impressed by the high production value in FUNKe's videos. From the seamless transitions to the crisp audio and visuals, everything is top-notch. The attention to detail is evident in every aspect of the videos, whether it's the clever editing or the engaging graphics. It's clear that FUNKe puts a lot of effort and care into every video, and it definitely shows. Keep up the great work!
"I hope you don't like these ideas cus you'll never get to play them"
He says as if a bending game in VR somehow isn't so enticing that it's inevitable.
Im literally watching this video for ideas for future games (im starting a studio soon) so that quote is kind of irrelevant now........
@@mr_indie_fan How's it going, btw?
@@justtherabbithole2577 "No-one lies on the internet!"
Rumble VR
@@osiria4200 and it only took 6 1/2 months.
Real talk, that "All-Star Arena Shooter" idea is one I've had for YEARS. Would love to see it come into fruition.
You could offer to help him...
@@Aronnax777 I'd be a great QA tester, but that's the extent of anything I could contribute :|
itd be too try hard, itd be purchase only because licensing, then no one would play it competitively then itd get balanced into shit like OW even if it did do good
I think a game like that would be pretty hard to make, simply because fans of the respective franchises would want the specific character to move like it does in a game of its own.
For example, Doom fans would want Doomguy to be as fast as in Eternal with the same weapon handling. The same would go for every other character. Sounds like a pain to balance all that, if not downright impossible.
the music one actually sounds amazing though
imagine competitive brackets of each genre
tops teams for folk, country, jazz, rock, pop, metal
with weekly tournaments that swap the genre and give a prompt at the beginning of the round on mood or maybe lyrical content
maybe scoring would be like a jackbox game, where audience members vote and are rewarded with coins they can use themselves to buy in game plugins, new skins, or maybe even new backing tracks for the solo artists
once a month maybe have dev led tourneys where the devs themselves vote and decide whose the best of the genre
i can see full bands like ice nine kills, big reel fish, avatar, and moontooth using the game to help promote new music
it would all around be a circle jerk of music but hey that's what use musicians want
have the maps designed by the community like osu! at least for the beginner levels, playing actual chords can be read off the original piece once enough progress is made. a music "video game" would incentivize a completely different demographic, maybe even everyone lol. idk i just feel like it would give people more of a reason to play instruments. god bless the programmers.
Not even that though you could have multiple modes where one is classic and you learn moves one by one or even a mode where everything is loosey goosey and you can play weezer with friends to attack
want to know what would be perfect for me? A trombonicon (acordicon but trombone)
can i play the gun
i wish it were true but improving with other people has got to be one of the hardest things to do in music (source am an organist and have to improvise by myself a bit)
Dude as a musician I love your music idea. To make the idea better you could use a computer program to recognize notes using computer learning. then your game would be able to be played by anyone with a microphone
"always a Wishlist, never a purchase" that's GOLD
so simple yet so relatable
The animation on this channel is mad impressive. It feels so distinct and snappy. Really stands out from the crowd.
Seriously, it's amazing
Next level surprising. Never have I imagined a youtuber will have this level of animation quality
no-one is doing animation like this right now! It's inspiring seeing how far you've come from your classic tf2 days, making these amazing videos with visuals that are a genuine treat to watch
Funny thing is bro actually knows more about making games than most game developers. The real reason he doesn't make games, is he knows enough to know that making games is more pain than it's worth.
I’ve always toyed around with the idea of making an insanely hard and realistic survival game. How realistic? No inventory. No UI. No pop up messages. No set out crafting system. It’s just you, the world, and your hands. I don’t even know how that would work
I could do that but it would be low quality
Maybe with VR tech in like 5 years
Sooooo....Life after college?
That doesn't sound fun.
@@NotCon realistically, no but it’s all about the execution if it was done perfectly with a lot of depth that could be one of the greatest games of all time l
This is how you do the animated youtuber trope correctly, it's actually a moving character and not just a still image, amazing videos
Right I remember getting so angry about a still image and to wouldn’t watch their videos
ehh you don't understand animation
@@Alfrixpl I’m an animator
@@prizbunsz1097 was replying to oryginal comment not to you that's why there is no @ at the start, what I ment is that 2d and 3d animation require different workload, while I don't claim that the person who did this video didn't have to put in the work because clearly he did put a lot of effort into this animation its different than someone animating frame by frame and that's why 2d youtube animators either use mostly keyposes with less in-between frames or are big and established enough that they have their own team of animators. 3d like this uses automatic interpolation to fill frames in between keyposes and even saying that this animation is animated on twos to retire less work and rendering time.
@@prizbunsz1097 but you should know all that since you are animator. I don't understand though how you thought I was talking to you since you didn't say anything about animation.
I'm genuinely curious, how long do these videos take to make?? Because they're gorgeous! The animation of the little character is spot-on and the facial expressions are amazing. Not to mention the insane editing! Keep being great, funke
Oh dude, like a couple of hours at least!
2-3 weeks
@@MrSkinnyWhale A couple of hours only if he's really good and fast, I've been editing for years and sometimes simple shit can take way too long if I want it to be polished
After deltarune chapters atleast cause this has the tasq manager from chapter 2
@@megaeliminator3260 he could've started before tho and reached that point mid project
ok but that all-star lineup fps sounds amazing and I need it I'd love to see caleb from blood absolutely murderfy duke
"The bridesmaid of Steam indies: always a wishlist, never a purchase"
LMAOOO
Hello 👋 how are you doing?
I'd honestly absolutely love a game where the premise of the game is using hacks into a command box, like you're force-coding/hacking the world around you against your enemies, who potentially *also* know how to do the same, probably with a cooldown/limit related to not being caught by a game's anti-cheat
Like a ctf but a visual game (i know thats not what you meant but its cool)
if you actually enjoy coding, a game that comes to mind is Screeps
reminds me about zachtronics games
There's a demo on Steam with this concept. Except it seems to be more of a puzzle adventure game. Its called one dreamer
I remember hearing someone say they would like to see a mechanic where you use a camera to activate a cutscene to auto kill enemies in a game
1:47 i JUST realized that after he flicks scout, he becomes tracer xD
dont like this, its at 69
@@ConstantDerivative nah
@@marjoriedevera1457 who the hell liked this
@@ConstantDerivative idk man its 133 when i got here ¯\_(ツ)_/¯
wait.. thats a genius roast of overwatchs "innovation"
duuuude I've thought about the music jrpg for ages. Like you almost nailed how I visualize it in my head. What I would do is have the songs for combat be simple and repetitive. You would show to the player the root note of the song and give them tips on what other notes are on scale with it. At the beginning, users can only place single notes of fixed length on a 4-bar MIDI track like you showed. Depending of how on time and "key" these notes are, the more damage the attack does. As the game progresses, the user unlocks full chords, audio effects, samples, etc... and they would be masters of music production by the end! Like you I would love to work on a game like this but holy shiiii is game making hard
Who do you have to animate these gorgeous sets man. This shit is beyond impressive!!
He animates it.
He does it. That's the entire gimmick. Godlike content, and he does it himself. Absolute madlad
I don’t have the skills too, but I’ve always wanted to make an FPS based on reloads. The damage, range fire rate wouldn’t be affected by the gun but the reload. Some reloads would give you more damage while others would increase your rate of fire. Some reloads would be fast and have low DPD while others would be slow, but have large amounts of damage it just depends on your decision making and planning.
There's two ways to interpret your idea.
1) All weapons have a wind-up time. Like, you have to switch weapons in anticipation for the upcoming situation. But players already do that (the good ones do, anyway) in all shooters. This simply increases the punishment for failing to predict well in advance.
2) You can only switch weapons by emptying your clip. This creates an obvious but weird behavior where players pre-shoot some ammo off their clips, so as to be able to switch weapons sooner.
You wouldn’t switch guns in the game you would just change the reload for example say an ar was the weapon, and you wanted to do lots of damage to someone, well just choose a reload where you shove a 50 cal bullet into the chamber. That’s what I meant by different reloads
@@cardboardknight7203 And that's exactly equivalent to switching guns. Putting in different ammo == switching to different gun.
@@cardboardknight7203 yeah dude you're idea sounds like you're just saying you want different ammo types for the same gun
Thats sounds horrible
The game devs watching this to poach ideas:
“ARE YOU CHALLENGING ME?”
I mean, I didn't come to poach but damn if the pro bending game isn't tempting.
Honestly, I might completely RIP the three lanes to the goal concept for my current shooter lol. Man has some pretty solid ideas.
I kinda wanna make the JRPG, just to give this man credit for interesting game design.
*laughs in game developer*
a mobile game in which you try to avoid ads by breaking the game (so like "there is no game" but the narator pushes ads insted of not leting you play)
I can't fully express how much I love FUNKe's avatar and animation style. They make these videos so much more entertaining to watch.
I love the pro-bending FPS idea, especially the gamemode concept. Maybe make it sorta like Destiny gambit where you're primarily fighting AI enemies (or maybe even using your abilities to solve puzzles) and there are sections where you can interfere or attack the other team, before it all comes to a head at the final point.
yeah i'd play a game like that
No wonder you liked it, Funke probably spend the most time refining that idea
YOU'VE GOT ENOUGH MOTES TO PULL A PRIMEVIAL
It's Ricochet.
@@twotailedfox2369 VEX ON THE FIELD
The Pro-bending FPS is actually a genius idea on paper , wouldnt mind playing if it existed.
Ok, building off the elements concept, I think there should be tier 2-3 elements, each combining previous tier elements
*TIER 2*
Lightning (fire+air)
A fast traveling, dash-based melee/sniper hybrid
Ice (air+water)
A Gatling gun combined with a slowdown effect per round
Crystal (water+earth)
It’s main ability is to send out little seeker crystals the pop up into massive towers/shields
Magma (fire + earth)
Massive death globs that slowly cool off into earth walls
Sand (earth+air)
Another hybrid class, this one can shift between tank and fast flying drones
Mist (fire + water)
A thrown projectile based class that sends out flash bangs that slowly smother you to death
*TIER 3*
Glass (Lightning+Sand)
Send out easily breakable walls that leave a thron trap when broken
Weather (Mist+Lightning)
Send out little zappy drone clouds of death
Plant (Magma+Mist)
Grow traps and spikes to chip away at the opponents
Metal (Magma+Crystal)
Send out massive knocback scraps, or gives yourself weapons and armor
Magnet (Crystal+Ice)
Attract your enemies towards you, and send them flying back
Decay (Ice+Sand)
All around bad news for your opponents
Dragon (Lightning+Magma)
Fly around, claw and blast your way to victory
Thermal (Magma+Ice)
Switch between long range melt beams and a speedy ice form
Tempest (Ice+Lightning)
Send out mini slicing hurricanes to hit multiple targets
Mud (Mist+Sand)
Wham your opponents with heavy strikes
Shell (Sand+Crystal)
Create shields and slow moving, chunky projectiles to be a good tank
Poison (Crystal+Mist)
An assassin that sneaks and slithers behind your opponents
Plasma (Lightning+Crystal)
Send out little seeker death globs and explosions
Steam (Magma+Mist)
Send out scalding waves that might not listen to you
Sub-Zero (Ice+Mist)
Icier Ice that freezes people as soon as you walk into it’s deathcloud
I'd love to make an open world game based on really fast movement to fill in the gaps of travelling, mixed in with a Hyper Light Drifter-esque atmosphere that just blows you away at the sheer scale of things
Sooo the last Mirror's Edge game?
I'm not entirely sure about it fitting your thoughts on really fast movement, but I assume you're aware of HLD Studio's next game, Solar Ash? ^^;
@@JollaKoala really looking forward to Solar Ash. I have no doubt it'll be great as its the same people behind HLD, only with a larger scope and team
the animations are getting out of hand, the quality is REALLY good
I can't believe how amazing your animating has been lately, it's really made me excited for each upload!
seriously idk what happened but when he introduced this funny little character he became one of the channels that you watch every new video of as soon as it comes out
The M&L games are my favorites- If I could I’d make a M&L game in the paper Mario artstyle.
I had an idea for a STUPIDLY realistic survival game where you crash on an island on a cruise ship. As you go about, making a little settlement, mining for armor and weapons, and hunting for holsters, armor, and ingredients for different things, you discover that the island had some ancient race of elves, and you discover their old buildings/monuments as well as a couple remnant survivors that you take into your soon-to-be empire, who had to flee their homes after some great dark force of destruction that you eventually destroy. The lord of it would be some giant, flying serpent bone demon and he would have an army of skeletons and corrupted beasts; you would have your army of gold-clad elves, their civilization growing anew under your rule. You have a map with special rune-covered citadels, and you go to these places to discover ancient artifacts that will boost your progress, such as ancient high elf armor and weapons for you, and blueprints for structures, armor, and artillery machines for your army; there would also be plenty of story items revealing how there was a prophesized chosen one, and possibly how you were an elvish governor who had died and was rebirthed as an immortal human(NOTE: this just means you would come back when you die. If you had dided in the mortal realm, aka the rest of the world, your soul/spirit would be born into another human body and you would have to re-learn everything, however now that you're in the immortal elvish realm, you will just be reborn with all memories, at the same age, same healthy condition, same story/civilization progress, only without anything on you such as weapons, equipment, etc.) You would take charge of having buildings made, the mining tunnels and caverns, and a partial role in the economy and establishing officials. At the very end of the game, you would take your army to the battlefield, and clash against the evil that ruined these elves long ago, and you would have a boss battle in the dark realm(NOTE: the dark creature's pocket purgatory that he was doomed to rot in by an older race of elves, but broke free from) and once you killed him, you would be revered as the immortal lord of that island of elves and you would find out that there more elvish realms with more lords. The island would break off from the earth, leaving the cruise ship and ascending to the heavens in some other...dimension, plane of existence, galaxy?? And maybe there could be a DLC of you as one last elf standing against another ethereal force who has nearly taken your whole world; you would have some starting equipment and one small estate with, like, 15 other survivors. There could also be different creatures and some different, more holy/pure boss battle, maybe a chancellor serving under the Queen of Divinity or something. The full game would be 50 bucks, the DLC would be 15-20, the whole game would have a full playtime of about a year, assuming you play 1-3 hours every day, and it would take a team of 200-400 people for 3-5 years.
this is the kind of intruige i wish The Forest had - fun idea! :)
I just came accross this video by accident and I'm blown away by the animation of your character. I've never seen any animated youtuber with this much detail.
Crazy how Microsoft can now actually make an All-Star FPS since they own half the characters involved and every CoD character
This comment ages like a fine wine.
Yes sir it does
I love this video style. The 3d character and assets, the music, the charismatic narration, and that choppy framerate
bruh, literally earlier today i was like "wonder when FUNKe's gonna upload another video, it's been 2 months..." And bam, my wish is granted.
I feel like I'm on some kind of list now
Same I checked to see if he uploaded earlier today, was disappointed then a couple hours later I was scrolling through my sub fed and boom here it is
I like the animation frame rate, quite "spiderverse" aesthetic.
Spiderverse uses 2 framerates, 24 fps and 12 fps. It uses that because 24 animation is a *(mostly)* common framerate, 12 fps is used on Miles when he is scared or clumsy.
this may be fully 12 fps, but it can easily switch between 12 and 24 fps. 12 for faster movements and 24 for smoother movements
@@Nafinafnaf Cinema Wins?
that music idea, if done properly, could be an incredible learning tool. if you were to start out extremely simple, and gradually teach more and more complex ideas with the right learning curve, you could have a great tool for learning music theory
does the guitar smith game count, is it it not good because it uses already made songs? IS the main idea that you ADD to songs and make new ones? OuO
@@vaporwolf9344 That's what I was thinking - Rocksmith is great for learning riffs and songs, but it kinda lacks on the improvisational front. It does have a dedicated "jam session" mode where you just play whatever and it plays a backing track for you, but it doesn't have any way of scoring it per se.
Just found this channel and instantly fell in love with it! Man your content is so dang great. Full of charm. It reminds me of X-Play around 2008, also of Mirror's Edge. The choppy framerate and your avatar are so charming. And the colors, reminds me of the Windows phone / Windows 8 ads from 2013. You hit the right feels.
I fucking love the arena shooter. They can all have their own movement system incorporated. Quake and titan fall would have their bunny hopping. Doom would have all the weapons and the rocket jumps. Minecraft steve could move with enderpearls. Halo guy idfk. Wesker could just teleport around. Samus could go in her powerball form and drop bombs that are super boosts when she's hit. This is an awesome idea
Halo guy would use his grapple hook
Halo Guy Lmao
Light jogging only
I imagine the map would be big to make those movesets have more impact on position
Like a jungle where there is a high ground but you are vulnerable to any attack and the low ground has foliage which gives you cover but have less visibility
A genuinely improv-based rhythm game is something that's been in the back of my mind for a while now too, but trying to put it in objective systems is always the part that just feels impossible tbh
The best I could come up with so far is to skip anything melody related and just go for percussion. That is something most people are capable of and might already do while listening to music. Each of the four face buttons on a controller is one 'instrument'. Then I was thinking of patterns that the player sets themself and if they manage to stay with their pattern for a few bars they get points for consistency. Like press the A-Button each time a bar starts - the most basic pattern. Always sticking to one single simple pattern is boring so the points you get diminish after a short while. To keep scoring you need to either change the pattern into something new or maybe add a new pattern with one of the other buttons.
I tried building it, and soon ran into what you describe, systems are hard. But I got a concept in my head that makes sense to me ^^
I always wanted to see FPS arena type game, where all fps heroes fight each other (like FUNKe said), it would be totally awesome to have one or two maps from all fps heroes games
Theres a doom mod called quake champions doom edition and its basically that
The thing is the people playing the JRPG wouldn’t need the books and practice because the only people interested in the game would be anyone that plays any type of instrument(s). For example, the two instruments I play are the Grand Piano and Alto Saxophone. I’m only interested in the game because I play those two instruments. If I wasn’t any sort of musician, I would have skipped past that part of the video.
Funnily enough, there IS an all-star arena shooter as a mod for Doom, it’s called Quake Champions: Doom Edition. It’s got the classic iD trio, plus Duke Nukem, Caleb, Serious Sam, Freeman, Serious Sam, the guy from Dusk, and even Daniel Garner from Painkiller and Grayson from Bulletstorm. Definitely worth checking out.
damn i cant believe they got serious sam to be in that game twice
@@ketaminepoptarts yeah I hope they add Serious Sam next.
-I just realized-
@@Sgt_Ham one day ago...
does it have serious sam
When do they add serious sam
It’s insane how much you improve in every single video. Every time it’s worth the wait and I’ll find myself rewatching them over and over and over again. I don’t even rewatch the old TF2 content anymore (no offense) because of how great your content has gotten over the years, and I fuckin loved those videos. Great video FUNKe
Don't you mean you..
funkin'
loved those videos?
"The entire cast of TF2" Finally a man of culture
Engineer gaming
Now the question is, is each TF2 character an individual fighter in the game, or do you literally select "the entire cast of TF2" as one fighter?
Because I'm down for the latter.
been thinking about this for a while but i can't describe how much i love the outro for this video, it's so creative and feels good.
real
OK HEAR ME OUT- I've been thinking about his for a while, and I think it would be cool to have a game similar to what they did with the garden warfare series but it's chess . It would most likely be a 3rd person sorta thing, similar again to the garden warfare games with each very stylized chess piece being it's own class. They would, of course, all be balenced accordingly with no class being inherently better than the other. All of the chess classes would have abilities and blah blah blah- anyways I'd be a rook main
Knight main here. Armored horsie supremacy
The problem is how would you make it visually appealing? How would you make the abilities fit the pieces but still be viable? How would you get people to actually take this seriously?
@@LoopHD instead of the characters being the actual chess pieces, they would probably just inherit the name and abilities
Rook mine
@@LoopHD It's actually very simple: You make all chess pieces Gundam-style fucking mechs. Because giant robots make everything better.
Like, pawns are small generic shooters, Knights are centaur-like mechs with a spear, Rooks are bulky robots with a big ass shield or something, and so on...
"I can't tell if this is a groundbreaking concept or the bride's maid of steam indies: always a wish list, never a purchase" is a DAMN good line
I, don't know what it was about this video, but it just made me smile the entire time. I'm glad to hear some of your ideas they are really interesting. I have one where it's like a flying hover board game, but the board or flying machine converts into weapons, and you Duke it among players between each resting point of a race
so its like a fast movement projectile arena? would it be on third person?
@@doctext-jose.e-3484 yes!
my dream avant-garde game would probably be some a Bannerlord type game with a high fantasy, post apocalyptic dieselpunk setting with a hellboy art style and the ability to play with friends
Dang you can just tell this person cares about what they do and they have a true passion for it. These videos are insanely well made.
I liked the video when he said “this things gonna revolutionise gaming the same way drinking revolutionised my script writing.”
"How do the elements differ?"
Even "avatar" never figured that one out. Even though actual avatar already did beforehand.
An all-star shooter already exists. It's a Doom 2 mod where you can play as different classic shooter characters. I forgot the name.