Unlocking metal blocks - Timberborn - Steeltide #3

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  • Опубликовано: 20 дек 2024

Комментарии • 39

  • @creesch
    @creesch 2 месяца назад +29

    For the wet fur perk, why not create some roads to specifically go through water? It makes the beavers wet and happy without needing showers. Also means you need less platforms in some places.

    • @lordshennington2756
      @lordshennington2756 2 месяца назад +1

      Bad tide

    • @CaTastrophy427
      @CaTastrophy427 2 месяца назад

      @@lordshennington2756 badtide is rerouted and the showers stop working during it too

    • @creesch
      @creesch 2 месяца назад +8

      @@lordshennington2756 Not an issue for any of the water in town. They already reroute the bad tide water.

    • @TheKoz99709
      @TheKoz99709 2 месяца назад +1

      Would slow down transit and work. They have free time to use showers after working hours.

    • @creesch
      @creesch 2 месяца назад

      @@TheKoz99709 I don't believe the walk slower when the water is just one deep. Could be wrong there

  • @jrx10d
    @jrx10d 2 месяца назад +14

    I've just found my new favorite Timberborn youtuber. I Love the calm, well thought out play style. Keep up the great work Zeddic!

    • @hoihoi-h1q
      @hoihoi-h1q Месяц назад

      me to, good work. thanks for the good videos!

  • @WiseCypress
    @WiseCypress 2 месяца назад +24

    You are better than Biffa and Rce at playing this game😅

    • @sarvabhauma8730
      @sarvabhauma8730 2 месяца назад +1

      Agreed!!

    • @PeterBuffon
      @PeterBuffon 2 месяца назад +6

      RCE uses dev tools, but he does a different type of video, it`s more focused on being funny than serious gameplay

    • @bananabacongaming3856
      @bananabacongaming3856 2 месяца назад

      @@PeterBuffon and he thinks way to ambitionsly and can't mange things

    • @WiseCypress
      @WiseCypress 2 месяца назад +3

      @@PeterBuffon that's what I said "better at playing this game"
      Btw I love videos of both ❤️

  • @jimburlington8488
    @jimburlington8488 2 месяца назад +4

    You can open up more farmland by putting the deep water pumps above the water holding area, with their straw length of four you'll be keeping plenty back without having to faff around with the water level

  • @greggoggy183
    @greggoggy183 2 месяца назад +2

    I always make 2 farm houses close to each other and make one priorotize harvesting and the other farming, seems like the best sollution to me to keep the food growing and in stock

  • @KitsuneBleu
    @KitsuneBleu 2 месяца назад +4

    Zeddic to 100K subscribers, Let's Go!

  • @josbud1112
    @josbud1112 2 месяца назад

    Great vid, I'm really excited to see the new water physics. cant wait for more

  • @Iconicallylove
    @Iconicallylove 2 месяца назад +1

    Loving the series
    More please

  • @TheMrRetype
    @TheMrRetype 2 месяца назад +12

    It is the third one not the second one isn't it?

  • @dynimo1
    @dynimo1 2 месяца назад +1

    Loving this series

  • @ChipKragt
    @ChipKragt 2 месяца назад

    Ending the video almost out of food! What a cliff hanger!!

  • @Lorrdernie
    @Lorrdernie 2 месяца назад +3

    I keep being afraid you're gonna forget to turn the pumps back on after the droughts lol

  • @roguemajin46290
    @roguemajin46290 2 месяца назад +1

    ive come to see its best to set down 2 farms one set to 1 beaver planting 2 picking and it does the whole area with no issues

  • @kingoodan
    @kingoodan 2 месяца назад +4

    I was wondering if you are using any quality of life mods, as I have noticed a few things you do that as far as I am aware you can’t do in the base game. If you do I was wondering what they are?

    • @ZeddTheBuilder
      @ZeddTheBuilder  2 месяца назад +3

      I'm using the vanilla game, but on the Update 6 experimental branch, so I think the differences you see are probably from there. Update 6 will be fully released on October 10th (or you can opt-in early via Steam)

    • @kingoodan
      @kingoodan 2 месяца назад

      @@ZeddTheBuilder cool thanks. I guess there are just some features I missed

  • @maxmine1082
    @maxmine1082 2 месяца назад

    Having two farm huts per field is best. Also make sure you have one in harvest mode

  • @GrahamBale
    @GrahamBale 19 дней назад

    You are much better at using priorities than rce

  • @DJarr216
    @DJarr216 2 месяца назад +1

    Wouldn't it make more sense to stop pumping water on the upper plateau where you have all your farming happening and insead have all water pumps at the water reservoir you build in episode 2? The trees there are more resilient to droughts then the food on top, and even if you pump the lower reservoir dry it's doing less harm because beavers don't need logs to survive.
    Water can only flow down and not up so to me it makes more sense to place the water pumps on lower ground and more downstream.

  • @irrelevantirrelevant7332
    @irrelevantirrelevant7332 2 месяца назад +1

    Timberborn is more difficult than it looks, especially on hard mode. If you are having difficulties, here are some observations:
    1. It seems like you are skipping many seasons. The longer the game goes, the harder the droughts get, so skipping is quite risky.
    2. You are heavily gated by wood. Expanding quickly, acquiring new greenspace and spamming foresters is key to success.
    3. Foresters cover large areas, but take quite some time to plant. Very often, it is helpful to build a second one to get wood going faster.

    • @Uyer200
      @Uyer200 2 месяца назад

      What do you mean by "skipping seasons"?

    • @irrelevantirrelevant7332
      @irrelevantirrelevant7332 2 месяца назад +1

      @@Uyer200 Not doing much or even not expanding during a season is what I call "skipping". You are waiting for resources to accumulate.

    • @Uyer200
      @Uyer200 2 месяца назад

      Ahh I get it now. Thanks!

  • @canuckster24
    @canuckster24 2 месяца назад

    You need to put impermiable floors on top of your sluice gates or else they'll leak.