BRIDGEMAS IS COMING!!! Get your custom knitted holiday sweater NOW to guarantee Xmas delivery: realcivilengineer.com/collections/merry-bridgemas-knitted-sweaters
If I'm not mistaken robots can move ground, I wonder if that means it's possible to have multiple layers of forests/crops on top of each other if there's water on each level near by. Does anyone know? (Or is sunlight a thing?)
Have you become an architect? Building things in inefficient ways just to meet an aesthetic design? I think having all of the starting beavers named architects might have infected you
I immediately thought that seemed like a good place for those sluices, if they could be set to automatically stop letting water in when water is contaminated.
Get a functioning colony with the main resources, then use that to build your mega projects. Especially with the building demolishing giving you resources back a starter district can be temporary, and separating functional growth from mega projects saves you time in the long run I know RCE won't read this, but some other viewers might benefit from it xD
I’d right bros in a famine like “I should keep all my farmland and everything within this small strip of mostly dirt” and he is still taking all his grass up with water tanks! He literally doesn’t know how to play this game still I swear 😂
I started this map a little after your first episode of this season. I double stacked with levies where you built your dam to flood the area you are building your new lumber farm and planted mangroves there. the rise in water level doubles if not tripples the farmable area of the the starting plateau.
@@Cutielove9770 you also have to build something at that "redirection" point upstream, preferably floodgates and later on sluices. but you have a few cycles to get that done before the first badtide hits. and once you have a self sufficient town with sluices to either redirect the badtide or let trough the water you can afk during grand projects without any problems.
@@Cutielove9770 as CristiaanHW mentioned. early doors I damed the waterfall with some flood gates and rising water caused it to flow down the raised channel (due south of the main water source) where the intial path turns towards the original waterfall (water fall is west facing by the logic of water source being due north). when the bad tide hit I simply raised the flood gates and forced the bade tide to bypass the meander completely. biggest issue I had then was that 'poo' water tended to reside at the turn off for a long period of time due to the current mechanics and you either had to wait a few days to for the contamination to dilute enough around the waterfall or risk a flush-out killing off your mangroves if the water current wasnt fast enough (which on the other hand was not *THAT* bad as mangroves grow faster than pines and you get the same amount of wood out of them)
@@Pale_NomadI had the same thing, where I realised the bad water got stuck in there, so I ended up building a second dam slightly further east by your directions, so the bad water had a straight direction flow down the redirect channel
Unfortunately our real civil architect friend doesn't seem capable of grasping this tiny yet essential concept and will continue to go off on gimmicky tangents and continue his mass beaver serial killings that he has clearly shown, time and time again, to be a great fan of!
If this is gonna be the longest season you are planning, i would suggest that you take things slow and make a functioning colony first and worry about the grand plan and just rebuild them(buildings) after you have atleast a stable food and water income 😅I love the intro, you can spec into other genre of music every new season that seems fun!
I’d say the finished product should only include the Line, but for now, definitely utilize whatever space you need to for your colony to thrive. You’re going to need a ton of wood for the Line.
id say just contain housing and main buildings, like science and storage, to the line. but things like plank and gear builders, and log pumpers can be outside of it.
Love what you do and Timberborn is my favourite series.❤ But I don't like "The Line" project, mabey later in some part of the map. But I think it is a pity that you limit yourself on just small part of the map when you have lot of land to play with.
Down with the line, up with Kowloon walled city! Dam up the river valley, and build platforms over all of it so you have a massive water storage area without losing any build able area. Have all the farms below the city until you can put in hydroponics.
For your line idea, maybe have some stuff outside and they can be the workers, what you would have had on the lowest level before. Inside the line can be the rich posh beavers and there can be a few hauling districts to allow goods to get into the line
2nd this. All the workers, farmers, log pumpers, etc are outside the line. The only thing inside the line should be stuff for recreation and well-being. Monuments will go inside the line too.
Agreed! This way, you get to keep the Line, but also get to play with the rest of the map! It seems like a waste to pick such a cool big map and not be able to use so much of it!
The Line was always going to import essential resources, so I'd say that basic resources like unprocessed food, water, logs, and even bad water can be gathered anywhere (maybe even preferably outside the Line?) but housing, science, and processing should be internal
But why? The whole update is about managing water, so just let the water flow into the line instead of carrying it over there. The iron teeth are also able to use stackable hydroponic farms for food, so there is no real need for expansive farmland. Trees can grow outside of the line, but the forrester buildings and gatherer flags stay inside. Also plants and trees in general don't need light, so he could use the ground level of the line as farmland and just place the buildings, which can't sit on platforms. Everything else can be stacked on top.
My opinion, which I know counts for very little, on the Timberborners' Line... Outside the line is where the architects work, they don't even get to be in the line, they're architects. Then in the Line, you have your different levels of engineering society, the trainees on the bottom, the regular ones in the middle, and the master engineers on the top. Each group makes life better for the next group so that the Master Engineers end up living a life of luxury. This allows for buildings and stuff outside the line, but those beavers only get the basic foods and amenities, while the Master Engineers have their choice of the finest foods beavers can cook.
I think focusing on development first is the way to go. Once you have a solid foundation, it’s easier to build up, make adjustments, and fine-tune things gradually. That flexibility really helps without getting bogged down in all the details at the start! You are thinking to far ahead, dont make plans but have goals step by step
All these people shocked that Matt is making the city to arbitrary architectural challenge standards instead of just focusing on efficiency: He *said* he's building a **dystopia**, this is exactly what he should be doing! What, you think the most dystopian beaver city ever would be built according to *engineering* principles?? Of course not, it could only ever be done by putting aesthetics and arbitrary achitect ideas first! smh y'all, some of you guys really need to pay attention and/or sign up for remedial RCE classes I propose the name of the city be a mash of "Neom" for the actual line city, and "Nom nom" for the beavers and how they chop down trees with their big chompers: *"Nom Neom"* ...okay, it's still not a great name, but we can workshop it, fellas. We've got a long season ahead of us, I bet someone can come up with a great name along the way!
Ok, so first of all, introt is great. Second, GOOD POINT, and this just gave me an idea!! You can make a working district along a "bad water" canal where the architects can work. A district for farming and water pumping and lastly a district for the elite. Make the lowest district into "the line", the middle district into an efficient farm and storage village and the elite district into a beaver heaven. This way it keeps the architect dystopia in the worst industrial environment, without punishing the elite.
Get your colony into a good sustainable spot before doing the Line or another mega project! You’ll probably want more farmers to get through those kolrabi, but once you’re in cassavas you’ll be in a better spot and don’t need the kolrabi.
After the cycle 1 needs. Rush medium storage tanks for enough water to get through a longer drought. Then a small dam that keeps the farm area good throughout a drought. Keep building the dam up to allow for pumping at all times. Keep the dam scaling up as the droughts get longer and it lasts 40+ days. After that anything/everything is possible. It is just waiting and the occasional labor balancing.
For the decor, put them all on barracks so the well being score is affecting EVERYONE instead of just one or two beavers passing by Also, reduce the working hours so they have time to use the entertainment buildings
Suggestion: Definitely use different districts for the different floors. Have the top floor be where all the science is, low working day hours, and max amenities (medical services, bathing, back scratchers, teeth sharoeners, etc) Have the lower floors produce the food, power, and materials for the top floor. Give every variety of food to the top floor, but lesser variety as you go down floors.
The rock intro well rocks, I think it would be ok to allow water to be pumped from outside the line actually since it's dystopian have all of the fresh water pump in up top run through the city center and work it's way down to the lower levels of the line so that as it gets to the bottom it's basically filth.
I think it would be best to focus on growing and surviving, then closer to the endgame moving everything into the line. I would hate to see this season ending early 😭
Another thing you can do is low class outside The Line™ high-class inside. Inside The Line™ is purely decoration and living space (maybe even set it up as a separate district and force the low class district to supply resources to high class). Inside the line is a paradise while outside is a factory dystopia
As a has-been punkrockstar (extremely locally xD ) I really like the poprocky intro tune, especially the switching from the classic to the rocky version. Please keep it in! Maybe even expand it and put it on spottify so I can play it at parties with rockstars, maybe I'll be able to get you a gig xD Nah serieusly doh, I do like it alot and I picked up my guitar again because of it, so keep rocking!
If you want to make different districs for low-class, mid-class and upper-class beavers, make houses into a skyscraper, where "better" beavers live on upper floors and "worse" on the bottom. Then on the roof build well-being stuff so they get the buffs when they are sleeping (buffs need to be loaded into beavers because if they just run by it, it wont load enough of the buff to last an entire day)
@snowballil3133 no, you would have an entrance on every floor of a dystopia rce wants to create. So it would be same skyscraper but with 3 entrances and no crossing between 3 class-levels.
Building a layered city where the rich people are at the top and the poor people live at the bottom, never seeing daylight? Isn’t that just Coruscant from Star Wars?
20:25 If "higher up on the line" refers to elevation, just keep in mind that campsites have to be built on the ground. They can't be placed on structures.
Im glad im not the only one here who see the line as an aweful achecture idea down with the line, engineer an efficient self sustainable beaver colony the work on a grand design of sorts just my opinion but loving the show 😁
For dystopian vibe, I would keep the Line idea but make it as others have said also that the living quarters, storage and science is definitely inside the line, industry might also be so you would have mega project for power transferring to the inside of the line :D But food, water, forestry and power generation I think are valid to have be outside of the Line. As with the IRL counterpart the technology to produce everything inside the Line is not here yet so some of if would anyway come from outside of the Line in IRL as well.
Keep the intro as is, and don't do the LIne challenge yet -focus on just making a decent colony spread and then build the Line out in pieces. Also just to inform you when you get dynamite you can extend the length of the tubes on pumps or showers by setting it to custom length and then making it zero - then you can modify the terrain underneath it.
I think anything related to resource gathering gets an OK to be outside the line, think of it like imports. Also for the intro, just mix it up every couple episode, do what's fun for you mate, we're just here for the ride!
BTW / FYI / PSA, water wheels care about 2D physics. If a river is turning, the outside corner is the lowest flow rate whilst the inside corner has faster moving water. Such that you are building the two water wheels into a dead spot and they are underpowered cause of it. (its ok to use levees to direct the river into wheels, not exceeding 2 water sources being reduced into 1 space)
My thoughts: 1. Intro- I do prefer the old style. No live action. 2. Rule for line- I think you can be a little loose with how you access fresh water for the line city. The real one uses desalination at one end. They get to use plumbing to move the water as well. That lagoon pump is all good. 3. Fun- I have so much when I watch.
i would say either keep all your main buildings inside but you can plant outside and major infrestructure like a mega dam and water storage can go outside the line. Another idea that someone suggested was to keep inside the line posh and i think this would work well with my idea as well. You could keep all the things running the city outside the line (including some slums maybe for the workers) and keep all the niceties inside the line for a few of the posh (engineering) beavers
I'd say don't do the line, but if you're going to, the restriction should be on paths rather than buildings. This means the outside of the line is defined by the fronts of a row of buildings rather than a wall of some sort. This would also mean you can build dams and stuff outside the line as long as you demolish any paths needed to build them after.
I think I quite like the idea of the line with farms on the outside down the length of it. And another commenter said make all architects work outside the line, so they all are responsible for the farming and such
Please drop the line idea. Since this map is so large you have to colonize it British style. Get a functioning colony first and then you can build all the mega projects.
Since you want to start a mega project, I'd suggest building water reservoirs along each side of the line. One side for electricity, the other for fun stuff for the beavers.
one great thing about the iron teeth is that mangroves are better than pines. 10 days for 2 wood compared to 12 for pines, and you can get food if you leave them. They do require water. Its a good use of terrain if you have a wide river like this map though, otherwise the ground would be wasted. You can also farm underneath overhangs, you need to leave a level or two above the crops , but it will help a lot with a small footprint plan like the line
I like the original intro better. Also for your line idea I would keep your upper class beavers inside the line and have a lot of wellbeing for them. Outside the line keep your working class “scum” beavers and make them supply all the goods for your upper class beavers. Love Timberborn Fridays!
A lot of people are discouraging you from building the line, but i would do it, i like projects of this type. It is a challenge to make them fully self-reliable. It is quite a puzlle which in the end gives huge satisfaction. Unless, you encounter some incidents like great famine, if so, it is even more encouraging to save project and save time spent into making it lol.
I think that water and greenery dependent buildings could stay on the edge of the line so that it could make more space for the purposeful buildings inside
The thing they don't tell you about "The Line" is that it's really just designed for housing, offices, and retail, and all the critical utility and industrial facilities are, by necessity, placed outside of it, so placing necessary buildings like farmland and water pumps outside of the line is keeping within the theme.
Not trying to spoil this for you, but I started playing this map with iron teeth… they plant and harvest food so slow! My first bad tide was also season 5. Good luck!
When I buy the game I propably won't play the Iron teeth, I mean they don't even know what baby making is like, or how juicy a carrot is. No fun at all
The way that you were describing it, I was picturing The Line as a sort-of bridge-like area suspended above the ground level, which would be pretty much a normal beaver district. The chosen few live the good life free from responsibility, above the commoners who must toil throughout their days.
I can't believe Matt is talking about the pure architecture of The Line. Sure, there's some engineering to make it work, but The Line is 100% Form before Function. 100% Architecture. This is a dystopian timeline.
My vote is ok for infra and necessary resource/industrial items to be outside the line Keeps housing and entertainment in the line as much as possible though 😁
8:40 overhangs can be built on overhangs too, so you can get a wider span by stacking another overhang on the end. This way you can make an arch under your city, you can also grow crops underneath the overhangs too, so the food can be at the bottom and ultimately within your line, it just needs to start on a platform to give you the clearance, trees need more than some crops.
Since there are enough comments badmouthing poor matts decision making I'll just advice you to get timberborn yourself, have a list of pros: >It's 25 bucks(was on sale for 20 when I got it) and compared to an buggy AAA(A) title a steal >If you prefer to just build your balls off you can disable droughts and badwater >Despite being early access it runs stable and my 5-10 years old laptop plays it smoothly on ultra >You set your own goal and one map will last for 15-20 hours and yes, there are a lot and if they run out, you can always build your own or grab a couple from a growing community >if your mindset is "the factory must grow" and/or think that beavers are cute than this is your thing >The Devs really care about their baby and there is a stable stream of bigger upgrades and smaller patches >And last but not least: It needs less than 10gb on your harddrive
Damnit Matt, The Line is pure ARCHETECTURE! No engineer would design such a stupid city. It's a tourist trap masquerading as a megaproject. Also, do you really think the IRL version would be self sufficient? It would most likely have to bring in ALL resources from outside.
Matt why making the line, in inefficiency you already make your mark time to try something challenging. Try build a beavers community with constant clean water flow, water wheel powered only. That is something looking like engineering. Be a man engineer not p...y architect.
My 3 year old son dances every time your timberborn videos start. The rock music caught him by surprise last time. He still enjoyed it, but he definitely likes the old version better.
I like the intro, keep it. I want extra versions when things get hairy and the intro goes operatics once in a while. I do like to hear it the old intro in other seasons though. Or maybe in certain spinoff episodes
Intro is fine, loved it! But prioritizing decorations over essentials? and doing the Line out of all things? Now, that's a certified architect move! Seems like this season isn't gonna last long.
Keep the new into for this season, it's Great! Also, the dystopian line city could look like Cyberpunk's Nightcity with farms and utility outside the city centers but living quarters, jobs and leisure stacked up!
BRIDGEMAS IS COMING!!! Get your custom knitted holiday sweater NOW to guarantee Xmas delivery: realcivilengineer.com/collections/merry-bridgemas-knitted-sweaters
Getting in their early! :D
Can't wait for my vomit sweater.
Your line is too skinny. The Saudi one is 200 meters wide.
If I'm not mistaken robots can move ground, I wonder if that means it's possible to have multiple layers of forests/crops on top of each other if there's water on each level near by.
Does anyone know? (Or is sunlight a thing?)
@@rasmusjonsson1348 Sunlight doesn't matter but if i recall correctly dirt can only be placed on ground tiles
Trying to replicate the line is the most architect-like project I can think of
Come on… he’s just having fun.
havent he already did it few years ago?
@@fluttersyy That was in free build mode. But yes did do this
Puppy
It’s because of all the architects
They’re infecting him!
Keep the intro, but drop "The Line" idea. I'd love to see Matt colonise the whole map "British Style"
But there's no one to conquer...
@@PoPoRybnikjust imagine that the beavers came here before… the indigenous met their end after that and before now. Colonizer style.
Agreed!
What colonize 1/10th of a map then get his ass kicked?
Have you become an architect? Building things in inefficient ways just to meet an aesthetic design? I think having all of the starting beavers named architects might have infected you
Realising I just posted basically the same comment,
Maybe he's a closet architect
This line idea is architecture!
DOWN WITH THE LINE!
Too much proximity for too long he got contaminated.
It's making me angrier and angrier by every minute I watch
1:45 Standing by for Matt's incredulity when that pond fills with bad water and does not flush out.
I immediately thought that seemed like a good place for those sluices, if they could be set to automatically stop letting water in when water is contaminated.
So much architect behavior in this episode. No housing and we are working on an aesthetic mega project.
You'd think he was in charge of China.
Just like real Saudi Arabia
It's supposed to be the lowest level it's supposed to be dystopian
Get a functioning colony with the main resources, then use that to build your mega projects. Especially with the building demolishing giving you resources back a starter district can be temporary, and separating functional growth from mega projects saves you time in the long run
I know RCE won't read this, but some other viewers might benefit from it xD
This is a really nice way to say it. True engineer unlike the architects swarming insults at Matt.
This! Dam up the river 2 levels -> should give a lot more greenland...
This! Dam up the river 2 levels -> should give a lot more greenland...
The mega project planning before real food/water/badtide security is very RCE indeed 😂
At least he have the forester, that's less than bare minimum
I’d right bros in a famine like “I should keep all my farmland and everything within this small strip of mostly dirt” and he is still taking all his grass up with water tanks! He literally doesn’t know how to play this game still I swear 😂
@@DrPsychoticcome on.. he’s just having fun building megaprojects.
@@Rayleigheffects that sounds like something an architect would say.
The odds of an incident reached 100% as soon as you started talking about The Line.
I started this map a little after your first episode of this season. I double stacked with levies where you built your dam to flood the area you are building your new lumber farm and planted mangroves there. the rise in water level doubles if not tripples the farmable area of the the starting plateau.
Same story here. Flooding it seems obvious
Badtide
@@Cutielove9770 you also have to build something at that "redirection" point upstream, preferably floodgates and later on sluices.
but you have a few cycles to get that done before the first badtide hits.
and once you have a self sufficient town with sluices to either redirect the badtide or let trough the water you can afk during grand projects without any problems.
@@Cutielove9770 as CristiaanHW mentioned. early doors I damed the waterfall with some flood gates and rising water caused it to flow down the raised channel (due south of the main water source) where the intial path turns towards the original waterfall (water fall is west facing by the logic of water source being due north). when the bad tide hit I simply raised the flood gates and forced the bade tide to bypass the meander completely.
biggest issue I had then was that 'poo' water tended to reside at the turn off for a long period of time due to the current mechanics and you either had to wait a few days to for the contamination to dilute enough around the waterfall or risk a flush-out killing off your mangroves if the water current wasnt fast enough (which on the other hand was not *THAT* bad as mangroves grow faster than pines and you get the same amount of wood out of them)
@@Pale_NomadI had the same thing, where I realised the bad water got stuck in there, so I ended up building a second dam slightly further east by your directions, so the bad water had a straight direction flow down the redirect channel
Establish a self sufficient colony first, then work on a grand design
Unfortunately our real civil architect friend doesn't seem capable of grasping this tiny yet essential concept and will continue to go off on gimmicky tangents and continue his mass beaver serial killings that he has clearly shown, time and time again, to be a great fan of!
Yeah, we don't want another disaster... Or we?
You much be new here lol
I'm sure Kevin McCloud from Grand Designs, could out RCE in his place.
@@Beach_Boomerthat’s because he’s really an architect in disguise
If this is gonna be the longest season you are planning, i would suggest that you take things slow and make a functioning colony first and worry about the grand plan and just rebuild them(buildings) after you have atleast a stable food and water income 😅I love the intro, you can spec into other genre of music every new season that seems fun!
We're in episode 2 and he's already building a line before making sure his beavers have food
or shelter
2 episodes down and not a house in sight.
I love this rock intro, and I hope you can keep playing it at least until Christmas. It gives me Phineas and Ferb vibes, and I'm sooo into it.
Decoration? Building the line? This wave of architect beavers have corrupted Matt!
I’d say the finished product should only include the Line, but for now, definitely utilize whatever space you need to for your colony to thrive. You’re going to need a ton of wood for the Line.
id say just contain housing and main buildings, like science and storage, to the line. but things like plank and gear builders, and log pumpers can be outside of it.
yeah like essential raw resources and raw resource buildings, but like the refinery and houses are allowed to be outside.
do not make the line
do not make the line
do not make the line
rural serfs producing raw goods, industrial peasants at the bottom of the line, and landed elite above it all.
You know, Matt, These days i was really sad, but your Past Timberborners seasons helped cheering me up.
I hope you feel even better in the future 😊😊😊
Love what you do and Timberborn is my favourite series.❤
But I don't like "The Line" project, mabey later in some part of the map. But I think it is a pity that you limit yourself on just small part of the map when you have lot of land to play with.
@@worldofkral8742 and after specifically picking this map because of its size :/
Down with the line, up with Kowloon walled city!
Dam up the river valley, and build platforms over all of it so you have a massive water storage area without losing any build able area. Have all the farms below the city until you can put in hydroponics.
For your line idea, maybe have some stuff outside and they can be the workers, what you would have had on the lowest level before. Inside the line can be the rich posh beavers and there can be a few hauling districts to allow goods to get into the line
2nd this. All the workers, farmers, log pumpers, etc are outside the line. The only thing inside the line should be stuff for recreation and well-being. Monuments will go inside the line too.
Agreed! This way, you get to keep the Line, but also get to play with the rest of the map! It seems like a waste to pick such a cool big map and not be able to use so much of it!
Yep I 100% love this idea. You can't not use the rest of the map.
That way he still gets the coolness of the line, and the dystopia, but isn’t limiting himself!
The Line was always going to import essential resources, so I'd say that basic resources like unprocessed food, water, logs, and even bad water can be gathered anywhere (maybe even preferably outside the Line?) but housing, science, and processing should be internal
But why? The whole update is about managing water, so just let the water flow into the line instead of carrying it over there. The iron teeth are also able to use stackable hydroponic farms for food, so there is no real need for expansive farmland. Trees can grow outside of the line, but the forrester buildings and gatherer flags stay inside. Also plants and trees in general don't need light, so he could use the ground level of the line as farmland and just place the buildings, which can't sit on platforms. Everything else can be stacked on top.
My opinion, which I know counts for very little, on the Timberborners' Line... Outside the line is where the architects work, they don't even get to be in the line, they're architects. Then in the Line, you have your different levels of engineering society, the trainees on the bottom, the regular ones in the middle, and the master engineers on the top. Each group makes life better for the next group so that the Master Engineers end up living a life of luxury. This allows for buildings and stuff outside the line, but those beavers only get the basic foods and amenities, while the Master Engineers have their choice of the finest foods beavers can cook.
yes!
But the line itself is creation of Architecture.
Amazing
Brilliant! Each level of society could be a different District. Special beavers could ascend the levels to luxury.
With all of the farms, log farms, and log pumpers outside because they aren't space efficient.
Love the current intro, as it feels like an evolution of production value right along side your implementations in the game! Rock that.
I think focusing on development first is the way to go. Once you have a solid foundation, it’s easier to build up, make adjustments, and fine-tune things gradually. That flexibility really helps without getting bogged down in all the details at the start! You are thinking to far ahead, dont make plans but have goals step by step
Intro should be classic music, and then you should do an outro as rock. That’s right, mind blown, timberborn outro
Thanks!
0:52 I like both intros.
I like dancing like an idiot
… I mean I like “dancing like an idiot” intro
I like both
0:46 you should do a different genre every week! Do a smooth jazz cover, or a metal one!
Oh no! RCE has fallen! He speaks of cantilevered beams and impractical designs. RCE is an architect!!
PokéRCE has evolved.
All these people shocked that Matt is making the city to arbitrary architectural challenge standards instead of just focusing on efficiency: He *said* he's building a **dystopia**, this is exactly what he should be doing! What, you think the most dystopian beaver city ever would be built according to *engineering* principles?? Of course not, it could only ever be done by putting aesthetics and arbitrary achitect ideas first!
smh y'all, some of you guys really need to pay attention and/or sign up for remedial RCE classes
I propose the name of the city be a mash of "Neom" for the actual line city, and "Nom nom" for the beavers and how they chop down trees with their big chompers: *"Nom Neom"*
...okay, it's still not a great name, but we can workshop it, fellas. We've got a long season ahead of us, I bet someone can come up with a great name along the way!
I agree!.. btw, the food problem was cause you didnt put the storage for it. so the stock is based on the farms and gatherers.
Ok, so first of all, introt is great.
Second, GOOD POINT, and this just gave me an idea!! You can make a working district along a "bad water" canal where the architects can work. A district for farming and water pumping and lastly a district for the elite. Make the lowest district into "the line", the middle district into an efficient farm and storage village and the elite district into a beaver heaven.
This way it keeps the architect dystopia in the worst industrial environment, without punishing the elite.
Get your colony into a good sustainable spot before doing the Line or another mega project!
You’ll probably want more farmers to get through those kolrabi, but once you’re in cassavas you’ll be in a better spot and don’t need the kolrabi.
After the cycle 1 needs. Rush medium storage tanks for enough water to get through a longer drought. Then a small dam that keeps the farm area good throughout a drought. Keep building the dam up to allow for pumping at all times. Keep the dam scaling up as the droughts get longer and it lasts 40+ days. After that anything/everything is possible. It is just waiting and the occasional labor balancing.
Yes, planning higher tier foods will take pressure off his farms
For the decor, put them all on barracks so the well being score is affecting EVERYONE instead of just one or two beavers passing by
Also, reduce the working hours so they have time to use the entertainment buildings
Major architect move to plan for end game stuff when the colony struggles for food and water regularly
Suggestion:
Definitely use different districts for the different floors. Have the top floor be where all the science is, low working day hours, and max amenities (medical services, bathing, back scratchers, teeth sharoeners, etc) Have the lower floors produce the food, power, and materials for the top floor.
Give every variety of food to the top floor, but lesser variety as you go down floors.
Dont think about the line, it's end game architecture stuff
The rock intro well rocks, I think it would be ok to allow water to be pumped from outside the line actually since it's dystopian have all of the fresh water pump in up top run through the city center and work it's way down to the lower levels of the line so that as it gets to the bottom it's basically filth.
I think it would be best to focus on growing and surviving, then closer to the endgame moving everything into the line. I would hate to see this season ending early 😭
Another thing you can do is low class outside The Line™ high-class inside.
Inside The Line™ is purely decoration and living space (maybe even set it up as a separate district and force the low class district to supply resources to high class). Inside the line is a paradise while outside is a factory dystopia
Keep It the intro is terrific
Terrifying and Terrific, keep it!
100%, but give Brad Pitt your MSPaint beard
Love it so much ❤❤❤❤
You are correct! Live music is always the best music!
100% buffed bradpitt beard
Thanks!
Thank you!
As a has-been punkrockstar (extremely locally xD ) I really like the poprocky intro tune, especially the switching from the classic to the rocky version. Please keep it in! Maybe even expand it and put it on spottify so I can play it at parties with rockstars, maybe I'll be able to get you a gig xD
Nah serieusly doh, I do like it alot and I picked up my guitar again because of it, so keep rocking!
A true engineer never blames their own mistakes on architects like the architects 💪
If you want to make different districs for low-class, mid-class and upper-class beavers, make houses into a skyscraper, where "better" beavers live on upper floors and "worse" on the bottom. Then on the roof build well-being stuff so they get the buffs when they are sleeping (buffs need to be loaded into beavers because if they just run by it, it wont load enough of the buff to last an entire day)
Seems like that would help the lower class think of hunger and thirst as fire in a tall building, the lower ones get out first.
@snowballil3133 no, you would have an entrance on every floor of a dystopia rce wants to create. So it would be same skyscraper but with 3 entrances and no crossing between 3 class-levels.
He'll have to find a way to make sure his "incidents" only happen to lower castes.
He'll have to find a way to make sure his "incidents" only happen to lower
Building a layered city where the rich people are at the top and the poor people live at the bottom, never seeing daylight? Isn’t that just Coruscant from Star Wars?
New rock sound and IRL is great!!
Yes
Yes
completely agreed
Plz keep
20:25 If "higher up on the line" refers to elevation, just keep in mind that campsites have to be built on the ground. They can't be placed on structures.
I think temples and statues a will be enough to make up for the lack of camping
Also, can you put dirt on the overhangs
Im glad im not the only one here who see the line as an aweful achecture idea down with the line, engineer an efficient self sustainable beaver colony the work on a grand design of sorts just my opinion but loving the show 😁
get your colony thriving, then worry about building the line. You can always delete and move buildings around.
For dystopian vibe, I would keep the Line idea but make it as others have said also that the living quarters, storage and science is definitely inside the line, industry might also be so you would have mega project for power transferring to the inside of the line :D
But food, water, forestry and power generation I think are valid to have be outside of the Line. As with the IRL counterpart the technology to produce everything inside the Line is not here yet so some of if would anyway come from outside of the Line in IRL as well.
Keep the intro as is, and don't do the LIne challenge yet -focus on just making a decent colony spread and then build the Line out in pieces. Also just to inform you when you get dynamite you can extend the length of the tubes on pumps or showers by setting it to custom length and then making it zero - then you can modify the terrain underneath it.
Building the Line? That's the ultimate architect move, mate. No bona fide genuine truss loving engineer would think it's a good idea
I think anything related to resource gathering gets an OK to be outside the line, think of it like imports.
Also for the intro, just mix it up every couple episode, do what's fun for you mate, we're just here for the ride!
BTW / FYI / PSA, water wheels care about 2D physics. If a river is turning, the outside corner is the lowest flow rate whilst the inside corner has faster moving water. Such that you are building the two water wheels into a dead spot and they are underpowered cause of it. (its ok to use levees to direct the river into wheels, not exceeding 2 water sources being reduced into 1 space)
To add onto this the first wheel will slow down the flow for the second wheel
My thoughts:
1. Intro- I do prefer the old style. No live action.
2. Rule for line- I think you can be a little loose with how you access fresh water for the line city. The real one uses desalination at one end. They get to use plumbing to move the water as well. That lagoon pump is all good.
3. Fun- I have so much when I watch.
i would say either keep all your main buildings inside but you can plant outside and major infrestructure like a mega dam and water storage can go outside the line. Another idea that someone suggested was to keep inside the line posh and i think this would work well with my idea as well. You could keep all the things running the city outside the line (including some slums maybe for the workers) and keep all the niceties inside the line for a few of the posh (engineering) beavers
I'd say don't do the line, but if you're going to, the restriction should be on paths rather than buildings. This means the outside of the line is defined by the fronts of a row of buildings rather than a wall of some sort. This would also mean you can build dams and stuff outside the line as long as you demolish any paths needed to build them after.
0:52 What we need, is a guitar reveal, what brand, how many do you have ? , maybe in your newsletter ?
RCE constantly making it harder for themselves
How many RCEs are there ?
@@monad_tcp You saw the intro. There's at least 3. 🤣
🎶Welcome back to tim-ber-borners!🎶
Best part of the week
be careful not to say tim-ber-boners
I think I quite like the idea of the line with farms on the outside down the length of it. And another commenter said make all architects work outside the line, so they all are responsible for the farming and such
I think you should use the intro for special occasions like season premiers and challenge episodes.
Please drop the line idea. Since this map is so large you have to colonize it British style. Get a functioning colony first and then you can build all the mega projects.
Both intros are good. Switch between them from time to time
Since you want to start a mega project, I'd suggest building water reservoirs along each side of the line. One side for electricity, the other for fun stuff for the beavers.
You committed to 100 episodes, I’d love to see 100 instances of you jumping around. 😂❤
one great thing about the iron teeth is that mangroves are better than pines. 10 days for 2 wood compared to 12 for pines, and you can get food if you leave them. They do require water. Its a good use of terrain if you have a wide river like this map though, otherwise the ground would be wasted. You can also farm underneath overhangs, you need to leave a level or two above the crops , but it will help a lot with a small footprint plan like the line
I like the original intro better.
Also for your line idea I would keep your upper class beavers inside the line and have a lot of wellbeing for them. Outside the line keep your working class “scum” beavers and make them supply all the goods for your upper class beavers. Love Timberborn Fridays!
Errrmmmm acksualllyrenk they're architects
A lot of people are discouraging you from building the line, but i would do it, i like projects of this type. It is a challenge to make them fully self-reliable. It is quite a puzlle which in the end gives huge satisfaction. Unless, you encounter some incidents like great famine, if so, it is even more encouraging to save project and save time spent into making it lol.
I think that water and greenery dependent buildings could stay on the edge of the line so that it could make more space for the purposeful buildings inside
The thing they don't tell you about "The Line" is that it's really just designed for housing, offices, and retail, and all the critical utility and industrial facilities are, by necessity, placed outside of it, so placing necessary buildings like farmland and water pumps outside of the line is keeping within the theme.
u have no idea the rush i get when i here (welcome back to timber-borners)
I'd really prefer that you drop The Line idea, it's a bit limiting. Love the vids btw
Not trying to spoil this for you, but I started playing this map with iron teeth… they plant and harvest food so slow! My first bad tide was also season 5. Good luck!
When I buy the game I propably won't play the Iron teeth, I mean they don't even know what baby making is like, or how juicy a carrot is. No fun at all
For the intro: You should mix it! Do one or the other, the one you feel more like and then throw in a 3rd one as surprise at some point :D
I love the new intro, at least for this season you should keep it
The way that you were describing it, I was picturing The Line as a sort-of bridge-like area suspended above the ground level, which would be pretty much a normal beaver district. The chosen few live the good life free from responsibility, above the commoners who must toil throughout their days.
Please can you make timberbornes videos more often? I think most of the community would love
I can't believe Matt is talking about the pure architecture of The Line. Sure, there's some engineering to make it work, but The Line is 100% Form before Function. 100% Architecture. This is a dystopian timeline.
My vote is ok for infra and necessary resource/industrial items to be outside the line
Keeps housing and entertainment in the line as much as possible though 😁
8:40 overhangs can be built on overhangs too, so you can get a wider span by stacking another overhang on the end. This way you can make an arch under your city, you can also grow crops underneath the overhangs too, so the food can be at the bottom and ultimately within your line, it just needs to start on a platform to give you the clearance, trees need more than some crops.
RCE has gone full architect. Never go full architect.
RCA real civil architect
Even architects of the line have no hope in the project 😂
Why is bro buff 0:29
The power of engineering
He is an engineer. Are you unaware? It’s in the name of the channel 😂
Why do you think?
If you can’t tell look at his channel name
@@cjbig7827 engineers are buffed ?
Seriously though, he has a kid and wants to maintain a dadbod, so he's been working out
One of my favorite things about Timberborners is the intro song and I think the new one is pretty dope!!!
- no line
- classic intro
I think RCE should make multiple versions of the theme song. Rock, pop, rap, swing, metal, disco, funk, soul, ect.
Why are you so obsessed with the line lol?
Because he is secretly an architect
Since there are enough comments badmouthing poor matts decision making I'll just advice you to get timberborn yourself, have a list of pros:
>It's 25 bucks(was on sale for 20 when I got it) and compared to an buggy AAA(A) title a steal
>If you prefer to just build your balls off you can disable droughts and badwater
>Despite being early access it runs stable and my 5-10 years old laptop plays it smoothly on ultra
>You set your own goal and one map will last for 15-20 hours and yes, there are a lot and if they run out, you can always build your own or grab a couple from a growing community
>if your mindset is "the factory must grow" and/or think that beavers are cute than this is your thing
>The Devs really care about their baby and there is a stable stream of bigger upgrades and smaller patches
>And last but not least:
It needs less than 10gb on your harddrive
Video starts 22:57
I honestly would love to see every surface of the map eventually covered with something, see how much you can utilize the space to full efficiency
Damnit Matt, The Line is pure ARCHETECTURE! No engineer would design such a stupid city. It's a tourist trap masquerading as a megaproject. Also, do you really think the IRL version would be self sufficient? It would most likely have to bring in ALL resources from outside.
RCE more like RCA
Definitely an architect this episode
Matt why making the line, in inefficiency you already make your mark time to try something challenging. Try build a beavers community with constant clean water flow, water wheel powered only. That is something looking like engineering. Be a man engineer not p...y architect.
4:04 Tony Montana is probably ok with seeing that
My 3 year old son dances every time your timberborn videos start. The rock music caught him by surprise last time. He still enjoyed it, but he definitely likes the old version better.
I like the intro, keep it. I want extra versions when things get hairy and the intro goes operatics once in a while. I do like to hear it the old intro in other seasons though. Or maybe in certain spinoff episodes
Intro is fine, loved it! But prioritizing decorations over essentials? and doing the Line out of all things? Now, that's a certified architect move! Seems like this season isn't gonna last long.
Fun fact! You can pause construction projects! It's the ultimate lowest priority. You could just pause the fermenter 👍
I think the new intro is okay, but save it for special occasions. That will give it extra power.
I like both intros. You can always switch it up whenever you feel like it.
Keep the new into for this season, it's Great! Also, the dystopian line city could look like Cyberpunk's Nightcity with farms and utility outside the city centers but living quarters, jobs and leisure stacked up!