Small addendum: Wolfenstein 3D for Jaguar also has some invulnerability sprites for BJ's face with white, glowing eyes. I'm pretty sure those were inspired by Doom as well. You can see them and the "look at where the damage is coming from"-sprites here: www.spriters-resource.com/jaguar/wolfenstein3d/sheet/206194/ In Wolfenstein for SNES, there's also a roll call at the end which shows all the enemies and their names, which was revisited later in Doom 2.
Oh hey, I wasn’t expecting my old beta weapons wad here 😅 That rocket launcher sprite is actually the shotgun from a game called Necrodome. I thought it looked pretty close to the early Doom multi-barrel missile launcher pickup sprite, so I just darkened it and glued Doomguy’s hand on! It uses a few more sprites than the retail rocket launcher, so it was definitely more efficient to have a less animated rocket launcher back in 1993.
Oh yeah, you said it was from Necrodome, I just really loved how you looked at the sprite and went "Yes... this needs to be a spinning barrel rocket launcher". Genuinely wish we had had that in the game, it has much more personality.
@@GermanPeter if you want a multi-barrel spinning rocket launcher, go play unreal. The Eightball is a six barreled homing missile/grenade launcher. Well, i say homing, but the homing part is kinda finicky. Still fun though.
As a kid I was definitely under the impression that the Id games all had a shared universe. It was explicitly stated in a readme or something that Billy Blaze from Commander Keen is BJ Blaskowicz's grandson, and I guess the secret maps in Doom 2 and the similar status bar portraits were enough to convince me that Doomguy was another descendent. It's kind of nice to see that they confirmed that in the RPG games.
The "Mein leiben!" in Doom II sounds weird compared to the original. It's like the difference between Guile in CPS1 vs CPS2 versions of Street Fighter II.
back during the wolf3d development days id didnt have any scanners or other such tools, the only assets not hand-drawn were from spear of destiny (title screen and the entire ending)
I assume they got scanners by the time Doom I rolled around, because the Spiderdemon's a model and the STARTAN line of textures are based on hand-drawn art by Adrian.
I know that in Heretic, the protagonist Corvus has a grunt sound effect similar to Doom, so does the cleric from Hexen: Beyond Heretic. I could be wrong, but maybe the Fighter and Mage's voice could be the same as the Cleric's just with a different pitch.
The placeholder scream is the famous "Willhelm Scream" and is a stock sound. If Peter is German and watched TV in the early 2000s, there was an annoying "Actimel" advertisement using this when a guy takes a cold shower and screams and then the ad tells it's better to buy these drinks to strengthen his body defenses..... There is that annoying scream too^^ About the pain sounds - I also think I can vaguele remember that Robert Prince recorded the sound effects, including the louder DooM death scream. You know, the "Whhoooaahhh!!!" when you get gibbed into pieces of meat. IIRC, he said he recorded that at at 3 o'clock at night. I can imagine he recorded many of similar pain sounds (just like takes in a movie scene) and the Hexen/Heretic ones are scrapped, unused ones from DooM, hence the smiliarity.
I think it was Civvie who posited that the wizard in the intro of RtCW is supposed to be Corvus from Heretic, partly because they used the same pain sound as Doomguy.
I still love that doomguy is ambidextrous… in eternal you can’t really really see that because the main bit-or the pistol was scrapped because of the regenerating CS fuel… it is on a table in eternal thought, next to the 2016 praetor suit.
Huh. Wonder who the goober they're talking about at 6:25 is. Anyway, some more notes: * It's not just the Grosse twins and Death Knight with Doomguy's face. Hitler and the Ubermutant seem to use his mug as well, and all the human soldiers (save for maybe the Mutant) use it too. * More Wolf3D stuff can be found in RomeroDoomDump (a collection of stuff John Romero released in 2015, where I got the lamp and BFG2704 from), like an early version of CRACKLE2 based on SoD's "outside wall" textures, SoD's tan cobblestone (which inspired FLAT1_1-3), and brown versions of the SoD rocks you mentioned. * Some Doom textures made their way into FormGen's "Return To Danger" expansion for Wolf3D (The UAC Crates and some computer panels), though they were replaced in the Super CD Version. * Some of Doom's textures also appear in Shadowcaster, a 1993 fantasy FPS by Raven (the Heretic/Hexen guys) uses Doom II's wooden plank textures and modifies 0.4's nukage for use as lava. The wall statue of 2 gargoyles attacking someone is based on the same marble sculpture as the one seen in PANEL5's painting. In RomeroDoomDump you can also find Shadowcaster's cracked floor and waterfall. Also of note is that the exit door from Heretic seemes to have the face of an Imp on it (albiet with horns). * Raven isn't the only company that ID lent art for. Rogue Entertainment's Strife used the Zombieman/Marine sprites as bases for their humans (the Player, Peasant, Acolyte, and Rebel), the Fist for the Punch Dagger and burning death, and BRKHEX clearly uses the hexagonal floor tiles.
Oh you're PGE! Oh my holy hell, Hitler uses Doomguy's face as a base. That is so cursed. The others don't seem to match, but Hitler is almost a 1:1, I hate it so much. I HAVE to put that in the next video, thank you so much. Oh, could you link me the Romero Dump please? I'd love to see those. Also thanks for mentioning those other games, I have to mention those too. I know about Strife, it's SUPER obvious there, but the others I didn't see. Thank you so much, means a lot to me! Definitely gonna make a part 2 to this :D Please lemme know how I should credit you!
Great video! It's fun to hear new things about games I've been playing since I was 8 years old nearly 20 years ago haha. Also, that secret you mentioned at 2:55 - strangely, it and the other secrets in Map31 are not even officially tagged as secret sectors in early versions of Doom II, so if you were playing on DOS, you could exit the map with 0% secrets!
the current version of the map only tags the Doom II style room and the secret level elevator room as secrets. The rest are not marked because it's assumed by 1993 players would know Wallenstein E1L1 by heart or own the hint manual.
It's a good practice to use art from earlier games when you're making the new one. Of course not simple copy/paste, but as a base or inspiration. Such approach can lead to defining your own style. You'll usually get better results when iterating through previous work than starting from scratch. If you work with your constantly larger library of assets your new made from scratch art should also have look and feel of your style. The only problem is that you need to start with good assets in the first place. Even ID Software had games with rough graphics and they only built on good assets. For example you won't find assets from Commander Keen 1 in later games, because they were mostly very basic and generic. Only as direct reference to Commander Keen.
germanpeter can i (born in may 7, 1995) create BJ Blazkowicz (created in 1992) and Doomguy (created in 1993) since they are the similarities and differences between B.J. Blazkowicz and Doomguy?
It's worth noting that the SNES port of Wolfenstein was made by Id themselves during Doom's development. They had another company that was supposed to do the port, but for some reason they just disappeared and no one could get ahold of them. But Id was still contractually obligated to have a port of Wolfenstein on the SNES, and they realized the other company disappeared just a few weeks before the game needed to be sent off for printing. So about 3/4 the way through developing Doom they had to completely stop production and force everyone instead to make the SNES Wolfenstein, and get the whole game made within just a few weeks to meet their deadline. So it's quite natural that the SNES port would share similarities with Doom, as they were knee-deep in the development of it. Personally I like to think of the SNES Wolfenstein as being the third Wolfenstein game, because it does actually feature all-new maps and was made by Id themselves.
I've always liked to think all id Software games are in the same universe. Commander Keen's real name is Billy Blaze and he was always intended to be BJ's great grandson
Well, only in the RPG games, and whether those are canon or not is up in the air. The devs will also say that they're related one day, and then another dev will say they're not the next.
Apparently there were a couple of CD's of imagery used back in the day, Mario64 has had a deep dive of which textures were used and how they were modified. Would such a thing have even existed for mid-to-late 2D games where such textures might have existed on Floppy-disk collections?
5:15 Side note: when I ripped the Sprites from doom 0.2, I fucked up the palette and used the final game's palette instead of the palette from 0.2, whoops
Only in the RPG games and I believe the novels. Neither are truly canon. Oh, and some (former) id dev will say they are related one day, and then another dev will say they aren't the next. Until a game directly confirms it, they're unrelated imo.
if i can explain the textures? back in these days all the sounds and textures from video games came from a large library most people don't notice but there's actually a stone texture used heavily in almost every video game right up until now so its not that they favoured it its more they just had nothing else to use textures required the use of camera's like the Hasselblad which could cost tens out thousands per day to even rent
Speaking of Quake, did you ever notice how similar the wake up sound of the Ogre is to one of the sounds of the Pig Cop from Duke Nukem 3D? I always thought it was a jab back at them for "That is one doomed space marine".
And the alien trooper activity noise is the same as the ettins from Hexen. Or the alien flesh doors from episode 2 that were the same as the Mancubus death noise.
I thought you got everything, but I looked again and it seems you missed BSTONE1, and its floor counterpart RROCK11! Also, there's a funny case with the Mac wolf port - the new 128x128 "purple wall" texture is actually just four 64x64 SOD-derived Doom 1 gray stone flat textures next to each other! And it still counts, since the Doom version added the vertical tiling eventually used in the lazy Mac wolf variant.
@@GermanPeter Wait, for real? It's like the single most prominent wall in the entirety of Spear of Destiny! So popular in fact, that it got upscaled and put in the Mac Wolf3d port (at 1:27 in your video, coincidentally) despite not normally being present in the original wolf3d episodes. I posted a comparison pic on Doomworld for good measure.
This was really interesting! Been playing the Doom/Wolf series for decades and there were new things in here I hadn't known about. I do hope you'll venture into the Hexen/Heretic series sometime in the future ^_^.
Apparently not, it's meant to be "Something Something" the Sorcerer. I forgot his real name, but it's not a direct reference. Can't recall where I read it either, but it was in response to my RTCW video.
The reason the cyan textures in Wolfenstein was changed to grayscale on DooM is because DooM uses cyan as transparency. The color is chromakeyed out to give those jaw-dropping see-through textures in it's day.
Cyan is not transparent. In fact, these see-through textures are black (that's why in any DooM editor, these textures are black, too. Caused me some confusion in DooM Builder back then^^). The ZDooM Wiki states that in bold in the first line. Direct quote: "One thing to keep in mind, though, is that cyan is not transparent! The Doom palette does not contain cyan, nor is any color in the palette used for transparency due to the nature in which graphics (save flats) are stored in a WAD. Index 247, which is often pictured as cyan (R:0, G:255, B:255) is a convention used by many editing utilities for ease of editing and to better see the outside border of sprites." EDIT: I know it does not matter much, but the actual DooM game (Vanilla DooM) does not use cyan as transparency. Tools nowadays do it as, well, "caving in to common belief" I guess, and I also use cyan when making my maps to create see-through things. But the original engine treats cyan ... well... not at all because it does not exist in the palettes in the WADs.
There are more reused textures in Return to Danger & The Ultimate Challenge, including the crate texture from Doom, complete with UAC logo. edit: hadn't seen the follow-up video yet when I mad this post.
I'd like to see Heretic and Hexen, though I suspect there may be fewer similarities because Raven used 3D renders instead of captures and scans. Might as well throw Strife in that pile, I don't know that one very well.
They are aaaaaaall tied together. Wolfenstein and Doom, obviously, also Commander Keen, because his name is Billy Blaze - William Blazkowicz. Also Rise of the Triad - that was supposed to be Wolfenstein 2, and, also Heretic, because it has the Order of the Triad, the same Triad that you see in Rise of the Triad, so... It's all just one big universe. Or Romero just trolling us with RoTT and Heretic, etc. Probably trolling us. Because of course, it's John Romero.
Uhmmm did I misunderstand or did you say that the early build of Doom used Wolfenstein's snes port's sounds and later said that Wolfenstein's snes port took inspiration from Doom's rocket launcher for it's own rocket launcher??
the thing whit the bricks is that I think they are all part of the same libary of textures/photoes that a lot of games used or even still uses. The most overused game graphic you never noticed | Texture Archaeology or as its called cobble_stone.jpg ruclips.net/video/bsCN0Yx2Vbs/видео.html
But that is distinctly NOT cobble_stone.jpg! That's the thing! It looks SIMILAR and I'm sure they used that for Doom or Quake, but it's not the Wolfenstein texture.
I'll be honest I prefer the "Wolfenstein 3D" version of the Chaingun sprite to the final Doom one. The lighting on it makes it seem more defined to me.
I'll take Doomguy being a random human whose bloodline was cursed over "he's literally a reincarnation of god and he had super cool 40K space marine friends!!!!11!!" any day. I'm looking at you, Hugo.
Honestly, nah. One dev will confirm it, then another will deny it, and so on. At least the connection between BJ and Commander Keen is visible via their shared name. But the Doomguy and BJ connection is made up and changes constantly depending on who you ask.
Interesting how Pre-Cyber Cyberdaemon has cursed BJ Blazkowicz's descendants. While Doomguy (or Doomslayer) trapped in hell for Eternal-ly. I wonder about Billy Blaze (From Commander Keen), BJ's grandson fate? What would his curse be?
Triggers come in all shapes and sizes. And yeah, maybe some people don't want to get spoiled on Doom or Wolfenstein. All this energy of yours, wasted on a comment, when you could have just ignored the warnings if they bother you so much.
i didn't dig in to the wolfenstein lore but OH BOY dose the quake and doom lore a full one. so ok it is CONFIMRED that BJ is the grandpa of doomguy and it is also confirmed that quakeguy is in the same family but the relation is not knowen curently. i can also go on and on on how doom guy with his inhumane rage can warp opon death spacetime to shortly before the fight with the same rage he had during the fight so he can get more rage and kill the enemie. doom guy is to angry to die canonicly
quake guy is also unable to die. after killing Shub-Niggurath quake guy is now in the inuniverse limbo where he fights demons (but not demons from hell) for ethernaty. untill quake champions where he and doom guy 2016 and bj are brough in the a sepreate timeline to fight in a realm without time so everyone dosn't age ever, they can come from any time so that is how bj and doomguy can exist at the same time AND it is also an eternal fight wich they also never permanitly die
Small addendum: Wolfenstein 3D for Jaguar also has some invulnerability sprites for BJ's face with white, glowing eyes. I'm pretty sure those were inspired by Doom as well. You can see them and the "look at where the damage is coming from"-sprites here: www.spriters-resource.com/jaguar/wolfenstein3d/sheet/206194/
In Wolfenstein for SNES, there's also a roll call at the end which shows all the enemies and their names, which was revisited later in Doom 2.
thats my sheet LOL
Press TAB + F10 + G in the DOS version of Spear of Destiny and BJ's eyes will glow.
hes on golden crack@@DookNookim
Polizei gonna get ur ass 😭😭😭
How come the comment says it's 4 days old, but the video was uploaded today?
When you mentioned that the early version of Doom used Wolfenstein SNES sounds, I was half expecting one of the demons to just go "coming for ya!"
🤣 🤣 Lmao 🤣 🤣
Remanber kids, being a artist is about being lazy in the correct way
This is actually legit especially in professional art 😂
@@thoracis yea, i say as i commission artist
remanber
Can't steal from yourself lol
yaaaaaayyyy
babe wake up new german peter
Nah I think it's still the same guy
That is legit always my reaction
I didn't expect a Decino reference but it makes sense for DOOM.
Also I love how they connected BJ with the Cyber Demon.
Well, this was originally a crossover between him and me, but it didn't work out (not for any bad reasons) :)
Oh lol, better luck next time@@GermanPeter
@@GermanPeterDecino seems like a busy guy anyways
Him being too busy was the reason :P
@@GermanPeter oh wow I was spot on 😂
Oh hey, I wasn’t expecting my old beta weapons wad here 😅
That rocket launcher sprite is actually the shotgun from a game called Necrodome. I thought it looked pretty close to the early Doom multi-barrel missile launcher pickup sprite, so I just darkened it and glued Doomguy’s hand on!
It uses a few more sprites than the retail rocket launcher, so it was definitely more efficient to have a less animated rocket launcher back in 1993.
Oh yeah, you said it was from Necrodome, I just really loved how you looked at the sprite and went "Yes... this needs to be a spinning barrel rocket launcher". Genuinely wish we had had that in the game, it has much more personality.
@@GermanPeter I’m a big fan of guns that spin!
@@GermanPeter if you want a multi-barrel spinning rocket launcher, go play unreal. The Eightball is a six barreled homing missile/grenade launcher.
Well, i say homing, but the homing part is kinda finicky. Still fun though.
As a kid I was definitely under the impression that the Id games all had a shared universe. It was explicitly stated in a readme or something that Billy Blaze from Commander Keen is BJ Blaskowicz's grandson, and I guess the secret maps in Doom 2 and the similar status bar portraits were enough to convince me that Doomguy was another descendent. It's kind of nice to see that they confirmed that in the RPG games.
The "Mein leiben!" in Doom II sounds weird compared to the original. It's like the difference between Guile in CPS1 vs CPS2 versions of Street Fighter II.
Its neat to see the difference between a year!
back during the wolf3d development days id didnt have any scanners or other such tools, the only assets not hand-drawn were from spear of destiny (title screen and the entire ending)
I assume they got scanners by the time Doom I rolled around, because the Spiderdemon's a model and the STARTAN line of textures are based on hand-drawn art by Adrian.
@@henryfreeman1256 If you can afford NeXT machines to program on, you can also buy a scanner :D
They definitely did have some form of camera or scanner, we've even seen some of the raw captures before they were drawn over
I know that in Heretic, the protagonist Corvus has a grunt sound effect similar to Doom, so does the cleric from Hexen: Beyond Heretic. I could be wrong, but maybe the Fighter and Mage's voice could be the same as the Cleric's just with a different pitch.
That's 100% correct!
Heretic uses a shortened version of Doom's hurt sound, and Hexen uses different pitches of Heretic's player noises depending on the class you pick.
The placeholder scream is the famous "Willhelm Scream" and is a stock sound. If Peter is German and watched TV in the early 2000s, there was an annoying "Actimel" advertisement using this when a guy takes a cold shower and screams and then the ad tells it's better to buy these drinks to strengthen his body defenses..... There is that annoying scream too^^
About the pain sounds - I also think I can vaguele remember that Robert Prince recorded the sound effects, including the louder DooM death scream. You know, the "Whhoooaahhh!!!" when you get gibbed into pieces of meat. IIRC, he said he recorded that at at 3 o'clock at night. I can imagine he recorded many of similar pain sounds (just like takes in a movie scene) and the Hexen/Heretic ones are scrapped, unused ones from DooM, hence the smiliarity.
I think it was Civvie who posited that the wizard in the intro of RtCW is supposed to be Corvus from Heretic, partly because they used the same pain sound as Doomguy.
I still love that doomguy is ambidextrous… in eternal you can’t really really see that because the main bit-or the pistol was scrapped because of the regenerating CS fuel… it is on a table in eternal thought, next to the 2016 praetor suit.
The discotheque breakdown at 1:49 nearly cost me a bite of lunch lol
Awesome video dude, also you should definitely make a part 2
Wie immer, super video ! Ich liebe alle deine videos, sie helfen mir immer beim schlafen oder auch einfach als Zeitvertreib, mach weiter so !
I would love to see a part 2 to this.
Very interesting stuff. Please make part 2!
We need to see a part 2, great content!
After rewatching this video, there is somehow one thing I've never heard of yet. Thanks Peter!
Love these kinds of videos, I would really like to see a Part 2 with Heretic and HeXen
A channel about old school shooters, with high production value, and subtitles too? Very cool, subscribed
in the spear of destiny expansion ultimate challenge, the final level takes place in a tech level full of UAC crates and doom computer textures
I think id actually confirmed that BJ is Commander Keen's grandfather, and Doomguy is Keen's son.
Huh. Wonder who the goober they're talking about at 6:25 is. Anyway, some more notes:
* It's not just the Grosse twins and Death Knight with Doomguy's face. Hitler and the Ubermutant seem to use his mug as well, and all the human soldiers (save for maybe the Mutant) use it too.
* More Wolf3D stuff can be found in RomeroDoomDump (a collection of stuff John Romero released in 2015, where I got the lamp and BFG2704 from), like an early version of CRACKLE2 based on SoD's "outside wall" textures, SoD's tan cobblestone (which inspired FLAT1_1-3), and brown versions of the SoD rocks you mentioned.
* Some Doom textures made their way into FormGen's "Return To Danger" expansion for Wolf3D (The UAC Crates and some computer panels), though they were replaced in the Super CD Version.
* Some of Doom's textures also appear in Shadowcaster, a 1993 fantasy FPS by Raven (the Heretic/Hexen guys) uses Doom II's wooden plank textures and modifies 0.4's nukage for use as lava. The wall statue of 2 gargoyles attacking someone is based on the same marble sculpture as the one seen in PANEL5's painting. In RomeroDoomDump you can also find Shadowcaster's cracked floor and waterfall. Also of note is that the exit door from Heretic seemes to have the face of an Imp on it (albiet with horns).
* Raven isn't the only company that ID lent art for. Rogue Entertainment's Strife used the Zombieman/Marine sprites as bases for their humans (the Player, Peasant, Acolyte, and Rebel), the Fist for the Punch Dagger and burning death, and BRKHEX clearly uses the hexagonal floor tiles.
Oh you're PGE!
Oh my holy hell, Hitler uses Doomguy's face as a base. That is so cursed. The others don't seem to match, but Hitler is almost a 1:1, I hate it so much. I HAVE to put that in the next video, thank you so much.
Oh, could you link me the Romero Dump please? I'd love to see those. Also thanks for mentioning those other games, I have to mention those too. I know about Strife, it's SUPER obvious there, but the others I didn't see. Thank you so much, means a lot to me! Definitely gonna make a part 2 to this :D Please lemme know how I should credit you!
Testing this, I wrote up a big comment but I think youtube ate it :3 @@GermanPeter
Great video! It's fun to hear new things about games I've been playing since I was 8 years old nearly 20 years ago haha. Also, that secret you mentioned at 2:55 - strangely, it and the other secrets in Map31 are not even officially tagged as secret sectors in early versions of Doom II, so if you were playing on DOS, you could exit the map with 0% secrets!
In the GBA port, you HAVE to exit it with 0% secrets because they didn't put ANY triggers in :D
the current version of the map only tags the Doom II style room and the secret level elevator room as secrets. The rest are not marked because it's assumed by 1993 players would know Wallenstein E1L1 by heart or own the hint manual.
It's a good practice to use art from earlier games when you're making the new one. Of course not simple copy/paste, but as a base or inspiration.
Such approach can lead to defining your own style. You'll usually get better results when iterating through previous work than starting from scratch. If you work with your constantly larger library of assets your new made from scratch art should also have look and feel of your style.
The only problem is that you need to start with good assets in the first place. Even ID Software had games with rough graphics and they only built on good assets. For example you won't find assets from Commander Keen 1 in later games, because they were mostly very basic and generic. Only as direct reference to Commander Keen.
germanpeter can i (born in may 7, 1995) create BJ Blazkowicz (created in 1992) and Doomguy (created in 1993) since they are the similarities and differences between B.J. Blazkowicz and Doomguy?
To this day, it never occurred to me that the reason that Deimos base is where the Cyberdemon got his cybernetics.
It's worth noting that the SNES port of Wolfenstein was made by Id themselves during Doom's development.
They had another company that was supposed to do the port, but for some reason they just disappeared and no one could get ahold of them. But Id was still contractually obligated to have a port of Wolfenstein on the SNES, and they realized the other company disappeared just a few weeks before the game needed to be sent off for printing. So about 3/4 the way through developing Doom they had to completely stop production and force everyone instead to make the SNES Wolfenstein, and get the whole game made within just a few weeks to meet their deadline.
So it's quite natural that the SNES port would share similarities with Doom, as they were knee-deep in the development of it.
Personally I like to think of the SNES Wolfenstein as being the third Wolfenstein game, because it does actually feature all-new maps and was made by Id themselves.
Stabiles video bro
I've always liked to think all id Software games are in the same universe. Commander Keen's real name is Billy Blaze and he was always intended to be BJ's great grandson
GEN 1: BJ Blazkowicz
GEN 2: Arthur Blaze (Keen's Dad)
GEN 3: Billy Blaze aka Commander Keen
GEN 4: ???
GEN 5: Doomguy
I want to see a sequel video with wolf3d and doom assets that appeared in quake
I am DEMANDING a part two for this video.
I thought it was straight up canon that Doom Guy and Commander Keen were descendants of B.J. Blazkowicz.
Well, only in the RPG games, and whether those are canon or not is up in the air. The devs will also say that they're related one day, and then another dev will say they're not the next.
@@GermanPeter Ah, fair enough then. It's like Sonic canon, as in it's whatever they feel like.
I keep being confused by your delivery of words briefly when I come back to watch your videos occasionally until my brain sorts it out
an underrated channel
Cacodemon be like oh shit it's doomguys ancestor i'm screwed
Apparently there were a couple of CD's of imagery used back in the day, Mario64 has had a deep dive of which textures were used and how they were modified.
Would such a thing have even existed for mid-to-late 2D games where such textures might have existed on Floppy-disk collections?
5:15
Side note: when I ripped the Sprites from doom 0.2, I fucked up the palette and used the final game's palette instead of the palette from 0.2, whoops
Wait, I thought it was confirmed canon that Doomguy was BJB's descendant?
Only in the RPG games and I believe the novels. Neither are truly canon.
Oh, and some (former) id dev will say they are related one day, and then another dev will say they aren't the next.
Until a game directly confirms it, they're unrelated imo.
@@GermanPeter fair enough!
It's like the pinky demon shows up in some form in every id software shooter starting all the way back in Hover Tank 3d.
Ohhh, you're a genius, thank you so much!
if i can explain the textures? back in these days all the sounds and textures from video games came from a large library most people don't notice but there's actually a stone texture used heavily in almost every video game right up until now
so its not that they favoured it its more they just had nothing else to use textures required the use of camera's like the Hasselblad which could cost tens out thousands per day to even rent
Nice vid, awesome reference. Subd
0:26 that smile creepy as fuck
wow this is really interesting video regarding the similarities between doom and wolfenstein.....
i noticed part of it but this went a lot deeper than i thought
That's what she said.
Commander Keen's name is Billy Blaze. He is the grandson of B. J. Blazkowicz from Wolfenstein 3-D.
Funny enough, there are surprising amount of textures that are in Wolfenstein, Doom AND Quake
Are you actually German? This is really cool. I never noticed those similarities!!
I would love a fully german version of Wolf 3d ngl. Because German is such a beautiful language to hear :]
Something I found out, the backpacks from Quake (at 9:48) are almost identical to the ones from DOOM, coincidence, I think NOT
Yeah, make one for Heretic and Hexen, i love these old classic shooters.
Speaking of Quake, did you ever notice how similar the wake up sound of the Ogre is to one of the sounds of the Pig Cop from Duke Nukem 3D? I always thought it was a jab back at them for "That is one doomed space marine".
It is the same sound. Duke Nukem 3D's is simply slowed down.
And the alien trooper activity noise is the same as the ettins from Hexen. Or the alien flesh doors from episode 2 that were the same as the Mancubus death noise.
I love the interconnected nature of id’s games. Other than the Valve one you mentioned the best comparison is SNK’s games.
I thought you got everything, but I looked again and it seems you missed BSTONE1, and its floor counterpart RROCK11! Also, there's a funny case with the Mac wolf port - the new 128x128 "purple wall" texture is actually just four 64x64 SOD-derived Doom 1 gray stone flat textures next to each other! And it still counts, since the Doom version added the vertical tiling eventually used in the lazy Mac wolf variant.
Ohhh, these are great! I can't see where BSTONE1 could be from, though.
I'll make sure to mention the other stuff in the next video, though!
@@GermanPeter Wait, for real? It's like the single most prominent wall in the entirety of Spear of Destiny! So popular in fact, that it got upscaled and put in the Mac Wolf3d port (at 1:27 in your video, coincidentally) despite not normally being present in the original wolf3d episodes.
I posted a comparison pic on Doomworld for good measure.
7:40 I mean, if you play slaughter maps he's a pretty valuable ally
This was really interesting! Been playing the Doom/Wolf series for decades and there were new things in here I hadn't known about. I do hope you'll venture into the Hexen/Heretic series sometime in the future ^_^.
I'm pretty sure the wizzard from RTCW is supposed to be Corvus
Apparently not, it's meant to be "Something Something" the Sorcerer. I forgot his real name, but it's not a direct reference. Can't recall where I read it either, but it was in response to my RTCW video.
The reason the cyan textures in Wolfenstein was changed to grayscale on DooM is because DooM uses cyan as transparency. The color is chromakeyed out to give those jaw-dropping see-through textures in it's day.
Cyan is not transparent. In fact, these see-through textures are black (that's why in any DooM editor, these textures are black, too. Caused me some confusion in DooM Builder back then^^). The ZDooM Wiki states that in bold in the first line. Direct quote: "One thing to keep in mind, though, is that cyan is not transparent!
The Doom palette does not contain cyan, nor is any color in the palette used for transparency due to the nature in which graphics (save flats) are stored in a WAD. Index 247, which is often pictured as cyan (R:0, G:255, B:255) is a convention used by many editing utilities for ease of editing and to better see the outside border of sprites."
EDIT: I know it does not matter much, but the actual DooM game (Vanilla DooM) does not use cyan as transparency. Tools nowadays do it as, well, "caving in to common belief" I guess, and I also use cyan when making my maps to create see-through things. But the original engine treats cyan ... well... not at all because it does not exist in the palettes in the WADs.
I honestly think they hired Kermit the Frog to say "mein leben" for the Doom 2 SS...
this is like the pixar theory except with ID software, I knew some stuff was reused but not that many details
This is like the farcry of all games
There are more reused textures in Return to Danger & The Ultimate Challenge, including the crate texture from Doom, complete with UAC logo.
edit: hadn't seen the follow-up video yet when I mad this post.
would love a part 2 with other doom engine games
Well i think that B.J Blazkowic is Doomguys great grandfather
The machine gun and chaingun hud sprites in wolf 3d look like the nail gun and the super nail gun in quake 1
New record, 20 seconds in subscribed. Gna premium the crap out of your content.
you sure do like going over Doom and Wolfenstein
the map32 music is an SOS signal.
I'd like to see Heretic and Hexen, though I suspect there may be fewer similarities because Raven used 3D renders instead of captures and scans. Might as well throw Strife in that pile, I don't know that one very well.
There's quite a bit, but we'll get to that ;)
Those other barrels at 4:45 kinda look like pipes you would see in a 2d arcade platformer or something.
They are aaaaaaall tied together. Wolfenstein and Doom, obviously, also Commander Keen, because his name is Billy Blaze - William Blazkowicz.
Also Rise of the Triad - that was supposed to be Wolfenstein 2, and, also Heretic, because it has the Order of the Triad, the same Triad that you see in Rise of the Triad, so...
It's all just one big universe. Or Romero just trolling us with RoTT and Heretic, etc. Probably trolling us. Because of course, it's John Romero.
i didnt even knew doom has an rpg game
You need to make a playlist with the soundtrack to your vids !
10:26 It's not confirmed as far as I know, but many people say that Doomguy is B.J.'s descendent.
Where is Manna JF?
Really like the beta inspired smg in hideous destructor
Uhmmm did I misunderstand or did you say that the early build of Doom used Wolfenstein's snes port's sounds and later said that Wolfenstein's snes port took inspiration from Doom's rocket launcher for it's own rocket launcher??
The games were developed around the same time, so they took inspiration from each other.
the thing whit the bricks is that I think they are all part of the same libary of textures/photoes that a lot of games used or even still uses.
The most overused game graphic you never noticed | Texture Archaeology
or as its called cobble_stone.jpg
ruclips.net/video/bsCN0Yx2Vbs/видео.html
But that is distinctly NOT cobble_stone.jpg! That's the thing! It looks SIMILAR and I'm sure they used that for Doom or Quake, but it's not the Wolfenstein texture.
I kinda forgot BJ is commander keens dad and that keen is doom guys dad 💀
Wrong on all accounts 😊😊😊
YO THE GERMAN GUY IS BAC!
2:04 Wie war das mit der Musik gemeint?
ASSET FLIP!
I'll be honest I prefer the "Wolfenstein 3D" version of the Chaingun sprite to the final Doom one. The lighting on it makes it seem more defined to me.
Oh definitely! I always thought it was a 1:1 rip, but they made it look a lot smoother, a lot more hand-drawn. Very pleasing to the eyes.
I'll take Doomguy being a random human whose bloodline was cursed over "he's literally a reincarnation of god and he had super cool 40K space marine friends!!!!11!!" any day. I'm looking at you, Hugo.
9:12 as well as a…… Cacodemon!😃
Wolfendoom, doomenstein
Hard to imagine 30 year old games need a spoiler warning XD. Damn , is Doom really 30 years old?? I think that's even harder to believe
10:28 but John Romero confirming it sure does
Honestly, nah. One dev will confirm it, then another will deny it, and so on. At least the connection between BJ and Commander Keen is visible via their shared name. But the Doomguy and BJ connection is made up and changes constantly depending on who you ask.
@@GermanPeter It's not "made up", it's a plot point in "Wolfenstein RPG".
I would love for you to cover more Duke Nukem 3D stuff. Love your vids!
Well, you're gonna love my next "Quirks of"-video then ;P
@@GermanPeter Is postal 2 banned in germany? if not I'd love to see a video of it
Interesting how Pre-Cyber Cyberdaemon has cursed BJ Blazkowicz's descendants. While Doomguy (or Doomslayer) trapped in hell for Eternal-ly.
I wonder about Billy Blaze (From Commander Keen), BJ's grandson fate? What would his curse be?
Never receiving a new title
Hey now, he had that mobile game, didn't they? :P
@@GermanPeter Oh, that's right. I completely blocked that out of my memory... Poor kid. Truly the worst fate than hell. Mobile games.
@@GermanPeter it got cancelled
@diskpoppy Well that's unfortunate :/
Content warning... for pixellated blood... and Spoilers... For a game from 1992... Dude... Honestly why am I even on this planet anymore.
Triggers come in all shapes and sizes. And yeah, maybe some people don't want to get spoiled on Doom or Wolfenstein.
All this energy of yours, wasted on a comment, when you could have just ignored the warnings if they bother you so much.
i didn't dig in to the wolfenstein lore but OH BOY dose the quake and doom lore a full one. so ok it is CONFIMRED that BJ is the grandpa of doomguy and it is also confirmed that quakeguy is in the same family but the relation is not knowen curently. i can also go on and on on how doom guy with his inhumane rage can warp opon death spacetime to shortly before the fight with the same rage he had during the fight so he can get more rage and kill the enemie. doom guy is to angry to die canonicly
quake guy is also unable to die. after killing Shub-Niggurath quake guy is now in the inuniverse limbo where he fights demons (but not demons from hell) for ethernaty. untill quake champions where he and doom guy 2016 and bj are brough in the a sepreate timeline to fight in a realm without time so everyone dosn't age ever, they can come from any time so that is how bj and doomguy can exist at the same time AND it is also an eternal fight wich they also never permanitly die
yea i digged way to deep on this one
decino would approve. (6:06)
He did! This was gonna be a crossover video, but that didn't work out :)
3:15 I want to eat this texture
Wolfenstein was made before doom
Hey peter did you know the german version of Half life got uncensored
great video, but i thought vefore watchin that this is gonna be a mod swapping the 2 lmfao
love the heretic shoutout