Trying to Make Sense of DOOM's Maps - Episode 1

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  • Опубликовано: 13 дек 2024

Комментарии • 102

  • @GermanPeter
    @GermanPeter  7 дней назад +13

    Here's the previous video, about Doom 2's maps: ruclips.net/video/kxlulRRVsPc/видео.html
    Go watch that if you have any questions.
    And follow me on BlueSky because I'm leaving Twitter soon: bsky.app/profile/germanpeter.bsky.social

    • @megafartface
      @megafartface 11 часов назад +1

      Hey can you make a video talking about this obscure DOS Game called alien cabal? thanks

    • @HQ_Default
      @HQ_Default 10 часов назад +1

      I made an episode 1 remake/remaster project recently that was basically this exact premise. Trying to add more details to the existing maps based off of what I imagined was going on in my head.
      Granted, my reading of the levels are fairly different from what you came up with. It's called "Spectacle Creep" if you're interested.

    • @megafartface
      @megafartface 10 часов назад

      @@HQ_Default hg

  • @GrassGrowerCertified
    @GrassGrowerCertified 17 часов назад +111

    Thanks for making this video shareware

    • @CaffeineConnoisseur
      @CaffeineConnoisseur 11 часов назад +11

      I was concerned I'd have to mail a five dollar cheque to his office.

  • @alexandredesouza3692
    @alexandredesouza3692 15 часов назад +34

    The thumbnail of Doom Guy getting the best Head.

  • @CidCDdrafts
    @CidCDdrafts 11 часов назад +23

    16:50 This explains why the BFG is first seen in such a random and hidden spot in Inferno.

  • @DaenaMichelle
    @DaenaMichelle 10 часов назад +13

    I liked your interpretation a lot, really good ambiental storytelling with so few props to work with, as well.
    Doom had a story, after all!

  • @calvinskye
    @calvinskye 15 часов назад +25

    I had assumed that E1M8 wasn't a you stepping into Hell but rather the opposite, Hell pushing it's way onto Phobos. I can see where you're coming from though. A completely agree with how you looked at E1M5. When I was a kid I would only play on the easiest difficulty, and I think E1M5 was the first level on that difficulty where the Pinkies showed up, further emphasising the whole 'The demons are getting serious now' element.

    • @JediMB
      @JediMB 41 минуту назад

      Yeah, I have the same thought about E1M8. The demonic teleporter at the very end is the "Phobos Anomaly" that leads to hell and is the demons' primary entry point to our world.

  • @henrykkwinto4324
    @henrykkwinto4324 17 часов назад +28

    My favorite series on your channel. Can't wait for TNT interpretation.

    • @GermanPeter
      @GermanPeter  16 часов назад +14

      That will never happen, because I don't like TNT :P sorry

    • @henrykkwinto4324
      @henrykkwinto4324 16 часов назад +7

      @@GermanPeter Too bad :( There are a lot of strange abstraction mixed with industrial objects in TNT maps. My favorite example is map 22 Habitat.

    • @Tycitron
      @Tycitron 16 часов назад +4

      @@GermanPeter Man I love TNT. I hope you change your mind or just do it anyway just for a video. Because TNT has maps that are literally perfect for a video like this.

    • @eightcoins4401
      @eightcoins4401 15 часов назад +4

      @@henrykkwinto4324 That has to be the only time "favorite" and "map22:habitat" appeared in the same sentence in the history of classic Doom.

    • @RikouHogashi
      @RikouHogashi 12 часов назад +1

      @@GermanPeter what about Plutonia then?

  • @artistpanda5
    @artistpanda5 12 часов назад +7

    These are some interesting interpretations! The idea that someone who might have been working at UAC might have had a part in the demons arriving on Phobos is intriguing to me.

  • @Steelion69
    @Steelion69 7 часов назад +4

    Phobos Lab being immaculately clean, the implied destruction and abstract map concepts, and the turning point of KDITD's tone going from thrash and relatively well lit to ambient and darkness is more suggestive of the location being a proper demon stronghold if anything. All the damage has been done, and cleaned up because the Demons need their nice clean stronghold or something idk.

  • @lafeeshmeister
    @lafeeshmeister 16 часов назад +5

    Love the imaginative approach you employ.

  • @Zulk_RS
    @Zulk_RS 4 часа назад +2

    Unlike with Doom 2, I actually haven't played Doom 1 that much.So I don't really have that much of an idea behind what each level might represent.
    On the one-way window thing in E1M1, the only idea that pops to my head is that maybe it was some kind of upper lounge or something that overlooked the broken nukage room but it was destroyed and Doomguy got there by climbing through the rubble and the tunnel that is the Secret.
    Also maybe the Chainsaw in E1M7 IS the invention. It's a crappy weapon but what if it's actually an amazing tool? An unbreakable chainsaw that can cut through anything, given enough time (which is why you can use it to damage Cyberdemons and you can use it on walls without the Chainsaw breaking) and it is hyper-efficient to the point where it has near endless fuel (No ammo needed). The one here is the original prototype while the others you find in the other maps are reproductions or copies.

  • @Vermilleno
    @Vermilleno 6 часов назад +2

    Each time you die on E1M8, and screen melts and then the music starts with the text-screen, I tear up. I don't know why. I wish you made that transition as well, because despite DOOM being so simple, that transition, when I've finally understood, has turned almost poetic for me.

  • @arsonistnpc
    @arsonistnpc 14 часов назад +10

    i'm gonna be so honest i had to do a double-take on that thumbnail

  • @Photoping
    @Photoping 9 часов назад +4

    That reminds me of the OSHA-certified E1M1

  • @TheFreeman1198
    @TheFreeman1198 11 часов назад +5

    2:46 i mean the uac IS shown to be a pretty shady organization at times, you could make the claim than they might be spying on their employees
    but you could get the same job done with a security camera so.... i'm just as lost as you tbh

    • @ReepEnTeer
      @ReepEnTeer 10 часов назад +1

      Maybe it was a security office with a window overlooking the zig-zag room, and after the demonic invasion, the entire room caved into itself.

  • @thedirector5079
    @thedirector5079 16 часов назад +4

    This was an awesome video!
    I was thinking about all the Toxic Waste around the Moon, and it made me wonder if maybe the Computer Station creates the waste, perhaps it is an element that generates a tremendous amount of power when refined? So it's created, processed, then refined. And at some point a leak happened, and it spread all across the Moon before it could be refined. The Rooms in the Nuclear Plant could've been coolant storage rooms like the ones in Nuclear Power Plants, and the leak could've gotten into the ground, then melted through some pipes. Depending on how hot it is, it could've also burned away all the water. Maybe it could even be an explanation for why all the ground is so dead compared to the skybox. Though, we'd have to figure out when the leak happened to determine if the ground is as dead as it is as a result of the waste.

  • @scrimblor
    @scrimblor 16 часов назад +5

    0:48 this joke had me sweating lmao
    The sigh of relief I let out

  • @aSkyclad
    @aSkyclad 14 часов назад +2

    Great video! I tend to try and have the same kind of head canons when looking at doom maps and even applied a lot of the same or similar stuff when remaking maps in other engines for practice

  • @N3Selina
    @N3Selina 6 дней назад +22

    i love the possible nod to doom having been shareware back in the day
    thank you

  • @kig-yarcrackhead
    @kig-yarcrackhead 5 часов назад

    11:35 My head cannon is; this is where they start testing out long range teleports between mars and earth, because of the dimensional shenanigans, one of the bruiser brother gets in, he kills the guards and lets more of his demonic brethren into the base (he can only summon a small amount of demons), the pinkies eat most of the corpses, and the bruiser brother lets his sibling into the base and together they erect the big pentagram teleporter to summon the armies of hell and conquer the mars base

  • @orvilleredenpiller338
    @orvilleredenpiller338 17 часов назад +6

    Content Warning: This video contains exactly what you came here for.

  • @rinoz47
    @rinoz47 11 часов назад +4

    6:58 gotted your palsma rifle?

  • @wizard_4194
    @wizard_4194 16 часов назад +3

    I honestly don't think Doomguy dies at the end of E1
    It says in the intermission screen that you're on deimos and only at the end of e2 you realize you're in hell. I think id wanted to have an ambiguous ending given that the episode was free, I also believe the ambush was sorta supposed to mimick the effect when you teleport into hell in doom 3. Only they didnt really have a way of doing it properly at the time.

    • @GermanPeter
      @GermanPeter  16 часов назад +2

      That's a neat way of looking at it, but they made the ambush VERY clear.

    • @wizard_4194
      @wizard_4194 15 часов назад +2

      @GermanPeter Yeah idk how to explain the ambush. I guess if you're really REALLY stretching it you could say its Doomguy getting hurt as he is being teleported into hell. idk

    • @aanproduction1516
      @aanproduction1516 14 часов назад +2

      ​@@GermanPeterAmbush doesn't mean you're 100% dead. Even the game doesn't kill you, but rather drops you bellow 10% health and finishes the map. They could've easily made the floor kill you and end the map, but they didn't....I wonder why....

    • @artistpanda5
      @artistpanda5 12 часов назад +3

      @@GermanPeter Maybe during the ambush, the demons attacked Doomguy and chose not to fully finish him off, leaving him to die slowly from his injuries as payback for killing several of their forces. Then he managed to pull through, maybe patching himself up with any medical supplies he could find, and probably finding another pistol somewhere, having lost his weapons during the ambush.

  • @844box
    @844box 16 часов назад +3

    I hope Tom Hall's levels in the Episode 2(The Shores of Hell) will make more sense

  • @aukondk
    @aukondk 12 часов назад +1

    Nice ideas. When I play I always am reminded of the novels and how they describe and explain things. Even the crooked cross made of computer banks is mentioned.

  • @eljaminlatour6633
    @eljaminlatour6633 15 часов назад +4

    Imagine analyzing Xbox Doom's E1M10 Sewers.

    • @Tycitron
      @Tycitron 13 часов назад +3

      Yeah Peter where is Sewers!!! the most important level.

  • @Tycitron
    @Tycitron 16 часов назад +12

    Personally I think the final version of E1M8 is not in hell, I thought it was where the scientists found the gateways between Phobos and Deimos… lying there silent and unused for millions or billions of years. They then did tests with these teleporter gateways, but they just causes people to go insane upon entering and exiting them. Then one day Deimos disappeared from Mars’s orbit. Then the demons started coming in through that gateway killing everybody in the facility this starting the game.
    The Star shape is either something that was already there before humans came there, OR more likely it’s the demons / hell gate warping the environment around itself to match hell with the pentagram shape and bruiser brothers.

  • @Xbob42
    @Xbob42 17 часов назад +2

    I continue to love this channel!

  • @ShowRyuKen
    @ShowRyuKen 17 часов назад +1

    Love the depth of thought you've given all this. Very enjoyable indeed!

  • @generalesdeath5836
    @generalesdeath5836 2 часа назад

    Can’t wait for the next video. The Shores of Hell has always been my favorite episode.

  • @Slavius47
    @Slavius47 12 часов назад

    I love this series of videos. Especially that parts, where you add details to maps to show how it can look before demons (hope to see more of that ;) ). Can't wait for the next video!

  • @alexandrevachon541
    @alexandrevachon541 10 часов назад +1

    0:35 Maybe you meant it to be the prequel?

  • @KingLouisXIV
    @KingLouisXIV 16 часов назад +1

    love your vids jerman pete

  • @the_dommo
    @the_dommo 15 часов назад +1

    great video! i just wanted to mention some things i thought about the maps.
    the one sided wall in e1m1 could just be corrupted by hell, as you’ve shown them doing in doom 2.
    i always assumed that the entrance to the gothic room in e2m2 was the portal to hell, because of the stark change in style. maybe doomguy went to hell when the demons killed him in e1m8 because he did some bad stuff?
    overall, this video was great, and i’m exited to see your interpretation of episodes 2 and 3.

  • @jokerofspades-xt3bs
    @jokerofspades-xt3bs 8 часов назад

    I am convinced we have the same taste in RUclips videos.
    I have seen you in like 20 different videos, and even a livestream.

  • @picklerobertson5807
    @picklerobertson5807 12 часов назад

    Yes! I’m so glad this is coming back.

  • @Jenkinsmum
    @Jenkinsmum 4 часа назад

    I'm curious to know how the Doom Marine travels between these places. All we see him do is pull a switch or enter some kind of pit. Does he travel by railcar in the first and second episode and ride some hellish transport in episode three? Or does he go on foot? 5:08 What's hilarious is that in Doom3 a shipment of Chainsaws were shipped accidentally to Mars even though there weren't any trees to cut down.

  • @mago8385
    @mago8385 14 часов назад +2

    I love this

  • @HydraKittten
    @HydraKittten 17 часов назад +3

    Hell yeah! I was thinking about the Doom 2 video just yesterday, great video dude! do you plan to do any of the expansions (TNT, Plutonia, Legacy Of Rust, etc)?

    • @GermanPeter
      @GermanPeter  16 часов назад +3

      No, I'm sticking with the original 3 episodes. Since Sandy made most of the maps, they're more fun to interpret (considering his vague, otherworldy mapping style). The other stuff is either too generic or too detailed. You need a nice middle ground of not too little detail, but also not too much.

    • @HydraKittten
      @HydraKittten 16 часов назад +1

      @GermanPeter That's understandable

    • @benbro20
      @benbro20 16 часов назад

      @@GermanPeterI guess that means tnt and legacy of rust have too much and plutonia has too little. Still sounds like a fun idea, I assume you’re not doing it so I might in the future

    • @eightcoins4401
      @eightcoins4401 15 часов назад +1

      @@benbro20 In a perfect world he'd cover the classic Mock 2.

    • @benbro20
      @benbro20 14 часов назад

      @@eightcoins4401 in a perfect world he would cover hell revealed, you know, the one without a story

  • @richardmatthews2598
    @richardmatthews2598 7 часов назад

    6:46 Those like like pipes for transporting the nuclear waste.

  • @Player-10
    @Player-10 16 часов назад +2

    I always thought the blue carpet in the lobby was a pool of water just randomly set in the middle of the room 😂

  • @adampagano5361
    @adampagano5361 9 часов назад

    I like this series. The game itself doesn't do the best job of connecting to its own story. Compared to the betas, the levels do not do a great job of explaining themselves, but they're a lot of fun to play.

  • @Halalmeat187
    @Halalmeat187 17 часов назад

    Honestly i love this video concept. I would love to see ot for other older games. Keep up the great work.
    Ein deutscher wie du weist ja wie man gute arbeit bringt

  • @brandonaughtman9091
    @brandonaughtman9091 14 часов назад

    This was a great video to wake up to. Your take on Phobos Labs was creepy good, having the possibility of humans falling to Hell corruption like they did in DOOM 3 and 2016. If you wanted to see more of that you really should have played Map 10 Sewers, which has even more than that. As for Phobos Anomaly, in the novels and DOOM 3, there is talk of the UAC finding what are called The Gates on Mars. Doomguy merely found the biggest portals that the Barons of Hell Twins were taking control of. Doomguy did NOT die, but was ambushed by monsters as he entered Deimos Base, having all his weapons taken, which is why he has only his pistol at the start.
    Also, I say that Episode 4 takes place in the Middle East. It is CANON that Thy Flesh Consumed takes place on earth, and the Middle East holds the Cradle of Civilization, which is where the first stories of demons came from. Doomguy is located at the ancient battle grounds between mankind and humans. The tech-bases in that Episode could be the remaining stations from modern desert wars?

    • @BenAkenobi
      @BenAkenobi Час назад

      played the game "Clive Barker's Jericho"?

  • @Zack_Wester
    @Zack_Wester 11 часов назад

    2:22 recently played CROWBAR DEEP IN THE DEAD my thought now is that thats not a pit or anything its just a thin layer of water and electric wire from a leeking sink or something.
    Correct me if im wrong but wasn´t damage (ground) hard coded to the texture of the waste slugs... meaning if you wanted ground that harmed the player.
    be it boiling water, electified water, burning oil, toxic waste it all had to use the same green texture.

    • @GermanPeter
      @GermanPeter  10 часов назад +2

      No, you can give any floor texture any type of effect. In some maps, some floor textures that have been harmless before are suddenly hurtful, for instance.
      But I'm 100% sure they wanted players to instantly understand what is and isn't harmful, so they just went with the hazardous waste instead of water or mud or something. Also, you couldn't do this stuff in Wolfenstein, so I suspect they wanted to show off :P

  • @oakley1906
    @oakley1906 15 часов назад +4

    that thumbnail is making me have gay thoughts

  • @micromints1735
    @micromints1735 11 часов назад +3

    Why is Doom Guy so hot

    • @Baeath
      @Baeath 5 часов назад

      i want doom guy to strangle me with his biceps

    • @swisscheese-047-c
      @swisscheese-047-c 3 часа назад +1

      cuz he is doomguy and big tank and big muscles

  • @reddy64
    @reddy64 9 часов назад

    yayyy !!! i finally get to know which part of hangar is a hangar, and start making something !!!
    3:43 maybe the pad that the left side could be the outdoor area outside the green armor room...
    ...or the hangar is upside down (hidden other pads ?).
    5:08 i like to think they made the computer area maze like to hide the "prize chainsaw"
    6:53 oooo !!!! wonder how it works !
    9:23 thinking that this is a mistake is funnier than thinking that it isn't
    11:45 maybe they were just a bunch of morons... right...?
    14:40 thinking about making the "coolant" a color similar to that of hl:bs's coolant
    15:48 wonder what that nukage is... is it sewage, nuclear waste, polluted, altered by the demons or coolant again ?
    17:26 i wonder which rooms are for which ?
    21:19 where can i see that beta phobos anomaly ?
    wondering if you could try the doom tribute project, doom 2 re-build-t and probably extermination day ? it looks like they have interesting interpretations of doom maps, though for extermination day i only really saw it in eday01...
    bonuses...
    4:27 wondering what that middle thing was for ?

  • @IlNyaPasdOrchestre
    @IlNyaPasdOrchestre 15 часов назад

    "I have been
    to hell and
    back.
    And let me
    tell you,
    it was wonderful."

  • @smelkus
    @smelkus Час назад

    In the final level with the Barons of hell I wonder if the barons would have remained in the pods if the Doom guy died before he reached Phobos anomaly

  • @BamBamAbraham
    @BamBamAbraham 13 часов назад +1

    Nice

  • @redenginner
    @redenginner 6 часов назад

    If you've ever played the mapset spectacle creep, it does a good job reinterpreting Phobos into something more like Half Life, at least as far as the map design goes.
    Theres also Knee Deep In Zdoom which looks pretty but can be an absolutely miserable experience to play in places.

  • @benbro20
    @benbro20 16 часов назад

    These videos make me think of a full recreation of the games like doom 3 but the doom 1 places and it’s free roam and you can look outside like that walkway in command center with the imp pipe
    Of course something like that would probably never happen unless Bethesda really wanted to. I mean where else is there to go after the dark ages? They already went back, who not even further

    • @Lugbzurg
      @Lugbzurg 9 часов назад

      There is a mod for Doom 3 called "Classic Doom 3" that recreates Knee-Deep in the Dead in Doom 3 assets.

    • @benbro20
      @benbro20 8 часов назад

      @ i don’t have doom 3 (i did but the mouse was broke. so i refunded it) but i think like a more loosely based on version would be cool but again, not gonna happen

  • @MrLisso98
    @MrLisso98 16 часов назад

    I AM GOING TO FEED THE ALGORYTH LEAVING A COMMET ON THIS VIDEO

  • @MiningJack777
    @MiningJack777 17 часов назад +1

    That thumbnail looked pretty sus when I first saw it

  • @PH4Z3
    @PH4Z3 15 часов назад

    Hell yes

  • @benbro20
    @benbro20 17 часов назад +1

    No thy flesh consumed?

    • @GermanPeter
      @GermanPeter  16 часов назад +3

      I don't like it, and there's not enough for me there to really interpret. It's just generic hell stuff. Not even an intermission screen, and the map names are just bible quotes. Just nothing for me to go off of.

  • @SwedishEmpire1700
    @SwedishEmpire1700 2 часа назад

    Maybe if you squint and is really drunk all the maps would actually look like what you describe. They could have made some effort to make it look more like their names...

  • @Sorino_244
    @Sorino_244 9 часов назад

    YEEESS

  • @AbsnormalCoolest
    @AbsnormalCoolest 12 часов назад +1

    What about Episode 4

  • @Ralsei31235
    @Ralsei31235 13 часов назад

    cool ...

  • @meggubravo8373
    @meggubravo8373 7 часов назад

    Three Episodes?
    Doom has four though.

    • @BenAkenobi
      @BenAkenobi Час назад

      that fourth episode was a mere a bonus for reissue of first game after Doom2 had commercial success - just a bunch of tougher levels to give you more playtime

  • @lambda-m1676
    @lambda-m1676 9 часов назад

    8 hour gany

  • @szymonbit
    @szymonbit 17 часов назад

    Hallo Peter

  • @bananashoplifter3440
    @bananashoplifter3440 4 часа назад

    No thanks weirdo, drc

  • @daviddeltoro1808
    @daviddeltoro1808 17 часов назад +1

    Now this is skibidi