Here's the previous video, about Doom 2's maps: ruclips.net/video/kxlulRRVsPc/видео.html Go watch that if you have any questions. And follow me on BlueSky because I'm leaving Twitter soon: bsky.app/profile/germanpeter.bsky.social
I made an episode 1 remake/remaster project recently that was basically this exact premise. Trying to add more details to the existing maps based off of what I imagined was going on in my head. Granted, my reading of the levels are fairly different from what you came up with. It's called "Spectacle Creep" if you're interested.
I had assumed that E1M8 wasn't a you stepping into Hell but rather the opposite, Hell pushing it's way onto Phobos. I can see where you're coming from though. A completely agree with how you looked at E1M5. When I was a kid I would only play on the easiest difficulty, and I think E1M5 was the first level on that difficulty where the Pinkies showed up, further emphasising the whole 'The demons are getting serious now' element.
Yeah, I have the same thought about E1M8. The demonic teleporter at the very end is the "Phobos Anomaly" that leads to hell and is the demons' primary entry point to our world.
@@GermanPeter Man I love TNT. I hope you change your mind or just do it anyway just for a video. Because TNT has maps that are literally perfect for a video like this.
These are some interesting interpretations! The idea that someone who might have been working at UAC might have had a part in the demons arriving on Phobos is intriguing to me.
Phobos Lab being immaculately clean, the implied destruction and abstract map concepts, and the turning point of KDITD's tone going from thrash and relatively well lit to ambient and darkness is more suggestive of the location being a proper demon stronghold if anything. All the damage has been done, and cleaned up because the Demons need their nice clean stronghold or something idk.
Unlike with Doom 2, I actually haven't played Doom 1 that much.So I don't really have that much of an idea behind what each level might represent. On the one-way window thing in E1M1, the only idea that pops to my head is that maybe it was some kind of upper lounge or something that overlooked the broken nukage room but it was destroyed and Doomguy got there by climbing through the rubble and the tunnel that is the Secret. Also maybe the Chainsaw in E1M7 IS the invention. It's a crappy weapon but what if it's actually an amazing tool? An unbreakable chainsaw that can cut through anything, given enough time (which is why you can use it to damage Cyberdemons and you can use it on walls without the Chainsaw breaking) and it is hyper-efficient to the point where it has near endless fuel (No ammo needed). The one here is the original prototype while the others you find in the other maps are reproductions or copies.
Each time you die on E1M8, and screen melts and then the music starts with the text-screen, I tear up. I don't know why. I wish you made that transition as well, because despite DOOM being so simple, that transition, when I've finally understood, has turned almost poetic for me.
2:46 i mean the uac IS shown to be a pretty shady organization at times, you could make the claim than they might be spying on their employees but you could get the same job done with a security camera so.... i'm just as lost as you tbh
This was an awesome video! I was thinking about all the Toxic Waste around the Moon, and it made me wonder if maybe the Computer Station creates the waste, perhaps it is an element that generates a tremendous amount of power when refined? So it's created, processed, then refined. And at some point a leak happened, and it spread all across the Moon before it could be refined. The Rooms in the Nuclear Plant could've been coolant storage rooms like the ones in Nuclear Power Plants, and the leak could've gotten into the ground, then melted through some pipes. Depending on how hot it is, it could've also burned away all the water. Maybe it could even be an explanation for why all the ground is so dead compared to the skybox. Though, we'd have to figure out when the leak happened to determine if the ground is as dead as it is as a result of the waste.
Great video! I tend to try and have the same kind of head canons when looking at doom maps and even applied a lot of the same or similar stuff when remaking maps in other engines for practice
11:35 My head cannon is; this is where they start testing out long range teleports between mars and earth, because of the dimensional shenanigans, one of the bruiser brother gets in, he kills the guards and lets more of his demonic brethren into the base (he can only summon a small amount of demons), the pinkies eat most of the corpses, and the bruiser brother lets his sibling into the base and together they erect the big pentagram teleporter to summon the armies of hell and conquer the mars base
I honestly don't think Doomguy dies at the end of E1 It says in the intermission screen that you're on deimos and only at the end of e2 you realize you're in hell. I think id wanted to have an ambiguous ending given that the episode was free, I also believe the ambush was sorta supposed to mimick the effect when you teleport into hell in doom 3. Only they didnt really have a way of doing it properly at the time.
@GermanPeter Yeah idk how to explain the ambush. I guess if you're really REALLY stretching it you could say its Doomguy getting hurt as he is being teleported into hell. idk
@@GermanPeterAmbush doesn't mean you're 100% dead. Even the game doesn't kill you, but rather drops you bellow 10% health and finishes the map. They could've easily made the floor kill you and end the map, but they didn't....I wonder why....
@@GermanPeter Maybe during the ambush, the demons attacked Doomguy and chose not to fully finish him off, leaving him to die slowly from his injuries as payback for killing several of their forces. Then he managed to pull through, maybe patching himself up with any medical supplies he could find, and probably finding another pistol somewhere, having lost his weapons during the ambush.
Nice ideas. When I play I always am reminded of the novels and how they describe and explain things. Even the crooked cross made of computer banks is mentioned.
Personally I think the final version of E1M8 is not in hell, I thought it was where the scientists found the gateways between Phobos and Deimos… lying there silent and unused for millions or billions of years. They then did tests with these teleporter gateways, but they just causes people to go insane upon entering and exiting them. Then one day Deimos disappeared from Mars’s orbit. Then the demons started coming in through that gateway killing everybody in the facility this starting the game. The Star shape is either something that was already there before humans came there, OR more likely it’s the demons / hell gate warping the environment around itself to match hell with the pentagram shape and bruiser brothers.
I love this series of videos. Especially that parts, where you add details to maps to show how it can look before demons (hope to see more of that ;) ). Can't wait for the next video!
great video! i just wanted to mention some things i thought about the maps. the one sided wall in e1m1 could just be corrupted by hell, as you’ve shown them doing in doom 2. i always assumed that the entrance to the gothic room in e2m2 was the portal to hell, because of the stark change in style. maybe doomguy went to hell when the demons killed him in e1m8 because he did some bad stuff? overall, this video was great, and i’m exited to see your interpretation of episodes 2 and 3.
I'm curious to know how the Doom Marine travels between these places. All we see him do is pull a switch or enter some kind of pit. Does he travel by railcar in the first and second episode and ride some hellish transport in episode three? Or does he go on foot? 5:08 What's hilarious is that in Doom3 a shipment of Chainsaws were shipped accidentally to Mars even though there weren't any trees to cut down.
Hell yeah! I was thinking about the Doom 2 video just yesterday, great video dude! do you plan to do any of the expansions (TNT, Plutonia, Legacy Of Rust, etc)?
No, I'm sticking with the original 3 episodes. Since Sandy made most of the maps, they're more fun to interpret (considering his vague, otherworldy mapping style). The other stuff is either too generic or too detailed. You need a nice middle ground of not too little detail, but also not too much.
@@GermanPeterI guess that means tnt and legacy of rust have too much and plutonia has too little. Still sounds like a fun idea, I assume you’re not doing it so I might in the future
I like this series. The game itself doesn't do the best job of connecting to its own story. Compared to the betas, the levels do not do a great job of explaining themselves, but they're a lot of fun to play.
Honestly i love this video concept. I would love to see ot for other older games. Keep up the great work. Ein deutscher wie du weist ja wie man gute arbeit bringt
This was a great video to wake up to. Your take on Phobos Labs was creepy good, having the possibility of humans falling to Hell corruption like they did in DOOM 3 and 2016. If you wanted to see more of that you really should have played Map 10 Sewers, which has even more than that. As for Phobos Anomaly, in the novels and DOOM 3, there is talk of the UAC finding what are called The Gates on Mars. Doomguy merely found the biggest portals that the Barons of Hell Twins were taking control of. Doomguy did NOT die, but was ambushed by monsters as he entered Deimos Base, having all his weapons taken, which is why he has only his pistol at the start. Also, I say that Episode 4 takes place in the Middle East. It is CANON that Thy Flesh Consumed takes place on earth, and the Middle East holds the Cradle of Civilization, which is where the first stories of demons came from. Doomguy is located at the ancient battle grounds between mankind and humans. The tech-bases in that Episode could be the remaining stations from modern desert wars?
2:22 recently played CROWBAR DEEP IN THE DEAD my thought now is that thats not a pit or anything its just a thin layer of water and electric wire from a leeking sink or something. Correct me if im wrong but wasn´t damage (ground) hard coded to the texture of the waste slugs... meaning if you wanted ground that harmed the player. be it boiling water, electified water, burning oil, toxic waste it all had to use the same green texture.
No, you can give any floor texture any type of effect. In some maps, some floor textures that have been harmless before are suddenly hurtful, for instance. But I'm 100% sure they wanted players to instantly understand what is and isn't harmful, so they just went with the hazardous waste instead of water or mud or something. Also, you couldn't do this stuff in Wolfenstein, so I suspect they wanted to show off :P
yayyy !!! i finally get to know which part of hangar is a hangar, and start making something !!! 3:43 maybe the pad that the left side could be the outdoor area outside the green armor room... ...or the hangar is upside down (hidden other pads ?). 5:08 i like to think they made the computer area maze like to hide the "prize chainsaw" 6:53 oooo !!!! wonder how it works ! 9:23 thinking that this is a mistake is funnier than thinking that it isn't 11:45 maybe they were just a bunch of morons... right...? 14:40 thinking about making the "coolant" a color similar to that of hl:bs's coolant 15:48 wonder what that nukage is... is it sewage, nuclear waste, polluted, altered by the demons or coolant again ? 17:26 i wonder which rooms are for which ? 21:19 where can i see that beta phobos anomaly ? wondering if you could try the doom tribute project, doom 2 re-build-t and probably extermination day ? it looks like they have interesting interpretations of doom maps, though for extermination day i only really saw it in eday01... bonuses... 4:27 wondering what that middle thing was for ?
In the final level with the Barons of hell I wonder if the barons would have remained in the pods if the Doom guy died before he reached Phobos anomaly
If you've ever played the mapset spectacle creep, it does a good job reinterpreting Phobos into something more like Half Life, at least as far as the map design goes. Theres also Knee Deep In Zdoom which looks pretty but can be an absolutely miserable experience to play in places.
These videos make me think of a full recreation of the games like doom 3 but the doom 1 places and it’s free roam and you can look outside like that walkway in command center with the imp pipe Of course something like that would probably never happen unless Bethesda really wanted to. I mean where else is there to go after the dark ages? They already went back, who not even further
@ i don’t have doom 3 (i did but the mouse was broke. so i refunded it) but i think like a more loosely based on version would be cool but again, not gonna happen
I don't like it, and there's not enough for me there to really interpret. It's just generic hell stuff. Not even an intermission screen, and the map names are just bible quotes. Just nothing for me to go off of.
Maybe if you squint and is really drunk all the maps would actually look like what you describe. They could have made some effort to make it look more like their names...
that fourth episode was a mere a bonus for reissue of first game after Doom2 had commercial success - just a bunch of tougher levels to give you more playtime
Here's the previous video, about Doom 2's maps: ruclips.net/video/kxlulRRVsPc/видео.html
Go watch that if you have any questions.
And follow me on BlueSky because I'm leaving Twitter soon: bsky.app/profile/germanpeter.bsky.social
Hey can you make a video talking about this obscure DOS Game called alien cabal? thanks
I made an episode 1 remake/remaster project recently that was basically this exact premise. Trying to add more details to the existing maps based off of what I imagined was going on in my head.
Granted, my reading of the levels are fairly different from what you came up with. It's called "Spectacle Creep" if you're interested.
@@HQ_Default hg
Thanks for making this video shareware
I was concerned I'd have to mail a five dollar cheque to his office.
The thumbnail of Doom Guy getting the best Head.
thats me down there btw
Or him giving backshots.
HDoom Guy be like
16:50 This explains why the BFG is first seen in such a random and hidden spot in Inferno.
I liked your interpretation a lot, really good ambiental storytelling with so few props to work with, as well.
Doom had a story, after all!
I had assumed that E1M8 wasn't a you stepping into Hell but rather the opposite, Hell pushing it's way onto Phobos. I can see where you're coming from though. A completely agree with how you looked at E1M5. When I was a kid I would only play on the easiest difficulty, and I think E1M5 was the first level on that difficulty where the Pinkies showed up, further emphasising the whole 'The demons are getting serious now' element.
Yeah, I have the same thought about E1M8. The demonic teleporter at the very end is the "Phobos Anomaly" that leads to hell and is the demons' primary entry point to our world.
My favorite series on your channel. Can't wait for TNT interpretation.
That will never happen, because I don't like TNT :P sorry
@@GermanPeter Too bad :( There are a lot of strange abstraction mixed with industrial objects in TNT maps. My favorite example is map 22 Habitat.
@@GermanPeter Man I love TNT. I hope you change your mind or just do it anyway just for a video. Because TNT has maps that are literally perfect for a video like this.
@@henrykkwinto4324 That has to be the only time "favorite" and "map22:habitat" appeared in the same sentence in the history of classic Doom.
@@GermanPeter what about Plutonia then?
These are some interesting interpretations! The idea that someone who might have been working at UAC might have had a part in the demons arriving on Phobos is intriguing to me.
Phobos Lab being immaculately clean, the implied destruction and abstract map concepts, and the turning point of KDITD's tone going from thrash and relatively well lit to ambient and darkness is more suggestive of the location being a proper demon stronghold if anything. All the damage has been done, and cleaned up because the Demons need their nice clean stronghold or something idk.
Love the imaginative approach you employ.
Unlike with Doom 2, I actually haven't played Doom 1 that much.So I don't really have that much of an idea behind what each level might represent.
On the one-way window thing in E1M1, the only idea that pops to my head is that maybe it was some kind of upper lounge or something that overlooked the broken nukage room but it was destroyed and Doomguy got there by climbing through the rubble and the tunnel that is the Secret.
Also maybe the Chainsaw in E1M7 IS the invention. It's a crappy weapon but what if it's actually an amazing tool? An unbreakable chainsaw that can cut through anything, given enough time (which is why you can use it to damage Cyberdemons and you can use it on walls without the Chainsaw breaking) and it is hyper-efficient to the point where it has near endless fuel (No ammo needed). The one here is the original prototype while the others you find in the other maps are reproductions or copies.
Each time you die on E1M8, and screen melts and then the music starts with the text-screen, I tear up. I don't know why. I wish you made that transition as well, because despite DOOM being so simple, that transition, when I've finally understood, has turned almost poetic for me.
i'm gonna be so honest i had to do a double-take on that thumbnail
That reminds me of the OSHA-certified E1M1
2:46 i mean the uac IS shown to be a pretty shady organization at times, you could make the claim than they might be spying on their employees
but you could get the same job done with a security camera so.... i'm just as lost as you tbh
Maybe it was a security office with a window overlooking the zig-zag room, and after the demonic invasion, the entire room caved into itself.
This was an awesome video!
I was thinking about all the Toxic Waste around the Moon, and it made me wonder if maybe the Computer Station creates the waste, perhaps it is an element that generates a tremendous amount of power when refined? So it's created, processed, then refined. And at some point a leak happened, and it spread all across the Moon before it could be refined. The Rooms in the Nuclear Plant could've been coolant storage rooms like the ones in Nuclear Power Plants, and the leak could've gotten into the ground, then melted through some pipes. Depending on how hot it is, it could've also burned away all the water. Maybe it could even be an explanation for why all the ground is so dead compared to the skybox. Though, we'd have to figure out when the leak happened to determine if the ground is as dead as it is as a result of the waste.
0:48 this joke had me sweating lmao
The sigh of relief I let out
Great video! I tend to try and have the same kind of head canons when looking at doom maps and even applied a lot of the same or similar stuff when remaking maps in other engines for practice
i love the possible nod to doom having been shareware back in the day
thank you
11:35 My head cannon is; this is where they start testing out long range teleports between mars and earth, because of the dimensional shenanigans, one of the bruiser brother gets in, he kills the guards and lets more of his demonic brethren into the base (he can only summon a small amount of demons), the pinkies eat most of the corpses, and the bruiser brother lets his sibling into the base and together they erect the big pentagram teleporter to summon the armies of hell and conquer the mars base
Content Warning: This video contains exactly what you came here for.
6:58 gotted your palsma rifle?
I honestly don't think Doomguy dies at the end of E1
It says in the intermission screen that you're on deimos and only at the end of e2 you realize you're in hell. I think id wanted to have an ambiguous ending given that the episode was free, I also believe the ambush was sorta supposed to mimick the effect when you teleport into hell in doom 3. Only they didnt really have a way of doing it properly at the time.
That's a neat way of looking at it, but they made the ambush VERY clear.
@GermanPeter Yeah idk how to explain the ambush. I guess if you're really REALLY stretching it you could say its Doomguy getting hurt as he is being teleported into hell. idk
@@GermanPeterAmbush doesn't mean you're 100% dead. Even the game doesn't kill you, but rather drops you bellow 10% health and finishes the map. They could've easily made the floor kill you and end the map, but they didn't....I wonder why....
@@GermanPeter Maybe during the ambush, the demons attacked Doomguy and chose not to fully finish him off, leaving him to die slowly from his injuries as payback for killing several of their forces. Then he managed to pull through, maybe patching himself up with any medical supplies he could find, and probably finding another pistol somewhere, having lost his weapons during the ambush.
I hope Tom Hall's levels in the Episode 2(The Shores of Hell) will make more sense
Nice ideas. When I play I always am reminded of the novels and how they describe and explain things. Even the crooked cross made of computer banks is mentioned.
Imagine analyzing Xbox Doom's E1M10 Sewers.
Yeah Peter where is Sewers!!! the most important level.
Personally I think the final version of E1M8 is not in hell, I thought it was where the scientists found the gateways between Phobos and Deimos… lying there silent and unused for millions or billions of years. They then did tests with these teleporter gateways, but they just causes people to go insane upon entering and exiting them. Then one day Deimos disappeared from Mars’s orbit. Then the demons started coming in through that gateway killing everybody in the facility this starting the game.
The Star shape is either something that was already there before humans came there, OR more likely it’s the demons / hell gate warping the environment around itself to match hell with the pentagram shape and bruiser brothers.
The DOOM novels, 3, and onward also support this.
I continue to love this channel!
Love the depth of thought you've given all this. Very enjoyable indeed!
Can’t wait for the next video. The Shores of Hell has always been my favorite episode.
I love this series of videos. Especially that parts, where you add details to maps to show how it can look before demons (hope to see more of that ;) ). Can't wait for the next video!
0:35 Maybe you meant it to be the prequel?
love your vids jerman pete
great video! i just wanted to mention some things i thought about the maps.
the one sided wall in e1m1 could just be corrupted by hell, as you’ve shown them doing in doom 2.
i always assumed that the entrance to the gothic room in e2m2 was the portal to hell, because of the stark change in style. maybe doomguy went to hell when the demons killed him in e1m8 because he did some bad stuff?
overall, this video was great, and i’m exited to see your interpretation of episodes 2 and 3.
I am convinced we have the same taste in RUclips videos.
I have seen you in like 20 different videos, and even a livestream.
Yes! I’m so glad this is coming back.
I'm curious to know how the Doom Marine travels between these places. All we see him do is pull a switch or enter some kind of pit. Does he travel by railcar in the first and second episode and ride some hellish transport in episode three? Or does he go on foot? 5:08 What's hilarious is that in Doom3 a shipment of Chainsaws were shipped accidentally to Mars even though there weren't any trees to cut down.
I love this
Hell yeah! I was thinking about the Doom 2 video just yesterday, great video dude! do you plan to do any of the expansions (TNT, Plutonia, Legacy Of Rust, etc)?
No, I'm sticking with the original 3 episodes. Since Sandy made most of the maps, they're more fun to interpret (considering his vague, otherworldy mapping style). The other stuff is either too generic or too detailed. You need a nice middle ground of not too little detail, but also not too much.
@GermanPeter That's understandable
@@GermanPeterI guess that means tnt and legacy of rust have too much and plutonia has too little. Still sounds like a fun idea, I assume you’re not doing it so I might in the future
@@benbro20 In a perfect world he'd cover the classic Mock 2.
@@eightcoins4401 in a perfect world he would cover hell revealed, you know, the one without a story
6:46 Those like like pipes for transporting the nuclear waste.
I always thought the blue carpet in the lobby was a pool of water just randomly set in the middle of the room 😂
I like this series. The game itself doesn't do the best job of connecting to its own story. Compared to the betas, the levels do not do a great job of explaining themselves, but they're a lot of fun to play.
Honestly i love this video concept. I would love to see ot for other older games. Keep up the great work.
Ein deutscher wie du weist ja wie man gute arbeit bringt
This was a great video to wake up to. Your take on Phobos Labs was creepy good, having the possibility of humans falling to Hell corruption like they did in DOOM 3 and 2016. If you wanted to see more of that you really should have played Map 10 Sewers, which has even more than that. As for Phobos Anomaly, in the novels and DOOM 3, there is talk of the UAC finding what are called The Gates on Mars. Doomguy merely found the biggest portals that the Barons of Hell Twins were taking control of. Doomguy did NOT die, but was ambushed by monsters as he entered Deimos Base, having all his weapons taken, which is why he has only his pistol at the start.
Also, I say that Episode 4 takes place in the Middle East. It is CANON that Thy Flesh Consumed takes place on earth, and the Middle East holds the Cradle of Civilization, which is where the first stories of demons came from. Doomguy is located at the ancient battle grounds between mankind and humans. The tech-bases in that Episode could be the remaining stations from modern desert wars?
played the game "Clive Barker's Jericho"?
2:22 recently played CROWBAR DEEP IN THE DEAD my thought now is that thats not a pit or anything its just a thin layer of water and electric wire from a leeking sink or something.
Correct me if im wrong but wasn´t damage (ground) hard coded to the texture of the waste slugs... meaning if you wanted ground that harmed the player.
be it boiling water, electified water, burning oil, toxic waste it all had to use the same green texture.
No, you can give any floor texture any type of effect. In some maps, some floor textures that have been harmless before are suddenly hurtful, for instance.
But I'm 100% sure they wanted players to instantly understand what is and isn't harmful, so they just went with the hazardous waste instead of water or mud or something. Also, you couldn't do this stuff in Wolfenstein, so I suspect they wanted to show off :P
that thumbnail is making me have gay thoughts
Why is Doom Guy so hot
i want doom guy to strangle me with his biceps
cuz he is doomguy and big tank and big muscles
yayyy !!! i finally get to know which part of hangar is a hangar, and start making something !!!
3:43 maybe the pad that the left side could be the outdoor area outside the green armor room...
...or the hangar is upside down (hidden other pads ?).
5:08 i like to think they made the computer area maze like to hide the "prize chainsaw"
6:53 oooo !!!! wonder how it works !
9:23 thinking that this is a mistake is funnier than thinking that it isn't
11:45 maybe they were just a bunch of morons... right...?
14:40 thinking about making the "coolant" a color similar to that of hl:bs's coolant
15:48 wonder what that nukage is... is it sewage, nuclear waste, polluted, altered by the demons or coolant again ?
17:26 i wonder which rooms are for which ?
21:19 where can i see that beta phobos anomaly ?
wondering if you could try the doom tribute project, doom 2 re-build-t and probably extermination day ? it looks like they have interesting interpretations of doom maps, though for extermination day i only really saw it in eday01...
bonuses...
4:27 wondering what that middle thing was for ?
"I have been
to hell and
back.
And let me
tell you,
it was wonderful."
In the final level with the Barons of hell I wonder if the barons would have remained in the pods if the Doom guy died before he reached Phobos anomaly
Nice
If you've ever played the mapset spectacle creep, it does a good job reinterpreting Phobos into something more like Half Life, at least as far as the map design goes.
Theres also Knee Deep In Zdoom which looks pretty but can be an absolutely miserable experience to play in places.
These videos make me think of a full recreation of the games like doom 3 but the doom 1 places and it’s free roam and you can look outside like that walkway in command center with the imp pipe
Of course something like that would probably never happen unless Bethesda really wanted to. I mean where else is there to go after the dark ages? They already went back, who not even further
There is a mod for Doom 3 called "Classic Doom 3" that recreates Knee-Deep in the Dead in Doom 3 assets.
@ i don’t have doom 3 (i did but the mouse was broke. so i refunded it) but i think like a more loosely based on version would be cool but again, not gonna happen
I AM GOING TO FEED THE ALGORYTH LEAVING A COMMET ON THIS VIDEO
That thumbnail looked pretty sus when I first saw it
Hell yes
No thy flesh consumed?
I don't like it, and there's not enough for me there to really interpret. It's just generic hell stuff. Not even an intermission screen, and the map names are just bible quotes. Just nothing for me to go off of.
Maybe if you squint and is really drunk all the maps would actually look like what you describe. They could have made some effort to make it look more like their names...
YEEESS
What about Episode 4
Don't like it, and it doesn't inspire me
@ Damn
cool ...
Three Episodes?
Doom has four though.
that fourth episode was a mere a bonus for reissue of first game after Doom2 had commercial success - just a bunch of tougher levels to give you more playtime
8 hour gany
Hallo Peter
No thanks weirdo, drc
Now this is skibidi