STEVE'S 300 IQ LEDGETRAP!
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- Опубликовано: 27 авг 2024
- Minecraft Steve has insane ledge trapping in Smash Ultimate using TNT, an Anvil, and a Dirt Block...
Lab Doc: docs.google.co...
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BACK TO THE LAB AGAIN!
#SuperSmashBros #SmashUltimate #Ultimate
So this is the “ahaha, gottem ggs” strategy we were looking for
Indeed, George.
Perfect avatar for this comment.
Can any characters double jump zair to hit Steve without hitting the block?
H-box anyone
@Tyler Davis thats fine if you don't like him just know thats your opinion and as long as the universe lives there will be disagreements and this is one of those times but arguing won't do anything so for now let's go our separate ways
For this video we're going to talk about:
1. How this ledgetrap works
2. How it works on the entire cast
3. Counterplay
4. Counterplay Counterplay
5. Counterplay Counterplay Counterplay
6. Ok, i dont have THAT much time
😂
Had to Re-Upload because YT didn't send it out to everyone after the premiere :/
Edit: AAAAAND RUclips shadowbanned this video too...
I was rewatching when you made it private :s
And wondering how the heck it only has 6k views after 1 hour
I was in the middle of watching the vid and wondered why I couldn't comment...
RUclips did send me a premiere notification when the premiere started
This man is a labbing machine
3:42 why does peach reappear at the top of the screen immediately after getting KOed ?
She's still on fire too
"Nintendo today announced the 9.0.3 update for Smash Ultimate..."
wait what about it?
Me as a yoshi main noticing how it doesn't work against yoshi: "so yeah that's pretty much just how yoshi plays"
Yoshi always breaking the rules 😂
Air armor is silly.
@@maxspecs and that's why I love it
Air armor can be abused off stage because yoshi doesn't have a normal up-b recovery like everbody else
@@BladieblahYoshi’s Up+B is still better than Little Mac
7:43 Some of these characters could avoid this setup by going under the stage depending on the map
Under-map meta confirmed
Pikachu got another buff bois
What about reflectors like the space animals
Meta Knight sobs in the corner.
Then steve just u b to the other side to beat you and then dairs
This is the part were people start saying steve is broken again
Deleted, trying to be less toxic.
Nah, if your character doesn't actually get clipped by the anvil while hanging, there's nothing to worry about. Steve SHing off the block to go for a fair is reactable, and dropzone bair can be teched, and suddenly Steve is the one getting ledge trapped. This doesn't apply online, of course, but IRL, you can just wait and react with most characters. And of course, characters like Pika and ZSS have their own escape options to substantially limit the scope of this trap.
@@pizzashark7067 Or, Steve could bait that option out by jumping off, and then continue to ledge trap. It's not a full proof solution, Steve still has the overwhelming advantage here, and if he has anything like wood or stone instead of dirt, then he can bait like this even more, making it even more threatening.
@@staticchimera44 Specifically, you react with neutral getup as soon as you see Steve jump. The overall risk/reward at that point is not in Steve's favor (especially compared to the other variations of the trap), which I hope I don't have to explain but can if you insist.
@@pizzashark7067 Not hard to bait that out with his teeny tiny short hop.
Also aren't you stuck in shield with the anvil dropping on you. Might even go for the back air shield poke with that situation.
Whether or not you play smash at a high level, or even smash at all, you've got to respect the amount of time and effort this must have taken. Well done!
thank you!
7:10 It was that moment Ness realised.
Gimr: This works on most of the cast
Hero: Hold my beer (ZOOM)
I’m already making my friends rage when I use this character, so please, keep opening more doors for me. This video was sick
Can you play me later
SAME LOL
Same lol
Playing steve is fun enough, but playing against him is Hell.
Dont u kNoW steve is the WOrsT character in smash
-Shows ZSS
-Doesn’t use flip kick
...
I swear if she can funny flip through all that bs no one can say that char isn’t s tier
ZSS Sux
Part of me expected him to run up and say “its time boys”
I AM MIGHTY GIMR
With Keef no longer able to run down stairs, the intro is free real estate.
We recovering high boys
*goes under the stage*
We recovering _extra_ low boys
6:53 I love how the list is coincidentally just full of Wi-Fi characters.
Opponent: I go to ledge
Steve: ÑÕ
As Pikachu you could just side b under the stage and recover on the other side. Or ledge drop thunder could work in some situations too.
What about Kalos league?
@@rokk144 There you can recover to the platform
yup yup, everyone has some sort of counter play, it's just that this limits you TO that counterplay which can make things obvious.
@@GimR a matter of options, as many things in Smash boil down to. To leave your opponent with so few options make this terrifying, even if there *is* an alternative to getting hit, the Steve player can easily predict that compared to normal conditions
Gimr are you actually maining Steve now? This seems like the character was made for you lol
Probaly not. Don't have a lot of time to actually play
@@GimR can't play but can spend 30 hours labbing one ledge trap
This man labbed 20-30 hours for this video alone when I’ve barely done that much in training mode period since I got smash ultimate
_Dedede can get hit by all 4 methods_
*Creis in heavy main*
Yeah
I think that character is annoying af lol so I call this a win. I feel bad for the heavies like Bowser and DK that have to approach tho
can you shark with up air to avoid? or up B over the whole setup. not good options but seems better than tnt
@@686Nadeau character specific options
I wonder if Gordo would be good counter play if you can recover high
Man Steve's gotta be a fun character to lab though. Creativity on par with Minecraft's own tools.
I'm so excited to see the extent of Steve's setups
Someone needs to take away GimR's ancient texts rosetta stone, he is unearthing too much forbidden knowledge.
Its option like these that I can’t believe people think Steve is bottom or worse character in the game
Not bad but annoying. Their beat move is up tilt or minecart everything else is a gamble.
Those people are literally coping losers
*Cough* Izaw *Cough*
what good is pressing advantage if winning neutral is very difficult or almost impossible at top level play?
@@EllingtonReborn Don't believe izaw blindly on that, he did not show it was (almost) impossible to win neutral with Steve. A simple list of reasons why Steve struggles in neutral, which is basically all he did, is not enough to say that it is impossible, it only shows that it's hard. But there are a lot of characters with which it is hard to win neutral with and you could make the same argument. Characters like Ganon, Dedede, Luigi, Falco, Byleth and Ice Climbers have similarly poor neutral but they make up for it with good range or insane punish game.
Steve would be both he has great damage of his tilts, jabs and a down air that kills stupid early + plenty of crazy trapping + good out of shield; an 8 frame up smash at the front, and a 7 frame jump b-air into double jump b-air at the back of his shield.
Most importantly, the claim that a char has no neutral whatsoever is just too ambitious for a game like smash, it's too complex for you to just mention some attributes that point in a certain direction and then call it a day. (This would be different for a purely stat based game like an RPG where it is clear particular characters can't do certain things because of their stats. Smash also has stats but it's much harder to deduce what is and isn't possible from these stats because you would need to map out how it would affect decision making which is practically not feasible.) When ultimate launched all the stats were quickly available but the tier list has changed dramatically since which shows that decision making evolves even months and years after the game's release.
The fact that Izaw concluded that future development was unlikely because of clear poor neutral surprised me because it's often neutral that evolves and not punish game for a character
Maybe you can conclude that Steve has no pressure, but many characters have this, Luigi has no pressure forward either but people still do well with him and it would just be wrong to say he has no neutral because the threat of crazy punishes is how these characters play neutral and they can build positional advantage that way
Can’t wait to reflect that anvil
That would only work with hero's bounce
@@gremlin1689 Or careful timing with virtually any reflector after ledge release.
@@Casino220 facts
@@gremlin1689 Game & Watch can reflect with his bucket too
Reflecting would only work if you break the block cause the anvil doesn't have a hitbox when its grounded
Hero: *laughs in zoom*
I think some characters with particularly stall-able recoveries (Peach, Samus, Puff, the rats) might be able to ledge-drop and wait for the block to break before recovering. The rats in particular probably can also ledge drop>Thunder to hit Steve.
Thx GimR, it took you 11 Minutes and 12 Seconds to condemn us all
I've been getting hit with this in Elite Smash -- it really is quite versatile. Thank you pushing the meta, as always.
Re-upload = re-comment
Additional counterplay: double jump reflector?
if it does enough damage to break the block that should work!
@@GimR I tested it with Falco's reflector and it doesn't break the block 😬
Edit: it does
@@tloz171nfs what about fox's and wolf's shine?
@@danielwappner1035 I did some more testing, and it seems that Falco and Wolf's should work, but Fox's shine doesn't do enough damage to break a dirt block.
@@tloz171nfs maybe in some really niche situations you could laser the block once before down b (if you can laser before double jump). Only would work if Steve wasn't expecting it though.
Steve is overpowered because for certain characters it's impossible to kill him because he can wall himself from getting smashed out. And he can make walls to prevent recovery and drop them to death
Good thing you finally covered get up attack!
GIMR! HEAR ME IF THIS IS THE ONLY TIME YA HEAR ME BUT!
Please keep uploading we need more analytical smash content after MSC stopped uploading
I'll do my best!
Who's MSC?
@@TheRealRonShady1911 MSC deez nutz ha gottem ggs
who?
@@TheRealRonShady1911 my smash corner, he used to make videos similar to this but stopped
If this is as broken as it looks, maybe they should just patch in a rule that ledge rolls don't trigger the pressure plate.
Oh shit. I never realized Steve could shield on a falling anvil. I knew he could do stuff on it because it counts as a platform but that option never occurred to me.
Alex is my main & I've always loved that Minecraft attacks work so well on other Minecraft characters.
Steve's blocks go brrr
Damn this even beats getup attack you've really outdone yourself
I can hear Marss now
07:30 "ZSS SUX" " ZSS LOW TIER" "ZSS IS FREE"
G&W mains: *yeah lemmie just go over this*
*picks Kalos
_"You have no power here"_
*pick omega form. “Oh yes I do”
Solution: go under the stage
*Laughs in Villager*
Hero zoom
No even better, Hero’s Bounce can avoid all of it entirely.
Yay for my dark pit!
Pikachu
7:43 you dare to use my own spell against me, potter
Steve isn't being nice to the young lady anymore
GimR is a true scientist.
I guess characters with a reflector have ledge drop double jump then use the shine as well for a hard counter.
Not enough people are talking about let going of ledge throwing out an aerial (they still have their double jump)
Drift away from the ledge while doing this but I guess Steve can just run off and f-air you
As an Incin and Terry main
Incin has super armor but the timing is wacc
Angle up-b to be the short version so he doesn't reach the TNT
(Doing revenge is risky)
Steve can just jump towards center stage and knock you away
Same thing goes for Terry, except he has more options
Weak command input power dunk makes him invincible at start and may end up between the anvil and TNT (if the anvil model allows it) and Steve has to be wary of his own tnt, so he has to place a block and attack but it is unsafe because of the TNT and no moves can really kill so down-tilt will just knock them back away.
But the thing is, Steve can send a minecart and it will go through the anvil on the ground
The block would have broken already by the time this is happening.
Steve avoids his own TNT this way.
(I just realized he can maybe spam airdodge because the block will break and the TNT will be set off from the down-smash. Oh yeah, this is beeg brain time)
Terry can do charged rising tackle but will just get b-air'd unless the Steve is still standing on the anvil
Steve can even make a tall tower to prevent characters recovering high above and will get cucked by this wall.
The amount of shit you can do with Steve is insane
Steve still struggles with his range
(Steve weight is 92)
People boutta be playing chess in the Steve ditto
Me and the boys playing characters that can just go below the stage and go to the other ledge: cute
Careful, pretty sure Steve can follow you all the way down there lol
It works best for me when I place the block one block higher for the anvil, everything else seems good.
Why did the beginning of the video give me "Hey! Vsauce, Michael here" vibes...
Riskey option for tp recoveries ig, but teleport to center stage off ledge. double jump tp in
Technically steve can avoid it by stalling, just doing dropdown up airs into block to get ledge invulnerability back (which is kinda funny)
Hello Yan
@@Imprez2564 hello imprez
He can also go under the entire stage to the other side making the set-up useless.
So I haven't tested this yet since I just saw this vid and it's 3am, but there are a couple characters to my understanding that "jump" out of a grab release, mainly being WFT and Snake. I'm not sure if this triggers their standard grab release animation, but I'll be checking this tomorrow.
oh really? That's interesting.
So much work for an 11 minute video! You are the semi-bald Jesus of Smash Bros, preaching tactics.
Forgot this existed. Thank you for making this
I think Ridley up-b might just break the block without any fancy tricks. It hits so high above ledge. I'll have to test though
I'm also guessing Palu can do something stupid with back air for this
gimr is the hero we need but don’t deserve
Dont have to deal with this, if you never lose neutral.
7:23 daym it
King K. Rool can ledge drop, jump and up air, his head butt goes straight through the anvil and oftenly hits Steve. Maybe other characters can do this but it’s very easy as k Rool due to how hard his up air is to disrupt from above
Some characters like sheik or pikachu can counter this on some stages like FD by going to the ledge on the other side (sheik down B + up B, pika side b + up B).
Maybe it's a decent option in this scenario, I don't think Steve is fast enough to be there on time.
holy shit this is sick
Steve literally feels like playing minecraft
I want see his Steve in action fr. Aaron watch out
Well I'm glad toon link at least has the option to up air through the anvil without getting hit. Even with that, this set up is insane.
As a Steve main this is gold
The tech is too strong for RUclips
Characters with a reflector or something can deal with the anvil
Mr. G&W can reflect the anvil back at Steve but Steve can jump off at any time and attack Mr. G&W
I forgot if Ness or Rosa can absorb anvil
Snake mains watching the rest of the world burn as they recover high.
You don't even have to recover high LOL. Cypher breaks the block.
Very true 😔 Im Still gonna recover high 80% of the time
Can't wait to just go underneath the stage and recover on the other edge whenever I see Steve doing this
I mean yeah but like
He’s just gonna run to the other side of the stage and anvil you
But Steve has to commit to the TNT before you get close to grabbing ledge, so some characters can literally choose to go underneath the stage as soon as they see him set the bomb before the grab the ledge in the first place. Steve's also too slow to chase these characters to even attempt a 2-frame on the other side.
@@pizzashark7067 GimR said it himself, there is no commitment to placing TNT there. He can place TNT very quickly, and then do whatever he wants. Also, you're making it seem like Steve is Ganon slow. Steve can easily make it to the other side of the stage to attempt a 2-frame in time.
TNT isn’t committal lol go play the character. Also with mine cart Steve can fly across the stage in no time, he’s beating you to the other side.
@@dylanh.3793 You can only have one out at a time, though, that's my point. You can't set TNT on one side of the stage and then chase to the other ledge to set another. So yes, TNT is a commitment. In fact, in a fighting game, everything that takes time is a frame commitment of some degree. It just so happens TNT is a resource commitment as well.
EDIT: To clarify for you, "commitment" and "committal", despite coming from the same root, are distinct words.
After testing, on ps2 it doesnt work as well for the block placement since the stage width is different
Block placement at ledge should be the same. Is it really not?
Sometimes I feel like you're the only one labing Ultimate this hard lol
Great video :)
7:07 edits like this freeze here are quality af. mwah.
Dream's ledgetrap is to fake one-in-a-trillion RNG and mod the game.
Zss can drop ledge wall jump then FJ into the stage and it has a better coverage.
For Mewtwo, fast fall off ledge, then jump and then use up B?
Steve do foward aerial when jump
Before some critize my decision to down vote the vid, it is NOT because It was badly made or anything. Its just, my character is Screwed against Steve players, if they know about this...
Okay,so can we now officially put Steve as a top tier?
his setups have to get so good that they make up for his mediocre neutral.
3:50 He said doodoo HAHAHAHA 😂 💩💩💩
we messed up, back to the lab again 😎
Unfortunate
ledge drop -> double jump -> counter might work
Zss gets hit by all 4 options?
Lol *laughs in all her recovery mix ups*
Can’t characters that can wall jump just use the block(s) to wall jump?
Mix up recovery options with wall jumping, airdodging, and even footstooling (all while Steve is in shield)
potentially yeah
The real question is reading what your opponent is gonna do
What about characters going around under the stage?
This is actually so cool
FINALLY! THIS WILL MAKE MII SWORDFIGHTER GO UP IN THE TIER LIST
I love the time you put into all these techs.Thanks man
Thank God that Ridley can fly under most legal stages
I think Ryu might be able to ledge drop, then double jump Up-Air -> TSRK to get through that. Or Tatsu, I noticed it still has a hitbox after breaking blocks. Matter of fact, I haven't seen anyone mention that Shotos/Terry can special cancel off the blocks/crafting table.
I like the idea! Could very well work.
@@GimR Tried labbing the block/anvil setup as best I could.
Ryu can Up-Air -> TSRK to get through, but the Up-Air has to be cancelled on the first hit or the dirt block breaks and it trades with the anvil. Whether or not it trades, Steve gets hit with the sourspot of TSRK, so it can't KO.
Ken can also Up-Air TSRK, but there's more risk/reward. Ken's Heavy TSRK will always break the block (3 hits), guaranteeing you get hit by the anvil, but can KO at the same time. Light TSRK is safe like Ryu's, so that's the better choice for genuine recovery. Anyways, that's all I could find, hopefully someone finds it helpful
Na i saw it a few weeks ago, still just as funny and brutal as I remember!
You added a new clip to the beginning if the video that I don't remember though.
Chrom/Roy mains: Ledge drop, buffer jump Fair? He showed Wolf "might" get punished but Roy and Chrom should be able to right? This even leads into a combo. Fair->upair->imagination. It's not like you even need to practice new tech.
ok so what if you waited at ledge, and then as soon as steve tries to punish it you normal get up since he's in lag from trying to punish your ledge wait and can't grab?
Byleth gets hit by anvil and gets grabbed... as if playing Byleth wasn’t hard enough.
She actually has decent counterplay with her up B
I was thinking, maybe the only characters that can technically "avoid" the setup is villager/ isabelle... they can fly under the stage to the other side, and I don't think Steve would be able to set up tnt on the other side in time. cheesy but..
cloud actually seems useful in this situation, i thought about the buffer air dodge tech immediately after seeing the setup, i want to test things like a walljump b.air, followed by up b, if it its spaced correctly i dont want to get hit by that anvil... yeah the anvil stays active for the entire duration right?
I think mii brawler can almost easily get out of the situation, he can let out the ledge, jump and fast feint jump over
Curious to see if ZSS can somehow use her flip jump to avoid it, and it does have some invincibility frames so I feel like it's possible
she can def flip jump out, Steve may be able to react and punish though.
6:43 hmmmm
So what if people sprinted irl... Like GimR's intros...
Can someone with a tether just tether stall ?