KING'S QUEST 1 REVIEW - ruclips.net/video/uyOzMBn1bUE/видео.html Just like the last review, this game also kept me up at night, just not for the same reasons.
I love how in space quest 3, on a desert planet with a giant sand worm, and if you try to "throw bridle on snake" the narrator will chide you for trying it saying something along the lines of "you've been playing too much kings quest"
Okay so regarding the limited bridge crossing thing, Sierra DEFINITELY learned their lesson with that as in one of the space quest games (I think its the first one in Ulace flats) has a similar crumbling cliff that you can only cross it a few times, but the game ACTUALLY indicates this by adding a crack that gets bigger and bigger after each crossing attempt. It's a little thing but it really communicated the idea better. It's also something you'll only need to do 3 times so...
Okay so the most hilarious thing about the bridle In the novelization-walkthrough, the writer just COULD NOT come up with a justification for why Graham would even think to use the bridle on the snake. So what ends up happening is that he draws the sword to kill the snake, but the handle gets caught on the bridle and accidentally tosses it on the snake. Seriously.
So it's NOT a reference to how Pegasus was born from Medusa's severed head? That's disappointing, but I probably should have guessed; This universe uses ROMAN naming conventions rather than Greek, after all.
I've gone to church my whole life, and the phrase "this world feels like God gave himself longer than a week and started getting weird" is one of the funniest things I've ever heard. Immediate thumbs up. Thank you, Power Pak.
26:45 "We did the monster mash" - legit belly-laughed, amazing 🤣😂 The deal with the bridge is a common one in adventure games and it was SOOO easy to accidentally soft-lock your game without realizing it. I'll never forget playing a point-and-click game where I had a coil of rope in my inventory and used it to access a shed roof....not realizing that I would need that rope to enter the villain's below-ground lair at the end of the damn game. The shed was in the second chapter. The game had THIRTEEN GODDAMN CHAPTERS. I was almost a week's worth of playtime into the game before I discovered I was stuck and when I finally broke down and checked a walkthrough....I legit cried. Bawled my eyes out. I was only 14 and had invested a ton of my time into the game, was so proud to have gotten so far....and I was basically gonna have to play the whole bloody thing all over again. Apparently, I was supposed to FIND the shed and note that there was something on the roof but not be curious enough to check it out. In an adventure game. I was supposed to notice it and then leave it unexplored (again, *in an adventure game*), play to the final chapter and climb down to the lair, take the LADDER I found there, climb back up and retrieve the rope, GO BACK to the shed and use the rope, THEN go to the lair and use the ladder to climb down. I - WAS - LIVID. I can't remember being so insanely angry at someone I didn't even know, before or since, and I still boil with rage when I think about it. It's been 30 years and I still, in my heart of hearts, wish the most hateful shit on those developers. Cheap deaths, I could handle, but soft-locking the player with the most stupid shit logic was cheaper than cheap. It was grotesquely cruel and not in a "Dark Souls/GIT GUD" sort of way, more like a "toxic relationship" sort of way, i.e., "well, you should've KNOWN you couldn't do that! No, I'm *not* going to tell you what you did wrong, if you loved me you'd already know!"
Lucasarts never did this kind of bullshit - and I guess that's why they were so well-regarded by people who enjoyed adventure games. Stupid insane puzzles I can let by, pixel-hunting I can somehow tolerate, even cheap deaths I can withstand, but this kind of softlocking is downright cruel. It doesn't make the game "difficult", it just makes the game BAD. Nowadays, I would ask for a refund from the fuckers. Too bad things weren't as easy in the 80s and 90s haha.
soft-locks were only common on BAD adventure games. I think it's POSSIBLE to soft-lock yourself in games like Maniac Mansion, but it really takes effort and/or extreme stupidity. "Give Exploded Hamster Parts to Weird Ed" or drain the pool that cools the nuclear reactor, send one of your kids to the bottom, and fill the pool with radioactive water while they're walking around the bottom.
@@BrowncoatFairy Maniac Mansion (and also Zak McKraken) got around this... mostly... by giving you multiple ways to complete the game. They're still really difficult but if you lock yourself out of one ending you can usually manage another at the very least. I do prefer the later design choice of "no softlocking, period". At the time a lot of adventure game aficionados thought that LucasArts was dumbing down the adventure game because you were SUPPOSED to get into a rhythm of keeping scores of saves and connecting them with red yarn and anyone who didn't do that just didn't get the appeal.
@@rickpgriffin well, if there's multiple always to solve something and one is lost, it's not really "soft locking", is it? But yeah, maybe you want to figure every possible combination, and having to backtrack to an earlier save to be able to get one of the solutions still sound annoying.
As a child I was fascinated by the worlds of King's quest and riven and myst, but I was never good enough to beat any of those games and I never looked up any walkthroughs because the internet was still so young, and so was I, it just didn't cross my mind that I could do it. I also played The neverhood and The curse of monkey Island, and got stuck in those, but again those were such fascinating worlds I just loved playing them anyway. Much more fascinating and dynamic than the King's quest games. Later the kinds of games I ended up enjoying and spending a lot of time in were things like oblivion and Skyrim, worlds where I could just wander around messing about and interacting with stuff without necessarily progressing. With those games I did eventually beat them but it was just a minor aspect of the experience. I don't really have a point to all this but I think basically what it means is that one doesn't have to even beat a game to find it fun and exciting and have replay value. Especially when you're young and don't have many other options I guess. As an adult I don't really think I have any interest in going back and trying to beat these because I know that it would just be a series of frustrated resets and eventual walkthrough lookups, considering that at least some of the games were designed to force you to have to call Sierra to figure out how to progress.
@@R2Bl3nd I'm not cynical enough to think that any of those games were designed to force you to have to call Sierra to figure out how to progress. Having designed some adventure games myself, I know how hard it is to see things from the player's perspective and how easy it is to make something unfair by accident. You also don't know how well you'd fare at those games until you try.
@@alexanderfreeman there's literally a part in King's quest 4 where you have to know that there is a particularly named item that is completely 100% obscured from view and your character cannot see it with any look commands but instead has to know to pick it up by name. It's not cynicism, it's pure fact and well documented. That's just one instance of it.
@@R2Bl3nd If you're referring to the bridle on the island, you actually can see it with the LOOK command. Part of the ground is obscured by a boat wreck, and if you face that part and type LOOK GROUND, you will pick up the bridle
I doubt you'll actually be making videos on all of the King's Quest games, but if you are you'll have a supporter for life. King's Quest VI is not only one of the most memorable games to sprout from Sierra's series of adventure games, but it was also the very first game I played on CD-ROM. If you ever get around to it, you'll have made at least one of your viewers a very, very happy man.
If you want to play a sort of similar game check out "The journeyman project" it was my first CD ROM game on my 486. It has time travel and creepy sci-fi themes and used to scare the living shit out of me as a kid! I'm sure it could be emulated similarly to other games at the time!
Please do all the King's quest games at some point They're awesome to look back on and your commentary makes the video incredible. Even if you're mostly in pain! Hahaha
So glad you got to see the batmobile. I had some friends that were playing the game at the same time back in the day, and one of us (I can't remember who) mentioned seeing it and the other couldn't believe it because it was such a rare event. As for those cursed brambles, I remember having to keep swapping between the game and save disk to save the game every time I inched a little further along that path, it was awful. I'd highly recommend playing the fan remake of this game, they did a fantastic job of expanding the locations you can visit, and developing the storyline - including the connection between granny and Dracula (if memory serves).
This was really fun to watch. Though I got legit angry at that bridge thing, lol. Unhinged progression aside, I was genuinely impressed by how much the art improved. As you said, it gives a better sense of scale and is just detailed enough to better differentiate one item from the next.
Colonel's Bequest and Conquests of the Longbow are really unique Sierra games. I know doing the entire sierra catalog might not be fun but I'd certainly watch it
21:55 Probably faster than going backward through the saves until you hit one with no unlocks and then counting how many crosses you can do before collapse, at very least.
When I was younger, I spent a lot of time playing King's Quest 1, 3, 4, and 5, but somehow had never actually tried this one. This was a great way to see what it's about. Thanks for doing this!
As some who played these games back in the 80s without hints I'm having flashbacks to the trauma these puzzles caused me. Loving this series. Do all the space quest and king's quest games. Lot's of great moments to make fun of.
I know that you probably won't see this but this video just made my day, I love watching you review old or "bad" video games you are hilarious, keep up the good work
6:28 “otherwise my rig would make Graham go so fast he’d end up in a parallel universe” clutch Mario 64 TAS reference, followed by Wet Dry World music 🤌
I played these games when they came out and am fully invested in this series. I played every Sierra game I could get. Space Quest was the best series, but I loved them all.
as soon as you mentioned the bridge the gears in my head started to turn and I uttered a single phrase "this sounds like Clock Tower Ghost head" I wasn't disappointed play that one, if you dare
As a child of the 80s who waited for the release of King's Quest's sequel with great excitement, I figured out the snake/bridle puzzle on my own thanks to the game box. One of the game screenshots on the back of the box depicted the cliff scene with the snake, except there was a bridled Pegasus where the snake was supposed to be. It didn't take much deduction to begin experimenting with the bridle.
As someone who really enjoyed heavy rain abridged im glad to see you have a booming channel now doing stuff you like. And also playing kings quest, looking forward to more adventure game suffering
OMG this was so funny. King's Quest II was the first adventure game I ever played as a little kid and I remember I only ever was able to open two doors and never made it to the castle... this was a wonderful trip down memory lane... thanks for that..
This is an absolutely fascinating series of reviews, and I'm glad I found your channel. It's really hard to find information about those games that will explain exactly how brutal they can be. After all, walkthroughs and longplays will mostly show successful runs, and an unedited stream of games like that seems like an absolute nightmare.
mate I know it's hella frustrating for you but it was an absolute delight watching you play this game with really nice editing and humour, hope you play those games and keep manking videos about them
The Black Cauldron might be an interesting one to try. Apparently you can solve it the same way that the book went, but you get more points for thinking outside the book.
This was a blast to watch. I'd love to see you play the Space Quest games. The dead-ending is just as brutal as these games, but at least they're funny!
Oh god, that bridge trap. I played this around the time it came out and I still have trauma from that experience. Sierra was really lucky being the first and that there were relatively so few games to play back then. But at least the next game you'll be playing (SQ1) should be fun (and frustrating... but the mood makes up for it somewhat.)
I made it as far as the lion and stopped playing. We were in middle school so I'm amazed we got that far. Thanks for posting how ridiculous this game was and for showing the Batmobile Easter egg (loved seeing that when I played), that was the only good part about this game.
Thank you for this video @Power Pak 👍 your king’s quest 1 video had me laughing through the whole video. 🤣 I have my fingers crossed that one day you will do Space Quest.😅
I think the snake puzzle might be a mix of a pun (bridle snake is a species of snake) with a mythological reference (the mother of the Pegasus is Medusa).
@@MagusMarquillin oh man the phrase "moon logic" brought me back to that Old Man Murray article about the Death of Adventure Games and that Gabriel Knight 3 puzzle to rent a moped.
@@BrowncoatFairy Oh is that where the phrase originated? I suppose it's just a way to say it's basically lunacy (a condition people used to attribute to the moon). It was a hell of a thing, but I managed to rent that bike without any help - it was an insane puzzle, particularly sticking cat hair to your lip with syrup to look like someone who has no mustache, lol - I still enjoyed figuring it out. It's kind of stolkholm syndrome though, you might grow attached, but we're probably better off being logical, as the very alive adventure genre has mostly done.
Excellent video, bullshit game, exquisite soundtrack! You've managed to include all of the best songs from my favourite games. I smiled when I heard the Vinculum Gate theme, then Iaughed when I heard the Plok boss theme! Bravo, sir.
My favourite thing about sierra games is how missing an item or making a mistake in the first ten mins of the game can soft lock you, but you don't find out till the end haha Edit: Yep, like the bridge and ham!
To be fair, most of Sierra's output didn't have this issue, but many of the early games have an example of this, and the Kings Quest, their flagship series, was particularly egregious until KQ7. At least it rarely corrupted more then a short portion of the game - why this bridge was SO notorious - but it was all the same if you didn't keep multiple save slots!
Wonderful video about my favorite game franchise. Don't judge me I was a child and I was unaware games could be bad or poorly designed and it burrowed itself deep into my mind. As a major fan of old school adventure games and this one in particular I just want you to know that there is 0 shame in breaking the no walk through seal on this one. I'm suspect of anyone who says they beat this game without one, honestly. Looking forward to Space Quest! It's less hellish than this, and pretty funny at times! KQ 3 is also less nightmarish when you get to it, though still very VERY strict.
15:17 Always love a good use of Aquatic Ambience. Whenever there's any kind of water, someone puts on Aquatic Ambience. I take a bath? Aquatic Ambience. At the pool? Break out the boom box, time for DO DO DOOOOO. DO DO DO DO DO DO DO DOOO DOOO-DO-DO.
On the plus side: KQ2 is (slightly) less obtuse than the first game, has a (slightly) clearer game design, tells (slightly) more of a story with it's characters, has (slightly) more interactivity with the text parser, and even solves an issue the first game had: you could be robbed blind by the Dwarf in KQ1 without having any opportunity to gain plot critical items back, and while the little git will rob you blind in KQ2 as well, you can actually go to his home in the tree after he does so, and find all your items. You can do this any time he steals from you. This is definitely an improvement. Unfortunately, it still isn't overall a better game where it really matters. And that bridge puzzle is, of course, agony.
So, your channel is alternating between showing us interesting, fantastic pieces of art you've found for some videos, and just outright torturing yourself for hours in others. I am not sure what that should be called as a genre, but I'm here for it.
Not going to check through all the comments here to see if it has been mentioned, but regarding the ghosts at the castle: Let's say you haven't put the cape and ring on yet. You go to the boatman to cross, he will hold out his hand to demand payment for doing this and you give him a treasure. He will take it and you go across. Similar to the troll in the first game. When you get to the ghosts, if you don't wear the cape and ring, they kill you by possessing your ass and you walk into the brambles, which will now kill you even if you ate the sugar cube. So you'd put it on there to get past Casper and Fatso.
I remember playing this game as a wee baby and trying to harm the monk, which instantly kills you and the devs basically call you a monster for not respecting a Man Of God. I think that might have started me getting rebellious against religion at an early age, which is quite a strange achievement for this clunky, evil game (that I still really enjoyed wandering around in).
Hah! I didn't know it would do that! I guess Ken and Roberta do have that air of god fearing folk...which maybe fits with her tendency to cheerfully torture her players. But at least Ken they let Cristy Marx punish a nasty man of the cloth in Conquests of the Longbow.
The bridge thing happened to me when I played. Luckily, once you know what to do, it's super quick to restart the game. The game took initially took me a while to complete in 1987. This was considered fun back then. I think this was one of my 1st PC games on the Tandy 1000 EX.
King's Quest on the Tandy 1000! Every time you moved to a new screen, it took about 30 seconds to load. And you could hear all the gears turning inside the computer. 🤣
The fan remake is definitely worth checking out. Does a lot of cool shit. Although id suggest waiting til youve gone through at least KQ6 first. Cuz it was CLEARLY coming from the mindset of people who plaued up to then.
This is great! Reminds me when I was a kid an my grandfather walked me through how to beat all of these games!! Please do the rest of them as well as Quest for Glory series!! Shadows of Darkness is still my favorite point an click adventure game!
KING'S QUEST 1 REVIEW - ruclips.net/video/uyOzMBn1bUE/видео.html
Just like the last review, this game also kept me up at night, just not for the same reasons.
I really hope you'll eventually cover all of the King's Quest games.
Pls do more of these!!
“Hagatha is riding the batmobile” is not where I was expecting this game to go but it’s hilarious
One of the few times in my life I've done a genuine spit take and almost choked laughing.
i was desperately hoping he'd encounter the batmobile. yay!
I love when games have that *one* totally out of pocket joke. The batmobile was that here.
Was that in the game? It seemed a bit too ridiculous.
@@zachtwilightwindwaker596 random event in game in front of her cave. Even a little jingle plays
The “brige gives one point” gag is fucken gold great job on that
I love how in space quest 3, on a desert planet with a giant sand worm, and if you try to "throw bridle on snake" the narrator will chide you for trying it saying something along the lines of "you've been playing too much kings quest"
Okay so regarding the limited bridge crossing thing, Sierra DEFINITELY learned their lesson with that as in one of the space quest games (I think its the first one in Ulace flats) has a similar crumbling cliff that you can only cross it a few times, but the game ACTUALLY indicates this by adding a crack that gets bigger and bigger after each crossing attempt. It's a little thing but it really communicated the idea better. It's also something you'll only need to do 3 times so...
I might be misremembering, but I think you get more then 3 crossings too. Like you had some wiggle room in exploring
It was in SQ1. I always thought Ulence Flats was a pretty cool sci-fi name, until I realized it was an anagram for:
@@andreas.soderlund I mean, it just showed me that you can make anything sound like a cool sci-fi name, even farts
@@andreas.soderlundwhat is it
@@ewanb1086 You have to remove the s so it's not a real anagram, but close enough. :) Remove the s and switch the words.
Okay so the most hilarious thing about the bridle
In the novelization-walkthrough, the writer just COULD NOT come up with a justification for why Graham would even think to use the bridle on the snake. So what ends up happening is that he draws the sword to kill the snake, but the handle gets caught on the bridle and accidentally tosses it on the snake.
Seriously.
oh, hi Rick. Small world lol
That does feel like a totally plausible scenario by Sierra Adventure Game Standards.
holy cow rick!
So it's NOT a reference to how Pegasus was born from Medusa's severed head?
That's disappointing, but I probably should have guessed; This universe uses ROMAN naming conventions rather than Greek, after all.
Throwing the bridle at the snake to get a sugar cube is the most Roberta Williams thing I have ever heard about.
The whole "cross the bridge _at most_ 7 times" thing feels like something out of a more surreal adventure-game like Armed and Delirious.
Welcome to Sierra games
More like Armed With a Squeegee.
"Who would ever think to do this?"
I've gone to church my whole life, and the phrase "this world feels like God gave himself longer than a week and started getting weird" is one of the funniest things I've ever heard. Immediate thumbs up. Thank you, Power Pak.
28:38 bro dropped the hardest kings quest 2 edit and thought we wouldn't notice
What is the name this track
@@Ippi8D It's the boss music for an NES game called Plok.
The floating skull sent my sides to the Lagrange point
Using Plok’s theme for the brambles was editing genius.
Every musical choice in this video is a gem
26:45 "We did the monster mash" - legit belly-laughed, amazing 🤣😂 The deal with the bridge is a common one in adventure games and it was SOOO easy to accidentally soft-lock your game without realizing it. I'll never forget playing a point-and-click game where I had a coil of rope in my inventory and used it to access a shed roof....not realizing that I would need that rope to enter the villain's below-ground lair at the end of the damn game. The shed was in the second chapter. The game had THIRTEEN GODDAMN CHAPTERS. I was almost a week's worth of playtime into the game before I discovered I was stuck and when I finally broke down and checked a walkthrough....I legit cried. Bawled my eyes out. I was only 14 and had invested a ton of my time into the game, was so proud to have gotten so far....and I was basically gonna have to play the whole bloody thing all over again. Apparently, I was supposed to FIND the shed and note that there was something on the roof but not be curious enough to check it out. In an adventure game. I was supposed to notice it and then leave it unexplored (again, *in an adventure game*), play to the final chapter and climb down to the lair, take the LADDER I found there, climb back up and retrieve the rope, GO BACK to the shed and use the rope, THEN go to the lair and use the ladder to climb down.
I - WAS - LIVID.
I can't remember being so insanely angry at someone I didn't even know, before or since, and I still boil with rage when I think about it. It's been 30 years and I still, in my heart of hearts, wish the most hateful shit on those developers.
Cheap deaths, I could handle, but soft-locking the player with the most stupid shit logic was cheaper than cheap. It was grotesquely cruel and not in a "Dark Souls/GIT GUD" sort of way, more like a "toxic relationship" sort of way, i.e., "well, you should've KNOWN you couldn't do that! No, I'm *not* going to tell you what you did wrong, if you loved me you'd already know!"
Lucasarts never did this kind of bullshit - and I guess that's why they were so well-regarded by people who enjoyed adventure games. Stupid insane puzzles I can let by, pixel-hunting I can somehow tolerate, even cheap deaths I can withstand, but this kind of softlocking is downright cruel. It doesn't make the game "difficult", it just makes the game BAD.
Nowadays, I would ask for a refund from the fuckers. Too bad things weren't as easy in the 80s and 90s haha.
soft-locks were only common on BAD adventure games. I think it's POSSIBLE to soft-lock yourself in games like Maniac Mansion, but it really takes effort and/or extreme stupidity.
"Give Exploded Hamster Parts to Weird Ed" or drain the pool that cools the nuclear reactor, send one of your kids to the bottom, and fill the pool with radioactive water while they're walking around the bottom.
@@BrowncoatFairy Maniac Mansion (and also Zak McKraken) got around this... mostly... by giving you multiple ways to complete the game. They're still really difficult but if you lock yourself out of one ending you can usually manage another at the very least.
I do prefer the later design choice of "no softlocking, period". At the time a lot of adventure game aficionados thought that LucasArts was dumbing down the adventure game because you were SUPPOSED to get into a rhythm of keeping scores of saves and connecting them with red yarn and anyone who didn't do that just didn't get the appeal.
@@rickpgriffin well, if there's multiple always to solve something and one is lost, it's not really "soft locking", is it? But yeah, maybe you want to figure every possible combination, and having to backtrack to an earlier save to be able to get one of the solutions still sound annoying.
What was the game?
This is why I never really got into adventure games until the Secret of Monkey Island. Those cheap deaths were a real killjoy.
I generally don't mind deaths in Sierra games. For me, the killjoy of adventure games is (most) dead-man-walking scenarios like with that bridge.
As a child I was fascinated by the worlds of King's quest and riven and myst, but I was never good enough to beat any of those games and I never looked up any walkthroughs because the internet was still so young, and so was I, it just didn't cross my mind that I could do it.
I also played The neverhood and The curse of monkey Island, and got stuck in those, but again those were such fascinating worlds I just loved playing them anyway. Much more fascinating and dynamic than the King's quest games.
Later the kinds of games I ended up enjoying and spending a lot of time in were things like oblivion and Skyrim, worlds where I could just wander around messing about and interacting with stuff without necessarily progressing. With those games I did eventually beat them but it was just a minor aspect of the experience.
I don't really have a point to all this but I think basically what it means is that one doesn't have to even beat a game to find it fun and exciting and have replay value. Especially when you're young and don't have many other options I guess.
As an adult I don't really think I have any interest in going back and trying to beat these because I know that it would just be a series of frustrated resets and eventual walkthrough lookups, considering that at least some of the games were designed to force you to have to call Sierra to figure out how to progress.
@@R2Bl3nd I'm not cynical enough to think that any of those games were designed to force you to have to call Sierra to figure out how to progress. Having designed some adventure games myself, I know how hard it is to see things from the player's perspective and how easy it is to make something unfair by accident. You also don't know how well you'd fare at those games until you try.
@@alexanderfreeman there's literally a part in King's quest 4 where you have to know that there is a particularly named item that is completely 100% obscured from view and your character cannot see it with any look commands but instead has to know to pick it up by name. It's not cynicism, it's pure fact and well documented. That's just one instance of it.
@@R2Bl3nd If you're referring to the bridle on the island, you actually can see it with the LOOK command. Part of the ground is obscured by a boat wreck, and if you face that part and type LOOK GROUND, you will pick up the bridle
I doubt you'll actually be making videos on all of the King's Quest games, but if you are you'll have a supporter for life. King's Quest VI is not only one of the most memorable games to sprout from Sierra's series of adventure games, but it was also the very first game I played on CD-ROM. If you ever get around to it, you'll have made at least one of your viewers a very, very happy man.
If you want to play a sort of similar game check out "The journeyman project" it was my first CD ROM game on my 486.
It has time travel and creepy sci-fi themes and used to scare the living shit out of me as a kid! I'm sure it could be emulated similarly to other games at the time!
Please tell me this will go all the way to the King's Quest of today.
I hope he at least plays the 3rd one lol
Agreed! I need him to play every single one of those, it is just so entertaining.
The King's Quest of 2011 you mean? But still, that's the King's Quest of the FUTURE since it has Doc Brown.
@@-taz- It came out in 2015, but the spirit is there lol It DOES have Doc Brown, you're right about that
@@SpiderNightcrawler Oh yeah that's right. It's hard to keep track with all this time travel!
34:10
I was really wanting the last shot, to be the newlyweds riding off, with a just married placard, on the back of......
The Batmobile!!
Please do all the King's quest games at some point They're awesome to look back on and your commentary makes the video incredible. Even if you're mostly in pain! Hahaha
So glad you got to see the batmobile. I had some friends that were playing the game at the same time back in the day, and one of us (I can't remember who) mentioned seeing it and the other couldn't believe it because it was such a rare event.
As for those cursed brambles, I remember having to keep swapping between the game and save disk to save the game every time I inched a little further along that path, it was awful.
I'd highly recommend playing the fan remake of this game, they did a fantastic job of expanding the locations you can visit, and developing the storyline - including the connection between granny and Dracula (if memory serves).
“Oh my god it’s granny! Just kidding… it’s the wolf” is such a clever use of subversion. I love your sense of humor
This was really fun to watch. Though I got legit angry at that bridge thing, lol.
Unhinged progression aside, I was genuinely impressed by how much the art improved. As you said, it gives a better sense of scale and is just detailed enough to better differentiate one item from the next.
Old adventure games really show us the importance of QA testers
Colonel's Bequest and Conquests of the Longbow are really unique Sierra games. I know doing the entire sierra catalog might not be fun but I'd certainly watch it
21:55 Probably faster than going backward through the saves until you hit one with no unlocks and then counting how many crosses you can do before collapse, at very least.
When I was younger, I spent a lot of time playing King's Quest 1, 3, 4, and 5, but somehow had never actually tried this one. This was a great way to see what it's about. Thanks for doing this!
As some who played these games back in the 80s without hints I'm having flashbacks to the trauma these puzzles caused me. Loving this series. Do all the space quest and king's quest games. Lot's of great moments to make fun of.
This is a fantastic series-I can't wait for you to continue!
I know that you probably won't see this but this video just made my day, I love watching you review old or "bad" video games you are hilarious, keep up the good work
That random Batmobile appearance threw me for a loop. What the hell.
you and every kid in 1985
6:28 “otherwise my rig would make Graham go so fast he’d end up in a parallel universe” clutch Mario 64 TAS reference, followed by Wet Dry World music 🤌
I played these games when they came out and am fully invested in this series. I played every Sierra game I could get. Space Quest was the best series, but I loved them all.
as soon as you mentioned the bridge the gears in my head started to turn and I uttered a single phrase
"this sounds like Clock Tower Ghost head"
I wasn't disappointed
play that one, if you dare
I love obtuse old adventure game content like this. I feel like I just dont see enough of it on RUclips!
I forgot how insane these games were. Who would have thought to use a bridle on the snake?
After watching you play through this and King's Quest 1, I'm honestly amazed that video games continued to be a thing that people expected to enjoy.
The feeling of dread I felt for you when you found the bridge was immeasurable. You captured that feeling beautiful, I was lmao
18:37 Gotta love the adventure game mindset where you KNOW that asking it politely is a viable option, LOL
Excited to hear that you’re continuing this series!
As a child of the 80s who waited for the release of King's Quest's sequel with great excitement, I figured out the snake/bridle puzzle on my own thanks to the game box. One of the game screenshots on the back of the box depicted the cliff scene with the snake, except there was a bridled Pegasus where the snake was supposed to be. It didn't take much deduction to begin experimenting with the bridle.
As someone who really enjoyed heavy rain abridged im glad to see you have a booming channel now doing stuff you like. And also playing kings quest, looking forward to more adventure game suffering
Fingers crossed you come back to Sierra adventures in the near future, this was great
OMG this was so funny. King's Quest II was the first adventure game I ever played as a little kid and I remember I only ever was able to open two doors and never made it to the castle... this was a wonderful trip down memory lane... thanks for that..
Great work! Really like the way you present your feelings and your line of thought working your way through. Very calming.
This is an absolutely fascinating series of reviews, and I'm glad I found your channel.
It's really hard to find information about those games that will explain exactly how brutal they can be. After all, walkthroughs and longplays will mostly show successful runs, and an unedited stream of games like that seems like an absolute nightmare.
The bridge points gag is the most funniest shit ive seen on youtube since early ytps, great video by the way
mate I know it's hella frustrating for you but it was an absolute delight watching you play this game with really nice editing and humour, hope you play those games and keep manking videos about them
The Black Cauldron might be an interesting one to try. Apparently you can solve it the same way that the book went, but you get more points for thinking outside the book.
At least it wasn't the movie.
Fun fact: the movie almost killed Disney.
28:36 A certified King’s Quest B A N G E R 🤘🏼🤘🏼🤘🏼
Great video. I hope you do more of these classic adventure game walkthroughs.
You can also slay the lion at 32:46 instead of feeding it the ham, though the game awards you fewer points for such cruelty.
Your choice of music was superb. Laughed my head off at the Xenoblade x flying music.
I really appreciate that you put Digimon world soundtrack, always keeps the good mood. Also this game looks like a hell expirence to get throught gj!
This video and the other Kings Quest one have become weirdly comforting for me, i watch them a lot. Thank you
your "quest" series is absolutely amazing and I want more
I love your Kings Quest videos. I've been holding on to the rage over these games I love for 30 years lol
This was a blast to watch. I'd love to see you play the Space Quest games. The dead-ending is just as brutal as these games, but at least they're funny!
Oh god, that bridge trap. I played this around the time it came out and I still have trauma from that experience. Sierra was really lucky being the first and that there were relatively so few games to play back then. But at least the next game you'll be playing (SQ1) should be fun (and frustrating... but the mood makes up for it somewhat.)
I made it as far as the lion and stopped playing. We were in middle school so I'm amazed we got that far. Thanks for posting how ridiculous this game was and for showing the Batmobile Easter egg (loved seeing that when I played), that was the only good part about this game.
Excellent! I really enjoyed this. I'd love to see a Hugo playthrough!
Thank you for this video @Power Pak 👍 your king’s quest 1 video had me laughing through the whole video. 🤣 I have my fingers crossed that one day you will do Space Quest.😅
Love the use of Link's Awakening soundtrack in the background!
I think the snake puzzle might be a mix of a pun (bridle snake is a species of snake) with a mythological reference (the mother of the Pegasus is Medusa).
I mean, it seems so obvious in hindsight; "throw bridal on snake", all the clues were there staring us in the moon-logic lobe of our brain!
@@MagusMarquillin oh man the phrase "moon logic" brought me back to that Old Man Murray article about the Death of Adventure Games and that Gabriel Knight 3 puzzle to rent a moped.
@@BrowncoatFairy Oh is that where the phrase originated? I suppose it's just a way to say it's basically lunacy (a condition people used to attribute to the moon).
It was a hell of a thing, but I managed to rent that bike without any help - it was an insane puzzle, particularly sticking cat hair to your lip with syrup to look like someone who has no mustache, lol - I still enjoyed figuring it out.
It's kind of stolkholm syndrome though, you might grow attached, but we're probably better off being logical, as the very alive adventure genre has mostly done.
The Plok boss music made me laugh out loud haha made it way more intense , love your videos man keep it up ! Cheers from Canada
Excellent video, bullshit game, exquisite soundtrack! You've managed to include all of the best songs from my favourite games. I smiled when I heard the Vinculum Gate theme, then Iaughed when I heard the Plok boss theme!
Bravo, sir.
I absolutely loved this video and your last Kings Quest one! Would love to see you do more old Sierra games if you feel like them!
The insanely bright colors burn my eyes but I just can't look away.
My favourite thing about sierra games is how missing an item or making a mistake in the first ten mins of the game can soft lock you, but you don't find out till the end haha
Edit: Yep, like the bridge and ham!
To be fair, most of Sierra's output didn't have this issue, but many of the early games have an example of this, and the Kings Quest, their flagship series, was particularly egregious until KQ7. At least it rarely corrupted more then a short portion of the game - why this bridge was SO notorious - but it was all the same if you didn't keep multiple save slots!
Great video. Holding thumbs for KQIII.
Wonderful video about my favorite game franchise. Don't judge me I was a child and I was unaware games could be bad or poorly designed and it burrowed itself deep into my mind. As a major fan of old school adventure games and this one in particular I just want you to know that there is 0 shame in breaking the no walk through seal on this one. I'm suspect of anyone who says they beat this game without one, honestly.
Looking forward to Space Quest! It's less hellish than this, and pretty funny at times! KQ 3 is also less nightmarish when you get to it, though still very VERY strict.
I think we can all agree Al Lowe drew the princess.
babe is stacked.
Please play more of the Kings Quest games, your commentary is fantastic 😊
"the bridge gives you one point" and at 21 minutes into the video, we find out why
So much nostalgia in the music tracks alone.
You have a wonderful voice for my insomnia and im very grateful for it, thank you
That damn bridle/sugarcube part was the bane of my existence as a kid for years until we finally figured it out years later
really like the touch of having hazy maze cave play after mentioning parallel universes
15:17 Always love a good use of Aquatic Ambience. Whenever there's any kind of water, someone puts on Aquatic Ambience. I take a bath? Aquatic Ambience. At the pool? Break out the boom box, time for DO DO DOOOOO. DO DO DO DO DO DO DO DOOO DOOO-DO-DO.
I'm really liking these videos! The XCX skell flying music was a nice touch for the flying carpet, good on ya.
33:23 love they added boob physics, truly a masterpiece and hallmark in gaming
On the plus side: KQ2 is (slightly) less obtuse than the first game, has a (slightly) clearer game design, tells (slightly) more of a story with it's characters, has (slightly) more interactivity with the text parser, and even solves an issue the first game had: you could be robbed blind by the Dwarf in KQ1 without having any opportunity to gain plot critical items back, and while the little git will rob you blind in KQ2 as well, you can actually go to his home in the tree after he does so, and find all your items. You can do this any time he steals from you. This is definitely an improvement.
Unfortunately, it still isn't overall a better game where it really matters. And that bridge puzzle is, of course, agony.
THE MUSIC TRANSITION AT 6:32 IS SO CLEVER I LOVE IT!!!
I'm liking this a lot. KQ3 is really going to make you crazy, no spoilers though.
So, your channel is alternating between showing us interesting, fantastic pieces of art you've found for some videos, and just outright torturing yourself for hours in others. I am not sure what that should be called as a genre, but I'm here for it.
Not going to check through all the comments here to see if it has been mentioned, but regarding the ghosts at the castle: Let's say you haven't put the cape and ring on yet. You go to the boatman to cross, he will hold out his hand to demand payment for doing this and you give him a treasure. He will take it and you go across. Similar to the troll in the first game. When you get to the ghosts, if you don't wear the cape and ring, they kill you by possessing your ass and you walk into the brambles, which will now kill you even if you ate the sugar cube. So you'd put it on there to get past Casper and Fatso.
I remember playing this game as a wee baby and trying to harm the monk, which instantly kills you and the devs basically call you a monster for not respecting a Man Of God. I think that might have started me getting rebellious against religion at an early age, which is quite a strange achievement for this clunky, evil game (that I still really enjoyed wandering around in).
Hah! I didn't know it would do that! I guess Ken and Roberta do have that air of god fearing folk...which maybe fits with her tendency to cheerfully torture her players.
But at least Ken they let Cristy Marx punish a nasty man of the cloth in Conquests of the Longbow.
Oh boy, if you thought KQII was cruelly designed then KQIII is going to be an experience. I hope you enjoy mandatory time limits.
The bridge thing happened to me when I played. Luckily, once you know what to do, it's super quick to restart the game. The game took initially took me a while to complete in 1987. This was considered fun back then. I think this was one of my 1st PC games on the Tandy 1000 EX.
King's Quest on the Tandy 1000! Every time you moved to a new screen, it took about 30 seconds to load. And you could hear all the gears turning inside the computer. 🤣
The fan remake is definitely worth checking out. Does a lot of cool shit. Although id suggest waiting til youve gone through at least KQ6 first. Cuz it was CLEARLY coming from the mindset of people who plaued up to then.
I'm so excited for this series!
I can't wait for you to get to KQ7...it was my childhood favorite
Loved this review, hope you keep up this series or more old sierra games.
That KQ2 AGD Remake is fantastic btw. Great reimagining, one of my favorite adventure games
Almost as fun as playing the first time, with just as much death!
tossing the bridle on the snake gives you a magic sugar cube. After eating the sugar cube you become impervious to the poison brambles.
This is great! Reminds me when I was a kid an my grandfather walked me through how to beat all of these games!! Please do the rest of them as well as Quest for Glory series!! Shadows of Darkness is still my favorite point an click adventure game!
28:39 I need whatever this sound or song is in my life and I need more of it please god.
You clearly need the SNES Plok soundtrack then.
Omg I can’t believe they made a game out of the funny Minecraft painting
28:39 I need to know what this song is called
I think Granny IS the wolf in this world, and is 100% Vlad's ex-wife.
Yes you do have a King again and mourning is indeed the correct response.
"Arseholetep the insufferable" is the best Patreon name I've heard so far. Laughed way too hard at that...
Maybe one day we will get the space quest video