Who knew that Sty could sing so well!? So he's top 4% on Overwatch, he used to be a soccer team captain, he bikes a lot, _and_ he can sing? Who the fuck _is_ this guy!? :P
Genjis usually flank that way to distract the enemy team defending a the door, that means if the genji has survived on the point for quite some time people will make him the priority and gives your team a free walk to the point where you could win it
+Chaddie Poo I don't think being a dick is the main problem for solo que, literally all the things he's said not to do in this video, someone on my team has and it's frustrating not everyone knows the basics of the game and they keep trickling in and just dying. It's so hard to get a team in solo que that actually knows to attack as a team instead of doing it individually
It may not be the sole problem but is one that myself and others have issues with. Working as a team and not telling someone who is trying to communicate about incoming enemies to "shut up" helps a lot. So many people get angry at people for using voice coms which is so important to use voice in ranked.
Actually, me and my mates were trolling the enemy team at at route 66 spawn with 6 Mei's in competitive (this was before the recent patch). Since there are 3 doors, 2 of us each took a door. We kinda just walled them off constantly, and none of them could get out. Long story short, the match ended in less than 2 minutes.
If they were smart, they would realize that damaging the wall makes it go away faster. A few Bastion counterpicks would chew through the walls faster than you could make them.
It was during our placement matches so I would probably guess that it was a mix of both good and bad players, however, it was hilarious nonetheless. They got so mad in chat before they started to leave, really wished I had recorded it.
Yo!, Stylish make a video for flanker. Who are good flanker what flanker roles are and how they benefit the team. If you think he should make like video vote it up
He appears he does that to seem humble, even though he's made it a point to point out his rank every video. Someone else mentioned it's a bit arrogant to ride that high horse when you play exclusively with a team, and I'm kind of inclined to agree. He's a good player for sure, but not as good as he seems to think.
Well the game has 100 ranking system. Idk what the hell is wrong with numbers but I think that everyone's above 50 or 55 is in the top 15%. Which... makes no sense honestly.
I agree w/ everything you said except for the Genji on Hanamura attack. If he is able to force even one person to deal with him and not on the choke point whilst NOT instantly dying, it can generate enough pressure and attention for the front line to move up through the gates. The same can be said to any flanker taking that small hole on the top left. If no one is on the point, the flanker will capture for free. If they live long enough to move one or two people from where they set up, great (it becomes a 5v5 or 5v4 at best for the rest of your team) - Genji is easily better in skirmishes and duels anyway and has high mobility to escape.
In your how to play tracer vid you played on Hanamora defense and talked about how awesome your strat was where you harassed their backline. Now you say thats a horrible strat. Make up your mind!
Tracer is for back line harassment, the rest of the team was still at the choke point, if you as tracer was at the choke point, then you are playing her wrong..
This videos about making a push and not flanking. Now if you are a flanker, make your pressure as your team begins pressure. Make multiple fronts to then get a pick or a big ulti (this is more for Genji/Reaper on that last part, but Tracer can too).
To Rasmus Holmgaard Nielsen: If you are tracer on DEFENSE on HANAMURA trying to harass the enemy backline intead of playing the chokepoint with another character that can benefit from the chokepoint, then you're playing the WHOLE game wrong.
Thank you so much for starting to cover this. I get so frustrated when half my team runs over to the spawn area, and the other half of us try to hang back by the chokepoints. Our defense crumbles every single time. And solo-queuers frequently just don't get this.
More people need to see this video. It's common sense, but many people truly lack it and you're explaining it in a way everyone can easily see the logic and hopefully incorporate it into their playstyle ;)
Such fantastic videos from you folks. As a relative newb to OW, these have been amazingly helpful for our little squad. Appreciate the thought and work put into these.
I love that you stressed the point about never hesistating. Every time I decide to push (I play Reinhardt a lot) it's NEVER something I actually think about. I just feel that this is the right time to do it, and I NEED to do it now. Acting at the right time is SO important, that a mere 2 second delay in pushing can cost you the entire push. I actually feel like My team and me allways do MUCH better at this when I'm grouped with random strangers not talking on the mic (but I am) than when I'm in a group of friends on skype. The synced group will always try to question if we should push or not all..the...time., instead of letting the game flow naturally, but a random group (as long as you have decent people with you) will follow the flow and act on INSTICT rather than CALCULATING ods. Having good instincs will ALLWASY beat out tactics, which frustrates me that people don't seem to realize.
tell your friends that you are reinhardt, you are the who push here and they should follow this simple order "go" if they want to win more because you are the reinhardt in this team and you know how to play your hero. Every team needs a shootcaller and it’s either reinhardt or the support, debate is after the game if you are in the fire of the action, not during the game, you must moove as one if you want to win.
tell your friends that you are reinhardt, you are the who push here and they should follow this simple order "go" if they want to win more because you are the reinhardt in this team and you know how to play your hero. Every team needs a shootcaller and it’s either reinhardt or the support, debate is after the game if you are in the fire of the action, not during the game, you must moove as one if you want to win.
Great tips, especially that Route 66 example. Never thought about it. Obviously I don't stand RIGHT outside their spawn, which I've seen people do, and it makes me cringe because I know they're going to die. It's obviously natural that people want to defend the payload, as in actually near the payload. On Route 66, you've got to allow people to push it, and that's what defenders don't want. That's what we're thinking, we're thinking "we're gonna stop this payload being pushed as much as we can." I'll let my teammates know, but I bet half of them won't listen.
As tracer on hanamura I like to go past the choke point to prevent pushes from the enemy, as they are too busy either worrying about me or trying to kill me, and if I'm low health it's pretty easy to get behind the choke and escape
In hanamura we once did something where we had on Reinhardt and a few flanking heroes like genii and tracer and once those guys got around to the point, the Reinhardt charged in and helped them. It really did work
I was a Tracer on Route 66 waiting at the choke point, my entire team decided they were going to defend on the trains and all five of them died only killing three of their team, I waited around the corner and killed all three of the team member that were still alive, but we eventually lost with me as Tracer getting the highest kill, and objective kills as well as objective time, and one person at the end said that I sucked, I just replied ok lol
This is a bit off topic, but similar to what you said, I was playing Mechwarrior online, and I was the last player alive on my team. Right after my mech gets destroyed, my teammate tells me something similar to "don't run away, it only gets you shot in the back." It's pretty annoying to deal with teammates whom write or say things to make you look stupid.
I like to build ult with genji or tracer near the attackers spawn. I just bail when things get too hairy and i usually end up with 30 to 40 percent ult
About the Genji coming in from behind, this is actually very good in Quick Play or Competetive matches against people who poorly communicate, because people see "Contesting" and they shit their pants. It usually draws half of the enemy team back from the choke point towards the objective, giving your team basically a small window of 5 v whoever is left at the chokepoint. Splitting the enemy team up in defense is a great tactic as long as they don't communicate often, although I would not recommend doing this in Competetive.
Just on your Genji point at the end. Cant remember whether it was you or someone else on RUclips. But someone said: "The sheer fact of existing behind the enemy lines, does a lot for your team." Genji's plan there is to get behind enemy lines and stay there, while poking whoever he can, without over committing and dying. Just pulling the attention of 1 or 2 guys while being annoying can allow your team to make it through the choke point with more HP. I get what you mean though, that Genji isn't going to capture the point on his own, so as long as you don't actually get baited into chasing him into a 1v1, he is not really going to kill anyone that easily. If the defense keep covering one another, then genji will likely die if he commits to a kill. So he gets left spitting shurikens and not really doing much.
So question, if my team refuses to start anywhere other than directly in front of spawn, is it better to defend a defendible position alone and hope they eventually fall back, or join them so at least we have a 6v6 even if we're in a back spot?
Its generally a bit of a toss up but from my experience in Heroes of the Storm its usually better if the team sticks together even if they stick together doing the wrong thing. Of course it is better to stick together doing the right thing but you work with the team you have.
On multiple occasions as Genji on Hanamura, I have gone in behind on my own to distract the enemy team this meant that 3-4 enemies started to attack me, I killed at least 1 of them. This enabled the rest of my team to push through the choke point unhindered and kill the rest of the team capturing the point! I have found this strategy to work o multiple occasions in the games I have played especially if I have my ultimate ready.
on route 66 I have had teams shut down the attackes from the overpass area, but I do realize that you're talking about facing well compromised, smart teams, which they were not haha
The situation in Hanamura I have the most trouble (other than a team full of soloqueuers going all by themselves) is when the defending team has Symmetra + sentries on the right room, Torb with a sentry on the left side of the entrance and Bastion attacking from the farther corner in the right side of the point. Makes the advance quite harder, specially because even when barging through the choke point as a team, Torb by then already has his Molten Core activated. There goes Rein's shield barrier, there goes Soldier, there goes Tracer/Genji. As a primary Lúcio/Soldier 76 player, I'm still trying to figure a good way to help the Genji who is usually solo carrying the entire team...
but what rank are you? If you are in the 40s understandable but at higher ranks people understand when they have advantages and disadvantages and can make plays off of the situation meaning of the attackers get a kill or 2 in 40s they won't push as hard as they would if a 60 or 70 killed 2 defenders! :):)
Just won a competative match when we couldn`t make it to the first chackpoink on route 66 because there was like 3 torbiorns and bastion on opposing team, but next round we`ve stoped the under the first bridge. They couldn`t make it around the corner. Because we started defending around the payload.
I think that too many people see defending as setting up a static line and sitting there. What I usually do (as zarya for example) is get close to those mentioned difficult to defend points and tank energy to then hurt the attackers a bit and fall back (and then repeat once they died). This makes sure that what ever shows up isn't full health and gives me a huge advantage since when they run into main defences they have to deal with a charged zarya. This also moves the line of defence around dynamically and ultimately allows you to follow that old proven saying of "attack is the best defence". Just my opinion...
It's also worth noting that a flawed plan executed together is usually better than a perfect plan executed alone. If your team is set up in a lousy location and refuses to budge, positioning yourself at the ideal defensive choke half a map away will hinder more than help your team.
I do however push up like you said not to on Hanamura as Reaper. Once the enemy team clears the bridge I'll jump down off of it and fire into the backs of the enemy team to charge Death Blossom since it usually isn't available when a coordinated team wants to push and since it's so incredibly effective at just bricking pushes I like to sit at 70-75% charge when they do engage and as reaper you tend you get away with harassing them from behind since you can just Shift away when they notice you're there and be relatively unharmed.
I'd love to see a video like this on setting up for defense I know its going to be different on every map but I'd love to hear styl's thoughts and ideas about defending
Well actually, about that bit with Genji sneaking around the backway and contesting the point - I've done that before when I know that one or two of the defending team has recently died, and if they're trying really hard to hold their defensive line and they see their point is being contested, it makes them freak out a bit and forces some of their players to go back and deal with me. This leaves their front line that much more vulnerable to attack. Sure, I might die, but I've distracted the enemy, and I gave my team an opportunity to smash their remaining force and push forward. It's about timing, and your team seizing the opportunity you made for them.
As Genji it's actually a good strategy if the enemy team isn't coordinated to sneak around and stand on the point. It will pull the enemy teams attention away from the choke point and allow our team to make a big push. It's won a lot of matches
i really enjoy your overwatch videos, i just wish there was more than 1 a day lol, i need all the tips i can get xD. Even just watching you play games i learn from your teams strategies
You say never go in alone, but back-capping is a regularly successful trick; most games I win on Volskya and Anubis involves backcapping to disrupt. Sure, the person who gets on the point dies, but when three defenders rush to protect the point, the defense at the choke is now 3v5. Not every push will work, but gaining 1/3rd or 2/3rds point capture is useful.
Another good thing to don on Hanamura is use D.va or another good flanker to go through the window on point 1 unnoticed, take the point, distract defending team to converge on point and allow your team to break thru and put pressure on the defenders. D.va is probably the best flanker to do this because she's a tank and even when her mech is destroyed she can still remain on the point as with no mech
Sty, what's the best thing to do if you're a support and you have to suffer people doing all the wrong things? Do you follow them in and make the best of it or leave them to die and try to defend the point as a Lucio?
Would the same thing for the defending team not overextending apply to Numbani defense? Almost every defense game I play on there has people setting up outside the attackers' spawn.
Love your guides, I wish I could get the team to do this stuff. Most of the time people think base rape is the way to defend, same thing happens on Numbani
I'm currently at rank 53 and I noticed that on Numbani almost everybody defends on the point - people have already learnt that. Same is true for Hollywood. On maps like Route 66 or Watchpoint Gibraltar however, people still defend very close to attackers' spawn.
kroppyk You are rank 53, that says it all. I am stuck between 42-50. Since I do mostly solo queue is hard to get out and you see stupid stuff like I mentioned before
kroppyk I don't do it on the mic but yes I do blame the teams. When you say a strategy and people don't care and go diving into the enemy spawn without regard for the objective, yes it's the team's fault. When I play with people I know is a totally different game.
This is why I dropped to rank 55 from 62, people don't care about where they defend or what time they push as long as they get kills. And as long as you don't rage at your team in-game, I think its fine too blame a team.
+Stanley Anthonymuthu oh yea she is the greatest. Although people tend to underestimate her gun thingy, which is a big mistake. It's funny cuz when somebody tries to destroy my teleporter I'm like lol nope.
+Neko Universe I don't even put sentry turrets around my teleporters, cause they're always up defending the point and I just keep an eye on the teleporter
I know the feeling, I tell my team "The enemy knows where the tele is" hoping they would try to defend it but instead I get a genji and dva destroying my teleporter while I'm dead. Tis the life of a symmetra main.
I've defended at the spawn/payload area on Route 66 plenty of times and have won plenty of games doing so. It's absolutely doable, even with the risk of deaths, if you can control all the paths the enemy can take.
on hanamura i like to fly d.va trough the hole to go round the left side and be on the point a bit, do some contesting to lure some ppl away from the gate so our team can push. seems to work most of the time, always gets 1 or 2 ppl nerveous
Zomg Sty, thank you, i say this every damn game and watch people push ahead to far and get stomped, then we're a man down and lose the first point very quickly.
These strategies are entirely situational. In the first map, Route 66, you're basically creating a single wall that once the enemy breaks through, they've captured the first point. It may be worth it to engage the payload as soon as possible and stop them from ever mounting up a good attack position. Hanamura's strategy of moving in the second that an enemy dies is not solid either, as you may walk into traps set up for you and lose a couple members of the team yourself. It's best to send a few in to clear out or at least see the traps, then move in after one or two enemies have died.
I agree with most points but sometimes there is some value on getting on the capture point alone. All of sudden the enemy team go from being focussed on the choke point and get turned around. With the sudden confusion it can then allow the rest of your team through.
talks about the long trek back to defense point on Hanamura and uses Symetra as the example hehe. Also i feel is worth mentioning how quickly defending team can get to the first point if they just gap close the way around the back.
Actually, solo Genji flanks on Hanamura and Volskaya have given me a lot of successful pushes. If you get on the point, 9/10 the entire enemy team, or at least 1/2 of them will go get you, which means your buddies have a 5v3 advantage at the chokepoint and can easily break through.
Every Game i have ever played on every single map on Payload the whole team have crowded at the enemy spawn to try and stop them from moving for a aslong as possible then fall back, it even happens in pro matches...
Actually as Genji i like to sneak and dive on point A on hanamura from back but only when my full team is on choke, as what it does is it distracts the enemy defense as they usually try to come at me as 2 vs 1 or sometimes even 3 vs 1, then i throw some shuriken, basically try to waste and then get out of there if i can. What it does is it serves as a distraction and they leave their frontlines i.e choke point fairly open for a 5 man push. BUT only when i am sure my full team is ready at choke, as any less and your push will usually fail.
stylosa you should map analysis videos, like go over things in maps that people do not know about it or strategies or tactics you can use on certain maps.
What about the old tactics of back-line harass from the start of games with characters like D.Va, Tracer, and Genji (which you demonstrate in your Tracer guide from a while back). Have those tactics essentially been nullified by the evolution of the meta for ranked?
Backline-harassment is good if you're on attack and the whole enemy-team is defending the chokepoint. If you got through with like Tracers Blink, it's senseless to attack the point alone. It's smarter to harass them on their backs to lure one player after another out of the choke-defending-position to give your team at the choke an advantage. But you should only do it if you actually know what you're doing, else you keep on dying and in the end you're responsible for your teams defeat.
I know you said don't push through the window on Hanamura if you're a Genji. I rarely play Genji, but I've had teammates push through window, around, contest the point and force the other team back allowing a push through the gate. In your experience, does this happen often, or was my experience a rare occurrence?
hholldd on I just watched your video on tracer and you told us to fight in the back and the video you used was in that area you told us not to be in this video?? can you go into detail or did you change your thought process between the two videos... or are there moments where it is ok and others where its not?
Only thing I'd personally disagree with is about taking the high ground outside attacking spawn on Hanamura. I play D.Va competitively and it feels pretty vital for me to start the match by swooping in on them as they're running out, because people are idiots and an entire team will waste their time focusing on one enemy instead of the actual objective. Can usually waste between 15 - 30 seconds of their time, any little helps really, and doesn't take me *as* long to get back to the fight thanks to her boosters. Definitely agree with the choke point on Route 66, though, pisses me off to no end when my entire team set up straight outside spawn. :P
I usually defend where you said not to and defending there works about half the time. I'm trying to get better at Overwatch, I'll try this strategy. Do you half advice on the Russian map and temple of anubis?
The whole Tracer bit got me, even if you get 4 of them they'll get back there before you and you're almost guarenteed to die... It all makes sense now!
I was atacking as D.va on Honamura. The whole defending team was in the choke point. They were in sight of the middle rock. I snuck in and position my mech on the mid rock, did my ult. Team kill was achieved.
Hey Sty, great video. I just have one question. You're saying at the end to attack as a team. I play a lot of solo queue QP when my friend isn't online. What would you suggest the best thing to do is when you end up with a team that don't quite understand teamwork and keep trickling in. It's quite frustrating.
One time as a Genji I managed to backcap Anubis. For some reason the other team weren't defending at the 2nd point's spawn in Anubis and all i had to do was jump on the point and then jump off it and the second time you start capping the game doesn't warn them that it's being captured.
Tracer (with Genji as well) are backline harassers, meaning that's what they were MADE to do. You don't necessarily follow all the rules of a guide, because there are times when you need to break formation.
Not on defense. You go out behind the enemy team on offense where you are closer to the spawn. This works best when you distract the enemy as your team is making a push. On defense, you should use Tracer (and Genji) to flush people out to make it easier for your team to mow them down. You shouldn't go in deep when the rest of your team is too far to back you up in either case. I've had games where I destroy an enemy team's turrets, scare off a Bastion, and scatter the team using a D.Va ult to disrupt the back-line right before overtime; yet because my team was too far behind me I couldn't hold the point long enough for us to get a foothold and we lost anyway. You need to use your team in this game.
Very true. This is a team game, after all. Unfortunately I haven't played it myself and I am learning through osmosis by watching other people play it XD But if I ever get the chance to play, I'll be sure to keep that in mind.
Yep pretty good advice :) great video also dont pull towards that one genji if he gets in back ive seen that where people leave guarding the gate to go chase him in the back its so dumb then as lucio or zen im left to guard the gate dont do that lol.
So how does this change your video about playing tracer which was specifically on hanamura? In that one you are hanging out on the cat walks near the spawn and harrassing then enemy team from them. Would you no longer reccomend playing tracer on defense on point A of hanamura?
The only time I was able to do a 2v1 was when I was Ana in the weekly brawl. I was originally running from a Roadhog, who missed a hook, on the numba map. I went into the building right next to the furst defend spawn point, jumped off the ledge after running up the stairs, and I saw two enemy Ana. The only reason I survuved that was because they had no idea I was there, and the 'nade.
im upvoting the scatman, blizz should update and use sty singing when youre just respawning
pls someone do a 1 hour version of it
Who knew that Sty could sing so well!? So he's top 4% on Overwatch, he used to be a soccer team captain, he bikes a lot, _and_ he can sing? Who the fuck _is_ this guy!? :P
What a touch :D
Genjis usually flank that way to distract the enemy team defending a the door, that means if the genji has survived on the point for quite some time people will make him the priority and gives your team a free walk to the point where you could win it
Can you make a video for people SoloQing ? Like how to help the team best you can with bad communication and maybe win ranked games
Best advice for solo Q players is simply this..Don't be a dick lol
Stylosa barely ever plays Solo Queue, so he's probably not the best guy to make a video on this.
I am Level 100 and have not Played a Single game with Friends. It's sad i know
+Chaddie Poo I don't think being a dick is the main problem for solo que, literally all the things he's said not to do in this video, someone on my team has and it's frustrating not everyone knows the basics of the game and they keep trickling in and just dying. It's so hard to get a team in solo que that actually knows to attack as a team instead of doing it individually
It may not be the sole problem but is one that myself and others have issues with. Working as a team and not telling someone who is trying to communicate about incoming enemies to "shut up" helps a lot. So many people get angry at people for using voice coms which is so important to use voice in ranked.
High ground is always an advantage. Except when you're in a burning building...
Or u less it's battlefield
+Alberto Colon no, high ground is still an advantage in battle
hahaha what kind of burning building ;)
Actually, me and my mates were trolling the enemy team at at route 66 spawn with 6 Mei's in competitive (this was before the recent patch). Since there are 3 doors, 2 of us each took a door. We kinda just walled them off constantly, and none of them could get out. Long story short, the match ended in less than 2 minutes.
If they were smart, they would realize that damaging the wall makes it go away faster. A few Bastion counterpicks would chew through the walls faster than you could make them.
They apparently were not smart - they got overwhelmed by 6 Mei's :)
It was during our placement matches so I would probably guess that it was a mix of both good and bad players, however, it was hilarious nonetheless. They got so mad in chat before they started to leave, really wished I had recorded it.
BladeHunterHD lol placement matches are a great way to see the most clueless players in existence.
If only every Overwatch player watched this video >.
true lol
i play widow, so when they hesitate to go at hanamura when im defending its just easy kills
and joined the team voice channel...
yep
If only everyone who will ever be on my team watched this video ( ͡° ͜ʖ ͡°)
It's over Anakin. I hav the high ground
You underestimate my power.
+Ryan Jerles Ffffkrrrrshhzzzwooooom..wooom..
Was thinking about that aswell lol
NOOOOOOOOOOOOOOOOO!!!
Great singing sty
Ikr, he is a national treasure
Why did you waste your life on gaming videos?
You could've been our next Beyoncé! Or better!!!
he should be a jazz artist, his scat singing is on fleek! ^.^
My new ringtone
Sty singing at 1:32 lmao! you need to sing like this more, its strangely entertaining... i think i might have enjoyed it too much lol!
It's rather "scatting", not singing.
I'll second that, it was great! :D
Sty does a lot of silly singing to himself, mostly when streaming on Twitch which he's going to get back into soon
+Metatr0n Oh, thats interesting, thx for the info!
Valliance1
No problem. It's an old-fashioned word and an old fashioned style of "singing". Was mainly used in Jazz and Bebop.
Yo!, Stylish make a video for flanker. Who are good flanker what flanker roles are and how they benefit the team.
If you think he should make like video vote it up
I done this on my phone so ignore all the mistakes
+Gamereaper150 i think he should do that
+Gamereaper150 i like to play tracer, so when i see a tracer that cant flank i just cringe watching them lol
I've seen tracer run straight at a roadhog he didn't even need to hook.
+Beasty Blastoise Yea it would help new players and even those who have played for a while how and when to flank and who to use
Solid video. I still see some people in the late 70s in some of my games that don't follow a lot of this stuff.
Well no wonder they are probably dealing with arthritis
Philip Yoon Haha, took me a second to get.
Skill rating 70 or level 70?
ng zr Skill rating 70.
"my rank isnt very high" says stylosa "im only in the top 4%"
He appears he does that to seem humble, even though he's made it a point to point out his rank every video.
Someone else mentioned it's a bit arrogant to ride that high horse when you play exclusively with a team, and I'm kind of inclined to agree. He's a good player for sure, but not as good as he seems to think.
Humblebrag
Well the game has 100 ranking system. Idk what the hell is wrong with numbers but I think that everyone's above 50 or 55 is in the top 15%. Which... makes no sense honestly.
Do you even Gaussian Distribution, bro?
I agree w/ everything you said except for the Genji on Hanamura attack. If he is able to force even one person to deal with him and not on the choke point whilst NOT instantly dying, it can generate enough pressure and attention for the front line to move up through the gates. The same can be said to any flanker taking that small hole on the top left. If no one is on the point, the flanker will capture for free. If they live long enough to move one or two people from where they set up, great (it becomes a 5v5 or 5v4 at best for the rest of your team) - Genji is easily better in skirmishes and duels anyway and has high mobility to escape.
In your how to play tracer vid you played on Hanamora defense and talked about how awesome your strat was where you harassed their backline. Now you say thats a horrible strat. Make up your mind!
There's a difference between harassing and going full on suicidal Rambo mode.
people get better, the meta changes, how old is that vid?
Tracer is for back line harassment, the rest of the team was still at the choke point, if you as tracer was at the choke point, then you are playing her wrong..
This videos about making a push and not flanking. Now if you are a flanker, make your pressure as your team begins pressure. Make multiple fronts to then get a pick or a big ulti (this is more for Genji/Reaper on that last part, but Tracer can too).
To Rasmus Holmgaard Nielsen:
If you are tracer on DEFENSE on HANAMURA trying to harass the enemy backline intead of playing the chokepoint with another character that can benefit from the chokepoint, then you're playing the WHOLE game wrong.
Thank you so much for starting to cover this. I get so frustrated when half my team runs over to the spawn area, and the other half of us try to hang back by the chokepoints. Our defense crumbles every single time. And solo-queuers frequently just don't get this.
More people need to see this video. It's common sense, but many people truly lack it and you're explaining it in a way everyone can easily see the logic and hopefully incorporate it into their playstyle ;)
Congrats on 250K subs Sty. You deserve many more. Keep up the brilliant content and stay classy.
Such fantastic videos from you folks. As a relative newb to OW, these have been amazingly helpful for our little squad. Appreciate the thought and work put into these.
I love that you stressed the point about never hesistating. Every time I decide to push (I play Reinhardt a lot) it's NEVER something I actually think about. I just feel that this is the right time to do it, and I NEED to do it now. Acting at the right time is SO important, that a mere 2 second delay in pushing can cost you the entire push.
I actually feel like My team and me allways do MUCH better at this when I'm grouped with random strangers not talking on the mic (but I am) than when I'm in a group of friends on skype. The synced group will always try to question if we should push or not all..the...time., instead of letting the game flow naturally, but a random group (as long as you have decent people with you) will follow the flow and act on INSTICT rather than CALCULATING ods.
Having good instincs will ALLWASY beat out tactics, which frustrates me that people don't seem to realize.
tell your friends that you are reinhardt, you are the who push here and they should follow this simple order "go" if they want to win more because you are the reinhardt in this team and you know how to play your hero.
Every team needs a shootcaller and it’s either reinhardt or the support, debate is after the game if you are in the fire of the action, not during the game, you must moove as one if you want to win.
tell your friends that you are reinhardt, you are the who push here and they should follow this simple order "go" if they want to win more because you are the reinhardt in this team and you know how to play your hero.
Every team needs a shootcaller and it’s either reinhardt or the support, debate is after the game if you are in the fire of the action, not during the game, you must moove as one if you want to win.
"imagine you're being choked - AUGH AGHHGAGUGASDUG"
Great tips, especially that Route 66 example. Never thought about it. Obviously I don't stand RIGHT outside their spawn, which I've seen people do, and it makes me cringe because I know they're going to die. It's obviously natural that people want to defend the payload, as in actually near the payload. On Route 66, you've got to allow people to push it, and that's what defenders don't want. That's what we're thinking, we're thinking "we're gonna stop this payload being pushed as much as we can." I'll let my teammates know, but I bet half of them won't listen.
Excellent explanation at the start of the vid. This is what people (who are new or learning or confused or whatever...) need to see.
Thanks mate.
As tracer on hanamura I like to go past the choke point to prevent pushes from the enemy, as they are too busy either worrying about me or trying to kill me, and if I'm low health it's pretty easy to get behind the choke and escape
In hanamura we once did something where we had on Reinhardt and a few flanking heroes like genii and tracer and once those guys got around to the point, the Reinhardt charged in and helped them. It really did work
Sir Patrick Stewart on your thumbnail, omg i almost lost it. +1
I was a Tracer on Route 66 waiting at the choke point, my entire team decided they were going to defend on the trains and all five of them died only killing three of their team, I waited around the corner and killed all three of the team member that were still alive, but we eventually lost with me as Tracer getting the highest kill, and objective kills as well as objective time, and one person at the end said that I sucked, I just replied ok lol
Write a book about it.
This is a bit off topic, but similar to what you said, I was playing Mechwarrior online, and I was the last player alive on my team. Right after my mech gets destroyed, my teammate tells me something similar to "don't run away, it only gets you shot in the back." It's pretty annoying to deal with teammates whom write or say things to make you look stupid.
Nice humblebrag
+Raikao lol
ok lol
Please do this for each map! It's such amazing information to discuss each map in this manner. Cheers!
At 8:40 didn't u say to do that in your tracer guide?
I think he means don't die...
All Overwatch players should watch Sty's videos. You deserve more subs.
I like to build ult with genji or tracer near the attackers spawn. I just bail when things get too hairy and i usually end up with 30 to 40 percent ult
Well yeah because you're a back line harasser
About the Genji coming in from behind, this is actually very good in Quick Play or Competetive matches against people who poorly communicate, because people see "Contesting" and they shit their pants. It usually draws half of the enemy team back from the choke point towards the objective, giving your team basically a small window of 5 v whoever is left at the chokepoint.
Splitting the enemy team up in defense is a great tactic as long as they don't communicate often, although I would not recommend doing this in Competetive.
One of the most helpful Stylosa videos yet :) great one!
Just on your Genji point at the end. Cant remember whether it was you or someone else on RUclips. But someone said: "The sheer fact of existing behind the enemy lines, does a lot for your team."
Genji's plan there is to get behind enemy lines and stay there, while poking whoever he can, without over committing and dying. Just pulling the attention of 1 or 2 guys while being annoying can allow your team to make it through the choke point with more HP.
I get what you mean though, that Genji isn't going to capture the point on his own, so as long as you don't actually get baited into chasing him into a 1v1, he is not really going to kill anyone that easily. If the defense keep covering one another, then genji will likely die if he commits to a kill. So he gets left spitting shurikens and not really doing much.
So question, if my team refuses to start anywhere other than directly in front of spawn, is it better to defend a defendible position alone and hope they eventually fall back, or join them so at least we have a 6v6 even if we're in a back spot?
Its generally a bit of a toss up but from my experience in Heroes of the Storm its usually better if the team sticks together even if they stick together doing the wrong thing. Of course it is better to stick together doing the right thing but you work with the team you have.
On multiple occasions as Genji on Hanamura, I have gone in behind on my own to distract the enemy team this meant that 3-4 enemies started to attack me, I killed at least 1 of them. This enabled the rest of my team to push through the choke point unhindered and kill the rest of the team capturing the point!
I have found this strategy to work o multiple occasions in the games I have played especially if I have my ultimate ready.
on route 66 I have had teams shut down the attackes from the overpass area, but I do realize that you're talking about facing well compromised, smart teams, which they were not haha
1:24 King of the Hill reference?
The situation in Hanamura I have the most trouble (other than a team full of soloqueuers going all by themselves) is when the defending team has Symmetra + sentries on the right room, Torb with a sentry on the left side of the entrance and Bastion attacking from the farther corner in the right side of the point. Makes the advance quite harder, specially because even when barging through the choke point as a team, Torb by then already has his Molten Core activated. There goes Rein's shield barrier, there goes Soldier, there goes Tracer/Genji. As a primary Lúcio/Soldier 76 player, I'm still trying to figure a good way to help the Genji who is usually solo carrying the entire team...
defending that payload on route 66 is incredibly viable, I've won so many games there
+shatterbone gamer those people most likely never pushed as a team
Maybe because the other team was of lower level? (aka sucked)
but what rank are you? If you are in the 40s understandable but at higher ranks people understand when they have advantages and disadvantages and can make plays off of the situation meaning of the attackers get a kill or 2 in 40s they won't push as hard as they would if a 60 or 70 killed 2 defenders! :):)
Just won a competative match when we couldn`t make it to the first chackpoink on route 66 because there was like 3 torbiorns and bastion on opposing team, but next round we`ve stoped the under the first bridge. They couldn`t make it around the corner. Because we started defending around the payload.
+E. S. If the other team had 3 Torbjörns then you were playing Quick Play..
I think that too many people see defending as setting up a static line and sitting there. What I usually do (as zarya for example) is get close to those mentioned difficult to defend points and tank energy to then hurt the attackers a bit and fall back (and then repeat once they died). This makes sure that what ever shows up isn't full health and gives me a huge advantage since when they run into main defences they have to deal with a charged zarya. This also moves the line of defence around dynamically and ultimately allows you to follow that old proven saying of "attack is the best defence". Just my opinion...
Recording the singing at 1:32 and playing it when I walk to places in my day-to-day life
how do u do the free flying?
It's also worth noting that a flawed plan executed together is usually better than a perfect plan executed alone.
If your team is set up in a lousy location and refuses to budge, positioning yourself at the ideal defensive choke half a map away will hinder more than help your team.
That is the best thumbnail ever, holy shit.
Great advice...but where did you get those Overwatch maps that you used in this video???
I do however push up like you said not to on Hanamura as Reaper. Once the enemy team clears the bridge I'll jump down off of it and fire into the backs of the enemy team to charge Death Blossom since it usually isn't available when a coordinated team wants to push and since it's so incredibly effective at just bricking pushes I like to sit at 70-75% charge when they do engage and as reaper you tend you get away with harassing them from behind since you can just Shift away when they notice you're there and be relatively unharmed.
I'd love to see a video like this on setting up for defense I know its going to be different on every map but I'd love to hear styl's thoughts and ideas about defending
Well actually, about that bit with Genji sneaking around the backway and contesting the point - I've done that before when I know that one or two of the defending team has recently died, and if they're trying really hard to hold their defensive line and they see their point is being contested, it makes them freak out a bit and forces some of their players to go back and deal with me. This leaves their front line that much more vulnerable to attack. Sure, I might die, but I've distracted the enemy, and I gave my team an opportunity to smash their remaining force and push forward. It's about timing, and your team seizing the opportunity you made for them.
As Genji it's actually a good strategy if the enemy team isn't coordinated to sneak around and stand on the point. It will pull the enemy teams attention away from the choke point and allow our team to make a big push. It's won a lot of matches
i really enjoy your overwatch videos, i just wish there was more than 1 a day lol, i need all the tips i can get xD. Even just watching you play games i learn from your teams strategies
How does he look around the maps and fly around during this video? the only ways i see the maps is quick play, competitive, or bots.
Custom Game -> Spectator mode
He's spectating a custom game with no one playing
custom game?
Awesome vid Sty. Could you do a guide for every map?
That's scatting for ya! =P
Great job as usual.
You say never go in alone, but back-capping is a regularly successful trick; most games I win on Volskya and Anubis involves backcapping to disrupt. Sure, the person who gets on the point dies, but when three defenders rush to protect the point, the defense at the choke is now 3v5. Not every push will work, but gaining 1/3rd or 2/3rds point capture is useful.
Another good thing to don on Hanamura is use D.va or another good flanker to go through the window on point 1 unnoticed, take the point, distract defending team to converge on point and allow your team to break thru and put pressure on the defenders. D.va is probably the best flanker to do this because she's a tank and even when her mech is destroyed she can still remain on the point as with no mech
Sty, what's the best thing to do if you're a support and you have to suffer people doing all the wrong things? Do you follow them in and make the best of it or leave them to die and try to defend the point as a Lucio?
As a (mostly) solo Qer, I wish the entire Overwatch community could see this video.
Would the same thing for the defending team not overextending apply to Numbani defense? Almost every defense game I play on there has people setting up outside the attackers' spawn.
yes numbani has to be the worst map to spawn camp.
Love your guides, I wish I could get the team to do this stuff. Most of the time people think base rape is the way to defend, same thing happens on Numbani
I'm currently at rank 53 and I noticed that on Numbani almost everybody defends on the point - people have already learnt that. Same is true for Hollywood. On maps like Route 66 or Watchpoint Gibraltar however, people still defend very close to attackers' spawn.
kroppyk You are rank 53, that says it all. I am stuck between 42-50. Since I do mostly solo queue is hard to get out and you see stupid stuff like I mentioned before
Blaming your losses on the team mates is not the way to go mate.
kroppyk I don't do it on the mic but yes I do blame the teams. When you say a strategy and people don't care and go diving into the enemy spawn without regard for the objective, yes it's the team's fault. When I play with people I know is a totally different game.
This is why I dropped to rank 55 from 62, people don't care about where they defend or what time they push as long as they get kills. And as long as you don't rage at your team in-game, I think its fine too blame a team.
or you could still defend the payload, and just drop a teleporter down. while defending, a team's sure to have a symmetra.
Yes! I always play symmetra on defense. Her teleporter charges like lightening fast, so I just drop one in the side passages, simple as that.
+Stanley Anthonymuthu oh yea she is the greatest. Although people tend to underestimate her gun thingy, which is a big mistake. It's funny cuz when somebody tries to destroy my teleporter I'm like lol nope.
+Stanley Anthonymuthu it's also annoying when I place a teleporter and my team makes no effort to protect it. Sentry turrets can only do so much!
+Neko Universe I don't even put sentry turrets around my teleporters, cause they're always up defending the point and I just keep an eye on the teleporter
I know the feeling, I tell my team "The enemy knows where the tele is" hoping they would try to defend it but instead I get a genji and dva destroying my teleporter while I'm dead. Tis the life of a symmetra main.
I've defended at the spawn/payload area on Route 66 plenty of times and have won plenty of games doing so. It's absolutely doable, even with the risk of deaths, if you can control all the paths the enemy can take.
on hanamura i like to fly d.va trough the hole to go round the left side and be on the point a bit, do some contesting to lure some ppl away from the gate so our team can push. seems to work most of the time, always gets 1 or 2 ppl nerveous
Zomg Sty, thank you, i say this every damn game and watch people push ahead to far and get stomped, then we're a man down and lose the first point very quickly.
These strategies are entirely situational. In the first map, Route 66, you're basically creating a single wall that once the enemy breaks through, they've captured the first point. It may be worth it to engage the payload as soon as possible and stop them from ever mounting up a good attack position.
Hanamura's strategy of moving in the second that an enemy dies is not solid either, as you may walk into traps set up for you and lose a couple members of the team yourself. It's best to send a few in to clear out or at least see the traps, then move in after one or two enemies have died.
As torb, I often set up a turret on that bridge. It usually doesn't work, but it can obliterate a bad team.
I agree with most points but sometimes there is some value on getting on the capture point alone. All of sudden the enemy team go from being focussed on the choke point and get turned around. With the sudden confusion it can then allow the rest of your team through.
How do you get into this mode where you can just fly around the map?
hey there, can you make a video just like this one for the control maps, I really struggle into those. Nice video, thanks.
talks about the long trek back to defense point on Hanamura and uses Symetra as the example hehe. Also i feel is worth mentioning how quickly defending team can get to the first point if they just gap close the way around the back.
Actually, solo Genji flanks on Hanamura and Volskaya have given me a lot of successful pushes. If you get on the point, 9/10 the entire enemy team, or at least 1/2 of them will go get you, which means your buddies have a 5v3 advantage at the chokepoint and can easily break through.
Every Game i have ever played on every single map on Payload the whole team have crowded at the enemy spawn to try and stop them from moving for a aslong as possible then fall back, it even happens in pro matches...
Actually as Genji i like to sneak and dive on point A on hanamura from back but only when my full team is on choke, as what it does is it distracts the enemy defense as they usually try to come at me as 2 vs 1 or sometimes even 3 vs 1, then i throw some shuriken, basically try to waste and then get out of there if i can. What it does is it serves as a distraction and they leave their frontlines i.e choke point fairly open for a 5 man push. BUT only when i am sure my full team is ready at choke, as any less and your push will usually fail.
Is there any decent way to play Genji on point A in Hanamura?
I would love more videos along these lines. Maybe map specific ones.
stylosa you should map analysis videos, like go over things in maps that people do not know about it or strategies or tactics you can use on certain maps.
What about the old tactics of back-line harass from the start of games with characters like D.Va, Tracer, and Genji (which you demonstrate in your Tracer guide from a while back). Have those tactics essentially been nullified by the evolution of the meta for ranked?
Backline-harassment is good if you're on attack and the whole enemy-team is defending the chokepoint. If you got through with like Tracers Blink, it's senseless to attack the point alone. It's smarter to harass them on their backs to lure one player after another out of the choke-defending-position to give your team at the choke an advantage. But you should only do it if you actually know what you're doing, else you keep on dying and in the end you're responsible for your teams defeat.
Please please please make this the first of a series, and then have Blizzard feature it as required viewing. Thanks.
HOLYSHIT great vídeo Sty! Please do more like this! It is great!
Junkrat is fantastic on Hanamura defense. I always place the trap up at the little window, then shoot the grenades off the door into the opposing team
I know you said don't push through the window on Hanamura if you're a Genji. I rarely play Genji, but I've had teammates push through window, around, contest the point and force the other team back allowing a push through the gate. In your experience, does this happen often, or was my experience a rare occurrence?
hholldd on I just watched your video on tracer and you told us to fight in the back and the video you used was in that area you told us not to be in this video?? can you go into detail or did you change your thought process between the two videos... or are there moments where it is ok and others where its not?
Maybe a video on which hero's are best on certain maps?
Sty do you solo que for ranked or are you with a party
He's done both, but more party.
He does party WAY MORE. He's maybe done 5 games of solo
He often does duo.
that doesn't really matter. I solo queue and almost all of my teammates are manageable and controllable.
THANK YOU!
I've been waiting for this video.
sty im a genji main. would you recommend me staying with the team more or killing tanks to get shields and barriers
Is it bad that I find myself watching you play overwatch more than I actually play it myself 😭
Only thing I'd personally disagree with is about taking the high ground outside attacking spawn on Hanamura. I play D.Va competitively and it feels pretty vital for me to start the match by swooping in on them as they're running out, because people are idiots and an entire team will waste their time focusing on one enemy instead of the actual objective. Can usually waste between 15 - 30 seconds of their time, any little helps really, and doesn't take me *as* long to get back to the fight thanks to her boosters. Definitely agree with the choke point on Route 66, though, pisses me off to no end when my entire team set up straight outside spawn. :P
I usually defend where you said not to and defending there works about half the time. I'm trying to get better at Overwatch, I'll try this strategy. Do you half advice on the Russian map and temple of anubis?
The whole Tracer bit got me, even if you get 4 of them they'll get back there before you and you're almost guarenteed to die... It all makes sense now!
What's better, going without a hero your team needs, or switching even if you're not great at it? Is no Reinhardt worse than a bad Reinhardt?
I was atacking as D.va on Honamura. The whole defending team was in the choke point. They were in sight of the middle rock. I snuck in and position my mech on the mid rock, did my ult. Team kill was achieved.
Hey Sty, great video. I just have one question. You're saying at the end to attack as a team. I play a lot of solo queue QP when my friend isn't online. What would you suggest the best thing to do is when you end up with a team that don't quite understand teamwork and keep trickling in. It's quite frustrating.
One time as a Genji I managed to backcap Anubis. For some reason the other team weren't defending at the 2nd point's spawn in Anubis and all i had to do was jump on the point and then jump off it and the second time you start capping the game doesn't warn them that it's being captured.
You might want to remake your tracer guide because you say to do exactly what you just said no to do on defense.
Tracer (with Genji as well) are backline harassers, meaning that's what they were MADE to do. You don't necessarily follow all the rules of a guide, because there are times when you need to break formation.
Not on defense. You go out behind the enemy team on offense where you are closer to the spawn. This works best when you distract the enemy as your team is making a push.
On defense, you should use Tracer (and Genji) to flush people out to make it easier for your team to mow them down.
You shouldn't go in deep when the rest of your team is too far to back you up in either case. I've had games where I destroy an enemy team's turrets, scare off a Bastion, and scatter the team using a D.Va ult to disrupt the back-line right before overtime; yet because my team was too far behind me I couldn't hold the point long enough for us to get a foothold and we lost anyway. You need to use your team in this game.
Very true. This is a team game, after all. Unfortunately I haven't played it myself and I am learning through osmosis by watching other people play it XD
But if I ever get the chance to play, I'll be sure to keep that in mind.
Can you turn on vsync just when you make description videos? I get nauseous
I know to turn it off when you play
Yep pretty good advice :) great video also dont pull towards that one genji if he gets in back ive seen that where people leave guarding the gate to go chase him in the back its so dumb then as lucio or zen im left to guard the gate dont do that lol.
So how does this change your video about playing tracer which was specifically on hanamura? In that one you are hanging out on the cat walks near the spawn and harrassing then enemy team from them. Would you no longer reccomend playing tracer on defense on point A of hanamura?
The only time I was able to do a 2v1 was when I was Ana in the weekly brawl. I was originally running from a Roadhog, who missed a hook, on the numba map. I went into the building right next to the furst defend spawn point, jumped off the ledge after running up the stairs, and I saw two enemy Ana. The only reason I survuved that was because they had no idea I was there, and the 'nade.
What's the music in the intro?
Sylos, can u do a video like this but on women? pls. having issues engaging them?
Wait until one of her friends is down and push as a team. Don't hesitate, or they'll have time to regroup.
Give her an orb of harmony and you'll win her heart and save her life.
Pop your sleep dart and finish delivering the payload.
+Tao that's illegal
use your whole hog