Blender Particles, Geometry Nodes, Flip Fluids, and Product Rendering

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  • Опубликовано: 5 ноя 2024

Комментарии • 15

  • @3danmensional0000
    @3danmensional0000 2 месяца назад

    so cool as always! I love that you started doing some simulation animations. Can't wait for the walkthrough!!

  • @ramielsonedgar2095
    @ramielsonedgar2095 2 месяца назад +1

    Looks amazing

  • @lifeisgood4967
    @lifeisgood4967 2 месяца назад +1

    Thanks a lot.!

  • @realhamzabarami
    @realhamzabarami 2 месяца назад +4

    I know this is unrelated but give the Quran a read

  • @Nickel3D
    @Nickel3D 2 месяца назад +1

    Awesome! How are you getting the viewport bloom? Is that octane or cycles?

    • @nxstynate5505
      @nxstynate5505  2 месяца назад +1

      I'm using cycles. You can set the compositor up so that you have some bloom on your image along with some other things like distortion and lens aberration. From there you can setup your viewport and final render to have this always on as you iterate your render. While in render mode set "Compositor" to "Always" under the viewport menu.

    • @Nickel3D
      @Nickel3D 2 месяца назад +1

      @@nxstynate5505 thanks man!

    • @nxstynate5505
      @nxstynate5505  2 месяца назад

      @@Nickel3D No problem

  • @boltmemes
    @boltmemes 2 месяца назад

    Bro we need your Patreon?

    • @nxstynate5505
      @nxstynate5505  2 месяца назад +1

      As I work on building my channel I'll have to think about this. I'm fairly new to sharing my knowledge on RUclips.