Blender Particles and Creating Cinematic Shots w/ Geometry Nodes
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- Опубликовано: 4 май 2024
- Blender Particles and Creating Cinematic Shots w/ Geometry Nodes:
In this video, I'll walk you through my process of creating abstract shots using particles, perfect for product renderings.
I'll guide you through setting up the particles, exporting them as Alembic meshes, reimporting, and converting the points to Geometry Nodes. Then, we'll craft our cinematic shots.
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Project File for Simulation:
How to Download the Simulation File
I've uploaded the simulation file to my GitHub repository. Follow the steps below to download it:
Option 1: Download ZIP File
Click on the link: github.com/nxstynate/RUclipsF...
Once you're on the GitHub page, click the green "Code" button.
Select the "Download ZIP" option at the bottom of the dropdown menu.
Option 2: Use Git Clone (For Advanced Users)
If you're familiar with Git, you can clone the repository to your desktop:
Open your terminal or Git Bash.
Run the following command:
"git clone github.com/nxstynate/RUclipsF..."
I hope this helps! If you have any questions, feel free to leave a comment below.
#Blender #BlenderTutorial #Nxstynate Кино
really cool
Nice video and great outputs!
For those struggling to get a similar effect... make sure the Vortex is set to a 'Point' shape instead of the default 'Plane', this is the setting which enables the generation of the centre hole/void in the particles
Thanks for the tip. I revised the description with a provided link to the simulation file.
Dude, do more videos about this particles cause it's look like a Houdini, superlike this
There's more on the way coming stay tuned. Thanks for coming through to check it out too!
loved your voice :p
I appreciate it.
cool stuff, mate! thanks!
No problem.
soooo great!!
Thank you!
Very cool. I'm going to try this.
Thank you.
Awesome Stuff!
Thank you.
Looks good bro, i assume doing it via alembic / geometry nodes saves rendering times, just looking at all those particles i feel like my M3 Max would die on its ass if done the regular way 🤣
Yep it does I’m working on a PC laptop myself.
@@nxstynate5505 I'm gonna try experiment with this technique now, PS - You should do way more of these videos, i feel like your channel would blow up after like 10/20 of these, like the other guy said below you kinda created houdini style particles, really cool.
@@eddy_creative Thank you I'll keep that in mind I do have some more videos scheduled for every Monday so stay tuned for next week.
Good tips throughout the video. Could you please explain how to create the entire simulation? Because, for example, I'm trying to create the collisions between the particles and the inner walls of the box, but it's applying to the emitter plane and not the particles itself. Thank you!
In this scene, the particles are not performing any kind of self-collision. The particles are set to collide with the walls of the box. One thing I may not have mentioned is that I flipped the normals of the box to ensure that they are colliding with the walls.
Things to note:
Particle Emitter
- Emitting from a plane that's the same size as the box.
- All particles have the lifetime of the animation timeline, and they all emit from the beginning.
Vortex
- Spins all of the particles.
Force
- Pulls the particles back in so that they are pushed up against the walls of the box. Use a negative number for this.
Turbulence
- Helps to create variation in the simulation so that it's not too perfect.
Hope this helps!
Please make more blender tutorials
I dropped part 2 check out my page.
Step by step instructions would be really great for this kind of thing. Kinda frustrating to try and replicate this setup and have the particles just bouncing around the box.
First off, thank you for the feedback. I'll take your comment into consideration when it comes to providing material that follows more of a step-by-step process.
I've always preferred providing walkthroughs and concepts to help others develop their own ideas from my content.
Next, you mentioned that the particles are crashing into the walls. This may be due to not setting your Force to a high enough negative value. There needs to be enough force to counteract the vortex’s centrifugal force.
I hope this feedback helps.
@@nxstynate5505 I've tried lots of different variations for all the various forces, I just can't seem to get the same vortex effect as you. I might get an initial "twist" to the particles and then they just end up filling the box randomly by about halfway through the animation. I see your force is set -0.2... Even if I set mine to -1500 it doesn't work.
Even just a quick tour of each relevant setting would be fine to make sure we're not missing anything.
@@bn5055 I've uploaded the simulation file to the link below so that you can go through it and break down the settings yourself. You can download it from the GitHub repository below.
Link:
github.com/nxstynate/RUclipsFiles.git
Once there, you can click on the button that says "Code" and look for the option at the bottom that says "Download ZIP".
Another option, if you're familiar with Git, is to use the git clone feature on your desktop.
Hope this helps...
@@nxstynate5505 thanks for that. The main difference I can see is that you have Collision turned on for the particles as well as the box. Watching the video again this is shown very briefly about 4:18 but I missed it - the settings themselves were minimised.
@@bn5055 Thanks for pointing that out.