Pyro Advection with Blender Particle Simulations
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- Опубликовано: 12 сен 2024
- Pyro Advection with Blender Particle Simulations
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In this tutorial, we dive deep into the world of Blender's particle systems with a focus on pyro advection. We'll start by creating a realistic smoke simulation, walking through all the essential settings to get the perfect look. Once the smoke is dialed in, I'll guide you through the process of caching the simulation so we can move on to the next exciting step-setting up the particles.
We'll explore the best practices for configuring your particle system, including how to make the particles static and how to ensure they interact realistically with the smoke using a fluid flow force. With the core of the simulation complete, we’ll transition into a quick-look development session, where I’ll show you how to create a simple yet striking composition with your particles.
In the shader editor, I'll demonstrate how to use the particle info node and color ramp to add dynamic and varied colors to different parts of the particle simulation, making your final render pop with detail and vibrancy.
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Nice work! Thanks for this tutorial😊
Thank you! Cheers!
Love it! Really enjoy watching you messing around with the tools to get these renders.
Since it is particles, even with the fluid Flow, we Can still add stuff like force fields, turbulence right? Could be a great deal
Yep that’s correct. I just figured out this technique so I’m doing alot more R&D behind the scenes.
mantaflow is a stupid thing but thanks
What do you mean by that?