lil oopsie from us at 3:57. I'm actually referring to the side of the M82 rifle having "Assault Rifle" written on the weapon rather than the RBS Mk2 being highlighted. You can see it written on the weapon during reloads of while the Cobra variant is being inspected.
I did find this weapon the most amusing... the Not M60 holds its ammo in a box that said "50 CRTG 50 CAL", so the wrong caliber for the M60, or really any Squad Automatic Weapon class machine gun, and also the wrong number of rounds per reload.
There are definitely a few inaccuracies in the game, but I forgave it everything when I found out there was a specific achievement for shooting people in the nuts. The spirit of Robocop is alive and well with the devs, haha.
Best of all, the achievement is named "Zip This Up." Personally, I would think that "Your Move, Creep" would have been a better name, but I'm still glad that most, if not all Achievements are named using movie quotes.
@@pho3nix- It will probably happen, they used the money they got form Terminator Resistance to make DLC and patches for it, I don't see why they wouldn't do the same for this game.
The way I had always interpreted the Auto 9 when I was too young to be watching this movie was that it WAS a fully-automatic gun, but Robocop was so mechanically precise in his movements that he fired it in 3 shot bursts every time.
Wouldn't be too farfetched. Like soldiers who get non-burst automatic rifles are drilled to fire 3-5 shot bursts (depending on the doctrine) in any situation. Robocop just won't need the firearm drills, I figure.
That's definitely the case. The first time we see him fire the weapon, he fires a 4 round burst amongst a bunch of 3 rounders. The pistol is fully automatic, RoboCop is easily capable, as even real life humans can be capable, of controlling his fire.
im also not sure off the top of my head whether we ever see him reload the auto 9 in the movie. far to assume the magazine gets replaced/refilled while its in his leg but i always thought ammo fed through his hand into the grip somehow to allow him continuous fire.
My favorite upgrade for the Auto-9 is the ‘never needs reloading’ perk. Yes it’s silly and not even remotely realistic, but it’s not like firearms were ever reloaded in 98% of 80’s action movies so it works. I always laugh when watching an old Arnold flick from the 80s and he fires like thirty rounds out of a handgun with a nine round magazine 🤣
Funnily enough it's also kinda based on the movies' behind-the-scenes similar to the full-auto version, in that they considered explaining that Robo's hand has basically an autoloader/feeding mechanism so he wouldn't have to reload.
Looking at the HUD, they also respected the Robocop lore that the mag somehow has a capacity of 50 rounds despite being too small to even hold half that number. Frankly I think that's better than the 'never reloading' since Robocop has both a targeting system and is always shown firing only one or two bursts to take down opponents, so 50 rounds probably would last him a while.
@@jonathanferguson1211 have you heard of John Woo’s Stranglehold? Reloading is non existent( pretty much like how every gunfight in John Woo's gun fu film plays out), except when you need to activate an ability.
My comment about "Assault Rifle" at 03:48 was nothing to do with the faux-G11 shown. As the mention of the Barrett would suggest, I was talking about the in-game Cobra 'Assault Rifle' - which literally has that engraved on the side of the gun in-game. Hence my freakout :)
All the stuff they got right with the aesthetics and they just had to swap the word "Cannon" with "Rifle." It's a fifty, so it's technically a rifle, not a canon, but it's used with explosive rounds, so that makes it a "payload rifle." Most payload rifles in our timeline are 20mm or 25mm which technically means they could be classified as "cannons" since a 20mm bore diameter is the bare minimum that's considered a "cannon." Btw, a payload rifle is basically a direct-fire grenade launcher.
if they have one of those M16s from predator in there either with grenade or shotgun attachment and that big heat sheild shroud arnolds had on it they really touched all the bases.
I laughed out loud when they showed that preview under the words "let us know what you want to see in the comments" as it has to come up on every episode at this point
I would looooove to see an updated / third look at Hunt: Showdown. There have been lots of new weapons added! They LISTENED to Jonathan's recommendation on the Martin-Henry Harston Magazine and added it to the game! along with a Springfield Krag, a drilling combination gun, a derringer firing penny-filled buckshot shells.... a Bergmann No. 1 with a suppressor!! You could also showcase how some of the guns can be operated with fanning and levering traits.
This game really did justice to the Auto-9. My second playthrough, I barely ever had to use anything else. I mean, the Cobra obviously, how can you not use that beast when you get the chance to? But when you have a system built around keeping that iconic weapon as a solid weapon throughout the game... it just showed how much they cared about the IP, rather than getting those details right on weapons that you stop even bothering with.
@DoktorJammified Now that they have rights to both IPs I sincerely hope they do another Robocop vs Terminator game. The one on the Genesis is still awesome to this day. Having one made in Teyon's design aesthetic would be awesome! Especially if you get to play as Robocop, a Terminator, and as a squishy human throughout the game at some point.
@@Billy-bc8pk I mean you could see in this video he fought terminator-like robots, I wouldn’t be surprised if it could possibly be the groundwork for said game.
The "Auto 9" also shows up in Frank Miller's "Sin City" comics in the hands of a bad guy. Since the comics were essentially used as the storyboard for Robert Rodriguez's adaptation it was in the movie as well.
The thing that bugs me most about the case ejection in this game is that when you zoom in for accuracy sake, the point of ejection of the cases move forward on the gun and get smaller because it seems that the case ejection is tied to the camera.
I was hoping you would do the not-AKM in this game and confirm my observations that the mag is both weirdly straight and not pushed up all the way into the mag well, but it looks pretty much fine otherwise so I can understand skipping it. Great video!
Please Jonathan, break down the weapons from *METAL GEAR SOLID 3* before the remake comes out. So many weapons in MGS3 to react and comment on like the Patriot's infinite ammo magazine, the EZ tranq gun, Snake's customized officer M1911A1, Snake whittling the pistol grip to use a knife for CQC, Ocelot's SAA juggling skills, The End's paratrooper tranquilizer Mosin Nagant, the Davey Crockett recoil-less nuclear launcher and Eva's chinese mauser clone. There are so many more other interesting trivias and weapons in MGS3 so please gamespot and Johnathan make a video for the game.
First of all, the feeding ramp is polished to a mirror sheen. It's not going to have any feeding problems. The slide's been replaced with a reinforced version, and it meshes perfectly with the frame. The frame itself has been iron-welded and scraped down multiple times for maximum precision. The front strap part of the frame has been checkered to make it dig into the hand. That prevents any slipping. The sight system's original too. It's a 3-dot type. It's got an enlarged front sight, giving it superior target sighting capability. The regular hammer's been replaced with a ring hammer. That enhances the cocking control and increases the hammer-down speed. They also reworked the grip safety to accommodate the ring hammer. It looks like they eliminated it altogether. This is a tool for pros. The thumb safety and slide stop are extended for precise handling. The base of the trigger guard is whittled down so you can use a high grip, and the trigger itself is a long type for easy finger access. The trigger pull is about 3.5 pounds. that's about a pound and a half lighter than normal. The magazine well has been widened to make it easier to put in a new magazine. The magazine catch button has been filed down low to make it harder to hit it by mistake. The mainspring housing has been changed to a flat type to increase grip, and it's even been fitted with stepping so that it won't slip from the recoil when firing. On top of that, they added cocking serrations to the top part of the slide. That lets you load and eject cartridges faster in an emergency. Whoever did this is a professional, no question. This thing could shoot a one-hole at 25 yards in a machine rest.
@@EatTheMarxistsIf you want one just for showcase you should keep an eye out for used ones with malfunctioning internals as long as the looks hold up. Might get one cheaper that way but unfortunately I don't know about availability.
Backward casing and .44/.50 inconsistency really should get fixed in a patch. Hope they do. With JF's love of the Pulse Rifle, I wonder if he has read the short story Episode 22 in the book Aliens: Bug Hunt. It's an in-world TV documentary style biography on the Pulse Rifle written by an MG dealer/competitive shoot turned best selling author. 59th week of asking for Bullet Girls Phantasia. 35th week of asking for episode covering games (not) keeping track of round in chamber between reload.
Mgs4 please. Lots of weapons in that game. Cool mechanics like older guns without rail systems couldn't take accessories. Also a neat little ballistics chart for each weapon.
When I first saw this series I always thought they should do an MGS4 episode, sadly the only way they would be able to have proper clips of the guns in-game is to play it on PS3 or have a PS3 emulator on PC. Been wanting to play the game again but my PS3 is not working anymore, they should release it on steam because I believe it has the best replayability in the whole franchise.
But the Barrett M82 and the Cobra Assault Cannon actually look like the very early/prototype version of the M82. I thought Mr. Ferguson would know that. The Cobra just got a weird housing around the scope.
Only the brake (as far as I could see) looks like the prototype M82 (we have one, so I do know that :D). The rest of the in-game version is a weird idealised version they've cooked up.
Well the movie version was a gussied up Pauza P50, not a M82, but this version looks like a junkyard artist's take on the M82. Perhaps it's simply different to avoid the legal issues of licensing either a P50 or a M82 likeness for the game.
Could be possible. The HS-10 shotgun (was in Black Ops 1 and I got to handle, albeit not shoot, one IRL) is basically a bullpup shell for a High Standard semi auto shotgun.
Ponder for a second that studios will hire hundreds of people and spend hundreds of millions developing a title, but won't ask a single person who's actually fired a gun, ever, which way round the shellazines eject.
The Sig SG 510 kind of ejects backwards due to the way the extractor/ejector works. It kicks the case out rear first to fit out of the smaller ejection port and so the cases rotate counterclockwise as they fall.
@jonathan This may be a bit of a reach, but Robocop and an M60 briefly was a bit of a meme. Google the cover art for a film called 'Robo Vampire' (1988)
makes you wish for a movie/making of special series with him. He seems to know a lot about that stuff. Also love to see the "very historical piece of wood" again.
The part where they call the Barrett an Assault rifle is wrong, they got the footage mixed up. That's a screenshot of the G11, which in gane is called the RBS MK2
I always enjoy videos with this man; he truly is an expert in firearms and he has one of the coolest jobs I’ve ever heard of. I would love to be his apprentice! As a huge Robocop fan I of course pre-ordered the game, and while it’s not some epic masterpiece that we’ll still be talking about ten years from now it is a pretty fun game and I don’t regret spending $70 on it. What is weird to me is that Murphy would experience any recoil from virtually any firearm. Why would he? He’s a walking, talking tank. His cyborg frame gives him an insane level of strength and I can’t imagine how anything less than a .50cal would even shift his hand 1/16th of an inch when he fires it. I can only guess that the game’s development team found a static firearm not moving from recoil to look really weird?
Excellent point - I think you're right re the devs. I would rationalise it as being a deliberate Robo design choice by OCP to reduce wear and tear on his joints - he's an MG42 mount, basically :)
Recoil is one of the major challenges in any shooting game. Taking it away makes them incredible easy to point and click enemies away in a stream of perfect accuracy. It would feel like cheating.
He’s still a two-legged partially mobile weapon platform, not a tank. Even small rounds have enough kickback to throw off his point of aim a little bit.
The kickback is definitely to make the weapons feel nice and natural. I saw a Fallout 4 mod that tried to eliminate recoil and sway from Power armor to make it accurate to the feel of it, but instead it made it feel off, like you were floating. Honestly, I'm impressed that they managed to find a middle-ground between the guns kicking like a mule and Robocop absorbing the recoil.
That's weird - I was reacting to the actual text on the side of the Not-Barrett, which literally calls it "Assault Rifle". Nothing to do with the G11.@@TheSundayShooter
I can forgive all the jank because it's a good game that feels like it's had a lot of love put into it Only thing I can't get over is the incorrect flash pattern on the auto 9 - the integral muzzle break should make the pattern wider like in the films 😂 Fun fact: When I was a kid I was sure the auto 9 was semi auto and it fired so fast because robocop had insane trigger finger speed - reason being because in the firing range scene he finishes off the target with a set of single shots without manipulating any sort of fire mode selector beforehand
The Desert Eagle in movie is as follows- Kurtwood Smith uses a .357 version for himself. The ED-209 Omnicorp showoff and ending scene uses a nickel plated .50 AE. Still loving the work these guys put in
Still weird that the cartridge they chose when you reload is a .44 Mag ammo. Weird Not a Desert Eagle thing going on in the game. As for your observation Alpha, you may be right in that is almost looks like a spend .5.56@@Alpha-Leader
Intentional or not the way the weapons aren't quite realistic really makes this feel like a modern retro shooter plus like a bunch of other stuff, they really nailed it with this one
I've seen Jonathan geek out over the pulse rifle (he brought some of the prop guns to a Leeds Film fest showing off Aliens) and yes. I can attest the man is a serious fan.
“There is definitely something to be said for Robocop and an M60, it is inherently cool, so I guess we can allow it.” This made me laugh out loud! Absolutely correct. Jonathan has become a nerd hero for my (aging) generation. Never change.
I hope these developers can make all the 80's movie games alien even though it's 79. predator maybe die hard. just give these guys a chance to make the 80's in videogame form.
YOU ARE INCORRECT the robocop cobra assault cannon was NOT a Barret it was a Pauza P50 HAHAHAHA i know more than the curator! I WANT YOUR JOB MATE.. FLAWLESS VICTORY!
I had not seen the game yet, so this video has the first footage of it I've seen and I couldn't help but notice that the ennemies Robocop is fighting are based on one of the Robocop MK2 failed prototypes from the Robocop 2 movie. This is the first one who rips his head off to reveal his actual human skull under neath
I feel like a decent amount of these mistakes were purposeful to add on to the cheesy nature of the Robocop IP. Like calling a Barrett .50 an "Assault Rifle" seems like a mistake that a silly 80's action movie would make, but also to a normal person a Barrett is a huge antimateriel rifle, to Robocop it's just an M4 on semi auto because that's how he wields it.
As neither sound or muzzle of the ingame auto9 is anything like in the movie, I expected them to really complain about it when they talked about the muzzle flash, instead they just moved on? Waiting for mods...
I believe I did mention the sound, perhaps that got cut. I did miss the muzzle flash, to my shame, despite actually talking about why it's 'bow-tie' shaped in the movies.
The game developers made a HUGE mistake when they had the Barrett and the Cobra Assault Cannon, making the latter look NERFED in this game! A single shot from the Cobra was enough to take down the ED-209 in the movie, meaning gamers will expect the Barrett to DISINTEGRATE those Urban Enforcement Droids! Better make the antimateriel rifle an Ulfberht in .338 Lapua Magnum, so people won't expect it to deliver the same amount of power as a Barrett in .50 BMG, or whatever the Cobra is chambered in.
The idea of the set armorer just riding around with a 93r in his car as his car gun is hilarious. Maybe I'm wrong, but isn't that thing so rare that it's more expensive than his car unless he's in a ferarri or such? lol
The team made a great Terminator game and I'm looking forward to picking this up at some point. It would be nice if the devs got in contact with you or people like yourself and make changes based on the feedback. It would add lots of nice little touches while increasing realism and immersion.
If I remember correctly, I believe the Tec-9 started out as an open bolt semi-auto, but once the ATF made open bolt semi autos illegal due to being too easy to convert to full auto, I think that's when they began producing closed bolt models and all existing open bolt models were grandfathered in. However, I could be remembering that wrong.
00:12 🔫 Jonathan Ferguson reviews Robocop: Rogue City's iconic '80s arsenal, focusing on the Auto 9 and other firearms from the game. 00:58 🎮 The Tech 9's portrayal in the game as Robocop's weapon feels odd given his possession of the Auto 9, raising questions about its in-game advantage. 02:22 🔍 Detailed firearm analysis highlights inaccuracies like the Uzi's high rate of fire, odd case ejection, and improper functioning. 04:01 🤔 The game's portrayal of the Cobra assault cannon and Barrett rifle deviates from reality, using shared models with inaccuracies in design. 06:08 🎥 The Auto 9, inspired by the Desert Eagle, was modified due to aesthetic and practical concerns, though its representation in the game remains recognizable. 08:49 💡 The game allows upgrading the iconic Auto 9, adapting it for different functionalities, ensuring it remains a useful weapon throughout the gameplay. 09:44 🛠 Detailed breakdown of the Beretta 93R's modifications to become the Auto 9 in the movie, showing real-life gun models to highlight differences. 11:17 🎯 Inaccuracies and deviations in representing the Mossberg 500 series in the game, reflecting a futuristic design rather than accurate replication. 13:25 🕰 The game's depiction of the H&K G11 seems to take creative liberties, presenting a cyberpunk-esque version diverging from the original firearm's features. 14:59 🔫 Inaccurate representation of ammunition, caliber, andrail systems in various firearms, reflecting discrepancies in technical details. 16:46 🤨 The inclusion of an M60 in the game seems more like a generic '80s movie choice than a faithful Robocop gun, lacking accuracy in its portrayal.
I'm not even a big gun nerd, but the case ejection still stood out like a sore thumb the first time I saw footage of the game. It's just wrong in so many ways that it seems outright intentional, though I have no clue *why* it would be intentional.
I"d love to see them do Saint's Row 3 (or the whole SR series) If Dave likes that you can keep upgrading the starting gun, I definitely found myself still using SR3's 44 Shepherd (deagle) all the way to the end of the game. And I'm sure Dr. Fergusson would find plenty of things to both like and hate about the guns in that game.
It's so hilarious to me that H&K, a literal gun manufacturer, made a brochure where they loaded the magazine backwards. That's just beautiful. Still good guns though.
The inaccuracies are intention so the developers don't have to pay the owners of those weapons licencing fees to use those weapons likeness in the video game. This is the same case with the Call of Duty games, they make it close enough for gamers can't tell the difference, but experts and lawyers can, which is the point. This practice begun in the late 00s, so roughly 2009 onwards game developers started doing this, primarily because again they don't want to pay licencing fees. There was never really a case of a lawsuit done over guns in video games, but there were over cars, so big publishers like Activision and EA got squeamish over weapons being accurate as 3D games got more realistic, so they forced developers to do this, then shortly after the practice became industry standard within a few years.
I really want to see Jonathan break down the guns of The Order 1886. I didn't like the game very much, but @Rossen42 has a dream, and I want to support it.
Yes assault rifles are real. It refers to a selective-fire rifle chambered for a cartridge of intermediate power. Meaning that it can be fired in auto and semi-auto modes, and is mostly illegal for civilian purchase in the United States. Assault weapon is a political term, with no real definition, created by antigun advocates designed to confuse people by conflating them with assault rifles. Most people who aren't pro 2A don't care enough to learn the difference, and just think what they are told.
The Barret isn't actually the assault rifle that you guys see on the table. That's a different scoped gun you guys didn't actually cover in this video (as you can see if you look at the gun on the table). Just clearing up that mistake! Great video, otherwise.
Rogue City really just seems attempting to tick all the nostalgia boxes without any of the detail or actual heart,... It plays exactly the same as every other generic shooter made today... Like the hud looks more fallout than robocop.
17:10 That reload is so botched. He doesn't just remove the ammo box, but the mounting plate as well. And the feed tray is folded up, so he just awkwardly shoves the round into the action.
I know its probably for gameplay reasons but would any firearm used by Robcop have visible recoil? Surely he has the strength to absorb or mitigate recoil
Funny that Jonathan would compare the Barrett model to a similar weapon in Terminator Resistance as I believe both games were made by the same developer.
The not G11 is actually fairly accurate, the forward part of the rifle has space for the active magazine plus 2 spare ones. The clockwork crank was also fairly accurate in appearance. Regarding the bolt throw there is already an amazing video about this weapon from gun jesus ruclips.net/video/QGKcvM2Hh4g/видео.html all hail Mr McCollum. The model i think is the version of the weapon that was put forward for trials.
How is this video the reason I found out this game even existed..wtf..I'm wishlisting it on my steam so I can see when it goes on sale, but I wish I had found out sooner that it released
lil oopsie from us at 3:57. I'm actually referring to the side of the M82 rifle having "Assault Rifle" written on the weapon rather than the RBS Mk2 being highlighted. You can see it written on the weapon during reloads of while the Cobra variant is being inspected.
It would be cool seeing Jonathan react to the guns of Warframe
@@under-chonkersoma prime ftw!
Receiver 2 next!! Receiver 2 next!!
That would explain that confusion then. I couldn’t see Johnathan mistaking a G11. 😋
Where was the Styre Aug?
The "Not M60" is normally attached to standing turret mounts that enemies will use. Partially explains the lack of bipod components, at least.
I did find this weapon the most amusing... the Not M60 holds its ammo in a box that said "50 CRTG 50 CAL", so the wrong caliber for the M60, or really any Squad Automatic Weapon class machine gun, and also the wrong number of rounds per reload.
@@HH60gPaveHawkif you look at the barrel shroud though it looks like the pig had a baby with Ma Deuce.
And its .50 cal :):)
Having seen this monstrosity from the side, it is definitely also missing its gas parts :D
The front half is an M2. Same heatshield and has the handle for barrel swaps.
There are definitely a few inaccuracies in the game, but I forgave it everything when I found out there was a specific achievement for shooting people in the nuts. The spirit of Robocop is alive and well with the devs, haha.
Best of all, the achievement is named "Zip This Up." Personally, I would think that "Your Move, Creep" would have been a better name, but I'm still glad that most, if not all Achievements are named using movie quotes.
The game is in heavy need of patching for sure
@@pho3nix-
It will probably happen, they used the money they got form Terminator Resistance to make DLC and patches for it, I don't see why they wouldn't do the same for this game.
I just love that every time he leaves the precinct, just like the movies, his car sparks on the ramp, they made sure to have it in there.
@@Richterdgfhow about "Nut buster" or "Nutty Business"?
The way I had always interpreted the Auto 9 when I was too young to be watching this movie was that it WAS a fully-automatic gun, but Robocop was so mechanically precise in his movements that he fired it in 3 shot bursts every time.
Wouldn't be too farfetched. Like soldiers who get non-burst automatic rifles are drilled to fire 3-5 shot bursts (depending on the doctrine) in any situation. Robocop just won't need the firearm drills, I figure.
That's definitely the case. The first time we see him fire the weapon, he fires a 4 round burst amongst a bunch of 3 rounders. The pistol is fully automatic, RoboCop is easily capable, as even real life humans can be capable, of controlling his fire.
im also not sure off the top of my head whether we ever see him reload the auto 9 in the movie. far to assume the magazine gets replaced/refilled while its in his leg but i always thought ammo fed through his hand into the grip somehow to allow him continuous fire.
@@bloodlinefilms In Robocop 2 I believe you see him reload once or twice
@bloodlinefilms he reload it once in the first film, when he was about to get into a shootout at the old factory.
My favorite upgrade for the Auto-9 is the ‘never needs reloading’ perk. Yes it’s silly and not even remotely realistic, but it’s not like firearms were ever reloaded in 98% of 80’s action movies so it works. I always laugh when watching an old Arnold flick from the 80s and he fires like thirty rounds out of a handgun with a nine round magazine 🤣
Funnily enough it's also kinda based on the movies' behind-the-scenes similar to the full-auto version, in that they considered explaining that Robo's hand has basically an autoloader/feeding mechanism so he wouldn't have to reload.
I think it's wholly appopriate within this franchise :) If they ever make a Commando game, I don't want to see ANY reloading.
Looking at the HUD, they also respected the Robocop lore that the mag somehow has a capacity of 50 rounds despite being too small to even hold half that number. Frankly I think that's better than the 'never reloading' since Robocop has both a targeting system and is always shown firing only one or two bursts to take down opponents, so 50 rounds probably would last him a while.
@@jonathanferguson1211 have you heard of John Woo’s Stranglehold? Reloading is non existent( pretty much like how every gunfight in John Woo's gun fu film plays out), except when you need to activate an ability.
Heard it, played it, completed it :D@@gunnargunnarsson5963
My comment about "Assault Rifle" at 03:48 was nothing to do with the faux-G11 shown. As the mention of the Barrett would suggest, I was talking about the in-game Cobra 'Assault Rifle' - which literally has that engraved on the side of the gun in-game. Hence my freakout :)
I did wonder why what I intially thought was the bottom side of Cobra Assault rifle look really like G11's bottle side.
Thanks for clarify that part
All the stuff they got right with the aesthetics and they just had to swap the word "Cannon" with "Rifle." It's a fifty, so it's technically a rifle, not a canon, but it's used with explosive rounds, so that makes it a "payload rifle." Most payload rifles in our timeline are 20mm or 25mm which technically means they could be classified as "cannons" since a 20mm bore diameter is the bare minimum that's considered a "cannon." Btw, a payload rifle is basically a direct-fire grenade launcher.
I LOVE robocop spinning his hand to crank the G11, thats amazing
Great touch
fun details!
Yes.
Like Black Ops
Royal armouries has always been one of my favourite museums, and I started working there just today!
That's great! Welcome :)
That's cool, what do you do there if you don't mind me asking? :)
Tower of London?
Lucky you!
@@themagnushjort museum assistant role, the people you see wandering the galleries and stuff!
I love how they have all the 80's guns in this game.
Spas 12 in there? That's a super 80s gun to me
@@HumanHamCube yes, its called S12 combat shotgun.
if they have one of those M16s from predator in there either with grenade or shotgun attachment and that big heat sheild shroud arnolds had on it they really touched all the bases.
I really want to see Jonathan break down the guns from The Order 1886
Judging from the preview, next week is your week lol
@@jonnydodger9780 Yeah i saw that. 🤞
THERE IS HOPE!!!!!!!!!!!
I laughed out loud when they showed that preview under the words "let us know what you want to see in the comments" as it has to come up on every episode at this point
@@thomr902 My eyes got so big when i saw that in the intro
I would looooove to see an updated / third look at Hunt: Showdown. There have been lots of new weapons added! They LISTENED to Jonathan's recommendation on the Martin-Henry Harston Magazine and added it to the game! along with a Springfield Krag, a drilling combination gun, a derringer firing penny-filled buckshot shells.... a Bergmann No. 1 with a suppressor!! You could also showcase how some of the guns can be operated with fanning and levering traits.
This game really did justice to the Auto-9. My second playthrough, I barely ever had to use anything else. I mean, the Cobra obviously, how can you not use that beast when you get the chance to? But when you have a system built around keeping that iconic weapon as a solid weapon throughout the game... it just showed how much they cared about the IP, rather than getting those details right on weapons that you stop even bothering with.
They also did a great job with the Terminator game. After so much shovelware it's nice to see developer team respecting the IP.
@@DoktorJammified it’s clear that Tayon love the franchises they work on and have learned from their mistakes on the Rambo game.
The auto 9 is insane but some other guns are also nice and feels brutal and heavy
@DoktorJammified Now that they have rights to both IPs I sincerely hope they do another Robocop vs Terminator game. The one on the Genesis is still awesome to this day. Having one made in Teyon's design aesthetic would be awesome! Especially if you get to play as Robocop, a Terminator, and as a squishy human throughout the game at some point.
@@Billy-bc8pk I mean you could see in this video he fought terminator-like robots, I wouldn’t be surprised if it could possibly be the groundwork for said game.
The "Auto 9" also shows up in Frank Miller's "Sin City" comics in the hands of a bad guy. Since the comics were essentially used as the storyboard for Robert Rodriguez's adaptation it was in the movie as well.
Loved running that fully upgraded in Far Cry 3: Blood Dragon.
@sklaWlivE Amen dude. I've played that game 5 times and love every nostalgic piece of it. Especially the AJM 9000
Yes, it's the same prop from RoboCop 3 - which was built on a 92FS because the original armourer didn't work on that movie.
I thought the auto 9 was also I. Ghost recon breakpoint but it wasn't
It was also used by the big bad in Jackie Chan's "City Hunter" which is demented fun if you see it anywhere
Another weird thing about the Barrett is how slow those explosive rounds are moving. It feels more like a (video game) rocket launcher.
Yeah API maybe?
Need more speed maybe programable ammo?
I would point out how the magazine clips completely past the magazine well at the back first, that model is rough
@@gabrielinostroza4989 Yeah and model of M60 is not ok too..
Very weird indeed! Honestly if this wasn't RoboCop, I would not be so forgiving :D
Probably gyrojet, then.
The thing that bugs me most about the case ejection in this game is that when you zoom in for accuracy sake, the point of ejection of the cases move forward on the gun and get smaller because it seems that the case ejection is tied to the camera.
Oh good grief.
@@jonathanferguson1211 yeah once you see it. it's hard to unsee xD
It's the first thing i've noticed, i spent the rest off the video looking if it was just the animation on that gun or if it was in all of them
I was hoping you would do the not-AKM in this game and confirm my observations that the mag is both weirdly straight and not pushed up all the way into the mag well, but it looks pretty much fine otherwise so I can understand skipping it. Great video!
It is straight indeed :) But mag should be ok
Ikr! Looks like an AK-.308. Fave early game weapon though :)
It does not, from what I saw. The body and muzzle device are dead giveaways.@@isaacrhodes4617
it seems to be like a full auto of the 7.62x51 ak s, they exist, and are cool, specially that one with g3 magazine
It's apparently a Galil mag.
I want to believe that the backwards ejection is a callout to the promo material. If it is, that would be brilliant.
I will never unsee the cartridges ejecting backwards!
People should report that for devs to fix it
Yeah same here..
Please Jonathan, break down the weapons from *METAL GEAR SOLID 3* before the remake comes out.
So many weapons in MGS3 to react and comment on like the Patriot's infinite ammo magazine, the EZ tranq gun, Snake's customized officer M1911A1, Snake whittling the pistol grip to use a knife for CQC, Ocelot's SAA juggling skills, The End's paratrooper tranquilizer Mosin Nagant, the Davey Crockett recoil-less nuclear launcher and Eva's chinese mauser clone.
There are so many more other interesting trivias and weapons in MGS3 so please gamespot and Johnathan make a video for the game.
Delta coming out soon so keep at it lol
First of all, the feeding ramp is polished to a mirror sheen. It's not going to have any feeding problems. The slide's been replaced with a reinforced version, and it meshes perfectly with the frame. The frame itself has been iron-welded and scraped down multiple times for maximum precision. The front strap part of the frame has been checkered to make it dig into the hand. That prevents any slipping. The sight system's original too. It's a 3-dot type. It's got an enlarged front sight, giving it superior target sighting capability. The regular hammer's been replaced with a ring hammer. That enhances the cocking control and increases the hammer-down speed. They also reworked the grip safety to accommodate the ring hammer. It looks like they eliminated it altogether. This is a tool for pros. The thumb safety and slide stop are extended for precise handling. The base of the trigger guard is whittled down so you can use a high grip, and the trigger itself is a long type for easy finger access. The trigger pull is about 3.5 pounds. that's about a pound and a half lighter than normal. The magazine well has been widened to make it easier to put in a new magazine. The magazine catch button has been filed down low to make it harder to hit it by mistake. The mainspring housing has been changed to a flat type to increase grip, and it's even been fitted with stepping so that it won't slip from the recoil when firing. On top of that, they added cocking serrations to the top part of the slide. That lets you load and eject cartridges faster in an emergency. Whoever did this is a professional, no question. This thing could shoot a one-hole at 25 yards in a machine rest.
The M60 in game always starts as a mounted gun, I get the feeling the barrel being long is there way of trying to make this a M60/M2 hybrid
correct!
That's an excellent catch! I was wondering why the front of the MG in this game looked so familiar.
Especially since if you look on the side of the ammo box, it says .50 cal.
Missed that @@jamesab722
It also has a weird AR-15 style Flash hider/Muzzle device on the barrel. Don't remember what its proper name is...
The look of both disgust and disappointment on Jonathan's face as he shakes his head back and forth at the casings ejecting backwards is so relatable!
You can never go wrong with the Auto 9.
I’m seriously considering wasting $270 for the airsoft replica now that I know that one exists. I can’t, I shouldn’t, but dang I’m really tempted.
@@EatTheMarxistsIf you want one just for showcase you should keep an eye out for used ones with malfunctioning internals as long as the looks hold up. Might get one cheaper that way but unfortunately I don't know about availability.
I rather want own 93R.
Love that gun soom much:)
@@EatTheMarxists I still have one of those that I bought 30+ years ago for around £30. I never expected it to be worth so much.
@@EatTheMarxists You'd be better off trying to get the KSC PFC cap version. It fires brass casing blanks and is fully operational like the real thing.
Backward casing and .44/.50 inconsistency really should get fixed in a patch. Hope they do. With JF's love of the Pulse Rifle, I wonder if he has read the short story Episode 22 in the book Aliens: Bug Hunt. It's an in-world TV documentary style biography on the Pulse Rifle written by an MG dealer/competitive shoot turned best selling author.
59th week of asking for Bullet Girls Phantasia. 35th week of asking for episode covering games (not) keeping track of round in chamber between reload.
If it's not Larry Correia I'll be surprised.
Thank you, definitely checking that out.
Jonathan was peak Jonathan this episode and I love it.
I honestly like the portions where dave and jonathan just...talk to eachother lol
Computer Game and Firearm Expert React™️
Not a big fan of Dave to be honest.
@@robinfrund5364 Dave did nothing wrong
Mgs4 please. Lots of weapons in that game. Cool mechanics like older guns without rail systems couldn't take accessories. Also a neat little ballistics chart for each weapon.
When I first saw this series I always thought they should do an MGS4 episode, sadly the only way they would be able to have proper clips of the guns in-game is to play it on PS3 or have a PS3 emulator on PC. Been wanting to play the game again but my PS3 is not working anymore, they should release it on steam because I believe it has the best replayability in the whole franchise.
@@Kifernandez I think they're planning on porting it soon along with the other games.
But the Barrett M82 and the Cobra Assault Cannon actually look like the very early/prototype version of the M82. I thought Mr. Ferguson would know that. The Cobra just got a weird housing around the scope.
Only the brake (as far as I could see) looks like the prototype M82 (we have one, so I do know that :D). The rest of the in-game version is a weird idealised version they've cooked up.
Ah, thanks for the clarification.@@jonathanferguson1211
Pauza 50 to be exact
Well the movie version was a gussied up Pauza P50, not a M82, but this version looks like a junkyard artist's take on the M82.
Perhaps it's simply different to avoid the legal issues of licensing either a P50 or a M82 likeness for the game.
The Cobra in RC1 is the Barrett. The Pauza is in RC2. @@SecuR0M
Can't believe Jonathan the firearm expert is holding the auto 9 lol
Skill issue
I wonder if you could adapt that Mossberg bullpup shell to a Benelli M4... Might explain the whole semi auto bit if one really wanted to.
Could be possible. The HS-10 shotgun (was in Black Ops 1 and I got to handle, albeit not shoot, one IRL) is basically a bullpup shell for a High Standard semi auto shotgun.
Ponder for a second that studios will hire hundreds of people and spend hundreds of millions developing a title, but won't ask a single person who's actually fired a gun, ever, which way round the shellazines eject.
The Sig SG 510 kind of ejects backwards due to the way the extractor/ejector works. It kicks the case out rear first to fit out of the smaller ejection port and so the cases rotate counterclockwise as they fall.
@jonathan This may be a bit of a reach, but Robocop and an M60 briefly was a bit of a meme. Google the cover art for a film called 'Robo Vampire' (1988)
Also:
Pls modders put an SA80 into this game ;_; it has the perfect 80s-but-futute aesthetics. Robocop could fire it one-handed easily
Interesting, thanks - could be a bit of memery.
That "let us know in the comments" while showing The Order 1886 is evil. Good job.
Why does this gameplay look like fallout 4?
The green hud
makes you wish for a movie/making of special series with him. He seems to know a lot about that stuff.
Also love to see the "very historical piece of wood" again.
The part where they call the Barrett an Assault rifle is wrong, they got the footage mixed up. That's a screenshot of the G11, which in gane is called the RBS MK2
Yes. Well spotted :)
Its weird that the M60 box says “50 CRTG 50 Cal” when the M60 isnt a .50 and the gun holds over 50 rounds in game
Another commenter (@Odin79_LTD) pointed out that the gun appears to be an M2 Browning and M-60 hybrid, which could account for that design choice.
Jonathan single-handedly saved Gamespot from bankruptcy
I always enjoy videos with this man; he truly is an expert in firearms and he has one of the coolest jobs I’ve ever heard of. I would love to be his apprentice!
As a huge Robocop fan I of course pre-ordered the game, and while it’s not some epic masterpiece that we’ll still be talking about ten years from now it is a pretty fun game and I don’t regret spending $70 on it. What is weird to me is that Murphy would experience any recoil from virtually any firearm. Why would he? He’s a walking, talking tank. His cyborg frame gives him an insane level of strength and I can’t imagine how anything less than a .50cal would even shift his hand 1/16th of an inch when he fires it. I can only guess that the game’s development team found a static firearm not moving from recoil to look really weird?
Excellent point - I think you're right re the devs. I would rationalise it as being a deliberate Robo design choice by OCP to reduce wear and tear on his joints - he's an MG42 mount, basically :)
Recoil is one of the major challenges in any shooting game. Taking it away makes them incredible easy to point and click enemies away in a stream of perfect accuracy. It would feel like cheating.
He’s still a two-legged partially mobile weapon platform, not a tank. Even small rounds have enough kickback to throw off his point of aim a little bit.
The kickback is definitely to make the weapons feel nice and natural. I saw a Fallout 4 mod that tried to eliminate recoil and sway from Power armor to make it accurate to the feel of it, but instead it made it feel off, like you were floating. Honestly, I'm impressed that they managed to find a middle-ground between the guns kicking like a mule and Robocop absorbing the recoil.
Johnathan, the "Assault Rifle" Dave was showing you was if you wanted to pick up the H&K G11, which is in the game.
Not sure how that G11 world model was misconstrued for an M82. Maybe they were reacting to a HUD glitch that was lost in the edit
@@TheSundayShooter possibly, I mean I’d expect Johnathan, of all people, to know what a G11 looked like. 😋
That's weird - I was reacting to the actual text on the side of the Not-Barrett, which literally calls it "Assault Rifle". Nothing to do with the G11.@@TheSundayShooter
I can forgive all the jank because it's a good game that feels like it's had a lot of love put into it
Only thing I can't get over is the incorrect flash pattern on the auto 9 - the integral muzzle break should make the pattern wider like in the films 😂
Fun fact: When I was a kid I was sure the auto 9 was semi auto and it fired so fast because robocop had insane trigger finger speed - reason being because in the firing range scene he finishes off the target with a set of single shots without manipulating any sort of fire mode selector beforehand
That's a funny idea, but I personally figured it was just how the gun worked because the policemen were just so enamored with his cool gun.
So you're telling me mans had a Beretta 93r, in his car, for personal defense. Respect!
The Desert Eagle in movie is as follows- Kurtwood Smith uses a .357 version for himself. The ED-209 Omnicorp showoff and ending scene uses a nickel plated .50 AE. Still loving the work these guys put in
The not desert eagle in the game is also ejecting rifle cases. It looks like 556.
I spotted that but forgot to actually mention it!@@Alpha-Leader
Ah, thank you. I almost fired up IMFDB but time was against me.
@@Alpha-Leader That's funny
Still weird that the cartridge they chose when you reload is a .44 Mag ammo. Weird Not a Desert Eagle thing going on in the game. As for your observation Alpha, you may be right in that is almost looks like a spend .5.56@@Alpha-Leader
the "Not M-60" has a barrel from an M-2 Browning .50 MG
Yes, as I discovered after recording - pretty cursed!
Jonathan gotta make a second part breakdown of the guns in Hunt: Showdown. They've added quite a huge selection of weapons since the last video.
I remember watching the movie and thinking that there was no way that was a 3-round burst, but 7!?
The movie guns had 3 and 7-round ratchet options as well as full-auto only. It had to be set up for each scene with the given ratchet.
Just seeing Jonathan's smile on the thumbnail always makes me so happy.
Intentional or not the way the weapons aren't quite realistic really makes this feel like a modern retro shooter plus like a bunch of other stuff, they really nailed it with this one
The Desert Eagle has had the capability of interchangeable barrels which allowed it to used .357/.44/.50.
do one whit generation zero its got alot of cool swedish weapons
I've seen Jonathan geek out over the pulse rifle (he brought some of the prop guns to a Leeds Film fest showing off Aliens) and yes. I can attest the man is a serious fan.
“There is definitely something to be said for Robocop and an M60, it is inherently cool, so I guess we can allow it.”
This made me laugh out loud! Absolutely correct. Jonathan has become a nerd hero for my (aging) generation. Never change.
I hope these developers can make all the 80's movie games alien even though it's 79. predator maybe die hard. just give these guys a chance to make the 80's in videogame form.
To be fair Predator has Hunting Grounds, which is awesome, if multiplayer-only.
YOU ARE INCORRECT
the robocop cobra assault cannon was NOT a Barret
it was a Pauza P50
HAHAHAHA i know more than the curator!
I WANT YOUR JOB MATE..
FLAWLESS VICTORY!
I had not seen the game yet, so this video has the first footage of it I've seen and I couldn't help but notice that the ennemies Robocop is fighting are based on one of the Robocop MK2 failed prototypes from the Robocop 2 movie. This is the first one who rips his head off to reveal his actual human skull under neath
this is correct. the game takes place between R2 and R3.
@@KilliK69 any chance we might get Robocop's arm canon from R3, you think?
Wow, how did I not spot that?!
@@jonathanferguson1211 too many years since you last saw it?
I have been holding off rewatching it as I'm hoping it will get a big-screen re-release and I can see it "fresh" :) @@Kamenriderneo
32nd week pushing for a Resistance, Darkwatch or E.Y.E. Divine Cybermancy video.
surprised he didn't mention how the barret's animations are bugged so that both the magazine and bolt are just floating and not lined up right
There was a lot to take in, lol
I feel like a decent amount of these mistakes were purposeful to add on to the cheesy nature of the Robocop IP. Like calling a Barrett .50 an "Assault Rifle" seems like a mistake that a silly 80's action movie would make, but also to a normal person a Barrett is a huge antimateriel rifle, to Robocop it's just an M4 on semi auto because that's how he wields it.
As neither sound or muzzle of the ingame auto9 is anything like in the movie, I expected them to really complain about it when they talked about the muzzle flash, instead they just moved on? Waiting for mods...
I believe I did mention the sound, perhaps that got cut. I did miss the muzzle flash, to my shame, despite actually talking about why it's 'bow-tie' shaped in the movies.
The game developers made a HUGE mistake when they had the Barrett and the Cobra Assault Cannon, making the latter look NERFED in this game! A single shot from the Cobra was enough to take down the ED-209 in the movie, meaning gamers will expect the Barrett to DISINTEGRATE those Urban Enforcement Droids!
Better make the antimateriel rifle an Ulfberht in .338 Lapua Magnum, so people won't expect it to deliver the same amount of power as a Barrett in .50 BMG, or whatever the Cobra is chambered in.
The idea of the set armorer just riding around with a 93r in his car as his car gun is hilarious. Maybe I'm wrong, but isn't that thing so rare that it's more expensive than his car unless he's in a ferarri or such? lol
It was before 1986 ban.
The team made a great Terminator game and I'm looking forward to picking this up at some point.
It would be nice if the devs got in contact with you or people like yourself and make changes based on the feedback.
It would add lots of nice little touches while increasing realism and immersion.
If I remember correctly, I believe the Tec-9 started out as an open bolt semi-auto, but once the ATF made open bolt semi autos illegal due to being too easy to convert to full auto, I think that's when they began producing closed bolt models and all existing open bolt models were grandfathered in. However, I could be remembering that wrong.
No, that's the gist :)
00:12 🔫 Jonathan Ferguson reviews Robocop: Rogue City's iconic '80s arsenal, focusing on the Auto 9 and other firearms from the game.
00:58 🎮 The Tech 9's portrayal in the game as Robocop's weapon feels odd given his possession of the Auto 9, raising questions about its in-game advantage.
02:22 🔍 Detailed firearm analysis highlights inaccuracies like the Uzi's high rate of fire, odd case ejection, and improper functioning.
04:01 🤔 The game's portrayal of the Cobra assault cannon and Barrett rifle deviates from reality, using shared models with inaccuracies in design.
06:08 🎥 The Auto 9, inspired by the Desert Eagle, was modified due to aesthetic and practical concerns, though its representation in the game remains recognizable.
08:49 💡 The game allows upgrading the iconic Auto 9, adapting it for different functionalities, ensuring it remains a useful weapon throughout the gameplay.
09:44 🛠 Detailed breakdown of the Beretta 93R's modifications to become the Auto 9 in the movie, showing real-life gun models to highlight differences.
11:17 🎯 Inaccuracies and deviations in representing the Mossberg 500 series in the game, reflecting a futuristic design rather than accurate replication.
13:25 🕰 The game's depiction of the H&K G11 seems to take creative liberties, presenting a cyberpunk-esque version diverging from the original firearm's features.
14:59 🔫 Inaccurate representation of ammunition, caliber, andrail systems in various firearms, reflecting discrepancies in technical details.
16:46 🤨 The inclusion of an M60 in the game seems more like a generic '80s movie choice than a faithful Robocop gun, lacking accuracy in its portrayal.
I'm not even a big gun nerd, but the case ejection still stood out like a sore thumb the first time I saw footage of the game. It's just wrong in so many ways that it seems outright intentional, though I have no clue *why* it would be intentional.
I went through the whole game with the Auto-9 only. Because otherwise it felt wrong :D
I love that dave is more and more in these vids, his input helps a lot and i would love if it was more of a normal thing
Does this Robocop actually ARREST anyone or does he just mow everyone down?
Arrests and parking tickets
I"d love to see them do Saint's Row 3 (or the whole SR series) If Dave likes that you can keep upgrading the starting gun, I definitely found myself still using SR3's 44 Shepherd (deagle) all the way to the end of the game. And I'm sure Dr. Fergusson would find plenty of things to both like and hate about the guns in that game.
It's so hilarious to me that H&K, a literal gun manufacturer, made a brochure where they loaded the magazine backwards. That's just beautiful. Still good guns though.
“I don’t care because it’s Robocop” is typically a good mantra to have, Jonathan. 😆
The inaccuracies are intention so the developers don't have to pay the owners of those weapons licencing fees to use those weapons likeness in the video game. This is the same case with the Call of Duty games, they make it close enough for gamers can't tell the difference, but experts and lawyers can, which is the point. This practice begun in the late 00s, so roughly 2009 onwards game developers started doing this, primarily because again they don't want to pay licencing fees. There was never really a case of a lawsuit done over guns in video games, but there were over cars, so big publishers like Activision and EA got squeamish over weapons being accurate as 3D games got more realistic, so they forced developers to do this, then shortly after the practice became industry standard within a few years.
I would love to see Jonathan review the Saints Row reboot weapons. I can't wait for the MW3 review
Agreed I been waiting on Saints Row 2022
I'd just like to see him do all saints row weapons. From the first to the reboot
If next episode is indeed Order 1886 then @Rossen42 will have a field day with that one. Guy has been asking for this for like, idk, 2 years now :D ?
I really want to see Jonathan break down the guns of The Order 1886. I didn't like the game very much, but @Rossen42 has a dream, and I want to support it.
Yes assault rifles are real. It refers to a selective-fire rifle chambered for a cartridge of intermediate power. Meaning that it can be fired in auto and semi-auto modes, and is mostly illegal for civilian purchase in the United States. Assault weapon is a political term, with no real definition, created by antigun advocates designed to confuse people by conflating them with assault rifles. Most people who aren't pro 2A don't care enough to learn the difference, and just think what they are told.
The Barret isn't actually the assault rifle that you guys see on the table. That's a different scoped gun you guys didn't actually cover in this video (as you can see if you look at the gun on the table). Just clearing up that mistake! Great video, otherwise.
Looked a bit like a G11 or something like that
And the G11 shows up a bit later😁
Rogue City really just seems attempting to tick all the nostalgia boxes without any of the detail or actual heart,...
It plays exactly the same as every other generic shooter made today... Like the hud looks more fallout than robocop.
Still hoping for a video on the Valkyria Chronicles series eventually. I just have a feeling he’d have a field day with the lances. Please!
now that's a face I haven't seen around here for a while, welcome back man, we missed you.
17:10 That reload is so botched.
He doesn't just remove the ammo box, but the mounting plate as well. And the feed tray is folded up, so he just awkwardly shoves the round into the action.
I would like to see Jonathan reacting to the guns of Warframe. I have been asking this for at least a year
The first two weapons, the cases were also following the camera position, NOT the weapon itself, very noticeable when zooming in/ADS.
Great game! it's really something different since years... i'm overall happy with the guns, like also the sound of the Auto-9, pretty strong.
I know its probably for gameplay reasons but would any firearm used by Robcop have visible recoil? Surely he has the strength to absorb or mitigate recoil
Funny that Jonathan would compare the Barrett model to a similar weapon in Terminator Resistance as I believe both games were made by the same developer.
Full auto at the chemical plant, he tags the windscreen 4 times, 36 hits on the screen (counted them at the time)... Poor Emile
To be fair to coop would probably break the gun if he gave it the HK slap
In the game, the guns have sway and muzzle lift after firing, yet Robo is so strong and has enough mass, that that shouldn't happen.
The not G11 is actually fairly accurate, the forward part of the rifle has space for the active magazine plus 2 spare ones. The clockwork crank was also fairly accurate in appearance. Regarding the bolt throw there is already an amazing video about this weapon from gun jesus ruclips.net/video/QGKcvM2Hh4g/видео.html all hail Mr McCollum. The model i think is the version of the weapon that was put forward for trials.
Why is there recoil in this game. Surely Robo cops literally Iron Wrists wouldn't move an inch
I'm surprised he didn't mention the Pindad PS-01 and how it is a real life version of the Auto-9.
The Muzzle brake weight on the Auto 9 was designed to be a COFFIN according to the movie's developers.
Yes, I've seen all the extras and 'RoboDoc' :) I don't really get it though - it looks nothing like a coffin.
lol, even if you lift, the Barrett is still heavy and awkward
They have to fix those shells flying out backwards. I won’t buy the game until they do lol 😂
How is this video the reason I found out this game even existed..wtf..I'm wishlisting it on my steam so I can see when it goes on sale, but I wish I had found out sooner that it released
"A Mossberg 500 in a party dress" is the funniest thing I've heard all day.
The fact that the bullet casings ejecting can be seen wilst scoped in is somewhat worrying....
The Auto 9 is my favorite.
The other guns runs out of ammo too quickly.
You're telling me, the Royal Armouries Museum has an AN-94; not one, but TWO Grozas, but not an HK G11? What the heck!
No, that's incorrect. We have four AN-94s :D
@@jonathanferguson1211 where did they come from? How did Royal Armouries get ahold of them?
UK Ministry of Defence. We literally don't know where/how.@@frozenred3491
I'm suprised he didn't mention the auto9 held 50 rounds in a 20 round magazine lol