If anyone want to know sidestep becomes an option if you are either plus 4 or minus 4 frames. Try to step small moves in quick Play before going ranked with that. Also attacking and stepping instead of continuing flowchart is a good thing. Sidestep sheet helps a lot because every char Has their weak side.
@PhiDX Yes, it's true that T8 is playing on the same principles as TT2. However, something that also absolutely needs to be a part of this conversation which you didn't mention is the fact that in TT2 movement was a universal tool which provided equal opportunity for the whole roster to fight for control BUT in T8, alot of characters do not have access to inherently strong control tools. That's why characters like Nina and Drag keep dominating at the highest level, consistently. Some characters with lackluster control tools struggle heavily in this game and simply don't work !
I'll never stop saying it but if Tekken 7 had actually good sidestepping it would've been the best game ever. It's like Bandai forgot they're the ones who designed the game bc they were like ugh why is everyone so defensive in t7, but then didn't adjust the game to fix the reason why lol. Now in 8 they made movement better but if ur opponent is in heat it's t7 all over again except the nukes hit WAY fucking harder 😭. Namco please 😭😭😭
Tekken has changed for the better, but it has been an over correction. Too many characters are hyper aggressive with their move sets in the current iteration, and a few other characters have been left behind to where they just don’t work like they should. Needless to say, more tuning needs to be done.
I don't think power crush heat engagers should be a thing, and if they are make them take away a little bit of heat. Not as much as heat burst, but like half that.
@@thruerius yeah the forced guess on hs ob needs to go for the simple reason that a 1 button 50 dmg move shouldnt give you an advantage regardless of if you used it well or not. it should give up your turn ob or at least reset neutral
I think everyone understands that safe, heat engager power crush moves are intentionally pushed and take a big part of the characters power budget. They are still highs, so there is some limited counterplay, but they certainly make the characters that have them a lot better. I'd compare safe, heat engaging power crushes to 15f hopkick launchers; very strong tools that are a clearly there to make the character more competitive in comparison. Dragunov has neither of those tools, so he gets a better "basic toolset" as a tradeoff.
if the developers want us to use movement as a tool, why is there such a big disparity between the different character's sidesteps? why make it so difficult for certain characters to even use sidesteps as a defensive tool?
If i'm being honest, The more PhiDX gives breakdown in this game, the more i realize the issue in Tekken 8 isnt by game design. It's the broken stuff that follows with the game design. 1. Heat Smash itself kinda gives the "Forced mixup" that PhiDX gives breakdown to. On hit you get big damage, but on block you have to guess (Notoriously King's Heat Smash OB, Feng's, and Jin's heat smash 2 on the wall). While SOME is SSable now, some still has the tracking, which is just like the situation of Claudio's RD. I think if they nerf this to be more risky OR neutral like most rage drives in t7 are designed, this heat smash concept would be fine. 2. Top tier characters in general. Like PhiDX explained, Dragunov, Alisa has a lot of moves that does not play around this plan of "Movement as pressure" concept. Dragunov QCF4 by itself has tracking and gives the "Forced mixup" between WS3 or FC DF14 (FC DF14 tracks, while WS3 does not. So the mixup itself is the mixup between sidestepping or not). Alisa also has a tracking armor that gives chainsaw mix (With the addition of Chainsaw d2 tracking low, this makes the sidestepping DES stance even more egregious) In general, i felt like if they nerfed these aspects, I felt like the game would be so much better right now. I hope they act on these broken aspects fast.
Tekken 8 is so much better than 7 it's not even funny. BUT The Tekken Team has clearly never given the whole Cast Meter before and it shows. Tekken has Characters that were designed to not need it, unlike other FGs, so when giving it to certain Characters, the reality of just how advantageous some lines of Attack are is ridiculous. All that needs to happen is that key Moves and Situations between Characters need heavy looking at. Other than that, 8 is great and rewards Lateral Movement a lot, which is what Tekken is supposed to be about anyway. that was 7's biggest flaw. Poor 3D Movement in a 3D Fighting Game. That's a pretty fucking wack flaw to have no bullshit.
Remember how the early character trailers DIDN'T show a single sidestep, to the point where some people thought they would even remove some side movement? Crazy times. How could we have known side steps would be improved when preview footage only conveyed offense and combos because it looks cooler?
I recently won a tekken tournament at my school thanks to your videos, so I just wanted to thank you for all of your contributions to the tekken community!!!
8:35 "step was worse, so these situations were even worse cuz true forced 50/50" ok yes, but again like you said.. thats only in context with the rest of their moves. in T8 every character playes oppressive 50/50 nearly all the time and it gets old and frustrating quickly. where as in 7 it was a rare thing and then back to neutral reset
This exactly. I feel like he overlooked this to maximize cope. At around 27:00 he mentions that the nukes aren’t as big of an issue because of movement being “improved”.
PhiDX, you say really smart stuff that I can't dispute, but you make it sound like defensive play isn't HARDER. It's so hard. Nearly everything is safe on block, chip damage, healing for the attacker, three to four combo extenders, and 2.5 different single-button homing armor options. This is bananas
A FG tale as old as time. Unpolished complexity of a different kind seen as watered down baby mechanics until perfected, looked at in retrospect, and out of the competitive spotlight so people can play it just for pure enjoyment.
Harada saying “If somehow you’re both able to block 100% of attacks, the match wouldn’t progress because nobody would do damage” perfectly explains why in Tekken 8 over 80% of the player base doesn’t even have a clue as to what a punish is.
I still think heat needs some work. One significant difference is availability. In 7, you only got these moves when in rage, whereas in 8, you can access them at any time you really want. I also think that side-stepping is a lot riskier than backdashing. A lot of moves can still clip you or track to certain sides, so even now, many heat bursts more than in 7 have crazy tracking with the ability to turn a lot moves that wouldn't normally launch into full launches. You have characters with 10f counter hit launching heat dashes and more with heavily tracked heat bursts. So you have the issue where you don't to be aggressive in fear of eating a heat burst for a third of your health or getting launched by fast move.
You mentioned that heat bursts can track to certain sides. It's my understanding that ALL heat bursts lost their tracking since the defence patch some time ago. Did you mean heat dash?
@@j.i.nthenobody54 make heat into singular installs, 20 seconds is too long to have access to long range + on block super button's and + OB FF2s with phantom reach
@@symonheiloguu I feel like any heat burst "tracking" is just a matter of poor sidestep timing, rather than the heat burst actually tracking. You can consistently see that all heat bursts don't track if you allow the training bot to jab, then immediately heat burst. Try it and sidestep (don't even have to sidewalk), and you'll consistently step every heat burst
So, what I got from this, is that they made the decision to nerf movement in the transition from Tag 2 to Tekken 7. And instead of reversing that change because everything became a block & df1 contest, Bamco views that decision as the right one - considering T7's overall success - and doubled down on it by having T8 being a momentum contest. The devs need to understand that people like movement. The defensive patch was a step in the right direction, but I think most players just prefer to have the kind of movement to where you can reliably move if you have a small advantage/disadvantage on hit, rather than have everything lock you down & track you. Because even with that patch, there are still characters that do exactly that & have strings that fully track three inputs in, and it removes the "3D" aspect of Tekken.
@@PhiDXwould be spot on if the net code was significantly better. I play from Georgia (Europe), and I usually get matched with players from Russia / middle east and sometimes SEA. Since release, lowest ping I encountered was 103 with few frames of rollback and delay, so not ideal to say the least. I stumble into situations where a perfect sidestep is completely stumped by rollback frames and lag and combined with buggy wall interactions (Claudio's b4,3,2 sometimes teleports them away or whiffs completely at the wall) I end up getting "robbed" out of wins almost every match. For reference, playing soul calibur 2 on an emulator with the same players (I have a few friends from the UK and US east coast) is smoother and more stable (110ms in t8 compared to 80ms with my friend form the UK) and even in t7 it's more stable.
@@PhiDXThey are buffed, but many moves will still clip, they buffed sidestep and buffed the hell out of homing and tracking, hence why we got homing throws to begin with
@@symonheiloguu yep which kinda defeats the purpose of side step, unless you are using the few normal tekken moves that are left which why would you, just use the buffed oppressive new stuff. The reason I fell in love in Tekken was because of T5 and TTT2 movement and T8 you just can't play like that. That last round Knee lost to Shadow is proof since Knee tried to play tekken and got clipped non stop and his life bar disappeared.
Winning in this game feels like I just put guessed my opponent. Doesn’t really feel like I’m actually better than them lol more interactions doesn’t mean much when the interactions are forced 50/50 into massive damage. It’s literally just who guesses better and/or whose character has the best 50/50 pressure
Still the best player wins, or everyone would be GoD. Everyone is playing under the same conditions, it feels like guessing, some characters are spammy and cheese but at the end of the day it still requires skill imo.
My guy did you watch the video? You can avoid the mid low 50/50 by sidestepping. But they can counter your side stepping by using a homing, but you can counter their homing by hitting... it's RPS not just 50/50
@@MintyPolaroidand still it doesn't feel like skill is being involved. Just because it's a six sided die instead of a coin flip doesn't make it feel any less like gambling.
@@heartyman14 I agree theres always a degree of guessing to it. However, when there is more options the offender can use, with options that the defender can use which beats x amount of offenderd options. It becomes more about risk/reward or habits - as many interactions happen very quickly in tekken, its much harder to be truly random (in an effective way) and its more likely that habits will start to show, which u can abuse.
Welcome back, great video and speaking as usual. I would say Tekken 8 still had issues showcased during the Claudio points but solely about frames across the entire cast. Moves track differently at different minus and plus frames. -4 some moves will track a walk better than -1 or even plus sometimes. This game balance is inescapable, almost not for all imo, death blows with massive frame implications. Usually the option after heat engage is the fast running or plus frame move which often times seems to be uninterruptible anyway like those three pointed out at the wall in 7. Long story short, ts worse man
took a small hiatus from tekken 8 due to personal reasons, but i’m back now and ima catch up on your vids. always appreciate the in depth analysis videos, as i continue to learn more and more about the game :D
Tekken 8 is my first Tekken and I love it. I don't have a ton of time so the 110 hours I have into T8 since launch makes it one of my most played games of all time. I play every single day for a half hour or an hour. Getting Tekken King with Jun as someone who has never played a fighting game except for FighterZ is something I'm very proud of. I'm a Tekken lifer now thanks to 8.
What you're describing is interesting, it's the reason why I think this game is trash and I stopped playing it a while ago. To put it simply, you shouldn't be able to get such a high ranking in a fighting game that fast and that simply. The reasons si, fighting game a pretty complex games. They can be easy to pick up or hard, but the higher level you have the more it will require you to be good at many, many complex stuff. The fact that you could go that far so fast only shows how much this game allow you to bypass all of this to put you on equal footing with people that simply are better players than you. I really don't mean to downplay your achievement, but in only 110 hours playing a max of 1 hour a day, there is no way you are a good player, i have no doubt you flowcharted your way up there, which again shouldn't be effective enough to get you that far. The result of that is a massive decrease in matches quality, and really no motivation to actually get better. I think if you continue on to play and love the game, you will eventually simply. The reasons si, fighting game a pretty complex games. They can be easy to pick up or hard, but the higher level you have the more it will require you to be good at many, many complex stuff. The fact that you could go that far so fast only shows how much this game allow you to bypass all of this to put you on equal footing with people that simply are better players than you. I really don't mean to downplay your achievement, but in only 110 hours playing a max of 1 hour a day, there is no way you are a good player, i have no doubt you flowcharted your way up there, which again shouldn't be effective enough to get you that far. The result of that is a massive decrease in matches quality, and it gives me no motivation to make the efforts to get better.
@@LoveMooTender in my opinion. the best game is the one that easy to pick up but hard to master. based on what you have described, the developer has managed to achieve this. the guy is satisfied and happy to reach tekken king in 110 hours, so its easy to pick up. equal footing?? i dont think so. I am GoD level with 2 chars, and I am nowhere able to beat the other GoDs in tournaments. the difference between GoDs and tekken king is very far. (what speedkick said in his tweet, there is tekken king barrier and then its hard to go up) and these "regular GoDs"(I as one of them) wont be able to beat pro players in US. and these US players can't get to top 48-32 in internationals, then we have japanese, korean, then pakistan. however, we see consistencies of Arslan, Ulsan, Atif, Mulgold etc in this game in every tourney. So, it showed how this game is very complex in high level. when you just reach GoD, its as if you just become ssj god. other top players are ssj blue, the pros are ultra instinct, and the super top players are almost like the angels. Man I love Tekken lol
lol getting that rank with that short amount of experience on Tekken would not be possible in previous games damn ! The ranking system changes done on Tekken 7 season 2 really helped.
I want to believe in the vision, but I'm just not having fun compared to T7. The heat system needs some serious work, and the abundance of safe/plus options make the game feel way too in favor of mashing. And that's before we even talk about the balancing.
22 minutes in, when discussing knee vs khan, the whole point feels like a strawman argument... geese was a problem character, rather than scrapping the whole defense philosophy itself, it wouldve been simpler to not add game breaking characters like akuma or geese into the game. the tekken team really struggles keeping characters in line with everyone else. every character just HAS to be the exception to a rule. say what you want about tekken 7, but it was the most popular since 3
@@PhiDX so now the playing field is level in T8... i see where youre coming from but i take issue with both games, the difference is i hated some characters in 7, mostly DLC, now i hate all of them in 8. thx for taking the time to reply
I honestly think you were right about T8 at first but the developers moved away from this philosophy in the first 6 months of patching, there are still few traces of low interaction gameplay but the game is in a much healthier spot right now. we are nearing the end of the first season and i'am sure they are going to drop massive patches to change things around, which is exciting but kinda scary at the same time. Love the content peace!
While it is true that T8 encourages interaction, the problem is not that but that so many characters have the ability to sustain pressure for many seconds without or minimal counter play options. Neutral is very weakened, and small tekken is far less present.
I’m a new gen player but I liked the more clean gameplay without worrying about heat resource but I otherwise love the variety of combos in tekken 8, I think if these were changed to something that isn’t resource like but just a part of their kit again in tekken 9/sequel. Attacking feels good in tekken 8 but defending feels almost anxiety inducing because you need to assert yourself with offence, I think that some sort of mid way ground that could allow for heat burst extended combos but not have it tied to a heat bar at all. Rage art has stayed clean and easy to read in the middle of a match but heat is a bar that can go up or down which doesn’t seem as intuitive to me. But I really can’t say much, I have 600 hours in tekken 8 and 8 hours in tekken 7.
to anyone who says he have the same haircut clearly didn't see the bangs is shorter by a half an inch and now the side hair not covering his ears anymore -, otherwise it's identical.- smh
Great video, too bad most the comments are going to be about the only difference in your haircut being a 2" length. But for real, the new movement plus a more interaction heavy defence is what makes T8 so addictive to me, looks shallow at first but the consistency at the top level shows that it's not endless 50/50s, the game rewards you for understanding and interacting.
T8 is my first fighting game and therefore my first Tekken and I was really disappointed to here how unhappy people were with the game. Looking at the gameplay from T7, I don't think I personally would have enjoyed it that much. I think the bones of T8 are pretty good and once the outliers and heat gets tuned down a bit, I think the core of the gameplay will stand up and I hope people's opinions change over time.
It will eventually. The community has to have a tantrum first, the ones that were never really fans to begin with weeded out..Happens with every tekken game. Trust me this is nothing new.
@@jeanschyso hmm. Took a few years for people to stop crying about t7 and that's after the game was a total dumpster fire its first 2 to 3, and few head a** patches down the line plus t8 existing... so.....
Personally I think that 'aggressive' is not quite the most accurate word to describe the new systems. it's not aggressive in the way most people think where you just mash buttons and constantly attack with little thought. I think 'interactive' would've been a more accurate term even if it would not sound good marketing wise. Defensive play is still heavily rewarded in T8, it's just that defensive play isn't pressing nothing until the opponent does something stupid. Feels much more 'dynamic' than T7 I think.
Man you just opened my eyes. Ss is good I use it quite often but for reads on heat no. That’s good, like ok how many rounds am I up, how are they playing, are they goin to mash heat etc Boom u ss on the read and u can get a launcher. Almost like the TT2 gameplay. When knee was ss into jet upper against Ulsan that opened my eyes to
I would even love Tekken 8 more if they incorporate combo routes from bound, tailspin, and tornadoes, but I don't know how it will look in the actual game, but I have a feeling it is really good. This is my vision for Tekken 9, hope it will come true. 🦂🦅🕷️🤓❤️
@3:30 I think one version of counterplay on defense is that highs are duckable no matter what. I'm new to competitive Tekken, but i am used to plus frames being frame traps no matter what the following move is. It seems like you cant jail in T8 if you use highs as followups to plus moves. Was it always like that in Tekken? Tekken experts correct me if im wrong.
It depends, certain strings can jail in a way where you're forced to take a high. If you're talking about doing a high that's a seperate move after the first hit then in that case you'll always have a chance to duck the high.
I never played tekken before 8. And this is now my favorite fighting game(until 2xko comes out) it constantly fun learning people's set up. Movement. And finding combos with weird interactions based on the 3d format
I believe heat dash and engager is hated soo much outside of all the homing BS is because everycharacter has this ridiculous run animation. If each chacter had a unique animation that replaced this silly run animation i feel the mechanic would have blended better into the overall game. Like Lars transiation from rage drive in T7 looked natural even though the situation was fucked up after. Ps. Modern Yugioh is win the coin flip, dump your load and stop your oppoenent from playing the game. Thats what T8 has become with heat.
As someone who has gotten DISGUSTING with low parries in T8, I'm sad I was really bad at them back in T7. Full launch low parries are a kind of sickness I wouldn't mind huffing upon.
Tekken 8 is leagues better than Tekken 7. What’s sad is the twitter community is the worst thing about Tekken. Playing the game makes most want to play more of the game. Reading twitter just makes many people depressed and down on the game. I really don’t k ow how you fix when a community leans into toxicity more than it should. ESPECIALLY becuase no game exist in a vacuum, that is compare the price, value, depth, almost every metric Tekken is the best or in the running anmong the best compared to all the AAA fighting games. Except its twitter community. Really is a shame. Don’t get me wrong feedback is important, but it should be constructive criticism and not what we get, lower review scores on steam for a $5 dollar stage nonesense. Cutting off your nose to spite your face. SMH
It's definitely an issue of too many people talking about something without knowing what they're talking about or having reference to different contexts of the same game. If you notice how people talk about Tekken 8, it sounds just like how people are talking about the previous games when they first released.
The more I think about it, the easier it is to see heat burst the same as the rock power scissors mechanic they added to Soul Calibur 6. Aside from the game slowing down when you use it, I wouldn’t doubt it if the frames were similar. It was what I disliked the most about the game but I’m pretty sure it can be sidestepped.
Would you ever do a comparison between sf6 drive system and tekken 8 heat system? I’m currently trying out sf6 to see if the grass is greener on the other side.
Glad to see you support the Tekken competitive scene and its community, despite the consistent negativity of others for calling you a 'corporate shill' for even enjoying T8. Keep doing what you do and never let others get you down! ✌😁
in my opinion, even after looking at Tekken 8 as what it is, i find it incredibly difficult to respect my opponents in this game. In tekken 7 you had no choice but to commend your opponent for simply outplaying you by defensive tactics and movements. when you lose in this game it's 99% just cheese fest and forced mixups and absolute brainless button mashing. That takes not even a 4th of the skill it took to be good in tekken 7. In tekken 8 you lose to someone who is way worse than you fundamentally, just because of tekken 8's nature. and i dont like that one bit. part of the reason by tekken 8 is one of the worst in my eyes
@@alondjeckto I’m referering to consecutive sidesteps cancels, where as with kbd, the time spent in the cancel action is minimized (crouch block for kbd, and standing block for quickstep) Lambkin has a tutorial on it If we are referring to the same thing, could you elaborate on how it makes it harder? Not claiming you’re wrong, just want to understand the game better. Thanks
Off topic but I wish you can low parry heat smash I got so use to parrying rage drives in Tekken 7 and I would always buffer parry instead of blocking heat lol😂
What I've come to appreciate in t8 is recoverable health. I hate the meters in any fighting game but tekken balances the advantages heat brings with this recoverable health mechanic. Plus they made sidesteps, guarding, grab breaks, and general defense easier
I think you're right now. I have fun playing and watching the game so I'm happy with it. It's fine to dislike it too but i think some people are just salty haters because fighting games are hard and it's easier to say it's a bad game than it is to adapt and improve
So ive been playing tekken since tekken 3 and for years i spent hours and hours trying master every hard mechanic of the game and playing it to its full potential, i fully mastered backdashing wavedashing , jsfr electrics perfect electrics, playing while moving not mashing like an idiot and i found that is wt made tekken the greatest fighting game ever until they brought this dumb shit trash shadow of tekken game tekken 8, does that make me a salty hater? Tekken 8 is trash and this guy phidx unfortunately is a shill and i can guarantee u he is not speaking the truth, he has much to lose if he talks shit about this trash game and if he is telling the truth about really enjoying the game u wouldve seen him play competitive as he did b4 in 7 and try every big tournament possible to him but he knows for sure that this game is not for competing.
@@ICEMAN-Z8it doesn't have to be hard to be enjoyable, Tekken 8 is reaching a wider audience now. So you can either adapt or continue playing previous Tekkens.
@@snowfield4066games must change or die. Look at COD. Same shit for over a decade and the only reason they’re still in business is because NPCs keep buying it.
If they felt like the person who is attacking and has built up an advantage to feel GOOD about attacking after building up an advantage, maybe removal of get-out-of-jail moves like power crushes and ESPECIALLY rage arts could help that? Fuck no, we keep a super move that is unlocked by your ass being beaten. Even 2d fighters know that meter is built much more (or at all, in case of Guilty Gear) by attacking and not by having your hp depleted. THIS I think is the biggest flaw in modern tekken's philosophy.
The thing I don't like about bro's videos is you need to watch half an hour to get his point. At least TMM adds a recap at the beginning to see where is it going
"I also had an insane haircut"
Has the same haircut
Yeah and it's insane
Which is insane
Pure insanity
Thought the same lmao
Its definitely more cut on the right side. You can't see his eyebrow in the old video, but you can now.
His old haircut was insane lol
Past PhiDX looks like a younger version of present PhiDX……..
🫢
😱
🤔
aint no way
🤔 nah thats wild
12:39 Bro deadass paused lmfaoooo
😂
😂
😂
Reacting to your own content is actually genius
Infinite content farm
I can’t wait for him to react to the react in five years time then the react to the react to the react on the dawn of tekken 9
I ran out of content
Reacting to "I ran out of content"
Reacting to "Reacting to "I ran out of content""
I’m willing to bet 80 percent of tekken players have never sidestepped and that’s being generous
yeah, I didn't learn to sidestep until battle ruler/fujin (kept demoting and promoting)
@@sanicboi9187 I mean I refuse to
I find it hard to do, i start tea bagging instead of stepping
Sidestep is why I bought Tekken 3. Getting zoned in SF killed my vibe.
If anyone want to know sidestep becomes an option if you are either plus 4 or minus 4 frames. Try to step small moves in quick Play before going ranked with that. Also attacking and stepping instead of continuing flowchart is a good thing. Sidestep sheet helps a lot because every char Has their weak side.
no way hommie said he had an insane haircut to only have the same exact one rn..... love u bro it looks great even if ya let it grow king
😂😂😂😂😂
Asians are hyper critical about their own appearances.
Him still having the same cut is too hilarious to quantify.
I don't even have hair and life is blessed fk it 😂
@PhiDX Yes, it's true that T8 is playing on the same principles as TT2. However, something that also absolutely needs to be a part of this conversation which you didn't mention is the fact that in TT2 movement was a universal tool which provided equal opportunity for the whole roster to fight for control BUT in T8, alot of characters do not have access to inherently strong control tools. That's why characters like Nina and Drag keep dominating at the highest level, consistently.
Some characters with lackluster control tools struggle heavily in this game and simply don't work !
I'll never stop saying it but if Tekken 7 had actually good sidestepping it would've been the best game ever. It's like Bandai forgot they're the ones who designed the game bc they were like ugh why is everyone so defensive in t7, but then didn't adjust the game to fix the reason why lol. Now in 8 they made movement better but if ur opponent is in heat it's t7 all over again except the nukes hit WAY fucking harder 😭. Namco please 😭😭😭
I think TTT2 was that but obviously with the tag mechanic
Tekken has changed for the better, but it has been an over correction. Too many characters are hyper aggressive with their move sets in the current iteration, and a few other characters have been left behind to where they just don’t work like they should. Needless to say, more tuning needs to be done.
Thankfully they've like 5 years to keep rebalancing
"for the better" is a subjective take, for me and many other people it definitely changed for the worse.
Noctis haircut
I don't think power crush heat engagers should be a thing, and if they are make them take away a little bit of heat. Not as much as heat burst, but like half that.
Agree. I dont like heat smash being plus on block, it should be neutral or -1, -3. We already have to guess in heat engagers and heat dash on block
They already do this with Zafina. Her azazel moves can become power crushes but they take away heat meter. And they aren't power crushes without heat.
@@thruerius yeah the forced guess on hs ob needs to go for the simple reason that a 1 button 50 dmg move shouldnt give you an advantage regardless of if you used it well or not. it should give up your turn ob or at least reset neutral
Well shoot, safe high power crushes shouldn't even be a thing either.
I think everyone understands that safe, heat engager power crush moves are intentionally pushed and take a big part of the characters power budget. They are still highs, so there is some limited counterplay, but they certainly make the characters that have them a lot better.
I'd compare safe, heat engaging power crushes to 15f hopkick launchers; very strong tools that are a clearly there to make the character more competitive in comparison.
Dragunov has neither of those tools, so he gets a better "basic toolset" as a tradeoff.
if the developers want us to use movement as a tool, why is there such a big disparity between the different character's sidesteps? why make it so difficult for certain characters to even use sidesteps as a defensive tool?
If i'm being honest, The more PhiDX gives breakdown in this game, the more i realize the issue in Tekken 8 isnt by game design.
It's the broken stuff that follows with the game design.
1. Heat Smash itself kinda gives the "Forced mixup" that PhiDX gives breakdown to. On hit you get big damage, but on block you have to guess (Notoriously King's Heat Smash OB, Feng's, and Jin's heat smash 2 on the wall). While SOME is SSable now, some still has the tracking, which is just like the situation of Claudio's RD. I think if they nerf this to be more risky OR neutral like most rage drives in t7 are designed, this heat smash concept would be fine.
2. Top tier characters in general. Like PhiDX explained, Dragunov, Alisa has a lot of moves that does not play around this plan of "Movement as pressure" concept. Dragunov QCF4 by itself has tracking and gives the "Forced mixup" between WS3 or FC DF14 (FC DF14 tracks, while WS3 does not. So the mixup itself is the mixup between sidestepping or not). Alisa also has a tracking armor that gives chainsaw mix (With the addition of Chainsaw d2 tracking low, this makes the sidestepping DES stance even more egregious)
In general, i felt like if they nerfed these aspects, I felt like the game would be so much better right now. I hope they act on these broken aspects fast.
Tekken 8 is so much better than 7 it's not even funny. BUT The Tekken Team has clearly never given the whole Cast Meter before and it shows. Tekken has Characters that were designed to not need it, unlike other FGs, so when giving it to certain Characters, the reality of just how advantageous some lines of Attack are is ridiculous. All that needs to happen is that key Moves and Situations between Characters need heavy looking at. Other than that, 8 is great and rewards Lateral Movement a lot, which is what Tekken is supposed to be about anyway. that was 7's biggest flaw. Poor 3D Movement in a 3D Fighting Game. That's a pretty fucking wack flaw to have no bullshit.
Remember how the early character trailers DIDN'T show a single sidestep, to the point where some people thought they would even remove some side movement? Crazy times. How could we have known side steps would be improved when preview footage only conveyed offense and combos because it looks cooler?
I recently won a tekken tournament at my school thanks to your videos, so I just wanted to thank you for all of your contributions to the tekken community!!!
8:35
"step was worse, so these situations were even worse cuz true forced 50/50"
ok yes, but again like you said.. thats only in context with the rest of their moves. in T8 every character playes oppressive 50/50 nearly all the time and it gets old and frustrating quickly. where as in 7 it was a rare thing and then back to neutral reset
This exactly. I feel like he overlooked this to maximize cope. At around 27:00 he mentions that the nukes aren’t as big of an issue because of movement being “improved”.
Every situation resetting to neutral is not my idea of a better game.
@@thomasshepard7891 true, but every second of gameplay shouldn't be a scuffle and i guess for your life either...
PhiDX, you say really smart stuff that I can't dispute, but you make it sound like defensive play isn't HARDER. It's so hard. Nearly everything is safe on block, chip damage, healing for the attacker, three to four combo extenders, and 2.5 different single-button homing armor options. This is bananas
"I had an insane haircut"
..has the same haircut
He’s got that Guest F cut
A FG tale as old as time. Unpolished complexity of a different kind seen as watered down baby mechanics until perfected, looked at in retrospect, and out of the competitive spotlight so people can play it just for pure enjoyment.
The People’s Coach🙌
"...watching Ulsan and Atif win tournament after tournament, set after set, consistently, using..."
Dragunov. That what you meant to say =D
Really been looking forward to this video since the last one. Always appreciate these vids bro
Harada saying “If somehow you’re both able to block 100% of attacks, the match wouldn’t progress because nobody would do damage” perfectly explains why in Tekken 8 over 80% of the player base doesn’t even have a clue as to what a punish is.
Interesting analysis all the way back then. Thank you for sharing!
I still think heat needs some work. One significant difference is availability. In 7, you only got these moves when in rage, whereas in 8, you can access them at any time you really want. I also think that side-stepping is a lot riskier than backdashing. A lot of moves can still clip you or track to certain sides, so even now, many heat bursts more than in 7 have crazy tracking with the ability to turn a lot moves that wouldn't normally launch into full launches. You have characters with 10f counter hit launching heat dashes and more with heavily tracked heat bursts. So you have the issue where you don't to be aggressive in fear of eating a heat burst for a third of your health or getting launched by fast move.
You mentioned that heat bursts can track to certain sides. It's my understanding that ALL heat bursts lost their tracking since the defence patch some time ago. Did you mean heat dash?
You know what would help that? MAKE HEAT A SUPER METER. It’s just a super meter that never goes down
@@j.i.nthenobody54 make heat into singular installs, 20 seconds is too long to have access to long range + on block super button's and + OB FF2s with phantom reach
@@shirzacademics8435They were supposed to have lost tracking, but has already been proved that some heat bursts are still tracking
@@symonheiloguu I feel like any heat burst "tracking" is just a matter of poor sidestep timing, rather than the heat burst actually tracking. You can consistently see that all heat bursts don't track if you allow the training bot to jab, then immediately heat burst. Try it and sidestep (don't even have to sidewalk), and you'll consistently step every heat burst
reacting to own video is ingenious and wild lol
So, what I got from this, is that they made the decision to nerf movement in the transition from Tag 2 to Tekken 7. And instead of reversing that change because everything became a block & df1 contest, Bamco views that decision as the right one - considering T7's overall success - and doubled down on it by having T8 being a momentum contest.
The devs need to understand that people like movement. The defensive patch was a step in the right direction, but I think most players just prefer to have the kind of movement to where you can reliably move if you have a small advantage/disadvantage on hit, rather than have everything lock you down & track you. Because even with that patch, there are still characters that do exactly that & have strings that fully track three inputs in, and it removes the "3D" aspect of Tekken.
Sidesteps in T8 are EXTREMELY buffed compared to T7. Only backdashes are nerfed
@@PhiDXwould be spot on if the net code was significantly better. I play from Georgia (Europe), and I usually get matched with players from Russia / middle east and sometimes SEA. Since release, lowest ping I encountered was 103 with few frames of rollback and delay, so not ideal to say the least. I stumble into situations where a perfect sidestep is completely stumped by rollback frames and lag and combined with buggy wall interactions (Claudio's b4,3,2 sometimes teleports them away or whiffs completely at the wall) I end up getting "robbed" out of wins almost every match. For reference, playing soul calibur 2 on an emulator with the same players (I have a few friends from the UK and US east coast) is smoother and more stable (110ms in t8 compared to 80ms with my friend form the UK) and even in t7 it's more stable.
@@PhiDXThey are buffed, but many moves will still clip, they buffed sidestep and buffed the hell out of homing and tracking, hence why we got homing throws to begin with
@@symonheiloguu yep which kinda defeats the purpose of side step, unless you are using the few normal tekken moves that are left which why would you, just use the buffed oppressive new stuff.
The reason I fell in love in Tekken was because of T5 and TTT2 movement and T8 you just can't play like that. That last round Knee lost to Shadow is proof since Knee tried to play tekken and got clipped non stop and his life bar disappeared.
@@ettoreozzy9932 Yes, it's ironic because they did say that sidestep was buffed, but like I say, they keep making shit track, man.
Haircut looks the same 🤔
Best comment 😂
😂
Hahaha
Winning in this game feels like I just put guessed my opponent. Doesn’t really feel like I’m actually better than them lol more interactions doesn’t mean much when the interactions are forced 50/50 into massive damage. It’s literally just who guesses better and/or whose character has the best 50/50 pressure
I agree
Still the best player wins, or everyone would be GoD.
Everyone is playing under the same conditions, it feels like guessing, some characters are spammy and cheese but at the end of the day it still requires skill imo.
My guy did you watch the video? You can avoid the mid low 50/50 by sidestepping. But they can counter your side stepping by using a homing, but you can counter their homing by hitting... it's RPS not just 50/50
@@MintyPolaroidand still it doesn't feel like skill is being involved. Just because it's a six sided die instead of a coin flip doesn't make it feel any less like gambling.
@@heartyman14 I agree theres always a degree of guessing to it. However, when there is more options the offender can use, with options that the defender can use which beats x amount of offenderd options. It becomes more about risk/reward or habits - as many interactions happen very quickly in tekken, its much harder to be truly random (in an effective way) and its more likely that habits will start to show, which u can abuse.
Welcome back, great video and speaking as usual. I would say Tekken 8 still had issues showcased during the Claudio points but solely about frames across the entire cast. Moves track differently at different minus and plus frames. -4 some moves will track a walk better than -1 or even plus sometimes. This game balance is inescapable, almost not for all imo, death blows with massive frame implications. Usually the option after heat engage is the fast running or plus frame move which often times seems to be uninterruptible anyway like those three pointed out at the wall in 7. Long story short, ts worse man
took a small hiatus from tekken 8 due to personal reasons, but i’m back now and ima catch up on your vids. always appreciate the in depth analysis videos, as i continue to learn more and more about the game :D
My key take away from this is "once you stimulated what you wanted to stimulate, you can punish." 🎉
What this tells me is that Phi played modern yugioh since he mentioned counter playing cards in hand ie Handtraps
The Heat mechanic is just Geese’s max mode from 7
I love how Phi looks at his past self like judging (asian) father.
i love phidx
Tekken 8 is my first Tekken and I love it. I don't have a ton of time so the 110 hours I have into T8 since launch makes it one of my most played games of all time. I play every single day for a half hour or an hour. Getting Tekken King with Jun as someone who has never played a fighting game except for FighterZ is something I'm very proud of. I'm a Tekken lifer now thanks to 8.
Welcome to the club!!
What you're describing is interesting, it's the reason why I think this game is trash and I stopped playing it a while ago.
To put it simply, you shouldn't be able to get such a high ranking in a fighting game that fast and that simply.
The reasons si, fighting game a pretty complex games. They can be easy to pick up or hard, but the higher level you have the more it will require you to be good at many, many complex stuff.
The fact that you could go that far so fast only shows how much this game allow you to bypass all of this to put you on equal footing with people that simply are better players than you.
I really don't mean to downplay your achievement, but in only 110 hours playing a max of 1 hour a day, there is no way you are a good player, i have no doubt you flowcharted your way up there, which again shouldn't be effective enough to get you that far.
The result of that is a massive decrease in matches quality, and really no motivation to actually get better.
I think if you continue on to play and love the game, you will eventually simply.
The reasons si, fighting game a pretty complex games. They can be easy to pick up or hard, but the higher level you have the more it will require you to be good at many, many complex stuff.
The fact that you could go that far so fast only shows how much this game allow you to bypass all of this to put you on equal footing with people that simply are better players than you.
I really don't mean to downplay your achievement, but in only 110 hours playing a max of 1 hour a day, there is no way you are a good player, i have no doubt you flowcharted your way up there, which again shouldn't be effective enough to get you that far.
The result of that is a massive decrease in matches quality, and it gives me no motivation to make the efforts to get better.
@@LoveMooTender in my opinion. the best game is the one that easy to pick up but hard to master. based on what you have described, the developer has managed to achieve this. the guy is satisfied and happy to reach tekken king in 110 hours, so its easy to pick up. equal footing?? i dont think so. I am GoD level with 2 chars, and I am nowhere able to beat the other GoDs in tournaments. the difference between GoDs and tekken king is very far. (what speedkick said in his tweet, there is tekken king barrier and then its hard to go up) and these "regular GoDs"(I as one of them) wont be able to beat pro players in US. and these US players can't get to top 48-32 in internationals, then we have japanese, korean, then pakistan. however, we see consistencies of Arslan, Ulsan, Atif, Mulgold etc in this game in every tourney. So, it showed how this game is very complex in high level. when you just reach GoD, its as if you just become ssj god. other top players are ssj blue, the pros are ultra instinct, and the super top players are almost like the angels. Man I love Tekken lol
lol getting that rank with that short amount of experience on Tekken would not be possible in previous games damn ! The ranking system changes done on Tekken 7 season 2 really helped.
@Crimsongz i think phidx guide helped him. I have not found good guide for sparking zero and i cant even win a game :(
I want to believe in the vision, but I'm just not having fun compared to T7. The heat system needs some serious work, and the abundance of safe/plus options make the game feel way too in favor of mashing. And that's before we even talk about the balancing.
22 minutes in, when discussing knee vs khan, the whole point feels like a strawman argument... geese was a problem character, rather than scrapping the whole defense philosophy itself, it wouldve been simpler to not add game breaking characters like akuma or geese into the game. the tekken team really struggles keeping characters in line with everyone else. every character just HAS to be the exception to a rule.
say what you want about tekken 7, but it was the most popular since 3
Geese was a unique problem absolutely
So were Kuni, Zafina, Feng, Noctis, Marduk, hell almost everyone in Season "5" except Lidia and Devil Jin
@@PhiDX so now the playing field is level in T8... i see where youre coming from but i take issue with both games, the difference is i hated some characters in 7, mostly DLC, now i hate all of them in 8.
thx for taking the time to reply
I honestly think you were right about T8 at first but the developers moved away from this philosophy in the first 6 months of patching, there are still few traces of low interaction gameplay but the game is in a much healthier spot right now.
we are nearing the end of the first season and i'am sure they are going to drop massive patches to change things around, which is exciting but kinda scary at the same time.
Love the content peace!
This video opened up my third eye now I have a new-found appreciation for the game
Same brother
The message in this video phidx was saying will go through the tekken 8 brain rot haters heads tho im sure lol
While it is true that T8 encourages interaction, the problem is not that but that so many characters have the ability to sustain pressure for many seconds without or minimal counter play options. Neutral is very weakened, and small tekken is far less present.
I’m a new gen player but I liked the more clean gameplay without worrying about heat resource but I otherwise love the variety of combos in tekken 8, I think if these were changed to something that isn’t resource like but just a part of their kit again in tekken 9/sequel.
Attacking feels good in tekken 8 but defending feels almost anxiety inducing because you need to assert yourself with offence, I think that some sort of mid way ground that could allow for heat burst extended combos but not have it tied to a heat bar at all. Rage art has stayed clean and easy to read in the middle of a match but heat is a bar that can go up or down which doesn’t seem as intuitive to me.
But I really can’t say much, I have 600 hours in tekken 8 and 8 hours in tekken 7.
to anyone who says he have the same haircut clearly didn't see the bangs is shorter by a half an inch and now the side hair not covering his ears anymore -, otherwise it's identical.- smh
Another banger video from the king.
Great video, too bad most the comments are going to be about the only difference in your haircut being a 2" length.
But for real, the new movement plus a more interaction heavy defence is what makes T8 so addictive to me, looks shallow at first but the consistency at the top level shows that it's not endless 50/50s, the game rewards you for understanding and interacting.
12:33 can confirm certain characters do indeed stimulate a response. no diddy.....unless?👀
T8 is my first fighting game and therefore my first Tekken and I was really disappointed to here how unhappy people were with the game. Looking at the gameplay from T7, I don't think I personally would have enjoyed it that much. I think the bones of T8 are pretty good and once the outliers and heat gets tuned down a bit, I think the core of the gameplay will stand up and I hope people's opinions change over time.
It was good
Just 8 is better tbh
It will eventually. The community has to have a tantrum first, the ones that were never really fans to begin with weeded out..Happens with every tekken game. Trust me this is nothing new.
@@Ock_mantis game's been out for 10 months. How long is a tantrum?
@@jeanschyso hmm. Took a few years for people to stop crying about t7 and that's after the game was a total dumpster fire its first 2 to 3, and few head a** patches down the line plus t8 existing... so.....
Heat just needs to be nerfed and it will be good.
Nice vid!
Man, I used to think Tekken 7 looked SO GOOD. How far we've come. :')
I would probably backpedal on negative comments as well if my income also hinged on the success of this game
Just go home dude
@@servianx394 go home for calling it how it is, makes sense
Pls upload more 😭😭😭
I still miss rage drive
Heat smash is the same thing with a different meter
Personally I think that 'aggressive' is not quite the most accurate word to describe the new systems.
it's not aggressive in the way most people think where you just mash buttons and constantly attack with little thought.
I think 'interactive' would've been a more accurate term even if it would not sound good marketing wise.
Defensive play is still heavily rewarded in T8, it's just that defensive play isn't pressing nothing until the opponent does something stupid. Feels much more 'dynamic' than T7 I think.
Man you just opened my eyes. Ss is good I use it quite often but for reads on heat no. That’s good, like ok how many rounds am I up, how are they playing, are they goin to mash heat etc Boom u ss on the read and u can get a launcher. Almost like the TT2 gameplay. When knee was ss into jet upper against Ulsan that opened my eyes to
I would even love Tekken 8 more if they incorporate combo routes from bound, tailspin, and tornadoes, but I don't know how it will look in the actual game, but I have a feeling it is really good. This is my vision for Tekken 9, hope it will come true. 🦂🦅🕷️🤓❤️
Phidx: "i don't remember what he said" 😮
No wonder Why mr.phidx loved noctus. My man got the anime guy haircut when he was younger. PogChamp
@3:30 I think one version of counterplay on defense is that highs are duckable no matter what. I'm new to competitive Tekken, but i am used to plus frames being frame traps no matter what the following move is. It seems like you cant jail in T8 if you use highs as followups to plus moves. Was it always like that in Tekken? Tekken experts correct me if im wrong.
It depends, certain strings can jail in a way where you're forced to take a high. If you're talking about doing a high that's a seperate move after the first hit then in that case you'll always have a chance to duck the high.
Strings can have jailing highs but MK style "got hit by D4 so you can't neutral duck a jab" doesn't exist.
I feel like in a few years Tekken 8 will be looked upon as an amazing game and one of the best Tekkens ever as it gets better and better.
X to doubt.
@@davidparry5310 Of course someone would say that.....I like to stay optimistic okay
I never played tekken before 8. And this is now my favorite fighting game(until 2xko comes out) it constantly fun learning people's set up. Movement. And finding combos with weird interactions based on the 3d format
Thats a given. It happened to tag 2 and its happening to 7.
The cycle of Tekken games in a nutshell
I believe heat dash and engager is hated soo much outside of all the homing BS is because everycharacter has this ridiculous run animation. If each chacter had a unique animation that replaced this silly run animation i feel the mechanic would have blended better into the overall game. Like Lars transiation from rage drive in T7 looked natural even though the situation was fucked up after.
Ps. Modern Yugioh is win the coin flip, dump your load and stop your oppoenent from playing the game. Thats what T8 has become with heat.
12:43 great pause 👍🏽
As someone who has gotten DISGUSTING with low parries in T8, I'm sad I was really bad at them back in T7. Full launch low parries are a kind of sickness I wouldn't mind huffing upon.
They were heavily scaled so you’d only get around the same damage as in T8, but being a full combo in T7 meant you were ending up at the wall.
Ayo when did Phidx look so good on camera
Tekken 8 is leagues better than Tekken 7. What’s sad is the twitter community is the worst thing about Tekken. Playing the game makes most want to play more of the game. Reading twitter just makes many people depressed and down on the game. I really don’t k ow how you fix when a community leans into toxicity more than it should. ESPECIALLY becuase no game exist in a vacuum, that is compare the price, value, depth, almost every metric Tekken is the best or in the running anmong the best compared to all the AAA fighting games. Except its twitter community. Really is a shame. Don’t get me wrong feedback is important, but it should be constructive criticism and not what we get, lower review scores on steam for a $5 dollar stage nonesense. Cutting off your nose to spite your face. SMH
It's definitely an issue of too many people talking about something without knowing what they're talking about or having reference to different contexts of the same game. If you notice how people talk about Tekken 8, it sounds just like how people are talking about the previous games when they first released.
This entire comment section:
"oMg cRaZy hAiRcUt yOu wiLdIn 🗣️🗣️🗣️🔥🔥🔥
3:11 completely forgot this is a stage in the story. So weird it's not in the game
Heat killed the fun, same as rage art.
True!
Yea haircut was wild 😂😂
that haircut suits u more. looks like the noctis cut.
Idk the second I press down I die immediately
If rage and heat are removed right now from the game, it becomes a lot better
The more I think about it, the easier it is to see heat burst the same as the rock power scissors mechanic they added to Soul Calibur 6. Aside from the game slowing down when you use it, I wouldn’t doubt it if the frames were similar. It was what I disliked the most about the game but I’m pretty sure it can be sidestepped.
Would you ever do a comparison between sf6 drive system and tekken 8 heat system? I’m currently trying out sf6 to see if the grass is greener on the other side.
i don’t think i will ever like heat, but this was convincing.
What a great video
I had an insane haircut 😂
But i have it now too
Power crushes aren’t the answer or even an answer to throws. Throws are an answer to power crushes
there are people who think tekken 8 is the most fun to play and to watch they ever had and people who are lying/don't know it yet
Love this take
2D IS ALL I NEED!!!
I hate that they killed Lars hell sweep
me too.
the noctis haircut....
I'm 6 minutes in and still have no idea what bro's thesis is
new camera?
Glad to see you support the Tekken competitive scene and its community, despite the consistent negativity of others for calling you a 'corporate shill' for even enjoying T8. Keep doing what you do and never let others get you down! ✌😁
in my opinion, even after looking at Tekken 8 as what it is, i find it incredibly difficult to respect my opponents in this game. In tekken 7 you had no choice but to commend your opponent for simply outplaying you by defensive tactics and movements. when you lose in this game it's 99% just cheese fest and forced mixups and absolute brainless button mashing. That takes not even a 4th of the skill it took to be good in tekken 7. In tekken 8 you lose to someone who is way worse than you fundamentally, just because of tekken 8's nature. and i dont like that one bit. part of the reason by tekken 8 is one of the worst in my eyes
That old haircut makes me believe you’re plugging your wifi whilst playing law
Why don’t people quickstep / sidestep cancel?
Recently learnt about it, but tutorials are half a year+ old and I don’t remember anyone doing it
If you cancel sidestep, it's harder to sidestep.
@@alondjeckto I’m referering to consecutive sidesteps cancels, where as with kbd, the time spent in the cancel action is minimized (crouch block for kbd, and standing block for quickstep)
Lambkin has a tutorial on it
If we are referring to the same thing, could you elaborate on how it makes it harder? Not claiming you’re wrong, just want to understand the game better.
Thanks
@@chradon. It was called the molester step
Off topic but I wish you can low parry heat smash I got so use to parrying rage drives in Tekken 7 and I would always buffer parry instead of blocking heat lol😂
It's the exact same haircut😂
W yugioh reference
Why don't you play Tag 2?
I love how I called t8 a game of dueling offenses and people said I was stupid yet now people are finally starting to get it.
What I've come to appreciate in t8 is recoverable health.
I hate the meters in any fighting game but tekken balances the advantages heat brings with this recoverable health mechanic. Plus they made sidesteps, guarding, grab breaks, and general defense easier
I cant tell if the haircut is noctis or karen
Claudio b42 heatdash is basically homing. There’s no counterplay to that sequence. Unfortunate example of a move to prove your point.
I think you're right now. I have fun playing and watching the game so I'm happy with it. It's fine to dislike it too but i think some people are just salty haters because fighting games are hard and it's easier to say it's a bad game than it is to adapt and improve
So ive been playing tekken since tekken 3 and for years i spent hours and hours trying master every hard mechanic of the game and playing it to its full potential, i fully mastered backdashing wavedashing , jsfr electrics perfect electrics, playing while moving not mashing like an idiot and i found that is wt made tekken the greatest fighting game ever until they brought this dumb shit trash shadow of tekken game tekken 8, does that make me a salty hater?
Tekken 8 is trash and this guy phidx unfortunately is a shill and i can guarantee u he is not speaking the truth, he has much to lose if he talks shit about this trash game and if he is telling the truth about really enjoying the game u wouldve seen him play competitive as he did b4 in 7 and try every big tournament possible to him but he knows for sure that this game is not for competing.
@@ICEMAN-Z8it doesn't have to be hard to be enjoyable, Tekken 8 is reaching a wider audience now.
So you can either adapt or continue playing previous Tekkens.
@@ICEMAN-Z8 Hating tekken 8 doesn't make you a salty hater whining to randos on yt makes you a salty hater.
@@DeathMetalManiacReaching a wider audience is not a good thing. That is how you dumb down and destroy the series.
@@snowfield4066games must change or die. Look at COD. Same shit for over a decade and the only reason they’re still in business is because NPCs keep buying it.
If they felt like the person who is attacking and has built up an advantage to feel GOOD about attacking after building up an advantage, maybe removal of get-out-of-jail moves like power crushes and ESPECIALLY rage arts could help that? Fuck no, we keep a super move that is unlocked by your ass being beaten. Even 2d fighters know that meter is built much more (or at all, in case of Guilty Gear) by attacking and not by having your hp depleted. THIS I think is the biggest flaw in modern tekken's philosophy.
The thing I don't like about bro's videos is you need to watch half an hour to get his point. At least TMM adds a recap at the beginning to see where is it going