I think I was wrong about Tekken 8.

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  • Опубликовано: 21 ноя 2024

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  • @Washi81
    @Washi81 28 дней назад +648

    "I also had an insane haircut"
    Has the same haircut

    • @baines803
      @baines803 28 дней назад +59

      Yeah and it's insane

    • @nonoput
      @nonoput 28 дней назад +29

      Which is insane

    • @boomguy2
      @boomguy2 28 дней назад +18

      Pure insanity

    • @NneonNTJ
      @NneonNTJ 28 дней назад +6

      Thought the same lmao

    • @Quince477
      @Quince477 28 дней назад

      Its definitely more cut on the right side. You can't see his eyebrow in the old video, but you can now.
      His old haircut was insane lol

  • @Death_By_Orange
    @Death_By_Orange 28 дней назад +344

    Past PhiDX looks like a younger version of present PhiDX……..

  • @brightonic
    @brightonic 28 дней назад +134

    12:39 Bro deadass paused lmfaoooo

  • @El-Burrito
    @El-Burrito 28 дней назад +99

    Reacting to your own content is actually genius

    • @Someone_Somewhere7
      @Someone_Somewhere7 28 дней назад +27

      Infinite content farm

    • @TOAST-FACEKILLAH
      @TOAST-FACEKILLAH 28 дней назад

      I can’t wait for him to react to the react in five years time then the react to the react to the react on the dawn of tekken 9

    • @sharkrollzr
      @sharkrollzr 28 дней назад +7

      I ran out of content
      Reacting to "I ran out of content"
      Reacting to "Reacting to "I ran out of content""

  • @VinceVantamizer
    @VinceVantamizer 28 дней назад +463

    I’m willing to bet 80 percent of tekken players have never sidestepped and that’s being generous

    • @sanicboi9187
      @sanicboi9187 28 дней назад +41

      yeah, I didn't learn to sidestep until battle ruler/fujin (kept demoting and promoting)

    • @VinceVantamizer
      @VinceVantamizer 28 дней назад +84

      @@sanicboi9187 I mean I refuse to

    • @havok705
      @havok705 28 дней назад +51

      I find it hard to do, i start tea bagging instead of stepping

    • @ShawnWeeded510
      @ShawnWeeded510 28 дней назад +25

      Sidestep is why I bought Tekken 3. Getting zoned in SF killed my vibe.

    • @koltyrion4188
      @koltyrion4188 28 дней назад +22

      If anyone want to know sidestep becomes an option if you are either plus 4 or minus 4 frames. Try to step small moves in quick Play before going ranked with that. Also attacking and stepping instead of continuing flowchart is a good thing. Sidestep sheet helps a lot because every char Has their weak side.

  • @nedeemmalik
    @nedeemmalik 28 дней назад +97

    no way hommie said he had an insane haircut to only have the same exact one rn..... love u bro it looks great even if ya let it grow king

    • @Robo311Star
      @Robo311Star 28 дней назад +2

      😂😂😂😂😂
      Asians are hyper critical about their own appearances.
      Him still having the same cut is too hilarious to quantify.

    • @user-wg1gd5gg7s
      @user-wg1gd5gg7s 21 день назад

      I don't even have hair and life is blessed fk it 😂

  • @PK-ow1kj
    @PK-ow1kj 28 дней назад +45

    @PhiDX Yes, it's true that T8 is playing on the same principles as TT2. However, something that also absolutely needs to be a part of this conversation which you didn't mention is the fact that in TT2 movement was a universal tool which provided equal opportunity for the whole roster to fight for control BUT in T8, alot of characters do not have access to inherently strong control tools. That's why characters like Nina and Drag keep dominating at the highest level, consistently.
    Some characters with lackluster control tools struggle heavily in this game and simply don't work !

  • @ShiningSta18486
    @ShiningSta18486 28 дней назад +59

    I'll never stop saying it but if Tekken 7 had actually good sidestepping it would've been the best game ever. It's like Bandai forgot they're the ones who designed the game bc they were like ugh why is everyone so defensive in t7, but then didn't adjust the game to fix the reason why lol. Now in 8 they made movement better but if ur opponent is in heat it's t7 all over again except the nukes hit WAY fucking harder 😭. Namco please 😭😭😭

    • @Shiratto
      @Shiratto 28 дней назад +8

      I think TTT2 was that but obviously with the tag mechanic

  • @thelastone5457
    @thelastone5457 28 дней назад +83

    Tekken has changed for the better, but it has been an over correction. Too many characters are hyper aggressive with their move sets in the current iteration, and a few other characters have been left behind to where they just don’t work like they should. Needless to say, more tuning needs to be done.

    • @Walamonga1313
      @Walamonga1313 28 дней назад +1

      Thankfully they've like 5 years to keep rebalancing

    • @hco4203
      @hco4203 28 дней назад +7

      "for the better" is a subjective take, for me and many other people it definitely changed for the worse.

  • @carly_warly
    @carly_warly 28 дней назад +106

    Noctis haircut

  • @lorddeath713
    @lorddeath713 28 дней назад +86

    I don't think power crush heat engagers should be a thing, and if they are make them take away a little bit of heat. Not as much as heat burst, but like half that.

    • @thruerius
      @thruerius 28 дней назад +18

      Agree. I dont like heat smash being plus on block, it should be neutral or -1, -3. We already have to guess in heat engagers and heat dash on block

    • @brentthompson1607
      @brentthompson1607 28 дней назад +2

      They already do this with Zafina. Her azazel moves can become power crushes but they take away heat meter. And they aren't power crushes without heat.

    • @filililililililililililipo4493
      @filililililililililililipo4493 28 дней назад +12

      @@thruerius yeah the forced guess on hs ob needs to go for the simple reason that a 1 button 50 dmg move shouldnt give you an advantage regardless of if you used it well or not. it should give up your turn ob or at least reset neutral

    • @Keydo95
      @Keydo95 28 дней назад +3

      Well shoot, safe high power crushes shouldn't even be a thing either.

    • @B1gLupu
      @B1gLupu 28 дней назад +2

      I think everyone understands that safe, heat engager power crush moves are intentionally pushed and take a big part of the characters power budget. They are still highs, so there is some limited counterplay, but they certainly make the characters that have them a lot better.
      I'd compare safe, heat engaging power crushes to 15f hopkick launchers; very strong tools that are a clearly there to make the character more competitive in comparison.
      Dragunov has neither of those tools, so he gets a better "basic toolset" as a tradeoff.

  • @RagDeGameR
    @RagDeGameR 28 дней назад +16

    if the developers want us to use movement as a tool, why is there such a big disparity between the different character's sidesteps? why make it so difficult for certain characters to even use sidesteps as a defensive tool?

  • @kosaido2588
    @kosaido2588 28 дней назад +12

    If i'm being honest, The more PhiDX gives breakdown in this game, the more i realize the issue in Tekken 8 isnt by game design.
    It's the broken stuff that follows with the game design.
    1. Heat Smash itself kinda gives the "Forced mixup" that PhiDX gives breakdown to. On hit you get big damage, but on block you have to guess (Notoriously King's Heat Smash OB, Feng's, and Jin's heat smash 2 on the wall). While SOME is SSable now, some still has the tracking, which is just like the situation of Claudio's RD. I think if they nerf this to be more risky OR neutral like most rage drives in t7 are designed, this heat smash concept would be fine.
    2. Top tier characters in general. Like PhiDX explained, Dragunov, Alisa has a lot of moves that does not play around this plan of "Movement as pressure" concept. Dragunov QCF4 by itself has tracking and gives the "Forced mixup" between WS3 or FC DF14 (FC DF14 tracks, while WS3 does not. So the mixup itself is the mixup between sidestepping or not). Alisa also has a tracking armor that gives chainsaw mix (With the addition of Chainsaw d2 tracking low, this makes the sidestepping DES stance even more egregious)
    In general, i felt like if they nerfed these aspects, I felt like the game would be so much better right now. I hope they act on these broken aspects fast.

    • @kylefields3951
      @kylefields3951 19 дней назад

      Tekken 8 is so much better than 7 it's not even funny. BUT The Tekken Team has clearly never given the whole Cast Meter before and it shows. Tekken has Characters that were designed to not need it, unlike other FGs, so when giving it to certain Characters, the reality of just how advantageous some lines of Attack are is ridiculous. All that needs to happen is that key Moves and Situations between Characters need heavy looking at. Other than that, 8 is great and rewards Lateral Movement a lot, which is what Tekken is supposed to be about anyway. that was 7's biggest flaw. Poor 3D Movement in a 3D Fighting Game. That's a pretty fucking wack flaw to have no bullshit.

  • @ggbhtg
    @ggbhtg 28 дней назад +12

    Remember how the early character trailers DIDN'T show a single sidestep, to the point where some people thought they would even remove some side movement? Crazy times. How could we have known side steps would be improved when preview footage only conveyed offense and combos because it looks cooler?

  • @knightsingold8996
    @knightsingold8996 28 дней назад +6

    I recently won a tekken tournament at my school thanks to your videos, so I just wanted to thank you for all of your contributions to the tekken community!!!

  • @lazytommy0
    @lazytommy0 28 дней назад +25

    8:35
    "step was worse, so these situations were even worse cuz true forced 50/50"
    ok yes, but again like you said.. thats only in context with the rest of their moves. in T8 every character playes oppressive 50/50 nearly all the time and it gets old and frustrating quickly. where as in 7 it was a rare thing and then back to neutral reset

    • @alexandermccalla5098
      @alexandermccalla5098 28 дней назад +8

      This exactly. I feel like he overlooked this to maximize cope. At around 27:00 he mentions that the nukes aren’t as big of an issue because of movement being “improved”.

    • @thomasshepard7891
      @thomasshepard7891 28 дней назад +7

      Every situation resetting to neutral is not my idea of a better game.

    • @lazytommy0
      @lazytommy0 28 дней назад +5

      @@thomasshepard7891 true, but every second of gameplay shouldn't be a scuffle and i guess for your life either...

  • @pelijer
    @pelijer 23 дня назад +2

    PhiDX, you say really smart stuff that I can't dispute, but you make it sound like defensive play isn't HARDER. It's so hard. Nearly everything is safe on block, chip damage, healing for the attacker, three to four combo extenders, and 2.5 different single-button homing armor options. This is bananas

  • @pelvispresley
    @pelvispresley 28 дней назад +63

    "I had an insane haircut"
    ..has the same haircut

    • @trialsjack01
      @trialsjack01 28 дней назад +1

      He’s got that Guest F cut

  • @niwona_
    @niwona_ 28 дней назад +35

    A FG tale as old as time. Unpolished complexity of a different kind seen as watered down baby mechanics until perfected, looked at in retrospect, and out of the competitive spotlight so people can play it just for pure enjoyment.

  • @zacretzer
    @zacretzer 28 дней назад +8

    The People’s Coach🙌

  • @MegaCityGhost
    @MegaCityGhost 28 дней назад +4

    "...watching Ulsan and Atif win tournament after tournament, set after set, consistently, using..."
    Dragunov. That what you meant to say =D

  • @Snuredrams
    @Snuredrams 28 дней назад +2

    Really been looking forward to this video since the last one. Always appreciate these vids bro

  • @TwanSolo3
    @TwanSolo3 10 дней назад +1

    Harada saying “If somehow you’re both able to block 100% of attacks, the match wouldn’t progress because nobody would do damage” perfectly explains why in Tekken 8 over 80% of the player base doesn’t even have a clue as to what a punish is.

  • @russdellapenna
    @russdellapenna 28 дней назад

    Interesting analysis all the way back then. Thank you for sharing!

  • @God777JESUSfreak777
    @God777JESUSfreak777 28 дней назад +12

    I still think heat needs some work. One significant difference is availability. In 7, you only got these moves when in rage, whereas in 8, you can access them at any time you really want. I also think that side-stepping is a lot riskier than backdashing. A lot of moves can still clip you or track to certain sides, so even now, many heat bursts more than in 7 have crazy tracking with the ability to turn a lot moves that wouldn't normally launch into full launches. You have characters with 10f counter hit launching heat dashes and more with heavily tracked heat bursts. So you have the issue where you don't to be aggressive in fear of eating a heat burst for a third of your health or getting launched by fast move.

    • @shirzacademics8435
      @shirzacademics8435 28 дней назад

      You mentioned that heat bursts can track to certain sides. It's my understanding that ALL heat bursts lost their tracking since the defence patch some time ago. Did you mean heat dash?

    • @j.i.nthenobody54
      @j.i.nthenobody54 28 дней назад

      You know what would help that? MAKE HEAT A SUPER METER. It’s just a super meter that never goes down

    • @caiuzdanigga3335
      @caiuzdanigga3335 28 дней назад

      @@j.i.nthenobody54 make heat into singular installs, 20 seconds is too long to have access to long range + on block super button's and + OB FF2s with phantom reach

    • @symonheiloguu
      @symonheiloguu 28 дней назад +1

      ​@@shirzacademics8435They were supposed to have lost tracking, but has already been proved that some heat bursts are still tracking

    • @shirzacademics8435
      @shirzacademics8435 28 дней назад +3

      @@symonheiloguu I feel like any heat burst "tracking" is just a matter of poor sidestep timing, rather than the heat burst actually tracking. You can consistently see that all heat bursts don't track if you allow the training bot to jab, then immediately heat burst. Try it and sidestep (don't even have to sidewalk), and you'll consistently step every heat burst

  • @JESSROCKEDChannel
    @JESSROCKEDChannel 28 дней назад +3

    reacting to own video is ingenious and wild lol

  • @haziqtheunique
    @haziqtheunique 28 дней назад +13

    So, what I got from this, is that they made the decision to nerf movement in the transition from Tag 2 to Tekken 7. And instead of reversing that change because everything became a block & df1 contest, Bamco views that decision as the right one - considering T7's overall success - and doubled down on it by having T8 being a momentum contest.
    The devs need to understand that people like movement. The defensive patch was a step in the right direction, but I think most players just prefer to have the kind of movement to where you can reliably move if you have a small advantage/disadvantage on hit, rather than have everything lock you down & track you. Because even with that patch, there are still characters that do exactly that & have strings that fully track three inputs in, and it removes the "3D" aspect of Tekken.

    • @PhiDX
      @PhiDX  28 дней назад +2

      Sidesteps in T8 are EXTREMELY buffed compared to T7. Only backdashes are nerfed

    • @derriendoffenheim8661
      @derriendoffenheim8661 28 дней назад +6

      ​@@PhiDXwould be spot on if the net code was significantly better. I play from Georgia (Europe), and I usually get matched with players from Russia / middle east and sometimes SEA. Since release, lowest ping I encountered was 103 with few frames of rollback and delay, so not ideal to say the least. I stumble into situations where a perfect sidestep is completely stumped by rollback frames and lag and combined with buggy wall interactions (Claudio's b4,3,2 sometimes teleports them away or whiffs completely at the wall) I end up getting "robbed" out of wins almost every match. For reference, playing soul calibur 2 on an emulator with the same players (I have a few friends from the UK and US east coast) is smoother and more stable (110ms in t8 compared to 80ms with my friend form the UK) and even in t7 it's more stable.

    • @symonheiloguu
      @symonheiloguu 28 дней назад +7

      ​@@PhiDXThey are buffed, but many moves will still clip, they buffed sidestep and buffed the hell out of homing and tracking, hence why we got homing throws to begin with

    • @ettoreozzy9932
      @ettoreozzy9932 26 дней назад +2

      @@symonheiloguu yep which kinda defeats the purpose of side step, unless you are using the few normal tekken moves that are left which why would you, just use the buffed oppressive new stuff.
      The reason I fell in love in Tekken was because of T5 and TTT2 movement and T8 you just can't play like that. That last round Knee lost to Shadow is proof since Knee tried to play tekken and got clipped non stop and his life bar disappeared.

    • @symonheiloguu
      @symonheiloguu 26 дней назад +1

      @@ettoreozzy9932 Yes, it's ironic because they did say that sidestep was buffed, but like I say, they keep making shit track, man.

  • @pucs82
    @pucs82 28 дней назад +27

    Haircut looks the same 🤔

  • @Jalen-sm1op
    @Jalen-sm1op 28 дней назад +49

    Winning in this game feels like I just put guessed my opponent. Doesn’t really feel like I’m actually better than them lol more interactions doesn’t mean much when the interactions are forced 50/50 into massive damage. It’s literally just who guesses better and/or whose character has the best 50/50 pressure

    • @SWORDU
      @SWORDU 28 дней назад +3

      I agree

    • @DeathMetalManiac
      @DeathMetalManiac 28 дней назад +13

      Still the best player wins, or everyone would be GoD.
      Everyone is playing under the same conditions, it feels like guessing, some characters are spammy and cheese but at the end of the day it still requires skill imo.

    • @MintyPolaroid
      @MintyPolaroid 28 дней назад +15

      My guy did you watch the video? You can avoid the mid low 50/50 by sidestepping. But they can counter your side stepping by using a homing, but you can counter their homing by hitting... it's RPS not just 50/50

    • @heartyman14
      @heartyman14 28 дней назад +8

      ​@@MintyPolaroidand still it doesn't feel like skill is being involved. Just because it's a six sided die instead of a coin flip doesn't make it feel any less like gambling.

    • @gahvinpark8140
      @gahvinpark8140 28 дней назад +3

      ​@@heartyman14 I agree theres always a degree of guessing to it. However, when there is more options the offender can use, with options that the defender can use which beats x amount of offenderd options. It becomes more about risk/reward or habits - as many interactions happen very quickly in tekken, its much harder to be truly random (in an effective way) and its more likely that habits will start to show, which u can abuse.

  • @leafygreensmusic
    @leafygreensmusic 28 дней назад +2

    Welcome back, great video and speaking as usual. I would say Tekken 8 still had issues showcased during the Claudio points but solely about frames across the entire cast. Moves track differently at different minus and plus frames. -4 some moves will track a walk better than -1 or even plus sometimes. This game balance is inescapable, almost not for all imo, death blows with massive frame implications. Usually the option after heat engage is the fast running or plus frame move which often times seems to be uninterruptible anyway like those three pointed out at the wall in 7. Long story short, ts worse man

  • @can1as
    @can1as 28 дней назад +11

    took a small hiatus from tekken 8 due to personal reasons, but i’m back now and ima catch up on your vids. always appreciate the in depth analysis videos, as i continue to learn more and more about the game :D

  • @Karl-lg9nz
    @Karl-lg9nz 28 дней назад +2

    My key take away from this is "once you stimulated what you wanted to stimulate, you can punish." 🎉

  • @Dyleniz
    @Dyleniz 28 дней назад +2

    What this tells me is that Phi played modern yugioh since he mentioned counter playing cards in hand ie Handtraps

  • @NajarinPrime
    @NajarinPrime 28 дней назад +2

    The Heat mechanic is just Geese’s max mode from 7

  • @zetsuz3828
    @zetsuz3828 28 дней назад +3

    I love how Phi looks at his past self like judging (asian) father.

  • @ironmonger9185
    @ironmonger9185 28 дней назад +4

    i love phidx

  • @Eric-mu2fn
    @Eric-mu2fn 28 дней назад +10

    Tekken 8 is my first Tekken and I love it. I don't have a ton of time so the 110 hours I have into T8 since launch makes it one of my most played games of all time. I play every single day for a half hour or an hour. Getting Tekken King with Jun as someone who has never played a fighting game except for FighterZ is something I'm very proud of. I'm a Tekken lifer now thanks to 8.

    • @YuliusHaryadi7189
      @YuliusHaryadi7189 27 дней назад

      Welcome to the club!!

    • @LoveMooTender
      @LoveMooTender 27 дней назад +4

      What you're describing is interesting, it's the reason why I think this game is trash and I stopped playing it a while ago.
      To put it simply, you shouldn't be able to get such a high ranking in a fighting game that fast and that simply.
      The reasons si, fighting game a pretty complex games. They can be easy to pick up or hard, but the higher level you have the more it will require you to be good at many, many complex stuff.
      The fact that you could go that far so fast only shows how much this game allow you to bypass all of this to put you on equal footing with people that simply are better players than you.
      I really don't mean to downplay your achievement, but in only 110 hours playing a max of 1 hour a day, there is no way you are a good player, i have no doubt you flowcharted your way up there, which again shouldn't be effective enough to get you that far.
      The result of that is a massive decrease in matches quality, and really no motivation to actually get better.
      I think if you continue on to play and love the game, you will eventually simply.
      The reasons si, fighting game a pretty complex games. They can be easy to pick up or hard, but the higher level you have the more it will require you to be good at many, many complex stuff.
      The fact that you could go that far so fast only shows how much this game allow you to bypass all of this to put you on equal footing with people that simply are better players than you.
      I really don't mean to downplay your achievement, but in only 110 hours playing a max of 1 hour a day, there is no way you are a good player, i have no doubt you flowcharted your way up there, which again shouldn't be effective enough to get you that far.
      The result of that is a massive decrease in matches quality, and it gives me no motivation to make the efforts to get better.

    • @YuliusHaryadi7189
      @YuliusHaryadi7189 27 дней назад +1

      @@LoveMooTender in my opinion. the best game is the one that easy to pick up but hard to master. based on what you have described, the developer has managed to achieve this. the guy is satisfied and happy to reach tekken king in 110 hours, so its easy to pick up. equal footing?? i dont think so. I am GoD level with 2 chars, and I am nowhere able to beat the other GoDs in tournaments. the difference between GoDs and tekken king is very far. (what speedkick said in his tweet, there is tekken king barrier and then its hard to go up) and these "regular GoDs"(I as one of them) wont be able to beat pro players in US. and these US players can't get to top 48-32 in internationals, then we have japanese, korean, then pakistan. however, we see consistencies of Arslan, Ulsan, Atif, Mulgold etc in this game in every tourney. So, it showed how this game is very complex in high level. when you just reach GoD, its as if you just become ssj god. other top players are ssj blue, the pros are ultra instinct, and the super top players are almost like the angels. Man I love Tekken lol

    • @Crimsongz
      @Crimsongz 24 дня назад

      lol getting that rank with that short amount of experience on Tekken would not be possible in previous games damn ! The ranking system changes done on Tekken 7 season 2 really helped.

    • @YuliusHaryadi7189
      @YuliusHaryadi7189 24 дня назад

      @Crimsongz i think phidx guide helped him. I have not found good guide for sparking zero and i cant even win a game :(

  • @nogoodchad4473
    @nogoodchad4473 27 дней назад +3

    I want to believe in the vision, but I'm just not having fun compared to T7. The heat system needs some serious work, and the abundance of safe/plus options make the game feel way too in favor of mashing. And that's before we even talk about the balancing.

  • @adformant4090
    @adformant4090 28 дней назад +4

    22 minutes in, when discussing knee vs khan, the whole point feels like a strawman argument... geese was a problem character, rather than scrapping the whole defense philosophy itself, it wouldve been simpler to not add game breaking characters like akuma or geese into the game. the tekken team really struggles keeping characters in line with everyone else. every character just HAS to be the exception to a rule.
    say what you want about tekken 7, but it was the most popular since 3

    • @PhiDX
      @PhiDX  28 дней назад

      Geese was a unique problem absolutely
      So were Kuni, Zafina, Feng, Noctis, Marduk, hell almost everyone in Season "5" except Lidia and Devil Jin

    • @adformant4090
      @adformant4090 26 дней назад +3

      @@PhiDX so now the playing field is level in T8... i see where youre coming from but i take issue with both games, the difference is i hated some characters in 7, mostly DLC, now i hate all of them in 8.
      thx for taking the time to reply

  • @Omega_Star_
    @Omega_Star_ 28 дней назад +5

    I honestly think you were right about T8 at first but the developers moved away from this philosophy in the first 6 months of patching, there are still few traces of low interaction gameplay but the game is in a much healthier spot right now.
    we are nearing the end of the first season and i'am sure they are going to drop massive patches to change things around, which is exciting but kinda scary at the same time.
    Love the content peace!

  • @matrxzeno4761
    @matrxzeno4761 28 дней назад +9

    This video opened up my third eye now I have a new-found appreciation for the game

    • @versatilelord8893
      @versatilelord8893 28 дней назад +3

      Same brother
      The message in this video phidx was saying will go through the tekken 8 brain rot haters heads tho im sure lol

  • @danielsacilotto6235
    @danielsacilotto6235 28 дней назад +5

    While it is true that T8 encourages interaction, the problem is not that but that so many characters have the ability to sustain pressure for many seconds without or minimal counter play options. Neutral is very weakened, and small tekken is far less present.

  • @detcader_
    @detcader_ 28 дней назад +2

    I’m a new gen player but I liked the more clean gameplay without worrying about heat resource but I otherwise love the variety of combos in tekken 8, I think if these were changed to something that isn’t resource like but just a part of their kit again in tekken 9/sequel.
    Attacking feels good in tekken 8 but defending feels almost anxiety inducing because you need to assert yourself with offence, I think that some sort of mid way ground that could allow for heat burst extended combos but not have it tied to a heat bar at all. Rage art has stayed clean and easy to read in the middle of a match but heat is a bar that can go up or down which doesn’t seem as intuitive to me.
    But I really can’t say much, I have 600 hours in tekken 8 and 8 hours in tekken 7.

  • @omabang5002
    @omabang5002 28 дней назад +9

    to anyone who says he have the same haircut clearly didn't see the bangs is shorter by a half an inch and now the side hair not covering his ears anymore -, otherwise it's identical.- smh

  • @inspectorkenobi
    @inspectorkenobi 28 дней назад

    Another banger video from the king.

  • @terrynieuwoudt8586
    @terrynieuwoudt8586 28 дней назад +7

    Great video, too bad most the comments are going to be about the only difference in your haircut being a 2" length.
    But for real, the new movement plus a more interaction heavy defence is what makes T8 so addictive to me, looks shallow at first but the consistency at the top level shows that it's not endless 50/50s, the game rewards you for understanding and interacting.

  • @nuggetsml
    @nuggetsml 28 дней назад

    12:33 can confirm certain characters do indeed stimulate a response. no diddy.....unless?👀

  • @cBrnnn
    @cBrnnn 28 дней назад +21

    T8 is my first fighting game and therefore my first Tekken and I was really disappointed to here how unhappy people were with the game. Looking at the gameplay from T7, I don't think I personally would have enjoyed it that much. I think the bones of T8 are pretty good and once the outliers and heat gets tuned down a bit, I think the core of the gameplay will stand up and I hope people's opinions change over time.

    • @shads123
      @shads123 28 дней назад +5

      It was good
      Just 8 is better tbh

    • @Ock_mantis
      @Ock_mantis 28 дней назад +8

      It will eventually. The community has to have a tantrum first, the ones that were never really fans to begin with weeded out..Happens with every tekken game. Trust me this is nothing new.

    • @jeanschyso
      @jeanschyso 28 дней назад +21

      @@Ock_mantis game's been out for 10 months. How long is a tantrum?

    • @Ock_mantis
      @Ock_mantis 28 дней назад +5

      @@jeanschyso hmm. Took a few years for people to stop crying about t7 and that's after the game was a total dumpster fire its first 2 to 3, and few head a** patches down the line plus t8 existing... so.....

    • @nayd5043
      @nayd5043 28 дней назад +1

      Heat just needs to be nerfed and it will be good.

  • @AuralFixation_
    @AuralFixation_ 28 дней назад +1

    Nice vid!

  • @beefyboi64
    @beefyboi64 28 дней назад +2

    Man, I used to think Tekken 7 looked SO GOOD. How far we've come. :')

  • @loto7197
    @loto7197 27 дней назад +9

    I would probably backpedal on negative comments as well if my income also hinged on the success of this game

    • @servianx394
      @servianx394 7 дней назад

      Just go home dude

    • @loto7197
      @loto7197 6 дней назад

      @@servianx394 go home for calling it how it is, makes sense

  • @koe_jeery
    @koe_jeery 28 дней назад +3

    Pls upload more 😭😭😭

  • @danye2041
    @danye2041 28 дней назад +11

    I still miss rage drive

    • @Shiratto
      @Shiratto 28 дней назад +1

      Heat smash is the same thing with a different meter

  • @lorddreadwave8450
    @lorddreadwave8450 28 дней назад +2

    Personally I think that 'aggressive' is not quite the most accurate word to describe the new systems.
    it's not aggressive in the way most people think where you just mash buttons and constantly attack with little thought.
    I think 'interactive' would've been a more accurate term even if it would not sound good marketing wise.
    Defensive play is still heavily rewarded in T8, it's just that defensive play isn't pressing nothing until the opponent does something stupid. Feels much more 'dynamic' than T7 I think.

  • @istizzz
    @istizzz 28 дней назад +4

    Man you just opened my eyes. Ss is good I use it quite often but for reads on heat no. That’s good, like ok how many rounds am I up, how are they playing, are they goin to mash heat etc Boom u ss on the read and u can get a launcher. Almost like the TT2 gameplay. When knee was ss into jet upper against Ulsan that opened my eyes to

  • @zafo103
    @zafo103 28 дней назад

    I would even love Tekken 8 more if they incorporate combo routes from bound, tailspin, and tornadoes, but I don't know how it will look in the actual game, but I have a feeling it is really good. This is my vision for Tekken 9, hope it will come true. 🦂🦅🕷️🤓❤️

  • @diroysama8558
    @diroysama8558 28 дней назад

    Phidx: "i don't remember what he said" 😮

  • @kaysonlee1031
    @kaysonlee1031 28 дней назад

    No wonder Why mr.phidx loved noctus. My man got the anime guy haircut when he was younger. PogChamp

  • @smoothsavage2870
    @smoothsavage2870 28 дней назад +2

    @3:30 I think one version of counterplay on defense is that highs are duckable no matter what. I'm new to competitive Tekken, but i am used to plus frames being frame traps no matter what the following move is. It seems like you cant jail in T8 if you use highs as followups to plus moves. Was it always like that in Tekken? Tekken experts correct me if im wrong.

    • @dave407
      @dave407 28 дней назад +1

      It depends, certain strings can jail in a way where you're forced to take a high. If you're talking about doing a high that's a seperate move after the first hit then in that case you'll always have a chance to duck the high.

    • @Adderflail
      @Adderflail 28 дней назад +1

      Strings can have jailing highs but MK style "got hit by D4 so you can't neutral duck a jab" doesn't exist.

  • @shadowbowser5674
    @shadowbowser5674 28 дней назад +43

    I feel like in a few years Tekken 8 will be looked upon as an amazing game and one of the best Tekkens ever as it gets better and better.

    • @davidparry5310
      @davidparry5310 28 дней назад +20

      X to doubt.

    • @shadowbowser5674
      @shadowbowser5674 28 дней назад +7

      @@davidparry5310 Of course someone would say that.....I like to stay optimistic okay

    • @DesiringANewDawn
      @DesiringANewDawn 28 дней назад +3

      I never played tekken before 8. And this is now my favorite fighting game(until 2xko comes out) it constantly fun learning people's set up. Movement. And finding combos with weird interactions based on the 3d format

    • @tobykassulke2385
      @tobykassulke2385 28 дней назад +6

      Thats a given. It happened to tag 2 and its happening to 7.

    • @TheBlunkBeanie
      @TheBlunkBeanie 28 дней назад +3

      The cycle of Tekken games in a nutshell

  • @BandaiSCUM
    @BandaiSCUM 27 дней назад +1

    I believe heat dash and engager is hated soo much outside of all the homing BS is because everycharacter has this ridiculous run animation. If each chacter had a unique animation that replaced this silly run animation i feel the mechanic would have blended better into the overall game. Like Lars transiation from rage drive in T7 looked natural even though the situation was fucked up after.
    Ps. Modern Yugioh is win the coin flip, dump your load and stop your oppoenent from playing the game. Thats what T8 has become with heat.

  • @vault0879
    @vault0879 28 дней назад

    12:43 great pause 👍🏽

  • @kronksstronkstonks6360
    @kronksstronkstonks6360 28 дней назад +5

    As someone who has gotten DISGUSTING with low parries in T8, I'm sad I was really bad at them back in T7. Full launch low parries are a kind of sickness I wouldn't mind huffing upon.

    • @notgonnapay
      @notgonnapay 28 дней назад

      They were heavily scaled so you’d only get around the same damage as in T8, but being a full combo in T7 meant you were ending up at the wall.

  • @TSkillzX
    @TSkillzX 28 дней назад

    Ayo when did Phidx look so good on camera

  • @jasonmontoya4749
    @jasonmontoya4749 28 дней назад +21

    Tekken 8 is leagues better than Tekken 7. What’s sad is the twitter community is the worst thing about Tekken. Playing the game makes most want to play more of the game. Reading twitter just makes many people depressed and down on the game. I really don’t k ow how you fix when a community leans into toxicity more than it should. ESPECIALLY becuase no game exist in a vacuum, that is compare the price, value, depth, almost every metric Tekken is the best or in the running anmong the best compared to all the AAA fighting games. Except its twitter community. Really is a shame. Don’t get me wrong feedback is important, but it should be constructive criticism and not what we get, lower review scores on steam for a $5 dollar stage nonesense. Cutting off your nose to spite your face. SMH

    • @FireTrainer92
      @FireTrainer92 13 дней назад +1

      It's definitely an issue of too many people talking about something without knowing what they're talking about or having reference to different contexts of the same game. If you notice how people talk about Tekken 8, it sounds just like how people are talking about the previous games when they first released.

  • @Matt-qs5rx
    @Matt-qs5rx 28 дней назад +5

    This entire comment section:
    "oMg cRaZy hAiRcUt yOu wiLdIn 🗣️🗣️🗣️🔥🔥🔥

  • @NickMK
    @NickMK 28 дней назад

    3:11 completely forgot this is a stage in the story. So weird it's not in the game

  • @bobzandvliet
    @bobzandvliet 28 дней назад +4

    Heat killed the fun, same as rage art.

  • @FUJIN-UCHIHA
    @FUJIN-UCHIHA 28 дней назад

    Yea haircut was wild 😂😂

  • @CloteBloody4305
    @CloteBloody4305 25 дней назад

    that haircut suits u more. looks like the noctis cut.

  • @timrift
    @timrift 15 часов назад

    Idk the second I press down I die immediately

  • @david9323
    @david9323 27 дней назад +3

    If rage and heat are removed right now from the game, it becomes a lot better

  • @alexandermccalla5098
    @alexandermccalla5098 28 дней назад

    The more I think about it, the easier it is to see heat burst the same as the rock power scissors mechanic they added to Soul Calibur 6. Aside from the game slowing down when you use it, I wouldn’t doubt it if the frames were similar. It was what I disliked the most about the game but I’m pretty sure it can be sidestepped.

  • @KingdomEnd
    @KingdomEnd 28 дней назад

    Would you ever do a comparison between sf6 drive system and tekken 8 heat system? I’m currently trying out sf6 to see if the grass is greener on the other side.

  • @playahayda9751
    @playahayda9751 28 дней назад

    i don’t think i will ever like heat, but this was convincing.

  • @hermanjohnson9180
    @hermanjohnson9180 23 дня назад

    What a great video

  • @tahirdawah245
    @tahirdawah245 28 дней назад

    I had an insane haircut 😂
    But i have it now too

  • @alexandermccalla5098
    @alexandermccalla5098 28 дней назад

    Power crushes aren’t the answer or even an answer to throws. Throws are an answer to power crushes

  • @TheLifeLaVita
    @TheLifeLaVita 28 дней назад +1

    there are people who think tekken 8 is the most fun to play and to watch they ever had and people who are lying/don't know it yet

  • @shariarrahman7562
    @shariarrahman7562 28 дней назад

    Love this take

  • @jamalwilkins8122
    @jamalwilkins8122 28 дней назад

    2D IS ALL I NEED!!!

  • @yaboibSLT
    @yaboibSLT 28 дней назад +1

    I hate that they killed Lars hell sweep

    • @c16621
      @c16621 28 дней назад

      me too.

  • @akbarnanda4874
    @akbarnanda4874 28 дней назад

    the noctis haircut....

  • @TheJakeJackson
    @TheJakeJackson 28 дней назад +5

    I'm 6 minutes in and still have no idea what bro's thesis is

  • @pineapplesuds8349
    @pineapplesuds8349 28 дней назад

    new camera?

  • @WayOfThePhoenixPalm
    @WayOfThePhoenixPalm 28 дней назад +6

    Glad to see you support the Tekken competitive scene and its community, despite the consistent negativity of others for calling you a 'corporate shill' for even enjoying T8. Keep doing what you do and never let others get you down! ✌😁

  • @decay1998
    @decay1998 26 дней назад +4

    in my opinion, even after looking at Tekken 8 as what it is, i find it incredibly difficult to respect my opponents in this game. In tekken 7 you had no choice but to commend your opponent for simply outplaying you by defensive tactics and movements. when you lose in this game it's 99% just cheese fest and forced mixups and absolute brainless button mashing. That takes not even a 4th of the skill it took to be good in tekken 7. In tekken 8 you lose to someone who is way worse than you fundamentally, just because of tekken 8's nature. and i dont like that one bit. part of the reason by tekken 8 is one of the worst in my eyes

  • @cryn6519
    @cryn6519 28 дней назад +1

    That old haircut makes me believe you’re plugging your wifi whilst playing law

  • @chradon.
    @chradon. 28 дней назад +1

    Why don’t people quickstep / sidestep cancel?
    Recently learnt about it, but tutorials are half a year+ old and I don’t remember anyone doing it

    • @alondjeckto
      @alondjeckto 28 дней назад

      If you cancel sidestep, it's harder to sidestep.

    • @chradon.
      @chradon. 28 дней назад

      @@alondjeckto I’m referering to consecutive sidesteps cancels, where as with kbd, the time spent in the cancel action is minimized (crouch block for kbd, and standing block for quickstep)
      Lambkin has a tutorial on it
      If we are referring to the same thing, could you elaborate on how it makes it harder? Not claiming you’re wrong, just want to understand the game better.
      Thanks

    • @tinounguyen
      @tinounguyen 28 дней назад

      @@chradon. It was called the molester step

  • @RuTo94
    @RuTo94 28 дней назад

    Off topic but I wish you can low parry heat smash I got so use to parrying rage drives in Tekken 7 and I would always buffer parry instead of blocking heat lol😂

  • @spinningbackkick6021
    @spinningbackkick6021 28 дней назад

    It's the exact same haircut😂

  • @elizabethcruz7994
    @elizabethcruz7994 28 дней назад +1

    W yugioh reference

  • @legosuperbricks9861
    @legosuperbricks9861 25 дней назад

    Why don't you play Tag 2?

  • @remigusker6024
    @remigusker6024 28 дней назад +4

    I love how I called t8 a game of dueling offenses and people said I was stupid yet now people are finally starting to get it.

  • @seenmess3228
    @seenmess3228 28 дней назад +3

    What I've come to appreciate in t8 is recoverable health.
    I hate the meters in any fighting game but tekken balances the advantages heat brings with this recoverable health mechanic. Plus they made sidesteps, guarding, grab breaks, and general defense easier

  • @upviisiu
    @upviisiu 28 дней назад

    I cant tell if the haircut is noctis or karen

  • @nathanaeln
    @nathanaeln 28 дней назад

    Claudio b42 heatdash is basically homing. There’s no counterplay to that sequence. Unfortunate example of a move to prove your point.

  • @acidicyeild6054
    @acidicyeild6054 28 дней назад +18

    I think you're right now. I have fun playing and watching the game so I'm happy with it. It's fine to dislike it too but i think some people are just salty haters because fighting games are hard and it's easier to say it's a bad game than it is to adapt and improve

    • @ICEMAN-Z8
      @ICEMAN-Z8 28 дней назад +5

      So ive been playing tekken since tekken 3 and for years i spent hours and hours trying master every hard mechanic of the game and playing it to its full potential, i fully mastered backdashing wavedashing , jsfr electrics perfect electrics, playing while moving not mashing like an idiot and i found that is wt made tekken the greatest fighting game ever until they brought this dumb shit trash shadow of tekken game tekken 8, does that make me a salty hater?
      Tekken 8 is trash and this guy phidx unfortunately is a shill and i can guarantee u he is not speaking the truth, he has much to lose if he talks shit about this trash game and if he is telling the truth about really enjoying the game u wouldve seen him play competitive as he did b4 in 7 and try every big tournament possible to him but he knows for sure that this game is not for competing.

    • @DeathMetalManiac
      @DeathMetalManiac 28 дней назад +5

      ​@@ICEMAN-Z8it doesn't have to be hard to be enjoyable, Tekken 8 is reaching a wider audience now.
      So you can either adapt or continue playing previous Tekkens.

    • @acidicyeild6054
      @acidicyeild6054 28 дней назад +3

      @@ICEMAN-Z8 Hating tekken 8 doesn't make you a salty hater whining to randos on yt makes you a salty hater.

    • @snowfield4066
      @snowfield4066 28 дней назад +3

      @@DeathMetalManiacReaching a wider audience is not a good thing. That is how you dumb down and destroy the series.

    • @j.i.nthenobody54
      @j.i.nthenobody54 28 дней назад

      @@snowfield4066games must change or die. Look at COD. Same shit for over a decade and the only reason they’re still in business is because NPCs keep buying it.

  • @Sadbringer
    @Sadbringer 28 дней назад +2

    If they felt like the person who is attacking and has built up an advantage to feel GOOD about attacking after building up an advantage, maybe removal of get-out-of-jail moves like power crushes and ESPECIALLY rage arts could help that? Fuck no, we keep a super move that is unlocked by your ass being beaten. Even 2d fighters know that meter is built much more (or at all, in case of Guilty Gear) by attacking and not by having your hp depleted. THIS I think is the biggest flaw in modern tekken's philosophy.

  • @Noum77
    @Noum77 21 день назад

    The thing I don't like about bro's videos is you need to watch half an hour to get his point. At least TMM adds a recap at the beginning to see where is it going