Every tekken installment is like: First half - Players hate it, wants to back to previous Tekken title Latter half - Greatest Tekken of all time, waits the next Tekken title 😂
@@Raspberryspy they usually fix the issues in the latter half. say what you will about the devs, they genuinely do take feedback into consideration and try to apply to the game they're working on. The Problem is that they are refusing to balance the game now.
Knee's adaptivity and defensiveness prevailing is so cool to watch! Hopefully we see him place more often in major tournaments, would love to have an underdog use Bryan.
He doesn’t necessarily have to be calling knee an underdog because his skill level on the contrary he chooses the underdog position by his choice of Bryan in tournament against the crazy more tekken 8. Characters
No disrespect to Knee, quite the contrary I think his playstyle requires a keen sense, awareness, and a calm mind. He encapsulates, in my mind, my "ideal" Tekken playstyle.
Man, I love your videos. They mean so much to me. I don't really have any friends that play Tekken, so watching your videos is like sharing one of my favourite games with a cool community. Thanks a bunch for the insight and knowledge. Your hard work doesn't go unnoticed, and it is very much appreciated.
Hey dude, I really want to thank you for all of the valuable insight, analyses, coaching videos that you put up on RUclips. Your videos have single-handedly led to a massive shift in the way that I approached Tekken to the point that I am now sitting at 440k prowess. If I ever decide to compete professionally, I am absolutely for sure going to be paying to have you in my corner dude. The way you dissect Tekken is practically second to none.
@@DoflaminguardThe mechanic was in development before SF6 came out. Tekken 7 had issues with slower and less agressive games that took a while towards the end, they created a new mechanic in 8 to "fix" that and also by removing infinite stages.
Someone on Reddit did an analysis of Tekken 8's stage randomness and found it to be perfectly random. It's a common psychological error we humans make: We notice when coincidental things happen (like the same stage randoming two or three times in a row) and remember them far more than we remember other occurrences, thus thinking they happen at a higher rate than they actually do.
I’ve done my own anecdotal stuff. Everything is consistent but I have landed on midnight siege almost 7% more than any other stage, and Gemanji Temple 0 times online lol
Yeah, players use "Evenness" as a heuristic for "Randomness". it's the reason why a lot of games have hidden mechanisms to smooth things out, such as "no two of the same stage in a row" or "stages which haven't come up in a long time have higher priority". Devs usually start with actual random. They then realise that "feeling random" is usually better than "actually random".
Great info, like the lab section with the eddy mixup. Thank you! Love the experienced commentary on the match too and going back and showing what the decisions were, it's like PIG or Harstem talking about SC2 matches and explaining to viewers what the thought processes are. Cheers dude. You are one of the best Tekken YT'ers I think!
I don't think it's intentional, but it's nice to hear some analysis of Eddy's play style in a way that isn't just, for lack of a better term, "antagonistic". Like even here the video's all about Knee and how he wants to play against his opponents but you did go into some small detail about how Eddy is played ideally and I appreciate that.
When the game came out, a lot of people started complaining, some made sense, some didn't The thing i realized was that most were mad they had to learn new things and that they didn't have their special status of playing the same game for 7 years, starting from 0 felt unfair for them
I'm sure some felt this way, but as a longtime player this feels like a completely different kind of game. And when you introduce a lot of the new mechanics, some characters are just going to benefit way more than others. I don't blame anyone for being frustrated with having to adapt to mechanics that the absence of made them like the series in the first place. That being said, I am happy to see players adapting and the community growing. That growth is undoubtedly due to the new mechanics. I'd rather deal with a lot of the new things then not have anyone to play with, because no new players will play the game.
I feel like people don't talk about the effects of grey health enough. You only get it on block or on launch, not vs pokes. So it's like the game incentivizes you to take big risks because if you get launched, you can potentially get 30-60% of the hp back later. This also specifically buffs jumping moves because float combos are usually 100% recoverable damage.
I just now started realizing this and it changed my approach. I use orbital a lot more when im being pressured because I know if I get floated then in a way it’s like I get out of the pressure to get another chance since the damage scales and I can recover that health back, especially if I manage to hit them with a heat engager after
bro, you are the best tekken 8 content creator with your analysis from players and tournaments perspective, i couldnt find time to play tekken 8 but i really enjoy watching all trailers and twt tournaments of 2024, thanks alot phidx, keep up uploading your informative and helpful insights.. respect and appreciation from saudi arabia
Lots of people complain that devs are not listening. They have done lots of defensive balance adjustments based on player feedback. Sidestepping alone got these buffs: command throws are linear, high power crush heat engagers are linear, heat burst is linear, all heat smashes are weak to sidestep to one direction. Also they removed pushback from demon paws and high power crushes (-9 next to opponent). CH throws are easier to break, launcher throws are i14. Blocked heat engager on wall is +5 (instead of wall crush). The roster is also more balanced than ever. Drag just got nerfs. More Drag nerfs coming in next patch. Nina and Yoshi also got nerfs. Alisa nefs also coming. They also nerfed too strong Lili and Ling 50/50s earlier. Top 8 results seems heathly. No single characters dominates (except Dragunov a bit, but even that’s debatable in latest tournaments and these two batches of latest nerfs will solve that for good).
you're correct. top 8s are usually a good balance of characters. dragunov is only in top 8 if ulsan, nobi, or atif are at the tournament. jdcr is struggling to make dragunov work for him
@@SquashMelendez only standard throws like 1+3 or 2+4 are homing and a few stance throws. all command throws whether that be giant swing or stone head are not homing
Knee's patience and defense in this game is highly admirable. It shows that defense is still just as important if not more than ever, even though aggressiveness is the name of the game now.
Because the offence is so much stronger in 8, it makes the skill needed for defence even more important as well. You have to be active defensively and offensively all the time now (complete 180 from 7 where there was that heavy neutral style).
9:42 i think he did jet upper cuz the wall carry might be better for the jet upper, but wr1 always hits and has pretty good wall carry too and get like 110 dmg if u get wall, the wr1 combo is wr1 qcf3,4 b2,4 dash uf3+4 b2,1 into either 2,1 to get the wall or 3+4 for max dmg without wall and possibly for activating more wall carry with the heat dash if u hold forward
Yeah I said this from the beginning. Every new tekken game comes out the pros all cry for the first year that's it's bad until they adjust to the new design. I've been seeing this happen since tekken 6
I'm not gonna lie, despite Tekken 8 being a game I get self-conscious about my gameplay. Like a type of impostor syndrome whenever I hear that Tekken 8 is scrubby and requires no skill. It's reassuring as a new player to hear that it happens with every game lol. Thanks for the vid Phi!
Not only does this happen with every Tekken game, it happens with every fighting game in general. It's a cycle as old as time itself, with plenty of examples of people calling Street Fighter 4 "baby mode SF." It is never true for a bunch of reasons and you should always focus on improving the exquisite set of skills that fighting games require instead of taking Twitter people seriously. Good luck!
I've been playing tekken since tekken 2 and it happens EVERY new release 😂 I used to be one of the ones crying about it but after years I've learned to just adapt to the new game. Glad to have you enjoy your journey!
Of course it takes skill. But we can't pretend we haven't all had those rounds where you dumpster someone/get dumpstered almost entirely with mechanics rather than genuine play.
I tried watching some other knee match analysis that really only involved putting down the opponents character, so explaining situations and how he's making sidestep reads based off assumptions the other player is going to try to be plus really helps explain the decision making choices I should be looking to imitate and exploit. Even with all the best intentions and knowlege, other people trying to describe eddy trying to be plus as a "stupid tekken 8 thing" makes me think at some point people shouldn't be trying to do that, and thus I shouldn't be looking out for the obvious strong options. Total mindset inversion.
The situation where Bryan uses db3 to be -1 into the heatsmash to enforce his lows is very similar how Nightmare in soul calibur 6 had to enforce his low game at certain points by doing similar 2k into enhanced 6b that was easily sidestep punished. Even if your opponent waits and sidesteps, its valuable information that if you use more lows they will not be challenged and you can slow the pace of the match. Wheras if they try to take their turn they lose 30-40% of their health bar.
Knee has a unique skillset in learning new tekken games at a tournament level. It's really cool to see him take his time learning and find unique ways to be better than everybody.
Appreciate the breakdown and lessons as always. Knee plays Bryan in a very effective almost perfect way (playstyle for Bryan). I let go of Bryan for Lee, despite linearity on both Lee is better because of his faster recovery. Stepping Bryan is free damage. However watching how he plays with patience looking for and forcing his opponents to make a mistake before enforcing his offense changed my whole perspective. Perhaps it is how I should pilot my characters too as a defensive player.
I wish the opposing player hurtbox wouldnt just disappear whenever they wallsplat in any other way than on their back standing up. Is there a reason its balanced this harshly?
It was only a matter of time before Knee would get the hang of Tekken 8. It wasn't a smooth start, but he came into his own at the end of this tour season, going off of his run at TGU and Afreeca Tekken League.
Its like everyone forgets he using bryan. One of the most honest characters in the game. That shows his skills shine brighter than most players. In tourney, thats beyond impressive playing him at this level.
All the discourse around the stage randomization being broken is silly. It would be the easiest thing to program a random selection. Random includes streaks and clumps, it's simply confirmation bias that we all notice when the same stage comes up twice. You see the same thing in every card game where gamers complain about the shuffler being broken constantly.
I dont believe that the random is actually random, i think its cycling the stages and you can choose when it stops. Would love to see someone study this
I think they should include an algorithm to give less weight to the previously played stage while going back at least till character selection, so the chances of the same stage showing up again is greatly reduced, but still possible. It won't really be random (what really is random in computers), but would be much better to play in my opinion
9:12 Agree. The randomization of the stages in this game is far from good. I might as well pick the same stage half the time I play because it's almost always the same.
When Knee beating Ulsan 2-0 (3-1 & 3-0) in TGU, I already know, Knee's finally finished downloading this game.... Knee have so many comeback, especially vs Claudio Hafiz Tanveer....
For me, controlling the fifty-fifty with defensive movement and limiting your opponents options (at critical moments) is what makes Tekken great. But in this particular Tekken, (though it can be a fun game at times) is extraordinarily frustrating most of the time because it swings in a direction of "press a button" rather than "step a move" - you can see this clearly in the Knee vs. Shadow final round. For now, I think I'll just reserve myself to playing through everything except rank mode because its way too stressful in a bad way.
Loving all the content and the breakdowns of the matches. But by chance are you going to be going back and finishing the EWC coverage? Or at least the Chanel vs Yagami match?
"Heat Smash for 50/50" isn't accurate in my opinion, it's more like a rock paper scissors for some characters because it's a 3 way. For example: Jin enters Breaking Step, but if he tries to apply a 50/50 of Mid/High - he can be denied by simply jabbing him, making the third option (EWHF) the correct choice in that case.
Have been playing that matchup a lot lately but in t7; can confirm ws1 of Bryan whiffs on Eddy's slide low. It just doesn't reach far enough horisontally. Kinda insane that Jet Upper does reach lol, never tried that. Fisherman Slam works just fine in that situation.
i do wanna say while yes, people always say every tekken is easier than the last, and thats because its usually true, i do think tekken 8 is different. and for me personally, while i played tekken as a kid, i never took it very seriously until 8. i played very little tekken 7, but after i got about 400 hrs in tekken 8, i was getting burnt out and went back to tekken 6, 7, and tag 2 to round out my tekken knowledge. and honestly those games are just so much more fun than tekken 8. and this coming from someone who never played tag, and played tekken 7 like 3 or 4 times. i played 6 as a kid but obviously never really actually learned how to play it. so im not a tekken oldhead by any means but i still think 6 7 and tag 2 are all superior to 8. but maybe im just saying that because i never played those games competitively. but lets talk about tag 2, newer players being carried by "all that movement", giving players better movement is a good way to open things up for new players, making the game feel smoother. and really no tekken game feels as smooth as tag 2. whereas the thing that gives newer players an edge over older players in 8 is because 8 is honestly so much more different from 7 than 7 was from tag 2. and the newer mechanics are generally just frustrating and not thought out very well. the game feels stiff compared to 7, and mixups are way too strong. obviously, pros are pros, and they can adapt, but just cuz you can adapt to something doesnt mean its well made. humans adapted to the great depression but that doesnt mean we liked it.
Ngl I'm that old head that will die without using heat😂😂😂. But I'm coming around to it. I hated rage arts and I didn't use it at first. Then I just gave in and leaned into it. Same thing with heat. I hate but it, in order for me to get better I have to let go of the mentality that it's scrubby, lame,etc. Just use the tools given.
W mindset. Not the biggest fan of heat either, (This my first Tekken game I'm grinding, been a casual fan since 5) but I do think they are better than rage drives, at least from the little I played of 7 seriously.
I liked using rage drives but always hated how it consumed rage and rage arts felt like pausing the flow of a match. Heat feels like somewhere in between because you actually need to connect for it to work.
Dude, happens with me on every new release. At first I kept forgetting about heat. Then I released how much pressure it adds (cause the opponent always used it against me).
Knee’s bryan looks like the spiked boots guy from spongebob movie
Dennis
Dennis
Dennis
Dennis
Dennis
Every tekken installment is like:
First half - Players hate it, wants to back to previous Tekken title
Latter half - Greatest Tekken of all time, waits the next Tekken title 😂
@@Raspberryspy they usually fix the issues in the latter half. say what you will about the devs, they genuinely do take feedback into consideration and try to apply to the game they're working on.
The Problem is that they are refusing to balance the game now.
@@LudenTr because TWT was in full swing, it's not plausible to completely shake up the game during a pro tour
because the game becomes better in the second half you haven't thought of that
Tekken 7 wasn't like that at all. The more it went on the more people disliked it and most people actually loved it in the beginning.
@@myriadfvThis is easily solvable by running tournaments using older patches. Almost every esport title does this, why can't BNE do it?
Knee's adaptivity and defensiveness prevailing is so cool to watch! Hopefully we see him place more often in major tournaments, would love to have an underdog use Bryan.
wait what do you mean an underdog? you're saying knee is an underdog?
He doesn’t necessarily have to be calling knee an underdog because his skill level on the contrary he chooses the underdog position by his choice of Bryan in tournament against the crazy more tekken 8. Characters
neither knee (a top tier player) or bryan (an arguably top 10 character) are underdogs in anyway.
Knee is my underdog. Bryan is my underdog. 🗣️
No disrespect to Knee, quite the contrary I think his playstyle requires a keen sense, awareness, and a calm mind. He encapsulates, in my mind, my "ideal" Tekken playstyle.
Man, I love your videos. They mean so much to me. I don't really have any friends that play Tekken, so watching your videos is like sharing one of my favourite games with a cool community. Thanks a bunch for the insight and knowledge. Your hard work doesn't go unnoticed, and it is very much appreciated.
Hey dude, I really want to thank you for all of the valuable insight, analyses, coaching videos that you put up on RUclips. Your videos have single-handedly led to a massive shift in the way that I approached Tekken to the point that I am now sitting at 440k prowess.
If I ever decide to compete professionally, I am absolutely for sure going to be paying to have you in my corner dude. The way you dissect Tekken is practically second to none.
Simp.
@@IAmTheWei00 let bro be appreciative. You are not as cool as you think you are
@@whoajaco Saying that I think I'm cool is an assumption. How about you let me say what I want to say in a democratic comment's section?
The free marketplace of ideas in action, everybody@@IAmTheWei00
@@IAmTheWei00you look dumb
THIS DUDE'S DOIN STRINGS
THIS DUDE DID A 10 HIT COMBO
Was so easy to block before, people stopped using them.
Thought of this immediately too 😂😂 it's in our collective conciousness as the top 1 scrub quote now 🤣
gameplay breakdown commentary has been the most useful thing in learning tekken. nothing else does the job quite as well, i have found.
I feel like Knee just needed to embrace the heat system. He seemed like he was resistant in the beginning.
Its an unnecessary addition copying SF.
@@DoflaminguardThe mechanic was in development before SF6 came out. Tekken 7 had issues with slower and less agressive games that took a while towards the end, they created a new mechanic in 8 to "fix" that and also by removing infinite stages.
its more an "adapt or die" situation
Knee actually has not solved it. He needs to be consistent. The previous 2 ATL tournaments, he got eliminated early
Someone on Reddit did an analysis of Tekken 8's stage randomness and found it to be perfectly random. It's a common psychological error we humans make: We notice when coincidental things happen (like the same stage randoming two or three times in a row) and remember them far more than we remember other occurrences, thus thinking they happen at a higher rate than they actually do.
Correlation and causation
I’ve done my own anecdotal stuff. Everything is consistent but I have landed on midnight siege almost 7% more than any other stage, and Gemanji Temple 0 times online lol
Yeah, players use "Evenness" as a heuristic for "Randomness".
it's the reason why a lot of games have hidden mechanisms to smooth things out, such as "no two of the same stage in a row" or "stages which haven't come up in a long time have higher priority".
Devs usually start with actual random. They then realise that "feeling random" is usually better than "actually random".
Great info, like the lab section with the eddy mixup. Thank you! Love the experienced commentary on the match too and going back and showing what the decisions were, it's like PIG or Harstem talking about SC2 matches and explaining to viewers what the thought processes are. Cheers dude. You are one of the best Tekken YT'ers I think!
I'm honestly cool with the longer videos, I like getting into the nitty gritty especially sense tekken is such a dense game
I don't think it's intentional, but it's nice to hear some analysis of Eddy's play style in a way that isn't just, for lack of a better term, "antagonistic". Like even here the video's all about Knee and how he wants to play against his opponents but you did go into some small detail about how Eddy is played ideally and I appreciate that.
True learning about eddy in a positive showcase made me want to fight him and try out what I got from here
Tekken 5 Knee was VERY aggressive.
When the game came out, a lot of people started complaining, some made sense, some didn't
The thing i realized was that most were mad they had to learn new things and that they didn't have their special status of playing the same game for 7 years, starting from 0 felt unfair for them
damn.... facts...
Eh, the game is boring to watch with hom it is. Everyone looks like the same player, and half the match are cutscenes.
@@Kjernekar😕
To those people I say get over it. It's the mark of a champion to adapt and overcome.
I'm sure some felt this way, but as a longtime player this feels like a completely different kind of game. And when you introduce a lot of the new mechanics, some characters are just going to benefit way more than others. I don't blame anyone for being frustrated with having to adapt to mechanics that the absence of made them like the series in the first place. That being said, I am happy to see players adapting and the community growing. That growth is undoubtedly due to the new mechanics. I'd rather deal with a lot of the new things then not have anyone to play with, because no new players will play the game.
Can't spell Tekken without "KNEE".
Damn...
Lmao that's not how the saying works, but sure 😅😅
Tekneeken
@@JDarkAngeI
T
E 3
K 1
K
E 4
N 2
Teknee?
I feel like people don't talk about the effects of grey health enough. You only get it on block or on launch, not vs pokes. So it's like the game incentivizes you to take big risks because if you get launched, you can potentially get 30-60% of the hp back later. This also specifically buffs jumping moves because float combos are usually 100% recoverable damage.
I just now started realizing this and it changed my approach. I use orbital a lot more when im being pressured because I know if I get floated then in a way it’s like I get out of the pressure to get another chance since the damage scales and I can recover that health back, especially if I manage to hit them with a heat engager after
Truly enjoyed this breakdown! Great JOB!
I just came here to say Brian is hype as fuck, and I'm super happy Knee is playing him.
bro, you are the best tekken 8 content creator with your analysis from players and tournaments perspective,
i couldnt find time to play tekken 8 but i really enjoy watching all trailers and twt tournaments of 2024,
thanks alot phidx, keep up uploading your informative and helpful insights..
respect and appreciation from saudi arabia
It's the same with Tekken 7, he had to go through teething issues with the game and it took him a year to really grasp the game's mechanics.
Lots of people complain that devs are not listening. They have done lots of defensive balance adjustments based on player feedback. Sidestepping alone got these buffs: command throws are linear, high power crush heat engagers are linear, heat burst is linear, all heat smashes are weak to sidestep to one direction. Also they removed pushback from demon paws and high power crushes (-9 next to opponent). CH throws are easier to break, launcher throws are i14. Blocked heat engager on wall is +5 (instead of wall crush).
The roster is also more balanced than ever. Drag just got nerfs. More Drag nerfs coming in next patch. Nina and Yoshi also got nerfs. Alisa nefs also coming. They also nerfed too strong Lili and Ling 50/50s earlier. Top 8 results seems heathly. No single characters dominates (except Dragunov a bit, but even that’s debatable in latest tournaments and these two batches of latest nerfs will solve that for good).
you're correct. top 8s are usually a good balance of characters. dragunov is only in top 8 if ulsan, nobi, or atif are at the tournament. jdcr is struggling to make dragunov work for him
Like the breakdown 👏
But command throws are homing
@@SquashMelendez only standard throws like 1+3 or 2+4 are homing and a few stance throws. all command throws whether that be giant swing or stone head are not homing
@@crystaleater2581 thank u for clarifying this for me.
Phenomenal video! Thanks, PhiDX!
Knee's patience and defense in this game is highly admirable. It shows that defense is still just as important if not more than ever, even though aggressiveness is the name of the game now.
Because the offence is so much stronger in 8, it makes the skill needed for defence even more important as well.
You have to be active defensively and offensively all the time now (complete 180 from 7 where there was that heavy neutral style).
Excellent analysis! Thanks!
shout out to phydx for digging up the recepts. this is a common thing when new fgs come out
I genuinely feel like this guy's videos are gonna raise the overall level of play in the tekken community.
Very good video, Phi! Thanks for that info on that Eddy string at the end.
9:42 i think he did jet upper cuz the wall carry might be better for the jet upper, but wr1 always hits and has pretty good wall carry too and get like 110 dmg if u get wall, the wr1 combo is wr1 qcf3,4 b2,4 dash uf3+4 b2,1 into either 2,1 to get the wall or 3+4 for max dmg without wall and possibly for activating more wall carry with the heat dash if u hold forward
Sensei PhiDx, Superb video as always!
thank you for working so hard to make it a shorter format, I actually much prefer the shorter videos so this is much appreciated!
Yeah I said this from the beginning. Every new tekken game comes out the pros all cry for the first year that's it's bad until they adjust to the new design. I've been seeing this happen since tekken 6
Well, what happened with the last 3 tekkens is they launched, they sucked, they got a huge update (DR/BR/FR) then were good.
I'm not gonna lie, despite Tekken 8 being a game I get self-conscious about my gameplay. Like a type of impostor syndrome whenever I hear that Tekken 8 is scrubby and requires no skill. It's reassuring as a new player to hear that it happens with every game lol. Thanks for the vid Phi!
Not only does this happen with every Tekken game, it happens with every fighting game in general. It's a cycle as old as time itself, with plenty of examples of people calling Street Fighter 4 "baby mode SF." It is never true for a bunch of reasons and you should always focus on improving the exquisite set of skills that fighting games require instead of taking Twitter people seriously. Good luck!
I've been playing tekken since tekken 2 and it happens EVERY new release 😂 I used to be one of the ones crying about it but after years I've learned to just adapt to the new game. Glad to have you enjoy your journey!
To the game, to the character you play, to whatever. People gonna bitch. Ignore the haters and do your thing
Of course it takes skill. But we can't pretend we haven't all had those rounds where you dumpster someone/get dumpstered almost entirely with mechanics rather than genuine play.
@@LegendaryPlank this is true I've been trashed by mechanics alone more than I like to admit haha
I was looking forward to your analysis!
Knee is just phenomenal in quick thinking and patience. Legendary ❤
I tried watching some other knee match analysis that really only involved putting down the opponents character, so explaining situations and how he's making sidestep reads based off assumptions the other player is going to try to be plus really helps explain the decision making choices I should be looking to imitate and exploit. Even with all the best intentions and knowlege, other people trying to describe eddy trying to be plus as a "stupid tekken 8 thing" makes me think at some point people shouldn't be trying to do that, and thus I shouldn't be looking out for the obvious strong options. Total mindset inversion.
The situation where Bryan uses db3 to be -1 into the heatsmash to enforce his lows is very similar how Nightmare in soul calibur 6 had to enforce his low game at certain points by doing similar 2k into enhanced 6b that was easily sidestep punished. Even if your opponent waits and sidesteps, its valuable information that if you use more lows they will not be challenged and you can slow the pace of the match. Wheras if they try to take their turn they lose 30-40% of their health bar.
It always confused me how much ppl claim “movement is dead”. Even tho sidestep is extremely buffed in this game, making it highlight 3d.
Buffed compared to 7 but that's a really low bar.
Knee has a unique skillset in learning new tekken games at a tournament level. It's really cool to see him take his time learning and find unique ways to be better than everybody.
i like this video format with more description of certiain moments
Perfect greedy Analysis.
Appreciate the breakdown and lessons as always.
Knee plays Bryan in a very effective almost perfect way (playstyle for Bryan).
I let go of Bryan for Lee, despite linearity on both Lee is better because of his faster recovery.
Stepping Bryan is free damage. However watching how he plays with patience looking for and forcing his opponents to make a mistake before enforcing his offense changed my whole perspective. Perhaps it is how I should pilot my characters too as a defensive player.
Knee is true defensive warrior in a world of tekken 8 spam
Really appreciate the segment on Eddy's flowcharts and counters. Would love to know more information like this as a newcomer to Tekken
I wish the opposing player hurtbox wouldnt just disappear whenever they wallsplat in any other way than on their back standing up. Is there a reason its balanced this harshly?
It apparently depends on what kind of tekken you want whenever you like the changes or not. (Also speedkicks stays free in tournaments) 😎
i've been learning bryan hes so fun and knee has been a lot of my inspiration
"Knee is alot my comfortable putting out" Phidx 2024
Amazing video as usual.
Finally. Knee found the Heat engage button! GJ!
It was only a matter of time before Knee would get the hang of Tekken 8. It wasn't a smooth start, but he came into his own at the end of this tour season, going off of his run at TGU and Afreeca Tekken League.
KNEE WON BRO A TOUR?... WHAT A BEAST UNLEASHED
In a really stacked tournament too
The spikes on Bryan’s shoes gave him extra damage on his d4s.
It was only a matter of time 😈
The game was also adjusted since release. Heat smash was nerfed and ss was buffed
Bryan should be able to down ws1 to punish that low I never had a problem with it.. he probably did jet upper because it could do more damage
He probably was catching the low with his kbd and having to jet upper because he already crouch canceled with his natural movement
now everyone will have to adapt to knee instead of knee to everyone
17:09 bryan's 1+2 is actually -7 on block the thing about it is the mental frames
Holy glaze
i hope knee gets one more world championship title because he is an absolute legend
Bryan is so back, but only for those that can handle the neutron style
we speak sceam. dont underestimate us.
I love PhiDX
it is impressive that Knee beat Ulsan in this tournament.
"They rolled the same stage, so the random is not that good"
Well that's the thing with random: you can never tell for sure
Yeah that take makes no sense, sometimes you roll the same thing, there's only like 10 stages
Its like everyone forgets he using bryan. One of the most honest characters in the game. That shows his skills shine brighter than most players. In tourney, thats beyond impressive playing him at this level.
🐐
I think people understand the philosophy of Tekken 8 at this point. It's more about whether it's more fun or not.
All the discourse around the stage randomization being broken is silly. It would be the easiest thing to program a random selection. Random includes streaks and clumps, it's simply confirmation bias that we all notice when the same stage comes up twice. You see the same thing in every card game where gamers complain about the shuffler being broken constantly.
I dont believe that the random is actually random, i think its cycling the stages and you can choose when it stops. Would love to see someone study this
Tekken 7 had the same issue. Random isn’t actually random
I think they should include an algorithm to give less weight to the previously played stage while going back at least till character selection, so the chances of the same stage showing up again is greatly reduced, but still possible. It won't really be random (what really is random in computers), but would be much better to play in my opinion
@@Crimsongz Reminds be of the time where Artic Snowfall got picked so many times on random select in a Tekken 7 tournament
Time 9:49 does jet upper bc had faster frame advantage than rising upper.
Ars Ash needs to watch this PhiDX video
5:19 this man goes for a taunt jet upper in tournament lmao
Taunt jet upper is taunt jet upper and taunt b4 is taunt b4
@@hongseokkim4244 ah shit man i aint play brian i just recognized the taunt
Haha, Bryan with a SPAWN cosplay, that's nice !
9:12 Agree. The randomization of the stages in this game is far from good. I might as well pick the same stage half the time I play because it's almost always the same.
random is i believe just random. there's not "good" random and "bad" random, that just means you either like or don't like the outcome.
If this pattern is true, it would be cool to see other matches in these type of videos to drive the point home
1:50
thanks DoA devs
I don't mind the long video format personally
Phi doing tricks on it.
When Knee beating Ulsan 2-0 (3-1 & 3-0) in TGU, I already know, Knee's finally finished downloading this game....
Knee have so many comeback, especially vs Claudio Hafiz Tanveer....
Love you phi! 😊
i need all the eddy mu knowledge i can get tysm!
Aspirations
Wait, ATL is now STL? That was a quick rebrand lol It was just ATL during the masters event earlier this year
For me, controlling the fifty-fifty with defensive movement and limiting your opponents options (at critical moments) is what makes Tekken great. But in this particular Tekken, (though it can be a fun game at times) is extraordinarily frustrating most of the time because it swings in a direction of "press a button" rather than "step a move" - you can see this clearly in the Knee vs. Shadow final round.
For now, I think I'll just reserve myself to playing through everything except rank mode because its way too stressful in a bad way.
Grand final on this tournament please!
fgc 'veterans' when the sequel is different to the original:
Loving all the content and the breakdowns of the matches. But by chance are you going to be going back and finishing the EWC coverage? Or at least the Chanel vs Yagami match?
"Heat Smash for 50/50" isn't accurate in my opinion, it's more like a rock paper scissors for some characters because it's a 3 way. For example: Jin enters Breaking Step, but if he tries to apply a 50/50 of Mid/High - he can be denied by simply jabbing him, making the third option (EWHF) the correct choice in that case.
great
I'm happy that you have more Bryan contents now because of me. This is a feast to my eyes
In other words he learned to play like Arslan
PhiDX: I want to try to make shorter videos
Also PhiDX: 20 minute video
Have been playing that matchup a lot lately but in t7; can confirm ws1 of Bryan whiffs on Eddy's slide low. It just doesn't reach far enough horisontally. Kinda insane that Jet Upper does reach lol, never tried that. Fisherman Slam works just fine in that situation.
NO SHORT VIDEOS! MORE LONG VIDEOS ON THE 2ND CHANNEL PLZ
That’s why he’s da goat
One thing to notice is how mid match Knee starts taunting, means he feels really confident about his offense at that point
Taunt jet upper? Na it’s unblockable tech
taunt is an unblockable that gives guaranteed follow ups
lol
are you brain dead?
Bryan's taunt isnt really meant for taunting
i do wanna say while yes, people always say every tekken is easier than the last, and thats because its usually true, i do think tekken 8 is different. and for me personally, while i played tekken as a kid, i never took it very seriously until 8. i played very little tekken 7, but after i got about 400 hrs in tekken 8, i was getting burnt out and went back to tekken 6, 7, and tag 2 to round out my tekken knowledge. and honestly those games are just so much more fun than tekken 8. and this coming from someone who never played tag, and played tekken 7 like 3 or 4 times. i played 6 as a kid but obviously never really actually learned how to play it. so im not a tekken oldhead by any means but i still think 6 7 and tag 2 are all superior to 8. but maybe im just saying that because i never played those games competitively. but lets talk about tag 2, newer players being carried by "all that movement", giving players better movement is a good way to open things up for new players, making the game feel smoother. and really no tekken game feels as smooth as tag 2. whereas the thing that gives newer players an edge over older players in 8 is because 8 is honestly so much more different from 7 than 7 was from tag 2. and the newer mechanics are generally just frustrating and not thought out very well. the game feels stiff compared to 7, and mixups are way too strong. obviously, pros are pros, and they can adapt, but just cuz you can adapt to something doesnt mean its well made. humans adapted to the great depression but that doesnt mean we liked it.
"Every time a new tekken comes out" says the guy whose first tk was 7
Is this true? If so, damn
@Blobertbigly phi hasn't been playing that long, both to his credit and detriment
almost spat out my coffee hearing you call dropped combos/misinputs a PhiDX combo LOL
Ngl I'm that old head that will die without using heat😂😂😂. But I'm coming around to it. I hated rage arts and I didn't use it at first. Then I just gave in and leaned into it. Same thing with heat. I hate but it, in order for me to get better I have to let go of the mentality that it's scrubby, lame,etc. Just use the tools given.
W mindset. Not the biggest fan of heat either, (This my first Tekken game I'm grinding, been a casual fan since 5) but I do think they are better than rage drives, at least from the little I played of 7 seriously.
I liked using rage drives but always hated how it consumed rage and rage arts felt like pausing the flow of a match. Heat feels like somewhere in between because you actually need to connect for it to work.
Adapting doesn't make them less scrubby mechanics, if only modern fgs have "high" standards instead of rewarding bad plays.
Dude, happens with me on every new release. At first I kept forgetting about heat.
Then I released how much pressure it adds (cause the opponent always used it against me).
Knee uses Standing 3 a lot these days