To further explain movement & battle: there are 5 types of special monsters: Fliers, Tunnelers, Piercers, negaters & Family immunity. Fliers: these guys take 2 movement crests to move 1 space, but for battle they can't be targeted by non fliers. Tunnelers: they move 1 space per movement crest spent, and can go underneath your opponent's monsters even if they aren't a flier Piercer: Black Luster Soldier is the only example i can think of, but a Piercer can bypass the battle protection of a Flierl Negater: this comes in 2 flavors: battle negater & field effect negator. Lord of Dragons negates battles with dragons while on the field, essentially protecting them. There are 2 field effect negators, the Shadow Family's Feral Imp negates the Flier effect, and the Dragon Family's Winged Dragon Guardian of the Fortress negates Tunneling Family immunity: the Dragon Family's Baby Dragon & Zombie Family's Clown Zombie cannot gain a boon or be bane'd by their family's match-ups There is a black die knkwn as the gumblar, this makes it so the use of movement crests will require double the cost (normal monsters & tunnelrs will require 2 movement crests to move per space, while fliers will require 4 movement crests to move 1 space) Finally: in battle you can use a defense crest if you wish, but you don't have to against an enemy with a power level of 10 if your monster has the type advantage. Not using a defense crest will treat your monster with as if it has 0 defense, but the family boon will grant it +10 defense against what it has an advantage against, so it will not lose health.
How does your monsters match up? Simple: Dragons have the advantage over Shadow Shadow over Zombie Zombie over beasts Beasts over Warrior Warrior over Dragon While like i said about Clown Zombie & Baby Dragon being immune to this match up, some monsters are strong enough to overcome their weaknesses if their opponents are lower level Also, i have to say this: 99 is the limit for each non summon crest in the pool
Battle Master can target fliers as well. He's actually one of the best monsters in the game. 20/10 that gives you an attack crest on summon and he can target fliers. Oh and he's a level 1 monster.
I think Monsters that have the ability to attack Fliers will have a "bow&arrow" icon in their card/description As far as I know, from the GBA game, the only monster that CANNOT MOVE is the Millennium Shield, and Blue-Eyes Ultimate Dragon is the only monster that can only move ONE SPACE per turn. One of the most broken Black Dice Items is the Gluminizer, which DOUBLES the costs of movements crests, so Fliers become screwed by it. And I think there was a monster, I forgot the name of it, its passive ability is all Fliers become "grounded" and their movement costs are reduced to 1.
old gba game for it was good, played iton the emulator a while back and realized it is much easier to spam level 1s and just box in enemy. Also someone was working on a computer game for it.
10:35 Even as a monster card or dungeon dice monster, The Dark Magician has his sassy gestures with his "Uh uh uh" hands that simply cracks me a smile, like an adult scolding a child. 😂
I don’t understand why this game didn’t catch on. I loved it so much. There were no “worthless” monsters as they can be used for combat or simply for building your dungeon with the weaker monsters building it more easily.
The Yu gi oh series was still in its infancy around that time. If it came out today it would be way more popular. The only way I can think of it resurging is if players got together and started buying up the board games in mass resulting in Konami taking an interest in the property again.
@@jerodtereshka3908 What about video games? It got one, but just think about what one made today could be like. If not for Switch, they could at least make an app.
That's one of its strengths compared to the card game because the use of dice and probability meant that it was a risk versus reward gamble rather than simply using whatever combo is most broken at the time. More powerful effects would cost more to pull off or be less likely to occur.
Compared to the card game, its really complex and had a lot of breakable, easily losable parts, hurting its portability. It would be more difficult to tote your deck/set to your local game store and get a game going
Had Dungeon Dice monsters been successful, I’m curious how the meta would have changed over time. - free dice rolls after a summon? - more than one side for a level 4? - special squares on the board for special types of monsters? Would be fun to think about how things would’ve evolved compared to the card game.
Level 2 summon crest that can be treated as a level 4 summon crest = Extender Spell dice . Work as monsters but if "summoned" applies an effect on the field and it's not removed from the dice pool Token spam Monster reborn
Konami NEEDS to bring this game back ! Maby make a duel links/master duel version of dungen dice monsters ? I had this idea since duel links first came out. I mean, imagine how cool that would be
Fun Fact: the western version and Japanese version of the physical game Dungeon Dice Monsters were different with the Japanese version matching how it appeared in the anime with the correct colors for dice and the dice even being made up of the dungeon path so they could unfold into the path like the anime.
Thanks for making the math easy! A third die would be difficult. 2 dice with 2/3 odds means 4/9 odds of summoning, or 44.44%. 2 dice with 1/6 odds means 1/36, or 2.78%.
@@Aquilenne you can for consistency if you want that, but I played with 4 level 4 dice in the pool so that as it thinned out, I got dice that were able to produce a high volume of crests and not waste my turn giving me unusable summon crests. and if I hit a level 4 summon, I usually saved a back space behind the line of engagement, so that when it finally hits the board I drain my pools into making it crush my opponent's biggest threat.
I kinda think Dungeon Dice Monsters might have been more successful if they had the technology and funds to make the dice like Bakugans. Probably the coolest way the anime showed the game was by having the monsters spawn from the dice and that's how Bakugans worked, they were spheres that transformed and revealed a monster inside. You probably couldn't move the monsters, that's the whole point of the board, to move the monsters around the dungeon. But I don't know, Bakugan always felt to me what the monsters in DDM could have looked like.
That's a terrible idea. It's hard enough to make properly balanced dice, good luck doing that with a friggen plastic figure inside one. Bakugan gets away with it because it's a dexterity game, so being able to take advantage of an unevenly weighted game piece is actually PART of the game. What DDM really needed was a digital interface, so you weren't limited in your dice deployment by the templates your starter set came with. IIRC, someone ported all the existing DDM rules into Tabletop Simulator, so it's LIKE playing the GBA game, but with people, and without the absurd resource grind.
Iirc, in the japanese version of DDM they actually DID have the monsters sitting inside (un)foldable dice like in the anime, but when it was exported America made the version that they did (tiles. stay unfolded, dice are just dice etc)
The dice forming the paths themselves, with the monster tokens inside, definitely needed to be a thing. I had the physical game, and it was basically a board game. Not suitable for recess lunch table play at all.
Action duels don't seem to have special rules beyond the one that allows you to pick up and use action cards anytime (plus restriction, that doesn't allow you to have more than 1 action card in hand at the same time).
Action duels are pretty simple. Rule 1: Action Cards can be picked up and used at any time, as long as the effect can apply. Rule 2: Only 1 Action Card in hand at any time. Rule 3: Action Cards do not count towards Maximum Hand Size, but can be discarded if at max size, to no effect. Rule 4: You have until an attack hits it's target to respond to it, and are allowed to relocate it's target within the arena. (The second part of this rule does not apply while on a duel runner)
@@KolbaltSayian I haven't watched most of the anime, I didn't knew Action Duels were a real thing. I thought it was just something they made up for the events in Arc-V in Duel Links.
I played the GBA Dunegon Dice game when I was young, I absolutely loved it. And coincidentally We had been learning about cubes (?) And Dungeon Dice actually helped me figure them all out lol
That game was insane, also, believe it or not, I had a transfer test at 10/11 years old and in the maths section, one of the questions was all of the possible layouts of a cube. Safe to say I got that question right haha.
Was planning a lesson on nets and Dungeon Dice monsters was the first thing that I thought of when discovering that there are 11 possible nets for cubes.
I actually have the full set of DDM. When I say "full set", I mean I have every single piece made for the English market from all the sets, Starter and Boosters. I really liked the game, still kinda salty that it didn't catch on.
I had the starter set and nothing kore because no one around me sold the boosters. I gave it to a friend when trying to downsize my clutter. Kindof wishing I didn't do that
Ahhh the short mini arc where Yugi finally changed outta his school clothes and was looking fly as hell. They should’ve kept this outfit on him for Battle City imo
I had myself a copy of Dungeon Dice Monsters when I was a kid a remember enjoying it way more than the Yu-Gi-Oh card game itself. After I played it it was so fun, I was convinced it would take off and be the next big thing... sadly it did not. This video makes me want to see if I can find a copy and play it again though.
Its not 12 dice, its 15 dice. Also: the limit is 10 summons, but if you added the monster reborn black die item in your dice pool and get a monster on it, you can get 1 more summon
Great set of videos on the rulings of different games of the Yugioh franchise. Nostalgia comes up when playing the emulated game of DDM on GBA. The game gets repetitive but did let me learn the rules subconsciously without a manual. Takahashi scares me with duel monster season 1 rules. No kid should fear GBA The Sacred Cards. That was my equivalent to PS1 Forbidden Memories. Side note: I did love it when the Bandai anime concluded with a dnd game. Such a good two-part episode.
Dungeon Dice Monsters was interesting. Got to play a few games and I enjoyed it. I believe it ultimately died off though because the figures were too expensive for the game to be super profitable.
It wasn’t ever truly pushed. 3 episodes is a flash in pan with very little marketing. However, lol I still think you’re right in that even if they did try to push it, it would have eventually succumb to the overbearing prices. The game boy game was great tho! I played it a lot as a kid.
The video game version of this was the best yugioh game I've probably ever played. The attacks where animated, the monstars where all animated. What a great game.
yes Dark Magician seems broken, but it didn't deserve to lose its effects in the real game. Plus, it's a level 4 summon. As explained, that's not exactly easy (not ridiculously impossible either), but DDM could have just used a standard "once per turn" or maybe "up to 3" times per turn so people can't just run rampant with magic crests built up over the game. Having played the real version enough to be good at it, games can become very chaotic later on when you've spent a whole game building crests for the final blow.
I’ve always kinda felt like they should have had Yugi & Joey’s duel against Para and Dox happen after DDM was introduced, and have it be a 2-on-2 version of that game instead. Makes more sense than how they just have their own unique style of field and gameplay in Duelist Kingdom. That said, DDM probably got thought up BECAUSE of that episode’s more boardgame-like duel, along with similar concepts from Season 0.
Since I don't see it, probabilities of rolling a summon are: (Using only two dice of the same level) Level 1 - 44% Level 2 - 25% Level 3 - 11% Level 4 - ~3% (Using 3 dice all same level) Level 1 - 72% Level 2 - 50% Level 3 - 25% Level 4 - ~8%
Looks like going for all level 3s is the optimal strat, gain crests rapidly and summon reasonably strong monsters all in reasonable time. In fact, I honestly don't see the point in even including _any_ level 1 or 2 monsters in the deck (unless I missed that the rules enforce that you do); in the face of the "all level 3" strat? The best I can see argument for is going for 8 or 9 level 3s and 3 or 4 level 4s, but even then I think just all level 3s is probably plain better. It all depends on the power gap between level 3 and level 4, of course.
Too bad that the real life version of Dark Magician was a Vanilla Monster in DDM. Kinda wish that it had it's Anime effect to justify it being a Level 4 monster.
@@pseudorider050 It's only really OP if stored a countless amount of Magic Crest in your Crest Pool. And since the amount of Crests you can acquire is based on the dice roll, there is a chance that you may not get a large amount of Magic Crests. Besides, I think having an OP effect would more than make it up for the lack of Summoning Crests. After all, Level 4 monsters are difficult to summon, as they only have one Summoning Crest on a six-sided die. Not to mention, you need two of the three dice to match the crests in order to summon the aforementioned Level 4 monster. And while I'm no expert when it comes to the percentage of the likelihood you getting a Level 4 monster on the field, I'm willing to bet that it would be very low.
A lvl 4 monster has roughly the odds of boxcars if you are running 2 lvl 4 monsters. This means 2 lvl 4 monsters in the dice deck gives you a 1/36 chance of summoning assuming you draw the right dice. Drawing the dice is a roughly 3-5% chance (which can increase as high as 100% depending on dice order) so the total on a single random round is .09%. Duel dice also has an interesting mechanic where if you run 2 dice of a given monster lvl you will only be able to summon one of them.
There are two differences between the anime DDM and the Gba DDM. In the gba game, a monster can move AS OFTEN as it likes even after battle. However it can only attack once per turn. So in theory, you can move 5 spaces, attack a monster and then move your piece again to its next destination. Or: if you have a lot of movement crests. You can attack the dungeon master, move away with the attacker and then move in a different piece to strike. Three strike-ninja beat down. Also: during battle if the defending piece had at least 10 more defensive strenght than the attacker had attack strenght. The difference was dealt as knockback to the attacking piece. For example Attacker: 20 atk /10 HP Defender 10 atk / 20 HP / 30 def. If the Defender blocks using a defense crest, the attacker receives knockback equal to the difference 20 atk - 30 def = -10 atk = 10HP knockback The attacker could even get killed by the knockback damage, akin to duel monster rules
One of the coolest arcs from the anime. I love Duel Monsters but I also loved the moments in the original series where they stepped away from it to show Yugi is truly the Oh of Yugis, not just Oh of YugiOh! Oh... I hope Konami one day revisits this, maybe for a cheap mobile game or an alternate format in Master Duel/Duel Links.
6:00 yep, I did that a lot in the video game. I'd often have the enemy keep failing to the point that not only did I get to them first but, I'd make it physically impossible for them to summon anything. I think the AI was stupid.
Yeah, I did a Let's Play for the game and frequently did that. Of course, my biggest annoyance with the game is that the AI doesn't instantly surrender when it's out of monsters/items and has no ability to summon anything.
If we only focus on two dice landing on those numbers, the chances of rolling a level 4 monster would be (1/6 x 1/6) 1/36 while rolling a level 1 monster would be (4/6 x 4/6) so 16/36. Meaning that statically, you'll get 16 level 1 for the same number of dice rolls trying to get a level 4 monster.
Wrong, you need to calculate the probability of atleast 2 successful rolls out of 3, meaning 2 successful rolls or 3 out of the 3. What you just calculated is the probability of successfully rolling 2 times out of 2 rolls, those are very different things.
@@somerandomweeb4836 your assumption is also that you drew 3 of the same dice. If your hand is 2,2,1 then the 1 dice is going to be ignored for summoning no matter what. This game is asking for you to brick constantly by forcing pairs.
@@amethonys2798 in that scenario the math above is correct, in the scenario in which all 3 are different you have 0% chance. And in the case all 3 are the same level dice, I have made a comment about that
The manga version made it much more broken, in that all that mattered was just getting summon crests AT ALL. Meaning that levels were irrelevant. You could roll a LV 4 dice and a LV 1 dice and just choose the LV 4 one to summon.
I think you forgot another rule for movement. When a monster is flying it takes two movement crest to move one space and some monsters have ability to move twice the squares for 1 movement. Flying monsters can't be hurt by physical attacks.
Fun fact, Dungeon Dice Monsters might not have caught on, but they did have a real world spiritual successor outside of the board game. There was a collaboration with the tabletop war game Heroclix that gave five different Yu-Gi-Oh themed sets with different monsters and playmats for the game. The rarer figures are harder to find nowadays, but I own a few of the more common ones, such as Cyber Jar, Fiber Jar, Feral Imp, and Revival Jam. From pictures, some of the models didn't age well, but things like Blue Eyes White Dragon, Blue Eyes Ultimate Dragon, Dark Magician, Exodia the Forbidden One all of those aged well.
I'm rally glad you got the chance to showcase the Dungeon Dice Monsters episodes. Beside the battle between Joey and Yugi, this the DDM episodes were among my top favorite moments of the og series. Sad to see that it couldn't progress more
Always found those 3 episodes interesting/confusing but I’m glad this video cleared all of that up. Maybe we can get a Capsule Monsters video next, along with the PS2 game of Capsule Monsters Colosseum.
Honestly if a game like this came out 100% unaffiliated by Yugioh, it may be a niche like bakugan but it would be freaking amazing. They could come in like these blind bags of 3 dice and rarities could be like this dice is shiny or this one has a monster figurine made of like that clear plastic bakugans we’re made of. It would honestly be something so fun and different
The manga version of the duel was more unique in that it had NONE of the Yugioh monsters. Duke also had a completely different backstory. His dad played some kind of cursed game with Yugi's grandpa over the millennium puzzle that caused him to age 50 years in one night, and Duke was meant to be his revenge. Like in the anime with the possessed Keith duel, this is where the whole stolen puzzle/fire happens, and Yugi has to fight on his own. Certainly made Duke a more interesting character than just spouting "You cheated against Pegasus!" 50 times.
I had the Gameboy game and I loved it. I usually found that segmenting the board so only one path was availible to my health was available and then sticking a Cocoon of Evolution right in front basically gave me the best defense since it had 40 defence.
Its kinda interesting that both the anime/ manga variant and the real life versions of Dice Monsters kinda suffered the same fate Namely they both were shut down cause the main game was just much more popular
In case people are wondering, if I did the math right, here's the probablility of summoning any given level of monster, assuming you roll 3 dice of the same level: Level 1 monsters: ~73.1% Level 2 monsters: ~50% Level 3 monsters: ~25.5% Level 4 monsters: ~7.4%
DDM was one of my fav arcs but capsule monsters will always be my fav! I know they didn’t really “play” capsule monsters, but I’d love to see you cover that next!
Technically they did. In the manga, Mokuba and Yugi play a very rudimentary version of it on two or three occasions. Then there’s that mini-series thing where capsule monsters were used again but were treated kinda like pokemon oddly enough. I miss capsule monster coliseum lol
I have been getting recommended like 500 video essays from people I don't know about topics I don't care about. I am happy to see your yugioh content in my RUclips feed again.
i remember having Dungeon Dice Monsters on GBA in 2003, i was 8 years old and never really figured it out completely but i still loved playing it. Wish it was able to stay alive to today and sometimes find myself loading it up on my GBA emulator
As someone studying math: the probability calculations in the comments are all wrong. This is mostly due to the fact many people misunderstand what they need to calculate. The following is what needs to be determined: what's the chance of ATLEAST 2 out of 3 succeses with the following probabilities: 4/6 3/6 2/6 1/6 I did the math, I calculated the binomial distribution for every outcome and added the ones where you get 2 succes with the ones where you get 3 succeses (atleast 2 succeses) Here are the results(rounded): Level 1: 74% Level 2: 50% Level 3: 26% Level 4: 7,4% Edit: in case 1 of the 3 dice doesn't match the level of the other 2 dice, the probabilities are: Level 1: 16/36 Level 2: 9/36 Level 3: 4/36 Level 4: 1/36 In case all 3 dice have different levels: 0%
To be fair to people calculating it with only two dice, that WAS the question asked in the video and it is a relevant scenario to consider; If only two of the dice for the turn are the same level, you can ignore the odd one out when it comes to the odds of summoning.
You did a FANTASTIC job here explaining the rules. I'm working on a reboot of the game myself and you can see my prototype (V1.7) on my channel I'd you're curious. Honestly, I feel like Konami dropped the ball in a lot of ways when it came not only to this game's distribution, but with it's presentation. The thing my cousin and i HATED about the physical game was the game mat. No matter how hard you tried, those creases in the mat always hindered the game. What you see on the box is actually a placeholder (as observed in a Beckett magazine article with the folks at Mattel). I hope my version takes off, even if it's on a small scale.
That's a cool effect for Dark Magician, it reminds me of the Magical Dimension card; that's a good way to "teleport" a spellcaster from your hand to the field and get to destroy an opponents monster in the process, "trading places" with it. Of course, that card requires you to 1. Control a spellcaster and 2. Tribute a monster, making it significantly less broken. I think it'd be cool, and hopefully less broken, to try and fix it whilst making it more like Magical Dimension: 1. You must already have another spellcaster summoned on the field 2. You must tribute 1 monster on the field you control 3. Spend magic crest points equal to the level of a spellcaster in your dice pool to summon it to the field without a dice roll 4. If successful, you may destroy an opponents monster. Maybe still broken? Still a cool start I reckon.
I had assumed that Dark Magicians ability was that it could teleport with another monster, but then one of them would be destroyed randomly. So you could potentially get DM close to your opponent, but you also ran the risk of moving you opponents monster into your territory and destroying DM.
I actually owned Dungeon Dice Monsters board game when I was very young. I managed to get the game after I won a game when I was in Elementary School. Sadly, I lost all the pieces, except for a chewed-up Strike Ninja piece. Speaking of which, how about a video discussing the monster effects in Dungeon Dice Monsters?
I had the gameboy version of this game, and it was actually really fun! Pretty limited in gameplay, as were most of the YuGiOh franchise games at the time, but still really fun.
One thing I love from the video game version that was not in the anime was that the board can have blocked tiles that you can't play on, so you have to build your dungeon path AROUND them.
I've played the dungeon dice monster game on emulator. Basically get the field horizontally blocked halfway and you're almost set for the game as your opponent has to follow the path you set up and you can summon additional defensive as well.
Oh i forgot to mention on what Sam pinned: if you do decide to use a defense crest when you have the family advantage, said advantage grants +10 defense. If your monster's defense is higher than the agressor's attack, then the attacker is the one to lose health
Having played the DDM GBA game extensively, I honestly think Lv 4 monsters should have broken effects, since they're so hard to summon (I'm pretty sure it's half the chance of a Lv 3 monster). I'd basically only use Lv 1 monsters to build the dungeon and then Lv 2's for combat, only using Lv 3's if the AI managed to summon something strong. Dark Magician (and all the other spell effects) should be once per turn to stop OTKs, but otherwise that effect would probably be fine.
I played it quite a bit as a kid, but it wasn't very fun because it was too easy. Most of the time I'd just pull a Duke and make a path straight for the enemy dungeon master, going off to the sides when close to block them from getting a lot of summons.
@@kyuubinaruto17 Yeah, that's how I beat all of the tournaments with just Beaver Warrior at one point. I think if Beaver Warrior is one of the better dice in the game, something's gone wrong.
For the stats on rolling a summon in DDM: Your die has 6 faces, therefor the odds of rolling a face on the die is x/6 (x being the number of faces that share the icon) So if a level 1 die is rolled, that has 4 summon crests, which means you have a 4/6 chance of getting that crest. We need to find the probability of AT LEAST 2 matches, we get this by doing 1 - Pr(none happening) - Pr(Exactly 1 happens), which means you have about an 89% chance of summoning a monster if you throw 3 level 1 dice.
It is a damn shame that Dungeon Dice Monsters didn't go off into more cool ideas, since that duel between Atem and Duke was fun and interesting. I could only imagine what would happen if the game transferred to GX or 5Ds somehow in a different form. Like maybe in the 5Ds timeline, Dungeon Dice Monsters would evolve into a gambling ring alongside the dangerous turbo duels........on second thought, that would be pretty awful but really cool lol. Splendid work on the video as always!
Also DDM is absolutely derivative of CMC rather than Duel Monsters. CMC also has the same monsters as Magic & Wizards/Duel Monsters. In fact, IIRC, CMC _exclusively_ uses the same monsters.
Chances of roll two 6's on two six sided dice are 1 in 36. This is because when rolling two six sided dice, there are 36 total combinations and only one of those combinations includes the same side on both dice popping up. This is equivalent to there being a single Summon Star for 4th level monsters. Adding a third dice with a 4th level monster increases the total combinations to 216 and raises the chance of rolling two of them to 36/216 which can be simplified to a 1 in 6 chance. Pretty interesting mechanics.
Bruh you didn't mention the most important rule : Before conducting a Summon, you MUST shout 'DIMENSION THE DICE!'. Otherwise you automatically lose the game.
On the note of summon limits, in the manga, once Duke and Yugi were down to three dice in their pool, they couldn't summon using them anymore and could only use them for crest grinding.
I would love to see someone who has never played either dungeon dice monsters or duel monsters trying to figure out which game is easier to understand/more beginner friendly since both seem to be kinda hard to get into if you have no prior knowledge
If we're talking vanilla games, probably duel monsters, but as it stands, DDM, easily. I mean, seriously, what DOES Pot of Greed do? But for real, DDM monsters don't have literal paragraphs of text on them.
@@ccggenius yeeee you're probably right. I completely forgot about pot of greed since I've never been able to figure out what it does. I also somehow forgot the essays written on each card printed nowdays. I'm kinda dumb
I forgot to mention a few things: Obstical Destroyer & Boosters. Giant Soldier of Stone was the only Shadow type (and only dice monster) that could destroy obsticals by using spell crests (some boards have obsticals, making it impossible to lat down a dungeon path) Boosters, there are 12 of these, 6 of them boost attack power, the other 6 boost defense. These are stackable Petite Dragon boosts Dragon Atk & Parrot Dragon boosts Dragon defense Mamoth Graveyard boosts Beast attack power, Jellyfish boosts Beast defense The Snake Hair boosts Zombie Defense, i think Zombie Warrior does the same for attack (could be wrong) Castle of Dark Illusions boosts Shadow defense, Rock Ogre Grotto boosts Shadow attack Skelngal boosts warrior defense...i forgor what boosts warrior attack. Next in from duel monsters to ddm, several types were merged under each family Spellcasters make the majority of Shadow, but Fiends, most Machines, & rock were added Dragons make the majority of Dragon, but Barrel Dragon, a machine was added to Dragon Zombies are the entierty of Zombies. Warriors make the majority of warriors, but Fairies were added to the warrior family Beasts are comprised of: Beasts, Beast-Warrior, Aqua, Plant, Insect & Winged Beast (Mamoth Graveyard, a Dinosaur was added to this family) The maximum power a monster can obtain is 250
It’s funny cuz I completely forgot about this until I saw this video recommended. Then all the memories flooded in. I actually loved this concept more than the regular duel monster card game
Odds for each summoning crest are as follows: Level 1: 4/6 * 4/6 = 16/36 or 4/9 , about 45% Level 2: 3/6 * 3/6 = 9/36 or 1/4, 25% Level 3: 2/6 * 2/6 = 4/36 or 1/9 , about 11% Level 4: 1/6 * 1/6 = 1/36, about 2.8% Adding a 3rd die, you'd simply multiply the fractions above by the respective fraction for the level. Level 1 would be 4/9 * 4/6, and so on, then simplify from there. Since you only need 2 dice to match, the third die can effectively be ignored.
I played a ton of the video game as a kid. Barely understood the mechanics / balance of the game but it was cool to see the monsters come to life and walk around the board.
How I would add features DDM in case they make a new mobile/desktop game: Roads you built from unrolling the dice will have preferred directions (like almost one way streets) giving movement bonus or penalty once per monster depending on movement direction. Monsters can self-destruct with area damage and you can only deal damage to opponent’s life points through self-destruct. (or only the “terrorist” side can self-destruct and the “anti-terrorist” side have different win conditions)
For some reason when I was a kid this left a mark on me, maybe even more than YU GI OH, I can't really explain why, but I still remember these episodes, and it still gives me that fussy feeling.
In the GBA version, I think there were 20 dungeon paths that can be made. This includes all 11 possible nets and 9 which are mirror of some. The paths be rotated 4 ways, save for 6 which can be oriented 2 ways due to the symmetry of the nets. In total, there are 68 possible paths you can make, as far as I could remember.
The probability of two dice rolling the same specific number is the odds of one die rolling that number times the second die rolling that number. So with each die having a 4/6 chance of rolling the summon crest, that’s 4/6 * 4/6 = 4/9 Same goes for the 1 in 6 chance with 1/6 * 1/6 = 1/36
I collected/crafted all the components for this game. Printed out all the cards for all the English release monsters. Even bought a starter set for the dice and crest counters. The hardest thing to get is figures! So pricey
A friend of mine and I were actually talking about this over a game of D&D and thought it would be interesting if the various other dice from D&D got added to the allowed dice pool. The mechanics of it would be a nightmare, especially in the case of the D100, but it would be fascinating to have that much chaos unfold in a game like Dungeon Dice Monsters.
I actually have my own variation of this but it’s known as miniature mayhem . You use monster miniatures . I was working on it did a wile . I even have the rules . The monsters and the lore and stuff . So here they are Rules : monster summoning You can summon as many monsters as you wish as long as you have enough scort A summoned monster has attack points defence points magic points armour points and medic points wisdom points Charisma points and strength points When a monster runs out if armour points it is destroyed You can fuse merge or splice Frankenstein your monsters together but no more then 10 monsters can go into any of the aforementioned summoning techniques You can revive destroyed monsters as many time as you want with out using scot You can mecha zombie elemental or cure revive your monsters as meny time as you want but you need materials You can sacrifice monsters to regain your life pints All monsters have special abilities but some have special tech with them The monster you use the most is your familiar monster and counts as a human and a monster and can survive out side the battle zone and can tack over fir you if you get overwhelmed Other rules Really there is only four Have fun and don’t cheat and don’t get toxic and be a good sport or you auto lose Other then that have fun
Would you be interested in becoming a test player for a Custom DDM game with Online Play? I am developing one and the game is functional. I have a group of players in a discord server where we are running plays while the game is in development. Let me know if interested.
To further explain movement & battle: there are 5 types of special monsters: Fliers, Tunnelers, Piercers, negaters & Family immunity.
Fliers: these guys take 2 movement crests to move 1 space, but for battle they can't be targeted by non fliers.
Tunnelers: they move 1 space per movement crest spent, and can go underneath your opponent's monsters even if they aren't a flier
Piercer: Black Luster Soldier is the only example i can think of, but a Piercer can bypass the battle protection of a Flierl
Negater: this comes in 2 flavors: battle negater & field effect negator. Lord of Dragons negates battles with dragons while on the field, essentially protecting them. There are 2 field effect negators, the Shadow Family's Feral Imp negates the Flier effect, and the Dragon Family's Winged Dragon Guardian of the Fortress negates Tunneling
Family immunity: the Dragon Family's Baby Dragon & Zombie Family's Clown Zombie cannot gain a boon or be bane'd by their family's match-ups
There is a black die knkwn as the gumblar, this makes it so the use of movement crests will require double the cost (normal monsters & tunnelrs will require 2 movement crests to move per space, while fliers will require 4 movement crests to move 1 space)
Finally: in battle you can use a defense crest if you wish, but you don't have to against an enemy with a power level of 10 if your monster has the type advantage. Not using a defense crest will treat your monster with as if it has 0 defense, but the family boon will grant it +10 defense against what it has an advantage against, so it will not lose health.
How does your monsters match up? Simple:
Dragons have the advantage over Shadow
Shadow over Zombie
Zombie over beasts
Beasts over Warrior
Warrior over Dragon
While like i said about Clown Zombie & Baby Dragon being immune to this match up, some monsters are strong enough to overcome their weaknesses if their opponents are lower level
Also, i have to say this: 99 is the limit for each non summon crest in the pool
Battle Master can target fliers as well. He's actually one of the best monsters in the game. 20/10 that gives you an attack crest on summon and he can target fliers. Oh and he's a level 1 monster.
I liked this game and I wish they would revamp it.
@@koreywilliams4570 closest I came to playing was gb emulator I liked the game and did want to play it
I think Monsters that have the ability to attack Fliers will have a "bow&arrow" icon in their card/description
As far as I know, from the GBA game, the only monster that CANNOT MOVE is the Millennium Shield, and Blue-Eyes Ultimate Dragon is the only monster that can only move ONE SPACE per turn.
One of the most broken Black Dice Items is the Gluminizer, which DOUBLES the costs of movements crests, so Fliers become screwed by it.
And I think there was a monster, I forgot the name of it, its passive ability is all Fliers become "grounded" and their movement costs are reduced to 1.
The Most Important Rule: Dark Magician can do literally whatever it wants for some reason.
Protagonist Power!
Plot Armor
Pretty much.
No, no, no. It's all in the Heart of the Cards. ;)
@@waldowallace9102 Wrong game, dice remember?
This feels like a game that would work pretty well in an app. That way you wouldn’t have to worry about storing all of your dice, tiles, and counters.
Plus it's easier to track crests and what not
Would love another DDM video game. Maybe add some of the newer monsters.
old gba game for it was good, played iton the emulator a while back and realized it is much easier to spam level 1s and just box in enemy. Also someone was working on a computer game for it.
@@ballpython3310
I miss the wacky video games, like Capsule Monsters Coliseum, Duelists of the Roses, etc.
@@Bezaliel13 Even Falsebound Kingdom?
I feel like DDM was ahead of it's time, I feel like you could really make this work as an online game these days
so true... would be a fun PC and mobile strategy game
Its a simple enough game that I reckon it would even pop off on mobile
Dungeon Dice Monsters is on the Game Boy Advance and it is a good game.
Only reason i like it is cause it gives another meaning to my name lmao
yeah, I want to shout 'Dimension the Dice!' each turn 🤣
10:35 Even as a monster card or dungeon dice monster, The Dark Magician has his sassy gestures with his "Uh uh uh" hands that simply cracks me a smile, like an adult scolding a child. 😂
You didn't say the magic word...
@@Interesting_Failure shut up Dennis
“So it’s just like Duel Monsters.”
“My game uses dice.”
“BURN THE WITCH.”
I don’t understand why this game didn’t catch on. I loved it so much. There were no “worthless” monsters as they can be used for combat or simply for building your dungeon with the weaker monsters building it more easily.
The Yu gi oh series was still in its infancy around that time. If it came out today it would be way more popular. The only way I can think of it resurging is if players got together and started buying up the board games in mass resulting in Konami taking an interest in the property again.
It was pretty expensive too at the time Yu-Gi-Oh was mostly known by kids who watched the anime
@@jerodtereshka3908 What about video games? It got one, but just think about what one made today could be like. If not for Switch, they could at least make an app.
That's one of its strengths compared to the card game because the use of dice and probability meant that it was a risk versus reward gamble rather than simply using whatever combo is most broken at the time. More powerful effects would cost more to pull off or be less likely to occur.
Compared to the card game, its really complex and had a lot of breakable, easily losable parts, hurting its portability. It would be more difficult to tote your deck/set to your local game store and get a game going
Had Dungeon Dice monsters been successful, I’m curious how the meta would have changed over time.
- free dice rolls after a summon?
- more than one side for a level 4?
- special squares on the board for special types of monsters?
Would be fun to think about how things would’ve evolved compared to the card game.
Tuner dice that you can use with a summon to make it a Synchro Dice Summon
Synchro could be op, using easy to summon monsters to bring out hard to summon ones.
@@dudono1744 We'd be using D 20s for all the added sides needed
Level 2 summon crest that can be treated as a level 4 summon crest
= Extender
Spell dice . Work as monsters but if "summoned" applies an effect on the field and it's not removed from the dice pool
Token spam
Monster reborn
Dice that only summon off of opponents connected paths, you cant touch your path when using it
Konami NEEDS to bring this game back ! Maby make a duel links/master duel version of dungen dice monsters ? I had this idea since duel links first came out. I mean, imagine how cool that would be
There is a VR game.
Yeah ... NO! Not everyone has a VR set , plus , it looks ass in VR .
@@guts-smile Ah, that makes sense.
@@thesnesgeek 😂
@@guts-smile But as we know, playing Dungeon dice monsters is like playing Duel monsters.
Fun Fact: the western version and Japanese version of the physical game Dungeon Dice Monsters were different with the Japanese version matching how it appeared in the anime with the correct colors for dice and the dice even being made up of the dungeon path so they could unfold into the path like the anime.
Thanks for making the math easy! A third die would be difficult.
2 dice with 2/3 odds means 4/9 odds of summoning, or 44.44%.
2 dice with 1/6 odds means 1/36, or 2.78%.
If my maths is correct, adding the third dice would make the odds of summoning:
20/27 or 74.74%
&
16/216 or 7.47% respectively
Adding to that 2 dice with 1/2 odds is 1/4 or 25%
and 2 dice with 1/3 odds would be 1/9 or 11.11%.
Also worth noting is that is assuming you DRAW the two dice together. If you have a 4, 3, and 2, no matter what your hand is "bricked" for summoning.
@@amethonys2798 I imagine that like XYZ decks, you'd be making your dice pool out of monsters that are all the same level.
@@Aquilenne you can for consistency if you want that, but I played with 4 level 4 dice in the pool so that as it thinned out, I got dice that were able to produce a high volume of crests and not waste my turn giving me unusable summon crests. and if I hit a level 4 summon, I usually saved a back space behind the line of engagement, so that when it finally hits the board I drain my pools into making it crush my opponent's biggest threat.
I kinda think Dungeon Dice Monsters might have been more successful if they had the technology and funds to make the dice like Bakugans. Probably the coolest way the anime showed the game was by having the monsters spawn from the dice and that's how Bakugans worked, they were spheres that transformed and revealed a monster inside. You probably couldn't move the monsters, that's the whole point of the board, to move the monsters around the dungeon. But I don't know, Bakugan always felt to me what the monsters in DDM could have looked like.
What if the monsters were held onto the dice by magnets; that way you could move them once the dice unfolded.
That's a terrible idea. It's hard enough to make properly balanced dice, good luck doing that with a friggen plastic figure inside one. Bakugan gets away with it because it's a dexterity game, so being able to take advantage of an unevenly weighted game piece is actually PART of the game.
What DDM really needed was a digital interface, so you weren't limited in your dice deployment by the templates your starter set came with. IIRC, someone ported all the existing DDM rules into Tabletop Simulator, so it's LIKE playing the GBA game, but with people, and without the absurd resource grind.
Iirc, in the japanese version of DDM they actually DID have the monsters sitting inside (un)foldable dice like in the anime, but when it was exported America made the version that they did (tiles. stay unfolded, dice are just dice etc)
The dice forming the paths themselves, with the monster tokens inside, definitely needed to be a thing. I had the physical game, and it was basically a board game. Not suitable for recess lunch table play at all.
@@LazurBeemz thats how it was in japan
Can't wait for the true rules for action duels (dueling plus parkor), speed duels (duels on hover boards), and rush duels (simple duel rules)
Action duels don't seem to have special rules beyond the one that allows you to pick up and use action cards anytime (plus restriction, that doesn't allow you to have more than 1 action card in hand at the same time).
Action duels are pretty simple.
Rule 1: Action Cards can be picked up and used at any time, as long as the effect can apply.
Rule 2: Only 1 Action Card in hand at any time.
Rule 3: Action Cards do not count towards Maximum Hand Size, but can be discarded if at max size, to no effect.
Rule 4: You have until an attack hits it's target to respond to it, and are allowed to relocate it's target within the arena. (The second part of this rule does not apply while on a duel runner)
@@KolbaltSayian I haven't watched most of the anime, I didn't knew Action Duels were a real thing. I thought it was just something they made up for the events in Arc-V in Duel Links.
I played the GBA Dunegon Dice game when I was young, I absolutely loved it. And coincidentally We had been learning about cubes (?) And Dungeon Dice actually helped me figure them all out lol
played a ton of that game!
That game was insane, also, believe it or not, I had a transfer test at 10/11 years old and in the maths section, one of the questions was all of the possible layouts of a cube. Safe to say I got that question right haha.
Was planning a lesson on nets and Dungeon Dice monsters was the first thing that I thought of when discovering that there are 11 possible nets for cubes.
I actually have the full set of DDM. When I say "full set", I mean I have every single piece made for the English market from all the sets, Starter and Boosters. I really liked the game, still kinda salty that it didn't catch on.
Im sorry brah
I had the starter set and nothing kore because no one around me sold the boosters. I gave it to a friend when trying to downsize my clutter. Kindof wishing I didn't do that
ngl kinda jealous
@@HandsomeLongshanks oof
Ahhh the short mini arc where Yugi finally changed outta his school clothes and was looking fly as hell.
They should’ve kept this outfit on him for Battle City imo
Tbf Yugi looked fly af through the whole thing
I had myself a copy of Dungeon Dice Monsters when I was a kid a remember enjoying it way more than the Yu-Gi-Oh card game itself. After I played it it was so fun, I was convinced it would take off and be the next big thing... sadly it did not. This video makes me want to see if I can find a copy and play it again though.
Its not 12 dice, its 15 dice. Also: the limit is 10 summons, but if you added the monster reborn black die item in your dice pool and get a monster on it, you can get 1 more summon
Great set of videos on the rulings of different games of the Yugioh franchise. Nostalgia comes up when playing the emulated game of DDM on GBA. The game gets repetitive but did let me learn the rules subconsciously without a manual. Takahashi scares me with duel monster season 1 rules. No kid should fear GBA The Sacred Cards. That was my equivalent to PS1 Forbidden Memories.
Side note: I did love it when the Bandai anime concluded with a dnd game. Such a good two-part episode.
Dungeon Dice Monsters was interesting. Got to play a few games and I enjoyed it. I believe it ultimately died off though because the figures were too expensive for the game to be super profitable.
It wasn’t ever truly pushed. 3 episodes is a flash in pan with very little marketing. However, lol I still think you’re right in that even if they did try to push it, it would have eventually succumb to the overbearing prices. The game boy game was great tho! I played it a lot as a kid.
it also barely was pushed, and your basically creating an entirely different Collectable game with the Yugioh Name
It would do very well as a modern day game I think if they tried to revive it.
The video game version of this was the best yugioh game I've probably ever played. The attacks where animated, the monstars where all animated. What a great game.
yes Dark Magician seems broken, but it didn't deserve to lose its effects in the real game. Plus, it's a level 4 summon. As explained, that's not exactly easy (not ridiculously impossible either), but DDM could have just used a standard "once per turn" or maybe "up to 3" times per turn so people can't just run rampant with magic crests built up over the game. Having played the real version enough to be good at it, games can become very chaotic later on when you've spent a whole game building crests for the final blow.
Maybe more like three times per duel in this case
I’ve always kinda felt like they should have had Yugi & Joey’s duel against Para and Dox happen after DDM was introduced, and have it be a 2-on-2 version of that game instead.
Makes more sense than how they just have their own unique style of field and gameplay in Duelist Kingdom.
That said, DDM probably got thought up BECAUSE of that episode’s more boardgame-like duel, along with similar concepts from Season 0.
ddm was in the manga too
Since I don't see it, probabilities of rolling a summon are:
(Using only two dice of the same level)
Level 1 - 44%
Level 2 - 25%
Level 3 - 11%
Level 4 - ~3%
(Using 3 dice all same level)
Level 1 - 72%
Level 2 - 50%
Level 3 - 25%
Level 4 - ~8%
Looks like going for all level 3s is the optimal strat, gain crests rapidly and summon reasonably strong monsters all in reasonable time. In fact, I honestly don't see the point in even including _any_ level 1 or 2 monsters in the deck (unless I missed that the rules enforce that you do); in the face of the "all level 3" strat? The best I can see argument for is going for 8 or 9 level 3s and 3 or 4 level 4s, but even then I think just all level 3s is probably plain better. It all depends on the power gap between level 3 and level 4, of course.
@@RadiantDarkBlaze In the GBA game i remember that going with mostly level 4s and some 3s to start was the meta.
Lvl 4s are quite more powerful!
'its exactly like duel monsters"
The odds of getting Dark Magician are pretty low, so it's understandable that he would have a really powerful ability.
Too bad that the real life version of Dark Magician was a Vanilla Monster in DDM. Kinda wish that it had it's Anime effect to justify it being a Level 4 monster.
@@OmnicidalClown1992
Or at least a slightly powered down version cuz it's anime one is pretty OP
@@pseudorider050 It's only really OP if stored a countless amount of Magic Crest in your Crest Pool. And since the amount of Crests you can acquire is based on the dice roll, there is a chance that you may not get a large amount of Magic Crests.
Besides, I think having an OP effect would more than make it up for the lack of Summoning Crests. After all, Level 4 monsters are difficult to summon, as they only have one Summoning Crest on a six-sided die. Not to mention, you need two of the three dice to match the crests in order to summon the aforementioned Level 4 monster. And while I'm no expert when it comes to the percentage of the likelihood you getting a Level 4 monster on the field, I'm willing to bet that it would be very low.
A lvl 4 monster has roughly the odds of boxcars if you are running 2 lvl 4 monsters. This means 2 lvl 4 monsters in the dice deck gives you a 1/36 chance of summoning assuming you draw the right dice. Drawing the dice is a roughly 3-5% chance (which can increase as high as 100% depending on dice order) so the total on a single random round is .09%.
Duel dice also has an interesting mechanic where if you run 2 dice of a given monster lvl you will only be able to summon one of them.
That first half really read like "The odds of being killed by Dark Magician are low... but never zero".
Imagine Joey playing dungeon dice...
His luck will make this the only time he beats yugi
There are two differences between the anime DDM and the Gba DDM.
In the gba game, a monster can move AS OFTEN as it likes even after battle. However it can only attack once per turn.
So in theory, you can move 5 spaces, attack a monster and then move your piece again to its next destination.
Or: if you have a lot of movement crests. You can attack the dungeon master, move away with the attacker and then move in a different piece to strike.
Three strike-ninja beat down.
Also: during battle if the defending piece had at least 10 more defensive strenght than the attacker had attack strenght. The difference was dealt as knockback to the attacking piece.
For example
Attacker: 20 atk /10 HP
Defender 10 atk / 20 HP / 30 def.
If the Defender blocks using a defense crest, the attacker receives knockback equal to the difference
20 atk - 30 def = -10 atk = 10HP knockback
The attacker could even get killed by the knockback damage, akin to duel monster rules
One of the coolest arcs from the anime. I love Duel Monsters but I also loved the moments in the original series where they stepped away from it to show Yugi is truly the Oh of Yugis, not just Oh of YugiOh! Oh... I hope Konami one day revisits this, maybe for a cheap mobile game or an alternate format in Master Duel/Duel Links.
6:00 yep, I did that a lot in the video game. I'd often have the enemy keep failing to the point that not only did I get to them first but, I'd make it physically impossible for them to summon anything. I think the AI was stupid.
Yeah, I did a Let's Play for the game and frequently did that. Of course, my biggest annoyance with the game is that the AI doesn't instantly surrender when it's out of monsters/items and has no ability to summon anything.
I still love dungeon dice monsters I wish they brought it back in later shows
These episodes were actually my childhood. One of the only Yugioh DVDs I owned had these 3, and I loved watching it everytime.
If we only focus on two dice landing on those numbers, the chances of rolling a level 4 monster would be (1/6 x 1/6) 1/36 while rolling a level 1 monster would be (4/6 x 4/6) so 16/36. Meaning that statically, you'll get 16 level 1 for the same number of dice rolls trying to get a level 4 monster.
Pretty much.
Wrong, you need to calculate the probability of atleast 2 successful rolls out of 3, meaning 2 successful rolls or 3 out of the 3.
What you just calculated is the probability of successfully rolling 2 times out of 2 rolls, those are very different things.
@@somerandomweeb4836 your assumption is also that you drew 3 of the same dice. If your hand is 2,2,1 then the 1 dice is going to be ignored for summoning no matter what. This game is asking for you to brick constantly by forcing pairs.
@@amethonys2798 in that scenario the math above is correct, in the scenario in which all 3 are different you have 0% chance. And in the case all 3 are the same level dice, I have made a comment about that
The manga version made it much more broken, in that all that mattered was just getting summon crests AT ALL. Meaning that levels were irrelevant. You could roll a LV 4 dice and a LV 1 dice and just choose the LV 4 one to summon.
I think you forgot another rule for movement. When a monster is flying it takes two movement crest to move one space and some monsters have ability to move twice the squares for 1 movement.
Flying monsters can't be hurt by physical attacks.
Fun fact, Dungeon Dice Monsters might not have caught on, but they did have a real world spiritual successor outside of the board game.
There was a collaboration with the tabletop war game Heroclix that gave five different Yu-Gi-Oh themed sets with different monsters and playmats for the game. The rarer figures are harder to find nowadays, but I own a few of the more common ones, such as Cyber Jar, Fiber Jar, Feral Imp, and Revival Jam. From pictures, some of the models didn't age well, but things like Blue Eyes White Dragon, Blue Eyes Ultimate Dragon, Dark Magician, Exodia the Forbidden One all of those aged well.
I'm rally glad you got the chance to showcase the Dungeon Dice Monsters episodes. Beside the battle between Joey and Yugi, this the DDM episodes were among my top favorite moments of the og series. Sad to see that it couldn't progress more
Lol! TGS's facial expression at the concluding freeze frame should be a meme.
"TFW your Master Duels opponent is running Drytrons."
I really loved this concept when it was introduced in Yu-Gi-Oh, wish they'd continued with it
I really wish this had caught in more. I had the original board game, me and my yugi oh group had a lot of fun with it.
Always found those 3 episodes interesting/confusing but I’m glad this video cleared all of that up. Maybe we can get a Capsule Monsters video next, along with the PS2 game of Capsule Monsters Colosseum.
Honestly if a game like this came out 100% unaffiliated by Yugioh, it may be a niche like bakugan but it would be freaking amazing. They could come in like these blind bags of 3 dice and rarities could be like this dice is shiny or this one has a monster figurine made of like that clear plastic bakugans we’re made of. It would honestly be something so fun and different
The manga version of the duel was more unique in that it had NONE of the Yugioh monsters. Duke also had a completely different backstory. His dad played some kind of cursed game with Yugi's grandpa over the millennium puzzle that caused him to age 50 years in one night, and Duke was meant to be his revenge.
Like in the anime with the possessed Keith duel, this is where the whole stolen puzzle/fire happens, and Yugi has to fight on his own. Certainly made Duke a more interesting character than just spouting "You cheated against Pegasus!" 50 times.
I had the Gameboy game and I loved it. I usually found that segmenting the board so only one path was availible to my health was available and then sticking a Cocoon of Evolution right in front basically gave me the best defense since it had 40 defence.
Its kinda interesting that both the anime/ manga variant and the real life versions of Dice Monsters kinda suffered the same fate
Namely they both were shut down cause the main game was just much more popular
and it was waaay too complex for it's own good
@@sasir2013 tbf same could be said for the mainline game nowadays. Especially if you play Pendulums
The tech wasn't there for DDM to be played like the anime. If we could play this shit virtually, now, it would definitely have a chance.
If we're being honest, an irl version of the game would never take off with how expensive it would be.
@@SonicMegaKing They could 100% do this nowadays.
In case people are wondering, if I did the math right, here's the probablility of summoning any given level of monster, assuming you roll 3 dice of the same level:
Level 1 monsters: ~73.1%
Level 2 monsters: ~50%
Level 3 monsters: ~25.5%
Level 4 monsters: ~7.4%
DDM was one of my fav arcs but capsule monsters will always be my fav! I know they didn’t really “play” capsule monsters, but I’d love to see you cover that next!
Technically they did.
In the manga, Mokuba and Yugi play a very rudimentary version of it on two or three occasions. Then there’s that mini-series thing where capsule monsters were used again but were treated kinda like pokemon oddly enough.
I miss capsule monster coliseum lol
I have been getting recommended like 500 video essays from people I don't know about topics I don't care about. I am happy to see your yugioh content in my RUclips feed again.
i remember having Dungeon Dice Monsters on GBA in 2003, i was 8 years old and never really figured it out completely but i still loved playing it. Wish it was able to stay alive to today and sometimes find myself loading it up on my GBA emulator
As someone studying math: the probability calculations in the comments are all wrong. This is mostly due to the fact many people misunderstand what they need to calculate. The following is what needs to be determined: what's the chance of ATLEAST 2 out of 3 succeses with the following probabilities:
4/6
3/6
2/6
1/6
I did the math, I calculated the binomial distribution for every outcome and added the ones where you get 2 succes with the ones where you get 3 succeses (atleast 2 succeses)
Here are the results(rounded):
Level 1: 74%
Level 2: 50%
Level 3: 26%
Level 4: 7,4%
Edit: in case 1 of the 3 dice doesn't match the level of the other 2 dice, the probabilities are:
Level 1: 16/36
Level 2: 9/36
Level 3: 4/36
Level 4: 1/36
In case all 3 dice have different levels:
0%
To be fair to people calculating it with only two dice, that WAS the question asked in the video and it is a relevant scenario to consider; If only two of the dice for the turn are the same level, you can ignore the odd one out when it comes to the odds of summoning.
@@jenerix5257 true, I also made a mistake in not realizing that you can draw dice with mismatched levels
You did a FANTASTIC job here explaining the rules. I'm working on a reboot of the game myself and you can see my prototype (V1.7) on my channel I'd you're curious. Honestly, I feel like Konami dropped the ball in a lot of ways when it came not only to this game's distribution, but with it's presentation. The thing my cousin and i HATED about the physical game was the game mat. No matter how hard you tried, those creases in the mat always hindered the game. What you see on the box is actually a placeholder (as observed in a Beckett magazine article with the folks at Mattel). I hope my version takes off, even if it's on a small scale.
That's a cool effect for Dark Magician, it reminds me of the Magical Dimension card; that's a good way to "teleport" a spellcaster from your hand to the field and get to destroy an opponents monster in the process, "trading places" with it.
Of course, that card requires you to 1. Control a spellcaster and 2. Tribute a monster, making it significantly less broken.
I think it'd be cool, and hopefully less broken, to try and fix it whilst making it more like Magical Dimension:
1. You must already have another spellcaster summoned on the field
2. You must tribute 1 monster on the field you control
3. Spend magic crest points equal to the level of a spellcaster in your dice pool to summon it to the field without a dice roll
4. If successful, you may destroy an opponents monster.
Maybe still broken? Still a cool start I reckon.
I had assumed that Dark Magicians ability was that it could teleport with another monster, but then one of them would be destroyed randomly. So you could potentially get DM close to your opponent, but you also ran the risk of moving you opponents monster into your territory and destroying DM.
I actually owned Dungeon Dice Monsters board game when I was very young. I managed to get the game after I won a game when I was in Elementary School.
Sadly, I lost all the pieces, except for a chewed-up Strike Ninja piece.
Speaking of which, how about a video discussing the monster effects in Dungeon Dice Monsters?
I had the gameboy version of this game, and it was actually really fun! Pretty limited in gameplay, as were most of the YuGiOh franchise games at the time, but still really fun.
Would certainly love to have a new video game of this series be released. There are so many things that could be implemented.
One thing I love from the video game version that was not in the anime was that the board can have blocked tiles that you can't play on, so you have to build your dungeon path AROUND them.
Could you imagine if dungeon dice monsters actually took off as well as the main series did? That would be crazy.
I've played the dungeon dice monster game on emulator. Basically get the field horizontally blocked halfway and you're almost set for the game as your opponent has to follow the path you set up and you can summon additional defensive as well.
Oh i forgot to mention on what Sam pinned: if you do decide to use a defense crest when you have the family advantage, said advantage grants +10 defense. If your monster's defense is higher than the agressor's attack, then the attacker is the one to lose health
Having played the DDM GBA game extensively, I honestly think Lv 4 monsters should have broken effects, since they're so hard to summon (I'm pretty sure it's half the chance of a Lv 3 monster). I'd basically only use Lv 1 monsters to build the dungeon and then Lv 2's for combat, only using Lv 3's if the AI managed to summon something strong.
Dark Magician (and all the other spell effects) should be once per turn to stop OTKs, but otherwise that effect would probably be fine.
I played it quite a bit as a kid, but it wasn't very fun because it was too easy. Most of the time I'd just pull a Duke and make a path straight for the enemy dungeon master, going off to the sides when close to block them from getting a lot of summons.
@@kyuubinaruto17 Yeah, that's how I beat all of the tournaments with just Beaver Warrior at one point. I think if Beaver Warrior is one of the better dice in the game, something's gone wrong.
I really wish this more popular. I liked the concept of it
For the stats on rolling a summon in DDM:
Your die has 6 faces, therefor the odds of rolling a face on the die is x/6 (x being the number of faces that share the icon)
So if a level 1 die is rolled, that has 4 summon crests, which means you have a 4/6 chance of getting that crest.
We need to find the probability of AT LEAST 2 matches,
we get this by doing 1 - Pr(none happening) - Pr(Exactly 1 happens), which means you have about an 89% chance of summoning a monster if you throw 3 level 1 dice.
Why we there were NOT A FULL ANIME OF THIS (20 episodes)
It is a damn shame that Dungeon Dice Monsters didn't go off into more cool ideas, since that duel between Atem and Duke was fun and interesting. I could only imagine what would happen if the game transferred to GX or 5Ds somehow in a different form. Like maybe in the 5Ds timeline, Dungeon Dice Monsters would evolve into a gambling ring alongside the dangerous turbo duels........on second thought, that would be pretty awful but really cool lol. Splendid work on the video as always!
dice games on motorcycles
@@dudono1744 Nah, that's too similar. Dice games on _motorscooters._
Also DDM is absolutely derivative of CMC rather than Duel Monsters. CMC also has the same monsters as Magic & Wizards/Duel Monsters. In fact, IIRC, CMC _exclusively_ uses the same monsters.
Chances of roll two 6's on two six sided dice are 1 in 36. This is because when rolling two six sided dice, there are 36 total combinations and only one of those combinations includes the same side on both dice popping up. This is equivalent to there being a single Summon Star for 4th level monsters. Adding a third dice with a 4th level monster increases the total combinations to 216 and raises the chance of rolling two of them to 36/216 which can be simplified to a 1 in 6 chance. Pretty interesting mechanics.
Thanks for my suggestion of Dungeon Dice Monsters.
Bruh you didn't mention the most important rule :
Before conducting a Summon, you MUST shout 'DIMENSION THE DICE!'. Otherwise you automatically lose the game.
On the note of summon limits, in the manga, once Duke and Yugi were down to three dice in their pool, they couldn't summon using them anymore and could only use them for crest grinding.
I would love to see someone who has never played either dungeon dice monsters or duel monsters trying to figure out which game is easier to understand/more beginner friendly since both seem to be kinda hard to get into if you have no prior knowledge
If we're talking vanilla games, probably duel monsters, but as it stands, DDM, easily. I mean, seriously, what DOES Pot of Greed do?
But for real, DDM monsters don't have literal paragraphs of text on them.
@@ccggenius yeeee you're probably right. I completely forgot about pot of greed since I've never been able to figure out what it does. I also somehow forgot the essays written on each card printed nowdays. I'm kinda dumb
I forgot to mention a few things: Obstical Destroyer & Boosters.
Giant Soldier of Stone was the only Shadow type (and only dice monster) that could destroy obsticals by using spell crests (some boards have obsticals, making it impossible to lat down a dungeon path)
Boosters, there are 12 of these, 6 of them boost attack power, the other 6 boost defense. These are stackable
Petite Dragon boosts Dragon Atk & Parrot Dragon boosts Dragon defense
Mamoth Graveyard boosts Beast attack power, Jellyfish boosts Beast defense
The Snake Hair boosts Zombie Defense, i think Zombie Warrior does the same for attack (could be wrong)
Castle of Dark Illusions boosts Shadow defense, Rock Ogre Grotto boosts Shadow attack
Skelngal boosts warrior defense...i forgor what boosts warrior attack.
Next in from duel monsters to ddm, several types were merged under each family
Spellcasters make the majority of Shadow, but Fiends, most Machines, & rock were added
Dragons make the majority of Dragon, but Barrel Dragon, a machine was added to Dragon
Zombies are the entierty of Zombies.
Warriors make the majority of warriors, but Fairies were added to the warrior family
Beasts are comprised of: Beasts, Beast-Warrior, Aqua, Plant, Insect & Winged Beast (Mamoth Graveyard, a Dinosaur was added to this family)
The maximum power a monster can obtain is 250
It’s funny cuz I completely forgot about this until I saw this video recommended. Then all the memories flooded in. I actually loved this concept more than the regular duel monster card game
I wish I would've known Dungeness dice monsters was real as a kid. That & the paradox duel is something every kid wished to experience 😅
honestly this is my all time favorite part of YGO series ever since i read it years ago
Odds for each summoning crest are as follows:
Level 1: 4/6 * 4/6 = 16/36 or 4/9 , about 45%
Level 2: 3/6 * 3/6 = 9/36 or 1/4, 25%
Level 3: 2/6 * 2/6 = 4/36 or 1/9 , about 11%
Level 4: 1/6 * 1/6 = 1/36, about 2.8%
Adding a 3rd die, you'd simply multiply the fractions above by the respective fraction for the level. Level 1 would be 4/9 * 4/6, and so on, then simplify from there. Since you only need 2 dice to match, the third die can effectively be ignored.
PLEASE DO THE RULING FOR THE EXSPET RUELS FOR THE FIRST DUEL DISKS. AKA THE FRIZBEES OR THE YOYO STYLE ONES FROM DUELIST KINGDOM
Either you spin it like a top or roll it like a ball -pegasus
I played a ton of the video game as a kid. Barely understood the mechanics / balance of the game but it was cool to see the monsters come to life and walk around the board.
How I would add features DDM in case they make a new mobile/desktop game: Roads you built from unrolling the dice will have preferred directions (like almost one way streets) giving movement bonus or penalty once per monster depending on movement direction. Monsters can self-destruct with area damage and you can only deal damage to opponent’s life points through self-destruct. (or only the “terrorist” side can self-destruct and the “anti-terrorist” side have different win conditions)
I remember playing this game on GBA and had a decent time with it. Its actually very original and would def. recommend a try
For some reason when I was a kid this left a mark on me, maybe even more than YU GI OH, I can't really explain why, but I still remember these episodes, and it still gives me that fussy feeling.
when would you do the true rules of action duels? I'm really looking forward to it and maybe the True rules of the Duel Coaster from Zexal as well
They REALLY need this to come back, I'd love to play this game
I'd have let Dark Magician keep his effect, but make it cost more and slap a once per turn limit onto it.
Such a great topic I really wanted this to grow on and remember buying it when it first debuted in the US. Might have to look for a set sealed lol
Just found your channel through this video. So satisfying to have the rules explained thoroughly! Would you ever do a video on the Monster World RPG?
In the GBA version, I think there were 20 dungeon paths that can be made. This includes all 11 possible nets and 9 which are mirror of some. The paths be rotated 4 ways, save for 6 which can be oriented 2 ways due to the symmetry of the nets. In total, there are 68 possible paths you can make, as far as I could remember.
Ah yes the game that hyped a lot of kids years ago but never actually stayed and is now a forgotten memory, just like my father
DDM is the most underrated variant in the entire series and I cannot be convinced otherwise
The probability of two dice rolling the same specific number is the odds of one die rolling that number times the second die rolling that number. So with each die having a 4/6 chance of rolling the summon crest, that’s 4/6 * 4/6 = 4/9
Same goes for the 1 in 6 chance with 1/6 * 1/6 = 1/36
I collected/crafted all the components for this game. Printed out all the cards for all the English release monsters. Even bought a starter set for the dice and crest counters. The hardest thing to get is figures! So pricey
I always love seeing these videos and when I was a kid watching Yu-Gi-Oh Dungeon dice monsters I assume it’s because the mechanics are kind of cool.
I love how the videos are always like powerpoint presentations
A friend of mine and I were actually talking about this over a game of D&D and thought it would be interesting if the various other dice from D&D got added to the allowed dice pool. The mechanics of it would be a nightmare, especially in the case of the D100, but it would be fascinating to have that much chaos unfold in a game like Dungeon Dice Monsters.
The d100 would most likely be a hard 1/pool, and probably just drop a 10x10 square on the board.
Reminds me of when we used to just cut out paper dice and make our own rules and play "dungeon dice monsters" back in elementary school
I might have missed it, but one thing you didn't mention is Strike Ninja's special ability that it can move three spaces for just one movement crest.
I hope Konami Bring back yugioh dungeon dice masters in the future
Now Dungeon Dice Monster with hypercubes will be amazing.
I remember loving this game.
I drew the game symbols on small wooden blocks. 🙂
9:45
Cant remember what the background song is here. My library is a mess.
I actually have my own variation of this but it’s known as miniature mayhem . You use monster miniatures . I was working on it did a wile . I even have the rules . The monsters and the lore and stuff . So here they are
Rules : monster summoning
You can summon as many monsters as you wish as long as you have enough scort
A summoned monster has attack points defence points magic points armour points and medic points wisdom points Charisma points and strength points
When a monster runs out if armour points it is destroyed
You can fuse merge or splice Frankenstein your monsters together but no more then 10 monsters can go into any of the aforementioned summoning techniques
You can revive destroyed monsters as many time as you want with out using scot
You can mecha zombie elemental or cure revive your monsters as meny time as you want but you need materials
You can sacrifice monsters to regain your life pints
All monsters have special abilities but some have special tech with them
The monster you use the most is your familiar monster and counts as a human and a monster and can survive out side the battle zone and can tack over fir you if you get overwhelmed
Other rules
Really there is only four
Have fun and don’t cheat and don’t get toxic and be a good sport or you auto lose
Other then that have fun
Would you be interested in becoming a test player for a Custom DDM game with Online Play? I am developing one and the game is functional. I have a group of players in a discord server where we are running plays while the game is in development. Let me know if interested.
Still livid they haven’t made another DDM game