I don't think anyone ever acknowledged the fact that Ryan replies to every single comment on his videos, or at least the significant comments. Not many youtubers who would take time to do that . Respect bro
Thank you for a great tutorial. As a minor tweak, I replaced the Color Ramp and Hue/Saturation/Value nodes you add at 6:50 with a Math (Greater Than), which made exposing the value input a bit more straightforward.
honestly i could already tell how you made it and i'm still impressed, you're a fucking wizard man. also if you want you can do some noise on top of the tiles and add some dirt effects if you want.
Awesome! I'm trying to make a sci-fi visor and am having trouble with hexagon patterns through nodes. Could you make a tutorial for this? Right now, i'm just using colored glass bsdf to ignore that I wanted a visor with a hex grid.
It would be far more legible if you used more than one Group Input node rather than having noodles spread all over your node groups. You can use Shift-D to duplicate a Group Input node just as you can with all the other nodes then move it to a convenient location, join up your inputs and then with each Group Input selected, hit Ctrl-G to hide the unconnected sockets. Do that for each Group Input and it looks much tidier and is easier to follow. I've just done your tutorial and used five separate Group Input nodes in convenient positions.
@@RyanKingArt Ok. Fair enough. I find it's easier to follow tutorials if there aren't lots of crossing noodles everywhere which tends to happen with a single Group Input.
Thanks for the tutorial. I recently went through blender guru's texturing tutorial he mentioned that if we increase the detail in noise texture it is computational intensive. Thanks Jesus saves
@@RyanKingArt I think you could add or multiple another noice over the existing one with a low detail level. If you increase the detail it increases exponentially. Thank again for the tutorial
This material is exactly like the tiles in Titanic's gymnasium just turn the color of the diamonds to green. And it is much simpler than the Titanic gymnasium floor tile I made. Just Purchased it.
Man i dont know texturing and whenever i watch your or any other's materials tutorial i get tired of it so i add textures from blenderkit so thats cool right?
*Purchase the project files and support the channel:*
• Gumroad: ryankingart.gumroad.com/l/diamond-tiles
• Patreon: www.patreon.com/posts/109292252
I don't think anyone ever acknowledged the fact that Ryan replies to every single comment on his videos, or at least the significant comments. Not many youtubers who would take time to do that . Respect bro
Thanks. There is no way I can reply to all comments, as I get tons of comments every day. But I try to reply to as many as I can.
The Blender god is back with another excellent video! This is exactly what I was looking for! Thank you!
welcome
You make the best procedural materials ever, you explain everything you do!
You are literally amazing!
thanks
Thank you AGAIN Ryan!!! You are the King of blender materials!
Glad you like them!
Thank you for a great tutorial. As a minor tweak, I replaced the Color Ramp and Hue/Saturation/Value nodes you add at 6:50 with a Math (Greater Than), which made exposing the value input a bit more straightforward.
thanks for the tip
This tutorial is perfect timing for my current project! Thank you!
glad it helped!
Another great tutorial, thank you so much for this
You're very welcome!
Outstanding…as always bud! Thank you for all you do!
you're welcome!
Many thanks, really enjoyed it.
Glad you enjoyed it!
Thank you. These are the type of materials I wanna learn to make. Pls do more different patterns :))
thanks
Nice tutorial, thanks!
You're welcome!
Great Sir
thanks
Awesome.
Thanks!
we need a garden hedge or bush style procedural material next 🔥🔥
thanks for the idea!
Very Cool 😶🌫
thanks!
This is insane Ryan but I somehow got it to work. My Snowman is pretty badass as well 🤣
thanks for watching
I feel stupid I never thought of that folder structure....😊
honestly i could already tell how you made it and i'm still impressed, you're a fucking wizard man.
also if you want you can do some noise on top of the tiles and add some dirt effects if you want.
thanks
@@RyanKingArt by the way is there a good way to recreate how the Musgrave texture node looked? Correct me if I’m wrong but I thing they removed it
Awesome! I'm trying to make a sci-fi visor and am having trouble with hexagon patterns through nodes. Could you make a tutorial for this? Right now, i'm just using colored glass bsdf to ignore that I wanted a visor with a hex grid.
It would be far more legible if you used more than one Group Input node rather than having noodles spread all over your node groups. You can use Shift-D to duplicate a Group Input node just as you can with all the other nodes then move it to a convenient location, join up your inputs and then with each Group Input selected, hit Ctrl-G to hide the unconnected sockets. Do that for each Group Input and it looks much tidier and is easier to follow. I've just done your tutorial and used five separate Group Input nodes in convenient positions.
Yes, I know about that, but personally I like just using 1 node for that. But you can totally use multiple if you want to 👍 👍
@@RyanKingArt Ok. Fair enough. I find it's easier to follow tutorials if there aren't lots of crossing noodles everywhere which tends to happen with a single Group Input.
10:45 VERY evil color 👿
Haha
Thanks for the tutorial. I recently went through blender guru's texturing tutorial he mentioned that if we increase the detail in noise texture it is computational intensive.
Thanks
Jesus saves
yeah if you want to you could turn the detail down a little
@@RyanKingArt I think you could add or multiple another noice over the existing one with a low detail level. If you increase the detail it increases exponentially.
Thank again for the tutorial
This material is exactly like the tiles in Titanic's gymnasium just turn the color of the diamonds to green. And it is much simpler than the Titanic gymnasium floor tile I made. Just Purchased it.
oh yeah it does. thanks!
♥
thanks
What sorcery is that shift right-click/drag re-route???
I s that new with 4.2?
Hi, please make a tutorial of news intro globe animation in blender.
thanks for the idea
can you make aprocedural persian carpet tutorial?
thanks for the tutorial idea
Thank YOU!
Man i dont know texturing and whenever i watch your or any other's materials tutorial i get tired of it so i add textures from blenderkit so thats cool right?
sure that is fine. you don't need to make all the materials yourself.