@@IIIISai That was legit until the idiot community banned Hyrule, which was Link's only viable stage. Now pretty much the only person that can win with Link is Isai, and even then, it's rough. Funny enough, Isai was one of the most vocal proponents of not banning Hyrule. At least we have Smash Remix now, where Young Link has one of the best recoveries in the game, and is arguably one of the best characters.
Out of everything on the list, I'd say Link's 64 Up B is the worst. It's basically a lone ice climber Up B that doesn't grab edges properly. It's extremely bad. Mac's recovery looks reliable by comparison lol
I would say the opposite. At least Links recovery didn't remain the same thing transitioning into Melee. On the other hand Little Mac can be removed from the roster for all I care. If Little Mac had more appearances in other games or more "Punch-Out!" games in general I feel like he would be much different in Smash.
So is his K.O.! Punch, which is why I personally find Mac's Smash Ultimate recovery worse than Mac's Sm4sh recovery. I would trade old K.O. Punch for the ability to use Side B and then Up B.
The Belmont's have a decent range in their recovery but they have the air mobility of a snail attached to a parachute made out of sandpaper and sadness Edit: They decent vertical range on their recovery plus the tether on their aerials
Dude, I used to main cloud and I got to 4.8 million gsp with him, his recovery is good if you know how to use it. There are many things you can do to get closer to the stage to recover. I think you're just bad.
Depends on how you define a recovery, I guess, because Yoshi and Jigglypuff can often make it back to stage even though their Up B's only slightly help (Yoshi) or don't help at all (Jigglypuff). Having a bunch of jumps with Jiggly's air speed kind of means you can get away without one.
I still think Ness Up B is way worse than Link's Up B in 64 because at least Link's recovery is a good killing move Yes I know that this is not the point of the video Yes this is a Link main fangirling
People who don't use Incineroar or don't play against him don't realize that his recovery is very consistent. You have to get used to not using your jump when you get knocked offstage. The double jump alone makes his recovery very consistent. The up special has super armor and can sent an opponent downwards, so if you aren't prepared Incineroar can actually hit you with it and potentially take a stock. Also, if you get knocked into the top right corner of the blast zone you could try using up special since you can still jump, air dodge, and side special after the animation is done. I wouldn't recommend it though lol.
Honestly I'm so sick of people saying incin's recovery is awful. People really underestimate how safe it is to recover high. As long as you can aim for the ledge you shouldn't try to recover low
On paper, Link in 64 has some of the most effective means to control the pace of the fight while on stage. Disjointed attacks, a tether grab, and two types of projectiles. As long as you are controlling the fight, you're fine, and you can totally win against the majority of the small cast. Then Link gets hit offstage and he turns into Sandbag.
I'm surprised you didn't talk about cloud's abyssmal recovery. Without limit you go basically nowhere, and anyone with a disjointed d-air or any projectile hitting you without your jump kills you instantly and you become two-frame city with how much lag there is on it. Additionally, you can't even snap ledge! It truly sucks.
yeah but at least sometimes he has a good recovery and side b and neutral b can help him stall in the air and give him a small horizontal boost even if he doesnt have momentum
@@byanar true, but you don't want to be using your main pressure/kill option as your recovery. It does help to charge limit offstage, but that can put you into disadvantage because you can't drift left or right. Cross slash isn't the best stall tool, as blade beam just does it better, but even then, stalling offstage just gives some projectile characters more time to set up and hit you, or allows characters with disjoints to hit you with buttons
And also stalling basically does not give you any horizontal boost. It's generally worse to use a stalling move as downward momentum is needed to move left or right, so unless you are recovering high, it's nearly useless. And if you are recovering high, why not use F-air? It covers more options, allows drift and you can land with it. Stalling really doesn't work for some characters.
@@marcushan-whyte6020 even if you give them more time to set up their edgeguard there is still a chance to make it to ledge because they might mess up. also when cloud stalls idk why but it feels like he goes farther horizontally than if he just normally drifted
Needless to say, Jigglypuff makes up for it significantly by having several jumps. In fact, Jigglypuff is often cited as having some of the best aerial maneuverability in the game, which goes to show that not everything boils down to the Up Special.
@@spongeman3090 i think that spot would go to ICs, actually. They were the only viable character with a positive matchup against meta knight, plus they're recovery was much better than olimar's, and they had a wobble on like half the cast
Side b doesn't even grab the ledge, no matter how close you are. You have to recover high or grab the lesge during freefall, otherwise Popo will bounce
Incineroar's recovery is very versatile actually. If you were hit kind of high, just start with an up b, you have your jump, air dodge, side b and can still attack to mix things up. When he's hit below the stage height is when he has issues
Aside from Pikachu, no one had a good recovery in Smash 64. However, Smash Remix's Young Link turns his older version's horrible move into a pretty decent recovery. Also Remix' Wario has a good recovery as well.
The Belmont's have enough mix-ups on their recovery to keep people guessing, I haven't had too much trouble getting back on stage after I got used to how differently the Belmont's recovery is
@@DaRamnGod no, no they don't. In melee and brawl, if you hold the ledge the other person can't grab it and it's used as an edgeguarding tactic and this tactic is called edge hogging
I would say Kirby’s recovery is worse than Bowser’s in Melee because of how abysmal his air speed is, but Bowser is a good pick for this list. Thanks for the upload! 😊
Had to turn this off when you got to Melee and started talking about Doc. The footage you used to showcase how "bad" his recovery is was just garbage recovery attempts. Should have known when I failed to see a single sweet spot on Ness's recovery in N64 footage where this video was going.
Incineror shouldn’t be on this list imo. You’ll recover from nearly any offstage situation without an opponent edgeguard, which is more than at least a couple of other ultimate characters.
Blade 06 good point. Of the ones not used in other games maybe captain falcon or duck hunt. Incineroar might be 3rd worst in the game not including doc/Ganondorf.
Alex.exe:there's not one thing ivysaur can do to get his grass type ass back to the stage. Every Pokémon trainer main:SWITCH TO THE DAMM CHARIZARD!!!!!!
Also i want to add something about macs recovery in ultimate in smash 4 when mac was hit out of side b he regained side b but in ultimate that is not true when mac is hit out of side b in ultimate he will not regain his side b.
@@alexandergee4677 Its sorta possible in Ultimate. Though you need to make sure you're moving to the direction you wanted to go to, otherwise you go nowhere
Solo Ice Climber recovery is surprisingly not actually as bad as it looks, their good air speed and decent jump height help make this move semi functional. I've been able to get back on stage consistently whenever my opponent doesn't go for any good edge guards, which is better than what quite a few characters can say for themselves *-cough -**_-Chrom-_**- cough-*
not gonna lie i was confused when you said genks & edgehog since im so used to hearing gimps & edge guard [EDIT] I know edgehoging is something different
Edge hogging and edge guarding are different. Edge hogging is a mechanic in brawl where if you grab the ledge, other characters can’t grab the ledge at the same time as you.
I used to main Link in 64. Whenever I play 64 actually, I still play him, and I use his lavender alt. I have mained Link in every Smash game. I love the character and the series he hails from. Cool video!
See the thing is, I main incineroar, so I know exactly how to recover properly with him, and it doesn't look like you were even trying in those clips. I'd reconsider ur choice, as his up special is actually quite a powerful recovery tool if you actually bother to space him correctly I think chrom would have been better for that spot, have no horizontal recovery at all
@@cadethecrustycreature dude I know the exact angles of his up b to make it back to ledge every time. It's kind of easy. He doesn't deserve a spot on this list
Yeah don’t worry, I don’t think this is coming from a competitive Smash perspective. This is only like a cut above a “WHO’S GOT THE BEST B SPECIAL?” video that doesn’t realize Sheik’s neutral B is charging/throwing needles in Melee.
For vids like this, I recommend grouping each one by game. So, worst ones in 64, then melee, and so on just for a bit more structure. Either way, nice solid vid. Will definitely sub
My former best friend's main in Smash 64 was Link and I never saw how well he played that character as I met him when Melee was the new game when we were teenagers but I heard it may have been legendary. A bit surprising considering how bad that character was in the game. I personally feel his recovery was so terrible because in his original series he doesn't jump or doesn't jump on command. Just jumps ledges so he isn't a good jumper.
Here are some examples I thought of: 64 Jigglypuff: She just has terrible air mobility and a up b that doesn’t go anywhere. The only reason why she isn’t bad at recovering now is due to probably one of the best air momentum in the game 64 Fox: Very gimpable Brawl ZSS: another tether character Mabye more
Brawl ZSS has multiple options to get to ledge, plus she doesn't go into helpless after tethering. She's got one of the most consistent, varied recoveries in the game that requires a lot of precision to edge guard without getting gimped yourself
Ganon in litterally any smash game as well, but that’s too obvious. Cloud when you don’t have limit (not great air mobility or height on up b, plus doesn’t snap to ledge making it very punishable) Ike: same problems as cloud but a bit better because side b, though side b can be easily exploited in many cases too, and is quite a risk. Chrom: see Ike, but at least he has better air speed despite a lack of side b
I would add Chrom and Cloud to honorable mentions they can be easily gimped just like the Belmonts with just one easy hit, also Chrom's gets negated by characters with counters and Cloud can only hope his limit gets charged when he's offstage.
@@diegobodegaluis5125 It still won't help against certain types. Link, Pac-Man, Bayonetta, Captain Falcon and especially not Mario. Fire Emblem characters like Chrom, Ike and Roy in particular have little chance at returning back to stage against Mario.
Donkey Kong should definitely be there instead of the Belmonts. He just straight up doesn't have the ability to grab ledge, he falls right past it. Combine that with his horrendous up B and he's just dead if you knock him off
@@bowsertnt7904 I think it all boils down to how well you know the character. Because with a enough labbing of the character you can know when to air dodge and jump to give you the mobility to get to stage depending on who your playing. It also depends on what the rules are like does best mean, like anyone can pick up the controller and recover with this character or does it mean the distance or how well they get back to stage even being edge guarded.
@@fuguranto Cross Chop's actually _heavy_ armored: It has a threshold of 11.99%, which is actually pretty weak when you consider that there's several aerials in the game do enough % to beat that.
Oh come on, Doc's recovery isn't that bad, definitely not bottom 2ish in Melee. Years of watching Shroomed's Doc (RIP) has me convinced that the move is un-edgeguardable.
My recovery blooper about FE characters : Marth : Not yet Lucina : Not yet Roy : Drifted wrong way Chrom : Can he? Ike : Side-B at a wrong spot Robin : Run out of Elwind Corrin : "Almost there" literally 3 time in a row -Byleth- : I don't own any DLC 5/7 of them can't recover on my hands...
great video but I feel like the choice of doc in melee having one of the worst recoveries is underestimating docs recovery. Docs aerial drift is decent, so he travels decently fast in the air. He can also recover high and throw out pills to keep him safe, if an opponent tries to jump out and hit doc out of his recovery, the pill will hit him I think pichu or donkey kong is the choice for the worst recovery besides bowser. Pichu's recovery travels fairly far, but it has no hitbox at all. This allows you to hit pichu out of his recovery insanely easily. Donkey kong's recovery goes pretty far, but it is awful when it comes to gaining height. Add that with ledge hogging in melee makes his recovery terrible, the hitbox is pretty lacking.
I feel like Little Mac's recovery was better in WiiU, at least being hit in that game resets your specials, which means that you could side special multiple times(good against spammed projectiles or quick attacks). While in Ultimate, your opponent can interupt your side special start up animation and . . . that's it, you are done.
It's really not better....in Ultimate he can use Side Special and then follow up with up special. It's SUCH a vast improvement. Plus his air speed is faster overall, which makes recovery much better.
@@transorm987 I mean, if they hit your side special you're left with just raising uppercut anyway, and since Little Mac's recovery moves are ridiculously predictable, the new mechanic it's more often than not useless
@@skillato9000 I'm well aware but in most situations, that reset in 4 wouldn't save you. I agree that it would be good to have now but it didn't make his recovery better then it currently is. Since that is far more situational.
I guess each recovery has it's strenghts, as of rn I firmly believe they are equally terrible, if Sakurai gave us back the side special reset, that would truly be an improvement. I don't have an example atm, but I just can't help feeling salty when other characters have that trait and Mac doesn't.
It doesn't work if you're vertically too close to the edge, but you can switch into charizard for a double jump and up b or side b, so it doesn't count.
I feel like this video had a poor title. Perhaps just "recovery" rather then recovery "moves" as you end up talking about several moves used in a characters recovery, rather then one specifc move.
Incineroar has a really good recovery in Ultimate if you use it well. He can mix it up fairly easily and it goes a good distance. I would pick on more exploitable and linear recoveries first, rockcrocking Ganon and Captain Falcon or gimping Chrom.
Honestly, i would replace incineroar with donkey Kong, shit goes like an inch upwards. I cannot tell you how many times I've accidentally airdodges offstage and died because donkey Kong vertical recovery is ass
The boy can literally fly. Since Smash Wii U, his recovery is basically a shell of what it once was. And good luck getting back to stage against Mario. Using the normal recover move is essentially asking to get caped or sprayed with F.L.U.D.D
@@sethstoll8525 maybe not ult doc then but so many recoveries from older smash games are much worse than incineroar. DK from n64, fox from n64, mii brawler in smash ultimate (doesn't really count but still.) Falcon from n64 the list goes on.
Good video however the title is a bit misleading "Worst recovery moves" I was expecting sing or egg throw to be here But the video is talking about overall recoveries which is counting jigglypuffs jumps and yosis flutter jump A minor gripe but good video overall
Ness’s Melee recovery is even worse though. Literally take everything bad about his 64 recovery and remove the fact that it actually goes a long distance.
It's a decent video, but i have a couple of gripes with how you represented the bad recoveries in Ultimate. There were many scenarios that you showed where the characters being edgeguarded could make it back if they didn't 1. waste their jump early 2. wait until getting hit before using their jump
good video man, but i think doc in smash 4/ultimate is so much worse than melee, as it goes much shorter distance, and melee recoveries are generally a similar distance as a lot of recoveries are horrible in that game, but yeah!
Yoshi in Melee probably should have been an honorable mention as he couldn’t mix up his recovery with egg throw until Brawl and was completely screwed if he got footstooled (he kind of still is).
Let's compare Smash 64 Link's recovery potential to Smash Ultimate Toon Link's recovery potential, because it's S A D. [Smash 64 Link] Up B (Midair): Like 1 inch of vertical movement, 1 inch of horizontal movement, falls like a bowling ball, boring looking, missed potential, Link's voiceline is kinda cool i guess. Double Jump: disappointing, to say the least. Yeah that's it- [Smash Ultimate Toon Link] Up B (Midair): (Surprisingly) great vertical movement, fairly good horizontal movement, looks cool, good hitbox, multihit, great edgeguard move, floaty. Zair: Tether recovery with range that makes me question this game's balancing, throwing a bomb/boomerang towards the ledge turns you around, so you can use Zair recovery pretty reliably. Double Jump: Floaty as heck and good horizontal and/or vertical movement. Wall Jump: it's wall jump. that's enough to say how good it is. I'm a little lazy so find the rest yourself. Anyways this comparison is wild.
When you stop someone from recovering, it's called a "gimp."
"Ganking" is when you ambush an opponent in a MOBA and team up on them.
Yeah i had a stroke when he said this
A gank is also killing a monster or anything really in Supernatural. 😂
Well: Pikachu, Pikachu, Pikachu, Pikachu and Pikachu
Yea it was triggering me rlly bad
Not only in MOBAs tho. We also use the term in Dark Souls PvP.
Smash 64 link looks like he isn’t even trying
Looking at the Pikachu vs. Link matchup hurt a little
don't let that low recovery beat you, If your an aggressive player you'd good combo into link Up B, and or not need recocer if controlling the match
Literally worse than a midair jump
Duwang
@@IIIISai That was legit until the idiot community banned Hyrule, which was Link's only viable stage. Now pretty much the only person that can win with Link is Isai, and even then, it's rough. Funny enough, Isai was one of the most vocal proponents of not banning Hyrule.
At least we have Smash Remix now, where Young Link has one of the best recoveries in the game, and is arguably one of the best characters.
Out of everything on the list, I'd say Link's 64 Up B is the worst. It's basically a lone ice climber Up B that doesn't grab edges properly.
It's extremely bad. Mac's recovery looks reliable by comparison lol
I've been a Link main since Smash 64. I'm very stubborn
Yh I agree as it has like hardly any vertical distance
Godzilla1282 yh link was pretty powerful in 64 so I would see where your coming from
if popo didnt have his side b in melee he would have the worst recovery but with side b you can make good horizontal distance
I would say the opposite. At least Links recovery didn't remain the same thing transitioning into Melee. On the other hand Little Mac can be removed from the roster for all I care. If Little Mac had more appearances in other games or more "Punch-Out!" games in general I feel like he would be much different in Smash.
Plot twist: Little Mac's down-b is a recovery move
Sant!
I’ve seen them die using counter by the ledge and dying cause they weren’t attacked
Technically, you can use all of Mac’s specials to recover
@@thenorfnonly3486 Its true :)
@@frankestock6275 I died by being attacked using counter. No jumps, and hit by a get-up attack.
So is his K.O.! Punch, which is why I personally find Mac's Smash Ultimate recovery worse than Mac's Sm4sh recovery.
I would trade old K.O. Punch for the ability to use Side B and then Up B.
The Belmont's have a decent range in their recovery but they have the air mobility of a snail attached to a parachute made out of sandpaper and sadness
Edit: They decent vertical range on their recovery plus the tether on their aerials
They deserve it
In what way?
Yeah in what way
Astro _ lmao what a fucking fantastic description
@@ABAgamer_ because he lost to one online
I have an honorable mention: Hero with no MP
SmileyTrashbag I see your suggestion and raise you this: Elwind with no charge.
SmileyTrashbag You seem to be forgetting something obvious. Sonic without spring.
Pswed Pokemon trainer without pokemons is just an average human or Villager
Damn could Villager be a pokemon trainer?
DK with no momentum.
"You can't recover with the Belmonts"
Shuton: Observe
But it requires a sacrifice...
that one moment will live on forever. it doesn’t have to be explained it’s so legendary
Lmfao.
Don’t let Belmont’s garbage recovery let you forget that Shuton Down-Air’d a Pikmin to recover
@@ExceedRed Wow. Nice job making it obvious.
Jigglypuff in Melee and onwards: good recovery
Jigglypuff in 64: ⬆️⬆️⬇️⬇️
Maybe more like ⬆️⬆️⬆️⬇️⬇️
Recovery moves that can recover: exist
Sing: hey
She has 6 jumps guys
@@Corrugatedkeeper126 and in 64 they all suck, your point?
Intenselly LIt they have made it better
Link starts descending halfway through his Up B despite it still being active- even Little Mac at least falls *after* the move is finished...
He’s a beyblade
"He drops like a rock as if he has bricks tied to his ankles" *AHEM* they're called IRON BOOTS. You don't know the lore!
He messed with the ancient text get him!
so..... he's not wrong
The recovery is still crap
@@miitopianlife6180 No shit, they're iron boots.
*These are winter boots*
Having poor recoveries can really make or break a character for me. I love Cloud, but his recovery without limit is so trash
Sjono not really
as a cloud main this is so true
Dude, I used to main cloud and I got to 4.8 million gsp with him, his recovery is good if you know how to use it. There are many things you can do to get closer to the stage to recover. I think you're just bad.
@Gustavo Vasconcelos jump airdodge recovery
XxFlannelxX cloud is easy to bait
3:53 You mean Iron Boots?
I was gonna make a comment on how he missed the opportunity to say iron boots 😂
The problem with your statement is that there is a terminal velocity, no matter how much heavier, so no real good reason for that statement.
@@chiefkiep1147 By that logic there's no point in making the joke about bricks tied to his ankles.
Love your WW profile picture
Recovery moves that make you go upwards: exist
Sing: I'm gonna have to stop you right there
Jiggs be guardin’
@@quirkyqwertyto1055 lol
Depends on how you define a recovery, I guess, because Yoshi and Jigglypuff can often make it back to stage even though their Up B's only slightly help (Yoshi) or don't help at all (Jigglypuff). Having a bunch of jumps with Jiggly's air speed kind of means you can get away without one.
Links 64 up b that’s my prediction
Edit: I was right lol
I don't remember that move being that bad
And it looks strange now that we've seen how all the other games have him fly with his up B
He's in the thumbnail lol
Yeah, I never played as Link in 64 and said "Link's Up B sucks"
He's in the thumbnail
I still think Ness Up B is way worse than Link's Up B in 64 because at least Link's recovery is a good killing move
Yes I know that this is not the point of the video
Yes this is a Link main fangirling
When recovering with incineroar its Best to use side special BEFORE double jump, using all of your available resources makes his recovery decent
As long as you have your jump, Incineroar recover very decently and can mix up his reco quite a bit
Big agree
People who don't use Incineroar or don't play against him don't realize that his recovery is very consistent. You have to get used to not using your jump when you get knocked offstage. The double jump alone makes his recovery very consistent. The up special has super armor and can sent an opponent downwards, so if you aren't prepared Incineroar can actually hit you with it and potentially take a stock. Also, if you get knocked into the top right corner of the blast zone you could try using up special since you can still jump, air dodge, and side special after the animation is done. I wouldn't recommend it though lol.
Honestly I'm so sick of people saying incin's recovery is awful. People really underestimate how safe it is to recover high. As long as you can aim for the ledge you shouldn't try to recover low
@@WarrickAuthor exactly
I main Incineroar and I can consistently recover and/or take the stock of an edgeguarder with my Up-B
On paper, Link in 64 has some of the most effective means to control the pace of the fight while on stage. Disjointed attacks, a tether grab, and two types of projectiles. As long as you are controlling the fight, you're fine, and you can totally win against the majority of the small cast.
Then Link gets hit offstage and he turns into Sandbag.
I'm surprised you didn't talk about cloud's abyssmal recovery. Without limit you go basically nowhere, and anyone with a disjointed d-air or any projectile hitting you without your jump kills you instantly and you become two-frame city with how much lag there is on it. Additionally, you can't even snap ledge! It truly sucks.
yeah but at least sometimes he has a good recovery and side b and neutral b can help him stall in the air and give him a small horizontal boost even if he doesnt have momentum
@@byanar true, but you don't want to be using your main pressure/kill option as your recovery. It does help to charge limit offstage, but that can put you into disadvantage because you can't drift left or right. Cross slash isn't the best stall tool, as blade beam just does it better, but even then, stalling offstage just gives some projectile characters more time to set up and hit you, or allows characters with disjoints to hit you with buttons
And also stalling basically does not give you any horizontal boost. It's generally worse to use a stalling move as downward momentum is needed to move left or right, so unless you are recovering high, it's nearly useless. And if you are recovering high, why not use F-air? It covers more options, allows drift and you can land with it. Stalling really doesn't work for some characters.
@@marcushan-whyte6020 even if you give them more time to set up their edgeguard there is still a chance to make it to ledge because they might mess up. also when cloud stalls idk why but it feels like he goes farther horizontally than if he just normally drifted
also i think it would be better to survive without limit than to die with it
I would argue that JigglyPuff in Smash 64 should be a honorable mention, just because of the bad vertical movement it had. Otherwise good video.
Needless to say, Jigglypuff makes up for it significantly by having several jumps. In fact, Jigglypuff is often cited as having some of the best aerial maneuverability in the game, which goes to show that not everything boils down to the Up Special.
YamatoFukkatsu no, in 64 she had terrible jumps that barely did anything
Nah that’s melee her air speed was ok but her jumps were dog shit in 64
Rising pound in 64 would like to talk to you.
Oh hello there Minor.
“Oilmar has basically the same weaknesses as Ivysaur.”
Ivysaur crying in bottom tier.
Oilmar
Olimar is actually the 2nd best character in Brawl next to Meta Knight.
@@spongeman3090 i think that spot would go to ICs, actually. They were the only viable character with a positive matchup against meta knight, plus they're recovery was much better than olimar's, and they had a wobble on like half the cast
What abaout zero suit samus recovery in brawl
@@spongeman3090 h o w
Alex: Sopo
Side-B: Am I a joke to you?
Worse smash 4 Mac
Side b doesn't even grab the ledge, no matter how close you are. You have to recover high or grab the lesge during freefall, otherwise Popo will bounce
@@antoniopriego5660 it’s even worse if you just so happen to slip offstage.
Antonio Priego and mashing doesn’t do much to help you either
2:48 did you just... say... forward special?
Yep
Ryu mains be like:
@@thealientree3821 *Terry
@@thealientree3821 *Terry
@@thealientree3821 *Terry
No one:
Literally no one:
Doc Luis: yOu AiNt No AiR FiGhTeR MaC
Doc Luis out here preachin' facts.
Ikr
As the Mac main, gotta say it.
Doc *Louis*
@@AlexEXE mac did you just try to dair pit
Stop
Sorry buddy but once you make a “worst” video, you gotta have to follow up with a “best” video or riot
Kirby probably tops all the lists except Ultimate. lol
@@ChromaLuke pikachu
Fucking villager from smash 4
I hate that balloon bastard
@Script bayonetta had a better recovery in smash 4 since she could put out hit boxes during it
@@ChromaLuke wow kirby 5 jump wow kirby best recovery so op unstoppable right?
I love how short and sweet these videos are. No fluff, no bs, just straight content and information.
everyone on this list: I fear no man
but that... thing
Alex: One good hit off stage
List: it scares me
When I saw links recovery I actually started laughing
Incineroar's recovery is very versatile actually. If you were hit kind of high, just start with an up b, you have your jump, air dodge, side b and can still attack to mix things up. When he's hit below the stage height is when he has issues
Aside from Pikachu, no one had a good recovery in Smash 64. However, Smash Remix's Young Link turns his older version's horrible move into a pretty decent recovery. Also Remix' Wario has a good recovery as well.
I swear Remix Wario's recovery is actually really good
I think kirby had a good recovery in 64, despite it being kind of slow and exploitable
Hasn't wario always had a good recovery
Cough cough ness he had a rly good recovery if u do it correctly
Dude, you forgot Mario’s recovery in Smash 64, it’s up there with Pikacuh and Kirby for the best recoveries in the game!
Ah, a fellow 64 Link main. I too got destroyed by my siblings.
I was mostly a Kirby and Yoshi player. My brother a Link player. I was the one who normally win those matchups.
*sad Link main noises*
The Belmont's have enough mix-ups on their recovery to keep people guessing, I haven't had too much trouble getting back on stage after I got used to how differently the Belmont's recovery is
*“yA aIn’T nO aIr FiGhTa MaC”*
Gee thanks Doc, I sorta got that idea from the countless stocks I’ve lost because Mac’s recovery sucks ass
God them calling gimping “ganking” frustrated me to no end. But otherwise good video!
3:57 the cpu Mario flexing lmaooo
Alex: “forward special” Me: Dies on inside
Edge Hogging
@@DaRamnGod That is the term for what he is describing, what is wrong with it
The term in smash is edge guarding but they'd have the same meaning so it doesn't matter
@@DaRamnGod no, no they don't. In melee and brawl, if you hold the ledge the other person can't grab it and it's used as an edgeguarding tactic and this tactic is called edge hogging
Was it really a surprise that Little Mac's recovery was one of if not the worst (and people say Roy's recovery in Melee was the worst)
It's definitely up there - I think Ivysaur's (from Brawl) is even more exploitable though!
@@AlexEXE based on this video, I have a growing suspicion you don't actually play smash.
@@intensellylit4100 lol yeah
I would say Kirby’s recovery is worse than Bowser’s in Melee because of how abysmal his air speed is, but Bowser is a good pick for this list. Thanks for the upload! 😊
This man really just said "forward Special".
Reri, Elder God Nerd Terry Bogard Tings
@@envan7865 ok fair
As an honourable mention, we have:
*Recovering from my alcoholism after missing the ledge as Little Mac*
This needs likes
Had to turn this off when you got to Melee and started talking about Doc. The footage you used to showcase how "bad" his recovery is was just garbage recovery attempts. Should have known when I failed to see a single sweet spot on Ness's recovery in N64 footage where this video was going.
I think that he is just out of practice with the older games since his picks for the later games are pretty accurate.
listening to casuals talk about Smash is so annoying lmao i’m assuming he doesn’t know what sweetspots are
Why does everyone say Incineroar has a bad recovery? He actually is able to get pretty far
Its a following of people not using up b first then using side b and jump, and his up b having horrible horizontal distance.
DJ Tile Turnip it’s not bad distance-wise, just exploitable.
Yeah the real problem with Incineroar’s recovery is his air speed. His side b and up b allow him to mix up his recovery quite well.
Cloud recovery and Wolf too aren't that bad I don't SD with cloud often
Yeah, maybe it’s because it’s a multi-step recovery and only Incen mains and pocketeers have the time for that.
Incineror shouldn’t be on this list imo. You’ll recover from nearly any offstage situation without an opponent edgeguard, which is more than at least a couple of other ultimate characters.
I mean who should be in his place he already had used all the other ones
Blade 06 good point. Of the ones not used in other games maybe captain falcon or duck hunt. Incineroar might be 3rd worst in the game not including doc/Ganondorf.
@@nathanthompson8666 soneone else said luigi which is a fair point since in that adaptation he can down b mash
Down B mash doesn’t exist in Ultimate for Luigi.
@@bowsertnt7904 oh i thout i put in a t
I love how all these characters are from the games the premiered in.
*except Ganon in Smash 4
Sopo’s recovery in Ultimate honestly seems better than Link’s recovery in 64.
I've done both, and it is
@@Clepto_and_Co That's because Ice climbers are floatier.
This video is so well edited, no "n°1,n°2..." and the linkages are so fluent!
Hi
Can you do the difference between ness and Lucas?
That's on my list! It'll be coming at some point. :)
Cool!
@@AlexEXE how about Fox to Falco/Wolf?
Every freaking thing in the world.
They are different characters altogether. There specials are "the same" but even those are different.
Alex.exe:there's not one thing ivysaur can do to get his grass type ass back to the stage.
Every Pokémon trainer main:SWITCH TO THE DAMM CHARIZARD!!!!!!
you can only switch to charizard in ultimate
Also i want to add something about macs recovery in ultimate in smash 4 when mac was hit out of side b he regained side b but in ultimate that is not true when mac is hit out of side b in ultimate he will not regain his side b.
Still dont know why they did that
Yup, that is kinda stupid
He also had KO Punch as a recovery option in smash 4. It gave Mac decent horizontal momentum, but not in Ultimate
@@alexandergee4677 it had a lot of endlag
@@alexandergee4677 Its sorta possible in Ultimate. Though you need to make sure you're moving to the direction you wanted to go to, otherwise you go nowhere
Solo Ice Climber recovery is surprisingly not actually as bad as it looks, their good air speed and decent jump height help make this move semi functional. I've been able to get back on stage consistently whenever my opponent doesn't go for any good edge guards, which is better than what quite a few characters can say for themselves *-cough -**_-Chrom-_**- cough-*
Chrom has no forward momentum
not gonna lie i was confused when you said genks & edgehog since im so used to hearing gimps & edge guard
[EDIT] I know edgehoging is something different
Same here
Edge hogging and edge guarding are different. Edge hogging is a mechanic in brawl where if you grab the ledge, other characters can’t grab the ledge at the same time as you.
@@silasnichols7593 oh ok but he also siad it when talking about dr.Mario in melee so that could of thrown me off
The ramble man edge hogging is in melee too
@@TheRamblemanWhoSings edgehogging is in melee too
I used to main Link in 64. Whenever I play 64 actually, I still play him, and I use his lavender alt. I have mained Link in every Smash game. I love the character and the series he hails from. Cool video!
See the thing is, I main incineroar, so I know exactly how to recover properly with him, and it doesn't look like you were even trying in those clips. I'd reconsider ur choice, as his up special is actually quite a powerful recovery tool if you actually bother to space him correctly
I think chrom would have been better for that spot, have no horizontal recovery at all
I main him too, and I realized he doesn’t even have a great horizontal recovery... also I can agree that chrom would have been better.
@@cadethecrustycreature dude I know the exact angles of his up b to make it back to ledge every time. It's kind of easy. He doesn't deserve a spot on this list
@Andrew Krebs k then, you’re the better incin main I guess lol
Chrom does have excellent Aireal drift though. He would be a lot better if he had Ike's side special though
Yeah don’t worry, I don’t think this is coming from a competitive Smash perspective. This is only like a cut above a “WHO’S GOT THE BEST B SPECIAL?” video that doesn’t realize Sheik’s neutral B is charging/throwing needles in Melee.
I like how the Belmont's air mobility and recovery game is wickedly weak because it matches how the older games work. It's an amazing touch, really.
For vids like this, I recommend grouping each one by game. So, worst ones in 64, then melee, and so on just for a bit more structure. Either way, nice solid vid. Will definitely sub
My former best friend's main in Smash 64 was Link and I never saw how well he played that character as I met him when Melee was the new game when we were teenagers but I heard it may have been legendary. A bit surprising considering how bad that character was in the game. I personally feel his recovery was so terrible because in his original series he doesn't jump or doesn't jump on command. Just jumps ledges so he isn't a good jumper.
7:18 This music is so relaxing!
God I remember when I compared Melee Link to 64 Link. First time I saw him actually rise skyward, I felt utter joy.
5:26
“Just whack Gannon away from the ledge”
That’s the point of edge-guarding
With other characters, they have a chance of returning if they are edgeguarded. With Ganon (just one N in the middle) he’s not making it back.
Links ability like he has bricks to his ankle
Meanwhile kirby turning into chests rocks
Here are some examples I thought of:
64 Jigglypuff: She just has terrible air mobility and a up b that doesn’t go anywhere. The only reason why she isn’t bad at recovering now is due to probably one of the best air momentum in the game
64 Fox: Very gimpable
Brawl ZSS: another tether character
Mabye more
CMCwar Melee and 64 Falcon is also trash
Brawl ZSS has multiple options to get to ledge, plus she doesn't go into helpless after tethering. She's got one of the most consistent, varied recoveries in the game that requires a lot of precision to edge guard without getting gimped yourself
Ganon in litterally any smash game as well, but that’s too obvious.
Cloud when you don’t have limit (not great air mobility or height on up b, plus doesn’t snap to ledge making it very punishable)
Ike: same problems as cloud but a bit better because side b, though side b can be easily exploited in many cases too, and is quite a risk.
Chrom: see Ike, but at least he has better air speed despite a lack of side b
Incineroar’s recovery: imma go up, THEN DROP DOWN
his recovery is actually pretty good, the clips from the video were just from trash incineroar players.
olivinator it was from a computer which is worse LMAO
I would add Chrom and Cloud to honorable mentions they can be easily gimped just like the Belmonts with just one easy hit, also Chrom's gets negated by characters with counters and Cloud can only hope his limit gets charged when he's offstage.
But chrom has that weird spike
Lol if you have Roy or someone against Chrom just hit him off stage one and time your counters and hes a ded child
I don't know. Chrom's recovery is bad, but the boy does have an excellent air speed, which is the saving grace to not be truly awful
@@diegobodegaluis5125 It still won't help against certain types. Link, Pac-Man, Bayonetta, Captain Falcon and especially not Mario. Fire Emblem characters like Chrom, Ike and Roy in particular have little chance at returning back to stage against Mario.
@@dontegraves5051 I agree about that. Mario is pretty opressive when he has stage control
I remember being 5 years old playing Smash 64 and being in awe at how bad Links recovery was 😂
*sees title*
Little Mac: Aw shit, here we go again.
Donkey Kong should definitely be there instead of the Belmonts. He just straight up doesn't have the ability to grab ledge, he falls right past it. Combine that with his horrendous up B and he's just dead if you knock him off
“Dr mario from melee”
Have you SEEN him in ultimate?
I think it's literally worse than little mac's
As a Robin main, It's always hard if I'm knocked off when I just ran out of elwind, the recovery is basically reduced to the solo Ice Climbers.
3:15 Plus, when he uses this move, he has a voice clip from IVYSAUR.
Alex.exe: hmmmm which smash game can I not think of two characters? Oh Smash 4? Ok, I'll give that one to ganondorf
Incin recovers below the stage way more often than he does above or level with it though ??
and there's some super armor at the beginning too. it's not SUPER awful, just sucks when you mess up timing enough that you die early.
Luigi’s recovery is worst than his recovery
@@bowsertnt7904 I think it all boils down to how well you know the character. Because with a enough labbing of the character you can know when to air dodge and jump to give you the mobility to get to stage depending on who your playing. It also depends on what the rules are like does best mean, like anyone can pick up the controller and recover with this character or does it mean the distance or how well they get back to stage even being edge guarded.
Chris Hall yeah, but you can just take the hit of the side-B and just bait his jump
@@fuguranto Cross Chop's actually _heavy_ armored: It has a threshold of 11.99%, which is actually pretty weak when you consider that there's several aerials in the game do enough % to beat that.
The incineroar clips it was you and the cpu being bad lmao, all of em were livable
Zss from brawl: MUAHAHAHAHAHAHAHAHAHA I’M NOT IN THE LIST
*flip kick*
The opening at the start shows one of my fav games.
Oh come on, Doc's recovery isn't that bad, definitely not bottom 2ish in Melee. Years of watching Shroomed's Doc (RIP) has me convinced that the move is un-edgeguardable.
the dude who made this video is obviously a casual who has never heard of sweet spotting lmfao
My recovery blooper about FE characters :
Marth : Not yet
Lucina : Not yet
Roy : Drifted wrong way
Chrom : Can he?
Ike : Side-B at a wrong spot
Robin : Run out of Elwind
Corrin : "Almost there" literally 3 time in a row
-Byleth- : I don't own any DLC
5/7 of them can't recover on my hands...
I too forgot how garbage Link’s recovery was in 64....yikes
great video but I feel like the choice of doc in melee having one of the worst recoveries is underestimating docs recovery. Docs aerial drift is decent, so he travels decently fast in the air. He can also recover high and throw out pills to keep him safe, if an opponent tries to jump out and hit doc out of his recovery, the pill will hit him
I think pichu or donkey kong is the choice for the worst recovery besides bowser. Pichu's recovery travels fairly far, but it has no hitbox at all. This allows you to hit pichu out of his recovery insanely easily.
Donkey kong's recovery goes pretty far, but it is awful when it comes to gaining height. Add that with ledge hogging in melee makes his recovery terrible, the hitbox is pretty lacking.
Incineroar recovery Is decent
When clicking on this video I was thinking “PK Thunder.”
First pick did not disappoint.
I feel like Little Mac's recovery was better in WiiU, at least being hit in that game resets your specials, which means that you could side special multiple times(good against spammed projectiles or quick attacks).
While in Ultimate, your opponent can interupt your side special start up animation and . . . that's it, you are done.
It's really not better....in Ultimate he can use Side Special and then follow up with up special. It's SUCH a vast improvement. Plus his air speed is faster overall, which makes recovery much better.
@@transorm987 I mean, if they hit your side special you're left with just raising uppercut anyway, and since Little Mac's recovery moves are ridiculously predictable, the new mechanic it's more often than not useless
@@skillato9000 I'm well aware but in most situations, that reset in 4 wouldn't save you. I agree that it would be good to have now but it didn't make his recovery better then it currently is. Since that is far more situational.
I guess each recovery has it's strenghts, as of rn I firmly believe they are equally terrible, if Sakurai gave us back the side special reset, that would truly be an improvement.
I don't have an example atm, but I just can't help feeling salty when other characters have that trait and Mac doesn't.
@@skillato9000 Neither are good, I agree. It's just that the one in Ultimate is overall better
I also have an honerable mention: Yoshi. Not his jump, but his "recovery". It technically brings you up, but barely, making it a recovery.
Ivysaur in smash ultimate I literally can’t count how many times I clipped through the stage using it
How?
It doesn't work if you're vertically too close to the edge, but you can switch into charizard for a double jump and up b or side b, so it doesn't count.
"Bellmonts are bad"
*Simon flies into the blastzone*
I feel like this video had a poor title. Perhaps just "recovery" rather then recovery "moves" as you end up talking about several moves used in a characters recovery, rather then one specifc move.
I think Smash 64 Link forgot to remove his Iron Boots before using his Up B.
1:34 my guy just got gimped by a level 5 melee cpu
How you know it's a level 5 CPU?
@@TylerTheKoopaTroopa it wouldn't matter if it was a level 9 melee cpu because cpus are complete trash in that game
@@skewah True.
Imagine thinking docs recovery is worse than falcon or bowser
Incineroar has a really good recovery in Ultimate if you use it well. He can mix it up fairly easily and it goes a good distance. I would pick on more exploitable and linear recoveries first, rockcrocking Ganon and Captain Falcon or gimping Chrom.
Its mostly side b thats bad since its hella punishable
Blade 06 usually when people try it they will get grabbed by the move
He used computers for his examples folks
@@bowsertnt7904 im talking about the endlag
Honestly, i would replace incineroar with donkey Kong, shit goes like an inch upwards. I cannot tell you how many times I've accidentally airdodges offstage and died because donkey Kong vertical recovery is ass
Me: watches some gameplay of a game in youtube
RUclips: ITS FREE REAL STATE
Incineroar's recovery isn't that bad. You need to know how to use it and be patient.
Pit's recovery in brawl is an easy winner for the best recovery ever
The boy can literally fly. Since Smash Wii U, his recovery is basically a shell of what it once was. And good luck getting back to stage against Mario. Using the normal recover move is essentially asking to get caped or sprayed with F.L.U.D.D
Incineroar should not be on this list.
Yes he should his recovery is ass
@@screweduptx512 not compared to some other recoveries in some other smash games. Even dr marios recovery in ultimate is worse.
Special Person well yeah but he said he was only using each character once. Like he mentioned Doc in melee so he did not bring him back up for Ult
@@sethstoll8525 maybe not ult doc then but so many recoveries from older smash games are much worse than incineroar. DK from n64, fox from n64, mii brawler in smash ultimate (doesn't really count but still.) Falcon from n64 the list goes on.
I saw Bin Laden the other day
I think melee ness is even WORSE
He doesn't go nearly as far and have more ending lag
Good video however the title is a bit misleading
"Worst recovery moves"
I was expecting sing or egg throw to be here
But the video is talking about overall recoveries which is counting jigglypuffs jumps and yosis flutter jump
A minor gripe but good video overall
Ness’s Melee recovery is even worse though. Literally take everything bad about his 64 recovery and remove the fact that it actually goes a long distance.
Yeah I would say bottom 2 recovery for sure and only beats Bowser ( maybe beats Kirby)
You should have mentioned that Ness's recovery move is impossible to use if he gets knocked between buildings in Saffron City. It makes it even worse!
It's a decent video, but i have a couple of gripes with how you represented the bad recoveries in Ultimate. There were many scenarios that you showed where the characters being edgeguarded could make it back if they didn't
1. waste their jump early
2. wait until getting hit before using their jump
"I have a lot of gripes"
Only has 2 dot points
@@pizzawonderer5024 My bad, poor wording choice
good video man, but i think doc in smash 4/ultimate is so much worse than melee, as it goes much shorter distance, and melee recoveries are generally a similar distance as a lot of recoveries are horrible in that game, but yeah!
Watching the Incineroar recoveries physically hurt me as an Incineroar main
Yoshi in Melee probably should have been an honorable mention as he couldn’t mix up his recovery with egg throw until Brawl and was completely screwed if he got footstooled (he kind of still is).
Let's compare Smash 64 Link's recovery potential to Smash Ultimate Toon Link's recovery potential, because it's S A D.
[Smash 64 Link]
Up B (Midair): Like 1 inch of vertical movement, 1 inch of horizontal movement, falls like a bowling ball, boring looking, missed potential, Link's voiceline is kinda cool i guess.
Double Jump: disappointing, to say the least.
Yeah that's it-
[Smash Ultimate Toon Link]
Up B (Midair): (Surprisingly) great vertical movement, fairly good horizontal movement, looks cool, good hitbox, multihit, great edgeguard move, floaty.
Zair: Tether recovery with range that makes me question this game's balancing, throwing a bomb/boomerang towards the ledge turns you around, so you can use Zair recovery pretty reliably.
Double Jump: Floaty as heck and good horizontal and/or vertical movement.
Wall Jump: it's wall jump. that's enough to say how good it is.
I'm a little lazy so find the rest yourself.
Anyways this comparison is wild.