Whenever I do Luigi's dash attack, I always think of the time where Tyler1 was throwing punches in the air while screaming and then falls off his chair.
Which really makes you question why sword characters' aerials are as strong as their tilts. Seriously, at what point is a swordfighter stronger in the air than on the ground?
@@onesaucdragon well I can't really answer that properly, but I do have a theory I like to think about. While it can't be applied to all sword aerials, I like to think of them having momentum from their jump into their swing of the sword. Most of their attacks are strongest at the start of the move no?
Yeah but this is a platform fighter lol. I see what they're going for, but i dont remember Snake being an aerial fighter in his games, but he does fine in smash
@@onesaucdragon Because unlike the rest of the cast, they designed Little Mac to be like a realistic human boxer fighting in a game where everyone can do unrealistic things. Little Mac is basically the only character in Smash that has to obey the laws of physics somewhat, and there's reason he's bad.
6:04 Despite how frustrating that attack is, it’s actually really close to real life how a grounded punch can break concrete but a punch while airborne can barely crack a stick
Simon’s whip reference is almost more of an Easter egg then a serious attack. I know Sakurai directly showed it in his character trailer, but I still think of it as an interesting little reference/Easter egg, like when taunts do damage.
Daniel T I’ve only ever used it as a fun taunt for when I’ve killed an opponent, or if an opponent is spamming fire balls I’ll swing it around just to show off
One of the worst problems for ivy was that most of the cast have fire type moves which are super effective against him. I’m so glad they got rid of typing for ultimate.
“You just wait, I’m going to grab you, you are going to get down thrown and then I will hit one, maybe even two forward airs. You will take the entirety of 27%. You will never recover from that.” *misses grab and is punished by warlock punch*
@@iskamag Actually Wobbling is banned in 90% of Melee tournaments now and the Soulstunner glitch was more broken than that in doubles even though it is not possible with the current set of rules. Edit: sorry not the freeze glitch that is banned as well
Some of these moves are straight up broken Luigi's dash attack in melee isn't even finished. Some hit boxes are also really really weird like dks dash attack which despite touching the opponent does no damage and doesn't even hit.
edge lord In smash 64 Luigi’s dash attack was missing its final hit box due to a programming error. The melee team might have thought that it was intentional and kept it like that.
Quarintined Leon umm.. he not talking about a phantom hit, he’s just saying the moves hit box doesn’t stay out long enough. You can see this by looking at how he says no damage or knock back, phantom hits have damage at least.
Nintendo 1: Alright guys we have 12 more custom moves to make, someone make up something quick I'm getting sick of all of this brainstorming. Nintendo 2: Ooo OOOO! Jigglypuffs sing but it has Mario's cape effect! Nintendo 1: You freaking genus! But wait, isn't that to op? Nintendo 2: Dang you right, how about it just makes the opponent take 1% and puts them into stun for a half a second. Nintendo 1: Alright, and how about I make it be SUPER laggy? Nintendo 2: Yea, yea.
kristian perez No, because first, it would have to actually hit Yoshi, which isn’t going to happen unless the person controlling him puts down the controller and goes to make a sandwich, and second, it only turns people around if they’re close to Jigglypuff.
I'm pretty sure little macs character design was inspired heavily by realistic boxing. In boxing the power of the punch is related to how you have your feet on the ground. Thats why little mac sucks in the air. You're welcome.
“The power of the punch it related to how you have your feet on the ground” well I mean sort of, bit mostly it’s in your upper body and how you move your body to generate more momentum, you can’t so, well a punch is only based on legs because that’s just not true
6:08 Momentum. You see, punches on the ground thrown by Little Mac are grounded by the friction of the, well, the ground. Have you every seen somebody try to punch someone well falling in the air?
Checks out, but then you get the second question of, why in the hell does only Little Mac obey the laws of physics and momentum? Solid Snake, another realistic human (albeit stronger than Little Mac) has good aerials; his aerials are kicks, yeah, but wouldn't they work similarly? If anything, i'd expect aerial kicks to be even harder than an aerial punch. Ken, Ryu, Terry and Joker fall into similar territory, though they're less realistic than Mac or Snake.
@@yungmuney5903 I mean, Ryu, Ken and Terry have fancy power balls and energy waves and what have you, but Snake is just a human male stealth operative, with the only special thing going for him being he's the son/clone of the best solider alive...but in every Metal Gear game, he's bound to more realistic laws in terms of what he can do (he can take down a tank with the right weapons, but not lift it or punch it to death) and what he can handle (he gets knocked out by a single hit to the back of the head once). There's nothing fantastical about him. If anything, he's *MORE* realistic than Little Mac, as Little Mac can transform into Giga Mac; not possible in real life.
I think the reasoning behind macs terrible airials comes from the fact that most of your strenght comes from your legs. You should try punching something while in the air.
6:03 his punches are only strong on the ground because you get more power from a punch standing than in the air. This polarization of ground vs. air game only applies to Mac because aside of a few things like his Star Punch and being able to contend with champions, he's just a normal kid.
Yes and in the original NES game his star punch is landed after he JUMPED INTO THE AIR. Little macs strongest punch is after jumping into the air. Plus his side b is also an airborne punch that packs a punch proving he can have powerful punches in the air. Basically Nintendo is dumb
On Little Mac "His punches are strong on the ground but not in the air, can someone explain this to me?" That's because on the ground, you can use your entire body as leverage to throw a stronger punch. If you try to punch while in the air, you only have the muscles in your arm and shoulder behind it instead of your entire torso and even your legs too powering a punch. In an ideal punch, you want to take a step forward so you can use that leg to push yourself closer as you punch. You want to rotate your upper body towards the punch, adding more momentum. You want to pull your shoulder back before the punch so you get the maximum distance your fist can travel. So much more goes into it than just arm strength that simply wouldn't work without being on the ground.
I wasn't aware of mewtwo's reflect not working in Melee. That's an oof and its really amazing how every new character except falco was basically unfinished
seanmyster6 people understand the flaws with melee they just know whats its oike to combo someone and have fun playing a game. I get that kirby is bad but. The top 10 characters in melee are more fun to play once you get the hang of them than any other smash game
@@seanmyster6 Melee just made smash gain a competitive scene. The game never really took off before it.. so while it is a clunky broken mess, it is a huge landmark in smash history
6:04: So his punches are strong on the ground but not in the air? Can somebody explain this to me? Dude, have you ever seen somebody in boxing jump and use an aerial attack, let alone above them? There's a reason you learn footing as one of the first basics in boxing.
I mean, if you're in the air, you can't really build up as much energy then if you were on the ground, nor would be as powerful, partially because you would have to use some energy to jump up in the first place.
@@KevSB07 1. I mean, other than smash bros balancing, I'm pretty sure it would hurt if you just got punched in the face by a champion boxer. 2. Again, other than Smash Bros balancing, adrenaline?
I would put ganon’s ultimate up tilt here as well. Slow as all hell, weaker than warlock punch and fsmash, and it just gives opponents massive free punishes when it gets buffered instead of an jump->uair. It’s rare that having an option is an active detriment to a character, but this is one of those cases. I’d rather ganon have no up tilt at all.
At 6:01, when professional boxers punch they aren’t just using their arms, the best boxes turn and use the most muscles possible to add to their power. It’s an actual form you need to work on with timing for when to turn your hips or step forward with your legs
On top of that, Neutral Special! Who, in a serious situation, is going to use Neutral Special? It's basically a shorter shield brake with only a tiny window to punish as the opponent breaks out. Maybe you can attack the enemy with a few side smashes to deal a bit of percent, but you can't do too much with it other than that and just throwing them off the stage!
@@grape_protogen At higher percents, it takes much longer to mash out of, and hey, that's free time to just pile on damage. Reduced damage, sure, but free damage is free damage. You can also catch them completely off guard with b-reverse, and if they're on the edge, that's the end for them. All that being said...I will agree that it's very situational, and highly punishable if you miss.
There was a Mii Brawler down b in Smash 4 called Foot flurry, which is basically a downward version of the flashing Mach punch attack in Ultimate. It was pretty awful.
Re: "[Mac's] punches are strong on the ground but not in the air?" Of course, this is all fiction in a game, but a big part of boxing (and martial arts, for that matter) is your footwork. Your legs provide the majority of your power in your punches. Hence punching in the air would not have near as much impact. (Though it's weird that they chose to be this realistic for just this character).
Even weirder considering Snake, the only other realistic human (albeit stronger than LIttle Mac), has godly aerials in terms of power, but still somewhat poor jumps. He may be a soldier and CQC expert rather than a boxer, but he still utilises a lot of martial arts moves.
@@TusksTheAxew Plenty of characters do, but that's all Little Mac has. Of course they're going to make the character that's all about boxing the most boxing like character.
6:07 when you're punching something hard, not only your arm used, aslo legs and body. If you punch while in the air, you, so to speak, have nothing to lean on your feet and this is how massive part of the power is gone.
Surprised you didn't mention Ivysaur's up B in brawl because the other player could just hang onto the ledge and Ivysaur wouldn't be able to recover and unlike ultimate he can't change Pokémon fast enough to try and recovery with Charizard. Edit: 6:18 Kirby's hammer flip is great in brawl :(.
I really miss that hammer. It was a good form to punish airdodges (use an airdodge and the second hit will be a powerful semi-spike instead of just a powerful hit), and it could be a great move outside a kill confirm in smash 4, but they decided to make this move frame 28 AT BEST for some reason, istead of frame 16/34.
Little mac is bad in the air because 1: he's a normal human and 2: boxers use their legs to add impact to their punches. Also, kirby's up throw in melee removes all of his jumps.
I despise it when people go in Simon’s whip dangle thing in full detail. THE MOVE IS A LITERAL EASTER EGG. I don’t think a single developer intended it to be used as an attack, just like I don’t think a single person on this platform needs an explanation.
There's also Piranha Plant when he gets footstooled, which is a similar Easter Egg. Yes, he "attacks", but it's not really meant to kill; it's there for giggles.
64 Luigi's dash attack is slightly unfinished. It was supposed to have a head hitbox at the end of the attack, knocking back the opponent. The same goes for Melee Luigi. If you're able to, then you can go into the hitbox code and change it.
I shall explain the thing about Little Mac and his punch. You see, when you throw a punch, you, as a human being, do not punch with your fist, or rather, do not take force just from your fist or your arm, but from your legs. When you throw a punch in a good stance, you create strength from the legs, you channel it from the movement of your hips and you release it with your arm. That's why boxers are trained to stand in a certain way, to be able to take as much energy as possible. The reason Little Mac's punches are not good in the air is that he doesn't have any kind of leg support to throw his attacks. That is the reason his air moves don't work in the air.
I know it wasn't a real question and everyone knows this, but I might as well put this knowledge to use anyway. The power from a punch starts from the legs, is channelled through the torso, and delivered through the arm, so if you're in the air, there's no firm base for you to drive your fist with. You're just relying on the force your arm can provide by itself.
6:04 Little Mac is mostly based off real human boxing, with his stance/idle animation and everything. Right now, stand up, jump, and throw out a punch. You're much weaker than if you were standing on the ground because that's how the human body simply functions. While they took this weakness of Little Mac to a bit of an extreme sense, that's why it's so weak.
Little mac cannot punch in the air because he is one of the few characters that obey the laws of physics. A punch applies force in the direction you punch and air is like punching a wall or trying to punch underwater but a lot less of a force. These are all called standing forces unless they start to move. So... not only is a force counter measuring Mac whilst in the air he is also off balanced. Last time I checked I don"t see Little Mac with thrusters on his back so he shouldn't even be able to correct his movement at all but then again, it is just a game.
Yeah but why does this matter in smash? Peach’s fair should be weak then, no? Snake’s aerial kicks do smash attack damage. How about any other melee aerial, including sword slashes? The logic checks out but why little Mac?
KevSB07 Well I think that because in normal boxing you’re technically not supposed to leave the ground and it’s also a good balancer. If Mac had at least decent aerials and jump height then he would be busted
@@demolitiongod64 He doesn't have a problem with being unique. There are no other boxer-like characters except Incineroar and maybe Ryu/Ken and Wii Fit. Terry would be quite a stretch to compare to little mac, too. Nobody plays like he would, and even then I'd still prefer a character who is less diverse than a character whose design forces camping and constant evasion. If Little Mac had normal aerials and normal ground moves and a normal recovery, he would be just as unique as he is now, without all the polarizing strengths and weaknesses that break the game against or for him at random points.
6:04 In boxing, in order to be able to throw a strong punch, you must push yourself against the ground with your legs. Try to punch mid air; you'll look just as pathetic. Most strength comes from the ground.
6:04 Can someone explain me how the basics of human fighting styles? Our strength goes from the leg-> the hips->Torso->Fists Its basic shit for anyone who has knowledge of any fighting style (every single one of them without exception) Thats why it would make 0 sense Little mac having strong aerials
Cool, but this is Smash, not real life; even Snake, another normal, realistic human and a brawler, is great in the air. If Little Mac's aerials are bad because he's human and uses real physics, so should Snake's, and arguably Falcon's, Luigi's, Mario's, Samus's and Inkling's. That may be the only explanation but it's not a great one. "Basic shit" or not, Smash is a highly unrealistic video game, so don't act like a know-it-all; we all know we're useless in the air, fighting or otherwise. Also, considering Little Mac is a video game character in a heavily air based game where even Piranha Plant, a literal bloody potted plant, has a strong air game, it makes no sense that his aerials ARE poor. Also, for "are you like Mario", you literally said yourself that applies to all fighting styles. Physics also applies to everyone, including Mario. His aerials *should* be crap if we're keeping this realistic. Don't be snarky.
@@TusksTheAxew in every single one of the characters you mentioned make sense on their aerials They do not obey the laws of physics like US HUMANS (look the anime of F/zero and tell me he is a normal human) Snake is a super soldier similar to Cap. America he is a modified clone of the best soldier of all time And Smash is not Realistic but it design the feel of their characters on how they would be Mac is the PERFECT example of that Ohh and one last thing What characters aerials are Stronger than their smash attacks
@@Alex-jz2hk ...yet in his home game except for the remake of the first game, Snake falls like a brick and has no aerial capabilities or air attacks whatsoever. Not even Venom Snake, Big Boss, Naked Snake or what have you shows any aerial capabilities, with Snake's poor jumps in Smash reflecting that, and Metal Gear 1 through 4 are somewhat realistic in terms of what humans are capable of. In fact, only Raiden and the Metal Gear Rising characters show good air capabilities from what I remember. And then Inkling...they're kids. And they're stronger than Mac, while being child hybrids of a aquatic creature, in an game that doesn't even have melee attacks (only Brushes and Rollers) or much air-based combat. Go figure. Also, Smash Attacks outdamage almost every attack as that's their role, even Specials usually; you have no point there. But if we're arguing in terms of kill power and how easy it will usually kill, almost any character with a spike has an aerial move stronger than their Smash Attacks; R.O.B. and Donkey Kong for two examples, and Snake with his forward air for another. Funnily enough, even Inkling has a potent spike using a melee attack with their Splattershot. Another final thing of note; if we really want to keep him accurate to real life, Little Mac shouldn't have a double jump. Or a move that makes his fists burst into flames. Or the KO Punch. Or literally any kind of aerial recovery or momentum. His home game would also eliminate all of those except for the KO punch, as he doesn't really jump in his home game nor have any aerial combat. He's still misrepresented despite his sacrifice of poor aerials, so that goal was lost. And if you argue he has to have a double jump and a recovery because this is Smash...well in that case, he should also have at least decent aerials, now, shouldn't he? Because this is Smash, not Punch Out.
I've done a few years of martial arts training, and I learned that you generate most of the power from your torso, and to do that properly, you need to be connected to the ground. Just swinging/flailing your arm without technique/thought won't be as strong and as effective as a well connected strike. In this sense, Little Mac's punches not being as strong in the air make perfect sense. He cannot channel enough force because he's not connected to the ground, and I'm pretty sure that with the exception of some Fire Emblem characters, literally every other fighter in Smash has some kind of special power and he's just a dude with boxing gloves
6:04 simple. Punches aren't actually entirely about the force of your hands, a big part of it is actually the leverage from your feet. but you don't have leverage if your feet aren't touching the ground.
Egg Roll is the epitome of garbage and is the worst move in the series (regardless of game). Other moves are so bad that nobody expects you to use them(like Kirby's back/forward throws in Melee for example). So you can occasionally pull of an amazing kill with them. When will Egg Roll ever be useful?
I honestly don’t agree with Kirby’s side B being “one of the worst moves in smash history” while it is pretty laggy, unlike other charge up attacks, Kirby can move around and jump similar to Dedede’s Down B, it also catches under ledge if they are hanging there. To be honest, Byleth’s Down B is worse
6:04 When you punch you use your body's weight, to impulse your weight forward to punch you use your damn legs. Guess what... Legs are sticked to the ground. Mac impulses his whole body with the ground using his legs when punching. There's no ground in the air = no impulse = weaker punches. That's kind of the best explanation I can give lol
When you footstool plant while he's crouching. He does a small bite. It's so slow the opponent can counter air dodge or do anything to not get hit. Even if you do get hit by it, it has no damage and never kills
Peter yeaman because the footstool attack isn’t something you can use. You can’t tell someone “don’t use this moves it’s not useful” like you can with Simon
I would agree with you on Mewtwo's Confusion, but there was a glitch in Melee that made opponents stuck in it fall through the stage when Mewtwo used it off-stage, making it incredibly difficult to recover if they weren't a Pokemon or Kirby.
Kirby's side b? That move is like falcon punch. It's not supposed to be super viable for battle but more of an move you use to flex on your opponent. Also dedede's hammer is way worse with it being slower, similar in size, and it doesnt give an extra hit in the air. There's plenty of worse moves like ice climbers neutral b which gets reflected by SHIELD it's also insanely slow and weak.
I agree with everything on this list except for kirby's side B in ultimate. the fully charged version is predictable so I don't use that often but I get plenty of kills using a quick side B with my boy kirby
I’m honestly shocked you didn’t include Ganondorf’s up tilt from Melee. With how absurdly long he just keeps his leg up in the air before attacking, it’s like he’s just begging to be punched in the nuts lmao
In Super Smash Bros. N64. Mario : "Seriously? You call that-a kick, DK? It's-a more like-a pathekick, to-a me!" Then he laughed at Donkey Kong! Donkey Kong : "Damn! My dash attack are really pathetic..... I really need a new dash attack... ASAP!" In Super Smash Bros. 4 Mario : "Seriously, Little Mac... What's in your boxing gloves? Marshmallows? Your attacks is stronger on the ground, but in the air much weaker. How lame is that!" Little Mac hang his head down in shame.
The reason why punching in the air isnt as strong as punching on the ground is due to you having your legs set in the ground to boost your arm strengh, you have a stable terrain to concentrate your strengh and punch harder, for example have you ever trying to punch while falling? You will notice the difference in strengh due to not having a solid ground to wind up your punch, the only circumstances tht you can punch harder on the air is by punching right off from a high jump (this is similar to a rising kick where you take advantage of your momentum) or if you take advantage of the gravity by punching downwards while falling. Anyways, Little Mac's down aerial should be strong at least on a fast fall
I'll never forget that one accidental kill I got with Spinphony... was just fucking around with bad Puff customs in school with a few buddies... I accidently gimped with Spinphony.
luigi's dash attack was bugged in 64. he was supposed to have a headbutt attack at the end, (which is still seen in the animation) but the hitbox for it doesn't load. the same thing happened to samus's up air. the devs might've thought this was intentional when designing melee, since he has the same headbutt animation but there's no hitbox at all. quick side note, most of a punch's force comes from the lower half of your body, which is why little mac can do serious damage on the ground, but is almost useless in the air.
Fun fact: In melee, Mario and Luigi's down angeled forward tilt has a set knockback of 1, meaning it never kills. For comparison, Fox's shine that also has set knockback has a knockback value of 80. Because of the non-existent knockback and puny hit stun, you will always get punished if you land this move. Another fun fact: in brawl, they fixed Mario's DAFT and made it normal but Luigi's still has a set knockback of 1 with barely any hitsun
Falcon has the Falcon kick and 64 DK has the pathekick.
But falcon kick is good tho
Spencer Starks
They’re not saying it’s bad. They’re just naming another kick
@@swagdrakefan8791 Correct.
why the hell did it take so long for him to have his roll attack from DKC as his dash attack like it should’ve been from the start?
Maybe he was not on roll.
Whenever I do Luigi's dash attack, I always think of the time where Tyler1 was throwing punches in the air while screaming and then falls off his chair.
ABAgamer 😂👏
LMAOOOOO you're fucking awesome dude
Omg now I can’t get it out of my head lol
pfffahahaha
0-0
When you punch, you can generate more power from your legs. Can't really get that kind of power in the air.
Thats exactly what I was gonna comment, good day sir.
Which really makes you question why sword characters' aerials are as strong as their tilts. Seriously, at what point is a swordfighter stronger in the air than on the ground?
@@onesaucdragon well I can't really answer that properly, but I do have a theory I like to think about. While it can't be applied to all sword aerials, I like to think of them having momentum from their jump into their swing of the sword. Most of their attacks are strongest at the start of the move no?
Yeah but this is a platform fighter lol. I see what they're going for, but i dont remember Snake being an aerial fighter in his games, but he does fine in smash
@@onesaucdragon Because unlike the rest of the cast, they designed Little Mac to be like a realistic human boxer fighting in a game where everyone can do unrealistic things. Little Mac is basically the only character in Smash that has to obey the laws of physics somewhat, and there's reason he's bad.
6:04
Despite how frustrating that attack is, it’s actually really close to real life how a grounded punch can break concrete but a punch while airborne can barely crack a stick
David Potts so just this once we’re going to pretend we’re fighting in real life? lol
Ben Florez lol i’m messing around
TheCoolV (CraftyChicken) coward
But then how is the funny aerial so effective?
Also cheeseburgers in those gloves
ARAN RYAN FOR SMASH
Simon’s whip reference is almost more of an Easter egg then a serious attack. I know Sakurai directly showed it in his character trailer, but I still think of it as an interesting little reference/Easter egg, like when taunts do damage.
FlyingFish that’s what I was thinking. While it is one of the worst moves in smash history, it wasn’t really meant to be used as an attack.
Daniel T I’ve only ever used it as a fun taunt for when I’ve killed an opponent, or if an opponent is spamming fire balls I’ll swing it around just to show off
ah yes like luigis spike shoe
I didn't even know you could do that until this very moment
:p
6:01 Mac has cheeseburguers in those gloves
Nice reference
Aran Ryan: You got cheeseburgers in those gloves have you Mac?
I guess you could say they're
Big Macs
Nah those are Big Macs from McDonald's
*hamburger*
0:14 "Plenty of great characters"
>Shows Ivysaur in Brawl
Down air and and up air were still really good though I could see Pokemon trainer using him over squirt or charizard.
Mew2King ranked Ivy as THE worst character in Brawl, even worse than Ganon
One of the worst problems for ivy was that most of the cast have fire type moves which are super effective against him. I’m so glad they got rid of typing for ultimate.
@Fraterz Yeah, tether recoveries in Brawl were awful because if an opponent hangs from the ledge, then the tether can't target the ledge.
@@Rarest26 Worse than Brawl Ganon? Impossible.
“Let’s pick on Kirby again”
when has kirby not been picked on in a smash game
64 when he was broken :)
@@scarletvrgames568 Exactly. Big brainer
He was never picked on in Melee, because he sucks
Haha get it
Ever heard of smash 64?
Smash 64: _Am I a joke to you?_
Smash 4 Pac-Man's grab. That is all.
Please, good sir... Don't remind me...
I'm gonna grab you, get ready, it's gonna happen and --- oh, shit I missed
the vietnam flash backs are coming back
“You just wait, I’m going to grab you, you are going to get down thrown and then I will hit one, maybe even two forward airs. You will take the entirety of 27%. You will never recover from that.” *misses grab and is punished by warlock punch*
Oh no, it’s coming back..
mewtwo’s side b doesn’t have a use
glitches: allow us to introduce ourselves
Though that glitch is banned because it is broken
GamingTenderizer yet taking a stock from a grab is still allowed
@@iskamag Actually Wobbling is banned in 90% of Melee tournaments now and the Soulstunner glitch was more broken than that in doubles even though it is not possible with the current set of rules.
Edit: sorry not the freeze glitch that is banned as well
GamingTenderizer waiting until puff stalling gets banned
@@iskamag There is already a ledge grab limit for that.
Some of these moves are straight up broken
Luigi's dash attack in melee isn't even finished.
Some hit boxes are also really really weird like dks dash attack which despite touching the opponent does no damage and doesn't even hit.
Melee is just jank. But it's beautiful jank.
It is called a phantom hit. It is when your move is one pixel off and does the damage but not the knockback
edge lord In smash 64 Luigi’s dash attack was missing its final hit box due to a programming error. The melee team might have thought that it was intentional and kept it like that.
Luigis dash attack in melee is finished. The development team looked at 64 Luigi and thought thats how the move was supposed to behave
Quarintined Leon umm.. he not talking about a phantom hit, he’s just saying the moves hit box doesn’t stay out long enough. You can see this by looking at how he says no damage or knock back, phantom hits have damage at least.
What were the devs smoking when they made Spinphony?!
Nintendo 1: Alright guys we have 12 more custom moves to make, someone make up something quick I'm getting sick of all of this brainstorming.
Nintendo 2: Ooo OOOO! Jigglypuffs sing but it has Mario's cape effect!
Nintendo 1: You freaking genus! But wait, isn't that to op?
Nintendo 2: Dang you right, how about it just makes the opponent take 1% and puts them into stun for a half a second.
Nintendo 1: Alright, and how about I make it be SUPER laggy?
Nintendo 2: Yea, yea.
What were they smoking when they were balancing Jigglypuff in general?
Hey wouldn't that straight up hard counter Yoshi seeing as his upb isn't a recovery?
kristian perez No, because first, it would have to actually hit Yoshi, which isn’t going to happen unless the person controlling him puts down the controller and goes to make a sandwich, and second, it only turns people around if they’re close to Jigglypuff.
@@fissilewhistle Fair enough.
I'm pretty sure little macs character design was inspired heavily by realistic boxing. In boxing the power of the punch is related to how you have your feet on the ground. Thats why little mac sucks in the air. You're welcome.
He was purposefully made to be terrible in the air.
@@BigForAHedgehog your stupid your life is dum ass hel fuck you
@to see the way out Omg your triggered 😂
“The power of the punch it related to how you have your feet on the ground” well I mean sort of, bit mostly it’s in your upper body and how you move your body to generate more momentum, you can’t so, well a punch is only based on legs because that’s just not true
On the other hand swords are famous for being really easy to swing in the air.
I got hit by Luigi Dash Attack in Ultimate at least 47 times in the span of 5 matches, so I can safely say that they liked the change
Most projectiles: decent/good
Bowser Jr’s cannon: [insert a picture of regigigas here]
I feel like Simon's whip dangle is more of an extension of his neutral attacks rather than an attack that can be counted by itself
Hayden Wheatley gentleman and rapid jab are different so i think it should be too
Well, it has its own place in the tips, so... i think that counts as a diferent move? Not even have a name tho.
Mewtwo’s forward b is bad.
Mewtwo at the ledge in battlefield: EaSY gIMp BOi
I was about to comment that thank you
I wish it was like that in ultimate
ik but its side b not forward b
@@peterduprey7286 at least he gets a kill combo with it in Ultimate.
*f o r w a r d s p e c i a l*
Someone has noodle arms if he’s questioning why a boxer can’t have the same power behind his punches in midair as opposed to being grounded.
6:08 Momentum. You see, punches on the ground thrown by Little Mac are grounded by the friction of the, well, the ground. Have you every seen somebody try to punch someone well falling in the air?
Checks out, but then you get the second question of, why in the hell does only Little Mac obey the laws of physics and momentum? Solid Snake, another realistic human (albeit stronger than Little Mac) has good aerials; his aerials are kicks, yeah, but wouldn't they work similarly? If anything, i'd expect aerial kicks to be even harder than an aerial punch. Ken, Ryu, Terry and Joker fall into similar territory, though they're less realistic than Mac or Snake.
@@TusksTheAxew Because that is what makes Little Mac a unique character. Every other character you compared are more fantastical
yung muney how is Ryu fantastical? How is snake fantastical? It doesn’t make little Mac unique, it makes him out of place.
@@yungmuney5903 I mean, Ryu, Ken and Terry have fancy power balls and energy waves and what have you, but Snake is just a human male stealth operative, with the only special thing going for him being he's the son/clone of the best solider alive...but in every Metal Gear game, he's bound to more realistic laws in terms of what he can do (he can take down a tank with the right weapons, but not lift it or punch it to death) and what he can handle (he gets knocked out by a single hit to the back of the head once). There's nothing fantastical about him. If anything, he's *MORE* realistic than Little Mac, as Little Mac can transform into Giga Mac; not possible in real life.
@@TusksTheAxew well yes but Mac's whole character concept is the underdog boxer, so when making his move set you pull inspiration from boxing.
Peach's down smash in brawl. Went from an amazing attack in melee to straight up useless.
I think the reasoning behind macs terrible airials comes from the fact that most of your strenght comes from your legs. You should try punching something while in the air.
0:54
Link’s Up B wants a word.
6:03 his punches are only strong on the ground because you get more power from a punch standing than in the air. This polarization of ground vs. air game only applies to Mac because aside of a few things like his Star Punch and being able to contend with champions, he's just a normal kid.
Yes and in the original NES game his star punch is landed after he JUMPED INTO THE AIR. Little macs strongest punch is after jumping into the air. Plus his side b is also an airborne punch that packs a punch proving he can have powerful punches in the air. Basically Nintendo is dumb
Fun fact: the Luigi dash attack in 64 was supposed to have a finisher, but literally one number in a line of code made it not work properly.
Please more "moves in smash history" videos they are so interesting
6:01 Hi, I'm the representative for Aran Ryan of the World Circut. I can confirm that Little Mac's gloves are in fact filled with cheeseburgers.
Can I see the comments?
youtube: Well yes, but actually no
Tell me about it!
Ikr
Why is my comments section normal?
@@AlexEXE There were two comments but they wouldn't let me see them ;(
Why is the coments moved
On Little Mac "His punches are strong on the ground but not in the air, can someone explain this to me?"
That's because on the ground, you can use your entire body as leverage to throw a stronger punch. If you try to punch while in the air, you only have the muscles in your arm and shoulder behind it instead of your entire torso and even your legs too powering a punch. In an ideal punch, you want to take a step forward so you can use that leg to push yourself closer as you punch. You want to rotate your upper body towards the punch, adding more momentum. You want to pull your shoulder back before the punch so you get the maximum distance your fist can travel. So much more goes into it than just arm strength that simply wouldn't work without being on the ground.
I wasn't aware of mewtwo's reflect not working in Melee. That's an oof and its really amazing how every new character except falco was basically unfinished
Hilarious how broken Melee is, and yet people still insist it's the best one.
seanmyster6 people understand the flaws with melee they just know whats its oike to combo someone and have fun playing a game. I get that kirby is bad but. The top 10 characters in melee are more fun to play once you get the hang of them than any other smash game
@@seanmyster6 Melee just made smash gain a competitive scene. The game never really took off before it.. so while it is a clunky broken mess, it is a huge landmark in smash history
Melee is perfectly unbalanced.
Marth, Doc, Young Link, Zelda and Sheik aren't really unfinished tho
6:00 it's actually cheeseburgers!
-Aran Ryan
6:04: So his punches are strong on the ground but not in the air? Can somebody explain this to me?
Dude, have you ever seen somebody in boxing jump and use an aerial attack, let alone above them? There's a reason you learn footing as one of the first basics in boxing.
Then against I'm defending Little Mac in a Smash Bros Game.
6:00
"YOU PROBABLY GOT CHEESEBURGERS IN THOSE GLOVES, HAVE YOU MAC?!?"
Aran Ryan
The only reason to use mewtwo's reflector to glitch out the opponent of the stage
3:13
Mario: this is fine
I mean, if you're in the air, you can't really build up as much energy then if you were on the ground, nor would be as powerful, partially because you would have to use some energy to jump up in the first place.
Springdude 11 glad this only applies to little Mac.
@@KevSB07 considering he's the most ordinary human out of all the characters, it makes sense.
@@Springdude11 Does it though? If he's the most ordinary, then why are his smash attacks so strong and why are they super-armored?
@@KevSB07 1. I mean, other than smash bros balancing, I'm pretty sure it would hurt if you just got punched in the face by a champion boxer. 2. Again, other than Smash Bros balancing, adrenaline?
@@Springdude11 I don't see these as proper reasons to make his design so polarizing.
I would put ganon’s ultimate up tilt here as well. Slow as all hell, weaker than warlock punch and fsmash, and it just gives opponents massive free punishes when it gets buffered instead of an jump->uair. It’s rare that having an option is an active detriment to a character, but this is one of those cases. I’d rather ganon have no up tilt at all.
3:09 Mario's head should've been gone on the floor rolling off stage.
What's funny is that Hammer Flip is absolutely BUSTED in every Kirby game it's in except the Fighters duology.
6:01
I will have you know there are cheeseburger in those gloves
There is a reason Aran Ryan is the Wiimake’s fan favourite
At 6:01, when professional boxers punch they aren’t just using their arms, the best boxes turn and use the most muscles possible to add to their power. It’s an actual form you need to work on with timing for when to turn your hips or step forward with your legs
First thought: Yoshi Side Special
On top of that, Neutral Special! Who, in a serious situation, is going to use Neutral Special? It's basically a shorter shield brake with only a tiny window to punish as the opponent breaks out. Maybe you can attack the enemy with a few side smashes to deal a bit of percent, but you can't do too much with it other than that and just throwing them off the stage!
Grape the Protogen it’s actually not bad and u can use it to punish opponents that shield a lot
@@mosalhusari True
@@grape_protogen At higher percents, it takes much longer to mash out of, and hey, that's free time to just pile on damage. Reduced damage, sure, but free damage is free damage. You can also catch them completely off guard with b-reverse, and if they're on the edge, that's the end for them. All that being said...I will agree that it's very situational, and highly punishable if you miss.
There was a Mii Brawler down b in Smash 4 called Foot flurry, which is basically a downward version of the flashing Mach punch attack in Ultimate. It was pretty awful.
1:28 This must be the work of an enemy stand!
6:30 there is a very interesting video about how that move is underrated
Re: "[Mac's] punches are strong on the ground but not in the air?"
Of course, this is all fiction in a game, but a big part of boxing (and martial arts, for that matter) is your footwork. Your legs provide the majority of your power in your punches. Hence punching in the air would not have near as much impact. (Though it's weird that they chose to be this realistic for just this character).
Even weirder considering Snake, the only other realistic human (albeit stronger than LIttle Mac), has godly aerials in terms of power, but still somewhat poor jumps. He may be a soldier and CQC expert rather than a boxer, but he still utilises a lot of martial arts moves.
@@TusksTheAxew Plenty of characters do, but that's all Little Mac has. Of course they're going to make the character that's all about boxing the most boxing like character.
6:07 when you're punching something hard, not only your arm used, aslo legs and body. If you punch while in the air, you, so to speak, have nothing to lean on your feet and this is how massive part of the power is gone.
Surprised you didn't mention Ivysaur's up B in brawl because the other player could just hang onto the ledge and Ivysaur wouldn't be able to recover and unlike ultimate he can't change Pokémon fast enough to try and recovery with Charizard.
Edit: 6:18 Kirby's hammer flip is great in brawl :(.
He did a video on the worst RECOVERY moves ins Smash, and it made the list, obviously.
I really miss that hammer. It was a good form to punish airdodges (use an airdodge and the second hit will be a powerful semi-spike instead of just a powerful hit), and it could be a great move outside a kill confirm in smash 4, but they decided to make this move frame 28 AT BEST for some reason, istead of frame 16/34.
Actually, Pokemon Change (Sorry about the e, my stupid accent addon isn't working.) can't be used in midair in Brawl at all.
@@Angry5704 Even better that makes Ivysaur's up B even worse.
@@3.2187_Kilometres I know, right?
Links recovery in n64 might be the worst recovery out of any character in any smash game
Little mac is bad in the air because 1: he's a normal human and 2: boxers use their legs to add impact to their punches.
Also, kirby's up throw in melee removes all of his jumps.
wouldnt you consider someone like wii fit trainer or snake to be in the same 'human' category as mac though as well
I despise it when people go in Simon’s whip dangle thing in full detail. THE MOVE IS A LITERAL EASTER EGG. I don’t think a single developer intended it to be used as an attack, just like I don’t think a single person on this platform needs an explanation.
There's also Piranha Plant when he gets footstooled, which is a similar Easter Egg. Yes, he "attacks", but it's not really meant to kill; it's there for giggles.
Ky Taylor that to
64 Luigi's dash attack is slightly unfinished. It was supposed to have a head hitbox at the end of the attack, knocking back the opponent. The same goes for Melee Luigi. If you're able to, then you can go into the hitbox code and change it.
I shall explain the thing about Little Mac and his punch. You see, when you throw a punch, you, as a human being, do not punch with your fist, or rather, do not take force just from your fist or your arm, but from your legs. When you throw a punch in a good stance, you create strength from the legs, you channel it from the movement of your hips and you release it with your arm. That's why boxers are trained to stand in a certain way, to be able to take as much energy as possible.
The reason Little Mac's punches are not good in the air is that he doesn't have any kind of leg support to throw his attacks. That is the reason his air moves don't work in the air.
6:01
Cheeseburgers apparently.
RIP Tony Stark
FIGHTING’S LIKE BREATHING MAC!!!!
Aran Ryan
I know it wasn't a real question and everyone knows this, but I might as well put this knowledge to use anyway.
The power from a punch starts from the legs, is channelled through the torso, and delivered through the arm, so if you're in the air, there's no firm base for you to drive your fist with. You're just relying on the force your arm can provide by itself.
4:32 oh trust me, *I remember*
Forgot yoshi dash grab in melee. The hitbox goes behind the target and misses entirely
"Whether they're too slow"
Sonic on screen
6:04
Little Mac is mostly based off real human boxing, with his stance/idle animation and everything. Right now, stand up, jump, and throw out a punch. You're much weaker than if you were standing on the ground because that's how the human body simply functions. While they took this weakness of Little Mac to a bit of an extreme sense, that's why it's so weak.
Little mac cannot punch in the air because he is one of the few characters that obey the laws of physics. A punch applies force in the direction you punch and air is like punching a wall or trying to punch underwater but a lot less of a force. These are all called standing forces unless they start to move. So... not only is a force counter measuring Mac whilst in the air he is also off balanced. Last time I checked I don"t see Little Mac with thrusters on his back so he shouldn't even be able to correct his movement at all but then again, it is just a game.
I wish more people saw this. Respect.
Yeah but why does this matter in smash? Peach’s fair should be weak then, no? Snake’s aerial kicks do smash attack damage. How about any other melee aerial, including sword slashes?
The logic checks out but why little Mac?
@@KevSB07 To make him unique and play differently from other characters.
KevSB07 Well I think that because in normal boxing you’re technically not supposed to leave the ground and it’s also a good balancer. If Mac had at least decent aerials and jump height then he would be busted
@@demolitiongod64 He doesn't have a problem with being unique. There are no other boxer-like characters except Incineroar and maybe Ryu/Ken and Wii Fit. Terry would be quite a stretch to compare to little mac, too. Nobody plays like he would, and even then I'd still prefer a character who is less diverse than a character whose design forces camping and constant evasion.
If Little Mac had normal aerials and normal ground moves and a normal recovery, he would be just as unique as he is now, without all the polarizing strengths and weaknesses that break the game against or for him at random points.
6:04 In boxing, in order to be able to throw a strong punch, you must push yourself against the ground with your legs. Try to punch mid air; you'll look just as pathetic. Most strength comes from the ground.
"YA ONLY GOT CHEESEBURGER IN THOSE GLOVES MAC"
1:10 are you saying you're glad DK mains got a dash they can just spam now?
6:04 Can someone explain me how the basics of human fighting styles?
Our strength goes from the leg-> the hips->Torso->Fists
Its basic shit for anyone who has knowledge of any fighting style (every single one of them without exception)
Thats why it would make 0 sense Little mac having strong aerials
if thats the case then mario fair would be weak, plus its a video game
@@chrisouellet6398 2 things
1. Are you like mario?
2. And what? He asked a question and explained why
Cool, but this is Smash, not real life; even Snake, another normal, realistic human and a brawler, is great in the air. If Little Mac's aerials are bad because he's human and uses real physics, so should Snake's, and arguably Falcon's, Luigi's, Mario's, Samus's and Inkling's. That may be the only explanation but it's not a great one. "Basic shit" or not, Smash is a highly unrealistic video game, so don't act like a know-it-all; we all know we're useless in the air, fighting or otherwise.
Also, considering Little Mac is a video game character in a heavily air based game where even Piranha Plant, a literal bloody potted plant, has a strong air game, it makes no sense that his aerials ARE poor.
Also, for "are you like Mario", you literally said yourself that applies to all fighting styles. Physics also applies to everyone, including Mario. His aerials *should* be crap if we're keeping this realistic. Don't be snarky.
@@TusksTheAxew in every single one of the characters you mentioned make sense on their aerials
They do not obey the laws of physics like US HUMANS (look the anime of F/zero and tell me he is a normal human)
Snake is a super soldier similar to Cap. America he is a modified clone of the best soldier of all time
And Smash is not Realistic but it design the feel of their characters on how they would be
Mac is the PERFECT example of that
Ohh and one last thing
What characters aerials are Stronger than their smash attacks
@@Alex-jz2hk ...yet in his home game except for the remake of the first game, Snake falls like a brick and has no aerial capabilities or air attacks whatsoever. Not even Venom Snake, Big Boss, Naked Snake or what have you shows any aerial capabilities, with Snake's poor jumps in Smash reflecting that, and Metal Gear 1 through 4 are somewhat realistic in terms of what humans are capable of. In fact, only Raiden and the Metal Gear Rising characters show good air capabilities from what I remember.
And then Inkling...they're kids. And they're stronger than Mac, while being child hybrids of a aquatic creature, in an game that doesn't even have melee attacks (only Brushes and Rollers) or much air-based combat. Go figure.
Also, Smash Attacks outdamage almost every attack as that's their role, even Specials usually; you have no point there. But if we're arguing in terms of kill power and how easy it will usually kill, almost any character with a spike has an aerial move stronger than their Smash Attacks; R.O.B. and Donkey Kong for two examples, and Snake with his forward air for another. Funnily enough, even Inkling has a potent spike using a melee attack with their Splattershot.
Another final thing of note; if we really want to keep him accurate to real life, Little Mac shouldn't have a double jump. Or a move that makes his fists burst into flames. Or the KO Punch. Or literally any kind of aerial recovery or momentum. His home game would also eliminate all of those except for the KO punch, as he doesn't really jump in his home game nor have any aerial combat. He's still misrepresented despite his sacrifice of poor aerials, so that goal was lost.
And if you argue he has to have a double jump and a recovery because this is Smash...well in that case, he should also have at least decent aerials, now, shouldn't he? Because this is Smash, not Punch Out.
I've done a few years of martial arts training, and I learned that you generate most of the power from your torso, and to do that properly, you need to be connected to the ground. Just swinging/flailing your arm without technique/thought won't be as strong and as effective as a well connected strike. In this sense, Little Mac's punches not being as strong in the air make perfect sense. He cannot channel enough force because he's not connected to the ground, and I'm pretty sure that with the exception of some Fire Emblem characters, literally every other fighter in Smash has some kind of special power and he's just a dude with boxing gloves
This is just Watch Mojo or The Gamer but with more than 2 brain cells
And no clickbait
Pause at 5:55 at slow speed to see something funny!
;)
Mac has such weak arials because, realistically, strong punches come from an opposite force being a boxer's legs pushing into the floor
6:04 simple. Punches aren't actually entirely about the force of your hands, a big part of it is actually the leverage from your feet. but you don't have leverage if your feet aren't touching the ground.
1:40
Who would think that it got fixed in Ultimate and now it's one of the best dash attacks in the game
Uh no. Luigis dash attack still remains a very bad move
Egg Roll is the epitome of garbage and is the worst move in the series (regardless of game). Other moves are so bad that nobody expects you to use them(like Kirby's back/forward throws in Melee for example). So you can occasionally pull of an amazing kill with them. When will Egg Roll ever be useful?
I honestly don’t agree with Kirby’s side B being “one of the worst moves in smash history” while it is pretty laggy, unlike other charge up attacks, Kirby can move around and jump similar to Dedede’s Down B, it also catches under ledge if they are hanging there. To be honest, Byleth’s Down B is worse
6:04 When you punch you use your body's weight, to impulse your weight forward to punch you use your damn legs.
Guess what... Legs are sticked to the ground.
Mac impulses his whole body with the ground using his legs when punching.
There's no ground in the air = no impulse = weaker punches.
That's kind of the best explanation I can give lol
Yeah but that begs the question, what about Snake? Why does physics matter to Mac but not Snake, whose aerial kicks are strong as smash attacks?
@@KevSB07 Idk, I guess they were thinking what I just 'explained' and decided to fuck up his aerial game.
@@gatortuga basically
seriously i wished they realized last game that it doesn't work
6:35 It is extremely effective against my younger brother because he starts laughing so much he drops his controller
Downward angled forward tilt in melee for Luigi. I’ve heard that it doesn’t even ko at 999%. Just try it
When you footstool plant while he's crouching. He does a small bite. It's so slow the opponent can counter air dodge or do anything to not get hit. Even if you do get hit by it, it has no damage and never kills
@Samuel Krebs it's still a move
Or an attack
@Samuel Krebs The whip dangle is also an Easter egg and he counted it, so why not Plant's Footstool attack?
Peter yeaman because the footstool attack isn’t something you can use. You can’t tell someone “don’t use this moves it’s not useful” like you can with Simon
@@KevSB07 it's an attack. It has a hitbox and it can be used in a match just like every other move
6:04 Mac can't push off the ground using his legs for that extra power when punching if he's in the air.
I really cant put it into words how nostalgic your intro makes me feel.
I legitimately thought he was showing DK's dash attack in slow motion at first...
"What are inside those gloves? Marshmallows?"
we were this close.
6:04 that’s because he is designed to be a BOXER. You don’t see boxer throwing punches in the air in a fight.
I'm surprised luigi and mario's daft (Downwards Angled Forward Tilt) Isn't on the list in melee.
If this video was a person’s only knowledge on custom moves, they’d think that custom moves are useless.
2:15 if you use Mewtwo's side special while falling beside the ledge, you can bring enemies through the stage and under.
And then they can double jump to the ledge
Kirbys Hammer is actually kinda ok
I think Mewtwo’s side B from melee was underrated, entirely because of his ability to pull people through the stage.
After watching this video I’m wondering if it’s just me who uses Kirby’s hammer in smash ultimate effectively, probably not
I would agree with you on Mewtwo's Confusion, but there was a glitch in Melee that made opponents stuck in it fall through the stage when Mewtwo used it off-stage, making it incredibly difficult to recover if they weren't a Pokemon or Kirby.
Kirby's side b? That move is like falcon punch. It's not supposed to be super viable for battle but more of an move you use to flex on your opponent. Also dedede's hammer is way worse with it being slower, similar in size, and it doesnt give an extra hit in the air. There's plenty of worse moves like ice climbers neutral b which gets reflected by SHIELD it's also insanely slow and weak.
“What does he have in those gloves? Marshmallows?”
Aran Ryan: ya got cheese burgers in those gloves have ya Mac?
I agree with everything on this list except for kirby's side B in ultimate. the fully charged version is predictable so I don't use that often but I get plenty of kills using a quick side B with my boy kirby
Kirbys hammer flip in Brawl was kind of insane. It was insanely quick and insanely powerful.
Yeah it was so broken lol
I’m honestly shocked you didn’t include Ganondorf’s up tilt from Melee. With how absurdly long he just keeps his leg up in the air before attacking, it’s like he’s just begging to be punched in the nuts lmao
In Super Smash Bros. N64.
Mario : "Seriously? You call that-a kick, DK? It's-a more like-a pathekick, to-a me!" Then he laughed at Donkey Kong!
Donkey Kong : "Damn! My dash attack are really pathetic..... I really need a new dash attack... ASAP!"
In Super Smash Bros. 4
Mario : "Seriously, Little Mac... What's in your boxing gloves? Marshmallows? Your attacks is stronger on the ground, but in the air much weaker. How lame is that!"
Little Mac hang his head down in shame.
The reason why punching in the air isnt as strong as punching on the ground is due to you having your legs set in the ground to boost your arm strengh, you have a stable terrain to concentrate your strengh and punch harder, for example have you ever trying to punch while falling? You will notice the difference in strengh due to not having a solid ground to wind up your punch, the only circumstances tht you can punch harder on the air is by punching right off from a high jump (this is similar to a rising kick where you take advantage of your momentum) or if you take advantage of the gravity by punching downwards while falling.
Anyways, Little Mac's down aerial should be strong at least on a fast fall
Wonder why snakes aerials do smash attack damage then
Little Mac up-air: "What are inside those gloves? Marshmallows?"
Me, an intellectual: "He got cheezburgers in dem gloves!"
I'll never forget that one accidental kill I got with Spinphony... was just fucking around with bad Puff customs in school with a few buddies... I accidently gimped with Spinphony.
luigi's dash attack was bugged in 64. he was supposed to have a headbutt attack at the end, (which is still seen in the animation) but the hitbox for it doesn't load. the same thing happened to samus's up air. the devs might've thought this was intentional when designing melee, since he has the same headbutt animation but there's no hitbox at all.
quick side note, most of a punch's force comes from the lower half of your body, which is why little mac can do serious damage on the ground, but is almost useless in the air.
MewTwo’s Confusion (f special) could clip some characters through the stage from the ledge in Melee, so it did have some use.
Yes, but it only works on certain stages, and it doesn't really work if the opponent is aware of it, which is rare because no one uses Melee Mewtwo.
When I think of awful Smash moves, I always think of Ganon's Up Tilt, Ike's Old Up Smash, and Olimar's recovery in Brawl
Fun fact: In melee, Mario and Luigi's down angeled forward tilt has a set knockback of 1, meaning it never kills. For comparison, Fox's shine that also has set knockback has a knockback value of 80. Because of the non-existent knockback and puny hit stun, you will always get punished if you land this move.
Another fun fact: in brawl, they fixed Mario's DAFT and made it normal but Luigi's still has a set knockback of 1 with barely any hitsun