To be honest I think of all the stages mentioned Pac land is one off the "best" (don't get me wrong it is still terrible). I don't think the platforming is that bad as far as scrolling stages go, it is just that the stage looks horrible. I'm sure if this was the Minecraft stage everyone would love it for no reason. For ultimate while I don't think there is new terrible stage I don't find the stage standard that high either, most stage really REALLY lack dynamism. The DLCs added the incredible spring stadium and made my wish come true by adding azurda as a stage (I don't care about xenoblade by the way) but the other stages are really meh. I think the 3DS list was way better.
To give insight on Peach’s Castle, it’s actually called In the Sky of Peach Castle in the Japanese version hence why it’s in the sky above Peach’s Castle. I think they just wanted it to be more concise for the international version
@Cyrus Brawl Stars I was just saying that I like his PFP because it's funny, no need to be upset over a compliment. that seems a little dumb, don't you think?
How is no one comment about jungle japes it s one of the most garbage stages and legit unplayable if you go throught the moving water you will get spiked by a crocodile
Ok fun fact about the Pauline spirit:when I was fighting it yesterday peach jumped off the map, fell under the platform I was standing on, and used their recovery,while still under the platform... So I now have the Pauline spirit
And don't forget about those Motherf*cking springs with their fucking movement patterns and which can knock you out of bounds in 2 hits if you are careless. Okay, there is a sound cue given to announce when they strike, but still... That said, still fun seeing unexperimented players or low level CPU got hit and K.O'd by the flying springs and losing their shit over it.
You know at the very right, the rails extended to the blast zone, making that specific area at least possible to fight on. But Sm4sh and Ultimate literally removed that, and the only way of actually being able to fight on that stage is gone. Yippee.
One of my least favorite stages that was not talked about here is Norfair. It is just constant lava and when that tidal wave of lava comes in with that safe capsule that pops up in a random spot, I start freaking out.
It is and for me is a nice tribute like Rainbow Cruise. Rainbow Cruise is better represented though, but is a pain in the ass to fight on. I would put it in the same vain as Ice Cicle Mountain and Rumble Falls in terms of annoyance and am surprised 😮 not to see it on this list. It's fun as hell to watch though. 👍
75M has been getting steadily worse with each installment. In 4, they removed the long platforms on the right, which were the only part of the stage where you could have any sort of fight without constant bombardment by hazards. In Ultimate, they use an orthographic camera (a camera that removes parallax), and this makes Donkey Kong moving into the foreground much more subtle, since you have no depth perception and have to rely solely on the slight colour change, so there's a good chance you just won't notice it. Also, The Great Cave Offensive is unironically really fun to play in casual 1v1s fight me
I personally really like Mushroomy Kingdom because of the eerie vibe it gives off. How did a lively world such as Mario's turn into a deserted wasteland? It really makes you wonder.
It's also keeping me from beating all the Event Matches in Smash 4 Wii U. How in the world do you manage to grab enough food in the time limit without taking too much damage that forces you to need to eat even more food?!
@@Compucles oh man, that challenge took me months to beat. I wasn’t playing it non stop of course, I’d just play it in between the other easier challenges. I was very happy when I finally got it done though
Annoying fact about wrecking crew. If you use Ganondorf's final smash while on that stage in Ultimate, he turns into a tiny ganon. It was so weird that when I did it when the game first came out, I thought that it was what Ganondorf's final smash really was, a tiny ganon. I don't know if this was changed though, I just know it was that way in the beginning.
There's also a random glitch where if you get trapped in the drum, the moment the stage morphs, your character is stuck in the air with invincibility...forever. I learned that in an Ultimate Salt is Real video a very long while ago and I still remember it
That was an excellent fact he made. Why put a stage no one even knows like pac land and say forget the first pac man from the 3ds version? I miss that one so much
I think Pac-Maze relied on the players each having their own screen to make one of the gimmicks work. Though I'd still prefer if they'd found a way around it instead of using the cruddier stage.
@@PTp1ranha I think Pac-man has the stage advantage of PacLand, because he has the easiest time choosing between zoning you out or running away from danger. For everyone else it feels harder. It's the stage being bias with the character from the same franchise. Same thing applies to Lucas and New Pork City.
Break the Targets only truly functioned as a side mode thru Melee due to the moderate roster size. I'm still bummed out about a lack of substantial side modes in Ultimate for 1P. Even in Wii U I would play Crazy Orders or even Smash Tour for the chaotic factor. Grinding out the moves and trophies was more of an incentive than Spirits which are too simple.
As much as I like the "arcade" stages, it feels like they should be something more. I like the idea of being able to basically play mini-games while in a fight, but the problem is that it gets in the way of the fighting. I enjoy being able to play a sample of an iconic game, but I wish they did more with them. Give challenges associated with getting a high score, completing a certain amount of rounds or loops, anything! They _literally_ put the entirety of Pac-Land in Smash. Why can't I just play a Smash version of it? It feels like that's what event matches were made for. As a side note, it's a crime that so many classic Namco songs were trapped in a stage nobody likes to play. If it weren't for that update a while back, I doubt anyone would be able to listen to them.
That mushroomy kingdom map has always creeped me out. Its supposed to be colorful and happy, but it just feels dead, alone, like everything was destroyed. If someone were to tell me this background was from a creepypasta id even believe that.
Well; they do explain that the kingdom you once knew has turned to dust and been ruined and also rusted away over the long years apparently. Doesn't make it a good stage though. 75m; Rumble Falls; Great Cave Offensive; Hannenbow; Palutena's Temple; Hyrule Temple; Wrecking Crew; Rainbow Ride(don't even like that level in Super Mario 64); Pac-Land; Balloon Fight; hate all of those stages. But at least Peach's Castle fixed all the problems; and you can turn off bad stages. So you don't have to deal with Wrecking Crew; Balloon Fight; Pac-Land; or any of the bad returning or bad new stages you don't have or want to. And I don't even mind 8 Player Smash. I'd rather have had Poke Floats come back though. Despite how tense things got for me every time I played on it in Melee; and how I secretly hated it sometimes; despite how much I love Pokemon though. But there's no excuse for Pac-Land; Hanenbow; Wrecking Crew; Mario Bros. 75m; and especially Mushroomy Kingdom. Those stages suck. And for various reasons. As well as Great Cave Offensive(lives up to its name); Palutena's Temple; Hyrule Temple(fights take TOO long and it's annoying. Should've cut it in half or gotten rid of it; like Icicle Mountain). And Rainbow Ride? Did anyone like that level in SM64? I know I didn't. Should've used Bob-Omb Battlefield; maybe Tick-Tock Clock; even one of the 3 Bowser levels:Bowser In The Dark World, Bowser In The Fire Sea, and Bowser In The Sky. Maybe something like: Tiny-Huge Island? Lava Lava Land? Or maybe, Shifting Sand Land? More Super Mario 64 stages wouldn't have been bad...probably. Also, what about the Ice stages like Snoman's Land or the other one I forgot the name of; with the crying baby penguin that everybody hates finding.
I actually love Mushroomy Kingdom's interpretation of 1-1 as a barren, desolate wasteland. Gritzy Desert's theme fits sooo well with it, plus Smash doesn't really have a lot of desert-like stages (Gerudo Valley being the only other one that kinda counts), so I'd say it's a welcome change.
I'm entirely surprised you didn't include Starfox assault's stage on the wii u segment. It was notorious for being one of the most chaotic stage in smash history. Visually, it was absolutely stunning and gave a great spectacle for who was watching. But actually playing on it?.... yeah no. XD
I have actually blocked that out of my mind. Thanks for bringing it back. My older brother would pick that stage and I would die more to platforms problems or explosions than anything else. What absolute abomination of a stage
my personal theory is that all these terrible scrolling stages were originally part of some sort of scrapped "story mode" in Smash 4 or were simply cut from Subspace Emissary, and after they did all the work building the stages they thought "screw it, we'll just keep it in"
Nah, Smash 4 really went wild with the gimmicks, in some stages making them far more faithful to the source material, like: the gravity effect in Mario Galaxy, the power pellets and ghosts in Pac-Maze, Ridley’s battle in Pyrosphere, the many unique platforms in Wily Castle, the bombs, falling floors and drums in Wrecking Crew, etc. Pac-Land (the game) is a side scroller, and I remember hearing it was a pioneer for 2D platformers as a whole, being inspiration for the very Super Mario Bros., so it makes sense for Sakurai to wanna immortalize this game in Smash with a side scrolling stage...too bad the stage itself sucks, many mechanics from the original games don’t really translate all that well in Smash, many were too intrusive to the battle itself that were super annoying, even for casual play, it’s almost as if the reason Omega forms became a thing was because they acknowledged how overly whacky they made many of the stages, and they didn’t want to annoy most players too much (chaos is fun, but not always), thank god they really toned that down in Ultimate, for the better, even Moray Towers is miles better than 75m or Palutena’s Temple, they also returned the hazards toggle (although it needs some fixing tbh), and gave every stage a Battlefield form so people that hate most stage layouts can enjoy more than just a bunch of flat surfaces
Here's something that's always puzzled me about Hanenbow: Electroplankton is a music-based game, yes? So why does Hanenbow only have one song? Keep in mind that this stage was introduced in Brawl, where stages can have more than two songs to them. Heck, the Rhythm Heaven series has _three_ songs in Ultimate, and it's yet to have a single stage to its name.
I don't have any problems with some of them (Except maybe Pac-Land, i only play there because of the music), Mario Bros. being one of my favorites. But Mushroomy Kingdom... That's a case of ''Look how they massacred my boy!'' It's... Just ugly.
I think the original peach’s castle is one of the first official stages they added to the game, and so the reason why it has so many random elements is because they were quite experimental when making it.
palutena’s temple is always on people’s “worst stages” lists. 😢 i loved playing 8 player smash on it in smash 4, and still do in ultimate. the stage looks so cool, its almost like an open world.
A lot of people wanted the original 25m instead of 75m, but those same people also hate moray towers, even though 25m would be the exact same with ladders and more hazards
Maybe it would’ve had less floors, and they would’ve been more separated, like more proper, very long platforms with ladders and DK throwing barrels (that may’ve been removable by deactivating hazards), instead of the “long zigzagging staircase” layout Moray Towers has
PAC-MAZE may have not returned in Ultimate because of it using the “every player having their own screen” limitation of the 3DS to its advantage... but I still think they could’ve modified the stage to work with multiple players on one screen (like how Golden Plains was)
To be honest,pac maze and magicant are me my friend's most hated stages on the 3DS. whenever we set stage to random and it's one of these two,we immediately change stage
Pac-Land is the worst abomination ever conceived. It is so easy to lose track of what is a foreground and a background element, what is solid and what isn't, and it's too zoomed in especially for a moving stage. I really don't know how this got past play testing... twice!
The funniest thing about Moray Towers is that there's plenty of Splatoon players that hate that stage in Splatoon. As someone who hates Moray Towers in Splatoon, it's nice that smash players hate it too, and for the same reason: Too damn vertical.
Personal least favourites: N64: *Peach's Castle.* Same reasons you listed. It's too easy to die here Melee: *Rainbow Cruise.* I'm surprised you didn't mention it. Whenever I play it with friends, we spend more time trying to keep up with the stage than fighting. *Icicle Mountain* for the same reasons you listed. Brawl: *Rumble Falls* and *75m* for the same reasons you listed. *World 1-2 in Mushroomy Kingdom* because most fights just devolve into only fighting on the top layer and dying early because you're right next to the blast zone. Smash 4: *Gaur Plains.* If the stage had been arranged the other way around, with the wide platforms on the bottom, it would have been perfect. But everyone I play against, new or not, instinctively avoids the bottom layers like the plague. *Orbital Gate Assault* because it's way too hectic. Imagine you're trying to recover, but all the platforms go away and you die. I lost a couple All-star matches because of that. *Palutena's Temple* and *Great Cave Offensive* for the same reasons you listed. Too big and too much. *Dr. Wily's Castle.* It quickly becomes 'survive Yellow Devil' rather than fight. *Pac-Land* for the same reasons you listed. Ultimate: I actually have no problems with the new stages. It seems the developers drastically toned down the intensity of the stage design here.
I wish that in Ultimate, the hazards toggle only got rid of the Yellow Devil, the platforms should really stay, Wily Castle is just its Omega Form from Smash 4 without hazards -_-
Oh and Smash 4's Starfox scrolling level was bad too. Ambitious, but bad. Arwings swooping in can miss you at the wrong time and you fall past them and die at low percent.
Mushroomy Kingdom is actually Bowser’s stage. It’s supposed to be 1-1 if Bowser reigned supreme. It’s even on the Smash Ultimate website for Bowser’s background.
"Peach's Castle 64 is a really bad stage" "There were no other stages in 64 that could fit this" 1. Peach's Castle 64 is my favorite stage in any smash game ever, and I love playing on it, the bumper and the lego pieces add a lot of charm to it, and also, Mushroom Kingdom is literally right there
Honestly the only reason people liked Brawl was because of its story mode. Without it mostly likely nobody would have cared for it. Slowest gameplay out of all the Smash games, the worst stages in the series, the worst in balancing characters and Tripping. I swear that the inclusion of a story, 3rd party characters and the music was what kept it from being completely forgotten.
@@kylewood4488-b9r Boss Battle, Stage Builder, Final Smashes, Assist Thropies. And Brawl is the worst balanced, did you saw Melee, Kirby with escapable grabs, Marth with a theter, Jigglypuff back air and rest killing at 0, Peach down smash dealing 50% and breaking shield, Pokémon Stadium making you drop when you are walking, Mewtwo with a reflector that don’t reflect, Bowser down throw dealing 0% to Jigglypuff and Mr. Game and Watch, Ice Climbers freezing glitch, Roy attack having a longer animation than the active hitbox, and the list extend more
I personally think Brawl’s Pictochat is kinda bad. I’m glad Pictochat 2 improved upon the concept, and also glad they opted not to make a Pictochat X for Ultimate.
I wish the "retro game" stages at least had updated graphics. Like, Summit and Wrecking Crew both look pretty nice while still representing their source games fairly well. Stages like Game Boy Dream Land, Balloon Fight, Pac-Land, 3DS Mute City, Duck Hunt, etc. just look ugly because they clash with the other in-game graphics. They come off as cheap, lazily-made stages that try to get away with reusing 8-bit assets by using nostalgia/faithfulness as a selling point. But it's not like Spiral Mountain and Great Bay use blocky N64 graphics. It's dumb how only the "NES era" stages get saddled with this curse. I'd much rather see these classic locations realized in updated graphics to create a unified look for all the characters and locations in Smash. In my opinion, if retro CHARACTERS get a facelift for Smash, then so should retro STAGES.
I like brawl more than most people, but I really don't know what they were thinking with most of the stages. At least 80% of them were designed with some kind of one-hit KO hazard, that's what makes platform fighters fun
The two Smash 4 Wii U you mentioned, Palutena’s Temple and The Great Cave Offensive, I actually kinda like personally. The former for Palutena’s Guidance and for both being fun stages in my opinion. But I respect everyone’s opinion on both of these stages.
Northern Cave, Minecraft World (Because of the randomly generated layout and biome, it gives you a thought of what it's gonna be like when you choose it), Luigi's Mansion, and New Donk City Hall, those are four stages in my list
Jesus Christ Mushroomy Kingdom is extremely dark especially due to the fact that this is a mario stage I can only imagine the heartbreak for many NES players just having to witness a level they grew up with now in ruins it’s sad man :(
Nah, Palutena’s is an amazing map (at least in Ultimate) without hazards, it’s only annoying in large groups, because it never zooms in close enough for you to clearly see. Everything else is very accurate.
I'm surprised no mention of Dr. Wily's Castle. The Yellow Devil just DOMINATES the stage, it takes up so much room and respawns constantly. The fight becomes less of a Smash Bros. match and more "dodge the Yellow Devil until everyone else screws up". It's not even a fun mixup like the Mario Bros. Arcade stage, it's just "okay calm down with the boss, man".
I think Wily's Castle and Magicant are two of the worst, purely for their stage hazards. The yellow devil is really annoying, and the bird man is completely unfair in two player smash.
Lol the mushroom kingdom stake is that way because of brawls story. That's wat they mean with the whole your battlefield thing and the kingdom being messed up. Idk what they ment by the rich landscapes tho... It's clearly a wasteland.
it still makes me mad that they brought back pac land rather than the pac maze, i don't think most people even know about the pac land game and having that as the only stage representation for the most iconic game character is really stupid. they should've brought back both pac man stages since they brought back both Sonic stages
Now I'm going to share an unpopular opinion of mine: in a vacuum, gigantic stages aren't bad. The right kind of large stage can actually be fun just to mess around with and are nice fodder for optional arbitrary challenges, like the Hyrule Jump/Reverse Hyrule Jump on Hyrule Temple. With that in mind, I actually quite like Palutena's Temple as a stage. The problem arrises when those stages become loaded with mechanics that make the stage unfun to traverse, like the tiny platforms and abundant enemies on 75m or the lava zones of Great Cave Offensive. Gaur Plains is a bit of a weird case, because Metal Face isn't even all that big of a pain, at least not compared to the Yellow Devil, but the layout of Gaur Plains is the worst part of it; that huge gap of empty space in the middle just hurts the stage, and the small platforms underneath the large platforms are not any fun to jump around on. It makes me prefer the 3DS version of the stage.
At least 75 m was bigger then. Its too small to even thibk about playing on in ultimate. And if u try to stand on the only long platform 1) Donkey hurls those flaming barrels at you and 2) ur too close to the top blast zone.
I think Temple was the only truly good big stage. I think it works because it’s split into 3/4 distinct zones, but it’s easy to traverse between them. It makes the fight feel a bit more dynamic when you can change location, and it’s fun in multiplayer if you want to split into groups. I think Temple is even fun for just two players, especially if you’re sticking to one area. Other big stages are just a mess of platforms. It’s hard to navigate to different areas and there’s just an overload of visual information. It also takes too long to chase down players running away.
Also being a huge stage is already a gimmick in on itself, another reason why Temple works so well is because it doesn’t disrupt the fight with anything other than it’s very own irregular terrain, which is also decently spaced out, making fighting and moving around that stage very fine despite its size, which is very important for a stage so huge, so when a large stage has other gimmicks, that automatically makes them a cluster because just moving around is already tricky
Weirdly enough I actually enjoy playing on great cave offensive when it's one on one. We can have battles that take place in a variety of different environment and platform layout at our leisure without being forced into a new environment or having the stage constantly push a long. this is the same reason why I enjoy the temple and with just two people the camera is always zoomed in on you so you can see what you're doing.
I really liked Rumble Falls. I don’t know why, but it was always one of my favorites. Maybe not other people who played with me, but I always liked it. The weird thing is that I never liked Icicle Mountain. But I can see why people don’t like it.
Well done! 👏 I agree with a LOT of those picks and think you have good ideas to improve on them. What about Rainbow Cruise though? It's as annoying as Icicle Mountain or Rumble Falls to fight on, but IS great to look at! Also, if I may, I'd like to offer ONE more stage to your list and that's the Star Fox stage Lylat Cruise. The others have been fine, but I think it's SO distracting; and probably seizure inducing to some players, that I simply can't focus on the match at hand; specifically if it's an 8 player match. It's like the Great Cave Offensive; in my opinion, but not as bad. Also I think the Mario Bros. stage should include the ability to move left and right off screen like Balloon Fight. YES that makes it WORSE to play on, but it makes it MORE authentic to what they're trying to represent. Have it the ONLY KO's come from knocking your opponent upward and off screen. I'd like to see OTHER retro. Inspired stages as well that mostly weren't just Mario. What about Clu Clu land or Gyro Myte? How about Urban Champion or Excite Bike? How about baseball?⚾️🤔
(6:15) Since it's metric, it isn't pronounced "75 em" but "75 metres". This is because metric symbols are pronounced by its full name. So the symbol "km" isn't "key-em" but "kilometer".
@@SuperGoker64 I haven't, because I avoid him 'cause I know how wacked out his collision detection can be. I usually stay on Venusaur until Wobbuffet appears, then I jump on Seel for about a second to get to Wobbuffet.
Yeah, I don’t get why some people hate it. It’s chaotic, but that’s the fun of it. A great stage for casual play, especially at parties. I’ve definitely gotten some good laughs out of it. Shame it’s not in Ultimate. It would be a blast in 8-player Smash. Would also look really nice to see the sky in HD
@@thedapperdolphin1590 I know, right? My last remaining hope is that they'll add a past stages DLC pack or something, but that's prob'ly not gonna happen.
Everyone's joking about 75M and Pac-Land, but I'm honestly so happy to see Mushroomy Kingdom on this list. I had honestly wondered if I had gone insane and just.. forgotten that it's so desolate for some reason.
*i love every single one of these stages.* Scrolling is cool to me, hanenbow has everything right from design to music, and fighting in all that chaos always seems like fun. i can go on and on for what i like about these stages. *and then there's pac land.*
Palutena's Temple could be split into four and it would still be four completely good stages. To be fair, I do like Palutena's Temple more than the other big stages. Great Cave Offensive and 75m can die in a hole
Mushroomy Kingdom is a great metaphor for Brawl as a whole - it’s a rehash where the lighting and saturation of every character and texture were turned to 0, completely ruining the aesthetic of the entire game
bruh the pac-land stand is complete garbage
I miss Pac-Maze so much :(
@@AlexEXE me too :'(
Honestly Pac-Maze should of been on both the 3DS and Wii U versions of Smash 4 so it could return to Smash Ultimate
To be honest I think of all the stages mentioned Pac land is one off the "best" (don't get me wrong it is still terrible). I don't think the platforming is that bad as far as scrolling stages go, it is just that the stage looks horrible. I'm sure if this was the Minecraft stage everyone would love it for no reason. For ultimate while I don't think there is new terrible stage I don't find the stage standard that high either, most stage really REALLY lack dynamism. The DLCs added the incredible spring stadium and made my wish come true by adding azurda as a stage (I don't care about xenoblade by the way) but the other stages are really meh. I think the 3DS list was way better.
@SHON It's because Maze has that gimmick that requires each player to have their own screen so...
To give insight on Peach’s Castle, it’s actually called In the Sky of Peach Castle in the Japanese version hence why it’s in the sky above Peach’s Castle. I think they just wanted it to be more concise for the international version
Pac-Land may not be a great stage, but it’s really hilarious to surprise your friends if you know the fire hydrant secret and become giant.
What is it?
When the match starts and gets to the fire hydrants, push one by walking into it and you’ll grow big as if you got a mushroom.
Oh I didn't know that... Cool!
@@DeityShinobi It’s not working
@@DangerOctoYT I think it might be random thing , so try pushing all of them from all sides.
The fact that they got rid of Pac-Maze for Pac-Land hurts..
Nice pfp/name idea
@cyleeisme Brawl Stars Dude why are you getting mad it's a compliment chill out
@Cyrus Brawl Stars I was just saying that I like his PFP because it's funny, no need to be upset over a compliment. that seems a little dumb, don't you think?
lmao this is just Morgz' family
I agree with you. Pac Maze is much better Pac Man stage than Pac Land.
Someone making a custom stage for their first time: *allow us to introduce ourselves*
Ouch, I've felt that
Same
Lol I remember making a stage named George and was just a bunch of circles over a lava floor
😦 it’s a good thing I don’t know how to post it online
most custom stages are more playable than the retro game stages
“The Worst Stages in Super Smash Bros History”
75m: *shivers in fear*
Why didn't they pick 25m? That's way more famous!
@@hexagonalsquare9985 I agree they need an update
How is no one comment about jungle japes it s one of the most garbage stages and legit unplayable if you go throught the moving water you will get spiked by a crocodile
Smash Ultimate somehow made 75m worse by allowing to go through only some of the platforms. Also it’s the stage of the Pauline spirit.
Ok fun fact about the Pauline spirit:when I was fighting it yesterday peach jumped off the map, fell under the platform I was standing on, and used their recovery,while still under the platform...
So I now have the Pauline spirit
And don't forget about those Motherf*cking springs with their fucking movement patterns and which can knock you out of bounds in 2 hits if you are careless. Okay, there is a sound cue given to announce when they strike, but still...
That said, still fun seeing unexperimented players or low level CPU got hit and K.O'd by the flying springs and losing their shit over it.
I hate that spirit battle with a fucking passion.
@@Mikeinator_ I hate spirit battles, period. Half the time, they just aren't fun and often veer towards utter bullshit.
You know at the very right, the rails extended to the blast zone, making that specific area at least possible to fight on. But Sm4sh and Ultimate literally removed that, and the only way of actually being able to fight on that stage is gone. Yippee.
Alex: "The first the most obvious one is Icicle Mountain."
Game: "NO"
2:31
The game is standing up for its own stage.
@@techngamin ty!❤
I made a box of lava with one tiny way out
One of my least favorite stages that was not talked about here is Norfair. It is just constant lava and when that tidal wave of lava comes in with that safe capsule that pops up in a random spot, I start freaking out.
It's really fun when you're playing with multiple people, especially for people who like stage hazards. Also the music is epic.
@@tjtg8861 Yeah, I tried it with multiple people and still hate that stage.
“The first and most obvious is icicle mountain”... “N O”
I always figured Peach’s Castle 64 was more of a reference to the secret sky level in Mario 64. I dig it aesthetically.
It really resembles that level more too
It is and for me is a nice tribute like Rainbow Cruise. Rainbow Cruise is better represented though, but is a pain in the ass to fight on. I would put it in the same vain as Ice Cicle Mountain and Rumble Falls in terms of annoyance and am surprised 😮 not to see it on this list. It's fun as hell to watch though. 👍
I don't hate Pac-Land
Until it starts scrolling backwards
I don't hate pac-land, unti it starts scrolling
I wouldn't hate Pac-Land if Pac maze didn't exist
75M has been getting steadily worse with each installment. In 4, they removed the long platforms on the right, which were the only part of the stage where you could have any sort of fight without constant bombardment by hazards. In Ultimate, they use an orthographic camera (a camera that removes parallax), and this makes Donkey Kong moving into the foreground much more subtle, since you have no depth perception and have to rely solely on the slight colour change, so there's a good chance you just won't notice it.
Also, The Great Cave Offensive is unironically really fun to play in casual 1v1s fight me
DUDE GREAT CAVE OFFENSIVE IS GREAT
@@sophiebubbles07 It the Donkey Kong arcade game it's suppose to be extremely hard. Which is why you need to focus on surviving rather than fighting.
I knew I wasn't the only one who noticed that platform going away post-Brawl!
I personally really like Mushroomy Kingdom because of the eerie vibe it gives off. How did a lively world such as Mario's turn into a deserted wasteland? It really makes you wonder.
Me too. Just the serene deserted place vibe was really cool for a Mario stage
I just hate the underground part.
I think it was made to resemble Sarasaland
@@juandavidamadomartin8015 I know just thought I'd be cool
I mean Mario has a desert world
If We tale the example of Green Hill getting dusted in Forces, than it's Just not being used
Mega Man 8's soundtrack is amazing
They weren't the best but they were pretty good
The soundtrack is at least good
6:18 I told you 75M would be here. To be fair though, I doubt anyone was actually surprised about it.
Yeah
@@Its_bloon.yt2011 It the Donkey Kong arcade game it's suppose to be extremely hard. Which is why you need to focus on surviving rather than fighting.
Also 75m isn’t even a good retro call back, why didn’t they choose 25m ? It’s wayyyy more iconic, and it’s lay out could work well in Smash.
Moray Towers feels more like an arcade Donkey Kong stage than 75m
Or why not the cement factory?
Or the stage with the falling Plattform?
Ah yes, The Greatly Offensive Cave
It's also keeping me from beating all the Event Matches in Smash 4 Wii U. How in the world do you manage to grab enough food in the time limit without taking too much damage that forces you to need to eat even more food?!
Compucles I think that's one of few I never cleared either. It's so hard
@@Compucles Use Sonic?
@@MeesterTweester offensive cave
@@Compucles oh man, that challenge took me months to beat. I wasn’t playing it non stop of course, I’d just play it in between the other easier challenges. I was very happy when I finally got it done though
Annoying fact about wrecking crew. If you use Ganondorf's final smash while on that stage in Ultimate, he turns into a tiny ganon. It was so weird that when I did it when the game first came out, I thought that it was what Ganondorf's final smash really was, a tiny ganon. I don't know if this was changed though, I just know it was that way in the beginning.
There's also a random glitch where if you get trapped in the drum, the moment the stage morphs, your character is stuck in the air with invincibility...forever. I learned that in an Ultimate Salt is Real video a very long while ago and I still remember it
@@AUTTY6242 Cool
That was an excellent fact he made. Why put a stage no one even knows like pac land and say forget the first pac man from the 3ds version? I miss that one so much
I think Pac-Maze relied on the players each having their own screen to make one of the gimmicks work.
Though I'd still prefer if they'd found a way around it instead of using the cruddier stage.
@@PTp1ranha They managed to modify Golden Plains to work in a single-screen environment, though
@@PTp1ranha I think Pac-man has the stage advantage of PacLand, because he has the easiest time choosing between zoning you out or running away from danger. For everyone else it feels harder. It's the stage being bias with the character from the same franchise.
Same thing applies to Lucas and New Pork City.
Honestly icicle mountain would work as a target stage, and rumble falls too.
Break the Targets only truly functioned as a side mode thru Melee due to the moderate roster size.
I'm still bummed out about a lack of substantial side modes in Ultimate for 1P.
Even in Wii U I would play Crazy Orders or even Smash Tour for the chaotic factor.
Grinding out the moves and trophies was more of an incentive than Spirits which are too simple.
As much as I like the "arcade" stages, it feels like they should be something more. I like the idea of being able to basically play mini-games while in a fight, but the problem is that it gets in the way of the fighting. I enjoy being able to play a sample of an iconic game, but I wish they did more with them. Give challenges associated with getting a high score, completing a certain amount of rounds or loops, anything! They _literally_ put the entirety of Pac-Land in Smash. Why can't I just play a Smash version of it? It feels like that's what event matches were made for.
As a side note, it's a crime that so many classic Namco songs were trapped in a stage nobody likes to play. If it weren't for that update a while back, I doubt anyone would be able to listen to them.
I feel the same way about Mushroomy Kingdom and also Duck Hunt, but Duck Hunt’s actually pretty good for a fight.
That mushroomy kingdom map has always creeped me out. Its supposed to be colorful and happy, but it just feels dead, alone, like everything was destroyed. If someone were to tell me this background was from a creepypasta id even believe that.
Well; they do explain that the kingdom you once knew has turned to dust and been ruined and also rusted away over the long years apparently. Doesn't make it a good stage though. 75m; Rumble Falls; Great Cave Offensive; Hannenbow; Palutena's Temple; Hyrule Temple; Wrecking Crew; Rainbow Ride(don't even like that level in Super Mario 64); Pac-Land; Balloon Fight; hate all of those stages. But at least Peach's Castle fixed all the problems; and you can turn off bad stages. So you don't have to deal with Wrecking Crew; Balloon Fight; Pac-Land; or any of the bad returning or bad new stages you don't have or want to. And I don't even mind 8 Player Smash. I'd rather have had Poke Floats come back though. Despite how tense things got for me every time I played on it in Melee; and how I secretly hated it sometimes; despite how much I love Pokemon though. But there's no excuse for Pac-Land; Hanenbow; Wrecking Crew; Mario Bros. 75m; and especially Mushroomy Kingdom. Those stages suck. And for various reasons. As well as Great Cave Offensive(lives up to its name); Palutena's Temple; Hyrule Temple(fights take TOO long and it's annoying. Should've cut it in half or gotten rid of it; like Icicle Mountain). And Rainbow Ride? Did anyone like that level in SM64? I know I didn't. Should've used Bob-Omb Battlefield; maybe Tick-Tock Clock; even one of the 3 Bowser levels:Bowser In The Dark World, Bowser In The Fire Sea, and Bowser In The Sky.
Maybe something like: Tiny-Huge Island? Lava Lava Land? Or maybe, Shifting Sand Land? More Super Mario 64 stages wouldn't have been bad...probably. Also, what about the Ice stages like Snoman's Land or the other one I forgot the name of; with the crying baby penguin that everybody hates finding.
I actually love Mushroomy Kingdom's interpretation of 1-1 as a barren, desolate wasteland. Gritzy Desert's theme fits sooo well with it, plus Smash doesn't really have a lot of desert-like stages (Gerudo Valley being the only other one that kinda counts), so I'd say it's a welcome change.
"it's a cancer with no cure"
Hmm yes this platform is made of platform
This air is made of air
I'm entirely surprised you didn't include Starfox assault's stage on the wii u segment. It was notorious for being one of the most chaotic stage in smash history. Visually, it was absolutely stunning and gave a great spectacle for who was watching. But actually playing on it?.... yeah no. XD
I cant believe Orbital Gate Assault was not here
I have actually blocked that out of my mind. Thanks for bringing it back. My older brother would pick that stage and I would die more to platforms problems or explosions than anything else. What absolute abomination of a stage
Wasn’t that the stage that literally took one year to develop ? Besides I really loved this stage so nah
That stage was so damn awful, and that’s a shame because it was one heck of a spectacle
my personal theory is that all these terrible scrolling stages were originally part of some sort of scrapped "story mode" in Smash 4 or were simply cut from Subspace Emissary, and after they did all the work building the stages they thought "screw it, we'll just keep it in"
Nah, Smash 4 really went wild with the gimmicks, in some stages making them far more faithful to the source material, like: the gravity effect in Mario Galaxy, the power pellets and ghosts in Pac-Maze, Ridley’s battle in Pyrosphere, the many unique platforms in Wily Castle, the bombs, falling floors and drums in Wrecking Crew, etc.
Pac-Land (the game) is a side scroller, and I remember hearing it was a pioneer for 2D platformers as a whole, being inspiration for the very Super Mario Bros., so it makes sense for Sakurai to wanna immortalize this game in Smash with a side scrolling stage...too bad the stage itself sucks, many mechanics from the original games don’t really translate all that well in Smash, many were too intrusive to the battle itself that were super annoying, even for casual play, it’s almost as if the reason Omega forms became a thing was because they acknowledged how overly whacky they made many of the stages, and they didn’t want to annoy most players too much (chaos is fun, but not always), thank god they really toned that down in Ultimate, for the better, even Moray Towers is miles better than 75m or Palutena’s Temple, they also returned the hazards toggle (although it needs some fixing tbh), and gave every stage a Battlefield form so people that hate most stage layouts can enjoy more than just a bunch of flat surfaces
I always feel bad for Hanenbow because it’s actually one of my favorite stages.
Same, honestly. And not just because "haha, funny green screen." I just genuinely like it.
Me to
Here's something that's always puzzled me about Hanenbow: Electroplankton is a music-based game, yes? So why does Hanenbow only have one song? Keep in mind that this stage was introduced in Brawl, where stages can have more than two songs to them. Heck, the Rhythm Heaven series has _three_ songs in Ultimate, and it's yet to have a single stage to its name.
I’ve Never liked Hanenbow But I understand why people like it
They should’ve cut hanenbow from ultimate to bring back Poké floats
Temple: good stage
Any other big stage: bad stage
Palutena's temple if it was only half and looked like temple: probably a good stage
What's wrong with Sector Z??? Besides the Arwing being OP, I guess.
Sector Z is and was amazing. Imo way better than lylat and corneria
I honestly have no problem with Mario Bros. or the horizontally scrolling stages. They're a nice change of pace from time to time.
Tbh I really like mushroomy kingdom and rumble falls
In my opinion they both have nice visuals and aren’t that bad to play
I don't have any problems with some of them (Except maybe Pac-Land, i only play there because of the music), Mario Bros. being one of my favorites. But Mushroomy Kingdom... That's a case of ''Look how they massacred my boy!'' It's... Just ugly.
Peaches castle 64 used to be tournament legal, lol
I think the original peach’s castle is one of the first official stages they added to the game, and so the reason why it has so many random elements is because they were quite experimental when making it.
Tbf, the only thing that truly feels out of place is that bumper at the very top, everything else reminds me a bit of the sky levels in Super Mario 64
palutena’s temple is always on people’s “worst stages” lists. 😢 i loved playing 8 player smash on it in smash 4, and still do in ultimate. the stage looks so cool, its almost like an open world.
A lot of people wanted the original 25m instead of 75m, but those same people also hate moray towers, even though 25m would be the exact same with ladders and more hazards
That's true, but if I had to choose between 75 and 25 I'd take 25m.
@@aidankocherhans9861 defo agreed, but it would be pretty similar to moray
Maybe it would’ve had less floors, and they would’ve been more separated, like more proper, very long platforms with ladders and DK throwing barrels (that may’ve been removable by deactivating hazards), instead of the “long zigzagging staircase” layout Moray Towers has
Just go with 100m then
I guess you could say that Great Cave Offensive was so bad that it’s “offensive”.
Funnily enough, if Mushroomy Kingdom was actually colorful and had vibrant greens and blue sky, it could be a neat stage at the least.
PAC-MAZE may have not returned in Ultimate because of it using the “every player having their own screen” limitation of the 3DS to its advantage... but I still think they could’ve modified the stage to work with multiple players on one screen (like how Golden Plains was)
I have no clue why mushrooms kingdom is bad. It gives an eerie post apocalyptic vibe that is pretty cool
It's ugly and plain, seeing all of the beautiful stages we have in Ultimate, Mushroomy Kingdom looks kinda crap in comparison
I played a tonne of Brawl as a kid, and I completely forgot rumble falls existed. I don't think me or my friends ever intentionally picked it.
To be honest,pac maze and magicant are me my friend's most hated stages on the 3DS. whenever we set stage to random and it's one of these two,we immediately change stage
13:28
"It becomes boring very quick"
Shows corrin
Pac-Land is the worst abomination ever conceived.
It is so easy to lose track of what is a foreground and a background element, what is solid and what isn't, and it's too zoomed in especially for a moving stage. I really don't know how this got past play testing... twice!
It also looks like it came from a ******** coloring book.
The funniest thing about Moray Towers is that there's plenty of Splatoon players that hate that stage in Splatoon. As someone who hates Moray Towers in Splatoon, it's nice that smash players hate it too, and for the same reason: Too damn vertical.
Fun fact: they remove 1-2 from ultimate
WHAT
More like not so fun fact
It was also removed in the 3ds Version Of Smash 4
Personal least favourites:
N64: *Peach's Castle.* Same reasons you listed. It's too easy to die here
Melee: *Rainbow Cruise.* I'm surprised you didn't mention it. Whenever I play it with friends, we spend more time trying to keep up with the stage than fighting. *Icicle Mountain* for the same reasons you listed.
Brawl: *Rumble Falls* and *75m* for the same reasons you listed. *World 1-2 in Mushroomy Kingdom* because most fights just devolve into only fighting on the top layer and dying early because you're right next to the blast zone.
Smash 4: *Gaur Plains.* If the stage had been arranged the other way around, with the wide platforms on the bottom, it would have been perfect. But everyone I play against, new or not, instinctively avoids the bottom layers like the plague. *Orbital Gate Assault* because it's way too hectic. Imagine you're trying to recover, but all the platforms go away and you die. I lost a couple All-star matches because of that. *Palutena's Temple* and *Great Cave Offensive* for the same reasons you listed. Too big and too much. *Dr. Wily's Castle.* It quickly becomes 'survive Yellow Devil' rather than fight. *Pac-Land* for the same reasons you listed.
Ultimate: I actually have no problems with the new stages. It seems the developers drastically toned down the intensity of the stage design here.
I wish that in Ultimate, the hazards toggle only got rid of the Yellow Devil, the platforms should really stay, Wily Castle is just its Omega Form from Smash 4 without hazards -_-
Oh and Smash 4's Starfox scrolling level was bad too. Ambitious, but bad. Arwings swooping in can miss you at the wrong time and you fall past them and die at low percent.
Mushroomy Kingdom is actually Bowser’s stage. It’s supposed to be 1-1 if Bowser reigned supreme. It’s even on the Smash Ultimate website for Bowser’s background.
"Peach's Castle 64 is a really bad stage" "There were no other stages in 64 that could fit this" 1. Peach's Castle 64 is my favorite stage in any smash game ever, and I love playing on it, the bumper and the lego pieces add a lot of charm to it, and also, Mushroom Kingdom is literally right there
@Julio Paulino 1. By "charm" I mean jank 2. I was talking about the stage Mushroom Kingdom 3. I planned on listing numbers, but I forgot to
@Julio Paulino the one with the pipes that you can actually enter and the pit with the scale
"Moving on from Melee, we enter what I like to call the dark age of Smash-"
*cocks gun*
"-stages"
_slowly puts gun down_
Honestly the only reason people liked Brawl was because of its story mode. Without it mostly likely nobody would have cared for it. Slowest gameplay out of all the Smash games, the worst stages in the series, the worst in balancing characters and Tripping. I swear that the inclusion of a story, 3rd party characters and the music was what kept it from being completely forgotten.
@@kylewood4488-b9r Boss Battle, Stage Builder, Final Smashes, Assist Thropies.
And Brawl is the worst balanced, did you saw Melee, Kirby with escapable grabs, Marth with a theter, Jigglypuff back air and rest killing at 0, Peach down smash dealing 50% and breaking shield, Pokémon Stadium making you drop when you are walking, Mewtwo with a reflector that don’t reflect, Bowser down throw dealing 0% to Jigglypuff and Mr. Game and Watch, Ice Climbers freezing glitch, Roy attack having a longer animation than the active hitbox, and the list extend more
@@thewisthersgames 2nd worst balanced.
I personally think Brawl’s Pictochat is kinda bad. I’m glad Pictochat 2 improved upon the concept, and also glad they opted not to make a Pictochat X for Ultimate.
I wish the "retro game" stages at least had updated graphics. Like, Summit and Wrecking Crew both look pretty nice while still representing their source games fairly well. Stages like Game Boy Dream Land, Balloon Fight, Pac-Land, 3DS Mute City, Duck Hunt, etc. just look ugly because they clash with the other in-game graphics. They come off as cheap, lazily-made stages that try to get away with reusing 8-bit assets by using nostalgia/faithfulness as a selling point. But it's not like Spiral Mountain and Great Bay use blocky N64 graphics. It's dumb how only the "NES era" stages get saddled with this curse. I'd much rather see these classic locations realized in updated graphics to create a unified look for all the characters and locations in Smash. In my opinion, if retro CHARACTERS get a facelift for Smash, then so should retro STAGES.
This video just made me remember the poke floats stage and how much i loved it, they need to bring it back in smash up ultimate.
I like brawl more than most people, but I really don't know what they were thinking with most of the stages. At least 80% of them were designed with some kind of one-hit KO hazard, that's what makes platform fighters fun
The two Smash 4 Wii U you mentioned, Palutena’s Temple and The Great Cave Offensive, I actually kinda like personally. The former for Palutena’s Guidance and for both being fun stages in my opinion. But I respect everyone’s opinion on both of these stages.
Fun Fact: Moray Towers is actually one of if not the worst splatoon stages in both games.
So, now we all want the best stages, right?
Kalos Pokémon League
hanenbow and pokefloats are the only acceptable answers
Temple, no contest.
Northern Cave, Minecraft World (Because of the randomly generated layout and biome, it gives you a thought of what it's gonna be like when you choose it), Luigi's Mansion, and New Donk City Hall, those are four stages in my list
Turns out Moray Towers sucks in 2d platformer and 3d third person shooter, who knew?
Jesus Christ Mushroomy Kingdom is extremely dark especially due to the fact that this is a mario stage I can only imagine the heartbreak for many NES players just having to witness a level they grew up with now in ruins it’s sad man :(
Peach's Castle
Bad in the original
Awesome and S-WEET in Melee
Nah, Palutena’s is an amazing map (at least in Ultimate) without hazards, it’s only annoying in large groups, because it never zooms in close enough for you to clearly see.
Everything else is very accurate.
at least 75m is accurate to the original game, being the worst level in the game
I look forward to the most terrifying attack in smash bros history.
KO punch will be high up there
@@theStridingRebel Falcon punch from smash 64 will most likely be on there.
@@jorgieporgie4009 I wish they would bring back falcons voice line from that game, puts a lot more oomph into the attack
Smash 4 Witch Time.
@@alfredc.7777 that move doesn't really count.
I love how Mega Man is in the tumbnail but Willy Castle didnt get included while imo it shouldve.
I'm surprised no mention of Dr. Wily's Castle. The Yellow Devil just DOMINATES the stage, it takes up so much room and respawns constantly. The fight becomes less of a Smash Bros. match and more "dodge the Yellow Devil until everyone else screws up".
It's not even a fun mixup like the Mario Bros. Arcade stage, it's just "okay calm down with the boss, man".
I think Wily's Castle and Magicant are two of the worst, purely for their stage hazards. The yellow devil is really annoying, and the bird man is completely unfair in two player smash.
Lol the mushroom kingdom stake is that way because of brawls story. That's wat they mean with the whole your battlefield thing and the kingdom being messed up. Idk what they ment by the rich landscapes tho... It's clearly a wasteland.
it still makes me mad that they brought back pac land rather than the pac maze, i don't think most people even know about the pac land game and having that as the only stage representation for the most iconic game character is really stupid. they should've brought back both pac man stages since they brought back both Sonic stages
Now I'm going to share an unpopular opinion of mine: in a vacuum, gigantic stages aren't bad. The right kind of large stage can actually be fun just to mess around with and are nice fodder for optional arbitrary challenges, like the Hyrule Jump/Reverse Hyrule Jump on Hyrule Temple. With that in mind, I actually quite like Palutena's Temple as a stage. The problem arrises when those stages become loaded with mechanics that make the stage unfun to traverse, like the tiny platforms and abundant enemies on 75m or the lava zones of Great Cave Offensive. Gaur Plains is a bit of a weird case, because Metal Face isn't even all that big of a pain, at least not compared to the Yellow Devil, but the layout of Gaur Plains is the worst part of it; that huge gap of empty space in the middle just hurts the stage, and the small platforms underneath the large platforms are not any fun to jump around on. It makes me prefer the 3DS version of the stage.
Surprised because you didn't mention Poke floats, the sky from kid Ikarus or the Olimar stage from Brawl. But agreed with most of your choices.
Yeah they didn’t mention it for a reason. Pokefloats is the best stage in melee and should be tournament legal
AWESOME list! 😃 You really tackled and hit pretty much every single annoying, tiresome stage in the series!
I love the Mario Bros stage for the fact the crabs and koopas deal high damage, it’s perfect for shits and giggles
I was playing in an online arena and this person constantly picked that stage just to use the koopas and won every time and it was a 4v4
At least 75 m was bigger then. Its too small to even thibk about playing on in ultimate. And if u try to stand on the only long platform 1) Donkey hurls those flaming barrels at you and 2) ur too close to the top blast zone.
I think Temple was the only truly good big stage. I think it works because it’s split into 3/4 distinct zones, but it’s easy to traverse between them. It makes the fight feel a bit more dynamic when you can change location, and it’s fun in multiplayer if you want to split into groups. I think Temple is even fun for just two players, especially if you’re sticking to one area.
Other big stages are just a mess of platforms. It’s hard to navigate to different areas and there’s just an overload of visual information. It also takes too long to chase down players running away.
Also being a huge stage is already a gimmick in on itself, another reason why Temple works so well is because it doesn’t disrupt the fight with anything other than it’s very own irregular terrain, which is also decently spaced out, making fighting and moving around that stage very fine despite its size, which is very important for a stage so huge, so when a large stage has other gimmicks, that automatically makes them a cluster because just moving around is already tricky
Great Cave Offensive didn't deserve to return
And that's a fact
so underrated, should have over a million by now! i love your videos
Weirdly enough I actually enjoy playing on great cave offensive when it's one on one. We can have battles that take place in a variety of different environment and platform layout at our leisure without being forced into a new environment or having the stage constantly push a long. this is the same reason why I enjoy the temple and with just two people the camera is always zoomed in on you so you can see what you're doing.
Most "casual stages" are actually kinda cool but PAC Land Is hateful
75M would be a really fun stage IF IT ONLY HAD A BOTTOM FLOOR!
ps: The only reason why i love the Balloon fight stage is because i love it's battlefield/omega stage.
Surprised Venom wasn’t mentioned. That stage sucks, and I really don’t like playing it. Also Summit really isn’t that good.
I’m not trying to say that New Pork City is a good stage but it is very big in Mother 3 and the background perfectly resembles it as well.
I really liked Rumble Falls. I don’t know why, but it was always one of my favorites. Maybe not other people who played with me, but I always liked it. The weird thing is that I never liked Icicle Mountain. But I can see why people don’t like it.
Great video as always Alex! I hope one day you do your personal favorite Smash stages!
Well done! 👏 I agree with a LOT of those picks and think you have good ideas to improve on them. What about Rainbow Cruise though? It's as annoying as Icicle Mountain or Rumble Falls to fight on, but IS great to look at! Also, if I may, I'd like to offer ONE more stage to your list and that's the Star Fox stage Lylat Cruise. The others have been fine, but I think it's SO distracting; and probably seizure inducing to some players, that I simply can't focus on the match at hand; specifically if it's an 8 player match. It's like the Great Cave Offensive; in my opinion, but not as bad. Also I think the Mario Bros. stage should include the ability to move left and right off screen like Balloon Fight. YES that makes it WORSE to play on, but it makes it MORE authentic to what they're trying to represent. Have it the ONLY KO's come from knocking your opponent upward and off screen. I'd like to see OTHER retro. Inspired stages as well that mostly weren't just Mario. What about Clu Clu land or Gyro Myte? How about Urban Champion or Excite Bike? How about baseball?⚾️🤔
Both Smash Players AND Splatoon Players dislike Moray Towers. So bad. I always play on Omega or Battlefield version to listen to Splatoon music.
(6:15) Since it's metric, it isn't pronounced "75 em" but "75 metres". This is because metric symbols are pronounced by its full name. So the symbol "km" isn't "key-em" but "kilometer".
My man Alex keeping me loyal by not saying Poke Floats sucks.
Honestly, Poke Floats is one of my all-time favorites. The only negative thing I can say about it is that I've clipped through Seel a few times.
@@SuperGoker64 I haven't, because I avoid him 'cause I know how wacked out his collision detection can be. I usually stay on Venusaur until Wobbuffet appears, then I jump on Seel for about a second to get to Wobbuffet.
Yeah, I don’t get why some people hate it. It’s chaotic, but that’s the fun of it. A great stage for casual play, especially at parties. I’ve definitely gotten some good laughs out of it.
Shame it’s not in Ultimate. It would be a blast in 8-player Smash. Would also look really nice to see the sky in HD
@@thedapperdolphin1590 I know, right? My last remaining hope is that they'll add a past stages DLC pack or something, but that's prob'ly not gonna happen.
Everyone's joking about 75M and Pac-Land, but I'm honestly so happy to see Mushroomy Kingdom on this list. I had honestly wondered if I had gone insane and just.. forgotten that it's so desolate for some reason.
*i love every single one of these stages.*
Scrolling is cool to me, hanenbow has everything right from design to music, and fighting in all that chaos always seems like fun. i can go on and on for what i like about these stages. *and then there's pac land.*
Do you hate the Pac-land?
Well Moray Towers is true to the source material.
I don’t like playing on it.
Man im so glad you didnt put Orbital Gate Assault in here. That stage is uber fun
Mushroomy kingdom is called: deserted mushroom kingdom, in Dutch
Palutena's Temple could be split into four and it would still be four completely good stages.
To be fair, I do like Palutena's Temple more than the other big stages.
Great Cave Offensive and 75m can die in a hole
Conclusion : You hate Mario Stages
*retro stages that have interesting mechanics in their original game but don't work in smash
I'm surprised you didn't mention Flat Zone. I say it's just as annoying as Pac Land.
Mushroomy Kingdom is a great metaphor for Brawl as a whole - it’s a rehash where the lighting and saturation of every character and texture were turned to 0, completely ruining the aesthetic of the entire game
Smash has way too many retro stages, and so many of them are bad.
For its mechanics that are not for smash
2:34 N O
9:11 I personally always liked this stage, but it went down for me when they took away the night time version of the level
The worst stage ever is "DUMMY" from Melee