Thank you so much for this tutorial series. I really only started playing ksp about a year ago. 2 days straight of flipping unflyable rockets almost made me give up. Your work helped me learn this game and it's now one of my all time favorites (top 3 easy). Thank you and keep up the good work!
Thank you for this series. KSP is an absolute nightmare to learn by just playing. But watching this series I can actually play and enjoy the game without too much trouble.
Thank you so much for the series. I used to play the alpha and the beta a lot on my old pc, but after the released for some reason it just got extremely unstable. Got back to the KSP via my PS4 recently and I can confirm this game is still amazing. Your videos helped me a lot. Already been at Dune and Gilly as a deep space expedition. Thank you so much once again.
Thanks for uploading this series. It's been a great help. I normally stay clear of looking things up online about a game until I've done at least one play through but I made an exception for this one. Just too much head scratching. I don't think these videos have spoiled the game for me. I think they have made it more interesting. I also enjoyed the do the math series.
Thank you so much for this series. Before I watched this, I was barely able to get into Kerbin orbit but now I can do all that cool stuff too. I am now building an ISS like space station and I find that process of docking many small parts together very satisfying. I have yet to visit another planet though.
I know iam late to the party, but your videos are the Reason i now have 120 hours into the game already, with many more to come. Thank you for the effort of making very well structured and informative videos. :)
Ha! so... wherever you are you just make your orbit "touch" the orbit of the body you wanna go, then add a maneuver node on that intersection and start to decrease it (decrease the period), you are bound to figure out how much time you have to "waste" until you get to that intersection again and encounter the body there. Absolutely ingenious!
In love with your tutorial series. Are there any other techniques to learn regarding booster design? Would you consider covering advanced boosters in a future video, or can point me to a stream with some more advanced booster design? Thanks:)
There are a lot of people building some amazing things in this game. Three names that immediately come to mind are Matt Lowne, Bradley Whistance, and VAOS.
Hi mike thank you for your awesome tutorials. Please can you consider doing one for the KAL 1000, maybe two separate ones. One for using it to automate your suicide burn on eg minmus And the other explaining setting up props with it. All the other tutorials out there are too lacklustre and don't give the same depth you do. Thank you
Do you have any mods on your game? And if so what are they and we’re did you get them from? I love ms your videos and they taught me sooo much more than I thought I knew and helped give me a better understanding of things I already knew to expand that knowledge so thank you!
Hey Mike, great stuff. Thanks for this. I was wondering about techniques to do planet encounters without having to time warp to the phase angles, is that even possible? I get a bit bored of waiting around tbh 😃😂
@@_RandomPea There's no reason you can't use the same ideas leaving Kerbin. There are ways of making any extra fuel costs very small. The link in the info tab talks about that.
Suggestion for another "How to"-video: capturing an asteroid, including launching in the correct inclination while the asteroid is still in the sun's SOI.
I did happen to do an asteroid recovery live fairly recently. It's over a couple of streams. Here's the first one. ruclips.net/video/Loku4P0HXHY/видео.html This is a modded game, but the parts in the vessel are almost entirely stock and the principles are the same.
@@MikeAben Looking forward to that! :) Btw, captured asteroids, brought back to LKO, are a money printing press, when you have the Tourism Plus contract pack ;)
When you get back to the ksp beginners guide can you do an episode about Eve and how to land and escape Eves surface when you have the time? Eve scares me
But whem you play with mods that add life support (as also waste products) you have to calculate really good regarding the overall mission duration. :-)
Ok so I have a massive ship with no heat shield (I don't think I had the inflatable ones when I built it, and they're too small anyway, even with 4 in a square in the front). Can I gravity capture with Mun or Minmus? Or are their gravities not strong enough?
If you mean use the Mun or Minmus to gravity capture into Kerbin orbit, then yes, though Minmus will likely be useless. Even with The Mun, it's tough. Aerocapture using Kerbin’s atmosphere will likely still be possible even without heatshields. Quicksave in case things go wrong and try different periapsii with Kerbin. 45 to 50 km usually works well, but that can vary with the ship and where you're coming from. Go in engines first. It gets harder with more massive vessels. Good luck.
@@MikeAben I'm coming back from Jool, and while the front area of my ship is 2 MK3 payload bays put together to make a giant bay and then capped with the MK2 payload bays to act as doors, there are other things on the sides of the ship that stick out (mining landers and solar panels). And inside my hangar are a few smaller starfighters. There are no control surfaces and the only engines on the back are nuclear, which I refuse to use inside an atmosphere. It's the same ship that got the double Laythe assist.
Thank you so much for this tutorial series. I really only started playing ksp about a year ago. 2 days straight of flipping unflyable rockets almost made me give up. Your work helped me learn this game and it's now one of my all time favorites (top 3 easy). Thank you and keep up the good work!
Finally got to complete this whole set. Thanks so much for making them, you are by far the best KSP content creator, man.
Thank you for this series. KSP is an absolute nightmare to learn by just playing. But watching this series I can actually play and enjoy the game without too much trouble.
Yeah ksp is such a pain to learn, but it's so rewarding
Thank you so much for the series. I used to play the alpha and the beta a lot on my old pc, but after the released for some reason it just got extremely unstable. Got back to the KSP via my PS4 recently and I can confirm this game is still amazing. Your videos helped me a lot. Already been at Dune and Gilly as a deep space expedition.
Thank you so much once again.
Thanks for uploading this series. It's been a great help. I normally stay clear of looking things up online about a game until I've done at least one play through but I made an exception for this one. Just too much head scratching. I don't think these videos have spoiled the game for me. I think they have made it more interesting. I also enjoyed the do the math series.
Thank you so much for this series. Before I watched this, I was barely able to get into Kerbin orbit but now I can do all that cool stuff too. I am now building an ISS like space station and I find that process of docking many small parts together very satisfying. I have yet to visit another planet though.
Thanks for all your great tutorials! Looking forward to the next batch, whenever that may come... Cheers!
I know iam late to the party, but your videos are the Reason i now have 120 hours into the game already, with many more to come. Thank you for the effort of making very well structured and informative videos. :)
Ha! so... wherever you are you just make your orbit "touch" the orbit of the body you wanna go, then add a maneuver node on that intersection and start to decrease it (decrease the period), you are bound to figure out how much time you have to "waste" until you get to that intersection again and encounter the body there.
Absolutely ingenious!
Just remember, it will cost a bit more fuel then a direct transfer.
In love with your tutorial series. Are there any other techniques to learn regarding booster design? Would you consider covering advanced boosters in a future video, or can point me to a stream with some more advanced booster design? Thanks:)
There are a lot of people building some amazing things in this game. Three names that immediately come to mind are Matt Lowne, Bradley Whistance, and VAOS.
Hi mike thank you for your awesome tutorials.
Please can you consider doing one for the KAL 1000, maybe two separate ones.
One for using it to automate your suicide burn on eg minmus
And the other explaining setting up props with it.
All the other tutorials out there are too lacklustre and don't give the same depth you do.
Thank you
Out-fucking-standing!
It seems to be an extension of orbit phasing, like what they use to change the true anomaly of satelites and space stations. Need lots of time...
Do you have any mods on your game? And if so what are they and we’re did you get them from? I love ms your videos and they taught me sooo much more than I thought I knew and helped give me a better understanding of things I already knew to expand that knowledge so thank you!
Thanks, and no, there are no mods installed.
Hey Mike, great stuff. Thanks for this. I was wondering about techniques to do planet encounters without having to time warp to the phase angles, is that even possible? I get a bit bored of waiting around tbh 😃😂
As in leaving Kerbin for another body, guess comes down to delta v efficiency right?
@@_RandomPea There's no reason you can't use the same ideas leaving Kerbin. There are ways of making any extra fuel costs very small. The link in the info tab talks about that.
High deltav transfers? What we need in KSP is an Epstein-fusion Drive :-)
Suggestion for another "How to"-video: capturing an asteroid, including launching in the correct inclination while the asteroid is still in the sun's SOI.
That was always on my to do list.
I did happen to do an asteroid recovery live fairly recently. It's over a couple of streams. Here's the first one.
ruclips.net/video/Loku4P0HXHY/видео.html
This is a modded game, but the parts in the vessel are almost entirely stock and the principles are the same.
@@MikeAben Looking forward to that! :)
Btw, captured asteroids, brought back to LKO, are a money printing press, when you have the Tourism Plus contract pack ;)
@@Сергейстаромодныйов I've noticed that, though mine's around the Mun.
When you get back to the ksp beginners guide can you do an episode about Eve and how to land and escape Eves surface when you have the time? Eve scares me
It scares us all.
But whem you play with mods that add life support (as also waste products) you have to calculate really good regarding the overall mission duration. :-)
Absolutely, though it's still great for uncrewed missions.
Good video
Ok so I have a massive ship with no heat shield (I don't think I had the inflatable ones when I built it, and they're too small anyway, even with 4 in a square in the front). Can I gravity capture with Mun or Minmus? Or are their gravities not strong enough?
If you mean use the Mun or Minmus to gravity capture into Kerbin orbit, then yes, though Minmus will likely be useless. Even with The Mun, it's tough. Aerocapture using Kerbin’s atmosphere will likely still be possible even without heatshields. Quicksave in case things go wrong and try different periapsii with Kerbin. 45 to 50 km usually works well, but that can vary with the ship and where you're coming from. Go in engines first. It gets harder with more massive vessels. Good luck.
@@MikeAben I'm coming back from Jool, and while the front area of my ship is 2 MK3 payload bays put together to make a giant bay and then capped with the MK2 payload bays to act as doors, there are other things on the sides of the ship that stick out (mining landers and solar panels). And inside my hangar are a few smaller starfighters. There are no control surfaces and the only engines on the back are nuclear, which I refuse to use inside an atmosphere. It's the same ship that got the double Laythe assist.