What's The Difference? | KERBAL SPACE PROGRAM Contract Tutorials

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  • Опубликовано: 2 дек 2024

Комментарии • 51

  • @MikeAben
    @MikeAben  Год назад +4

    Up Next: Building & Flying SSTO Spaceplanes - ruclips.net/video/mqfIjy7KJJk/видео.html

    • @Haz0052-tu7rr
      @Haz0052-tu7rr 9 месяцев назад

      Could anyone help with my problem? I have Mk.2 based spaceplane weighing about 57t and climb at a rate of about 10-15 degrees. My craft has a COM towards the rear, as my fuel tanks are there and a COL in front. On this craft I have two whiplashes for low atmosphere and two darts for above 20,000, with one shock cone intake and adjustable intake radial per engine. The problem I have is that the air flow initially increases so that I can increase to about 300m/s, before it drops off rapidly so that I immediately lose speed and thus enter a sort of crushing speed of around 277m/s, nowhere near adequate for a spaceplane. I do have a delta deluxe winglet in front, but with a relatively large amount of separation.
      Sorry for the long post - not sure what is relevant or not.

  • @heretic391
    @heretic391 Год назад +23

    Straight up, the best KSP tutorials on the internet. Very useful! I've been trying to jog my memory

  • @pabloluigi7112
    @pabloluigi7112 Год назад +5

    I just want to say that you have great affinity for teaching, you radiate knowledge.

  • @danpettersson4671
    @danpettersson4671 Год назад +7

    Thank you for the entertainment as well as the information. I didn't know about the SHIFT+Slide.

  • @Pro_Gamer-mc1nu
    @Pro_Gamer-mc1nu 10 месяцев назад +5

    I once used this tutorial to build a plane with a delta wing that had four panther engines on the wings and two whiplash engines on the back with adjustable air intake. When i launched it though it had a thrust to weight ratio so stupidly great that it went from Mach 0 to Mach 1 in about 5 seconds

    • @stevenscott2136
      @stevenscott2136 2 месяца назад

      For anyone who's curious, that's approximately 6g of acceleration. Ouch.

    • @Pro_Gamer-mc1nu
      @Pro_Gamer-mc1nu 2 месяца назад

      @@stevenscott2136 damn

  • @glenn-g
    @glenn-g Год назад +36

    In the U.S. military, we do use wet and dry to describe normal and afterburner/reheat modes of jet engine operation

    • @MikeAben
      @MikeAben  Год назад +9

      Good to know. Thanks.

    • @normalhuman9260
      @normalhuman9260 Год назад +2

      When I hear it I think of the two ways you can hook up nitro to a car. Dry means you are supplying the nitro into the main fuel rail just like you do gas,and Wet means you supply the nitro to each cylinder independently like a single fuel injector does.
      Btw,thank you for your service,no matter how you served. I appreciate that you had to take time away from your family to keep my families standards of living as good as they are,so seriously,thank you.

  • @ZiggyAdventures
    @ZiggyAdventures Год назад +10

    What perfect timing. I'm about to try to build my first high altitude science plane

    • @normalhuman9260
      @normalhuman9260 Год назад

      Have you been able to achieve orbit with an ssto yet?

  • @mgk1397
    @mgk1397 Год назад +2

    A quick tip once you have the right action groups available: I like to bind authority limiter and deploy angle of the alerons and elevators respectively to the translate L/R & U/D. This allows you to "trim" your craft for responsiveness and level hands off flight.

    • @pioboss9823
      @pioboss9823 11 месяцев назад

      Alt+wasd will trim, alt+x to reset. I like to do bind deploy stuff for flaps tho

  • @Eis_
    @Eis_ Год назад +4

    On another note, for increasing range, sometimes it is better to first look for that sweet, sweet cruise speed and altitude before adding more fuel (drop tanks). Because, essentially, the cruise altitude would be where you could gain the most speed while using less fuel.

  • @richjageman3976
    @richjageman3976 Год назад

    You are IMHO the best training video creator for KSP.

  • @Bmorefitwellness
    @Bmorefitwellness Год назад +3

    Such a good guide!

  • @DavidEdwards9801
    @DavidEdwards9801 Год назад +4

    Great video Mike as always, just a couple things I do a little differently. I prefer to get my main wings as close to where I need them before I use the move tool to find the perfect spot. I usually attach my rear landing legs to the side of the fuselage at 90 degree angles (so the point down obviously) then adjust them from that position.

    • @MikeAben
      @MikeAben  Год назад +3

      I do the same with the wings. I just want to show a dramatic CoL move. Good idea with the landing gear.

    • @DavidEdwards9801
      @DavidEdwards9801 Год назад

      @@MikeAben Hey thanks, I've been picking up a lot of great ideas from your channel.

    • @eekee6034
      @eekee6034 Год назад +1

      I usually have no idea where my CoM is going to be when I first fit my wings. That's because I often build Mk3 spaceplanes with engines on the wings. :) I don't always like to use VAOS's trick of putting the engines near the center of mass. It's practical in KSP but maybe not real space, and I want to make my own style anyway.
      I like to fit rear gear in the middle so they're pointing straight down to start with. You still get two with symmetry on, though I don't think that's true in KSP2. I can't always do this because I often have a cargo bay which opens downward for unloading on the ground.

  • @samuelparisi6401
    @samuelparisi6401 Год назад

    Fantastic video loved the tip captions

  • @leventbesen3598
    @leventbesen3598 Год назад +1

    Just what I need!! thanks! :)

  • @Khether0001
    @Khether0001 Год назад +4

    When you said you occasionally tap the "F" key to turn off SAS, I found it strange since I thought "T" was the shortcut for it, when I looked into the wiki it said that holding "F" _inverts_ the SAS state, is the end effect different?

    • @XMarshalX2544
      @XMarshalX2544 Год назад +2

      When you hold down F, if SAS is off, it will temporarily turn it on for as long as you are holding the F key, and vice-versa for if SAS is already on. In flight, tapping F disables SAS for a split second, allowing the nose to drop. As stated in the video, this is especially useful at higher time warp.

  • @susangoaway
    @susangoaway 5 месяцев назад

    I've decided to recheck the Juno's abilities.
    Turns out it is exactly 6 times weaker than the wheasley.
    So 18 of them are able to go up to 20km, right when they shut down.

  • @normalhuman9260
    @normalhuman9260 Год назад

    Awesome video,excellent guide,love your channel,thank you for posting. Im currently having a hard time getting 3 kerbals on eve and back into orbit with science storage.

    • @MikeAben
      @MikeAben  Год назад +2

      Getting off of Eve is one of the toughest challenges in the game. I did do it in a live stream once, just to do it, but no tutorials on the topic.

    • @normalhuman9260
      @normalhuman9260 Год назад

      @@MikeAben that would be an awesome and highly watched tutorial,hint hint. 😉

  • @personpeoplepeoplepersons5722
    @personpeoplepeoplepersons5722 5 месяцев назад +3

    Tip: put this video on 1.25 speed

  • @dexterwilliams2520
    @dexterwilliams2520 25 дней назад

    Just a heads-up for your Wheesley build: the 1K battery and the ladder are from tech nodes above what you said the build would require. I imagine "no ladder" just means I can’t get back in once I get out, but will the plane function fine without the battery? And if not, how many Z100 or Z200 batteries (the two that come with the specified parts) do you recommend using as a substitute in its place?

    • @LucasCunhaRocha
      @LucasCunhaRocha 5 дней назад

      You can get back up if you push your landing gear a little up and then when you get close to the hatch just spam the F key so the kerbal climb the ladder and then grab it, I manage to do it on my planr

  • @erichoffmann9812
    @erichoffmann9812 Год назад +1

    Mike, how fast does your Wheesley-powered plane fly, e.g. at an altitude of 10 km?

    • @MikeAben
      @MikeAben  Год назад +1

      All I can do is refer to what you see in the video where it exceeds 1.3 km/s. I don't know about at a 10 km altitude.

    • @erichoffmann9812
      @erichoffmann9812 Год назад

      @@MikeAben Are you sure, we both talk about the same engine? I'm talking about the Wheesley respectively the first plane you present in this video. The highest speed you show for this specific plane is 250 m/s, but since your main throttle was set to zero in that particular scene, this cannot be its top speed, which I need to know.

    • @MikeAben
      @MikeAben  Год назад

      @@erichoffmann9812 Sorry, misread the post. 250 m/s sounds about right for this plane, though you will go faster with a lighter plane.

    • @erichoffmann9812
      @erichoffmann9812 Год назад +1

      @@MikeAben Infact I build myself a minimalistic survey plane, powered by the Wheesley, which travels 580 m/s at an altitude of 10.5 km (even faster close to sea level, but I don't use it there due to rapid fuel drain). This particular plane is capable of high altitude observations, since it can go up to 20.9 km. Of course it cannot stay on that altitude, I must pull it up at each waypoint.

  • @Birdthetoddlersnatcher
    @Birdthetoddlersnatcher Год назад +1

    how to stop the plane yaw wing from turning right for no reason

    • @MikeAben
      @MikeAben  Год назад

      Something's unbalanced. If this is happening on the runway, it's likely the landing gear.

  • @somthin_idk2004
    @somthin_idk2004 Год назад

    My plane is sliding around the runway and I fixed the weily thing but it just keeps sliding what should I do.

    • @somthin_idk2004
      @somthin_idk2004 Год назад

      for the wessly

    • @MikeAben
      @MikeAben  Год назад

      You can try increasing the friction on the rear landing gear.

    • @somthin_idk2004
      @somthin_idk2004 Год назад

      @@MikeAben Thanks

    • @eekee6034
      @eekee6034 Год назад

      If it still moves with increased friction, you need bigger or more landing gear. In this case, you may see it juddering rather than sliding if you look closely.

  • @graeggede
    @graeggede Год назад

    pre-cooler is really underrated

    • @normalhuman9260
      @normalhuman9260 Год назад

      Really? I watched Vaos and is testing showed they were basically useless. Why are they not?

    • @graeggede
      @graeggede Год назад +3

      @@normalhuman9260 they are underrated as an intake not as a cooling device. The reason I think so is that they are great for inline intakes since they weigh less than the other inline intakes.

    • @normalhuman9260
      @normalhuman9260 Год назад

      @@graeggede I'll have to try them out again then,thank you.

  • @Mrlimabean01
    @Mrlimabean01 Год назад

    why so many intakes? u didnt see stratz's circumnavigation video?

    • @normalhuman9260
      @normalhuman9260 Год назад +1

      I too was kinda blown away by how many he used on the 3rd jet. He had 3 shock cones for the whiplash and 1 will power 4 raipers,so one should be overkill for 2 whiplashes. I'm sure he knows though.