REVEAL: Megascans + Unity [Deprecated Workflow]

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  • Опубликовано: 24 дек 2024

Комментарии • 161

  • @BManStan1991
    @BManStan1991 6 лет назад +41

    Love this environment. Megascans truly allows for near lifelike assets and environments.
    Can't wait to see what possibilities for games this will open up in the future.

    • @saytoecharles6776
      @saytoecharles6776 6 лет назад

      Igniting Mental Fires how much is the library?

    • @glacioofficial2698
      @glacioofficial2698 6 лет назад

      It was photoscanned, it’s sorta like a rock from reality got uploaded to Unity

  • @IGarrettI
    @IGarrettI 6 лет назад +4

    Looks awesome af. Well done Quixel ! Glad Unity is getting love from you

  • @HipToBeeSquare
    @HipToBeeSquare 6 лет назад +8

    Absolutely gorgeous! I love this kind of stuff!

    • @Choice777
      @Choice777 6 лет назад

      can't wait for Ai to be used to generate maps on the spot using these textures.

  • @maya_gameworks
    @maya_gameworks 6 лет назад

    Horray for the advanced tutorial! Really need more of such stuff.

  • @earlygamer3590
    @earlygamer3590 6 лет назад +3

    Finally megascans for unity tutorial.

  • @CFHmetalorama
    @CFHmetalorama 6 лет назад

    This blew my mind, absolutely awesome.

  • @davekite5690
    @davekite5690 6 лет назад +3

    A great tutorial - really interesting - Thanks.

  • @johanperez660
    @johanperez660 6 лет назад +7

    Great, this is what I was waiting for in order to sign up in Mega scans. Most of people use unity, we need more support for Unity. Also, would be awesome to create a terrain tool similar to the default Unity terrain but working specially with quixel Materials and tools. This would be the best tool ever in Unity and most people will not care about the price. Congratulation for your awesome work. And remember support Unity with more tutorials and demo scenes.

    • @AlexiosLair
      @AlexiosLair 6 лет назад

      Since when Unity is having most of the people? As far as I know the audience is roughly distributed between UE4, Unity and CryEngine.

    • @St4rdog
      @St4rdog 6 лет назад

      Unity must be 5x at least more then UE4. UE4 only recently became useable in the last few years, and a lot of mobile games are made in Unity.

    • @AlexiosLair
      @AlexiosLair 6 лет назад

      Well, eh, mobile games are kinda specific part of market which is not taken seriously by many developers in terms of complexity of development or being something special in terms of giving a unique gameplay or vizuals.

  • @jc9888
    @jc9888 6 лет назад +12

    My computer will explode if render this.

  • @oliverrust4836
    @oliverrust4836 6 лет назад +9

    This was great, thanks : )
    How can I blend materials between rocks and ground ?

  • @herotown3342
    @herotown3342 5 лет назад

    GOD FUCKING DAMN THATS REALISTIC

  • @fcweddington
    @fcweddington 6 лет назад +1

    Thank you! I would love to see a lesson on how to properly use Quixel's atlas textures with Unity.

  • @kezzsim
    @kezzsim 6 лет назад

    Planet Coaster prepared me for this, often you get greater detail out of the same prefabs by placing them like this

  • @edukee
    @edukee 6 лет назад +113

    brace yourselves for an endless amounts of Unity based forest themed walking simulators with AAA photo realistic graphics, where the developers can't even get the UI menus to work right.

    • @AeonSaturnal
      @AeonSaturnal 4 года назад

      lol

    • @Ben-zh4nz
      @Ben-zh4nz 4 года назад +2

      I mean ue4 does that so why can’t unity

  • @iExistBand
    @iExistBand 6 лет назад +1

    Awesome stuff guys

  • @narce160th
    @narce160th 6 лет назад

    Love your vids, but would love a longer shot of the finished product

  • @raffaelemele5815
    @raffaelemele5815 2 года назад

    do you know if this unity lavafield pack is still sold with a demo scene anywhere?

  • @wheatpenguin2311
    @wheatpenguin2311 6 лет назад +21

    14:25 How come their unity terrain looks so much better than usual unity terrain? Did they hack with a PBR shader or something

    • @quixeltools
      @quixeltools  6 лет назад +28

      This is the terrain in Unity 2018 -- no hacks, simply utilizing the new HD Rendering Pipeline :)

    • @emilebartholomeus
      @emilebartholomeus 6 лет назад +1

      quixel does that include tesselation?

    • @DaNil-ws8bc
      @DaNil-ws8bc 6 лет назад +1

      What shader is it? I can't use terrain cuz there is no shader for HDR SRP.

    • @kevincomerford2242
      @kevincomerford2242 6 лет назад +1

      So yes, you're using a different shader.

    • @tehanu3030
      @tehanu3030 6 лет назад +1

      I didnt think the HD Rendering pipeline allowed the use of terrain tool yet?

  • @NewInfinityRecursion
    @NewInfinityRecursion 6 лет назад +1

    what about all the hidden polygons ? It this way of building things performant?

  • @whiteraven1992
    @whiteraven1992 5 лет назад +3

    8:59 "It just works." ...Sorry, I had to.

  • @championsofodin9868
    @championsofodin9868 3 года назад +1

    Why has this been deprecated? Is there a new workflow?

  • @AllieM.J
    @AllieM.J 6 лет назад +1

    I have to ask but I assume all the assets on megascans are models made via the photogrammetry process and if so how was this achieved with vegetation given complexity ?

  • @carl14281
    @carl14281 6 лет назад +1

    Still waiting on the new Megascans Bridge, when is the release date?

  • @FengShuiSTAR
    @FengShuiSTAR 6 лет назад

    Where do you get the megascans importer plugin? Do I have to pay for one of the asset collection pack on the asset store to get it? I have a paid subscription to megascans for my unity project for like 3 months and I already downloaded a ton of those textures..

  • @carmodycaramel8664
    @carmodycaramel8664 6 лет назад +1

    Awesome!

  • @UnFyKilianZ
    @UnFyKilianZ 5 лет назад

    Did the new call of duty use quixel? I think I reconized some textures

  • @cooperm211
    @cooperm211 6 лет назад +1

    Hey Josh, how are you not getting z fighting on the overlapping areas in those ground meshes?

    • @Genebriss
      @Genebriss 6 лет назад

      Probably set camera distance to a very small value because the whole workflow will only work for smaller scenes anyway.

    • @joshpowers475
      @joshpowers475 6 лет назад

      Matt, to be honest, I didn't adjust any of the settings within Unity. I literally started a new project, imported the assets, and kitbashed them together. I was very pleased with the results, and even asked myself the same question: "How is there no Z-fighting?" - And to date, I've not noticed this issue at all.

  • @Gamer-sv2mz
    @Gamer-sv2mz 5 лет назад

    hi. how do you do to make such realistic rendering please ?!! is it post rendering you put in or any options you chose ?

  • @kurtnose7242
    @kurtnose7242 5 лет назад +2

    My foliage dissapears when moving away from it. how do i fix this? Hapens in ue4 too. Ive been trying to find a solution for months

    • @kurtnose7242
      @kurtnose7242 5 лет назад +1

      Happens when opacity is in use. especially when its a thin opacity map

    • @quixeltools
      @quixeltools  5 лет назад

      Hi! Please, email to support@quixel.se or report your issue on our official forum: quixel.com/forum with any supporting documentation (including images) so our developers can look into what's causing this for you. Thank you!

  • @KillSscope
    @KillSscope 6 лет назад

    Hi, I'm a student majoring in game development with a focus on environment art. I've just recently discovered quixel and I'm still new to it.
    My question is:
    Since quexel uses pre made assets that users can mix and match, would it be ok to use this in portfolio pieces?

  • @iqbalwidodo496
    @iqbalwidodo496 6 лет назад

    can we combine megascans assets with unity terrain?? or another map generator assets like gaia? thanks really like your product and i will buy it as soon as i get the info

  • @lordviator
    @lordviator 6 лет назад

    Were you using a second screen for your project window? I notice you were very quick to pull out the assets you want to use. I seem to lose a lot of time looking for the assets that fit .

  • @legoindiecomments1344
    @legoindiecomments1344 6 лет назад

    Whenever I try to export to Unity I get "Could not send data over to port." I cannot find the megascans exporting tool asset to import, either. I'm currently using the free trial, because I want to figure out if I can figure out how to use this before I spend money on it. Also, am I able to turn regular materials into those terrain objects you used at the beginning to create the ground? I would like to do that rather than the repetitive nature of Unity's terrain system.
    I am very new to all of this, so I apologize!

  • @rudra6219
    @rudra6219 2 года назад

    Thankyou 😍

  • @maya_gameworks
    @maya_gameworks 6 лет назад

    Btw I would love to hear from you guys about what you think of blender's hotkey-based gizmo vs the traditional gizmo? In this tutorial video you moved/rotated and scaled a tone of objects for quite a lengthy amount of time, with a hotkey-based gizmo can do that kind of stuff way faster and easier. Have you had the chance to use the blender's gizmo?

  • @harshadjoshi3944
    @harshadjoshi3944 6 лет назад

    which 3d mesh painter asset did you use?

  • @sickre
    @sickre 6 лет назад +1

    What mesh painter do you use or recommend?

    • @sickre
      @sickre 6 лет назад +2

      Can we please have some responses? Quixel packages are very expensive, and it would be nice to have some support and advice here. Its not just uploading the assets, but tips on how to implement them.

    • @Flewda
      @Flewda 6 лет назад +2

      Hi Sickre,
      I do apologize for the delay. In the case of this video tutorial, I was using a 3rd party plugin on the asset store called 3D Brush by Alan Baylis. It works well for my needs, and felt it was worth the purchase.
      I don't know if I would recommend one over the other, though. It kind of depends on what you are looking for. There were a few plugins out there that allowed for much more in-depth customization of your prefab painting, but my personal preference for a tool like this is simplicity, so I chose the tool with fewer sliders and adjustment boxes :) - Your mileage may vary, though.

    • @sickre
      @sickre 6 лет назад +2

      Thanks. I understand its not an endorsement. But its nice to have what you guys use as a point of reference. Given the expense of Quixel products, you can anticipate that your potential (Unity) customers are working on commercial projects, and have no problem paying for third party assets that help workflow or output.
      Please for any future Unity videos, outline in the description or in comments a list of assets that you use. Unity users are sensitive about knowing which assets are used, because we fear (rightly so) that out of the box the Unity engine lacks features.

    • @Flewda
      @Flewda 6 лет назад +1

      Thanks for the reply, Sickre! I will keep that in mind for future tutorials, and, when possible, call attention to specific 3rd Party Assets. For the most part, I try to just use what comes packaged with Unity. And if I do use a third party plugin, it's typically something that only makes the task faster/easier, not something impossible to do with Unity straight out of the box. That way, everyone can achieve the same results without having to purchase additional plugins/assets from the store.

    • @sickre
      @sickre 6 лет назад +2

      Knowing which assets make your job faster/easier is valuable too ;-) Looking forward to more Unity videos.

  • @SinanAkkoyun
    @SinanAkkoyun 6 лет назад

    This is not HDRP, is it?
    SOOOOOOOOOOOOOOOOO AWESOME

  • @KarlooAudi
    @KarlooAudi 6 лет назад +2

    This was so nice, but I don't have money, so I can just forget this.

  • @MsMidnightStories
    @MsMidnightStories 6 лет назад

    So we can use any magascan textures to create our own assets for games the license must have changed ?

  • @Imhotep397
    @Imhotep397 6 лет назад

    I'm wondering if there's anyway to export a scene like this, complete, to Maya/3DsMax/Houdini/blender etc.?

  • @digimikeh
    @digimikeh 6 лет назад

    What about this? Does it serves for terrain only or also are real life objects scans?

  • @daslolo
    @daslolo 3 года назад +1

    Deprecated workflow - what's the new one?

  • @Shubham-fk5oq
    @Shubham-fk5oq 5 лет назад

    Seem to UNREAL

  • @MustafaYayaRonNi3
    @MustafaYayaRonNi3 6 лет назад

    Can you share stats of the scene? I don't think a personal computer can run this scene. I always avoided handcraft terrains because It's too expensive for performance.

  • @SublinePro
    @SublinePro 5 лет назад

    Awesome thank you

  • @ComeONzzZZzzZZzz
    @ComeONzzZZzzZZzz 6 лет назад

    @quixel could you maybe please share youe pc settings? I could image you need a very powerful system to render all those objects .. Sorry if you already shared this information somewhere :)

  • @protossscud8435
    @protossscud8435 6 лет назад

    What's the spec of a PC to play around with Megascans ? I don't think it's cheap..

  • @FunkyJay
    @FunkyJay 6 лет назад

    If you had a more in-depth tutorial of the complete process of using the Bridge tool, to importing assets, to building the scene. I would happily buy. I can't put down money without knowing it will work for what I want it for.

    • @quixeltools
      @quixeltools  6 лет назад +2

      Something like this? ruclips.net/video/FsVzqBPtR2c/видео.html

    • @FunkyJay
      @FunkyJay 6 лет назад

      Yes it would be great to see a video like that specifically for unity. It's a tricky sell for me without any proof the bridge pipeline works with assets unless you throught of a trial version of bridge that people can test out the pipeline with. Otherwise it's hard for me to sign up to a month or yearly fee.

  • @alexsumoski
    @alexsumoski 6 лет назад

    I have trouble understanding how to get the assets into the game from quixel, any videos someone can recommend, especially for textures?

    • @tehanu3030
      @tehanu3030 6 лет назад +1

      skip 14 minutes into this video

    • @alexsumoski
      @alexsumoski 6 лет назад

      @@tehanu3030 thanks I ended up figuring out the problem

  • @ThePhyrexian
    @ThePhyrexian 6 лет назад +2

    You must use Vulkan, it's the only way to run those graphics without losing FPS.

  • @brackets567
    @brackets567 4 года назад +1

    nice

  • @workflowinmind
    @workflowinmind 4 года назад

    All videos for Unity are deprecated... I wanted to know how to blend materials based on terrain slope, I can't find any info, I could do my own version but I thought there was a version made by Quixel and compatible out of the box

    • @nolram
      @nolram 4 года назад

      Quixel has pretty much dropped Unity completely after being bought by Epic Games, which I am super disappointed at.

  • @CGFUN829
    @CGFUN829 6 лет назад +1

    more of unity plzzzz

  • @lagaffe91
    @lagaffe91 5 лет назад

    What is the real time for build this scene ?

  • @TheGore1021
    @TheGore1021 5 лет назад

    You also worked on the System Shock remake.

  • @saytoecharles6776
    @saytoecharles6776 6 лет назад

    How much is the library?

  • @WaqasAhmadVlogs
    @WaqasAhmadVlogs 4 года назад

    Can megascans still be used by Unity developers after Unreal's acquisition of Quixel?

    • @sekker2k446
      @sekker2k446 4 года назад

      I want to know the same

    • @TXanders
      @TXanders 4 года назад +1

      Of course! You have to still have an active paid licence though for unity. Megascans library is only Free for Unreal 4 users use within unreal. there are of course free licenced megascans assets from quixel, on both unreal and unity stores and megascans, that are software agnostic so you can use them anywhere. hope that helps

  • @StormchaserZA
    @StormchaserZA 6 лет назад

    Guys? Where can I get the Megascans Importer package?

  • @koen388
    @koen388 6 лет назад

    Will there ever come any free assets from u guys?

    • @quixeltools
      @quixeltools  6 лет назад +1

      Yes! For starters, you can go here: megascans.se/library/free -- We also released free assets that are included with the Adam Environment Pack for Unity, which you can download here: tinyurl.com/y9bfxkxc -- we are also releasing a small new set of free assets for Unity later in May. More on that in a few weeks :)

  • @StormchaserZA
    @StormchaserZA 6 лет назад

    I take it this version of bridge still has to be released?

    • @quixeltools
      @quixeltools  6 лет назад

      That is correct. Sit tight -- it's in the final stages before release :)

    • @StormchaserZA
      @StormchaserZA 6 лет назад +1

      Awesome, thank you!

  • @heroniite
    @heroniite 6 лет назад +1

    You gotta have a brutal PC to be able to run the game + making the game

  • @jeffgaming
    @jeffgaming 6 лет назад

    Question you mean PS4 environment goes with same ?

  • @Inous
    @Inous 6 лет назад

    I would really love to do this as a hobby cause I used to create 3D worlds in cryengine but without asset packs or custom made natural assets the landscapes would become very repetitive. This tool looks so amazing, but I'm sure it's expensive for someone who's just doing it as a hobby and not for a profit. Hopefully there's a free trial version I could try out?

    • @yellowloon
      @yellowloon 3 года назад

      By now you probably already know this but if you don't you can get all of this for free if you use unreal engine. If you go to the "choose your plan" place on the quxiel megascan website you can sign in with your unreal engine account and use this stuff.

  • @6r0m
    @6r0m 6 лет назад

    amazing! seems like UE 3

  • @championsofodin9868
    @championsofodin9868 Год назад

    Are you using 8k or 4k for the assets in this scene?

  • @guily6669
    @guily6669 6 лет назад

    Nice but where are the god damn games built with those assets? So far the only thing super crazy that I have ever seen in my PC is the crappy Star Wars game Frostbite, it looks amazing and very high performance, but nothing close to it on all the others :(...

  • @sekker2k446
    @sekker2k446 4 года назад

    Still being useful? Or just is for unreal engine users?

  • @Xiox321
    @Xiox321 6 лет назад +1

    I've heard that Unity is more for programmers, and UE4 is more for artists, is this true?

    • @quixeltools
      @quixeltools  6 лет назад +6

      They are both extremely powerful engines -- whether you are an artist or a programmer, or both. Here at Quixel we use both extensively, as it simply boils down to preference. UE4 currently has more tools out of the box geared toward artists, and Unity can be easier to program with its Javascript and C# support as opposed to the more hard-core C++ language driving UE4. At the same time, the Unity Asset Store is filled with tools (paid and free) geared specifically toward artists that greatly expand on the vanilla tool set, and Unreal makes programming easy and visual with its node based Blueprint system. UE4 is feature rich out of the box and Unity is easily customizable. In terms of visuals, artists can achieve great things in both engines. We really encourage you to download and test both engines to see which one fits your specific needs best. They are both incredible.

    • @Xiox321
      @Xiox321 6 лет назад +2

      quixel
      Awesome, thanks for the clarification. I've always had a hard time learning a programming language, and I've tried many many times, though I'm more into the art side of things anyway. I've played around with both a very little bit, so not enough to get a grasp on which is better for me yet, though recently Unity has been looking like the best option for a lot of what I want :).

    • @Flashbangs_
      @Flashbangs_ 6 лет назад

      To sum this up. Yes this is true. You'll have much more of a pleasurable time in Unreal as an artist. It'll only take you a few moments on Artstation to see that is true regardless of preference. Both engines have their pros and cons for sure. Have fun and happy creating.

    • @archcast5550
      @archcast5550 3 года назад

      I use both unity and Unreal. Unity gave me more flexibility . you will be frustrated with Unreal engine's very slow landscape layers! and you have to build your own layers to be able to switch material of landscape. Unity on the other hand you can just simply click the process easily

  • @Jonathan-ev3qi
    @Jonathan-ev3qi 6 лет назад

    Do game companies hire people that create maps etc..?

    • @verpix4956
      @verpix4956 5 лет назад

      Yes they do
      Most wanted roles are 3d modelling roles if you are looking to work somewhere

  • @ДмитрийКотусев-е6х

    Why the workflow is deprecated?

  • @seifmohamed7214
    @seifmohamed7214 6 лет назад +1

    One question. Is it free?

  • @JTRotter
    @JTRotter 6 лет назад

    well... very nice, but did yo check the pricing ? The sub gives you 30/40 points you could trade in for resources. A plant is 6 - 12 points, a rock the same, you might to have to subscribe for a VERY long time to actually get enough props together to build even a small level. There is added value in the Texture generation Software though, but thats still beta. (October 18)
    Maybe I am wrong (I hope so) and you get some initil props when buying the tool, but for indies or hobby this turns out to be quite expensive...

    • @JTRotter
      @JTRotter 6 лет назад

      Oh and please can you answer a question, from the bridge software you do not download the actual game props, but a file that is imported using the Quixel importer. What happens when my sub ends, do I get to keep the stuff I acquired? Can I still use it in new projects ?

    • @JTRotter
      @JTRotter 6 лет назад

      I just checked, and there are about 35 free props, of which some are collections of twigs and rocks... So at least you do not start with nothing...

  • @aleatorio1604
    @aleatorio1604 4 года назад

    but it is optimized?

  • @kabalxizt5028
    @kabalxizt5028 6 лет назад

    Where its looks better ' unity or ue ? Wish software make better render ?

    • @ville6178
      @ville6178 6 лет назад

      Ue renders better but is more advanced

  • @SinanAkkoyun
    @SinanAkkoyun 6 лет назад

    What about publishing a paid game with these assets?

  • @Fabian-_-
    @Fabian-_- 6 лет назад +1

    Why isn't there a version for students / pupils? :(

  • @NNG_yt
    @NNG_yt 4 года назад

    i need immedaite reply
    though youtube recommended this to me now
    I want to know ur pc specs plss important and urgent for me

  • @tehanu3030
    @tehanu3030 6 лет назад

    BTW the intro to installing and using the bridge is 14 minutes in.
    The importer is super buggy for unity. I select LOD3 and get 1 LOD. Sometimes no normal maps are exported. Sometimes i get none of the materials exported and i have to close the app and restart.
    So many bugs.
    If i want to reimport i have to turn on and off livelink.
    Finding the bridge asset to set everything up is also a pain in the ass each time.
    Cant believe i paid for this.

  • @mtalhakhalid1679
    @mtalhakhalid1679 6 лет назад

    mee to i love doom

  • @yanhuang8550
    @yanhuang8550 6 лет назад +1

    So~~~~~~cool~

  • @btarg1
    @btarg1 6 лет назад +1

    Unity Community lol
    Will this work with Probuilder?

  • @Fabian-_-
    @Fabian-_- 6 лет назад +1

    Can I buy one month and then download infinite textures etc? So I don't have to pay 2+ months

    • @korystanley567
      @korystanley567 6 лет назад

      Fabian nope it work with point each month you get 32 or more point most 3d object are around 8 points.

    • @Fabian-_-
      @Fabian-_- 6 лет назад

      Kory Stanley dangit

    • @zufex2029
      @zufex2029 6 лет назад

      :DDD

  • @dievas_
    @dievas_ 6 лет назад

    Why is unity importer not free??? What the hell?

  • @crackedConstant
    @crackedConstant 6 лет назад

    Sooo.. were is the new mixer? :D

    • @quixeltools
      @quixeltools  6 лет назад +1

      A few short weeks away :D Doing as much stabilization as possible so we can safely let it into the wild!

    • @crackedConstant
      @crackedConstant 6 лет назад +1

      Oh how you tease.. :) Like what I see in the video, looking forward to the release!

    • @AlexiosLair
      @AlexiosLair 6 лет назад +1

      Teddy said that in the previous video that Mixer is coming in next month

  • @digimikeh
    @digimikeh 6 лет назад +2

    System Requeriments ?... Intel Core i16 , 256GB RAM, Nvidia GTX 4998 64 GB GDDR9 . SSD 4TB.
    D:

  • @alfredoj.lopeznieves6066
    @alfredoj.lopeznieves6066 5 лет назад +1

    Why is this a deprecated workflow?

  • @fanz5026
    @fanz5026 5 лет назад

    The author spoke like Morgen Freeman.

  • @youtubechannel548
    @youtubechannel548 Год назад

    Looks good, but in Unity, this is probably super unoptimized... These models are quite high-poly for Unity I feel.

  • @aurorajarvis5502
    @aurorajarvis5502 6 лет назад +2

    this almost makes me wanna stray away from the more stylized art style. As it stand though I think I'll stick with substance.

  • @m4rl0n96
    @m4rl0n96 5 лет назад

    Im the real Quixel

  • @ИгорьКузьминов-с7о

    А почему в играх не делают такой красивый ландшафт?

  • @zopiee2506
    @zopiee2506 6 лет назад

    Wow your create game

  • @TheBreakingDragon
    @TheBreakingDragon 6 лет назад +5

    Waw

  • @CGFUN829
    @CGFUN829 6 лет назад

    rip unreal

  • @lorenzodominguez8968
    @lorenzodominguez8968 6 лет назад +1

    And.......Sign me up!

  • @matteoacero7762
    @matteoacero7762 6 лет назад

    Rili 177€

  • @montro-city9920
    @montro-city9920 4 года назад

    I guess it's just bettter to keep using megascans with UE4.
    This isn't available on the Unity asset store. I guess they took it down. I guess am going to forsake Unity after all.

    • @sekker2k446
      @sekker2k446 4 года назад

      Still being usable throw Bridge

  • @Fabian-_-
    @Fabian-_- 6 лет назад

    Quixel is too expensive for me :(

  • @workflowinmind
    @workflowinmind 4 года назад

    Too bad you abandoned Unity