Thanks for watching! Hope you learned a ton. Increase preorders, download this ebook: xsolla.pro/brush ► Enroll in my 3D workshop, free!: www.fulltimegamedev.com/opt-in-15-minute-3D-game ► Learn how to become a full time game dev, free: www.fulltimegamedev.com/opt-in-how-to-make-six-figures ► Make your game instantly beautiful with my free workbook: www.fulltimegamedev.com/opt-in-instant-beauty-color-workbook ► Get my 2D game kit, free: www.fulltimegamedev.com/opt-in-2D-game-kit ► Join my 2D character workshop, free: www.fulltimegamedev.com/opt-in-2d-character-art-workshop ► Wishlist Twisted Tower: store.steampowered.com/app/1575990/Twisted_Tower/ ► Learn how to make money as a RUclipsr: www.fulltimegamedev.com/opt-in-indie-game-income-workshop
Bonus tip: Always raise the floor level of your terrain when you start, so you can lower the terrain down, as well as raise it up. 👍 (As a terrain is a black & white heightmap under the hood, it starts out with 100% black so you can't go any lower than that)
@@SassyPantsy Use for example the "Set height" brush with a height of 50 and a massive brush size. Think there might also is a faster way, but at least it's straight forward with the brush.
Have a lot of respect for people who actually are trying to properly explain difficult concepts. I know how hard this can be, and, as my boss says (ruclips.net/channel/UC--U0fXwL0Ea4X92rldJ0aA also a game dev for over 20 years now), you can only simplify and make the information compact if you really have the essence down. Awesome work!
19:01 You've never been to the swamps like here in Louisiana. lol There are types of trees that do grow in water, and they're super common here. Just get on I-10 between New Orleans and Baton Rouge and you'll see them off the bridges.
There are new terrain tools available where you can sort of "stamp" hightmaps into your terrain (just like gaia works) - when you want good looking terrain, use "real" highmaps (you can create them in photoshop but creating them in Unity would result in ridiculous workload) Don't even think about using the standard grassblade-texture, it's just really bad, create your own one or download one Texture tiling is the next problem, you can write a shader to compensate this (or download/buy one) Texture stretching on vertical parts ... well actually you shouldn't have any vertical parts in your terrain, because if something is this vertical, it should probably be a rock and rocks are meshes. (but if you need them for some reason, use a triplanar shader) Roads are meshes, rocks, trees, basically the heightmap just defines at what height things are - so the terrain is just like the background, it should look "ok" but your game-world will be formed by meshes. You have a cliff where the player should not be able to jump down? Mesh. A road the player can walk on? Mesh. Sharp edges on the side of a river? Mesh. Caves? Mesh. Anything that affects gameplay? Mesh. Don't try to make a perfect terrain just by using the terrain ... it won't work. And before you start at all - watch this guy's videos (I searched for weeks until I found his channel and it seems to be the only one where you really get to understand what it means to build a world for a game) Craig Perko - Level Design Analysis Playlist ruclips.net/video/4HMtju0BjAo/видео.html
Thank You For This! After watching countless videos on this subject all I found was frustration! Your video was perfectly simple and descriptive for beginning users of unity and your attitude makes the video easier to watch when already frustrated from not finding the help you need, Keep up the great videos man!!
It really is just you, almost every channel has a variant on that sort of thing... Quick example, Mumbo Jumbo. ruclips.net/video/ElRtHHo79A4/видео.html There are others, but I'd rather get on with watching _this_ video.
Dude! This is absolutely the best tutorial for ultra-beginners! I literaly turned youtube upside down to find something easy anought to understand as a beginner...tons of speed designes without dicent explanations. But this tutorial is just amazing! Keep on! Sub and like!
Just found your channel after watching an interview of you and Game Dev Unlocked. I'm a Unity noob but determined to make a game. Thanks for your videos! I'm starting to learn a lot! :)
everything works perfect except from the fact that i cant go on paymode because it says : Assets\Standard Assets\Utility\SimpleActivatorMenu.cs(11,16): error CS0619: 'GUIText' is obsolete: 'GUIText has been removed. Use UI.Text instead.'......What do i need to do?..if you know please help
Now the standard assets bug. You can remove all folders except Environment. You can also add the basic wind zone 3d object to make trees move. A nice environment thing is also adding a particle effect like dust.
support.unity.com/hc/en-us/articles/205637689-Why-do-I-get-a-All-compiler-errors-have-to-be-fixed-before-you-can-enter-playmode-error- this might help but it didnt for me
"okay... this world took me forever to make and is not that good...Oh, THOMAS has a new video! wait... is EASY... [Flips table upside down] I know is a bad joke, but now seriously, keep up your amazing work! You are one of the main reasons my game and my channel exists! Can't stop talking like a robot on the mic but robots aren't that bad so i will keep trying! Thanks for your support! (even if you don't know all of us, doesn't mean you aren't there for us!)
When i hit play aftr placing terrain and cube ,compiler throws an error saying "check consistency:game object does not reference component animator.Fixing.". Help me solve this
Great video and content as always. You have truly inspired me and i think it's safe to say that you're the reason why i'm pursuing my dream of becoming a (indie) game dev. Not only are you very skilled, both at creating games and educational content for RUclips, but you seem to be a fun and charismatic person as well. I wish you all the best, peace.
at 3:50 you can change the position of the terrain half of its size like for example if it is 1000 length you can do x:-500 and z:-500 to make it in center.
Thank You for Yur content, Thomas. January I'm starting on working on my 2D game prototype. Although I'm a greenhorn and know nothing of programming, thus will be giving Unreal Engine a try. Do you think it's a good idea?
I made a couple games with unity.. and just tested unreal.. but what I can say is that for a 2D game I would definitly recommend to use Unity... for 3D games are both good.. some people say one is better some people the other :D
I definitely recommend Unreal. I watched this to see if Unity's terrain system has improved at all in the last 3 years, and it looks the same. Look up any video of someone building a landscape in Unreal, and it's a night and day difference. I know a lot of people say both engines are basically the same, but it's primarily people who have never tried Unreal that say that. I've used both engines for 3 years each, and Unreal has far exceeded my expectations in every way. Especially if you don't know how to program. Unreal's visual scripting system is incredible, and it's allowed me to go from only being an artist in Unity, to finishing full games in Unreal. Just my two cents! Thomas, if you read this and have never tried Unreal, I highly recommend at least downloading it and playing around with the editor. As an artist, it's like upgrading from crayons to acrylic.
@@mattreevesdev yeah you are right but he mentioned doing a 2d game so unity is the way to go... plus it is free so there is no problem if he doesn't like it
@@silkworm2595 Blender just for modeling, texturing, rigging and animation stuff. Blender can be used to develop games also but I haven't seen much developers using just Blender to develop the whole game instead assets for the game are made in it and then imported into Unity or any other game engine of your liking
Having the same problem, never found the standard assets either. I did find its only the first texture paints the whole terrain, if you add a second texture it paints it like he is doing it.
Calming Winds so i think standard assets are not available anymore from the store. I think you should be able to download it somewhere online though and just import it in your project
When I go to fullsail for game design that's what I want to do is the environment and stuff I kind of knew how to do some of this but now I know more love all your videos
Thats not game design but environment art and level design. just to help you a bit while searching..if you look for game-design that is something very different from what you are trying to do!
@@blackheartgaming6121 you understood that wrong. the programm he uses is Unity3d. Game Design is a jobfield within game development. while environment artists / level designer are other jobs.
I wanna buy a new computer since all I have is a laptop, what specs would I need in order to work with 3D proyects in unity or godot with no problems at all ??? talking about cpu, gpu, ram (I'm thinking about getting the parts separately, of course not going for the most expensive ones, I have a few savings haha).
id like to understand why i downloaded that standard asset and used the fps camera.. and the camera is tilting when looking around.. what is the cause of this?
You should include how to fix the compile error when you import Standard Assets (the GUIText error). Also please show how to get the lighting tab (it is not default). Also please show how to get to Edit Layers (it is not default).
i have a problem, it says that the script has some problems and that is not valid, but when i open it in visual studio, the script has no errors. what should i do?
First, go to Window>console. Open the console tab(I'm not sure If you've done this). After that you're probably looking for this: answers.unity.com/questions/1638555/guitexture-adn-guitext-are-obsolete-standard-asset.html
Sid Makes Games oh ok. I just saw a video the other day where he said there might be something in the works for something pinstripe related. So I figured he was going to continue down the 2D route.
Ok first problem fixed but now the FPS controller import has an error saying it's not derived from Mono Behaviour. Then When I import the terrain, the character is not at the center like yours, the Terrain spreads in 1 direction.
better off using a third party program like world creator 2 to generate a better looking heightmap as a starting point imho. Mountains won't ever look gorgeous painted straight in unity :p
Hey, I tried to paint my terrain exactly like you did! But instead of marking the area where the brush is, its just painting the whole layer. So: everything hillgrass etc.... I of course didnt like that at all, since i wanted to copycat your project. Any Idea what I do wrong`? Common mistake? Great vid by the way!
i have the same issue. Did you found a solution yet? At first it was working as the tutorial. Next time i booted unity when i select the grass texture is auto applied in the whole area
"Now if you go to play, you can see we've painted grass. Looks pretty terrible right?" *Me, sitting here sobbing in happiness from trying to figure out how to generate terrain * "It's the most beautiful thing I've ever seen!"
This looks like SO MUCH FUN! I've been struggling creating terrain in Blender, but this looks super easy! And it's an environment I can 'play' in! Oh I am so freaking excited to give this a go :D Thank you for bringing this to my attention!
@yousuckisucki This actually happened to me as well. The issue ended up being a bug in some asset from the standard assets that you are not using that refers to GUIText, which has been deprecated. Turn on your Console window to see the error, double-click to bring up the code in Visual Studio, and either fix the code to use UI.Text or comment out the 3 lines of code that refer to the GUIText object. Worked for me.
This is the next step from Slenderman and other indie horror games. Go from single color assets with flat terrain to actual detailed assets with varied terrain.
Thanks for watching! Hope you learned a ton.
Increase preorders, download this ebook:
xsolla.pro/brush
► Enroll in my 3D workshop, free!: www.fulltimegamedev.com/opt-in-15-minute-3D-game
► Learn how to become a full time game dev, free: www.fulltimegamedev.com/opt-in-how-to-make-six-figures
► Make your game instantly beautiful with my free workbook: www.fulltimegamedev.com/opt-in-instant-beauty-color-workbook
► Get my 2D game kit, free: www.fulltimegamedev.com/opt-in-2D-game-kit
► Join my 2D character workshop, free: www.fulltimegamedev.com/opt-in-2d-character-art-workshop
► Wishlist Twisted Tower: store.steampowered.com/app/1575990/Twisted_Tower/
► Learn how to make money as a RUclipsr: www.fulltimegamedev.com/opt-in-indie-game-income-workshop
Bonus tip: Always raise the floor level of your terrain when you start, so you can lower the terrain down, as well as raise it up. 👍 (As a terrain is a black & white heightmap under the hood, it starts out with 100% black so you can't go any lower than that)
Dont think it applies to the new terrain anymore.
@@raphaelfortin4800 Alright, that's nice to know! 👌
How do i raise the whole ground?
Just change the Z value
@@SassyPantsy Use for example the "Set height" brush with a height of 50 and a massive brush size. Think there might also is a faster way, but at least it's straight forward with the brush.
Have a lot of respect for people who actually are trying to properly explain difficult concepts. I know how hard this can be, and, as my boss says (ruclips.net/channel/UC--U0fXwL0Ea4X92rldJ0aA also a game dev for over 20 years now), you can only simplify and make the information compact if you really have the essence down. Awesome work!
His whole name is "Thomas Brush The Creator of Pinstripe & OnceUponAComa"
You can hear it in almost all of his vid 😅
i wonder what his name would be, if he made multiple games?
@@SasukeUchiha723 It would be like those names of kings and nobles xD
@@arthurjvnb Thomas brush The creator of Pinstripe & OnceUponAComa, first of his name, uniter of the gamedev dutchies.
Orin Anthony LOL perfect!
If this is gorgeous terrain you must be very easily blown away by any game
15:25 :
"You can paint a ton of trees and unity won't slow down"
My laptop:
"......"
Same
@No One lol
"Observe."
@No One lmao it happened to me too, next year im hoping get a rtx 3060 laptop
“Trees don’t grow in water.” Mangrove swamp trees: “Am I a joke to you.”
19:01 You've never been to the swamps like here in Louisiana. lol
There are types of trees that do grow in water, and they're super common here. Just get on I-10 between New Orleans and Baton Rouge and you'll see them off the bridges.
Trees and grass don't grow in a lake! - Well actually...
I been playin' that minecraft
Hi Ich Bin Barney they don’t
I would not have a problem with grass or trees in a lake, given the right context.
Grass does. Its called seaweed. The fish love it
Yes . They do
There are new terrain tools available where you can sort of "stamp" hightmaps into your terrain (just like gaia works) - when you want good looking terrain, use "real" highmaps (you can create them in photoshop but creating them in Unity would result in ridiculous workload)
Don't even think about using the standard grassblade-texture, it's just really bad, create your own one or download one
Texture tiling is the next problem, you can write a shader to compensate this (or download/buy one)
Texture stretching on vertical parts ... well actually you shouldn't have any vertical parts in your terrain, because if something is this vertical, it should probably be a rock and rocks are meshes. (but if you need them for some reason, use a triplanar shader)
Roads are meshes, rocks, trees, basically the heightmap just defines at what height things are - so the terrain is just like the background, it should look "ok" but your game-world will be formed by meshes.
You have a cliff where the player should not be able to jump down? Mesh.
A road the player can walk on? Mesh.
Sharp edges on the side of a river? Mesh.
Caves? Mesh. Anything that affects gameplay? Mesh. Don't try to make a perfect terrain just by using the terrain ... it won't work.
And before you start at all - watch this guy's videos (I searched for weeks until I found his channel and it seems to be the only one where you really get to understand what it means to build a world for a game)
Craig Perko - Level Design Analysis Playlist
ruclips.net/video/4HMtju0BjAo/видео.html
Thank You For This! After watching countless videos on this subject all I found was frustration!
Your video was perfectly simple and descriptive for beginning users of unity and your attitude makes the video easier to watch when already frustrated from not finding the help you need, Keep up the great videos man!!
how did you the image effects? it makes a huge difference
Is it just me, or are those little "subscribe for weekly game dev videos" notifications in his videos extremely annoying?
It really is just you, almost every channel has a variant on that sort of thing... Quick example, Mumbo Jumbo. ruclips.net/video/ElRtHHo79A4/видео.html
There are others, but I'd rather get on with watching _this_ video.
No it’s not just you. It’s very annoying and makes me lose focus on the video.
Yes, very annoying. Although it's a decent and informative video, it just seems like one big commercial screaming: give me money!
Not just you, it irritated me so much I came to see if anyone else commented on it.
@@ZedAmadeus i think youre the odd man out on this one bud
Dude! This is absolutely the best tutorial for ultra-beginners! I literaly turned youtube upside down to find something easy anought to understand as a beginner...tons of speed designes without dicent explanations. But this tutorial is just amazing! Keep on! Sub and like!
Just found your channel after watching an interview of you and Game Dev Unlocked. I'm a Unity noob but determined to make a game. Thanks for your videos! I'm starting to learn a lot! :)
everything works perfect except from the fact that i cant go on paymode because it says : Assets\Standard Assets\Utility\SimpleActivatorMenu.cs(11,16): error CS0619: 'GUIText' is obsolete: 'GUIText has been removed. Use UI.Text instead.'......What do i need to do?..if you know please help
same thing
Double Click the Error notification (You should be opening a Coding Program), go to the 11th row and Replace GUIText with UnityEngine.UI.Text
@@m.slm. thaks man really apriciated it worked
Anyone know exactly what "image effect/post processing effects" he added from the default-look to that artistic look at the end?
looking for the same thing...
looks like that lake outside wailing caverns you have to collect the shells from
Now the standard assets bug. You can remove all folders except Environment.
You can also add the basic wind zone 3d object to make trees move.
A nice environment thing is also adding a particle effect like dust.
5:18 where the hell did that terrain layers tab come from
Can anyone tell me why my FPS script says it can't be loaded?
When i want to paint, it paints the whole terrain...how to fix that?
That’s because you start of with the whole terrain painted and from there, you can paint seperately by changing brush size and other settings
4:08 “all compiler errors must be fixed” help
i get the same problem
support.unity.com/hc/en-us/articles/205637689-Why-do-I-get-a-All-compiler-errors-have-to-be-fixed-before-you-can-enter-playmode-error- this might help but it didnt for me
"okay... this world took me forever to make and is not that good...Oh, THOMAS has a new video! wait... is EASY...
[Flips table upside down]
I know is a bad joke, but now seriously, keep up your amazing work!
You are one of the main reasons my game and my channel exists!
Can't stop talking like a robot on the mic but robots aren't that bad so i will keep trying!
Thanks for your support!
(even if you don't know all of us, doesn't mean you aren't there for us!)
GAME dev OVER creating a channel isn’t easy - congratulations on the progress! I just hit 1K myself.
the absolute legend behind zero deaths!
i learned more in this 20 minute video than i did in a 3 hour class
What is Kenny doing in the background there?
Instead of raising and lowering the terrain.. Is there a way where you can use a height map instead??
i don't have the terrain layers option when i click on my terrain pls help
My 9 month old cousin loves these videos
"It's really, whatever you want it to be. You can create it."
*Bob Ross flashbacks*
what's the difference between creating 9 terrain tiles vs 1 larger tile?
The standard assets are not available anymore on the asset store, how to install/download them ?
I kinda think it looks ok i don't exactly understand what this could be used for but it's kinda nice to know how to make it
how did u do the image effect? good tutorial by the way :) new sub here :)
THANX MAN 4 ME IS THE FIRST TIME IN UNITY AND it was a beautiful exeprience to folow your steps
How did you navigate around without being in the play mode as you shown in this video?
Can you change it so you can see grass that is farther away or at least a bit farther away??
When i hit play aftr placing terrain and cube ,compiler throws an error saying "check consistency:game object does not reference component animator.Fixing.". Help me solve this
Great video and content as always. You have truly inspired me and i think it's safe to say that you're the reason why i'm pursuing my dream of becoming a (indie) game dev. Not only are you very skilled, both at creating games and educational content for RUclips, but you seem to be a fun and charismatic person as well.
I wish you all the best, peace.
at 3:50 you can change the position of the terrain half of its size like for example if it is 1000 length you can do x:-500 and z:-500 to make it in center.
when i join the game the grass loading slowly, can i make it loading fast?
Thank You for Yur content, Thomas. January I'm starting on working on my 2D game prototype. Although I'm a greenhorn and know nothing of programming, thus will be giving Unreal Engine a try. Do you think it's a good idea?
I made a couple games with unity.. and just tested unreal.. but what I can say is that for a 2D game I would definitly recommend to use Unity... for 3D games are both good.. some people say one is better some people the other :D
For 2d I also recommend unity.
I definitely recommend Unreal. I watched this to see if Unity's terrain system has improved at all in the last 3 years, and it looks the same. Look up any video of someone building a landscape in Unreal, and it's a night and day difference. I know a lot of people say both engines are basically the same, but it's primarily people who have never tried Unreal that say that. I've used both engines for 3 years each, and Unreal has far exceeded my expectations in every way. Especially if you don't know how to program. Unreal's visual scripting system is incredible, and it's allowed me to go from only being an artist in Unity, to finishing full games in Unreal. Just my two cents! Thomas, if you read this and have never tried Unreal, I highly recommend at least downloading it and playing around with the editor. As an artist, it's like upgrading from crayons to acrylic.
@@mattreevesdev yeah you are right but he mentioned doing a 2d game so unity is the way to go... plus it is free so there is no problem if he doesn't like it
Kaftann I am a HUGE proponent of Unity, I pretty well only use Unity, but if you are new and want to make a 2D project nothing beats Godot.
Thank you. I will try here.
are those tree's in the asset store? they look nice
Does this mean you're going 3D with your next game? 👀
Yeah he's been saying that for a while. He said that's where the money is and it's a new challenge for him
Oh yes definitely, his next is going to be a 3D game. He started learning Blender a while back and has improved quite well :D
@Auom 120 Swnasiqubulotosife No man, don't own Switch
@@SidMakesGames blender to make the game or just modelling and or animation?
@@silkworm2595 Blender just for modeling, texturing, rigging and animation stuff. Blender can be used to develop games also but I haven't seen much developers using just Blender to develop the whole game instead assets for the game are made in it and then imported into Unity or any other game engine of your liking
7:37 my dude sounding like bob ross 😆
When I create a new layer it automatically paints the whole terrain with it. I'm using latest 2020 version
Having the same problem, never found the standard assets either. I did find its only the first texture paints the whole terrain, if you add a second texture it paints it like he is doing it.
Calming Winds so i think standard assets are not available anymore from the store. I think you should be able to download it somewhere online though and just import it in your project
When I go to fullsail for game design that's what I want to do is the environment and stuff I kind of knew how to do some of this but now I know more love all your videos
Thats not game design but environment art and level design. just to help you a bit while searching..if you look for game-design that is something very different from what you are trying to do!
YuriNoirProductions yeah the program itself is called game design but the environment is what I mainly want to do Thanks
@@blackheartgaming6121 you understood that wrong. the programm he uses is Unity3d.
Game Design is a jobfield within game development. while environment artists / level designer are other jobs.
YuriNoirProductions in the game design class I'll be learning of how to make a game but I want to do the environment
Damn you are going to full sail? I want to go there once I graduate but I don't think I will be able to.
I actually commented something about Bob Ross thinking I'm going to be the genius.You got me Tem Martz.. you got me
I wanna buy a new computer since all I have is a laptop, what specs would I need in order to work with 3D proyects in unity or godot with no problems at all ??? talking about cpu, gpu, ram (I'm thinking about getting the parts separately, of course not going for the most expensive ones, I have a few savings haha).
id like to understand why i downloaded that standard asset and used the fps camera.. and the camera is tilting when looking around.. what is the cause of this?
Where is the gorgeous terrain
You should include how to fix the compile error when you import Standard Assets (the GUIText error). Also please show how to get the lighting tab (it is not default). Also please show how to get to Edit Layers (it is not default).
He literally tells you at 3:10 how to get these tabs. This is also not what this tutorial is about...
i have a problem, it says that the script has some problems and that is not valid, but when i open it in visual studio, the script has no errors. what should i do?
First, go to Window>console. Open the console tab(I'm not sure If you've done this). After that you're probably looking for this: answers.unity.com/questions/1638555/guitexture-adn-guitext-are-obsolete-standard-asset.html
@@amarnathprasad1 it didnt work, but thanks for the help tho
i am interested in the effects you did in the end! it was very fast man!
can someone please help me, I don't understand what effects he is using in step no.7
Do you have a video where the sped-up part isn't as fast? That's like the best part
Pretty cool indeed. One thing that bugs me with the Terrain is that you can't go below zero with the brush why is that?
i think i should watch all you videos and learn
Is it better to use more small terrains then 1 big terrain?
holy crap this was helpful as hell thanks man
What are the mask textures for used in the terrain layer materials and how are those mask textures created?
This content is a bit weird coming from someone who has made two incredible 2D games. Are you trying your hand at going into 3D for your next game?
Oh yes, he is going for 3D for his next game :D
It's been a while since he announced this
Sid Makes Games oh ok. I just saw a video the other day where he said there might be something in the works for something pinstripe related. So I figured he was going to continue down the 2D route.
@@android272 Yes I remember watching that video but we never know. There is such a big pool out there to try when it comes to video games :D
I remember watching a same exact tutorial.... in 2008, that looked the same :/
Mandela effect
thanks for the video but standard assets is not available anymore.
This was very helpful! Thanks for the tutorial
Love to watch you all day! great videos and cool learning skill on the way!
Ok first problem fixed but now the FPS controller import has an error saying it's not derived from Mono Behaviour. Then When I import the terrain, the character is not at the center like yours, the Terrain spreads in 1 direction.
HOW DO YOU DO ANY OF THIS IN UNITY 2019
the most satisfying unity tutorial ever! gotta watch em all
does anyone still have the standard assets file? cant find it on the assets store
Sir, my camera keep falling when i create mountain? Any help please :(
Millenium TV raise the character controller fully above the ground so you don’t clip thru it.
Edit Central thanks, it worked noee
better off using a third party program like world creator 2 to generate a better looking heightmap as a starting point imho.
Mountains won't ever look gorgeous painted straight in unity :p
Totally got Bob Ross feels most of the way through this...
omg was gonna say that!!
@@SasukeUchiha723 OMG I was gonna say that about him saying that!!
does anyone know how to fix the compile error"gui text has been removed use ui text instead" i can't continue without fixing it.
Please please please tell me GUI text is obsolete... error... please I can only see my world but I can't roam here and there just fixed at a place
Well done brush boi!
Hey,
I tried to paint my terrain exactly like you did!
But instead of marking the area where the brush is, its just painting the whole layer. So: everything hillgrass etc....
I of course didnt like that at all, since i wanted to copycat your project.
Any Idea what I do wrong`? Common mistake?
Great vid by the way!
@syntaxi did not sry. Went into abap programming instead
When I try to paint the texture, it just paints the whole "map" or "panel" and not only the selected part...
i have the same issue. Did you found a solution yet? At first it was working as the tutorial. Next time i booted unity when i select the grass texture is auto applied in the whole area
Just check the Terrain collider box, It will work
@@UnrealVijay okay I will try it! Thanks!
I love your trees.
Thank you so much! I almost lost hope when I heard I had to MODEL assets! I am glad I saw this video!
That shit looks like some kind of sketch. This looks awful and he's so proud and confident
20:53
But yeah could've been more "gorgeous" if he didn't rush it.
My entire terrain is completely painted regardless of the brush or terrain layer?
the FPS camera has a very ugly mouse look since the head rotates to the side when i look around.. can someone help?
ok so it has to do with the 'allign with view' thing. i used 'move to view' instead
somehow for me standard assets its bug and it gives me errors only when i use that asset.
Is there a way of painting on custom assets? I want to make some custom mountains in Blender but I don't want to put them all in the terrain by hand
Dude, what did you focus? The ghost in front of the camera?
How do we move the First person as Thomas does
My unity client seems to be different from the version used in the video.
Thomas, I love your videos. Thank you for always sharing.
Do the trees and grass behave like other gameobjects during runtime? For example, can I transform and setActive() at runtime?
"Now if you go to play, you can see we've painted grass. Looks pretty terrible right?" *Me, sitting here sobbing in happiness from trying to figure out how to generate terrain * "It's the most beautiful thing I've ever seen!"
i cant do it many errors happened to me when i did the exact thing
what version are you playing?
This looks like SO MUCH FUN! I've been struggling creating terrain in Blender, but this looks super easy! And it's an environment I can 'play' in! Oh I am so freaking excited to give this a go :D
Thank you for bringing this to my attention!
can someone please explain why my camera keeps tilting when I look around in game mode?
@yousuckisucki This actually happened to me as well. The issue ended up being a bug in some asset from the standard assets that you are not using that refers to GUIText, which has been deprecated. Turn on your Console window to see the error, double-click to bring up the code in Visual Studio, and either fix the code to use UI.Text or comment out the 3 lines of code that refer to the GUIText object. Worked for me.
Why making a speedrun on the last part?
So are these trees interactive, by that I mean can your character chop them down for wood, and perhaps replant?
You could try spawning a chopped version of the Tree
But they interact windzones
@@Drawing_with_Divine Thanks
This is the next step from Slenderman and other indie horror games.
Go from single color assets with flat terrain to actual detailed assets with varied terrain.
Where the lighting tab I don’t see it please help
I love your approach to learning. Great work!